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dynamictrees.cfg
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# Configuration file
debug {
# Enable to mark tree spawn locations with wool circles. [default: false]
B:worldGenDebug=false
}
seeds {
# The rate at which seeds voluntarily drop from branches [range: 0.0 ~ 1.0, default: 0.25]
S:dropRate=0.0
# The rate at which seeds plant themselves in their ideal biomes [range: 0.0 ~ 1.0, default: 0.125]
S:plantRate=0.0
# Ticks before a seed in the world attempts to plant itself or despawn. 1200 = 1 minute [range: 0 ~ 6000, default: 1200]
I:timeToLive=1200
}
trees {
# The chance of a tree on depleted soil to die. 1/256(~0.004) averages to about 1 death every 16 minecraft days [range: 0.0 ~ 1.0, default: 0.0]
S:diseaseChance=0.0
# If enabled apple trees will be generated during worldgen and oak trees will not drop apples [default: true]
B:enableAppleTrees=true
# Factor that multiplies the rate at which trees grow. Use at own risk [range: 0.0 ~ 16.0, default: 1.0]
S:growthRateMultiplier=1.0
# Factor that multiplies the wood returned from harvesting a tree. You cheat. [range: 0.0 ~ 128.0, default: 1.0]
S:harvestMultiplier=1.0
# If enabled all trees grow as if they are in their native biome [default: false]
B:ignoreBiomeGrowthRate=false
# If enabled all leaves will be passable [default: false]
B:isLeavesPassable=false
}
vanilla {
# Right clicking with a vanilla sapling places a dynamic sapling instead. [default: false]
B:replaceVanillaSapling=false
}
world {
# Randomly generate podzol under select trees. [default: true]
B:podzolGen=true
# World Generation produces Vanilla cactus as well as Dynamic cactus if world gen replacement is enabled. [default: false]
B:vanillaCactusWorldGen=false
# Randomly generate vines on jungle trees. [default: true]
B:vineGen=true
# World Generation produces Dynamic Trees instead of Vanilla trees. [default: true]
B:worldGen=true
}