From 8d6b55f567067cc65ef12f0219a68a4b5133adbc Mon Sep 17 00:00:00 2001
From: alhasacademy96 <65875290+alhasacademy96@users.noreply.github.com>
Date: Sat, 20 Apr 2024 19:23:02 +0100
Subject: [PATCH 001/205] Update animal-ai-unity.sln
---
animal-ai-unity.sln | 8 --------
1 file changed, 8 deletions(-)
diff --git a/animal-ai-unity.sln b/animal-ai-unity.sln
index 4c2200b9..1d06ca09 100644
--- a/animal-ai-unity.sln
+++ b/animal-ai-unity.sln
@@ -10,24 +10,16 @@ EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
- Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{c5669da5-14ae-7753-4f48-16c137875402}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{c5669da5-14ae-7753-4f48-16c137875402}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {c5669da5-14ae-7753-4f48-16c137875402}.Release|Any CPU.ActiveCfg = Release|Any CPU # Add this line
- {c5669da5-14ae-7753-4f48-16c137875402}.Release|Any CPU.Build.0 = Release|Any CPU # Add this line
{17f1d71b-73ce-7c86-c9e3-fbf811561d56}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{17f1d71b-73ce-7c86-c9e3-fbf811561d56}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {17f1d71b-73ce-7c86-c9e3-fbf811561d56}.Release|Any CPU.ActiveCfg = Release|Any CPU # Add this line
- {17f1d71b-73ce-7c86-c9e3-fbf811561d56}.Release|Any CPU.Build.0 = Release|Any CPU # Add this line
{bf9f0105-b32c-3a54-e123-7859aaf8d854}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{bf9f0105-b32c-3a54-e123-7859aaf8d854}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {bf9f0105-b32c-3a54-e123-7859aaf8d854}.Release|Any CPU.ActiveCfg = Release|Any CPU # Add this line
- {bf9f0105-b32c-3a54-e123-7859aaf8d854}.Release|Any CPU.Build.0 = Release|Any CPU # Add this line
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
-
From f9b661a1347a625da53d3486f5ffc67029232c84 Mon Sep 17 00:00:00 2001
From: alhasacademy96 <65875290+alhasacademy96@users.noreply.github.com>
Date: Sat, 20 Apr 2024 19:23:04 +0100
Subject: [PATCH 002/205] Update Assembly-CSharp.csproj
---
Assembly-CSharp.csproj | 773 +++++++++++++++++++++--------------------
1 file changed, 387 insertions(+), 386 deletions(-)
diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj
index 4db33470..140e9356 100644
--- a/Assembly-CSharp.csproj
+++ b/Assembly-CSharp.csproj
@@ -22,7 +22,7 @@
full
false
Temp\bin\Debug\
- DEBUG;TRACE;UNITY_2021_3_21;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_OSX;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_GAMECENTER;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_SPATIALTRACKING;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
+ DEBUG;TRACE;UNITY_2021_3_21;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
prompt
4
0169
@@ -36,868 +36,869 @@
false
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+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.AIModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.ARModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.AnimationModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.AudioModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.ClothModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.CoreModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.DirectorModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.GIModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.GameCenterModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.GridModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.HotReloadModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.IMGUIModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.InputModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.LocalizationModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.PhysicsModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.Physics2DModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.ProfilerModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll
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+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll
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+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll
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+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll
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+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.SubstanceModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.TLSModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.TerrainModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.TextCoreFontEngineModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.TextCoreTextEngineModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.TilemapModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.UIModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.UIElementsModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.UIElementsNativeModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.UNETModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.UmbraModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.UnityAnalyticsCommonModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll
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+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Xml.XmlSerializer.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll
-
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/UnityReferenceAssemblies/unity-4.8-api/Facades/netstandard.dll
+
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll
+
+
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll
- /Users/vanguard/Desktop/animal-ai-unity/Library/ScriptAssemblies/Unity.ML-Agents.dll
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.ML-Agents.dll
- /Users/vanguard/Desktop/animal-ai-unity/Library/ScriptAssemblies/Unity.Barracuda.iOSBLAS.dll
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.Barracuda.iOSBLAS.dll
- /Users/vanguard/Desktop/animal-ai-unity/Library/ScriptAssemblies/Unity.Barracuda.ONNX.dll
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.Barracuda.ONNX.dll
- /Users/vanguard/Desktop/animal-ai-unity/Library/ScriptAssemblies/Unity.VSCode.Editor.dll
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.VSCode.Editor.dll
- /Users/vanguard/Desktop/animal-ai-unity/Library/ScriptAssemblies/Unity.Barracuda.BurstBLAS.dll
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.Barracuda.BurstBLAS.dll
- /Users/vanguard/Desktop/animal-ai-unity/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Shaders.dll
- /Users/vanguard/Desktop/animal-ai-unity/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Runtime.dll
- /Users/vanguard/Desktop/animal-ai-unity/Library/ScriptAssemblies/PPv2URPConverters.dll
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\PPv2URPConverters.dll
- /Users/vanguard/Desktop/animal-ai-unity/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll
- /Users/vanguard/Desktop/animal-ai-unity/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.VisualStudio.Editor.dll
- /Users/vanguard/Desktop/animal-ai-unity/Library/ScriptAssemblies/Unity.Barracuda.dll
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.Barracuda.dll
- /Users/vanguard/Desktop/animal-ai-unity/Library/ScriptAssemblies/Unity.Sysroot.Linux_x86_64.dll
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.Sysroot.Linux_x86_64.dll
- /Users/vanguard/Desktop/animal-ai-unity/Library/ScriptAssemblies/Unity.Timeline.dll
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.Timeline.dll
- /Users/vanguard/Desktop/animal-ai-unity/Library/ScriptAssemblies/Unity.TextMeshPro.dll
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.TextMeshPro.dll
- /Users/vanguard/Desktop/animal-ai-unity/Library/ScriptAssemblies/Unity.Burst.Editor.dll
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.Burst.Editor.dll
- /Users/vanguard/Desktop/animal-ai-unity/Library/ScriptAssemblies/Unity.Searcher.Editor.dll
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.Searcher.Editor.dll
- /Users/vanguard/Desktop/animal-ai-unity/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.RenderPipelines.Core.Runtime.dll
- /Users/vanguard/Desktop/animal-ai-unity/Library/ScriptAssemblies/Unity.Toolchain.Linux-x86_64.dll
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.Toolchain.Linux-x86_64.dll
- /Users/vanguard/Desktop/animal-ai-unity/Library/ScriptAssemblies/UnityEditor.UI.dll
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\UnityEditor.UI.dll
- /Users/vanguard/Desktop/animal-ai-unity/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.PlasticSCM.Editor.dll
- /Users/vanguard/Desktop/animal-ai-unity/Library/ScriptAssemblies/Unity.Rider.Editor.dll
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.Rider.Editor.dll
- /Users/vanguard/Desktop/animal-ai-unity/Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.RenderPipelines.Core.ShaderLibrary.dll
- /Users/vanguard/Desktop/animal-ai-unity/Library/ScriptAssemblies/UnityEngine.UI.dll
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\UnityEngine.UI.dll
- /Users/vanguard/Desktop/animal-ai-unity/Library/ScriptAssemblies/Unity.Mathematics.dll
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.Mathematics.dll
- /Users/vanguard/Desktop/animal-ai-unity/Library/ScriptAssemblies/Unity.ML-Agents.CommunicatorObjects.dll
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.ML-Agents.CommunicatorObjects.dll
- /Users/vanguard/Desktop/animal-ai-unity/Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll
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- /Users/vanguard/Desktop/animal-ai-unity/Library/ScriptAssemblies/Unity.Burst.dll
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.Burst.dll
- /Users/vanguard/Desktop/animal-ai-unity/Library/ScriptAssemblies/Unity.RenderPipelines.Universal.Editor.dll
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Editor.dll
- /Users/vanguard/Desktop/animal-ai-unity/Library/ScriptAssemblies/Unity.Toolchain.Win-x86_64-Linux-x86_64.dll
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.Toolchain.Win-x86_64-Linux-x86_64.dll
- /Users/vanguard/Desktop/animal-ai-unity/Library/ScriptAssemblies/Unity.Timeline.Editor.dll
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.Timeline.Editor.dll
- /Users/vanguard/Desktop/animal-ai-unity/Library/ScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.RenderPipeline.Universal.ShaderLibrary.dll
- /Users/vanguard/Desktop/animal-ai-unity/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll
- /Users/vanguard/Desktop/animal-ai-unity/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.Mathematics.Editor.dll
- /Users/vanguard/Desktop/animal-ai-unity/Library/ScriptAssemblies/Unity.Barracuda.Editor.dll
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.Barracuda.Editor.dll
- /Users/vanguard/Desktop/animal-ai-unity/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.RenderPipelines.Core.Editor.dll
- /Users/vanguard/Desktop/animal-ai-unity/Library/ScriptAssemblies/Unity.Barracuda.MacBLAS.dll
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.Barracuda.MacBLAS.dll
- /Users/vanguard/Desktop/animal-ai-unity/Library/ScriptAssemblies/Unity.ML-Agents.Editor.dll
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.ML-Agents.Editor.dll
- /Users/vanguard/Desktop/animal-ai-unity/Library/ScriptAssemblies/Unity.SysrootPackage.Editor.dll
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.SysrootPackage.Editor.dll
From 9e3d6262028db7fbda91c2c0850d0d19ebff403c Mon Sep 17 00:00:00 2001
From: alhasacademy96 <65875290+alhasacademy96@users.noreply.github.com>
Date: Sat, 20 Apr 2024 19:24:32 +0100
Subject: [PATCH 003/205] added code to save to csv file
its foundational right now and saves per step information on agent. it needs to be able to save the .csv file outside of the root directory (currently in unity folder so not ideal to user).
Next step would be to save to desktop or better still to save the .csv in a specified location in the yaml file as a new syntax.
---
Assets/Scripts/TrainingAgent.cs | 819 ++++++++++++++++----------------
1 file changed, 421 insertions(+), 398 deletions(-)
diff --git a/Assets/Scripts/TrainingAgent.cs b/Assets/Scripts/TrainingAgent.cs
index 8fb4304f..eb7065c1 100644
--- a/Assets/Scripts/TrainingAgent.cs
+++ b/Assets/Scripts/TrainingAgent.cs
@@ -8,6 +8,7 @@
using PrefabInterface;
using Unity.MLAgents.Sensors;
using YAMLDefs;
+using System.IO;
///
/// The TrainingAgent class is a subclass of the Agent class in the ML-Agents library.
@@ -16,403 +17,425 @@
///
public class TrainingAgent : Agent, IPrefab
{
- [Header("Agent Settings")]
- public float speed = 25f;
- public float quickStopRatio = 0.9f;
- public float rotationSpeed = 100f;
- public float rotationAngle = 0.25f;
-
- [Header("Agent State / Other Variables")]
- [HideInInspector]
- public int numberOfGoalsCollected = 0;
-
- [HideInInspector]
- public ProgressBar progBar;
- private Rigidbody _rigidBody;
- private bool _isGrounded;
- private ContactPoint _lastContactPoint;
-
- [Header("Agent Rewards & Score")]
- private float _rewardPerStep;
- private float _previousScore = 0;
- private float _currentScore = 0;
-
- [Header("Agent Health")]
- public float health = 100f;
- private float _maxHealth = 100f;
-
- [Header("Agent Freeze & Countdown")]
- public float timeLimit = 0f;
- private float _nextUpdateHealth = 0f;
- private float _freezeDelay = 0f;
- private bool _isFrozen = false;
-
- private bool _nextUpdateCompleteArena = false;
-
- [Header("Agent Notification")]
- public bool showNotification = false;
- private TrainingArena _arena;
- private bool _isCountdownActive = false;
-
- public override void Initialize()
- {
- _arena = GetComponentInParent();
- _rigidBody = GetComponent();
- _rewardPerStep = timeLimit > 0 ? -1f / timeLimit : 0;
- progBar = GameObject.Find("UI ProgressBar").GetComponent();
- progBar.AssignAgent(this);
- health = _maxHealth;
- }
-
- public float GetPreviousScore()
- {
- return _previousScore;
- }
-
- #region Agent Freeze Methods
+ [Header("Agent Settings")]
+ public float speed = 25f;
+ public float quickStopRatio = 0.9f;
+ public float rotationSpeed = 100f;
+ public float rotationAngle = 0.25f;
+
+ [Header("Agent State / Other Variables")]
+ [HideInInspector]
+ public int numberOfGoalsCollected = 0;
+
+ [HideInInspector]
+ public ProgressBar progBar;
+ private Rigidbody _rigidBody;
+ private bool _isGrounded;
+ private ContactPoint _lastContactPoint;
+
+ [Header("Agent Rewards & Score")]
+ private float _rewardPerStep;
+ private float _previousScore = 0;
+ private float _currentScore = 0;
+
+ [Header("Agent Health")]
+ public float health = 100f;
+ private float _maxHealth = 100f;
+
+ [Header("Agent Freeze & Countdown")]
+ public float timeLimit = 0f;
+ private float _nextUpdateHealth = 0f;
+ private float _freezeDelay = 0f;
+ private bool _isFrozen = false;
+
+ private bool _nextUpdateCompleteArena = false;
+
+ [Header("Agent Notification")]
+ public bool showNotification = false;
+ private TrainingArena _arena;
+ private bool _isCountdownActive = false;
+
+ [Header("CSV Logging")]
+ public string csvFilePath = "Observations.csv";
+ private bool headerWritten = false;
- public float GetFreezeDelay()
- {
- return _freezeDelay;
- }
-
- public void SetFreezeDelay(float v)
- {
- _freezeDelay = Mathf.Clamp(v, 0f, v);
- if (v != 0f && !_isCountdownActive)
- {
- Debug.Log(
- "Starting coroutine unfreezeCountdown() with wait seconds == " + GetFreezeDelay()
- );
- StartCoroutine(unfreezeCountdown());
- }
- }
-
- public bool IsFrozen()
- {
- return _freezeDelay > 0f || _isFrozen;
- }
-
- public void FreezeAgent(bool freeze)
- {
- _isFrozen = freeze;
- if (_isFrozen)
- {
- _rigidBody.velocity = Vector3.zero;
- _rigidBody.angularVelocity = Vector3.zero;
- }
- }
-
- private IEnumerator unfreezeCountdown()
- {
- _isCountdownActive = true;
- yield return new WaitForSeconds(GetFreezeDelay());
-
- Debug.Log("unfreezing!");
- SetFreezeDelay(0f);
- _isCountdownActive = false;
- }
-
- #endregion
-
- #region Agent Core Methods
-
- public override void CollectObservations(VectorSensor sensor)
- {
- sensor.AddObservation(health);
- Vector3 localVel = transform.InverseTransformDirection(_rigidBody.velocity);
- sensor.AddObservation(localVel);
- Vector3 localPos = transform.position;
- sensor.AddObservation(localPos);
- Debug.Log("Health:" + health + "\nVelocity: " + localVel + "\nPosition:" + localPos);
- }
-
- public override void OnActionReceived(ActionBuffers action)
- {
- int actionForward = Mathf.FloorToInt(action.DiscreteActions[0]);
- int actionRotate = Mathf.FloorToInt(action.DiscreteActions[1]);
- if (!IsFrozen())
- {
- MoveAgent(actionForward, actionRotate);
- }
-
- UpdateHealth(_rewardPerStep);
- }
-
- private void MoveAgent(int actionForward, int actionRotate)
- {
- if (IsFrozen())
- {
- // If the agent is frozen, stop all movement and rotation
- _rigidBody.velocity = Vector3.zero;
- _rigidBody.angularVelocity = Vector3.zero;
- return;
- }
-
- Vector3 directionToGo = Vector3.zero;
- Vector3 rotateDirection = Vector3.zero;
- Vector3 quickStop = Vector3.zero;
-
- if (_isGrounded)
- {
- switch (actionForward)
- {
- case 1:
- directionToGo = transform.forward * 1f;
- break;
- case 2:
- directionToGo = transform.forward * -1f;
- break;
- case 0: // Slow down faster than drag with no input
- quickStop = _rigidBody.velocity * quickStopRatio;
- _rigidBody.velocity = quickStop;
- break;
- }
- }
-
- switch (actionRotate)
- {
- case 1:
- rotateDirection = transform.up * 1f;
- break;
- case 2:
- rotateDirection = transform.up * -1f;
- break;
- }
-
- transform.Rotate(rotateDirection, Time.fixedDeltaTime * rotationSpeed);
- _rigidBody.AddForce(
- directionToGo.normalized * speed * 100f * Time.fixedDeltaTime,
- ForceMode.Acceleration
- );
- }
-
- public override void Heuristic(in ActionBuffers actionsOut)
- {
- var discreteActionsOut = actionsOut.DiscreteActions;
- discreteActionsOut[0] = 0;
- discreteActionsOut[1] = 0;
- if (Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow))
- {
- discreteActionsOut[0] = 1;
- }
- if (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow))
- {
- discreteActionsOut[0] = 2;
- }
- if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow))
- {
- discreteActionsOut[1] = 1;
- }
- if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow))
- {
- discreteActionsOut[1] = 2;
- }
- }
-
- #endregion
-
- #region Agent Health Methods
-
- public void UpdateHealthNextStep(float updateAmount, bool andCompleteArena = false)
- {
- ///
- /// ML-Agents doesn't guarantee behaviour if an episode ends outside of OnActionReceived
- /// Therefore we queue any health updates to happen on the next action step.
- ///
- _nextUpdateHealth += updateAmount;
- if (andCompleteArena)
- {
- _nextUpdateCompleteArena = true;
- }
- }
-
- public void UpdateHealth(float updateAmount, bool andCompleteArena = false)
- {
- if (NotificationManager.Instance == null && showNotification == true)
- {
- Debug.LogError("NotificationManager instance is not set.");
- return;
- }
- ///
- /// Update the health of the agent and reset any queued updates
- /// If health reaches 0 or the episode is queued to end then call EndEpisode().
- ///
- if (!IsFrozen())
- {
- health += 100 * updateAmount;
- health += 100 * _nextUpdateHealth;
- _nextUpdateHealth = 0;
- AddReward(updateAmount);
- }
- _currentScore = GetCumulativeReward();
- if (health > _maxHealth)
- {
- health = _maxHealth;
- }
- else if (health <= 0)
- {
- health = 0;
- if (showNotification)
- {
- NotificationManager.Instance.ShowFailureNotification();
- }
- StartCoroutine(EndEpisodeAfterDelay());
- return;
- }
- if (andCompleteArena || _nextUpdateCompleteArena)
- {
- _nextUpdateCompleteArena = false;
- float cumulativeReward = this.GetCumulativeReward();
-
- if (cumulativeReward >= Arena.CurrentPassMark)
- {
- // If passed and the next arena is merged load that without ending the episode
- if (_arena.mergeNextArena)
- {
- _arena.LoadNextArena();
- return;
- }
- if (showNotification)
- {
- NotificationManager.Instance.ShowSuccessNotification();
- }
- }
- else
- {
- if (showNotification)
- {
- NotificationManager.Instance.ShowFailureNotification();
- }
- }
- StartCoroutine(EndEpisodeAfterDelay());
- }
- }
-
- public void AddExtraReward(float rewardFactor)
- {
- UpdateHealth(Math.Min(rewardFactor * _rewardPerStep, -0.001f));
- }
-
- #endregion
-
- #region Agent Episode Methods
-
- IEnumerator EndEpisodeAfterDelay()
- {
- if (!showNotification)
- {
- EndEpisode();
- yield break;
- }
-
- yield return new WaitForSeconds(2.5f);
- NotificationManager.Instance.HideNotification();
- EndEpisode();
- }
-
- public override void OnEpisodeBegin()
- {
- EpisodeDebugLog();
-
- StopCoroutine("unfreezeCountdown");
- _previousScore = _currentScore;
- numberOfGoalsCollected = 0;
- _arena.ResetArena();
- _rewardPerStep = timeLimit > 0 ? -1f / timeLimit : 0;
- _isGrounded = false;
- health = _maxHealth;
-
- SetFreezeDelay(GetFreezeDelay());
- }
-
- private void EpisodeDebugLog()
- {
- Debug.Log("Episode Begin");
- Debug.Log($"Value of showNotification: {showNotification}");
- Debug.Log("Current Pass Mark: " + Arena.CurrentPassMark);
- Debug.Log("Number of Goals Collected: " + numberOfGoalsCollected);
- }
-
- #endregion
-
- #region Collision Detection Methods
-
- void OnCollisionEnter(Collision collision)
- {
- foreach (ContactPoint contact in collision.contacts)
- {
- if (contact.normal.y > 0)
- {
- _isGrounded = true;
- }
- }
- _lastContactPoint = collision.contacts.Last();
- }
-
- void OnCollisionStay(Collision collision)
- {
- foreach (ContactPoint contact in collision.contacts)
- {
- if (contact.normal.y > 0)
- {
- _isGrounded = true;
- }
- }
- _lastContactPoint = collision.contacts.Last();
- }
-
- void OnCollisionExit(Collision collision)
- {
- if (_lastContactPoint.normal.y > 0)
- {
- _isGrounded = false;
- }
- }
-
- #endregion
-
- #region Prefab Interface Methods
-
- //******************************
- //PREFAB INTERFACE FOR THE AGENT
- //******************************
- public void SetColor(Vector3 color) { }
-
- public void SetSize(Vector3 scale) { }
-
- ///
- /// Returns a random position within the range for the object.
- ///
- public virtual Vector3 GetPosition(
- Vector3 position,
- Vector3 boundingBox,
- float rangeX,
- float rangeZ
- )
- {
- float xBound = boundingBox.x;
- float zBound = boundingBox.z;
- float xOut =
- position.x < 0
- ? Random.Range(xBound, rangeX - xBound)
- : Math.Max(0, Math.Min(position.x, rangeX));
- float yOut = Math.Max(position.y, 0) + transform.localScale.y / 2 + 0.01f;
- float zOut =
- position.z < 0
- ? Random.Range(zBound, rangeZ - zBound)
- : Math.Max(0, Math.Min(position.z, rangeZ));
-
- return new Vector3(xOut, yOut, zOut);
- }
-
- ///
- /// If rotationY set to < 0 change to random rotation.
- ///
- public virtual Vector3 GetRotation(float rotationY)
- {
- return new Vector3(0, rotationY < 0 ? Random.Range(0f, 360f) : rotationY, 0);
- }
-
- #endregion
+ public override void Initialize()
+ {
+ _arena = GetComponentInParent();
+ _rigidBody = GetComponent();
+ _rewardPerStep = timeLimit > 0 ? -1f / timeLimit : 0;
+ progBar = GameObject.Find("UI ProgressBar").GetComponent();
+ progBar.AssignAgent(this);
+ health = _maxHealth;
+
+ if (!File.Exists(csvFilePath))
+ {
+ headerWritten = false; // If the file doesn't exist, we need to write the header
+ }
+ }
+
+ public float GetPreviousScore()
+ {
+ return _previousScore;
+ }
+
+ #region Agent Freeze Methods
+
+ public float GetFreezeDelay()
+ {
+ return _freezeDelay;
+ }
+
+ public void SetFreezeDelay(float v)
+ {
+ _freezeDelay = Mathf.Clamp(v, 0f, v);
+ if (v != 0f && !_isCountdownActive)
+ {
+ Debug.Log(
+ "Starting coroutine unfreezeCountdown() with wait seconds == " + GetFreezeDelay()
+ );
+ StartCoroutine(unfreezeCountdown());
+ }
+ }
+
+ public bool IsFrozen()
+ {
+ return _freezeDelay > 0f || _isFrozen;
+ }
+
+ public void FreezeAgent(bool freeze)
+ {
+ _isFrozen = freeze;
+ if (_isFrozen)
+ {
+ _rigidBody.velocity = Vector3.zero;
+ _rigidBody.angularVelocity = Vector3.zero;
+ }
+ }
+
+ private IEnumerator unfreezeCountdown()
+ {
+ _isCountdownActive = true;
+ yield return new WaitForSeconds(GetFreezeDelay());
+
+ Debug.Log("unfreezing!");
+ SetFreezeDelay(0f);
+ _isCountdownActive = false;
+ }
+
+ #endregion
+
+ #region Agent Core Methods
+
+ public override void CollectObservations(VectorSensor sensor)
+ {
+ sensor.AddObservation(health);
+ Vector3 localVel = transform.InverseTransformDirection(_rigidBody.velocity);
+ sensor.AddObservation(localVel);
+ Vector3 localPos = transform.position;
+ sensor.AddObservation(localPos);
+ LogToCSV(localVel, localPos);
+ }
+
+ private void LogToCSV(Vector3 velocity, Vector3 position)
+ {
+ using (StreamWriter sw = new StreamWriter(csvFilePath, true))
+ {
+ if (!headerWritten)
+ {
+ sw.WriteLine("Step,Health,XVelocity,YVelocity,ZVelocity,XPosition,YPosition,ZPosition");
+ headerWritten = true;
+ }
+ sw.WriteLine($"{StepCount},{health},{velocity.x},{velocity.y},{velocity.z},{position.x},{position.y},{position.z}");
+ }
+ }
+
+ public override void OnActionReceived(ActionBuffers action)
+ {
+ int actionForward = Mathf.FloorToInt(action.DiscreteActions[0]);
+ int actionRotate = Mathf.FloorToInt(action.DiscreteActions[1]);
+ if (!IsFrozen())
+ {
+ MoveAgent(actionForward, actionRotate);
+ }
+
+ UpdateHealth(_rewardPerStep);
+ }
+
+ private void MoveAgent(int actionForward, int actionRotate)
+ {
+ if (IsFrozen())
+ {
+ // If the agent is frozen, stop all movement and rotation
+ _rigidBody.velocity = Vector3.zero;
+ _rigidBody.angularVelocity = Vector3.zero;
+ return;
+ }
+
+ Vector3 directionToGo = Vector3.zero;
+ Vector3 rotateDirection = Vector3.zero;
+ Vector3 quickStop = Vector3.zero;
+
+ if (_isGrounded)
+ {
+ switch (actionForward)
+ {
+ case 1:
+ directionToGo = transform.forward * 1f;
+ break;
+ case 2:
+ directionToGo = transform.forward * -1f;
+ break;
+ case 0: // Slow down faster than drag with no input
+ quickStop = _rigidBody.velocity * quickStopRatio;
+ _rigidBody.velocity = quickStop;
+ break;
+ }
+ }
+
+ switch (actionRotate)
+ {
+ case 1:
+ rotateDirection = transform.up * 1f;
+ break;
+ case 2:
+ rotateDirection = transform.up * -1f;
+ break;
+ }
+
+ transform.Rotate(rotateDirection, Time.fixedDeltaTime * rotationSpeed);
+ _rigidBody.AddForce(
+ directionToGo.normalized * speed * 100f * Time.fixedDeltaTime,
+ ForceMode.Acceleration
+ );
+ }
+
+ public override void Heuristic(in ActionBuffers actionsOut)
+ {
+ var discreteActionsOut = actionsOut.DiscreteActions;
+ discreteActionsOut[0] = 0;
+ discreteActionsOut[1] = 0;
+ if (Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow))
+ {
+ discreteActionsOut[0] = 1;
+ }
+ if (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow))
+ {
+ discreteActionsOut[0] = 2;
+ }
+ if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow))
+ {
+ discreteActionsOut[1] = 1;
+ }
+ if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow))
+ {
+ discreteActionsOut[1] = 2;
+ }
+ }
+
+ #endregion
+
+ #region Agent Health Methods
+
+ public void UpdateHealthNextStep(float updateAmount, bool andCompleteArena = false)
+ {
+ ///
+ /// ML-Agents doesn't guarantee behaviour if an episode ends outside of OnActionReceived
+ /// Therefore we queue any health updates to happen on the next action step.
+ ///
+ _nextUpdateHealth += updateAmount;
+ if (andCompleteArena)
+ {
+ _nextUpdateCompleteArena = true;
+ }
+ }
+
+ public void UpdateHealth(float updateAmount, bool andCompleteArena = false)
+ {
+ if (NotificationManager.Instance == null && showNotification == true)
+ {
+ Debug.LogError("NotificationManager instance is not set.");
+ return;
+ }
+ ///
+ /// Update the health of the agent and reset any queued updates
+ /// If health reaches 0 or the episode is queued to end then call EndEpisode().
