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Simple Main Menu #11
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This issue is stale because it has been open for 30 days with no activity. |
This issue was closed because it has been inactive for 14 days since being marked as stale. Please open a new issue for related bugs. |
This issue is stale because it has been open for 45 days with no activity. |
This issue was closed because it has been inactive for 50 days since being marked as stale. Please open a new issue for related bugs. |
# This is the 1st commit message: ALife 2024 version # This is the commit message Kinds-of-Intelligence-CFI#2: bug fix # This is the commit message Kinds-of-Intelligence-CFI#3: added test frequency # This is the commit message Kinds-of-Intelligence-CFI#4: new config files # This is the commit message Kinds-of-Intelligence-CFI#5: bug fix # This is the commit message #6: renamed directories # This is the commit message Kinds-of-Intelligence-CFI#7: made necessary changes for data output # This is the commit message Kinds-of-Intelligence-CFI#8: bug fix # This is the commit message #9: buf fix # This is the commit message Kinds-of-Intelligence-CFI#10: bug fix # This is the commit message Kinds-of-Intelligence-CFI#11: bug fix # This is the commit message Kinds-of-Intelligence-CFI#12: bug fix # This is the commit message #13: bug fix # This is the commit message #14: bug fix # This is the commit message Kinds-of-Intelligence-CFI#15: bug fix # This is the commit message Kinds-of-Intelligence-CFI#16: bug fix # This is the commit message Kinds-of-Intelligence-CFI#17: bug fix # This is the commit message Kinds-of-Intelligence-CFI#18: bug fix # This is the commit message Kinds-of-Intelligence-CFI#19: bug fix # This is the commit message Kinds-of-Intelligence-CFI#20: work around issue # This is the commit message Kinds-of-Intelligence-CFI#21: removed bad files # This is the commit message Kinds-of-Intelligence-CFI#22: bug fix # This is the commit message Kinds-of-Intelligence-CFI#23: fixed configs
This will be a good addition to the WEB GL AAI in the future. |
This issue is stale because it has been open for 60 days with no activity. |
A simple main menu system could be implemented for human-testing. The menu could point the controls and settings of the platform so that the player can easily and quickly understand the core mechanics of the game (ideal for researchers outside of our research cohort). Most games have a main menu (mine included :)) so it would be nice feature to implement in future versions of the platform.
Sample menu items:
Play
Settings - optional, for future versions of the game. Can include a graphics setting.
Controls - a quick and helpful way of teaching the player of the controls.
Objectives - what the purpose and objective of the game is about.
Depending on the complexity of the code - should be relatively straight-forward to implement.
Priority - long-term.
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