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svgVoxelEngineFactory.js
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svgVoxelEngineFactory.js
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/**
* SVG Voxel Engine Factory.
* @param width - Width of the svg.
* @param height - Height of the svg.
* @param size - Size of the grid in voxel.
* @param depthRatio - The display ration x / y.
* @param lightCfg - Configuration of light.
* @param voxelOffset - Offset of voxel on the svg-x axis.
*/
export default ({
domId,
width = 500,
height = 500,
size = 16,
depthRatio = 0.5,
lightCfg = {},
voxelOffset = 1
} = {}) => ({
width,
height,
size,
/**
* A map of all added voxels.
* The map ensure id unicity.
*/
voxels: new Map(),
/**
* The path to display.
*/
paths: [],
viewBox: `${0} ${0} ${width} ${height}`,
/**
* The svg-x size of a Voxel.
*/
voxelXSize: width / (voxelOffset * 2 + size),
/**
* Returns the svg-y size of a Voxel.
*/
voxelYSize: depthRatio * (width / (voxelOffset * 2 + size)), // depthRatio * voxelXSize
offset: (width / size) * voxelOffset,
lightCfg,
_maxZ: null,
getMaxZ() {
if (!this._maxZ) {
this._maxZ = [...this.voxels.values()].reduce(
(acc, voxel) => (voxel.position.z > acc ? voxel.position.z : acc),
0
);
}
return this._maxZ;
},
/**
* the offset lenght on svg-x axis
*/
chunkAndMergePaths() {
const colorPaths = new Map();
// regroup by color
this.paths.forEach(path => {
if (colorPaths.has(path.color)) {
colorPaths.get(path.color).push(path);
} else {
colorPaths.set(path.color, [path]);
}
// add path top face x and y coordinate and global grid index
const { x: px, y: py, z: pz } = path.voxel.position;
const zDiff = this.getMaxZ() - pz;
const x = this.getShellTopFaceXCoordinate(
px,
py,
path.orientation,
path.faceIndex,
zDiff
);
const y = this.getShellTopFaceYCoordinate(
px,
py,
path.orientation,
path.faceIndex,
zDiff
);
path.topFaceX = x + this.getMaxZ();
path.topFaceY = y;
path.globalGridIndex =
(this.size + this.getMaxZ()) * 2 * (x + this.getMaxZ() - 1) + y;
});
const globalGrid = new Map();
this.paths.forEach(path => globalGrid.set(path.globalGridIndex, path));
// chunk paths with direct neigbhors
const colorChunks = new Map();
[...colorPaths.entries()].forEach(([color, paths]) => {
if (!paths.length) return;
const globalGridColor = new Map();
paths.forEach(path => globalGridColor.set(path.globalGridIndex, path));
let groupId = 1;
for (let path of globalGridColor.values()) {
globalGridColor.delete(path.globalGridIndex);
const pathsToChunk = [];
pathsToChunk.push(path);
let pathToChunk = null;
while ((pathToChunk = pathsToChunk.pop())) {
if (colorChunks.has(groupId + color)) {
colorChunks.get(groupId + color).push(pathToChunk);
} else {
colorChunks.set(groupId + color, [pathToChunk]);
}
const neighbors = this.getGlobalGridNeighbor(
globalGridColor,
pathToChunk.globalGridIndex
);
neighbors.forEach(neighbor => {
globalGridColor.delete(neighbor.globalGridIndex);
});
pathsToChunk.push(...neighbors.filter(Boolean));
}
groupId++;
}
});
this.paths = [];
[...colorChunks.entries()].forEach(([id, chunk]) => {
this.mergePaths(chunk, id);
});
this.paths.sort((path1, path2) =>
path1.length > path2.length ? -1 : path1.length < path2.length ? 1 : 0
);
},
mergePaths(paths, id) {
const color = paths[0].color;
const edges = paths.flatMap(path => this.getEdgesFromPathPoints(path));
