From 43d658e59275286d17df6e499ac119d26e34552c Mon Sep 17 00:00:00 2001 From: Gaetano Bonofiglio Date: Fri, 15 Sep 2023 16:19:34 +0200 Subject: [PATCH] fix descriptions and allow elixirs to use higher level spellslots --- Artificer/Localization/English/Artificer.loca | Bin 42720 -> 42757 bytes Artificer/Localization/English/Artificer.xml | 19 +++--- .../Stats/Generated/Data/Spell_Shout.txt | 56 ++++++++++++++++++ .../Stats/Generated/Data/Status_BOOST.txt | 2 + 4 files changed, 68 insertions(+), 9 deletions(-) diff --git a/Artificer/Localization/English/Artificer.loca b/Artificer/Localization/English/Artificer.loca index 9907e3edc7ea657f54a4562883ffb3fadd8f3b01..e3a15d49a7afe80905411bcb8b2ad90e2bfc6aa8 100644 GIT binary patch delta 310 zcmaEGmZ|j|6PJ&_vm*~914D@C!~nI)eT;G&{nFXl%q$HJ%`7MDvs-W8z#gN>be3^5 zpJtDmW=KY=LUK`RVo7OHs(P_PZhl#6ZfahMLUBQAYKlT;u|i6IX;MyVir(g#{##i& zToQ8=(^D0KHiv~~@xpnNPb4YBIh#KxNwP5pZRX8f$p@sim-8_(22DOz*##s6tG0m2 z;>nfOvK-Du`NhRa`Q?+(RY^|XQ!NXWx>aqVp{JnWnWj*gU#gH=SejX&kXfRTnFrz* zDflJ=SssabDGES5*|TP?c)mhOVo`c(NwGqHUUI5JL28i#&?|Y9<7-`HbQFp}CKP4n gr7Ps+D>&unl@=>FCYNO9=jlyeS1+}BU#*fR09%P|&Hw-a delta 352 zcmX|)y-EW?6os=38i{6YwNS1Kk$|L(X+|9tlgjidd&MK6~N>JQD5x%1Xv4&%K2$)9Za zE52=&Z%ek&9M3I;m|#pn+PCA=;w+gO*_s7Q$m+Z&ZOWbkXWN&7?@3b~-Z*_7j;E^3 z_tjcaB9CbZ7ZkgKn_yIRyMs|}cL$J%z%;O!3rQ8|4ux}pA>%Q0rRY+r2f(7qNe7j) z3P3$FkE7>|5ejY(x+l4tw%jKsNslwl1P3B1YKLqOrk#Ie=p$#U^Uq;iY2+F((ynGg sU|NBYkT9j(4T44)(+P4~t~HV~1#L=1LcwHd#oYIoOe0&iU+HG~7YTTNHUIzs diff --git a/Artificer/Localization/English/Artificer.xml b/Artificer/Localization/English/Artificer.xml index 34a3fccd..e36d6b93 100644 --- a/Artificer/Localization/English/Artificer.xml +++ b/Artificer/Localization/English/Artificer.xml @@ -34,6 +34,7 @@ The drinker regains a hit points. Experimental Elixir Of Swiftness Improved Experimental Elixir Of Swiftness + The creature's movement speed is doubled. A green elixir, producing flickering light. The drinker's walking speed increases. Experimental Elixir Of Resilience @@ -53,7 +54,7 @@ Produce one of your daily elixirs. Produce an elixir consuming a Spell Slot. Alchemical Savant - You've developed masterful command of magical chemicals, enhancing the healing and damage you create through them. Whenever you cast a spell using your alchemist's supplies as the spellcasting focus, you gain a bonus to one roll of the spell. That roll must restore hit points or be a damage roll that deals acid, fire, necrotic, or poison damage, and the bonus equals your Intelligence modifier (minimum of +1). + You've developed masterful command of magical chemicals, enhancing the healing and damage you create through them. Whenever you cast a spell using your alchemist's supplies as the spellcasting focus, you gain a bonus to one roll of the spell. That roll must restore hit points or be a Damage Roll that deals acid, fire, necrotic, or poison damage, and the bonus equals your Intelligence modifier (minimum of +1). Restorative Reagents You have learned to incorporate restorative reagents into some of your works: whenever a creature drinks an experimental elixir you created, the creature gains temporary hit points equal to 2d6. You can cast Lesser Restoration without expending a Spell Slot and without preparing the spell. Alchemical Mastery @@ -82,9 +83,9 @@ Protector The cannon emits a burst of positive energy that grants itself and each creature of your choice a number of temporary hit points. Arcane Firearm - You know how to turn a wand, staff, or rod into an arcane firearm, a conduit for your destructive spells. When you cast a spell, you can add 1d8 to one damage roll. + You know how to turn a wand, staff, or rod into an arcane firearm, a conduit for your destructive spells. When you cast a spell, you can add 1d8 to one Damage Roll. Explosive Cannon - The cannon's damage rolls all increase by 1d8. You can command the cannon to detonate. Doing so destroys the cannon and forces each creature in range to make a Dexterity <LSTag