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We have been locking the user's vantage while sketching, moving them to be normal to the sketch plane and disabling orbit. We do have camera syncing logic between client-side and engine-side though, so we could feasibly disable this locking. This would also unlock the ability for us to add a setting for the animation normal to the sketch plane, thereby allowing users to disable the setting and sketch without "having their head moved".
One limitation of our client/engine split at the moment is that any sketch geometry will render overtop of any engine-side geometry, but this could be justified as a stylistic choice and arguably is better for the relevant sketch geometry to be surfaced for the user above any distractions.
The text was updated successfully, but these errors were encountered:
We have been locking the user's vantage while sketching, moving them to be normal to the sketch plane and disabling orbit. We do have camera syncing logic between client-side and engine-side though, so we could feasibly disable this locking. This would also unlock the ability for us to add a setting for the animation normal to the sketch plane, thereby allowing users to disable the setting and sketch without "having their head moved".
One limitation of our client/engine split at the moment is that any sketch geometry will render overtop of any engine-side geometry, but this could be justified as a stylistic choice and arguably is better for the relevant sketch geometry to be surfaced for the user above any distractions.
The text was updated successfully, but these errors were encountered: