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ToDo list (or on going):
- Walkthrough and animation; allow to modify the cameras interactively
- Implement potree for huge point cloud visualization (https://github.com/potree/potree)
- Add a measuring tool
- Add contents and brief info for each model in WidgetModelList.
- Add tutorials for algorithms:
- Delaunay2D,
- simplification
- subdivision
- smoothing
- hole filling
- curvature
- parameterization
- CSG operations
- Check if clipper can be used to handle overlapping faces.
- Generate LODs using meshoptimizer.
- Transparency on macOS with AMD graphics has artifact along the edges (an issue with dFdx/dFdy in the fragment shader). A workaround is to provide a per-face normal (instead of using the normal computed from dFdx/dFdy);
- Previous timer events may interrupt the current one when visualizing pivot points;
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Long term:
- support Vulkan.
- Python bindings.