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Initial work merge #1

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This is the initial work for a web based interactivity graph DCC for the new KHR_interactivity spec

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CLAassistant commented Oct 25, 2023

CLA assistant check
Thank you for your submission! We really appreciate it. Like many open source projects, we ask that you all sign our Contributor License Agreement before we can accept your contribution.
3 out of 5 committers have signed the CLA.

✅ petermart
✅ hybridherbst
✅ pfcDorn
❌ Matthew MacFarquhar
❌ mattmacf98


Matthew MacFarquhar seems not to be a GitHub user. You need a GitHub account to be able to sign the CLA. If you have already a GitHub account, please add the email address used for this commit to your account.
You have signed the CLA already but the status is still pending? Let us recheck it.

@mattmacf98 mattmacf98 marked this pull request as ready for review October 25, 2023 13:12
@mattmacf98 mattmacf98 marked this pull request as draft November 7, 2023 13:13
mattmacf98 and others added 20 commits November 8, 2023 09:11
…rting to glb, update async nodes to have a done flow which executes on async completion and an out flow which executes in sync
- Made sure animations and all other gltf based components are removed from cache (not just meshes) like animations.
…rld/stratAnimation and world/stopAnimation, fix bug where loaded glb KHR_interactivty graph overwrites current authored one on play
…allow functional nodes to generate multiple output values
Added better auto organize. Disjoint graphs are now separated clearly.
Added some inverse node, cast node, output console node, centralized fps, json parsing nan and inf, from my fork.
hybridherbst and others added 24 commits November 13, 2024 15:45
add partial KHR_node_visibility

full support requires a later BabylonJS version with inheritVisibility
Fix: Rename `customEvents` -> `events` and fix pointer/set for KHR_node_visibility
Create default camera which does autofitting by default
rename keys as well, otherwise access doesn't work
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6 participants