// Duplicated edges are chunk inner edges and are not relevant to the shell path
const shellPathEdges = new Map();
edges.forEach(edge => {
const {
vertice1: { x: x1, y: y1 },
vertice2: { x: x2, y: y2 }
} = edge;
if (
shellPathEdges.has(`x1${x1}y1${y1}x2${x2}y2${y2}`) ||
shellPathEdges.has(`x1${x2}y1${y2}x2${x1}y2${y1}`)
) {
shellPathEdges.delete(`x1${x1}y1${y1}x2${x2}y2${y2}`);
shellPathEdges.delete(`x1${x2}y1${y2}x2${x1}y2${y1}`);
} else {
shellPathEdges.set(`x1${x1}y1${y1}x2${x2}y2${y2}`, edge);
}
});
let shellEdges = [...shellPathEdges.values()];
// get top edge (with the smallest path gIndex)
const firstEdge = shellEdges.reduce((acc, cur) =>
acc.path.globalGridIndex > cur.path.globalGridIndex ? acc : cur
);
shellEdges = shellEdges.filter(shellEdge => shellEdge !== firstEdge);
// Check if firstEdge is in the good direction
if (
firstEdge.vertice1.x + firstEdge.vertice1.y >
firstEdge.vertice2.x + firstEdge.vertice2.y
) {
const vertice1 = firstEdge.vertice1;
firstEdge.vertice1 = firstEdge.vertice2;
firstEdge.vertice2 = vertice1;
}
const pathPoints = [firstEdge.vertice1];
let lastEdge = firstEdge;
const firstDirection = this.getEdgeDirection(lastEdge);
let lastDirection = firstDirection;
while (shellEdges.length) {
const lastPoint = lastEdge.vertice2;
const nextEdge = shellEdges.filter(
shellEdge =>
(shellEdge.vertice1.x === lastPoint.x &&
shellEdge.vertice1.y === lastPoint.y) ||
(shellEdge.vertice2.x === lastPoint.x &&
shellEdge.vertice2.y === lastPoint.y)
)[0]; // TODO handle multi points
if (!nextEdge) {
// TODO no next edge, we should be in a hole
// SVG Specification : in the same path, the path clockwise is drawn, another anti-clockwise will be a hole
break;
}
if (
nextEdge.vertice2.x === lastPoint.x &&
nextEdge.vertice2.y === lastPoint.y
) {
const vertice1 = nextEdge.vertice1;
nextEdge.vertice1 = nextEdge.vertice2;
nextEdge.vertice2 = vertice1;
}
const direction = this.getEdgeDirection(nextEdge);
if (direction !== lastDirection) {
pathPoints.push(nextEdge.vertice1);
}
lastDirection = direction;
lastEdge = nextEdge;
shellEdges = shellEdges.filter(shellEdge => shellEdge !== nextEdge);
}
// The first point may not be relevant
if (firstDirection === lastDirection) {
pathPoints.shift();
}
this.paths.push({
length: shellEdges.length,
id,
color,
points: pathPoints.map(pathPoint => pathPoint.p)
});
},
/**
* Returns the direction of the edge.
* There is only three directions possible :
* -1, 0 or 1
*/
getEdgeDirection(edge) {
const {
vertice1: { x: x1, y: y1 },
vertice2: { x: x2, y: y2 }
} = edge;
const dx = Math.abs(x1 - x2);
const dy = Math.abs(y1 - y2);
return dx - dy;
},
/**
* Returns edges from path. Edges are in top face coordinate.
*/
getEdgesFromPathPoints(path) {
const {
topFaceX: x,
topFaceY: y,
points: [p1, p2, p3]
} = path;
if (path.globalGridIndex % 2) {
// TODO may only work on even size
const edge1 = {
path,
vertice1: {
x: x - 1,
y: Math.floor(y / 2),
p: p1
},
vertice2: {
x: x,
y: Math.floor(y / 2),
p: p2
}
};
const edge2 = {
path,
vertice1: {
x: x,
y: Math.floor(y / 2),
p: p2
},
vertice2: {
x: x - 1,
y: Math.floor(y / 2) + 1,
p: p3
}
};
const edge3 = {
path,
vertice1: {
x: x - 1,
y: Math.floor(y / 2) + 1,
p: p3
},
vertice2: {
x: x - 1,
y: Math.floor(y / 2),
p: p1
}
};
return [edge1, edge2, edge3];
} else {
const edge1 = {
path,
vertice1: {
x: x,
