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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Godot Universal Mod Manager"
config/tags=PackedStringArray("tool")
run/main_scene="res://Scenes/Main.tscn"
config/features=PackedStringArray("4.3")
run/low_processor_mode=true
[autoload]
Registry="*res://Data/Registry.gd"
[debug]
gdscript/warnings/unassigned_variable=0
gdscript/warnings/unassigned_variable_op_assign=0
gdscript/warnings/unused_variable=0
gdscript/warnings/unused_local_constant=0
gdscript/warnings/unused_private_class_variable=0
gdscript/warnings/unused_parameter=0
gdscript/warnings/unused_signal=0
gdscript/warnings/integer_division=0
gdscript/warnings/confusable_identifier=0
[display]
window/subwindows/embed_subwindows=false
[editor_plugins]
enabled=PackedStringArray("res://addons/AutoExportVersion/plugin.cfg")
[rendering]
renderer/rendering_method="gl_compatibility"
environment/defaults/default_clear_color=Color(0.211765, 0.239216, 0.321569, 1)