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world map documentation #167

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rlarhsid opened this issue May 8, 2024 · 4 comments
Open

world map documentation #167

rlarhsid opened this issue May 8, 2024 · 4 comments
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@rlarhsid
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rlarhsid commented May 8, 2024

I currently made most of the maps for the world mode, but I don't know the ways for making specific conditions for some maps.

For example, maps for Arcahv and Tairitsu (Tempest) has a special unlock condition, they should be hidden (not able to be seen at the client) until the user purchases Black Fate pack, and clears the Tempestissimo Anomaly.
Maps for Hikari (Fracture) needs Fracture Ray to be unlocked first, and be cleared on any difficulty to be unlocked and visible.

I tried reading the map files that you made, but it seems that there aren't the conditions that I said in this report. If you know the way to make these specific conditions, I would appreciate if you could tell me. If this feature is hardcoded to the client and isn't possible to make, I'll give up.

@rlarhsid rlarhsid added the Q&A label May 8, 2024
@Lost-MSth
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I think you mean require_localunlock_challengeid: 'singularity' | 'tempestissimo' | 'testify' and require_localunlock_songid: 'grievouslady' | 'fractureray'. I guess it is hard coded.

@rlarhsid
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rlarhsid commented May 8, 2024

ah, I see. Thanks for telling me!

@rlarhsid rlarhsid closed this as completed May 8, 2024
@rlarhsid rlarhsid reopened this Nov 29, 2024
@rlarhsid
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https://github.com/rlarhsid/arcaea_map

seems like they weren't hardcoded lol
I added almost every maps (thanks to help by @ariidesu), only a few byd and breached maps are missing. Consider of adding them as the basic maps. However, they seem to have a different mechanism compared to your maps.

@Lost-MSth
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Emm maybe not hardcoded, but I think the client needs to have that challenge.

As a supplement, 'lamentrain' is also ok for require_localunlock_challengeid, which I noticed it from the official server.

I am considering mentioning your project in the document. Whatever, thank you very much.

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