Tooltip="SavingThrow">Saving Throw</LSTag>. + The cannon's Damage Rolls all increase by 1d8. You can command the cannon to detonate. Doing so destroys the cannon and forces each creature in range to make a Dexterity <LSTag Tooltip="SavingThrow">Saving Throw</LSTag>. Self Destruct Orders the cannon to eject all stored energy into a violent explosion. Involved creatures must succeed a <LSTag Tooltip="SavingThrow">Saving Throw</LSTag> to avoid taking full damage. @@ -99,7 +100,7 @@ Force-Empowered Rend Deals Force damage to the target. Battle Ready - When attacking with a magical weapon, you use your Intelligence for your Attack and Damage rolls instead of your Strength or Dexterity. + When attacking with a magical weapon, you use your Intelligence for your Attack and Damage Rolls instead of your Strength or Dexterity. Arcane Jolt You've learn new ways to channel arcane energy to harm or heal. When you hit a target with a magic weapon attack, you can channel magical energy through the strike to deal an extra 2d6 Force damage to the target or to restoring 2d6 <LSTag Tooltip="HitPoints">Hit Points</LSTag> to a creature or construct you can see. Arcane Jolt Uses @@ -149,19 +150,19 @@ Infusion: Enhanced Arcane Focus The target creature gains a +1 bonus to spell <LSTag Tooltip="AttackRoll">Attack Rolls</LSTag> and spell <LSTag Tooltip="SavingThrow">Saving Throw</LSTag> <LSTag Tooltip="DifficultyClass">DCs</LSTag>. The bonus increases to +2 when you reach 10th level in this class. Infusion: Enhanced Weapon - The target weapon becomes magical and grants a +1 bonus to Attack and Damage rolls made with it. The bonus increases to +2 when you reach 10th level in this class. + The target weapon becomes magical and grants a +1 bonus to Attack and Damage Rolls made with it. The bonus increases to +2 when you reach 10th level in this class. Infusion: Armor of Magical Strength Infusion: Boots of the Winding Path You can infuse a pair of boots allowing the wearer to increase their <LSTag Tooltip="MovementSpeed">movement speed</LSTag> by [1] and don't provoke <LSTag Tooltip="OpportunityAttack">Opportunity Attacks</LSTag>. Infusion: Helm of Awareness Infusion: Mind Sharpener Infusion: Radiant Weapon - The target weapon becomes magical and grants a +1 bonus to Attack and Damage rolls made with it. It sheds a bright light. + The target weapon becomes magical and grants a +1 bonus to Attack and Damage Rolls made with it. It sheds a bright light. Infusion: Returning Weapon - You can infuse a weapon to grant a + 1 bonus to Attack and Damage rolls made with it, and it returns to the wielder's hand immediately after it is used to make a ranged attack. - Infuse a weapon with magic, granting a + 1 bonus to Attack and Damage rolls made with it, and it returns to the wielder's hand immediately after it is used to make a ranged attack. + You can infuse a weapon to grant a + 1 bonus to Attack and Damage Rolls made with it, and it returns to the wielder's hand immediately after it is used to make a ranged attack. + Infuse a weapon with magic, granting a + 1 bonus to Attack and Damage Rolls made with it, and it returns to the wielder's hand immediately after it is used to make a ranged attack. Infusion: Repeating Shot - Infuse a ranged weapon with magic, granting a +1 bonus to Attack and Damage rolls made with it when it's used to make a ranged attack, and it ignores the loading property if it has it. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it, allowing to attack twice per turn. The ammunition created by the weapon vanishes the instant after it hits or misses a target. The attacks become faster when you reach 10th level in this class. + Infuse a Crossbow with magic, granting a +1 bonus to Attack and Damage Rolls made with it when it's used to make a ranged attack. If you equip it in your Main Hand and you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it, allowing to attack two targets once per turn. The attacks become faster when you reach 10th level in this class, requiring no Bonus Action. Infusion: Resistant Armor While wearing this armor, a creature has resistance to one of the following damage types, which you choose when you infuse the item: acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. Infusion: Resistant Armor (Acid) diff --git a/Artificer/Public/Artificer/Stats/Generated/Data/Spell_Shout.txt b/Artificer/Public/Artificer/Stats/Generated/Data/Spell_Shout.txt index d92c1004..3137ddb5 100644 --- a/Artificer/Public/Artificer/Stats/Generated/Data/Spell_Shout.txt +++ b/Artificer/Public/Artificer/Stats/Generated/Data/Spell_Shout.txt @@ -101,6 +101,62 @@ data "UseCosts" "ActionPoint:1;SpellSlotsGroup:1:1:1" data "SpellProperties" "TriggerRandomCast(1,,ExperimentalElixir)" data "RequirementConditions" "" +new entry "Shout_Produce_Experimental_Elixir_SpellSlot_2" +type "SpellData" +data "SpellType" "Shout" +using "Shout_Produce_Experimental_Elixir_SpellSlot" +data "UseCosts" "ActionPoint:1;SpellSlotsGroup:1:1:2" +data "RootSpellID" "Shout_Produce_Experimental_Elixir_SpellSlot" +data "PowerLevel" "2" + +new entry "Shout_Produce_Experimental_Elixir_SpellSlot_3" +type "SpellData" +data "SpellType" "Shout" +using "Shout_Produce_Experimental_Elixir_SpellSlot" +data "UseCosts" "ActionPoint:1;SpellSlotsGroup:1:1:3" +data "RootSpellID" "Shout_Produce_Experimental_Elixir_SpellSlot" +data "PowerLevel" "3" + +new entry "Shout_Produce_Experimental_Elixir_SpellSlot_4" +type "SpellData" +data "SpellType" "Shout" +using "Shout_Produce_Experimental_Elixir_SpellSlot" +data "UseCosts" "ActionPoint:1;SpellSlotsGroup:1:1:4" +data "RootSpellID" "Shout_Produce_Experimental_Elixir_SpellSlot" +data "PowerLevel" "4" + +new entry "Shout_Produce_Experimental_Elixir_SpellSlot_5" +type "SpellData" +data "SpellType" "Shout" +using "Shout_Produce_Experimental_Elixir_SpellSlot" +data "UseCosts" "ActionPoint:1;SpellSlotsGroup:1:1:5" +data "RootSpellID" "Shout_Produce_Experimental_Elixir_SpellSlot" +data "PowerLevel" "5" + +new entry "Shout_Produce_Experimental_Elixir_SpellSlot_6" +type "SpellData" +data "SpellType" "Shout" +using "Shout_Produce_Experimental_Elixir_SpellSlot" +data "UseCosts" "ActionPoint:1;SpellSlotsGroup:1:1:6" +data "RootSpellID" "Shout_Produce_Experimental_Elixir_SpellSlot" +data "PowerLevel" "6" + +new entry "Shout_Produce_Experimental_Elixir_SpellSlot_7" +type "SpellData" +data "SpellType" "Shout" +using "Shout_Produce_Experimental_Elixir_SpellSlot" +data "UseCosts" "ActionPoint:1;SpellSlotsGroup:1:1:7" +data "RootSpellID" "Shout_Produce_Experimental_Elixir_SpellSlot" +data "PowerLevel" "7" + +new entry "Shout_Produce_Experimental_Elixir_SpellSlot_9" +type "SpellData" +data "SpellType" "Shout" +using "Shout_Produce_Experimental_Elixir_SpellSlot" +data "UseCosts" "ActionPoint:1;SpellSlotsGroup:1:1:9" +data "RootSpellID" "Shout_Produce_Experimental_Elixir_SpellSlot" +data "PowerLevel" "9" + new entry "Shout_Produce_Experimental_Healing" type "SpellData" data "SpellType" "Shout" diff --git a/Artificer/Public/Artificer/Stats/Generated/Data/Status_BOOST.txt b/Artificer/Public/Artificer/Stats/Generated/Data/Status_BOOST.txt index e2c782a3..1e19252d 100644 --- a/Artificer/Public/Artificer/Stats/Generated/Data/Status_BOOST.txt +++ b/Artificer/Public/Artificer/Stats/Generated/Data/Status_BOOST.txt @@ -397,6 +397,7 @@ type "StatusData" data "StatusType" "BOOST" using "HASTE" data "DisplayName" "h881a9a60g86efg4d27g938bg44ccdfa66007;1" +data "Description" "h69116960g86efg4d27g938bg44ccdfa66007;1" data "Icon" "Item_ExperimentalElixir_Green" data "HitAnimationType" "MagicalNonDamage" data "StackId" "Experimental_Elixir_Of_Swiftness" @@ -454,6 +455,7 @@ type "StatusData" data "StatusType" "BOOST" using "HASTE" data "DisplayName" "h881a9a60g86efg4d27g938bg44ccdfa66007;1" +data "Description" "h69116960g86efg4d27g938bg44ccdfa66007;1" data "Icon" "Item_ExperimentalElixir_Green" data "HitAnimationType" "MagicalNonDamage" data "StackId" "Experimental_Elixir_Of_Swiftness"