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Copy pathUnityEngine.Il2CppAssetBundleManager.csproj
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UnityEngine.Il2CppAssetBundleManager.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
<OutputType>Library</OutputType>
<RootNamespace>UnityEngine</RootNamespace>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
<OutputPath>$(SolutionDir)Output\$(Configuration)\</OutputPath>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>None</DebugType>
<OutputPath>$(SolutionDir)Output\$(Configuration)\</OutputPath>
<DefineConstants>
</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Compile Remove="Output\**" />
<EmbeddedResource Remove="Output\**" />
<None Remove="Output\**" />
</ItemGroup>
<ItemGroup>
<Reference Include="Il2Cppmscorlib">
<Private>false</Private>
<HintPath>Libs\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem">
<Private>false</Private>
<HintPath>Libs\Il2CppSystem.dll</HintPath>
</Reference>
<Reference Include="Il2CppInterop.Runtime">
<Private>false</Private>
<HintPath>Libs\Il2CppInterop.Runtime.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<Private>false</Private>
<HintPath>Libs\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="LavaGang.MelonLoader" Version="0.6.4" />
</ItemGroup>
</Project>