diff --git a/README.md b/README.md index 218415d..e5da668 100644 --- a/README.md +++ b/README.md @@ -37,7 +37,7 @@ Aspects of the mod can be configured in LivingFray.HellsingerVR.cfg, found in Be - Menu UI Distance: Distance from the head menu UI will be displayed in meters - MoveUIVertically: Should the game ui also move vertically to align with the HMD's facing direction, or just horizontally - Game UI Distance: Distance from the head game UI elements not moved into the world (e.g. health, reticle, slaughter indicators) will be displayed in meters -- PostProcessingLevel: Disables some of the more costly post processing effects for performance. Options are 0 (only non-vr compatible effects such as DoF and motion blur), 1 (effects with minimal visual impact), 2 (most non essential post processing effects), 99 (everything). Any other value will be rounded down +- PostProcessingLevel: Disables some of the more costly post processing effects for performance. Options are 0 (only non-vr compatible effects such as DoF and motion blur), 1 (most non essential post processing effects), 99 (everything). Any other value will be rounded down - BeatVibrationStrength: Strength of vibration effect played on the beat (0 will disable it entirely) - BeatVibrationFrequency: Frequency the motors in the controller vibrate at - BeatVibrationLength: Time in milliseconds to vibrate for on each beat