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KCL Editing

KillzXGaming edited this page Sep 5, 2019 · 3 revisions

KCL is used for collision for most Nintendo games for Wii U and Switch.

Requirements:

  • this tool.
  • A 3D modeling program that can export as .obj

For this tutorial i will create a basic example using blender.

Export your model as a .obj and make sure it's triangulated in the settings.

Now open Switch Toolbox.

You can create new ones from the (File - New From File) menu.

Alternatively, you can open an existing KCL, and right click, then replace it.

This will open a file dialog, so select your exported obj file. Then a window will pop up. The material values will vary depending on the game.

A list of collision types can be found here for mk8/mk8d

Select the game you want to edit, or choose other if it is not there.

Then click "Apply". Now your collision is imported!

Lastly File - Save to save your new collision.