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- Colony settler
- Settler
- NAME was a settler on a new colony world.
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-Such a life requires a jack-of-all trades at basic hands-on tasks.
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- Medieval farm oaf
- Oaf
- Tilling, hoeing, guiding ox carts, pushing wheelbarrows. Digging ditches, planting seeds, predicting the harvest.
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-Medieval-level farmers aren't educated in the usual sense, but they know a lot about growing plants without technology. That said, such a life leaves one essentially incapable of participating in intellectual, technology-driven activities.
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- Medieval lord
- Noble
- NAME was a lord on a preindustrial planet. HECAP went to parties, managed the underlings, and even learned some swordplay.
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-HISCAP soft hands did not hold a work tool during that entire time. HECAP considers manual labor to be beneath HIM.
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- Urbworld entrepreneur
- Entrepreneur
- In the urbworlds, most suffer. But someone has to run the corporations.
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-NAME learned the skills of the trade - greasing palms and technical analysis. HECAP is a sociointellectual machine.
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- Deep space miner
- Miner
- NAME did the sweaty, grimy work of pulling metal out of asteroids on a deep space rig. HECAP used HIS hands-on industrial skills daily - and wasn't bad in a bar fight either.
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- Navy scientist
- Scientist
- Interstellar warfare is won by technology, so imperial navies are always on the peak of modern research. Even better, they have first access to Transcendent artifacts because they find them in space.
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-NAME worked in a navy lab.
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- Military commissar
- Commissar
- NAME was an internal spymaster in an Imperial army battalion. HECAP made sure that the men were loyal, and did not fall back unless ordered. This made HIM unpopular, but HE gained great skill at detecting the slightest dishonesty.
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- Midworld chef
- Chef
- NAME ran a high-class midworld restaurant. HECAP was famous among patrons for HIS creative culinary specialties, and infamous among kitchen workers for HIS casual disdain for grunt work.
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- Medieval minstrel
- Minstrel
- NAME was a traveling entertainer on a medieval world.
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-HECAP could always be found telling stories or singing songs, and is capable of protecting HIMself from the dangers of the road. However, HECAP was always conspicuously absent whenever there was hard labour to be done.
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- Housemate
- Housemate
- As an adult, NAME kept house and cared for children while HIS spouse worked.
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- Glitterworld empath
- Empath
- NAME had an amazing ability to relate to others and mediate conflict. HECAP was selected to train as an empath. The training intensified HIS natural abilities, but HE became unable to harm others.
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- Medieval doctor
- Quack
- NAME worked as a doctor on a medieval planet. HECAP firmly believes that most ailments can be cured with a little bloodletting.
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-HECAP was also a master anaesthetist, developing a specialty technique that involved a heavy blow to the head.
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- Inventor
- Inventor
- On HIS homeworld, NAME worked as a moderately successful inventor. HECAP developed several minor technologies.
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- Teacher
- Teacher
- NAME was educated in the liberal arts and taught at a public school. HECAP was widely knowledgeable and well-liked by HIS students.
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- Joywire artist
- Joywirer
- NAME worked in an urbworld lab developing cutting-edge joywire software to maximize user pleasure.
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-When the local government imposed harsh restrictions on joywire manufacturing, HE began selling HIS products on the black market.
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- Conceptual artist
- Artist
- NAME was well-known in art circles on HIS home world for HIS unique and creative conceptual artworks.
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-Nobody was sure exactly what HE was trying to communicate, but HIS pieces were highly valued by collectors.
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- Glitterworld surgeon
- Surgeon
- NAME worked as a surgeon on a world mostly free of disease and human suffering.
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-HISCAP job mostly involved elaborate and creative cosmetic surgeries. HECAP has a good understanding of human biology, but never had to remove a cancer — or a bullet.
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- Luddite rebel
- Luddite
- When the majority of people on HIS world chose to give up their individuality and biological humanity to join together in an online hivemind, NAME joined a rebel faction that chose to forsake most technology.
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- Bartender
- Barkeep
- NAME worked as a bartender on a seedy space station. The job entailed one part drink mixing, one part diplomacy, and one part head-bashing.
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- Hiveworld drone
- Drone
- NAME worked as a mindless construction drone in a massive hiveworld civilization. Though HE is now freed from the brutal social experiments to which HE was subjected, HE remains incapable of creative thought and leadership.
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- Evangelist
- Evangelist
- On HIS 21st birthday, NAME experienced a religious awakening. HECAP decided to spend the rest of HIS life spreading the word of HIS deity, the beauty of its culture, and its unusual medical tradition.
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- Tunnelworld illuminator
- Illuminator
- Among tunnel-dwellers, those with vision as strong as NAME’s are revered as sages. HECAP would lead the way, marking spots to dig with bioluminescent fungus and warning others of impending danger.
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- Herbalist
- Herbalist
- NAME lived in the forest near a village. Though many of the villagers feared HIM, sick villagers would come to HIM to purchase salves and poultices made from the herbs HE grew in HIS garden. HECAP was happy to help them — for a price.
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- Civil servant
- Clerk
- NAME worked as a low-ranking administrator for a moribund government bureaucracy. HECAP is most at home filling out complicated paperwork and playing office politics.
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- Ascetic priest
- Priest
- After taking a vow of silence, NAME joined a monastery on a peaceful backwater planet to spend HIS days in quiet contemplation.
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-HECAP found happiness growing vegetables in the garden and making cheese in the monastery cellars.
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- Escaped convict
- Escapee
- NAME denies involvement in the crimes that brought about HIS incarceration in a brutal penal colony. HECAP escaped by tunnelling beneath the perimeter using modified cutlery.
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- Starship janitor
- Janitor
- While other passengers pass the years between star systems in cryptosleep sarcophagi, NAME had to wake up at periodic intervals to perform inspections, check the navigation systems, and to oil the mechanoids.
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- Nurse
- Nurse
- NAME worked in an industrial-era hospital, doing routine work such as changing bandages and taking temperatures.
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-It was a busy job, but HE could always find time for a chat with a patient.
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- House servant
- Servant
- Early in HIS adulthood, NAME was kidnapped and sold to wealthy aristocrats as a domestic servant.
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-HECAP got to know the kitchens and basements of HIS master's mansion well, but never did any work outside.
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- Bodyguard
- Bodyguard
- NAME found work on a midworld, protecting whoever paid HIM from harm. HECAP gained proficiency in many different combat forms, and was known for HIS ruthlessness against those who crossed HIM.
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- Novelist
- Novelist
- NAME lived on a glitterworld, penning wildly successful novels. HECAP lived a carefree lifestyle, spending HIS days writing and HIS nights partying...and never did a day's manual labour in HIS life.
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- Mathematician
- Math prof
- NAME did mathematical research at a university.
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-HECAP spent much of HIS spare time immersed in shooting simulations, though HE was frequently ridiculed by other players for HIS terrible aim.
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- Paramedic
- Paramedic
- NAME's job was to respond rapidly to medical emergencies. HECAP is used to dealing with severe injuries with only limited medical supplies.
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-HECAP treated so many gunshot wounds over the years that even seeing a gun made HIM uncomfortable.
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- Castaway
- Castaway
- NAME was the only survivor of a ship crash on an unhabited animal world. For many years until HIS rescue HE scrounged an existence out of whatever HE could find.
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-HISCAP survival skills became razor-sharp, but spending so long alone severely dampened HIS conversatial abilities.
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- Gardener
- Gardener
- On industrial worlds, wealth concentrates in the hands of those who own the factories and sell the goods. NAME worked at the mansion of one such rich family, tending the lavish gardens as part of a team of servants.
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- Mafia boss
- Boss
- NAME was a high-ranking member of an urbworld crime syndicate.
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-HECAP bribed officials, maintained the loyalty of HIS subordinates, and extracted overdue payments - by any means necessary.
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- Torturer
- Torturer
- Working for a tyrannical monarch on a medieval world, NAME earned a reputation as an expert in 'persuasion.' Any prisoner who went down into the dungeons left with no secrets - and with NAME's smile scarred permanently into their nightmares.
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- Construction engineer
- Builder
- NAME was a construction worker on a midworld. HECAP lead a team which built everything from office blocks to cathedrals.
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-HISCAP busy job and numerous nearby fast-food outlets meant HE never cooked for HIMself.
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- Blacksmith
- Blacksmith
- As a smith on a medieval world, NAME gained a reputation for the high quality of HIS work. HECAP wasn't bad at using the swords HE forged either.
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- Charity worker
- Altruist
- Glitterworlds are havens of safety and comfort for those lucky enough to live there, but NAME could not ignore nearby planets where people suffered in poverty. HECAP spent HIS working life appealing for donations and supporting those in need.
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- Defector
- Defector
- Early in HIS adulthood, NAME decided to leave the oppressive dictatorship where HE lived. HISCAP defection was not well-received, and agents were sent out after HIM.
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-HECAP spent years on the run, treating HIS own wounds so no doctor could betray HIM. The ordeal made HIM bitter and untrusting.
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- Factory worker
- Worker
- NAME did menial, unskilled work in an industrial-era factory. HISCAP job also included caring for the mules and horses which transported goods around the city.
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- Ranch owner
- Rancher
- NAME owned and operated a successful ranch where HE raised animals for meat and wool.
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-HECAP refused to do any dumb labour HE could pay someone else to do for HIM.
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- Low-wage worker
- Grunt
- NAME worked a variety of casual jobs to support HIS family, gaining a set of basic hands-on skills.
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- Model
- Model
- NAME modelled clothes and jewellery for advertisers, and was also used as a physical blueprint for characters in virtual reality simulations.
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- Taxonomist
- Taxonomist
- NAME travelled between star systems, studying and classifying the plant and animal life HE found in the hopes of creating a complete catalogue.
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- Geologist
- Geologist
- NAME worked with miners and cave-diggers, identifying rock types and natural formations.
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-During HIS years underground HE also gained experience repairing drilling machines and other technical equipment.
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- Sailor
- Sailor
- NAME traversed the oceans on journeys of exploration, seeking out plant and animal specimens from exotic places, and occasionally fending off pirates. HECAP loved the sea so much HE refused to do all but the barest minimum of work on land, except to sell the treasures HE collected.
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- Jailbird
- Jailbird
- NAME spent most of HIS life in prisons, where HE was put to work in the kitchens. HECAP had a habit of getting into fights, and developed an aggressive way of speaking.
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- Actor
- Actor
- NAME travelled HIS homeworld with a company of actors, playing to packed theatres and loving audiences everywhere. HECAP was a perfectionist, and made HIS own props and costumes rather than use the ones HE was given.
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- Tactician
- Tactician
- NAME joined the space navy in an unstable system, fraught with large-scale interplanetary wars. HECAP turned out to have a sharp mind for battle, and became adept at commanding large armies to great effect.
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- Glitterworld officer
- Officer
- Though glitterworlds are peaceful places, they often remain prepared for war. NAME's unit rarely saw any real action.
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-Though HE pursued HIS artistic hobbies, HIS subordinates preferred to entertain themselves by brawling, so NAME got good at breaking up fights.
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- Taster
- Taster
- As the taster for a medieval king, any dish served at the royal table had to be sampled first by NAME. HECAP lived a decadent lifestyle at court, getting fat and doing very little work.
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- Biosphere manager
- Botanist
- NAME lived on a peaceful glitterworld where all menial work was done by robots and people devoted themselves to leisure. HECAP managed the plant and animal life of a sprawling park, where citizens came to admire the natural beauty.
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- Veterinarian
- Vet
- NAME treated sick and injured animals for a living. Seeing their suffering affected HIS stance on the practice of eating meat, and for many years HE lived as a vegetarian, rejecting the meat-loving culinary tradition of HIS homeworld.
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- Explosives expert
- Blaster
- NAME was an explosive engineer employed in mines. HECAP took HIS job very seriously and was well-versed in the technicalities - so much so that HE refused to demean HIMself by helping with the clean-up once HIS carefully-calculated explosion was complete.
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- Counselor
- Counselor
- A terrifying trauma when NAME was a young adult caused HIM to develop a serious eating disorder. With counseling HE learned to have a healthier relationship with food, and decided to put HIS new skills to use helping others overcome their emotional problems.
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- Recruiter
- Recruiter
- NAME was part of an revered order of martial artists, infamous both for their skill in combat and for their practice of refusing to treat their wounded.
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-HECAP travelled HIS homeworld, judging the young people HE met to determine if they might be suitable for training.
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- Psychiatric patient
- Patient
- NAME spent most of HIS adult life in an insane asylum. HIS industrial homeworld had a poor understanding of mental illness, and HE was treated more like an animal than a person.
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-Though HE eventually recovered and was released, HIS experience dampened many of HIS basic life skills.
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- Drifter
- Drifter
- NAME never figured out what to do with HIS life. HECAP travelled often, taking up casual work wherever HE found it.
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-HECAP also occasionally worked on a novel that HE knew would be a bestseller - just as soon as HE could find a publisher who was interested.
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- VR designer
- Game dev
- NAME designed virtual reality simulations for glitterworld citizens. HECAP paid great attention to the details of HIS worlds, including learning all HE could about plant life to make HIS landscapes more realistic.
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- Human computer
- Computer
- NAME turned out to have an excellent memory and a gift for performing complex calculations in HIS head. A midworld dictator decided to employ NAME to keep track of HIS state's finances and expenditure, since electrical computers were too susceptible to hacking.
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- Architect
- Architect
- NAME designed and constructed buildings. On HIS glitterworld home, most of the technical aspects of architecture were handled by an AI. This enabled HIM to push the artistic limits of the craft, but also meant HE never had to get HIS hands dirty at building sites.
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- Message carrier
- Messenger
- On a medieval world, the fastest way to send a message is to give it to somebody on a horse and hope they survive the journey. NAME was that somebody.
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- Sculptor
- Sculptor
- NAME started off sculpting person-sized chunks of stone, but HE soon began to think bigger. With the help of mining robots, HECAP learned how to carve huge monuments out of cliffsides. Soon the nature parks of the glitterworld where HE lived were full of giant rock figures.
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- Machine collector
- Collector
- NAME was obsessed with old machines and arcane pieces of technology. HECAP obtained them wherever HE could, and loved taking them apart to see how they worked.
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-HE had a habit of talking about HIS collection long after people around HIM had stopped listening.
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- Sheriff
- Sheriff
- NAME was the law enforcer in an isolated industrial town. HECAP was known for having an arrogant attitude and a mean streak. HECAP refused to lift so much as a finger unless it was for money, alcohol, or revenge.
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- Con artist
- Con artist
- NAME never created anything in HIS life. HECAP did, however, prove to be a natural at getting others to give HIM what they had created.
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- Medieval slave
- Slave
- NAME grew up pulling carts and digging holes on a medieval world. Simple manual labor is HIS oldest companion - along with the master's lash.
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-HECAP didn't learn to read until age nine.
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- Medieval lordling
- Lordling
- NAME was a minor noble in an old kingdom on a medieval world. HECAP grew up in a manor made of stone, served by bowing lowerclassmen.
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-Such a life teaches no technical skills and instils a lifelong aversion to manual labor - but NAME learned early the ways of social manipulation.
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- Urbworld urchin
- Urchin
- The urbworlds - ancient and deep industrial cityscapes bursting with humanity and poison. NAME grew up in the dark, unwanted reaches of such a place. HECAP had to fight for every scrap of food.
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- Vatgrown soldier
- Vatgrown
- NAME wasn't made as a person, but as an instrument of destruction. Grown in a bioweapons facility and taught combat during HIS accelerated growth, NAME still has a proclivity for combat of all kinds and an aversion to human contact.
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- Sickly child
- Patient
- As a child, NAME suffered from a rare disease. Quarantined in a research hospital, HE had minimal human contact and got little physical exercise. In the sterile hospital environment, however, HE became very familiar with science and medicine.
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- Shelter child
- Shelterkid
- NAME grew up in a shelter deep beneath a toxic world. HECAP received a comprehensive education, but had no opportunity to do physical labour.
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- Industrial orphan
- Orphan
- NAME never knew HIS parents. HISCAP earliest memories were of drudgery in the mines and workhouses of HIS industrial world.
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-Because of this, HE never received a proper education.
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- Scout
- Scout
- Born to colonial administrators from a small imperial power, NAME was enrolled in a youth program that taught military scouting skills.
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-HECAP learned to survive in the wilderness, to obey, and not to ask questions.
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- Frightened child
- Scared
- NAME grew up with a laundry list of phobias and neuroses. HECAP feared, among other things, doctors and foodborne pathogens.
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-As a result, HE learned to cook and care for HIMself, but many of HIS fears dog HIM in adulthood.
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- Caveworld tender
- Cave kid
- NAME grew up in cave complex deep beneath the surface of an inhospitable world. HECAP worked with the other children tending the tribe’s fungus crops.
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- Caveworld tunneler
- Tunneler
- NAME worked as a digger in the massive underground cave complex.
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-HECAP knows rock so well that HE can almost navigate caves by smell.
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- Coma child
- Coma child
- A childhood accident put NAME into a coma. HECAP didn’t wake up until HE was in HIS late teens. HISCAP body never recovered from the years of inactivity, but people tend to take pity on HIM when they hear HIS story.
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- Pyromaniac
- Pyro
- From an early age, NAME had an unhealthy fascination with fire. HECAP would set refuse heaps ablaze and become so entranced by the flames HE would absent-mindedly burn HIMself.
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-One day while playing with matches, HE carelessly burned down HIS home.
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- Mute
- Mute
- NAME was greatly affected by a traumatic event early in HIS life. For many years HE refused to speak to people, preferring instead to play with HIS household's numerous pets.
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- War refugee
- Refugee
- War broke out in NAME's home when HE was a baby. HISCAP parents fled with HIM, seeking safety wherever they could find it. NAME's earliest memories are of being taught how to defend HIMself.
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-The violence and destruction HE witnessed left HIM scarred for life.
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- Music lover
- Musician
- As a child, NAME had a talent for playing musical instruments and singing. HECAP was given expert training and loved to perform in recitals and concerts, though the lavish praise HE received made HIM a little self-obsessed.
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- Child star
- Star
- NAME was well-known throughout HIS homeworld as a child actor in films and TV shows. HISCAP fame put HIM in contact with many different kinds of people, but also tended to get in the way of HIS education.
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- Child spy
- Spy
- Children are often presumed innocent, and can be ideal as spies. NAME was trained in the art of infiltration and information-gathering when HE was just nine years old.
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-HISCAP years behind enemy lines and the war-torn nature of HIS homeworld meant HE had limited opportunity for education.
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- Shopkeeper
- Shopkeep
- NAME's mother was often ill, and it fell to HIM to run the store which was their only source of income. HECAP learned a little about the exotic artifacts which HE sold, and a lot about the art of the deal.
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- Organ farm
- Organ farm
- NAME was raised in an illegal underground organ farm. HISCAP body was used to grow organic implants for wounded mercenaries. Though HIS upbringing has left HIM haunted, it has also given HIM a unique understanding of human biology.
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- Convent child
- Illicit
- The child of an illicit affair, NAME was bought up by nuns in a medieval convent. HECAP learned the value of hard work and submission, but was taught that technology is heretical.
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- Test subject
- Testee
- On the most corrupt urbworlds, scientists without a moral compass commit unspeakable atrocities in the name of research. NAME was kept alone in a sealed facility from birth and subjected to a variety of behavioural experiments in an attempt to turn HIM into a perfect super-soldier.
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- Medical assistant
- Medic
- NAME was born during a catastrophic war in which both sides used napalm extensively. HECAP grew up helping HIS parents in an infirmary, treating the cascade of horrific burns from the battlefields. HECAP was left with a lifelong fear of fire.
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- Cult child
- Cult kid
- NAME was born into a powerful cult which shunned advanced technology and believed that all illness could be cured by cleansing the soul through sacred art.
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-After HIS first glimpse of the outside world, HE decided to run away.
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- Wreckage explorer
- Explorer
- Two generations before NAME was born, an apocalyptic war dragged HIS home planet into anarchy. NAME was tasked with watching HIS tribe's herds, but often shirked HIS duties to go exploring the crashed warships scattered around the planet.
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- Apocalypse survivor
- Survivor
- NAME was born during a time of unrest on HIS homeworld, as climate change threatened mass starvation and flooding. As HE grew up the situation worsened - billions died and peaceful states descended into anarchy. NAME and HIS parents did whatever they had to to survive.
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- Story writer
- Writer
- As a child, NAME was addicted to reading. HECAP would spend all day in HIS local library with HIS nose in a book. When budget cuts forced the library to close, NAME was distraught. HE decided to fill the gap by writing HIS own stories instead.
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- Hermit
- Hermit
- Worn out by the pressures of social interaction, NAME left HIS crowded midworld city to live a simple life in the wilderness. There, HE spent HIS days alone, tending HIS garden and crafting the simple tools HE needed to survive.
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- Space pirate
- Pirate
- Piracy appears everywhere that governments are weak and society spread thin. NAME was part of this age-old part of human existence, extorting and smashing peaceful trade ships for profit.
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- Pit brawler
- Brawler
- NAME was nine years old when HE got in HIS first fight. HECAP won, but more important was the enjoyment of HIS audience. Pit fighting turned out to be a lucrative career for those who could survive it. And it was even mostly legal.
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- Illegal shipwright
- Shipwright
- There is a law that says that you're not allowed to put terawatt-range grasers on a cargo scow. Especially if you hide them under what looks like a communications dish for better ambush potential. NAME discovered that there is great profit to be made, however, from those who are uninterested in these laws.
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- Courtesean
- Courtesean
- NAME was used for HIS body by hundreds of customers in brothels on several planets. HECAP gained some mental marks and a special kind of street smarts.
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- Space marine
- Marine
- NAME was a warrior in an Imperial navy. HISCAP job was to punch into enemy starships, gun down the crew, and capture the ship intact. And HE was good at it.
