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Will KoboldCpp consider adding RAG functionality in the future?
Hello, I am using KoboldCpp for creating long stories.
Now I have found a small issue, which requires manually updating the key in the world info, which is a very large workload. Because as the story unfolds, the original content corresponding to the key has become outdated.
May I ask if we are considering introducing RAG or opening up an interface that allows us to inject the content of other RAGs into the context of each submission?
Alternatively, if you have any good ideas, please let me know. Thank you.
I am currently using 32K-128K for context, but I still feel it is not enough.
The text was updated successfully, but these errors were encountered:
Will KoboldCpp consider adding RAG functionality in the future?
Hello, I am using KoboldCpp for creating long stories.
Now I have found a small issue, which requires manually updating the key in the world info, which is a very large workload. Because as the story unfolds, the original content corresponding to the key has become outdated.
May I ask if we are considering introducing RAG or opening up an interface that allows us to inject the content of other RAGs into the context of each submission?
Alternatively, if you have any good ideas, please let me know. Thank you.
I am currently using 32K-128K for context, but I still feel it is not enough.
The text was updated successfully, but these errors were encountered: