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Attempting to remove recipes by output filter while all three of Immersive Engineering, KubeJS, and Destroy (addon for create) are installed completely breaks and causes "java.lang.RuntimeException: Empty array?" to be thrown. #879
Comments
go to common.properties at kubejs/config |
That's great, but quite frankly that's not a solution to the bug. I've got over 300 mods and thousands of recipes that aren't affected if I switch that option off that I am not going to edit by hand. |
removing by output, replaceInput/Output are only supported on vanilla recipes and recipes that have addons. |
Respectfully, please actually read the issue or wait for someone who actually understands it to come along. It's clear you didn't even bother to read any of what was happening. |
This is the root of the problem. It is missing a condition to check on tag of the gem. If you add this json to your {
"type": "immersiveengineering:crusher",
"conditions": [
{
"type": "forge:not",
"value": {
"type": "forge:tag_empty",
"tag": "forge:ores/fluorite"
}
},
{
"type": "forge:not",
"value": {
"type": "forge:tag_empty",
"tag": "forge:gems/fluorite"
}
}
],
"energy": 6000,
"input": {
"tag": "forge:ores/fluorite"
},
"result": {
"base_ingredient": {
"tag": "forge:gems/fluorite"
},
"count": 6
},
"secondaries": []
} |
Thank you for the fix and sorry for the snippy reply, smashing my head against this issue for a week has brought the worst out in me. I can confirm this does fix the issue, but I'll leave this open for someone else to close as a more "sane" fix may be preventing KubeJS from completely erroring out when running into a misconfiguration like this. I may also throw a quick issue report or even PR towards the Immersive Engineering team at some point. It's a huge weight to have this awful issue that's been hanging over my modpack finally killed. |
On KubeJS side, this issue comes from Kube trying to get the output from the mod recipe. So I can say that it is 90% on IE side, maybe KubeJS can try to not crash and catch that error and move on. Also, this is 1.20.1 version, it is very unlikely to something change as devs are focused on 1.21.1 |
ayyy, fix works! |
Minecraft Version
1.20.1
KubeJS Version
2001.6.5-build.14
Rhino Version
2002.2.2-build.18
Architectury Version
9.2.14
Forge/Fabric Version
Both NeoForge 47.1.106 and Forge 47.3.5
Describe your issue
Simply installing Immersive Engineering (Version 1.20.1-10.1.0-171, the final 1.20.1 version), Destroy(0.8), Create (dependency of Destroy, 0.5.1.f) and the above listed dependencies of KubeJS is enough for the following line of javascript to error out and break every other recipe adjustment.
ServerEvents.recipes(event => { event.remove( {output: 'minecraft:bricks'} ) } )
Here's the KubeJS server.log, but it's pretty irrelevant as the same exception shows up in the latest.log and provides no extra information.
https://gist.github.com/phoenix492/56e271a6d6e3c238bb6dfc5f94fbbddb
Crash report/logs
https://gist.github.com/phoenix492/51344e8ee44d784db9b052ed0c2c3900
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