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Obvious issue but one of the most important ones. As a VR convention, right stick up is mapped to jump. But on Halo PC player jump is also vehicle brake. So if you tilt the stick forward at all when steering vehicles they will slow down. This is especially a problem for the Banshee because you need to aim up and fly up.
Requesting this be added to the readme's known issues if someone does another round of updates. It seems like the real fix would be adding button mapping overrides for vehicles so they aren't dictated by the on foot controls.
The text was updated successfully, but these errors were encountered:
The readme already notes that you can bind whatever buttons you want in the SteamVR input and provides a link to a video for how to do so. I’m using a modified version of HoriZon’s bindings that removes jump and crouch from the joystick so I do not have this conflict.
Obvious issue but one of the most important ones. As a VR convention, right stick up is mapped to jump. But on Halo PC player jump is also vehicle brake. So if you tilt the stick forward at all when steering vehicles they will slow down. This is especially a problem for the Banshee because you need to aim up and fly up.
Requesting this be added to the readme's known issues if someone does another round of updates. It seems like the real fix would be adding button mapping overrides for vehicles so they aren't dictated by the on foot controls.
The text was updated successfully, but these errors were encountered: