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build.zig
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build.zig
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const std = @import("std");
const builtin = @import("builtin");
const scetool_src_dir = "src/";
const scetool_srcs = &.{
scetool_src_dir ++ "aes_omac.c",
scetool_src_dir ++ "bn.c",
scetool_src_dir ++ "ec.c",
scetool_src_dir ++ "ecdsa.c",
scetool_src_dir ++ "frontend.c",
scetool_src_dir ++ "keys.c",
scetool_src_dir ++ "list.c",
scetool_src_dir ++ "mt19937.c",
scetool_src_dir ++ "np.c",
scetool_src_dir ++ "rvk.c",
scetool_src_dir ++ "sce.c",
scetool_src_dir ++ "self.c",
scetool_src_dir ++ "tables.c",
scetool_src_dir ++ "util.c",
scetool_src_dir ++ "spp.c",
scetool_src_dir ++ "scetool_main.c",
scetool_src_dir ++ "aes.c",
scetool_src_dir ++ "sha1.c",
};
pub fn build(b: *std.Build) !void {
const install_target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const scetool = createSceTool(b, install_target, optimize, null, null);
b.installArtifact(scetool);
var package_step = b.step("package", "Packages scetool for all platforms");
const package_targets: []const std.Build.ResolvedTarget = &.{
std.Build.resolveTargetQuery(b, std.Target.Query{
.abi = .gnu,
.glibc_version = .{
.major = 2,
.minor = 17,
.patch = 0,
},
.cpu_arch = .x86_64,
.os_tag = .linux,
}),
std.Build.resolveTargetQuery(b, std.Target.Query{
.abi = .gnu,
.glibc_version = .{
.major = 2,
.minor = 17,
.patch = 0,
},
.cpu_arch = .aarch64,
.os_tag = .linux,
}),
std.Build.resolveTargetQuery(b, std.Target.Query{
.abi = .gnueabihf,
.glibc_version = .{
.major = 2,
.minor = 17,
.patch = 0,
},
.cpu_arch = .arm,
.os_tag = .linux,
}),
std.Build.resolveTargetQuery(b, std.Target.Query{
.cpu_arch = .aarch64,
.os_tag = .windows,
}),
std.Build.resolveTargetQuery(b, std.Target.Query{
.cpu_arch = .x86_64,
.os_tag = .windows,
}),
std.Build.resolveTargetQuery(b, std.Target.Query{
.cpu_arch = .aarch64,
.os_tag = .macos,
}),
std.Build.resolveTargetQuery(b, std.Target.Query{
.cpu_arch = .x86_64,
.os_tag = .macos,
}),
std.Build.resolveTargetQuery(b, std.Target.Query{
.cpu_arch = .x86_64,
.os_tag = .linux,
.abi = .android,
}),
std.Build.resolveTargetQuery(b, std.Target.Query{
.cpu_arch = .aarch64,
.os_tag = .linux,
.abi = .android,
}),
std.Build.resolveTargetQuery(b, std.Target.Query{
.cpu_arch = .arm,
.os_tag = .linux,
.abi = .androideabi,
}),
std.Build.resolveTargetQuery(b, std.Target.Query{
.cpu_arch = .aarch64,
.os_tag = .ios,
}),
std.Build.resolveTargetQuery(b, std.Target.Query{
.cpu_arch = .x86_64,
.os_tag = .ios,
.abi = .simulator,
}),
std.Build.resolveTargetQuery(b, std.Target.Query{
.cpu_arch = .aarch64,
.os_tag = .ios,
.abi = .simulator,
}),
};
const ndk_version: usize = b.option(usize, "ndk_version", "The android NDK version to use when build") orelse 21;
// attempts in order of cmd option, env var, default unix path
const ndk_root: ?[]const u8 = b.option([]const u8, "ndk_root", "The NDK root") orelse
if (try std.process.hasEnvVar(b.allocator, "ANDROID_NDK_ROOT"))
try std.process.getEnvVarOwned(b.allocator, "ANDROID_NDK_ROOT")
else
null;
const ios_sdk_root = b.option([]const u8, "ios_sdk_root", "The root of the iOS SDK");
const ios_simulator_sdk_root = b.option([]const u8, "ios_simulator_sdk_root", "The root of the iOS simulator SDK");
for (package_targets) |package_target| {
const target = package_target.result;
// If the iOS SDK root is not provided, skip iOS builds
if (target.os.tag == .ios and ios_sdk_root == null)
continue;
// If the iOS simulator SDK root is not provided, skip the iOS simulator builds
if (target.abi == .simulator and ios_simulator_sdk_root == null)
continue;
// Skip android builds if NDK root is not set
if (target.isAndroid() and ndk_root == null)
continue;
const libc: ?std.Build.LazyPath = if (target.isAndroid())
try createAndroidLibCFile(b, target, ndk_root.?, ndk_version)
else if (target.os.tag == .ios and target.abi == .simulator)
try createIosLibCFile(b, target, ios_simulator_sdk_root.?)
else if (target.os.tag == .ios)
try createIosLibCFile(b, target, ios_sdk_root.?)