y: Math.floor(y / 2) - 1,
p: p1
},
vertice2: {
x: x,
y: Math.floor(y / 2),
p: p2
}
};
const edge2 = {
path,
vertice1: {
x: x,
y: Math.floor(y / 2),
p: p2
},
vertice2: {
x: x - 1,
y: Math.floor(y / 2),
p: p3
}
};
const edge3 = {
path,
vertice1: {
x: x - 1,
y: Math.floor(y / 2),
p: p3
},
vertice2: {
x: x,
y: Math.floor(y / 2) - 1,
p: p1
}
};
return [edge1, edge2, edge3];
}
},
getGlobalGridNeighbor(globalGrid, index) {
const neighbors = [];
this.getGlobalGridIndexes(index).forEach((globalGridIndex, i) => {
const path = globalGrid.get(globalGridIndex);
if (path) {
neighbors[i] = path;
}
});
return neighbors;
},
getGlobalGridIndexes(index) {
const offset = (this.size + this.getMaxZ()) * 2 - 1;
if (index % 2) {
// odd
return [index - 1, index + 1, index - offset];
} else {
return [index + offset, index + 1, index - 1];
}
},
eraseUndershell() {
const shell = new Map();
this.paths.forEach(path => {
const shellPath = shell.get(path.shellKey);
if (!shellPath || shellPath.voxel.zIndex < path.voxel.zIndex) {
shell.set(path.shellKey, path);
}
});
this.paths = [...shell.values()];
},
deleteVoxel(position) {
this.voxels.delete(this.generateId(position));
},
addFullSlab(stage = 1, color = "#00FF00", offset = 0) {
return this.addBox({ x: 1 + offset, y: 1 + offset, z: stage }, color, {
xSize: this.size - 2 * offset,
ySize: this.size - 2 * offset,
zSize: 1
});
},
deleteBox(position, sizes) {
this.getBoxCoordinates(position, sizes).forEach(point =>
this.deleteVoxel(point)
);
},
addBox(position, color, sizes) {
const box = {
voxels: []
};
this.getBoxCoordinates(position, sizes).forEach(point =>
box.voxels.push(this.addVoxel(point, color))
);
return box;
},
addVoxel(position, color = "#FF0000") {
const voxel = this.makeVoxel(position, color);
this.voxels.set(voxel.id, voxel);
return voxel;
},
clear() {
const svg = document.getElementById("svg-voxel-zone");
if (svg) {
svg.remove();
}
this.voxels = new Map();
this.paths = [];
},
/*******************************/
/********** RENDERING **********/
/*******************************/
render() {
this.renderVoxels(this.addTriFacePathFromVoxel.bind(this));
this.eraseUndershell();
this.chunkAndMergePaths();
let targetElement = document.getElementById(domId);
if (!targetElement) {
targetElement = document.createElement("div");
document.body.appendChild(targetElement);
}
const xmlns = "http://www.w3.org/2000/svg";
const svgElement = document.createElementNS(xmlns, "svg");
svgElement.setAttributeNS(null, "width", width);
svgElement.setAttributeNS(null, "height", height);
svgElement.setAttributeNS(null, "viewBox", this.viewBox);
svgElement.setAttributeNS(null, 'id', 'svg-voxel-zone');
const backgroundRectange = document.createElementNS(xmlns, "rect");
backgroundRectange.setAttributeNS(null, "width", "100%");
backgroundRectange.setAttributeNS(null, "height", "100%");
backgroundRectange.setAttributeNS(null, "fill", "gray");
svgElement.appendChild(backgroundRectange);
this.paths.forEach(path => {
const pathElement = document.createElementNS(xmlns, "path");
pathElement.setAttributeNS(
null,
"d",
this.makeSvgPathFromPoints(path.points)
);
pathElement.setAttributeNS(null, "fill", path.color);
svgElement.appendChild(pathElement);
});
targetElement.appendChild(svgElement);
},
/**
* Fill paths from voxels.
* A displayed path is an object with p1, p2, p3 and color properties.
*/
renderVoxels(voxelRenderFunction) {
[...this.voxels.values()]
.sort(this.voxelCompareFunction)
.forEach(voxelRenderFunction);
},
addTriFacePathFromVoxel(voxel, voxelIndex) {
Object.entries(voxel.faces).forEach(([orientation, paths]) => {
const firstPath = {
id: `i${voxelIndex}f${orientation}s1`,
points: paths[0],
color: this.makeFaceColor(orientation, voxel.color),
voxel,
orientation,
shellKey: this.getShellKey(voxel, orientation, 1),
faceIndex: 1
};
const secondPath = {
id: `i${voxelIndex}f${orientation}s2`,
points: paths[1],
color: this.makeFaceColor(orientation, voxel.color),
voxel,
orientation,
shellKey: this.getShellKey(voxel, orientation, 2),
faceIndex: 2
};
// // TODO - To debug top, right and left face coordinates
// const getFaceColor = face => {
// if (face.match(/f-t/)) {
// return "#FF0000";
// } else if (face.match(/f-l/)) {
// return "#00FF00";
// } else if (face.match(/f-r/)) {
// return "#0000FF";
// }
// };
// firstPath.color = getFaceColor(firstPath.shellKey) || firstPath.color;
// secondPath.color =
// getFaceColor(secondPath.shellKey) || secondPath.color;
this.paths.push(firstPath, secondPath);
});
},
getShellKey(voxel, orientation, faceIndex) {
const { x: px, y: py, z: pz } = voxel.position;
let face = null;
let x = null;
let y = null;
const zDiff = this.getMaxZ() - pz;
const orientationYOffset =
orientation === "top" || (orientation === "right" && faceIndex === 1)
? 0
: 1;
const orientationY2Offset =
orientation === "left" || (orientation === "top" && faceIndex === 1)
? 0
: 1;
const orientationXOffset =
orientation === "top" || (orientation === "left" && faceIndex === 1)
? 0
: 1;
const orientationX2Offset =
orientation === "right" || (orientation === "top" && faceIndex === 2)
? 0
: 1;
if (
this.size - px - orientationXOffset < zDiff &&
py > this.size - px + orientationX2Offset
) {
face = "r";
x = this.getShellRightFaceXCoordinate(px, py, orientation, faceIndex);
y = this.getShellRightFaceYCoordinate(
px,
py,
orientation,
faceIndex,
zDiff
);
} else if (
py - 1 - orientationYOffset < zDiff && // after the && is not mandatory because it is handled by the first if... not deleted to show the algo
this.size - px + 1 > py - 1 + orientationY2Offset
) {
face = "l";
x = this.getShellLeftFaceXCoordinate(px, py, orientation, faceIndex);
y = this.getShellLeftFaceYCoordinate(
px,
py,
orientation,
faceIndex,
zDiff
);
} else {
face = "t";
x = this.getShellTopFaceXCoordinate(
px,
py,
orientation,
faceIndex,
zDiff
);
y = this.getShellTopFaceYCoordinate(
px,
py,
orientation,
faceIndex,
zDiff
);
}
return `f${face}x${x}y${y}`;
},
getShellTopFaceXCoordinate(px, py, orientation, faceIndex, zDiff) {
let offset =
orientation === "left" || (orientation === "right" && faceIndex === 2)
? -1
: 0;
return offset - zDiff + py;
},
getShellTopFaceYCoordinate(px, py, orientation, faceIndex, zDiff) {
let offset = 0;
if (orientation === "top") {
if (faceIndex === 1) {
offset = -1;
} else {
offset = 0;
}
} else if (orientation === "left") {
if (faceIndex === 1) {
offset = 0;
} else {
offset = 1;
}
} else if (orientation === "right") {
if (faceIndex === 1) {
offset = 1;
} else {
offset = 2;
}
}
return offset + (px + zDiff) * 2;
},
getShellRightFaceXCoordinate(px, py, orientation, faceIndex) {
let offset =
orientation === "left" || (orientation === "top" && faceIndex === 1)
? -1
: 0;
return offset + px + py - this.size;
},
getShellRightFaceYCoordinate(px, py, orientation, faceIndex, zDiff) {
let offset = 0;
if (orientation === "top") {
if (faceIndex === 1) {
offset = -1;
} else {
offset = 0;
}
} else if (orientation === "left") {
if (faceIndex === 1) {
offset = 0;
} else {
offset = 1;
}
} else if (orientation === "right") {
if (faceIndex === 1) {
offset = 1;
} else {
offset = 2;
}
}
return offset + (zDiff - (this.size - px)) * 2;
},
getShellLeftFaceYCoordinate(px, py, orientation, faceIndex, zDiff) {
let offset = 0;
if (orientation === "top") {
if (faceIndex === 1) {
offset = 0;
} else {
offset = -1;
}
} else if (orientation === "left") {
if (faceIndex === 1) {
offset = 1;
} else {
offset = 2;
}
} else if (orientation === "right") {
if (faceIndex === 1) {
offset = 0;
} else {
offset = 1;
}
}
return offset + (zDiff - py + 1) * 2;
},
getShellLeftFaceXCoordinate(px, py, orientation, faceIndex) {
const offset =
orientation === "left" || (orientation === "top" && faceIndex === 1)
? -1
: 0;
return offset + px + py;
},
makeSvgPathFromPoints(points) {
return points.reduce((acc, p, i, arr) => {
return acc + `${p.x} ${p.y}${i === arr.length - 1 ? "Z" : "L"}`;
}, "M");
},
/*************************************/
/********** VOXEL FACTORIES **********/
/*************************************/
makeVoxel(position, color) {
return {
id: this.generateId(position),
position,
color,
zIndex: this.getZIndex(position),
faces: this.makeVoxelFaces(position)
};
},
/**
* Returns the voxel faces.
* A face is an array of two paths.
* A path is an array of three points.
*/
makeVoxelFaces(position) {
const [p1, , p3, p4, p5, p6, p7, p8] = this.getVoxelCoordinates(position);
return {
top: [
[p5, p6, p8],
[p6, p7, p8]
],
right: [
[p8, p7, p3],
[p8, p3, p4]
],
left: [
[p5, p8, p1],
[p1, p8, p4]
]
};
},
/***************************/
/********** UTILS **********/
/***************************/
generateId(position) {
return `voxel-x${position.x}-y${position.y}-z${position.z}`;
},
/**
* Used to sort voxel by zIndex
*/
voxelCompareFunction(a, b) {
if (a.zIndex > b.zIndex) {
return 1;
} else if (a.zIndex < b.zIndex) {
return -1;
} else {
return 0;
}
},
/*******************************/
/********** POSITIONS **********/
/*******************************/
getVoxelAt(position) {
return this.voxels.get(this.generateId(position));
},
getZIndex(position) {
const { x, y, z } = position;
const maxPerStage = z * (this.size * 2 - 1);
return maxPerStage - (this.size - x) - (y - 1);
},
/****************************/
/********** COLORS **********/
/****************************/
faceColors: new Map(),
/**
* Lighten or darken face sepending on light configuration
*/
makeFaceColor(face, color) {
let colorToReturn = this.faceColors.get(face + color);
if (colorToReturn) {
return colorToReturn;
} else {
const {
light = 10,
lightFace = "top",
lightHue = 5,
shadow = 30,
shadowFace = "right",
shadowHue = 20
} = this.lightCfg;
let c = null;
if (face === lightFace) {
c = this.lightenColor(hueShift(color, lightHue), light);
} else if (face === shadowFace) {
c = this.darkenColor(hueShift(color, shadowHue), shadow);
} else {
c = color;
}
this.faceColors.set(face + color, c);
return c;
}
},
darkenColor(color, amount) {
return lightenColor(color, -amount);
},
lightenColor(color, amount) {
return lightenColor(color, amount);
},
/*********************************/
/********** COORDINATES **********/
/*********************************/
/**
* Returns the coordinates of the voxel.
* @return coordinates - an array of 8 value representing the 0 - 0 point, the 0 - 1 point ...
* The 4 first values are the bottom points, the 4 last are the top ones
*/
getVoxelCoordinates(position) {
const origin = this.getVoxelOrigin(position);
const bottomFaceCoordinates = this.getHorizontalFaceCoordinates(origin);
return [
...bottomFaceCoordinates,
...bottomFaceCoordinates.map(({ x, y }) => ({
x,
y: y - this.voxelYSize
}))
];
},
getBoxCoordinates(position, { xSize = 1, ySize = 1, zSize = 1 }) {
const { x, y, z } = position;
const boxCoordinates = [];
for (let dx = 0; dx < xSize; dx++) {
for (let dy = 0; dy < ySize; dy++) {
for (let dz = 0; dz < zSize; dz++) {
boxCoordinates.push({ x: x + dx, y: y + dy, z: z + dz });
}
}
}
return boxCoordinates;
},
/**
* Return 4 points (top face) from an origin point (voxel x0 y0)
*/
getHorizontalFaceCoordinates(origin) {
const { x, y } = origin;
return [
{ x, y },
{
x: x + (1 / 2) * this.voxelXSize,
y: y - (1 / 2) * this.voxelYSize
},
{ x: x + this.voxelXSize, y },
{
x: x + (1 / 2) * this.voxelXSize,
y: y + (1 / 2) * this.voxelYSize
}
];
},
/**
* Return the svg coordinates of the voxel x 0, y 0, z 0 point.
*/
getVoxelOrigin(position) {
const { x, y, z } = position;
return {
x:
this.offset +
(1 / 2) * this.voxelXSize * (x - 1) +
(1 / 2) * this.voxelXSize * (y - 1),
y:
this.getStageY(z) +
(1 / 2) * this.voxelYSize * (x - 1) -
(1 / 2) * this.voxelYSize * (y - 1)
};
},
/**
* Return the svg y coodrinate of the nth stage.
*/
getStageY(stage) {
return (
this.height -
((this.size / 2) * this.voxelYSize +
this.offset +
(stage - 1) * this.voxelYSize)
);
}
});
/**************************************/
/************ COLORS UTILS ************/
/**************************************/
/**
* From https://gist.github.com/renancouto/4675192
*/
export function lightenColor(color, percent) {
const num = parseInt(color.replace("#", ""), 16);
const amt = Math.round(2.55 * percent);
const R = (num >> 16) + amt;
const B = ((num >> 8) & 0x00ff) + amt;
const G = (num & 0x0000ff) + amt;
return (
"#" +
(
0x1000000 +
(R < 255 ? (R < 1 ? 0 : R) : 255) * 0x10000 +
(B < 255 ? (B < 1 ? 0 : B) : 255) * 0x100 +
(G < 255 ? (G < 1 ? 0 : G) : 255)
)
.toString(16)
.slice(1)
);
}
/**
* From https://stackoverflow.com/questions/17433015/change-the-hue-of-a-rgb-color-in-javascript
* Changes the RGB/HEX temporarily to a HSL-Value, modifies that value
* and changes it back to RGB/HEX.
*/
export function hueShift(color, degree) {
let hsl = rgbToHSL(color);
hsl.h += degree;
if (hsl.h > 360) {
hsl.h -= 360;
} else if (hsl.h < 0) {
hsl.h += 360;
}
return hslToRGB(hsl);
}
// exepcts a string and returns an object
function rgbToHSL(rgb) {
// strip the leading # if it's there
rgb = rgb.replace(/^\s*#|\s*$/g, "");
// convert 3 char codes --> 6, e.g. `E0F` --> `EE00FF`
if (rgb.length == 3) {
rgb = rgb.replace(/(.)/g, "$1$1");
}
let r = parseInt(rgb.substr(0, 2), 16) / 255,
g = parseInt(rgb.substr(2, 2), 16) / 255,
b = parseInt(rgb.substr(4, 2), 16) / 255,
cMax = Math.max(r, g, b),
cMin = Math.min(r, g, b),
delta = cMax - cMin,
l = (cMax + cMin) / 2,
h = 0,
s = 0;
if (delta == 0) {
h = 0;
} else if (cMax == r) {
h = 60 * (((g - b) / delta) % 6);
} else if (cMax == g) {
h = 60 * ((b - r) / delta + 2);
} else {
h = 60 * ((r - g) / delta + 4);
}
if (delta == 0) {
s = 0;
} else {
s = delta / (1 - Math.abs(2 * l - 1));
}
return { h, s, l };
}
// expects an object and returns a string
function hslToRGB(hsl) {
let h = hsl.h,
s = hsl.s,
l = hsl.l,
c = (1 - Math.abs(2 * l - 1)) * s,
x = c * (1 - Math.abs(((h / 60) % 2) - 1)),
m = l - c / 2,
r,
g,
b;
if (h < 60) {
r = c;
g = x;
b = 0;
} else if (h < 120) {
r = x;
g = c;
b = 0;
} else if (h < 180) {
r = 0;
g = c;
b = x;
} else if (h < 240) {
r = 0;
g = x;
b = c;
} else if (h < 300) {
r = x;
g = 0;
b = c;
} else {
r = c;
g = 0;
b = x;
}
r = normalize_rgb_value(r, m);
g = normalize_rgb_value(g, m);
b = normalize_rgb_value(b, m);
return rgbToHex(r, g, b);
}
function normalize_rgb_value(color, m) {
color = Math.floor((color + m) * 255);
if (color < 0) {
color = 0;
}
return color;
}
function rgbToHex(r, g, b) {
return "#" + ((1 << 24) + (r << 16) + (g << 8) + b).toString(16).slice(1);
}