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System.DLLNotFoundException: NativeNamedPipe on MaxOSX #2
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Maybe I need to copy .so file manually to build? |
You may need to do that. I must admit, I havn't tried building this on Unity for MacOS yet. I havn't fully tested my library for MacOS at all. Try including it with the build of the and see if that works. Make sure you include the correct version for the architecture of the system. So for the folder you put it in, make sure its the 64bit build (which I think is default from the AppVoyer) Can I grab the version of Unity you are using too? Different versions of unity can handle native dll differently. |
I've tried to copy libs to build, no luck. Native plugins are turned on for the platform for sure. On windows plugin working flawlessly. Same error as in build, happens in editor using plugin on mac os x: Calling line
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Unity version - 2018.2.15f1, MacOs Sierra 10.12.6 |
The plugin included for Unix is a
I don't need a Mac build bad enough to create a bundle right now, just leaving this here for anyone else that runs into the issue. |
I have problem using this plugin with unity. After compilation of the game, there are no plugin (NativeNamedPipe.so) in /Contents/Frameworks/MonoEmbedRuntime/osx/ directory. Plugin code in unity in /Assets/Plugins/x86_64 directory. So on launch, game crushed with System.DLLNotFoundException: NativeNamedPipe error. "Fallback handler could not load library".
Because library is just missing.
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