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Render swarm effects #47
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Doing particle effects at the moment, just doing some basic properties got us this. Sims 2sims2effect.webmUnityUnityEffect.webm |
that's amazing |
StrangetownUFO.webmNow doing a basic rendering from scenegraph |
The game has a hidden effects and effectsManager cheat that LazyDuchess figured out how to enable here: https://github.com/LazyDuchess/TS2-HiddenCheats cTSEffectsManager also still has something to add file paths, I wonder if the ability to live reload effects in game is still there. Would be cool to play around with. Edit: yup it is, we can now edit the in game effects in the original scripting language! https://gist.github.com/ammaraskar/62f4af3a02e82e0ea11be62999854194 |
The conclusion after doing the basic prototype for rendering is that it will likely be too hard to implement things like random walks and rendering full scenegraph nodes as particles with the unity particle system. Implementing our own particle system is probably needed. |
From #7 we have the data structures for swarm parsed. Now it's time to actually start rendering them with the unity particle system etc.
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