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This repository has been archived by the owner on Feb 17, 2021. It is now read-only.
I am using nextOnTargetClick on my tour, however I find that it fails to activate if the user clicks the button quickly.
In the case where the user starts the tour, the first step comes into focus (animating). If the user clicks (b) too quickly (while (a) is still animating), it doesn't force the tour onto the next step. However if they wait until the animation is finished, it works flawlessly.
Is there any way to remedy this issue?
NB: By animate, is simply mean fading into the UI.
The text was updated successfully, but these errors were encountered:
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I am using nextOnTargetClick on my tour, however I find that it fails to activate if the user clicks the button quickly.
In the case where the user starts the tour, the first step comes into focus (animating). If the user clicks (b) too quickly (while (a) is still animating), it doesn't force the tour onto the next step. However if they wait until the animation is finished, it works flawlessly.
Is there any way to remedy this issue?
NB: By animate, is simply mean fading into the UI.
The text was updated successfully, but these errors were encountered: