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Toolbox.Core

A new and improved library to eventually be used by the current Switch Toolbox making development significantly easier.

Features

  • Libraries for GUI completely seperated.
  • Everything works as a dotnet standard library and can be ported to any cross platform target (browser, mac/linux, android, etc)
  • Improved plugin system. Plugins now automatically get interfaces for file formats and other various use cases.
  • Plugin loading improved. Any dll with IPlugin interface will load as one.
  • Models now use an IModelFormat interface to easily obtain the renderer and generic model.
  • Models now default to a generic renderer for quickly adding new model formats.

Todo

  • Organize better.
  • Add DDS encoding methods.
  • Add sample plugins.
  • Improve code more.

Credits

  • Ploaj for a base on the DAE writer.
  • JuPaHe64 for the base 3D renderer.
  • Every File Explorer devs (Gericom) for Yaz0 and bitmap font stuff.
  • exelix for BYAML, SARC and KCL library.
  • Syroot for helpful IO extensions and libraries.
  • GDKChan for DDS decode methods.
  • AboodXD for some foundation stuff with exelix's SARC library, Wii U (GPU7) and Switch (Tegra X1) textures swizzling, reading/converting uncompressed types for DDS, and documentation for GTX, XTX, and BNTX. Library for Yaz0 made by AboodXD and helped port it to the tool.
  • Sage of Mirrors for texture decoding.
  • Ambrosia for BTI and TXE support.
  • Kuriimu for some IO and file parsing help.
  • Skyth and Radfordhound for PAC documentation.
  • Ac_K for ASTC decoder c# port from Ryujinx.
  • pkNX and kwsch for Fnv hashing and useful pkmn code/structure references.
  • Dragonation for useful code on the structure for some flatbuffers in pokemon switch
  • mvit and Rei for help with gfpak hash strings and also research for formats.
  • QuickBMS for some compression code ported (LZ77 WII)