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When importing an avatar in .glb format and choosing Mecanim Humonoid as Animation Type, the avatar of the model is not configurable in Unity. Also, the imported model's avatar does not has the TranslationDOF option.
A normal avatar from an FBX does have a configurable avatar and the TranslationDOF option.
FBX Imported Avatar
image from Normal Inspector View
image from Debug Inspector View
GLB Imported Avatar
image from Normal Inspector View
image from Debug Inspector View
The text was updated successfully, but these errors were encountered:
When importing an avatar in
.glb
format and choosingMecanim Humonoid
as Animation Type, the avatar of the model is not configurable in Unity. Also, the imported model's avatar does not has theTranslationDOF
option.A normal avatar from an
FBX
does have a configurable avatar and theTranslationDOF
option.FBX Imported Avatar
image from Normal Inspector View
image from Debug Inspector View
GLB Imported Avatar
image from Normal Inspector View
image from Debug Inspector View
The text was updated successfully, but these errors were encountered: