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VTK local rendering with scalar bar #101
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Is there an estimate to when this issue might be addressed? |
Which limitation are you currently running into? It should mostly work already if you don't use it within a widget. |
Also having an example highlighting the short comings could help speedup that process. |
Here is a demo of the issue colorbar_issue.zip |
Found that in Not sure though what for and how exactly this |
So I finally managed to look at your example and from what I see, the scalar bar is there but horizontal rather than vertical? So I'm not sure what is the issue you would like us to fix? The positioning or the fact that you don't want to see the NaN color? |
For me it is working like you wanted. I just had to fix your UI code so the bottom does not get cropped. My code with edit is below """Basic example demonstrating an issue with colorbars."""
from trame.app import get_server
from trame.ui.vuetify import SinglePageWithDrawerLayout
from trame.ui.router import RouterViewLayout
from trame.widgets import vtk, vuetify, trame, html, router
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkColorTransferFunction,
vtkDataSetMapper,
vtkRenderer,
vtkRenderWindow,
vtkRenderWindowInteractor,
)
from vtkmodules.vtkIOXML import vtkXMLUnstructuredGridReader
from vtkmodules.vtkCommonDataModel import vtkDataObject
from vtkmodules.vtkCommonCore import vtkLookupTable
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkRenderingAnnotation import vtkScalarBarActor
from vtkmodules.vtkInteractionStyle import vtkInteractorStyleTrackballCamera
# Required for interactor initialization
from vtkmodules.vtkInteractionStyle import vtkInteractorStyleSwitch # noqa
# Required for rendering initialization, not necessary for
# local rendering, but doesn't hurt to include it
import vtkmodules.vtkRenderingOpenGL2 # noqa
import pathlib
# -----------------------------------------------------------------------------
# Globals
# -----------------------------------------------------------------------------
class Representation:
Points = 0
Wireframe = 1
Surface = 2
SurfaceWithEdges = 3
class LookupTable:
Rainbow = 0
Inverted_Rainbow = 1
Greyscale = 2
Inverted_Greyscale = 3
# -----------------------------------------------------------------------------
# VTK pipeline
# -----------------------------------------------------------------------------
# Source/Reader
source_path = pathlib.Path(__file__).with_name("patch_antenna.vtu")
if not source_path.exists():
raise FileNotFoundError(source_path.as_posix())
vtk_source = vtkXMLUnstructuredGridReader()
vtk_source.SetFileName(source_path.as_posix())
vtk_source.Update()
show_array = "ElectricField"
# Misc stuff
colors = vtkNamedColors()
# Lookup table & color transfer function
num_colors = 256
ctf = vtkColorTransferFunction()
ctf.SetColorSpaceToDiverging()
ctf.AddRGBPoint(0.0, 0.230, 0.299, 0.754)
ctf.AddRGBPoint(1.0, 0.706, 0.016, 0.150)
lut = vtkLookupTable()
lut.SetNumberOfTableValues(num_colors)
lut.Build()
for i in range(0, num_colors):
rgb = list(ctf.GetColor(float(i) / num_colors))
rgb.append(1.0)
lut.SetTableValue(i, *rgb)
scalar_range = vtk_source.GetOutput().GetScalarRange()
mapper = vtkDataSetMapper()
mapper.SetInputConnection(vtk_source.GetOutputPort())
mapper.ScalarVisibilityOn()
mapper.SetScalarRange(scalar_range)
mapper.SetLookupTable(lut)
# Actors
actor = vtkActor()
actor.SetMapper(mapper)
# Mesh: Setup default representation to surface
actor.GetProperty().SetRepresentationToSurface()
actor.GetProperty().SetPointSize(1)
actor.GetProperty().EdgeVisibilityOn()
scalar_bar = vtkScalarBarActor()
scalar_bar.SetLookupTable(mapper.GetLookupTable())
scalar_bar.SetNumberOfLabels(7)
scalar_bar.UnconstrainedFontSizeOn()
scalar_bar.SetMaximumWidthInPixels(100)
scalar_bar.SetMaximumHeightInPixels(800 // 3)
scalar_bar.SetTitle(show_array)
max_scalar = scalar_range[1]
if max_scalar < 1:
precision = 4
elif max_scalar < 10:
precision = 3
elif max_scalar < 100:
precision = 2
else:
precision = 1
scalar_bar.SetLabelFormat(f"%-#6.{precision}f")
# Render stuff
renderer = vtkRenderer()
renderer.SetBackground(colors.GetColor3d("SlateGray")) # SlateGray
renderer.AddActor(actor)
renderer.AddActor2D(scalar_bar)
render_window = vtkRenderWindow()
render_window.SetSize(300, 300)
render_window.AddRenderer(renderer)
render_window.SetWindowName("VTK Test")
render_window_interactor = vtkRenderWindowInteractor()
interactor_style = vtkInteractorStyleTrackballCamera()
render_window_interactor.SetInteractorStyle(interactor_style)
render_window_interactor.SetRenderWindow(render_window)
renderer.ResetCamera()
# -----------------------------------------------------------------------------
# Trame setup
# -----------------------------------------------------------------------------
server = get_server()
state, ctrl = server.state, server.controller
state.setdefault("active_ui", "geometry")
state.vtk_bground = "SlateGray"
# -----------------------------------------------------------------------------
# Callbacks
# -----------------------------------------------------------------------------
# Representation Callbacks
def update_representation(actor, mode):
property = actor.GetProperty()
if mode == Representation.Points:
property.SetRepresentationToPoints()
property.SetPointSize(5)
property.EdgeVisibilityOff()
elif mode == Representation.Wireframe:
property.SetRepresentationToWireframe()
property.SetPointSize(1)
