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Kurt Pachinger edited this page Sep 28, 2022
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flowchart LR;
r3f((r3f))
vlay((vlay))
r3f-->init
r3f-->CSG<--geometry-->v
vlay -- uid -->
gcut <--> morph --> segs --> v
gcut --> matgen --> mat
- Cube-to-sphere projections
- Comparison of spherical cube map projections
- Cubemaps
- Displacement mapping tesselation
- ThreeJS: raycast, BufferGeometryUtils, MergeVertices, ConvexGeometry, QuickHull, Tessellation, MeshSurfaceSampler
- gkjohnson: three-bvh-csg
- drawcall: three-mesh-modifiers
- geometry: texel, depth, voxel, point cloud, metaball, NURB, blob
- texture: volume, quadtree, topology, segmentation, classifier