-
Notifications
You must be signed in to change notification settings - Fork 407
/
CMakeLists.txt
320 lines (306 loc) · 10.8 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
# ~~~
# Copyright (c) 2014-2024 Valve Corporation
# Copyright (c) 2014-2024 LunarG, Inc.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# ~~~
if (ANDROID)
add_library(vk_layer_validation_tests MODULE)
else()
add_executable(vk_layer_validation_tests)
endif()
target_sources(vk_layer_validation_tests PRIVATE
framework/android_hardware_buffer.h
framework/layer_validation_tests.h
framework/layer_validation_tests.cpp
framework/pipeline_helper.h
framework/pipeline_helper.cpp
framework/shader_helper.h
framework/shader_helper.cpp
framework/shader_object_helper.h
framework/shader_object_helper.cpp
framework/test_common.h
framework/shader_templates.h
framework/error_monitor.cpp
framework/error_monitor.h
framework/video_objects.h
framework/render.cpp
framework/render.h
framework/binding.h
framework/binding.cpp
framework/buffer_helper.h
framework/test_framework.cpp
framework/ray_tracing_objects.h
framework/ray_tracing_objects.cpp
framework/ray_tracing_helper_nv.h
framework/ray_tracing_helper_nv.cpp
framework/external_memory_sync.h
framework/external_memory_sync.cpp
framework/barrier_queue_family.h
framework/barrier_queue_family.cpp
framework/descriptor_helper.h
framework/descriptor_helper.cpp
framework/thread_helper.h
framework/thread_helper.cpp
framework/gpu_av_helper.h
framework/render_pass_helper.h
framework/render_pass_helper.cpp
framework/feature_requirements.h
framework/feature_requirements.cpp
framework/queue_submit_context.h
framework/queue_submit_context.cpp
unit/amd_best_practices.cpp
unit/android_hardware_buffer.cpp
unit/android_hardware_buffer_positive.cpp
unit/android_external_resolve.cpp
unit/android_external_resolve_positive.cpp
unit/arm_best_practices.cpp
unit/atomics.cpp
unit/atomics_positive.cpp
unit/best_practices.cpp
unit/best_practices_positive.cpp
unit/buffer.cpp
unit/buffer_positive.cpp
unit/command.cpp
unit/command_positive.cpp
unit/copy_buffer_image.cpp
unit/copy_buffer_image_positive.cpp
unit/debug_extensions.cpp
unit/debug_extensions_positive.cpp
unit/debug_printf.cpp
unit/debug_printf_shader_debug_info.cpp
unit/debug_printf_ray_tracing.cpp
unit/descriptor_buffer.cpp
unit/descriptor_buffer_positive.cpp
unit/descriptor_indexing.cpp
unit/descriptor_indexing_positive.cpp
unit/descriptors.cpp
unit/descriptors_positive.cpp
unit/device_feature_property.cpp
unit/device_generated_commands.cpp
unit/device_generated_commands_positive.cpp
unit/device_queue.cpp
unit/dynamic_rendering.cpp
unit/dynamic_rendering_positive.cpp
unit/dynamic_rendering_local_read.cpp
unit/dynamic_rendering_local_read_positive.cpp
unit/dynamic_state.cpp
unit/dynamic_state_positive.cpp
unit/external_memory_sync.cpp
unit/external_memory_sync_positive.cpp
unit/fragment_shading_rate.cpp
unit/fragment_shading_rate_positive.cpp
unit/geometry_tessellation.cpp
unit/geometry_tessellation_positive.cpp
unit/gpu_av.cpp
unit/gpu_av_buffer_device_address.cpp
unit/gpu_av_buffer_device_address_positive.cpp
unit/gpu_av_debug_printf.cpp
unit/gpu_av_descriptor_buffer_positive.cpp
unit/gpu_av_descriptor_indexing.cpp
unit/gpu_av_descriptor_indexing_positive.cpp
