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/// Bone orientation is required for bulge-compensation.<br>
/// Do not set directly, use custom editor instead.
/// </summary>
publicVector3boneOrientationVector= Vector3.up;
Use private field with SerializeField and public getter/setter functions. Do not use property, use functions to emphasize that changing the value requires additional internal logic and can be expensive.
DQ-skinning-for-Unity/Code/DQ skinning/DualQuaternionSkinner.cs
Lines 13 to 17 in 9d096e2
Use private field with SerializeField and public getter/setter functions. Do not use property, use functions to emphasize that changing the value requires additional internal logic and can be expensive.
Logic for setter:
DQ-skinning-for-Unity/Code/DQ skinning/Inspector/DualQuaternionSkinnerEditor.cs
Lines 83 to 88 in 9d096e2
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