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Now,I shader override is now specified via the CustomShaderName property on the GLTFSceneImporter,The metal on the surface of the object is abnormal
In UWP ,Can load normally but The loaded model is not ideal
Now,I shader override is now specified via the CustomShaderName property on the GLTFSceneImporter,The metal on the surface of the object is abnormal
In UWP ,Can load normally but The loaded model is not ideal
Originally posted by @kknsy in #313 (comment)
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