Image Resolution Options #777
Replies: 4 comments 3 replies
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I'll take it into consideration, but KoboldCpp doesn't handle larger images well unfortunately. The high-res option does indeed increase the resolution of the received image, you can also specify the desired aspect ratio to use (non square will be larger). Make sure you don't run it with |
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indeed, an resoluton option in style will be great,to choose something like 384x256 for sdxl turbo for faster generation |
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Hi! This one is still an actual question for me since I have an RTX 3090 and can run both LLM and a good SDXL model at the same time - I just want to increase the resolution, but can't find any option for it, will it be added in a future release? Thanks. |
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Agree on this, it would improve the experience furthermore. As well, but I know it's more work, being able to use an adetailer for face improvement would be nice as that's the main part that is clearly lowres... |
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Can we get an option in the "Styles" window for Image Resolutions? The current defaults are great for SD1.5, but SDXL and Cascade Models perform better at 1024-1280. Even if its a SDXL/Hi-Res check mark and it just doubles the current values would be nice. 512x341 would become 1024x682, which in my opinion is still too low, but at least its better. Looking into the future, its probably better to just allow users to type whatever number they want. With as quickly as things are growing we could be generating images as high as 2048x2048 as the default in the next year or two.
The current option "Save High-Res" just seems to change the file compression, which is extremely less useful.
Thank you for this easy to use build.
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