property.EdgeVisibilityOff()
elif mode == Representation.Surface:
property.SetRepresentationToSurface()
property.SetPointSize(1)
property.EdgeVisibilityOff()
elif mode == Representation.SurfaceWithEdges:
property.SetRepresentationToSurface()
property.SetPointSize(1)
property.EdgeVisibilityOn()
@state.change("mesh_representation")
def update_mesh_representation(mesh_representation, **kwargs):
update_representation(actor, mesh_representation)
ctrl.view_update()
# Color By Callbacks
def color_by_array(actor, array):
_min, _max = array.get("range")
mapper = actor.GetMapper()
mapper.SelectColorArray(array.get("text"))
mapper.GetLookupTable().SetRange(_min, _max)
if array.get("type") == vtkDataObject.FIELD_ASSOCIATION_POINTS:
mapper.SetScalarModeToUsePointFieldData()
else:
mapper.SetScalarModeToUseCellFieldData()
mapper.SetScalarVisibility(True)
mapper.SetUseLookupTableScalarRange(True)
# Opacity Callbacks
@state.change("mesh_opacity")
def update_mesh_opacity(mesh_opacity, **kwargs):
actor.GetProperty().SetOpacity(mesh_opacity)
ctrl.view_update()
def toggle_background():
bgcolor = "SlateGray"
if state.vtk_bground == "SlateGray":
bgcolor = "black"
state.vtk_bground = bgcolor
renderer.SetBackground(colors.GetColor3d(bgcolor))
ctrl.view_update()
# -----------------------------------------------------------------------------
# GUI ELEMENTS
# -----------------------------------------------------------------------------
def ui_card(title, ui_name):
with vuetify.VCard(to="/", v_show=f"active_ui == '{ui_name}'"):
vuetify.VCardTitle(
title,
classes="grey lighten-1 py-1 grey--text text--darken-3",
style="user-select: none; cursor: pointer",
hide_details=True,
dense=True,
)
content = vuetify.VCardText(classes="py-2")
return content
def mesh_card():
with ui_card(title="Geometry", ui_name="geometry"):
with vuetify.VRow(classes="pt-2", dense=True):
vuetify.VSelect(
# Representation
v_model=("mesh_representation", Representation.Surface),
items=(
"representations",
[
{"text": "Points", "value": 0},
{"text": "Wireframe", "value": 1},
{"text": "Surface", "value": 2},
{"text": "Surface With Edges", "value": 3},
],
),
label="Representation",
hide_details=True,
dense=True,
outlined=True,
classes="pt-1",
)
vuetify.VSlider(
# Opacity
v_model=("mesh_opacity", 1.0),
min=0,
max=1,
step=0.1,
label="Opacity",
classes="mt-1",
hide_details=True,
dense=True,
)
# -----------------------------------------------------------------------------
# GUI
# -----------------------------------------------------------------------------
with RouterViewLayout(server, "/"):
with html.Div(style="height: 100%; width: 100%;"):
view = vtk.VtkLocalView(render_window)
ctrl.view_update.add(view.update)
ctrl.on_server_ready.add(view.update)
with RouterViewLayout(server, "/foo"):
with vuetify.VCard():
vuetify.VCardTitle("This is foo")
with vuetify.VCardText():
vuetify.VBtn("Take me back", click="$router.back()")
with SinglePageWithDrawerLayout(server) as layout:
layout.title.set_text("Colorbar issue example")
with layout.toolbar as toolbar:
toolbar.dense = True
vuetify.VSpacer()
vuetify.VDivider(vertical=True, classes="mx-2")
vuetify.VSwitch(
v_model=("$vuetify.theme.dark"),
inset=True,
hide_details=True,
dense=True,
change=toggle_background,
)
with layout.drawer as drawer:
drawer.width = 325
with vuetify.VList(shaped=True, v_model=("selectedRoute", 0)):
with vuetify.VListGroup(value=("true",), sub_group=True):
with vuetify.Template(v_slot_activator=True):
vuetify.VListItemTitle("3D View")
mesh_card()
with layout.content:
with vuetify.VContainer(fluid=True, classes="pa-0 fill-height"):
router.RouterView(style="width: 100%; height: 100%")
# -----------------------------------------------------------------------------
# Main
# -----------------------------------------------------------------------------
if __name__ == "__main__":
server.start() |
At the time of writing I had never encountered NaN as part of the color bar. It suggested that there are NaN values in the dataset, which was not true, so I thought it was a bug. Later I found in vtkScalarBar's documentation that it's just a visual prop that can be toggled with Looking at it now, I'm not sure if this is a bug. It just seems that the default behavior is to display the NaN annotation. However, it's a bit confusing from a user's perspective and not consistent with defaults for other views since this happens only for |
This has to do with the correct mapping between server object (VTK) properties vs local ones (vtk.js). |
The NaN and text color will be managed in Kitware/trame-vtk#5 |
I've been trying to configure a scalar bar in my own Trame app, but the included code actually demonstrates the issue. The following call seems to have no effect: How can we increase from the default number of labels? And also, how to include the min and max values in the color bar labels? I've tried the following: |
If you want a 1-to-1 mapping, do remote rendering. Otherwise, improvement will have to be made in vtk.js to fully support all of those options. |
Thanks Sebastien. Remote rendering does not really work for my use case, so I'll try the custom annotations as a workaround. Do you know if extending vtk.js to approach 1:1 mapping is planned? |
We are exploring a path with wasm, but either way, I don't see it happening in the coming months unless it became a priority of a project with funding. |
Need to better support scalarbar with and without widget along NaN and other settings.
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