-
Notifications
You must be signed in to change notification settings - Fork 159
KCL Editing
KCL is used for collision for most Nintendo games for Wii U and Switch.
Requirements:
- this tool.
- A 3D modeling program that can export as .obj
For this tutorial i will create a basic example using blender.
Export your model as a .obj and make sure it's triangulated in the settings.
Now open Switch Toolbox.
You can create new ones from the (File - New From File) menu.
Alternatively, you can open an existing KCL, and right click, then replace it.
This will open a file dialog, so select your exported obj file. Then a window will pop up. The material values will vary depending on the game.
A list of collision types can be found here for mk8/mk8d
Select the game you want to edit, or choose other if it is not there.
Then click "Apply". Now your collision is imported!
Lastly File - Save to save your new collision.