Releases: LordFetznschaedl/CS2Retake
Release-2.2.0 CS2Retake
Updated CSS to version 228.
Command Allocator is now able to handle PostgreSql if you choose to use it
And fixed bugs
Release-2.1.2 CS2Retake
Bugfixes for the major cs update and css version 217
Release-2.1.1 CS2Retake
- Bugfixes
- CommandAllocator now has a how to message that is configurable in the allocator config
Release-2.1.0 CS2Retake
Bugfixes.
Added a way for the allocator system to also assign a taser.
Command Allocator:
- is now able to assign a taser with a certain chance if enabled in the CommandAllocator config (default disabled)
- is now able to assign defuse kits by chance (default: 100%)
Release-2.0.0 CS2Retake
Rework of the allocator system in a way more modular way.
The default allocator is a weapon menu based one that can be opened using !guns.
The weapons are then being saved in a SQLite3 database on the server so that the user does not have to configure the weapons every time the server restarts.
As well there is the way to have the allocator only cache all the chosen weapons.
Release-1.3.0 CS2Retake
-
Added a way to configure the RoundType System (3 Types available).
-> Sequence - this allows to a sequence in which the rounds will be played. ex: 5 Pistol Rounds, 3 Mid Rounds, all other rounds Fullbuy
-> Specific - allows to set one RoundType to be played permanently
-> Random - every round the RoundType is randomly chosen
(To configure this properly version 4 of the base config is needed) -
Bug fix for queue system
Release-1.2.0 CS2Retake
Added AutoPlant to be used by default
Added a way in the config to switch Plant Types in the plugin base config. (Option for PlantType: AutoPlant, FastPlant)
Added Small Bugfix for the Queue System
Release-1.1.2 CS2Retake
Bug fixes.
Release-1.1.1 CS2Retake
Bug Fix for joining a newly started match, when no one is playing.
Release-1.1.0 CS2Retake
Complete rework of the queue system and added more fixes and ways to configure the plugin.