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Rock Paper Scissors game
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Rock Paper Scissors game
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##html##
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Multiplayer Rock Paper Scissors</title>
<link rel="stylesheet" href="styles.css">
</head>
<body>
<div class="container">
<h1>Multiplayer Rock Paper Scissors</h1>
<div class="score-board">
<div id="player1-score">Player 1: 0</div>
<div id="player2-score">Player 2: 0</div>
</div>
<div class="choices">
<button class="choice" id="rock">Rock</button>
<button class="choice" id="paper">Paper</button>
<button class="choice" id="scissors">Scissors</button>
</div>
<div class="result" id="result"></div>
<button id="reset">Reset Game</button>
</div>
<script src="script.js"></script>
</body>
</html>
########css########
body {
margin: 0;
padding: 0;
font-family: Arial, sans-serif;
background: linear-gradient(to right, #6a11cb, #2575fc);
color: white;
text-align: center;
height: 100vh;
display: flex;
justify-content: center;
align-items: center;
}
.container {
background: rgba(0, 0, 0, 0.5);
padding: 20px;
border-radius: 10px;
}
h1 {
margin-bottom: 20px;
}
.score-board {
display: flex;
justify-content: space-around;
margin-bottom: 20px;
}
.choices {
margin-bottom: 20px;
}
.choice {
padding: 10px 20px;
font-size: 16px;
border: none;
border-radius: 5px;
cursor: pointer;
transition: background 0.3s;
}
.choice:hover {
background: rgba(255, 255, 255, 0.2);
}
.result {
font-size: 24px;
margin-bottom: 20px;
}
#reset {
padding: 10px 20px;
font-size: 16px;
border: none;
border-radius: 5px;
cursor: pointer;
background-color: #ff5733;
color: white;
}
#######js##########
let player1Score = 0;
let player2Score = 0;
let player1Choice = null;
let player2Choice = null;
const player1ScoreDisplay = document.getElementById('player1-score');
const player2ScoreDisplay = document.getElementById('player2-score');
const resultDisplay = document.getElementById('result');
document.querySelectorAll('.choice').forEach(button => {
button.addEventListener('click', () => {
if (player1Choice === null) {
player1Choice = button.id;
resultDisplay.textContent = "Player 1 chose " + player1Choice + ". Player 2, make your choice!";
} else if (player2Choice === null) {
player2Choice = button.id;
determineWinner();
}
});
});
function determineWinner() {
if (player1Choice === player2Choice) {
resultDisplay.textContent = `It's a draw! Both players chose ${player1Choice}.`;
} else if (
(player1Choice === 'rock' && player2Choice === 'scissors') ||
(player1Choice === 'scissors' && player2Choice === 'paper') ||
(player1Choice === 'paper' && player2Choice === 'rock')
) {
player1Score++;
resultDisplay.textContent = `Player 1 wins! ${player1Choice} beats ${player2Choice}.`;
} else {
player2Score++;
resultDisplay.textContent = `Player 2 wins! ${player2Choice} beats ${player1Choice}.`;
}
updateScores();
}
function updateScores() {
player1ScoreDisplay.textContent = `Player 1: ${player1Score}`;
player2ScoreDisplay.textContent = `Player 2: ${player2Score}`;
// Reset choices for next round
player1Choice = null;
player2Choice = null;
}
document.getElementById('reset').addEventListener('click', () => {
player1Score = 0;
player2Score = 0;
updateScores();
resultDisplay.textContent = '';
});