First, follow these steps to build flatbuffers:
-
Run
python ExternalTools\BuildScripts\build_flatbuffers.py
. -
After the build is complete, make sure the files are located in the following directories:
Plugins\UnrealEngine\ThirdParty\flatbuffers\include
Plugins\UnrealEngine\ThirdParty\flatbuffers\lib
Let's install the BocchiTracker plugin in your Unreal Engine project:
-
Copy the
Plugins\UnrealEngine\BocchiTracker
directory to[Project Root]/Plugins/BocchiTracker
. -
Also, copy the
Plugins\UnrealEngine\ThirdParty\flatbuffers
directory to[Project Root]/Source/ThirdParty/flatbuffers
.
The BocchiTracker plugin has now been properly placed. For more detailed steps, refer to the UE plugin documentation.
Once the installation is complete, please ensure that the build runs successfully.
To make use of the BocchiTracker plugin, follow these steps:
-
Place a BocchiTrackerActor in your Scene. This will automatically establish a connection with the tool.
-
If you want to send player position information, it needs to be integrated into Blueprints.
Here's how you can install the BocchiTracker plugin in your Unity project.
-
In Unity's menu, select
Window > Package Manager
. -
Click the
+
icon and chooseAdd package from git URL
. -
Enter the following URL:
https://github.com/KirisameMarisa/BocchiTracker?path=Plugins/Unity/Artifact
-
※ Note: Google FlatBuffers DLL is required. Please install it separately in Unity.
First, follow these steps to build flatbuffers:
-
Run
python ExternalTools\BuildScripts\build_flatbuffers.py
. -
After the build is complete, make sure the files are located in the following directories:
Plugins\Unity\Artifact\BocchiTracker.dll
Plugins\Unity\Artifact\package.json
Plugins\Unity\Artifact\Google.FlatBuffers.dll
-
In Unity's menu, select
Window > Package Manager
. -
Click the
+
icon and chooseAdd package from disk...
. -
Select the
Plugins\Unity\Artifact\package.json
file for installation.
Now the BocchiTracker plugin is properly installed.
To make use of the BocchiTracker plugin, follow these steps: