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Copy file name to clipboardExpand all lines: Sledge.Formats.GameData/Objects/IO.cs
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publicIOTypeIOType{get;set;}
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publicVariableTypeVariableType{get;set;}
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publicstringSubType{get;set;}
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/// <summary>
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/// If the <see cref="VariableType"/> is <see cref="Objects.VariableType.Unknown"/>, this will contain the specified type of the IO instance. Otherwise, it will be null.
Copy file name to clipboardExpand all lines: Sledge.Formats.GameData/Objects/Property.cs
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publicstringName{get;set;}
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publicVariableTypeVariableType{get;set;}
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publicstringSubType{get;set;}
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/// <summary>
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/// If the <see cref="VariableType"/> is <see cref="Objects.VariableType.Unknown"/>, this will contain the specified type of the property. Otherwise, it will be null.
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