Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Visual Distortion #40

Open
ZaxLofful opened this issue Apr 20, 2018 · 3 comments
Open

Visual Distortion #40

ZaxLofful opened this issue Apr 20, 2018 · 3 comments

Comments

@ZaxLofful
Copy link

I have been playing Roborecall for about a week now and I have been enjoying it greatly. I have it setup at the office and at home.

Recently I have run into a problem (only at home), when I start Roborecall it doesn't load correctly (visually). Everything pertaining to actual game logic and function works well.

I can get to the mods screen, dealing with it being completely distorted, RoboRevive is in the left column; my understanding is the mod should be listed in the middle as activated. I know that the game working at all means the mod is loading, but I am curious if something is stopping it from loading all the way.

I will describe the effect in greater detail:

When it loads it appears like I am looking at the game through a fisheye lens. The "cracked ring" on the ground which appears when the game first starts is floating around my chest area. When I move my head and look around the the game world will become distorted as I move my head.

In the past everything looked great, the headset would compensate for me turning; the image would maintain its position and shape.

All the game objects are also closer than normal. Usually the logo (main menu) looks like it is about 5-6 feet in front of me in the game, now it looks like its right in front of my face.

This seems to only be affecting the headset, because the normal video on my LCD looks fine; other Vive games appear normal.

@CrossVR
Copy link
Member

CrossVR commented Apr 20, 2018

Which headset are you using?

my understanding is the mod should be listed in the middle as activated.

Incorrect, RoboRevive is a code-only mod meaning it is always enabled and therefore grayed-out in the mod screen.

@Perfarator
Copy link

Same thing here with htc vive.

@ZaxLofful
Copy link
Author

At the time I tried this on the HTC Vive as well.

I now have an Index, I will try it on there when I get a chance.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants