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Export material animation #2347
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Actually i am trying to manage to get it work without your sampling (by sampling the material animations in 'gather_actions_hook' and 'gather_tracks_hook'. Because we already have an extension to manage those kind of animations in our engine. To give an example of what it looks like:
We want to support all LTS versions of Blender, so i'll have to make it work for 3.6 and 4.2 😊 Thank you for your response 😄 ! |
Is your feature request related to a problem? Please describe.
Hello,
I am actually trying to export animated propreties from materials with NLA into an extension. I could manage to make it work with some hooks in Blender 3.3LTS. I am trying to make it work with Blender 3.6LTS but the thing is that the code has changed a lot and i am a little bit stuck in:
the problem here is that the type i have added in tracks is 'MATERIAL'. You code manage 'OBJECT' or shape_keys. the NLA here is in the material_slots of the blender_object. Both line 111 and 117 will crash in my case.
Describe the solution you'd like
Is there a way to manage the shape keys with and "elif" and let the else become anything else ? Or do you have any other idea to get this exported ?
Additional context
The addon i'm working helps third parties to export glTF for Microsoft Flight Simulator game by adding extensions in the right places.
Thank you !
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