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snippets.json
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snippets.json
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{
"docstring": {
"prefix": "#docstring",
"body": [
"/*",
"///DocStringBegin",
"detail: func_name(argName: <type>): array",
"summary: Replace This.",
"///DocStringEnd",
"*/"
],
"description": "Use to inlcude a function documentation"
},
"include": {
"prefix": "#include",
"body": [
"#include"
],
"description": "Use to inlcude a gsc path"
},
"using_animtree": {
"prefix": "#using_animtree",
"body": [
"#using_animtree(\"\");"
],
"description": "Use an animation tree in the script"
},
"scriptInit": {
"prefix": "init",
"body": [
"init()",
"{",
" level thread onPlayerConnect();",
"}",
"",
"onPlayerConnect()",
"{",
" level endon(\"game_ended\");",
"",
" for (;;)",
" {",
" level waittill(\"connected\", player);",
" ",
" player thread onPlayerSpawn();",
" }",
"}",
"",
"onPlayerSpawn()",
"{",
" self endon(\"disconnect\");",
" ",
" for(;;)",
" {",
" self waittill(\"spawned_player\");",
" ",
" }",
"}"
],
"description": "Script init template"
},
"onPlayerConnect": {
"prefix": "onPlayerConnect",
"body": [
"onPlayerConnect()",
"{",
" level endon(\"game_ended\");",
"",
" for (;;)",
" {",
" level waittill(\"connected\", player);",
" ",
" }",
"}"
],
"description": "onPlayerConnect function template"
},
"onPlayerSpawn": {
"prefix": "onPlayerSpawn",
"body": [
"onPlayerSpawn()",
"{",
" self endon(\"disconnect\");",
" ",
" for(;;)",
" {",
" self waittill(\"spawned_player\");",
" ",
" }",
"}"
],
"description": "onPlayerSpawn function template"
},
"onGiveLoadout": {
"prefix": "onGiveLoadout",
"body": [
"onGiveLoadout()",
"{",
" self endon(\"disconnect\");",
" ",
" for(;;)",
" {",
" self waittill(\"giveLoadout\", team, class, allowCopycat, setPrimarySpawnWeapon);",
" ",
" }",
"}"
],
"description": "onPlayerSpawn function template"
},
"onPlayerKilled": {
"prefix": "onPlayerKilled",
"body": [
"onPlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration, killId)",
"{",
" ",
"}"
],
"description": "onPlayerKilled function template"
},
"onPlayerDamage": {
"prefix": "onPlayerDamage",
"body": [
"onPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset)",
"{",
" ",
"}"
],
"description": "onPlayerDamage function template"
},
"onPlayerLastStand": {
"prefix": "onPlayerLastStand",
"body": [
"onPlayerLastStand(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)",
"{",
" ",
"}"
],
"description": "onPlayerLastStand function template"
},
"playersForeach": {
"prefix": "players",
"body": [
"foreach(player in level.players)",
"{",
" ",
"}"
],
"description": "players foreach"
},
"region": {
"prefix": "#region",
"body": [
"//#region $1"
],
"description": "Create a code region"
},
"endregion": {
"prefix": "#endregion",
"body": [
"//#endregion"
],
"description": "End a code region"
}
}