unit/gpu_av_indirect_buffer.cpp
unit/gpu_av_oob.cpp
unit/gpu_av_oob_positive.cpp
unit/gpu_av_positive.cpp
unit/gpu_av_shader_object_positive.cpp
unit/gpu_av_shader_debug_info.cpp
unit/gpu_av_spirv.cpp
unit/gpu_av_spirv_positive.cpp
unit/gpu_av_ray_query.cpp
unit/gpu_av_ray_query_positive.cpp
unit/gpu_av_ray_tracing.cpp
unit/gpu_av_ray_tracing_positive.cpp
unit/graphics_library.cpp
unit/graphics_library_positive.cpp
unit/host_image_copy.cpp
unit/host_image_copy_positive.cpp
unit/image_drm.cpp
unit/image_drm_positive.cpp
unit/image.cpp
unit/image_positive.cpp
unit/imageless_framebuffer.cpp
unit/imageless_framebuffer_positive.cpp
unit/instance_positive.cpp
unit/instanceless.cpp
unit/layer_utils_positive.cpp
unit/layer_settings.cpp
unit/memory.cpp
unit/memory_positive.cpp
unit/mesh.cpp
unit/mesh_positive.cpp
unit/multiview.cpp
unit/nvidia_best_practices.cpp
unit/object_lifetime.cpp
unit/object_lifetime_positive.cpp
unit/other_positive.cpp
unit/others.cpp
unit/parent.cpp
unit/parent_positive.cpp
unit/pipeline.cpp
unit/pipeline_advanced_blend.cpp
unit/pipeline_binary.cpp
unit/pipeline_binary_positive.cpp
unit/pipeline_layout.cpp
unit/pipeline_layout_positive.cpp
unit/pipeline_positive.cpp
unit/pipeline_topology.cpp
unit/pipeline_topology_positive.cpp
unit/portability_subset.cpp
unit/protected_memory.cpp
unit/protected_memory_positive.cpp
unit/query.cpp
unit/push_descriptor.cpp
unit/push_descriptor_positive.cpp
unit/query_positive.cpp
unit/ray_tracing.cpp
unit/ray_tracing_nv.cpp
unit/ray_tracing_pipeline.cpp
unit/ray_tracing_pipeline_positive.cpp
unit/ray_tracing_pipeline_nv.cpp
unit/ray_tracing_pipeline_positive_nv.cpp
unit/ray_tracing_positive.cpp
unit/render_pass_positive.cpp
unit/render_pass.cpp
unit/robustness.cpp
unit/robustness_positive.cpp
unit/sampler.cpp
unit/sampler_positive.cpp
unit/secondary_command_buffer.cpp
unit/secondary_command_buffer_positive.cpp
unit/shader_compute.cpp
unit/shader_compute_positive.cpp
unit/shader_cooperative_matrix.cpp
unit/shader_cooperative_matrix_positive.cpp
unit/shader_image_access.cpp
unit/shader_image_access_positive.cpp
unit/shader_interface.cpp
unit/shader_interface_positive.cpp
unit/shader_limits.cpp
unit/shader_limits_positive.cpp
unit/shader_mesh.cpp
unit/shader_object.cpp
unit/shader_object_positive.cpp
unit/shader_push_constants.cpp
unit/shader_push_constants_positive.cpp
unit/shader_spirv.cpp
unit/shader_spirv_positive.cpp
unit/shader_storage_image.cpp
unit/shader_storage_image_positive.cpp
unit/shader_storage_texel.cpp
unit/shader_storage_texel_positive.cpp
unit/sparse_buffer.cpp
unit/sparse_buffer_positive.cpp
unit/sparse_image.cpp
unit/sparse_image_positive.cpp
unit/subgroups.cpp
unit/subpass.cpp
unit/subpass_positive.cpp
unit/sync_object.cpp
unit/sync_object_positive.cpp
unit/sync_val.cpp
unit/sync_val_positive.cpp
unit/sync_val_reporting.cpp
unit/sync_val_semaphore.cpp
unit/sync_val_semaphore_positive.cpp
unit/sync_val_wsi.cpp
unit/sync_val_wsi_positive.cpp
unit/threading.cpp
unit/threading_positive.cpp
unit/tooling.cpp
unit/tooling_positive.cpp
unit/transform_feedback.cpp
unit/vertex_input.cpp
unit/vertex_input_positive.cpp
unit/video.cpp
unit/video_positive.cpp
unit/viewport_inheritance.cpp
unit/wsi.cpp
unit/wsi_positive.cpp
