Block texture mapping like MS-DOS version #1849
black4joss
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I think, what you mean is already a setting in the game. |
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I'm interested in how to fix the source code so that there is a cubic display of textures - without antialiasing, as it was in the game MS-DOS. So that the texture was without antialiasing - cubes, blocks look.
I tried to change GFX_3D_Renderer_Init() so (changed shader samplers) but nothing in result, same presented antialiasing:
`
GFX_GL_Sampler_Bind(&renderer->sampler, 0);
//GFX_GL_Sampler_Parameterf(
// &renderer->sampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, 16.0f);
`
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