+ ///
+ if (!IsFrozen())
+ {
+ health += 100 * updateAmount;
+ health += 100 * _nextUpdateHealth;
+ _nextUpdateHealth = 0;
+ AddReward(updateAmount);
+ }
+ _currentScore = GetCumulativeReward();
+ if (health > _maxHealth)
+ {
+ health = _maxHealth;
+ }
+ else if (health <= 0)
+ {
+ health = 0;
+ if (showNotification)
+ {
+ NotificationManager.Instance.ShowFailureNotification();
+ }
+ StartCoroutine(EndEpisodeAfterDelay());
+ return;
+ }
+ if (andCompleteArena || _nextUpdateCompleteArena)
+ {
+ _nextUpdateCompleteArena = false;
+ float cumulativeReward = this.GetCumulativeReward();
+
+ if (cumulativeReward >= Arena.CurrentPassMark)
+ {
+ // If passed and the next arena is merged load that without ending the episode
+ if (_arena.mergeNextArena)
+ {
+ _arena.LoadNextArena();
+ return;
+ }
+ if (showNotification)
+ {
+ NotificationManager.Instance.ShowSuccessNotification();
+ }
+ }
+ else
+ {
+ if (showNotification)
+ {
+ NotificationManager.Instance.ShowFailureNotification();
+ }
+ }
+ StartCoroutine(EndEpisodeAfterDelay());
+ }
+ }
+
+ public void AddExtraReward(float rewardFactor)
+ {
+ UpdateHealth(Math.Min(rewardFactor * _rewardPerStep, -0.001f));
+ }
+
+ #endregion
+
+ #region Agent Episode Methods
+
+ IEnumerator EndEpisodeAfterDelay()
+ {
+ if (!showNotification)
+ {
+ EndEpisode();
+ yield break;
+ }
+
+ yield return new WaitForSeconds(2.5f);
+ NotificationManager.Instance.HideNotification();
+ EndEpisode();
+ }
+
+ public override void OnEpisodeBegin()
+ {
+ EpisodeDebugLog();
+
+ StopCoroutine("unfreezeCountdown");
+ _previousScore = _currentScore;
+ numberOfGoalsCollected = 0;
+ _arena.ResetArena();
+ _rewardPerStep = timeLimit > 0 ? -1f / timeLimit : 0;
+ _isGrounded = false;
+ health = _maxHealth;
+
+ SetFreezeDelay(GetFreezeDelay());
+ }
+
+ private void EpisodeDebugLog()
+ {
+ Debug.Log("Episode Begin");
+ Debug.Log($"Value of showNotification: {showNotification}");
+ Debug.Log("Current Pass Mark: " + Arena.CurrentPassMark);
+ Debug.Log("Number of Goals Collected: " + numberOfGoalsCollected);
+ }
+
+ #endregion
+
+ #region Collision Detection Methods
+
+ void OnCollisionEnter(Collision collision)
+ {
+ foreach (ContactPoint contact in collision.contacts)
+ {
+ if (contact.normal.y > 0)
+ {
+ _isGrounded = true;
+ }
+ }
+ _lastContactPoint = collision.contacts.Last();
+ }
+
+ void OnCollisionStay(Collision collision)
+ {
+ foreach (ContactPoint contact in collision.contacts)
+ {
+ if (contact.normal.y > 0)
+ {
+ _isGrounded = true;
+ }
+ }
+ _lastContactPoint = collision.contacts.Last();
+ }
+
+ void OnCollisionExit(Collision collision)
+ {
+ if (_lastContactPoint.normal.y > 0)
+ {
+ _isGrounded = false;
+ }
+ }
+
+ #endregion
+
+ #region Prefab Interface Methods
+
+ //******************************
+ //PREFAB INTERFACE FOR THE AGENT
+ //******************************
+ public void SetColor(Vector3 color) { }
+
+ public void SetSize(Vector3 scale) { }
+
+ ///
+ /// Returns a random position within the range for the object.
+ ///
+ public virtual Vector3 GetPosition(
+ Vector3 position,
+ Vector3 boundingBox,
+ float rangeX,
+ float rangeZ
+ )
+ {
+ float xBound = boundingBox.x;
+ float zBound = boundingBox.z;
+ float xOut =
+ position.x < 0
+ ? Random.Range(xBound, rangeX - xBound)
+ : Math.Max(0, Math.Min(position.x, rangeX));
+ float yOut = Math.Max(position.y, 0) + transform.localScale.y / 2 + 0.01f;
+ float zOut =
+ position.z < 0
+ ? Random.Range(zBound, rangeZ - zBound)
+ : Math.Max(0, Math.Min(position.z, rangeZ));
+
+ return new Vector3(xOut, yOut, zOut);
+ }
+
+ ///
+ /// If rotationY set to < 0 change to random rotation.
+ ///
+ public virtual Vector3 GetRotation(float rotationY)
+ {
+ return new Vector3(0, rotationY < 0 ? Random.Range(0f, 360f) : rotationY, 0);
+ }
+
+ #endregion
}
From caf944ad9c5e42bd73eeb0178690277f9a7c69f8 Mon Sep 17 00:00:00 2001
From: alhasacademy96 <65875290+alhasacademy96@users.noreply.github.com>
Date: Tue, 30 Apr 2024 12:49:34 +0100
Subject: [PATCH 004/205] re-added core unity files
---
Assembly-CSharp.csproj | 1 -
YamlDotNet.Examples.csproj | 509 +++++++++++++--------------
YamlDotNet.csproj | 696 ++++++++++++++++++-------------------
3 files changed, 604 insertions(+), 602 deletions(-)
diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj
index 140e9356..768bff14 100644
--- a/Assembly-CSharp.csproj
+++ b/Assembly-CSharp.csproj
@@ -99,7 +99,6 @@
-
diff --git a/YamlDotNet.Examples.csproj b/YamlDotNet.Examples.csproj
index 6c6fe53d..8761ae84 100644
--- a/YamlDotNet.Examples.csproj
+++ b/YamlDotNet.Examples.csproj
@@ -22,7 +22,7 @@
full
false
Temp\bin\Debug\
- DEBUG;TRACE;UNITY_2021_3_21;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_OSX;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_GAMECENTER;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_SPATIALTRACKING;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
+ DEBUG;TRACE;UNITY_2021_3_21;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
prompt
4
0169
@@ -36,653 +36,656 @@
false
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+
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+
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- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.AIModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.ARModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.AnimationModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.AudioModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.ClothModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll
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+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
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+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll
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+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll
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+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.HotReloadModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.IMGUIModule.dll
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+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.InputModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll
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diff --git a/YamlDotNet.csproj b/YamlDotNet.csproj
index ff7b1d2d..0950cedf 100644
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+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Text.RegularExpressions.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll
+
+
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Threading.Overlapped.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll
+
+
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Threading.Tasks.Extensions.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Threading.Tasks.Parallel.dll
-
-
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Threading.Tasks.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Threading.Thread.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Threading.ThreadPool.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Threading.Timer.dll
-
-
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Threading.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/UnityReferenceAssemblies/unity-4.8-api/Facades/System.ValueTuple.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Xml.ReaderWriter.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Xml.XDocument.dll
-
-
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Xml.XPath.XDocument.dll
-
-
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Xml.XPath.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Xml.XmlDocument.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Xml.XmlSerializer.dll
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll
-
- /Applications/Unity/Hub/Editor/2021.3.21f1/Unity.app/Contents/UnityReferenceAssemblies/unity-4.8-api/Facades/netstandard.dll
+
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll
+
+
+ C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll
From e3066bf2c484896cb8f14c75e1bcab9ee5b4d87b Mon Sep 17 00:00:00 2001
From: alhasacademy96 <65875290+alhasacademy96@users.noreply.github.com>
Date: Tue, 30 Apr 2024 12:49:59 +0100
Subject: [PATCH 005/205] the data is now recorded per arena/episode.
However, it needs to be cleaned up further.
---
Assets/Scripts/TrainingAgent.cs | 40 ++++++++++++++++++++++++---------
1 file changed, 29 insertions(+), 11 deletions(-)
diff --git a/Assets/Scripts/TrainingAgent.cs b/Assets/Scripts/TrainingAgent.cs
index eb7065c1..ebbe74ea 100644
--- a/Assets/Scripts/TrainingAgent.cs
+++ b/Assets/Scripts/TrainingAgent.cs
@@ -57,8 +57,9 @@ public class TrainingAgent : Agent, IPrefab
[Header("CSV Logging")]
public string csvFilePath = "Observations.csv";
+ private StreamWriter writer;
private bool headerWritten = false;
-
+
public override void Initialize()
{
_arena = GetComponentInParent();
@@ -67,10 +68,26 @@ public override void Initialize()
progBar = GameObject.Find("UI ProgressBar").GetComponent();
progBar.AssignAgent(this);
health = _maxHealth;
-
- if (!File.Exists(csvFilePath))
+
+ writer = new StreamWriter(csvFilePath, true);
+ if (!File.Exists(csvFilePath) || new FileInfo(csvFilePath).Length == 0)
{
- headerWritten = false; // If the file doesn't exist, we need to write the header
+ // Write header if the file is new or empty
+ writer.WriteLine("Episode,Step,Health,XVelocity,YVelocity,ZVelocity,XPosition,YPosition,ZPosition");
+ headerWritten = true;
+ }
+ }
+
+ protected override void OnDisable()
+ {
+ // Call the base class method to ensure any of its functionality is executed
+ base.OnDisable();
+
+ // Your additional code
+ if (writer != null)
+ {
+ writer.Close();
+ writer = null; // Ensure proper disposal of the resource
}
}
@@ -139,17 +156,16 @@ public override void CollectObservations(VectorSensor sensor)
private void LogToCSV(Vector3 velocity, Vector3 position)
{
- using (StreamWriter sw = new StreamWriter(csvFilePath, true))
+ if (!headerWritten)
{
- if (!headerWritten)
- {
- sw.WriteLine("Step,Health,XVelocity,YVelocity,ZVelocity,XPosition,YPosition,ZPosition");
- headerWritten = true;
- }
- sw.WriteLine($"{StepCount},{health},{velocity.x},{velocity.y},{velocity.z},{position.x},{position.y},{position.z}");
+ writer.WriteLine("Episode,Step,Health,XVelocity,YVelocity,ZVelocity,XPosition,YPosition,ZPosition");
+ headerWritten = true;
}
+ writer.WriteLine($"{Academy.Instance.EpisodeCount},{StepCount},{health},{velocity.x},{velocity.y},{velocity.z},{position.x},{position.y},{position.z}");
+ writer.Flush(); // Ensure data is written immediately
}
+
public override void OnActionReceived(ActionBuffers action)
{
int actionForward = Mathf.FloorToInt(action.DiscreteActions[0]);
@@ -336,6 +352,8 @@ IEnumerator EndEpisodeAfterDelay()
public override void OnEpisodeBegin()
{
+ writer.WriteLine($"\nNew Episode,{Academy.Instance.EpisodeCount},,,,,,,,");
+ writer.Flush();
EpisodeDebugLog();
StopCoroutine("unfreezeCountdown");
From 756b7e1e4dcf4aa75a5c724ff8787f33231b33de Mon Sep 17 00:00:00 2001
From: alhasacademy96 <65875290+alhasacademy96@users.noreply.github.com>
Date: Tue, 30 Apr 2024 23:07:27 +0100
Subject: [PATCH 006/205] further work on data logs:
The logs are now stored in a folder called observationLogs, in editor, play and train modes. The location of the editor/play is root directory, where in the build/training, it's currently: ""C:\Users\ia424\Desktop\WINDOWS\AnimalAI_Data\observationLogs\Observations.csv"" (on my PC).
Next would need to see if we can store the folder and .csv files one directory up or potentially in root directory. Will also need to see if there is any FPS lag as the data is being written simultaneously for obvious reasons...
---
Assets/Scripts/TrainingAgent.cs | 41 +++++++++++++++++++++++++--------
1 file changed, 32 insertions(+), 9 deletions(-)
diff --git a/Assets/Scripts/TrainingAgent.cs b/Assets/Scripts/TrainingAgent.cs
index ebbe74ea..be862296 100644
--- a/Assets/Scripts/TrainingAgent.cs
+++ b/Assets/Scripts/TrainingAgent.cs
@@ -69,26 +69,49 @@ public override void Initialize()
progBar.AssignAgent(this);
health = _maxHealth;
+ //base path for the logs to be stored
+ string basePath;
+
+ // not relevant to training but useful for debugging
+ if (Application.isEditor)
+ {
+ // setting the base path to the root of the project
+ basePath = Path.GetFullPath(Path.Combine(Application.dataPath, ".."));
+ }
+ else
+ {
+ // if were running a build version, set the base path to the data path. might need to be changed...
+ basePath = Application.dataPath;
+ }
+
+ // observationLogs folder directory
+ string directoryPath = Path.Combine(basePath, "observationLogs");
+
+ // simple check if the folder exists, if not create it
+ if (!Directory.Exists(directoryPath))
+ {
+ Directory.CreateDirectory(directoryPath);
+ }
+
+ // so this is the path to the csv file. the first parameter is the directory path, the second is the file name. the file name should be changed...
+ // TODO: change the file name to something more descriptive
+ csvFilePath = Path.Combine(directoryPath, "Observations.csv");
+
+ //initialize the stream writer
writer = new StreamWriter(csvFilePath, true);
if (!File.Exists(csvFilePath) || new FileInfo(csvFilePath).Length == 0)
{
- // Write header if the file is new or empty
+ // need to do some testing here...
writer.WriteLine("Episode,Step,Health,XVelocity,YVelocity,ZVelocity,XPosition,YPosition,ZPosition");
headerWritten = true;
}
}
+ // TODO: does this method need to exist? i created it as it gave an error and the documentation said to override it
protected override void OnDisable()
{
- // Call the base class method to ensure any of its functionality is executed
+ // close the writer when the agent is disabled
base.OnDisable();
-
- // Your additional code
- if (writer != null)
- {
- writer.Close();
- writer = null; // Ensure proper disposal of the resource
- }
}
public float GetPreviousScore()
From 6afa32813551a991cc5779defd1f495a283df817 Mon Sep 17 00:00:00 2001
From: alhasacademy96 <65875290+alhasacademy96@users.noreply.github.com>
Date: Wed, 1 May 2024 17:47:29 +0100
Subject: [PATCH 007/205] the folder and .csv files are now stored corectly
for editor, in root directory of project files and;
for builds, in root directory of .exe file.
Ideally, the logic for this feature should have its own class (and will so in the future).
Tested on editor plus builds running on play and train modes. The folder and files are produced as expected.
---
Assets/Scripts/TrainingAgent.cs | 19 +++++++++----------
1 file changed, 9 insertions(+), 10 deletions(-)
diff --git a/Assets/Scripts/TrainingAgent.cs b/Assets/Scripts/TrainingAgent.cs
index be862296..9b631bb9 100644
--- a/Assets/Scripts/TrainingAgent.cs
+++ b/Assets/Scripts/TrainingAgent.cs
@@ -69,44 +69,43 @@ public override void Initialize()
progBar.AssignAgent(this);
health = _maxHealth;
- //base path for the logs to be stored
+ // Base path for the logs to be stored
string basePath;
- // not relevant to training but useful for debugging
if (Application.isEditor)
{
- // setting the base path to the root of the project
+ // The root directory is the parent of the Assets folder
basePath = Path.GetFullPath(Path.Combine(Application.dataPath, ".."));
}
else
{
- // if were running a build version, set the base path to the data path. might need to be changed...
- basePath = Application.dataPath;
+ // Important! For builds, use the parent of the directory where the executable resides
+ basePath = Path.GetDirectoryName(Application.dataPath);
}
- // observationLogs folder directory
+ // Folder for the CSV logs
string directoryPath = Path.Combine(basePath, "observationLogs");
- // simple check if the folder exists, if not create it
+ // Simple check to see if the directory exists, if not create it
if (!Directory.Exists(directoryPath))
{
Directory.CreateDirectory(directoryPath);
}
- // so this is the path to the csv file. the first parameter is the directory path, the second is the file name. the file name should be changed...
+ // Full path for the CSV file
// TODO: change the file name to something more descriptive
csvFilePath = Path.Combine(directoryPath, "Observations.csv");
- //initialize the stream writer
writer = new StreamWriter(csvFilePath, true);
if (!File.Exists(csvFilePath) || new FileInfo(csvFilePath).Length == 0)
{
- // need to do some testing here...
+ // Attributes for the CSV file --> can be changed as needed
writer.WriteLine("Episode,Step,Health,XVelocity,YVelocity,ZVelocity,XPosition,YPosition,ZPosition");
headerWritten = true;
}
}
+
// TODO: does this method need to exist? i created it as it gave an error and the documentation said to override it
protected override void OnDisable()
{
From 481a86adcd8fe46cced281ebffde72372cbc5575 Mon Sep 17 00:00:00 2001
From: alhasacademy96 <65875290+alhasacademy96@users.noreply.github.com>
Date: Wed, 1 May 2024 17:47:41 +0100
Subject: [PATCH 008/205] Update ProjectSettings.asset
---
ProjectSettings/ProjectSettings.asset | 10 ++++++++--
1 file changed, 8 insertions(+), 2 deletions(-)
diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset
index 0363be4c..19a2b79e 100644
--- a/ProjectSettings/ProjectSettings.asset
+++ b/ProjectSettings/ProjectSettings.asset
@@ -135,7 +135,13 @@ PlayerSettings:
16:9: 1
Others: 1
bundleVersion: 3
- preloadedAssets: []
+ preloadedAssets:
+ - {fileID: 0}
+ - {fileID: 0}
+ - {fileID: 0}
+ - {fileID: 0}
+ - {fileID: 0}
+ - {fileID: 0}
metroInputSource: 0
wsaTransparentSwapchain: 0
m_HolographicPauseOnTrackingLoss: 1
@@ -155,7 +161,7 @@ PlayerSettings:
androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1
applicationIdentifier:
- Standalone: com.MaCroAI.AnimalAI
+ Standalone: com.CFI.AnimalAI
buildNumber:
Standalone: 0
iPhone: 0
From a83c777b1f1007d90a4be8137c3c2036a057fdf6 Mon Sep 17 00:00:00 2001
From: alhasacademy96 <65875290+alhasacademy96@users.noreply.github.com>
Date: Wed, 1 May 2024 17:48:17 +0100
Subject: [PATCH 009/205] Create build.meta
---
Assets/build.meta | 8 ++++++++
1 file changed, 8 insertions(+)
create mode 100644 Assets/build.meta
diff --git a/Assets/build.meta b/Assets/build.meta
new file mode 100644
index 00000000..afb262e0
--- /dev/null
+++ b/Assets/build.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 2e0289db0e6b9d2449f57f9e53dd6a98
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
From d2eeadcce28cbdfe4435db1887f7ebb0ec7e36c4 Mon Sep 17 00:00:00 2001
From: alhasacademy96 <65875290+alhasacademy96@users.noreply.github.com>
Date: Wed, 1 May 2024 17:48:44 +0100
Subject: [PATCH 010/205] minor comment fix
---
Assets/Scripts/TrainingAgent.cs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/Assets/Scripts/TrainingAgent.cs b/Assets/Scripts/TrainingAgent.cs
index 9b631bb9..bd4ad843 100644
--- a/Assets/Scripts/TrainingAgent.cs
+++ b/Assets/Scripts/TrainingAgent.cs
@@ -99,7 +99,7 @@ public override void Initialize()
writer = new StreamWriter(csvFilePath, true);
if (!File.Exists(csvFilePath) || new FileInfo(csvFilePath).Length == 0)
{
- // Attributes for the CSV file --> can be changed as needed
+ // Attribute headers for the CSV file --> can be changed as needed
writer.WriteLine("Episode,Step,Health,XVelocity,YVelocity,ZVelocity,XPosition,YPosition,ZPosition");
headerWritten = true;
}
From 65f407cab4ae0ca8568d484662eed57f50fb7f35 Mon Sep 17 00:00:00 2001
From: alhasacademy96 <65875290+alhasacademy96@users.noreply.github.com>
Date: Wed, 1 May 2024 17:51:01 +0100
Subject: [PATCH 011/205] reformatting
---
Assets/Scripts/TrainingAgent.cs | 21 ++++++++++-----------
1 file changed, 10 insertions(+), 11 deletions(-)
diff --git a/Assets/Scripts/TrainingAgent.cs b/Assets/Scripts/TrainingAgent.cs
index bd4ad843..19091a7b 100644
--- a/Assets/Scripts/TrainingAgent.cs
+++ b/Assets/Scripts/TrainingAgent.cs
@@ -105,6 +105,16 @@ public override void Initialize()
}
}
+ private void LogToCSV(Vector3 velocity, Vector3 position)
+ {
+ if (!headerWritten)
+ {
+ writer.WriteLine("Episode,Step,Health,XVelocity,YVelocity,ZVelocity,XPosition,YPosition,ZPosition");
+ headerWritten = true;
+ }
+ writer.WriteLine($"{Academy.Instance.EpisodeCount},{StepCount},{health},{velocity.x},{velocity.y},{velocity.z},{position.x},{position.y},{position.z}");
+ writer.Flush(); // Ensure data is written immediately
+ }
// TODO: does this method need to exist? i created it as it gave an error and the documentation said to override it
protected override void OnDisable()
@@ -176,17 +186,6 @@ public override void CollectObservations(VectorSensor sensor)
LogToCSV(localVel, localPos);
}
- private void LogToCSV(Vector3 velocity, Vector3 position)
- {
- if (!headerWritten)
- {
- writer.WriteLine("Episode,Step,Health,XVelocity,YVelocity,ZVelocity,XPosition,YPosition,ZPosition");
- headerWritten = true;
- }
- writer.WriteLine($"{Academy.Instance.EpisodeCount},{StepCount},{health},{velocity.x},{velocity.y},{velocity.z},{position.x},{position.y},{position.z}");
- writer.Flush(); // Ensure data is written immediately
- }
-
public override void OnActionReceived(ActionBuffers action)
{
From ae5b05ae7fd5013e2266820f82a9efe7e58dd114 Mon Sep 17 00:00:00 2001
From: alhasacademy96 <65875290+alhasacademy96@users.noreply.github.com>
Date: Wed, 1 May 2024 17:52:17 +0100
Subject: [PATCH 012/205] minor region fix
---
Assets/Scripts/TrainingAgent.cs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/Assets/Scripts/TrainingAgent.cs b/Assets/Scripts/TrainingAgent.cs
index 19091a7b..3c9f5c52 100644
--- a/Assets/Scripts/TrainingAgent.cs
+++ b/Assets/Scripts/TrainingAgent.cs
@@ -356,7 +356,7 @@ public void AddExtraReward(float rewardFactor)
#endregion
- #region Agent Episode Methods
+ #region Episode End Methods
IEnumerator EndEpisodeAfterDelay()
{
From eb2572c0fa90212f7f58bfb19791e985f7a419a8 Mon Sep 17 00:00:00 2001
From: alhasacademy96 <65875290+alhasacademy96@users.noreply.github.com>
Date: Wed, 1 May 2024 17:59:55 +0100
Subject: [PATCH 013/205] removed region tags for these scripts as theyre not
effective
---
Assets/Scripts/TrainingAgent.cs | 25 -------------------------
Assets/Scripts/TrainingArena.cs | 13 +++----------
2 files changed, 3 insertions(+), 35 deletions(-)
diff --git a/Assets/Scripts/TrainingAgent.cs b/Assets/Scripts/TrainingAgent.cs
index 3c9f5c52..4443335c 100644
--- a/Assets/Scripts/TrainingAgent.cs
+++ b/Assets/Scripts/TrainingAgent.cs
@@ -128,8 +128,6 @@ public float GetPreviousScore()
return _previousScore;
}
- #region Agent Freeze Methods
-
public float GetFreezeDelay()
{
return _freezeDelay;
@@ -172,10 +170,6 @@ private IEnumerator unfreezeCountdown()
_isCountdownActive = false;
}
- #endregion
-
- #region Agent Core Methods
-
public override void CollectObservations(VectorSensor sensor)
{
sensor.AddObservation(health);
@@ -186,7 +180,6 @@ public override void CollectObservations(VectorSensor sensor)
LogToCSV(localVel, localPos);
}
-
public override void OnActionReceived(ActionBuffers action)
{
int actionForward = Mathf.FloorToInt(action.DiscreteActions[0]);
@@ -270,10 +263,6 @@ public override void Heuristic(in ActionBuffers actionsOut)
}
}
- #endregion
-
- #region Agent Health Methods
-
public void UpdateHealthNextStep(float updateAmount, bool andCompleteArena = false)
{
///
@@ -354,10 +343,6 @@ public void AddExtraReward(float rewardFactor)
UpdateHealth(Math.Min(rewardFactor * _rewardPerStep, -0.001f));
}
- #endregion
-
- #region Episode End Methods
-
IEnumerator EndEpisodeAfterDelay()
{
if (!showNotification)
@@ -396,10 +381,6 @@ private void EpisodeDebugLog()
Debug.Log("Number of Goals Collected: " + numberOfGoalsCollected);
}
- #endregion
-
- #region Collision Detection Methods
-
void OnCollisionEnter(Collision collision)
{
foreach (ContactPoint contact in collision.contacts)
@@ -432,10 +413,6 @@ void OnCollisionExit(Collision collision)
}
}
- #endregion
-
- #region Prefab Interface Methods
-
//******************************
//PREFAB INTERFACE FOR THE AGENT
//******************************
@@ -475,6 +452,4 @@ public virtual Vector3 GetRotation(float rotationY)
{
return new Vector3(0, rotationY < 0 ? Random.Range(0f, 360f) : rotationY, 0);
}
-
- #endregion
}
diff --git a/Assets/Scripts/TrainingArena.cs b/Assets/Scripts/TrainingArena.cs
index 767a4c94..53a0b1a7 100644
--- a/Assets/Scripts/TrainingArena.cs
+++ b/Assets/Scripts/TrainingArena.cs
@@ -46,7 +46,8 @@ public class TrainingArena : MonoBehaviour
public bool showNotification { get; set; }
public bool mergeNextArena
{
- get {
+ get
+ {
return _arenaConfiguration.mergeNextArena;
}
}
@@ -114,8 +115,6 @@ private List GetMergedArenas()
return mergedArenas;
}
- #region Arena Handling Methods
-
///
/// Resets the arena by destroying existing objects and spawning new ones based on the current arena configuration.
/// This is a custom implementation of the ResetAcademy method from the MLAgents library. It is called by the TrainingAgent when it resets.
@@ -203,7 +202,7 @@ private void SetNextArenaID()
private int ChooseRandomArenaID(int totalArenas)
{
// Populate the list of merged arenas if needed
- if (_mergedArenas == null){ _mergedArenas = GetMergedArenas(); }
+ if (_mergedArenas == null) { _mergedArenas = GetMergedArenas(); }
playedArenas.Add(arenaID);
if (playedArenas.Count >= totalArenas)
@@ -244,10 +243,6 @@ private void NotifyArenaChange()
{
_environmentManager.TriggerArenaChangeEvent(arenaID, _environmentManager.GetTotalArenas());
}
-
- #endregion
-
- #region Other Methods
///
/// Destroys all spawned rewards in the arena.
@@ -297,6 +292,4 @@ private void OnRewardSpawned(GameObject reward)
{
spawnedRewards.Add(reward);
}
-
- #endregion
}
From da76cddaffa7bc38ae8d0725d6925d270d67ca3c Mon Sep 17 00:00:00 2001
From: alhasacademy96 <65875290+alhasacademy96@users.noreply.github.com>
Date: Thu, 2 May 2024 18:30:53 +0100
Subject: [PATCH 014/205] added forward/backward and rotate attributes
works on manual + editor.
Couldn't test on training as mlagents error occurred today (attributeerror).
Changes:
added code to log action vector and appended to attributes list (headers in .csv file).
Made actionForward and actionRotate global variables.
Properly handled onDisable() so it disables streamIO writer correctly.
Removed dublicate logic/code for logging data to .csv
---
Assets/Scripts/TrainingAgent.cs | 35 +++++++++++++++++++--------------
1 file changed, 20 insertions(+), 15 deletions(-)
diff --git a/Assets/Scripts/TrainingAgent.cs b/Assets/Scripts/TrainingAgent.cs
index 4443335c..81d2ecab 100644
--- a/Assets/Scripts/TrainingAgent.cs
+++ b/Assets/Scripts/TrainingAgent.cs
@@ -23,6 +23,9 @@ public class TrainingAgent : Agent, IPrefab
public float rotationSpeed = 100f;
public float rotationAngle = 0.25f;
+ private int lastActionForward = 0;
+ private int lastActionRotate = 0;
+
[Header("Agent State / Other Variables")]
[HideInInspector]
public int numberOfGoalsCollected = 0;
@@ -100,27 +103,25 @@ public override void Initialize()
if (!File.Exists(csvFilePath) || new FileInfo(csvFilePath).Length == 0)
{
// Attribute headers for the CSV file --> can be changed as needed
- writer.WriteLine("Episode,Step,Health,XVelocity,YVelocity,ZVelocity,XPosition,YPosition,ZPosition");
+ writer.WriteLine("Episode,Step,Health,XVelocity,YVelocity,ZVelocity,XPosition,YPosition,ZPosition,ActionForward,ActionRotate");
headerWritten = true;
}
}
- private void LogToCSV(Vector3 velocity, Vector3 position)
+ private void LogToCSV(Vector3 velocity, Vector3 position, int lastActionForward, int lastActionRotate)
{
- if (!headerWritten)
- {
- writer.WriteLine("Episode,Step,Health,XVelocity,YVelocity,ZVelocity,XPosition,YPosition,ZPosition");
- headerWritten = true;
- }
- writer.WriteLine($"{Academy.Instance.EpisodeCount},{StepCount},{health},{velocity.x},{velocity.y},{velocity.z},{position.x},{position.y},{position.z}");
- writer.Flush(); // Ensure data is written immediately
+ writer.WriteLine($"{Academy.Instance.EpisodeCount},{StepCount},{health},{velocity.x},{velocity.y},{velocity.z},{position.x},{position.y},{position.z},{lastActionForward},{lastActionRotate}");
+ writer.Flush();
}
- // TODO: does this method need to exist? i created it as it gave an error and the documentation said to override it
protected override void OnDisable()
{
- // close the writer when the agent is disabled
base.OnDisable();
+ if (writer != null)
+ {
+ writer.Flush();
+ writer.Close();
+ }
}
public float GetPreviousScore()
@@ -177,21 +178,25 @@ public override void CollectObservations(VectorSensor sensor)
sensor.AddObservation(localVel);
Vector3 localPos = transform.position;
sensor.AddObservation(localPos);
- LogToCSV(localVel, localPos);
+ LogToCSV(localVel, localPos, lastActionForward, lastActionRotate);
}
public override void OnActionReceived(ActionBuffers action)
{
- int actionForward = Mathf.FloorToInt(action.DiscreteActions[0]);
- int actionRotate = Mathf.FloorToInt(action.DiscreteActions[1]);
+ lastActionForward = Mathf.FloorToInt(action.DiscreteActions[0]);
+ lastActionRotate = Mathf.FloorToInt(action.DiscreteActions[1]);
if (!IsFrozen())
{
- MoveAgent(actionForward, actionRotate);
+ MoveAgent(lastActionForward, lastActionRotate);
}
+ Vector3 localVel = transform.InverseTransformDirection(_rigidBody.velocity);
+ Vector3 localPos = transform.position;
+ LogToCSV(localVel, localPos, lastActionForward, lastActionRotate);
UpdateHealth(_rewardPerStep);
}
+
private void MoveAgent(int actionForward, int actionRotate)
{
if (IsFrozen())
From dec8bb9bb19e5a08c876899d97974b02f36dd5fe Mon Sep 17 00:00:00 2001
From: alhasacademy96 <65875290+alhasacademy96@users.noreply.github.com>
Date: Thu, 2 May 2024 18:36:43 +0100
Subject: [PATCH 015/205] modularized .csv code logic for clarity
---
Assets/Scripts/TrainingAgent.cs | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/Assets/Scripts/TrainingAgent.cs b/Assets/Scripts/TrainingAgent.cs
index 81d2ecab..c5fabbd8 100644
--- a/Assets/Scripts/TrainingAgent.cs
+++ b/Assets/Scripts/TrainingAgent.cs
@@ -72,6 +72,12 @@ public override void Initialize()
progBar.AssignAgent(this);
health = _maxHealth;
+ InitialiseCSVProcess();
+
+ }
+
+ private void InitialiseCSVProcess()
+ {
// Base path for the logs to be stored
string basePath;
From 108179adc4e5dfd5d71d4e66838544552ea38b50 Mon Sep 17 00:00:00 2001
From: alhasacademy96 <65875290+alhasacademy96@users.noreply.github.com>
Date: Fri, 10 May 2024 21:33:22 +0100
Subject: [PATCH 016/205] logs are now unique and contains date/time stamp.
also hidden the yaml data UI - this will be used for testing purposes only.
---
Assets/Scripts/TrainingAgent.cs | 7 ++++---
1 file changed, 4 insertions(+), 3 deletions(-)
diff --git a/Assets/Scripts/TrainingAgent.cs b/Assets/Scripts/TrainingAgent.cs
index c5fabbd8..78707f97 100644
--- a/Assets/Scripts/TrainingAgent.cs
+++ b/Assets/Scripts/TrainingAgent.cs
@@ -101,9 +101,10 @@ private void InitialiseCSVProcess()
Directory.CreateDirectory(directoryPath);
}
- // Full path for the CSV file
- // TODO: change the file name to something more descriptive
- csvFilePath = Path.Combine(directoryPath, "Observations.csv");
+ // Generate a filename with a date stamp - this will be unique for each run
+ string dateTimeString = DateTime.Now.ToString("dd-MM-yy_HHmm");
+ string filename = $"Observations_{dateTimeString}.csv";
+ csvFilePath = Path.Combine(directoryPath, filename);
writer = new StreamWriter(csvFilePath, true);
if (!File.Exists(csvFilePath) || new FileInfo(csvFilePath).Length == 0)
From c08e43aca33c6913bd1ea011a5921c8e08cab742 Mon Sep 17 00:00:00 2001
From: alhasacademy96 <65875290+alhasacademy96@users.noreply.github.com>
Date: Fri, 10 May 2024 21:34:10 +0100
Subject: [PATCH 017/205] Update AAI3EnvironmentManager.unity
---
Assets/Scenes/AAI3EnvironmentManager.unity | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/Assets/Scenes/AAI3EnvironmentManager.unity b/Assets/Scenes/AAI3EnvironmentManager.unity
index 5d42fc63..548e3ac2 100644
--- a/Assets/Scenes/AAI3EnvironmentManager.unity
+++ b/Assets/Scenes/AAI3EnvironmentManager.unity
@@ -1203,7 +1203,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 1
+ m_IsActive: 0
--- !u!224 &667441813
RectTransform:
m_ObjectHideFlags: 0
From 53407f6cdf13f9c3d9bec0b7b6bd67bcbf68ed39 Mon Sep 17 00:00:00 2001
From: alhasacademy96 <65875290+alhasacademy96@users.noreply.github.com>
Date: Fri, 10 May 2024 21:52:06 +0100
Subject: [PATCH 018/205] added new package - recorder - to capture ingame
footage and take screenshots
---
Packages/manifest.json | 1 +
Packages/packages-lock.json | 9 +++++++++
2 files changed, 10 insertions(+)
diff --git a/Packages/manifest.json b/Packages/manifest.json
index 0d59d49a..09e0cb0f 100644
--- a/Packages/manifest.json
+++ b/Packages/manifest.json
@@ -5,6 +5,7 @@
"com.unity.ide.visualstudio": "2.0.17",
"com.unity.ide.vscode": "1.2.5",
"com.unity.ml-agents": "2.3.0-exp.3",
+ "com.unity.recorder": "3.0.3",
"com.unity.render-pipelines.universal": "12.1.10",
"com.unity.test-framework": "1.1.33",
"com.unity.textmeshpro": "3.0.6",
diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json
index 985ca721..c0a3275b 100644
--- a/Packages/packages-lock.json
+++ b/Packages/packages-lock.json
@@ -77,6 +77,15 @@
},
"url": "https://packages.unity.com"
},
+ "com.unity.recorder": {
+ "version": "3.0.3",
+ "depth": 0,
+ "source": "registry",
+ "dependencies": {
+ "com.unity.timeline": "1.0.0"
+ },
+ "url": "https://packages.unity.com"
+ },
"com.unity.render-pipelines.core": {
"version": "12.1.10",
"depth": 1,
From 8eb0b7d8ee36a8669e4baae7ef191a610844f7f5 Mon Sep 17 00:00:00 2001
From: alhasacademy96 <65875290+alhasacademy96@users.noreply.github.com>
Date: Mon, 13 May 2024 18:36:39 +0100
Subject: [PATCH 019/205] Update Assembly-CSharp.csproj
---
Assembly-CSharp.csproj | 13 +++++++++++--
1 file changed, 11 insertions(+), 2 deletions(-)
diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj
index 768bff14..0308119d 100644
--- a/Assembly-CSharp.csproj
+++ b/Assembly-CSharp.csproj
@@ -791,8 +791,8 @@
C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.Barracuda.iOSBLAS.dll
-
- C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.Barracuda.ONNX.dll
+
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.Recorder.Editor.dll
C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.VSCode.Editor.dll
@@ -800,9 +800,15 @@
C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.Barracuda.BurstBLAS.dll
+
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.Barracuda.ONNX.dll
+
C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Shaders.dll
+
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.Recorder.Base.dll
+
C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Runtime.dll
@@ -899,6 +905,9 @@
C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.SysrootPackage.Editor.dll
+
+ C:\Users\ia424\Desktop\animal-ai-unity\Library\ScriptAssemblies\Unity.Recorder.dll
+
From 200400803a56251472689b9323757154770be094 Mon Sep 17 00:00:00 2001
From: alhasacademy96 <65875290+alhasacademy96@users.noreply.github.com>
Date: Mon, 13 May 2024 20:37:51 +0100
Subject: [PATCH 020/205] changed method to comply with naming standards
unfreezeCountdown ---> UnfreezeCountdown
---
Assets/Scripts/TrainingAgent.cs | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/Assets/Scripts/TrainingAgent.cs b/Assets/Scripts/TrainingAgent.cs
index 78707f97..6a491497 100644
--- a/Assets/Scripts/TrainingAgent.cs
+++ b/Assets/Scripts/TrainingAgent.cs
@@ -147,9 +147,9 @@ public void SetFreezeDelay(float v)
if (v != 0f && !_isCountdownActive)
{
Debug.Log(
- "Starting coroutine unfreezeCountdown() with wait seconds == " + GetFreezeDelay()
+ "Starting coroutine UnfreezeCountdown() with wait seconds == " + GetFreezeDelay()
);
- StartCoroutine(unfreezeCountdown());
+ StartCoroutine(UnfreezeCountdown());
}
}
@@ -168,7 +168,7 @@ public void FreezeAgent(bool freeze)
}
}
- private IEnumerator unfreezeCountdown()
+ private IEnumerator UnfreezeCountdown()
{
_isCountdownActive = true;
yield return new WaitForSeconds(GetFreezeDelay());
@@ -370,11 +370,11 @@ IEnumerator EndEpisodeAfterDelay()
public override void OnEpisodeBegin()
{
- writer.WriteLine($"\nNew Episode,{Academy.Instance.EpisodeCount},,,,,,,,");
+ writer.WriteLine($"\nNew Episode,{Academy.Instance.EpisodeCount}-----");
writer.Flush();
EpisodeDebugLog();
- StopCoroutine("unfreezeCountdown");
+ StopCoroutine("UnfreezeCountdown");
_previousScore = _currentScore;
numberOfGoalsCollected = 0;
_arena.ResetArena();
From 66f62b62f390f8e27964544299bbf2f1f7c3e7ad Mon Sep 17 00:00:00 2001
From: alhasacademy96 <65875290+alhasacademy96@users.noreply.github.com>
Date: Mon, 13 May 2024 21:50:21 +0100
Subject: [PATCH 021/205] Update TrainingAgent.cs
---
Assets/Scripts/TrainingAgent.cs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/Assets/Scripts/TrainingAgent.cs b/Assets/Scripts/TrainingAgent.cs
index 6a491497..2f2ae8a2 100644
--- a/Assets/Scripts/TrainingAgent.cs
+++ b/Assets/Scripts/TrainingAgent.cs
@@ -93,7 +93,7 @@ private void InitialiseCSVProcess()
}
// Folder for the CSV logs
- string directoryPath = Path.Combine(basePath, "observationLogs");
+ string directoryPath = Path.Combine(basePath, "ObservationLogs");
// Simple check to see if the directory exists, if not create it
if (!Directory.Exists(directoryPath))
From 1f982fc7fd6c29ad39b78265d300ac212e0b22b3 Mon Sep 17 00:00:00 2001
From: alhasacademy96 <65875290+alhasacademy96@users.noreply.github.com>
Date: Mon, 13 May 2024 21:52:19 +0100
Subject: [PATCH 022/205] minor changes
---
Assets/Scripts/TrainingAgent.cs | 1 -
1 file changed, 1 deletion(-)
diff --git a/Assets/Scripts/TrainingAgent.cs b/Assets/Scripts/TrainingAgent.cs
index 2f2ae8a2..668a8022 100644
--- a/Assets/Scripts/TrainingAgent.cs
+++ b/Assets/Scripts/TrainingAgent.cs
@@ -203,7 +203,6 @@ public override void OnActionReceived(ActionBuffers action)
UpdateHealth(_rewardPerStep);
}
-
private void MoveAgent(int actionForward, int actionRotate)
{
if (IsFrozen())
From e9c5763d50e34a2b3a942a6ae10b2a65602bb605 Mon Sep 17 00:00:00 2001
From: Ibrahim Alhas <65875290+alhasacademy96@users.noreply.github.com>
Date: Tue, 21 May 2024 13:05:06 +0100
Subject: [PATCH 023/205] minor comment fix
---
Assets/Scripts/Prefab.cs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/Assets/Scripts/Prefab.cs b/Assets/Scripts/Prefab.cs
index da0f7c2e..8a77f096 100644
--- a/Assets/Scripts/Prefab.cs
+++ b/Assets/Scripts/Prefab.cs
@@ -7,7 +7,7 @@
using System.Reflection;
///
-/// A Prefab represents a GameObject that cna be spawned in an arena, it also contains the range of
+/// A Prefab represents a GameObject that can be spawned in an arena, it also contains the range of
/// values that the user can pass as parameters
///
public class Prefab : MonoBehaviour, IPrefab
From 2a51a6e6e5a1b77790aa3f8919299c4d73144e4b Mon Sep 17 00:00:00 2001
From: Ibrahim Alhas <65875290+alhasacademy96@users.noreply.github.com>
Date: Tue, 21 May 2024 13:11:10 +0100
Subject: [PATCH 024/205] added new summary for missed method in yamlclasses.cs
---
Assets/Scripts/YAMLclasses.cs | 3 +++
1 file changed, 3 insertions(+)
diff --git a/Assets/Scripts/YAMLclasses.cs b/Assets/Scripts/YAMLclasses.cs
index 919da016..e01c8d00 100644
--- a/Assets/Scripts/YAMLclasses.cs
+++ b/Assets/Scripts/YAMLclasses.cs
@@ -120,6 +120,9 @@ public static class AliasMapper
{ "Pillar-Button", "SpawnerButton" },
};
+ ///
+ /// ResolveAlias method is used to resolve the alias of the game object name for backwards-compatibility.
+ ///
public static string ResolveAlias(string name)
{
if (AliasMap.TryGetValue(name, out string newName))
From e234121417e17667cd13a0eb64f147e3feb30978 Mon Sep 17 00:00:00 2001
From: Ibrahim Alhas <65875290+alhasacademy96@users.noreply.github.com>
Date: Mon, 3 Jun 2024 18:28:19 +0100
Subject: [PATCH 025/205] trying to read incoming msg from python
---
Assets/Scripts/AAI3EnvironmentManager.cs | 733 +++++++-------
Assets/Scripts/ArenasParametersEventArgs.cs | 4 +-
Assets/Scripts/ArenasParametersSideChannel.cs | 94 +-
Assets/Scripts/TrainingAgent.cs | 918 +++++++++---------
4 files changed, 902 insertions(+), 847 deletions(-)
diff --git a/Assets/Scripts/AAI3EnvironmentManager.cs b/Assets/Scripts/AAI3EnvironmentManager.cs
index 8b9af453..dcc4bbb3 100644
--- a/Assets/Scripts/AAI3EnvironmentManager.cs
+++ b/Assets/Scripts/AAI3EnvironmentManager.cs
@@ -13,368 +13,373 @@
///
public class AAI3EnvironmentManager : MonoBehaviour
{
- [Header("Arena Settings")]
- [SerializeField]
- private GameObject arena;
-
- [SerializeField]
- private GameObject uiCanvas;
-
- [SerializeField]
- private GameObject playerControls;
-
- [Header("Configuration File")]
- [SerializeField]
- private string configFile = "";
-
- [Header("Resolution Settings")]
- [SerializeField]
- private const int maximumResolution = 512;
-
- [SerializeField]
- private const int minimumResolution = 4;
-
- [SerializeField]
- private const int defaultResolution = 84;
-
- [SerializeField]
- private const int defaultRaysPerSide = 2;
-
- [SerializeField]
- private const int defaultRayMaxDegrees = 60;
-
- [SerializeField]
- private const int defaultDecisionPeriod = 3;
-
- public bool PlayerMode { get; private set; } = true;
-
- private ArenasConfigurations _arenasConfigurations;
- private TrainingArena _instantiatedArena;
- private ArenasParametersSideChannel _arenasParametersSideChannel;
-
- public static event Action OnArenaChanged;
-
- #region Initialisation Methods
- public void Awake()
- {
- InitialiseSideChannel();
-
- Dictionary environmentParameters = RetrieveEnvironmentParameters();
- int paramValue;
- bool playerMode =
- (environmentParameters.TryGetValue("playerMode", out paramValue) ? paramValue : 1) > 0;
- bool useCamera =
- (environmentParameters.TryGetValue("useCamera", out paramValue) ? paramValue : 0) > 0;
- int resolution = environmentParameters.TryGetValue("resolution", out paramValue)
- ? paramValue
- : defaultResolution;
- bool grayscale =
- (environmentParameters.TryGetValue("grayscale", out paramValue) ? paramValue : 0) > 0;
- bool useRayCasts =
- (environmentParameters.TryGetValue("useRayCasts", out paramValue) ? paramValue : 0) > 0;
- int raysPerSide = environmentParameters.TryGetValue("raysPerSide", out paramValue)
- ? paramValue
- : defaultRaysPerSide;
- int rayMaxDegrees = environmentParameters.TryGetValue("rayMaxDegrees", out paramValue)
- ? paramValue
- : defaultRayMaxDegrees;
- int decisionPeriod = environmentParameters.TryGetValue("decisionPeriod", out paramValue)
- ? paramValue
- : defaultDecisionPeriod;
- Debug.Log("Set playermode to " + playerMode);
-
- if (Application.isEditor)
- {
- Debug.Log("Using Unity Editor Default Configuration");
- playerMode = true;
- useCamera = true;
- resolution = 84;
- grayscale = false;
- useRayCasts = true;
- raysPerSide = 2;
-
- LoadYAMLFileInEditor();
- }
-
- resolution = Math.Max(minimumResolution, Math.Min(maximumResolution, resolution));
- TrainingArena arena = FindObjectOfType();
-
- InstantiateArenas();
-
- playerControls.SetActive(playerMode);
- uiCanvas.GetComponent