unit/ycbcr.cpp
unit/ycbcr_positive.cpp
vvl_utils/small_vector.cpp
vvl_utils/pnext_chain_extraction.cpp
)
if (APPLE)
target_sources(vk_layer_validation_tests PRIVATE
framework/apple_wsi.h
framework/apple_wsi.mm
)
# QuartzCore framework is needed for minimal Metal interaction
target_link_libraries(vk_layer_validation_tests PRIVATE "-framework QuartzCore")
endif()
get_target_property(TEST_SOURCES vk_layer_validation_tests SOURCES)
source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}" FILES ${TEST_SOURCES})
add_dependencies(vk_layer_validation_tests vvl)
target_compile_options(vk_layer_validation_tests PRIVATE "$<IF:$<CXX_COMPILER_ID:MSVC>,/wd4100,-Wno-unused-parameter>")
if(${CMAKE_CXX_COMPILER_ID} MATCHES "(GNU|Clang)")
target_compile_options(vk_layer_validation_tests PRIVATE
-Wno-sign-compare
-Wno-shorten-64-to-32
-Wno-missing-field-initializers
)
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
target_compile_options(vk_layer_validation_tests PRIVATE
-Wno-sign-conversion
-Wno-implicit-int-conversion
)
endif()
elseif(MSVC)
target_compile_options(vk_layer_validation_tests PRIVATE
/wd4389 # signed/unsigned mismatch
/wd4267 # Disable some signed/unsigned mismatch warnings.
)
if (CMAKE_SIZEOF_VOID_P EQUAL 4)
# Due to IHV driver issues, we need the extra 2GB of virtual address space for 32 bit testing
target_link_options(vk_layer_validation_tests PRIVATE /LARGEADDRESSAWARE)
endif()
endif()
find_package(GTest CONFIG)
find_package(glslang CONFIG)
find_package(SPIRV-Tools CONFIG)
target_link_libraries(vk_layer_validation_tests PRIVATE
VkLayer_utils
glslang::SPIRV
glslang::SPVRemapper
SPIRV-Tools-static
SPIRV-Headers::SPIRV-Headers
GTest::gtest
GTest::gtest_main
$<TARGET_NAME_IF_EXISTS:PkgConfig::XCB>
$<TARGET_NAME_IF_EXISTS:PkgConfig::X11>
$<TARGET_NAME_IF_EXISTS:PkgConfig::WAYlAND_CLIENT>
)
# setup framework/config.h using framework/config.h.in as a source
file(GENERATE OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/config_$<CONFIG>.h" INPUT "${CMAKE_CURRENT_SOURCE_DIR}/framework/config.h.in")
# Since config_$<CONFIG>.h differs per build, set a compiler definition that files can use to include it
target_compile_definitions(vk_layer_validation_tests PRIVATE CONFIG_HEADER_FILE="config_$<CONFIG>.h")
target_sources(vk_layer_validation_tests PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/config_$<CONFIG>.h)
target_include_directories(vk_layer_validation_tests PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
# More details in tests/android/mock/README.md
option(VVL_MOCK_ANDROID "Enable building for Android on desktop for testing with MockICD setup")
if(VVL_MOCK_ANDROID)
# We don't want to build the android APK, so we just set the minimum Android settings
target_sources(VkLayer_utils PRIVATE android/mock/android/hardware_buffer.cpp)
target_compile_definitions(VkLayer_utils PUBLIC VK_USE_PLATFORM_ANDROID_KHR VVL_MOCK_ANDROID __ANDROID__)
target_include_directories(VkLayer_utils SYSTEM PUBLIC android/mock)
elseif (ANDROID)
add_subdirectory(android)
return()
endif()
install(TARGETS vk_layer_validation_tests)
include(GoogleTest)
gtest_discover_tests(vk_layer_validation_tests DISCOVERY_TIMEOUT 100)
add_subdirectory(spirv)
add_subdirectory(layers)
add_subdirectory(icd)