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Add a way to use Control Vectors #1002
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Seconded, that would be awesome. |
Any headway on this issue? Thanks! |
Not currently, to be honest I'm not really sure what's the point of this - what can it do that cannot be achieved with a system prompt? |
The main ones are: You can make a model (much) more "extreme" than any system prompting could ever do. Mix and match different control vectors using vector addition to have much more refined control over the output. |
There's a misconception about how the system prompt works. You don't need to "keep it free". You can use as many system prompts as you like, and you can use system prompts on any model. Don't let anyone tell you otherwise. Just try it out on the included KoboldAI Lite UI. You can also place system prompts in the "Memory" segment. |
Describe the Issue
Since Control Vectors were implemented in llama.cpp a few months ago there still doesn't seem to be any way to actually use them in Koboldcpp. It would be nice if there was a way to use them with Koboldcpp.
Additional Information:
Example readme on how to make Control Vectors.
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