From 3166033311fe993acc99d5179787bda03a4409cd Mon Sep 17 00:00:00 2001 From: Frank Force Date: Fri, 22 Nov 2024 12:57:20 -0600 Subject: [PATCH] Update FAQ.md --- FAQ.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/FAQ.md b/FAQ.md index e666cabe..e9bf2327 100644 --- a/FAQ.md +++ b/FAQ.md @@ -239,7 +239,7 @@ The platformer example includes a character object class that can be used as a s [There is a particle system designer that is useful for experimenting with particle designs.](https://killedbyapixel.github.io/LittleJS/examples/particles/) -You can create a particle system in code using the ParticleEmitter object. +You can create a particle system in code using the ParticleEmitter object. ```javascript // fire particle system @@ -263,7 +263,7 @@ new ParticleEmitter( Press the Esc key to show the the debug menu. From here there are several options that can be accesed via the number keys. -You can also press + or - to speed up or slow down time to help with debugging! +You can also press + or - to adjust game speed to help with debugging, or just for fun! ---