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index.html
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<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>ICVR</title>
<meta name="description" content="Internet Computer Virtual Reality">
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
<script type="text/javascript" src="TemplateData/xmlhttprequest-length-computable.min.js"></script>
</head>
<body>
<div id="unity-container">
<div id="unity-canvas-container">
<canvas id="unity-canvas"></canvas>
</div>
<div id="unity-loading-bar">
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
</div>
<script>
var buildUrl = "Build";
var loaderUrl = buildUrl + "/Build.loader.js";
var config = {
dataUrl: buildUrl + "/Build.data",
frameworkUrl: buildUrl + "/Build.framework.js",
codeUrl: buildUrl + "/Build.wasm",
streamingAssetsUrl: "StreamingAssets",
companyName: "DefaultCompany",
productName: "ICVR",
productVersion: "1.0",
};
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var canvasContainer = document.querySelector("#unity-canvas-container");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var unityInstance = null;
canvas.style.background = "url('" + buildUrl + "/Build.jpg') center / cover";
loadingBar.style.display = "block";
var script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
progressBarFull.style.width = 100 * progress + "%";
}).then((instance) => {
window.unityInstance = unityInstance;
loadingBar.style.display = "none";
}).catch((message) => {
alert(message);
});
};
document.body.appendChild(script);
</script>
</body>
</html>