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Clases.py
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Clases.py
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import pygame
from os import path
class Base(object):
def __init__(self, image_name):
self.img = pygame.image.load(path.join('Sprites', image_name))
self.x = 400
self.y = 760
self.speed = 10
self.hitbox = (self.x +40, self.y + 5, 100, 10)
self.drawhitbox = False
def draw(self, win):
win.blit(self.img, (self.x, self.y))
#Draw the hitbox
if self.drawhitbox:
pygame.draw.rect(win, (255, 0, 0), (self.x, self.y, self.img.get_width(), self.img.get_height()), True)
class Ball(object):
def __init__(self, image_name):
self.img = pygame.image.load(path.join('Sprites', image_name))
self.x = 450
self.y = 745
self.xspeed = 0
self.yspeed = 0
self.drawhitbox = False
def draw(self, win):
win.blit(self.img, (self.x, self.y))
if self.drawhitbox:
pygame.draw.rect(win, (255, 0, 0), (self.x, self.y, self.img.get_width(), self.img.get_height()), True)
class Brick(object):
def __init__(self, image_name):
self.img = pygame.image.load(path.join('Sprites', image_name))
self.x = 200
self.y = 100
self.drawhitbox = False
def draw(self, win):
win.blit(self.img, (self.x, self.y))
if self.drawhitbox:
pygame.draw.rect(win, (255, 0, 0), (self.x, self.y, self.img.get_width(), self.img.get_height()), True)
if __name__ == '__main__':
Screen = pygame.display.set_mode((800, 800))
Base1 = Base('purple_base.png')
Base1.drawhitbox = True
Ball1 = Ball('ball1.png')
Ball1.y -= 50
Ball1.drawhitbox = True
Brick1 = Brick('red_brick.png')
Brick1.drawhitbox = True
while True:
Base1.draw(Screen)
Ball1.draw(Screen)
Brick1.draw(Screen)
for event in pygame.event.get():
if event.type == pygame.QUIT:
gaming = False
pygame.display.update()