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This repository has been archived by the owner on Sep 3, 2022. It is now read-only.
Currently implementing a channeled spell/buff requires creating all the event handlers yourself per spell/buff. Creating a channel spelltype that handles cancelling on damage/move/stun would help implementing these types of abilities a lot.
The text was updated successfully, but these errors were encountered:
The Channel Spelltype would probably implement most of the things that Spell/Buff has, but it adds a few things like: InterruptableByDamage, InterruptableByMovement, InterruptableByStun.
Together with that it could contain a OnAbilityInterrupted in cases like Darius' Noxian Guillotine or Gragas' Drunken Rage.
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Currently implementing a channeled spell/buff requires creating all the event handlers yourself per spell/buff. Creating a channel spelltype that handles cancelling on damage/move/stun would help implementing these types of abilities a lot.
The text was updated successfully, but these errors were encountered: