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pacman.js
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// pos is the PacMan image position variable- it is set to 0 initially
var pos = 0;
//pageWidth is the width of the webpage. This is later used to calculate when Pac-Man needs to turn around.
let pageWidth = window.innerWidth;
//This array contains all the PacMan movement images
const pacArray = [
['./images/PacMan1.png', './images/PacMan2.png'],
['./images/PacMan3.png', './images/PacMan4.png'],
];
// this variable defines what direction should PacMan go into:
// 0 = left to right
// 1 = right to left (reverse)
var direction = 0;
// This variable helps determine which PacMan image should be displayed. It flips between values 0 and 1
var focus = 0;
// This function is called on mouse click. Every time it is called, it updates the PacMan image, position and direction on the screen.
function Run() {
let img = document.getElementById('PacMan');
let imgWidth = img.width;
focus = (focus + 1) % 2;
direction = checkPageBounds(direction, imgWidth, pos, pageWidth);
img.src = pacArray[direction][focus];
if (direction) {
pos -= 20;
img.style.left = pos + 'px';
} else {
pos += 20;
img.style.left = pos + 'px';