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Implement a new spelltype for abilities that channel #121

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abosma opened this issue Jul 20, 2019 · 1 comment
Open

Implement a new spelltype for abilities that channel #121

abosma opened this issue Jul 20, 2019 · 1 comment

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@abosma
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abosma commented Jul 20, 2019

Currently implementing a channeled spell/buff requires creating all the event handlers yourself per spell/buff. Creating a channel spelltype that handles cancelling on damage/move/stun would help implementing these types of abilities a lot.

@abosma
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abosma commented Jul 20, 2019

The Channel Spelltype would probably implement most of the things that Spell/Buff has, but it adds a few things like: InterruptableByDamage, InterruptableByMovement, InterruptableByStun.

Together with that it could contain a OnAbilityInterrupted in cases like Darius' Noxian Guillotine or Gragas' Drunken Rage.

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