You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi!
First off, great stuff! The output is beautiful! :) However I have noticed that nomatter how I set the intensity of the directional light in the scene, it will set itself back to 10 every time I press play.
This can be reproduced by starting any scene with a directional light.
I'm not sure if you want a seperate bug for this but if i create a box with walls that are made of 5 unit thick boxes, the inside still has light even if the ambient light is set to 0x000000 like so:
If is change the directional lights intensity to 1 it looks like so:
(which is much better - i set the walls to 1 unity thick and it seems to only leak a little light)
Anyway thanks for your efforts!
Alia
The text was updated successfully, but these errors were encountered:
About the light intensity defaults to 10, I have no idea about this. I will probably check it about later.
On the other hand, light leaking is one of the main problems of this lighting technique. This can not be fully fixed, and can be mitigated by implementing anisotropic voxel shading, which I will do in the future.
Hi!
First off, great stuff! The output is beautiful! :) However I have noticed that nomatter how I set the intensity of the directional light in the scene, it will set itself back to 10 every time I press play.
This can be reproduced by starting any scene with a directional light.
I'm not sure if you want a seperate bug for this but if i create a box with walls that are made of 5 unit thick boxes, the inside still has light even if the ambient light is set to 0x000000 like so:
If is change the directional lights intensity to 1 it looks like so:
(which is much better - i set the walls to 1 unity thick and it seems to only leak a little light)
Anyway thanks for your efforts!
Alia
The text was updated successfully, but these errors were encountered: