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Can this run on iOS 14? #165
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@snackattas I also have tested with 14.1 but didn't face with such an issue. Generally Can you confirm that |
I checked, it matches yours. Not sure what the issue is then. I deleted my CGMLEKit directory and cloned a new one, to try again, with these steps, without editing ANY of the code in the CGMBLEKit like before, except for
When doing that I get the SwiftCompile error. Then, instead of doing the So, what exactly am I supposed to change to make everything 14.1 compatible? Were these places actually correct? dev/CGMBLEKit.xcodeproj/project.pbxproj#L1750 Then, instead of editing the code like I did before, I changed this dropdown. And then the app built, BUT, got the same Library not loaded error |
Yep, but actually both (debug and release):
You can do this from Project settings, just select App target and search for "deployment target" |
Thanks for the response! I'll do it from project settings then! After you do that step, do you have to rerun the Also, just realizing now, I am running iOS |
"Deployment target" == Minimal supported iOS version The issue in the comment #165 (comment) was about CGMLEKit's deployment target being higher than ResetTransmitter's deployment target The general rule here is: deployment target of framework cannot be higher then deployment target of the app which uses those frameworks |
Does CGMBLEKit work for iOS 14? I am a willing and able beta-tester if y'all want me to try it! I'm giving it a go on my own right now, and was able to build it by doing some things:
(ably/ably-cocoa@7506465#diff-deeb05a1a48260e62c9b7285838b23f36aae729fb3e648560ffdfed61a637489R13-R14)
IPHONEOS_DEPLOYMENT_TARGET
to14.1
, without really knowing what I'm doing :) https://github.com/LoopKit/CGMBLEKit/blob/dev/CGMBLEKit.xcodeproj/project.pbxproj#L1750After it builds successfully, I now get this error when it runs on my iphone after clicking the play button:
When it builds and opens, its just a blank screen
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