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world map documentation #167
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I think you mean |
ah, I see. Thanks for telling me! |
https://github.com/rlarhsid/arcaea_map seems like they weren't hardcoded lol |
Emm maybe not hardcoded, but I think the client needs to have that challenge. As a supplement, I am considering mentioning your project in the document. Whatever, thank you very much. |
I currently made most of the maps for the world mode, but I don't know the ways for making specific conditions for some maps.
For example, maps for Arcahv and Tairitsu (Tempest) has a special unlock condition, they should be hidden (not able to be seen at the client) until the user purchases Black Fate pack, and clears the Tempestissimo Anomaly.
Maps for Hikari (Fracture) needs Fracture Ray to be unlocked first, and be cleared on any difficulty to be unlocked and visible.
I tried reading the map files that you made, but it seems that there aren't the conditions that I said in this report. If you know the way to make these specific conditions, I would appreciate if you could tell me. If this feature is hardcoded to the client and isn't possible to make, I'll give up.
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