From bc8265026fd09239006790f10306eadd962f2391 Mon Sep 17 00:00:00 2001 From: Frank Force Date: Sat, 23 Nov 2024 16:20:13 -0600 Subject: [PATCH] simplify, remove warmup code --- examples/platformer/gameLevel.js | 8 +------- examples/platformer/gameObjects.js | 2 +- 2 files changed, 2 insertions(+), 8 deletions(-) diff --git a/examples/platformer/gameLevel.js b/examples/platformer/gameLevel.js index ced2956c..d40e4aad 100644 --- a/examples/platformer/gameLevel.js +++ b/examples/platformer/gameLevel.js @@ -13,7 +13,7 @@ const tileType_solid = 1; const tileType_breakable = 2; let player, playerStartPos, tileLayers, foregroundLayerIndex, sky; -let levelSize, levelColor, levelBackgroundColor, levelOutlineColor, warmup; +let levelSize, levelColor, levelBackgroundColor, levelOutlineColor; function buildLevel() { @@ -38,12 +38,6 @@ function buildLevel() for (pos.y=levelSize.y; pos.y--;) decorateTile(pos, layer); - // warm up level - warmup = 1; - for (let i = 500; i--;) - engineObjectsUpdate(); - warmup = 0; - // spawn player player = new Player(playerStartPos); } diff --git a/examples/platformer/gameObjects.js b/examples/platformer/gameObjects.js index 6bd0ac5b..ef644ab5 100644 --- a/examples/platformer/gameObjects.js +++ b/examples/platformer/gameObjects.js @@ -33,7 +33,7 @@ class GameObject extends EngineObject // kill if below level if (!this.isDead() && this.pos.y < -9) - warmup ? this.destroy() : this.kill(); + this.kill(); } damage(damage, damagingObject)