else
null;
const package = createSceTool(
b,
package_target,
.ReleaseSmall,
libc,
if (target.os.tag == .ios)
try std.fs.path.resolve(b.allocator, &.{ ios_sdk_root.?, "usr", "lib" })
else if (target.abi == .simulator)
try std.fs.path.resolve(b.allocator, &.{ ios_simulator_sdk_root.?, "usr", "lib" })
else
null,
);
package.defineCMacro("PACKAGE", "1");
const install_step = b.addInstallLibFile(package.getEmittedBin(), getDotnetRuntimePath(b, target));
install_step.step.dependOn(&package.step);
package_step.dependOn(&install_step.step);
}
}
fn createSceTool(
b: *std.Build,
target: std.Build.ResolvedTarget,
optimize: std.builtin.OptimizeMode,
libc_file: ?std.Build.LazyPath,
ios_lib_dir: ?[]const u8,
) *std.Build.Step.Compile {
const lib_options = .{
.name = "scetool",
.target = target,
.optimize = optimize,
};
const scetool: *std.Build.Step.Compile = if (target.result.os.tag == .ios) b.addStaticLibrary(lib_options) else b.addSharedLibrary(lib_options);
scetool.setLibCFile(libc_file);
scetool.linkLibC();
scetool.linkLibCpp();
// If we aren't on iOS, use our own zlib
if (target.result.os.tag != .ios) {
const zlib = b.dependency("zlib", .{ .optimize = optimize, .target = target });
const zlib_module = zlib.artifact("z");
zlib_module.libc_file = libc_file;
// If we have a libc file specified, make zlib depend on it
if (libc_file) |libc|
libc.addStepDependencies(&zlib_module.step);
scetool.installLibraryHeaders(zlib_module);
scetool.linkLibrary(zlib_module);
} else {
// If we are on iOS, use the system zlib
scetool.addLibraryPath(.{ .cwd_relative = ios_lib_dir.? });
scetool.linkSystemLibrary("z");
}
// If we have a libc file specified, make scetool depend on it
if (libc_file) |libc|
libc.addStepDependencies(&scetool.step);
// Yes I know __DATE__ and __TIME__ break reproducable builds, no, I don't care
scetool.addCSourceFiles(.{ .files = scetool_srcs, .flags = &.{"-Wno-date-time"} });
if (optimize != .Debug)
scetool.root_module.strip = true;
return scetool;
}
fn androidToolchainHostTag() []const u8 {
return @tagName(builtin.os.tag) ++ "-" ++ @tagName(builtin.cpu.arch);
}
fn androidTriple(target: std.Target) []const u8 {
return switch (target.cpu.arch) {
.x86_64 => "x86_64-linux-android",
.aarch64 => "aarch64-linux-android",
.arm => "arm-linux-androideabi",
else => @panic("TODO"),
};
}
fn createAndroidLibCFile(b: *std.Build, target: std.Target, ndk_root: []const u8, ndk_version: usize) !std.Build.LazyPath {
const android_triple = androidTriple(target);
const lib_dir = b.fmt("{s}/toolchains/llvm/prebuilt/{s}/sysroot/usr/lib/{s}/{d}/", .{
ndk_root,
comptime androidToolchainHostTag(),
android_triple,
ndk_version,
});
const include_dir = try std.fs.path.resolve(b.allocator, &.{
ndk_root,
"toolchains",
"llvm",
"prebuilt",
comptime androidToolchainHostTag(),
"sysroot",
"usr",
"include",
});
const system_include_dir = try std.fs.path.resolve(b.allocator, &.{
include_dir,
android_triple,
});
return try createLibCFile(
b,
b.fmt("android-{d}-{s}.conf", .{ ndk_version, @tagName(target.cpu.arch) }),
include_dir,
system_include_dir,
lib_dir,
);
}
fn createIosLibCFile(b: *std.Build, target: std.Target, ios_sdk_root: []const u8) !std.Build.LazyPath {
const lib_dir = try std.fs.path.resolve(b.allocator, &.{ ios_sdk_root, "usr", "lib" });
const include_dir = try std.fs.path.resolve(b.allocator, &.{ ios_sdk_root, "usr", "include" });
return try createLibCFile(
b,
b.fmt(
"ios-{s}-{s}.conf",
.{ @tagName(target.cpu.arch), @tagName(target.abi) },
),
include_dir,
include_dir,
lib_dir,
);
}
fn createLibCFile(b: *std.Build, file_name: []const u8, include_dir: []const u8, sys_include_dir: []const u8, crt_dir: []const u8) !std.Build.LazyPath {
var contents = std.ArrayList(u8).init(b.allocator);
errdefer contents.deinit();
var writer = contents.writer();
// The directory that contains `stdlib.h`.
// On POSIX-like systems, include directories be found with: `cc -E -Wp,-v -xc /dev/null
try writer.print("include_dir={s}\n", .{include_dir});
// The system-specific include directory. May be the same as `include_dir`.
// On Windows it's the directory that includes `vcruntime.h`.
// On POSIX it's the directory that includes `sys/errno.h`.
try writer.print("sys_include_dir={s}\n", .{sys_include_dir});
try writer.print("crt_dir={s}\n", .{crt_dir});
try writer.writeAll("msvc_lib_dir=\n");
try writer.writeAll("kernel32_lib_dir=\n");
try writer.writeAll("gcc_dir=\n");
const step = b.addWriteFiles();
return step.add(file_name, contents.items);
}
fn getDotnetRuntimePath(b: *std.Build, target: std.Target) []const u8 {
const dotnet_os = if (target.isAndroid())
"android"
else switch (target.os.tag) {
.linux => "linux",
.macos => "osx",
.windows => "win",
.ios => "ios",
else => @panic("unknown os, sorry"),
};
const dotnet_arch = switch (target.cpu.arch) {
.x86_64 => "x64",
.arm => "arm",
.aarch64 => "arm64",
else => @panic("unknown arch, sorry"),
};
const final_name = switch (target.os.tag) {
.linux => "libscetool.so",
.windows => "scetool.dll",
.macos => "libscetool.dylib",
.ios => "libscetool.a", // we build static libraries on iOS
else => @panic("unknown os, sorry"),
};
return b.fmt("{s}-{s}/native/{s}", .{
dotnet_os,
dotnet_arch,
final_name,
});
}