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Not loading on unity 2018.2f IOS #323

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aiursrage2k opened this issue Dec 7, 2018 · 1 comment
Closed

Not loading on unity 2018.2f IOS #323

aiursrage2k opened this issue Dec 7, 2018 · 1 comment

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@aiursrage2k
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aiursrage2k commented Dec 7, 2018

The GLTF models are not loading in unity 2018 on iOS
The list of errors is crazy
UnloadTime: 0.479791 ms
Setting up 1 worker threads for Enlighten.
Thread -> id: 16ca0f000 -> priority: 1
ShaderNotFoundException: GLTF/PbrMetallicRoughness not found. Did you forget to add it to the build?
at UnityGLTF.StandardMap..ctor (System.String shaderName, System.Int32 MaxLOD) [0x00000] in <00000000000000000000000000000000>:0
at UnityGLTF.GLTFSceneImporter.AbsoluteFilePath (System.String gltfPath) [0x00000] in <00000000000000000000000000000000>:0
at System.Reflection.EventInfo.StaticAddEventAdapterFrame[D] (System.Reflection.EventInfo+StaticAddEvent1[D] addEvent, System.Object obj, System.Object dele) [0x00000] in <00000000000000000000000000000000>:0 at UnityGLTF.GLTFSceneImporter.ConstructMaterial (GLTF.Schema.GLTFMaterial def, System.Int32 materialIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityGLTF.GLTFSceneImporter.AbsoluteFilePath (System.String gltfPath) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation+<>c.<.cctor>b__7_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at UnityGLTF.GLTFSceneImporter.AbsoluteFilePath (System.String gltfPath) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation+<>c.<.cctor>b__7_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at UnityGLTF.GLTFSceneImporter.AbsoluteFilePath (System.String gltfPath) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0 at UnityGLTF.GLTFSceneImporter.AbsoluteFilePath (System.String gltfPath) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation+<>c.<.cctor>b__7_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at UnityGLTF.GLTFSceneImporter+c__asyncD+c__AnonStorey17.<>m__0 () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0 at UnityGLTF.GLTFSceneImporter.AbsoluteFilePath (System.String gltfPath) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0 at UnityGLTF.GLTFSceneImporter.AbsoluteFilePath (System.String gltfPath) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation+<>c.<.cctor>b__7_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at UnityGLTF.GLTFSceneImporter+c__Iterator2.Reset () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0 at UnityGLTF.GLTFSceneImporter+c__asyncD+c__AnonStorey17.<>m__0 () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0 at UnityGLTF.GLTFSceneImporter.AbsoluteFilePath (System.String gltfPath) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0 at UnityGLTF.GLTFSceneImporter.AbsoluteFilePath (System.String gltfPath) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation+<>c.<.cctor>b__7_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at UnityGLTF.GLTFSceneImporter+c__asyncD+c__AnonStorey17.<>m__0 () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0 at UnityGLTF.GLTFSceneImporter+c__asyncD+c__AnonStorey17.<>m__0 () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0 at UnityGLTF.GLTFSceneImporter.AbsoluteFilePath (System.String gltfPath) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0 at UnityGLTF.GLTFSceneImporter.AbsoluteFilePath (System.String gltfPath) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation+<>c.<.cctor>b__7_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at UnityGLTF.GLTFSceneImporter+<_LoadNode>c__async5+<_LoadNode>c__AnonStorey16.<>m__0 () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0 at UnityGLTF.GLTFSceneImporter+c__asyncD+c__AnonStorey17.<>m__0 () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0 at UnityGLTF.GLTFSceneImporter.AbsoluteFilePath (System.String gltfPath) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0 at UnityGLTF.GLTFSceneImporter.AbsoluteFilePath (System.String gltfPath) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation+<>c.<.cctor>b__7_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at UnityGLTF.GLTFSceneImporter+c__async4+c__AnonStorey15.<>m__1 () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0 at UnityGLTF.GLTFSceneImporter+c__asyncD+c__AnonStorey17.<>m__0 () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0 at UnityGLTF.GLTFSceneImporter.AbsoluteFilePath (System.String gltfPath) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0 at UnityGLTF.GLTFSceneImporter.AbsoluteFilePath (System.String gltfPath) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation+<>c.<.cctor>b__7_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at UnityGLTF.GLTFComponent.Load () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0 at UnityGLTF.GLTFSceneImporter+c__async4+c__AnonStorey15.<>m__1 () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0 at UnityGLTF.GLTFSceneImporter+c__asyncD+c__AnonStorey17.<>m__0 () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0 at UnityGLTF.GLTFSceneImporter.AbsoluteFilePath (System.String gltfPath) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0 at UnityGLTF.GLTFSceneImporter.AbsoluteFilePath (System.String gltfPath) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation+<>c.<.cctor>b__7_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at UnityGLTF.GLTFSceneImporter.Dispose () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0 at UnityGLTF.GLTFSceneImporter+c__async4+c__AnonStorey15.<>m__1 () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0 at UnityGLTF.GLTFSceneImporter+c__asyncD+c__AnonStorey17.<>m__0 () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0 at UnityGLTF.GLTFSceneImporter.AbsoluteFilePath (System.String gltfPath) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0
at UnityGLTF.GLTFSceneImporter.AbsoluteFilePath (System.String gltfPath) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation+<>c.<.cctor>b__7_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0

(Filename: currently not available on il2cpp Line: -1)

@blgrossMS
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The issue seems to be that you didn't properly include the shaders into the build. See #206 (comment)

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