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This repository has been archived by the owner on Jul 14, 2023. It is now read-only.
When spawning Movo in Gazebo, arms are overlapped with some parts of Movo. Movo keeps shaking and thus cannot be used in Gazebo. Movo's initial pose is random.
Version
kinectic-devel
Movo's configuration: double arm, 7DOF-S
Steps to reproduce
roslaunch movo_gazebo movo.launch
Code example
I suspect it was because of PID values set for controller_manager in movo.launch of movo_gazebo,
Description
When spawning Movo in Gazebo, arms are overlapped with some parts of Movo. Movo keeps shaking and thus cannot be used in Gazebo. Movo's initial pose is random.
Version
kinectic-devel
Movo's configuration: double arm, 7DOF-S
Steps to reproduce
roslaunch movo_gazebo movo.launch
Code example
I suspect it was because of PID values set for
controller_manager
inmovo.launch
ofmovo_gazebo
,set_joint_positions_to_zero.bash
that unpauses Gazebo,or URDFs of Movo. But I wasn't able to find out.
Expected behavior
Movo spawned stably with initial arm configuration after launching
movo.launch
.Any other information
In kinect-devel,
set_joint_positions_to_zero.bash
was set only for 6DOF-arms. I changed it for 7DOF-arms but either of them didn't solve the issue.The text was updated successfully, but these errors were encountered: