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algorithm.h
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// This file is part of the AliceVision project.
// Copyright (c) 2016 AliceVision contributors.
// Copyright (c) 2012 openMVG contributors.
// Copyright (c) 2011-12 Zhe Liu and Pierre Moulon.
// This file was initially part of the KVLD library under the terms of the BSD license (see the COPYING file).
// This Source Code Form is subject to the terms of the Mozilla Public License,
// v. 2.0. If a copy of the MPL was not distributed with this file,
// You can obtain one at https://mozilla.org/MPL/2.0/.
/** @basic structures implementation
** @author Zhe Liu
**/
#ifndef KVLD_ALGORITHM_H
#define KVLD_ALGORITHM_H
#include <aliceVision/numeric/numeric.hpp>
#include <aliceVision/image/Image.hpp>
#include <aliceVision/matching/IndMatch.hpp>
#include <aliceVision/feature/PointFeature.hpp>
#include <aliceVision/types.hpp>
#include <fstream>
#include <iostream>
#include <vector>
#include <sstream>
#include <numeric>
#include <memory>
#include <algorithm>
#include <functional>
//============================== simplified structure of a point=============================//
//if you set KVLD geometry verification to false, you only need to fill x and y in a point structure
struct PointS
{
float x, y; // point position
float scale; // point scale
float angle; // point orientation
PointS( float x = (0.f), float y = (0.f)):
x( x ), y( y ), scale(0.f), angle(0.f){}
PointS( const float& x, const float& y,const float& angle,const float& scale):
x( x ), y( y ), angle( angle ), scale( scale ){}
};
//===================================== integral image ====================================//
//It is used to efficiently construct the pyramid of scale images in KVLD
struct IntegralImages
{
aliceVision::image::Image< double > map;
IntegralImages(const aliceVision::image::Image< float >& I);
inline double operator()( double x1, double y1, double x2, double y2 )const
{
return get( x2, y2 ) - get( x1, y2 ) - get( x2, y1 ) + get( x1, y1 );
}
inline double operator()( double x, double y, double size ) const
{
double window = 0.5 * size;
return ( get( x + window, y + window ) - get( x - window, y + window ) - get( x + window, y - window ) + get( x - window, y - window ) ) / ( 4 * window * window );
}
private :
inline double get( double x, double y )const
{
int ix = int( x );
int iy = int( y );
double dx = x - ix;
double dy = y - iy;
if( dx == 0 && dy == 0 )
return map( iy, ix );
if( dx == 0 )
return map( iy, ix ) * ( 1 - dy ) + map( iy + 1, ix ) * dy;
if( dy == 0 )
return map( iy, ix ) * ( 1 - dx ) + map( iy, ix + 1 ) * dx;
return map( iy, ix ) * ( 1 - dx ) * ( 1 - dy ) +
map( iy + 1, ix ) * dy * ( 1 - dx ) +
map( iy, ix + 1 ) * ( 1 - dy ) * dx +
map( iy + 1, ix + 1 ) * dx * dy;
}
};
//=============================IO interface ======================//
std::ofstream& writeDetector( std::ofstream& out, const aliceVision::feature::PointFeature& vect );
std::ifstream& readDetector( std::ifstream& in, aliceVision::feature::PointFeature& point );
//======================================elemetuary operations================================//
template < typename T >
inline T point_distance( const T x1, const T y1, const T x2, const T y2 )
{//distance of points
float a = x1 - x2;
float b = y1 - y2;
return std::hypot(a, b);
}
template < typename T >
inline float point_distance( const T& P1, const T& P2 )
{//distance of points
return point_distance< float >( P1.x(), P1.y(), P2.x(), P2.y() );
}
inline bool inside( int w, int h, int x,int y, double radius )
{
return( x - radius >= 0 && y - radius >= 0 && x + radius < w && y + radius < h );
}
bool anglefrom(float x, float y, float& angle);
double angle_difference(double angle1, double angle2);
inline void max( double* list,double& weight, int size, int& index, int& second_index )
{
index = 0;
second_index = -1;
double best = list[ index ] - list[ index + size / 2 ];
for( int i = 0; i < size; i++ )
{
double value;
if( i < size / 2) value = list[ i ] - list[ i + size / 2 ];
else value = list[ i ] - list[ i - size / 2 ];
if( value > best )
{
best = value;
second_index = index;
index = i;
}
}
weight = best;
}
template< typename ARRAY >
inline void normalize_weight( ARRAY & weight )
{
double total = weight.array().sum();
if( total != 0 )
for( int i = 0; i < weight.size(); i++ )
weight[ i ] /= total;
}
template< typename T >
inline float consistent( const T& a1, const T& a2, const T& b1, const T& b2 )
{
float ax = float( a1.x() - a2.x() );
float ay = float( a1.y() - a2.y() );
float bx = float( b1.x() - b2.x() );
float by = float( b1.y() - b2.y() );
float angle1 = float( b1.orientation() - a1.orientation() );
float angle2 = float( b2.orientation() - a2.orientation() );
float ax1 = cos( angle1 ) * ax - sin( angle1 ) * ay;
ax1 *= float( b1.scale() / a1.scale() );
float ay1 = sin( angle1 ) * ax + cos( angle1 ) * ay;
ay1 *= float( b1.scale() / a1.scale() );
float d1 = std::hypot(ax1, ay1);
float d1_error = std::hypot( ( ax1 - bx ), ( ay1 - by ) );
float ax2 = float( cos( angle2 ) * ax - sin( angle2 ) * ay );
ax2 *= float( b2.scale() / a2.scale() );
float ay2 = float( sin( angle2 ) * ax + cos( angle2 ) * ay );
ay2 *= float( b2.scale() / a2.scale() );
float d2 = std::hypot( ax2, ay2 );
float d2_error = std::hypot( ( ax2 - bx ), + ( ay2 - by ) );
float d = std::min( d1_error / std::min( d1, point_distance( b1, b2 ) ), d2_error / std::min( d2, point_distance( b1, b2 ) ) );
return d;
}
float getRange(const aliceVision::image::Image< float >& I, int a, const float p);
#endif //KVLD_ALGORITHM_H