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- Assassin
- Assassin
- NAME was a professional assassin. HECAP was cold, calculating, and made a good profit. In this business, an utter lack of empathy was an asset.
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- Gatherer
- Gatherer
- NAME is a master gatherer. HECAP can find food in the most barren of places using HIS deep knowledge of plants, roots, and berries.
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- Loner
- Loner
- Loner never much liked the tribal council or the yearly festivals. HECAP prefers the open plain and the lonely whistle of wind through the rocks.
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-HECAP visits HIS tribe from time to time, but for the most part HE takes care of HIMself using HIS own survival skills.
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- Healer
- Healer
- After HIS tribe’s elder healer was killed in a raid, NAME took on the role. HECAP spent HIS days scrounging up herbs and mineral compounds from the nearby area to use in surprisingly effective remedies.
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- Scout
- Scout
- Since HIS tribe has made contact with local outlanders, NAME has contracted HIS services out as a guide to the local area. Frequent contact with ancient relics has made HIM fairly comfortable with the old technology.
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- Digger
- Digger
- NAME and HIS tribe carved their home deep into the side of a mountain. NAME feels most at home picking through rock and shoring up cave walls.
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- Muffalo shaman
- Shaman
- Because of HIS quiet wisdom and great strength, NAME became the spiritual leader for a nomadic tribe that followed the herds of roaming muffalo.
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- Lore keeper
- Keeper
- NAME was one of a long line of lore keepers in HIS tribe. Every night around the fire, HECAP would pass on ancient knowledge and helpful wisdom through stories.
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- Weaver
- Weaver
- NAME was an expert at working muffalo wool, plant fibres and natural dyes into beautiful clothing for HIS kin. HISCAP beautiful handicrafts were traded frequently between local tribes.
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- Cave tender
- Tender
- While the others were out hunting and foraging, NAME would stay at home to cook and take care of the young and sick.
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- Warrior
- Warrior
- NAME was a fearsome warrior, proficient with many weapons. HECAP participated in many battles.
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- Tribe child
- Tribal
- NAME grew up in the tribe, running around the village, moving with the muffalo herds, learning essential skills from HIS parents.
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-HECAP never learned to read and never saw a machine that wasn't an ancient ruin.
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- Abandoned child
- Abandoned
- NAME was born sickly. Thinking that HE would only burden the tribe, HIS parents left HIM out in the elements. Somehow, HE survived.
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- Reclusive child
- Reclusive
- NAME didn’t learn to speak until HE was nearly 5 years old, and, even then, HE preferred to keep to HIMself. When HE was in HIS early teens, HE made a habit of wandering off from the village to live in the wilderness for weeks at a time.
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- Herder
- Herder
- As a child, NAME tended the tribe’s muffalo herds, keeping them safe from predators and treating the sick. It was quiet work, but HE enjoyed being away from people.
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- Scavenger
- Scavenger
- NAME spent HIS childhood escaping grunt work to go digging through wrecks and ruins for treasures. HISCAP natural curiosity got HIM into a lot of trouble, but it also yielded many interesting finds.
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- Cave child
- Cave child
- NAME grew up in a large and intricate cave complex that extended deep into a mountainside. HECAP helped the adults maintain and improve the deep caves.
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- Sole survivor
- Survivor
- NAME’s entire tribe was wiped out in a raid. Though HE was adopted by another group, HE was emotionally scarred, and preferred to stay near home, cooking and tending crops.
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- Vengeful child
- Vengeful
- As a child, NAME returned to HIS village to find that it had been wiped out by bandits. HECAP swore revenge on the attackers and began a violent rampage across the wilderness.
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- Fire keeper
- Firekeep
- NAME was responsible for keeping the tribe’s fire going. HECAP took this responsibility very seriously.
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- Fallen prodigy
- Prodigy
- NAME was born on a glitterworld falling into chaos. HISCAP father was killed in action.
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-HECAP struggled for a scholarship at Utmaior Academy and had to prove his right to be there. A child genius, HE was bullied as a charity case and couldn't make friends with the other kids.
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- Mad scientist
- Scientist
- Stripped of his life’s work and exiled after his unethical experiments on the survivors of the Callos IX incident were published, NAME learned the skills necessary to survive in the outer rim.
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-Continuing his research with nothing left to lose, he made minions to carry out the tasks that bored him.
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- Farm kid
- Farm Kid
- NAME grew up on his family's beef farm. He enjoyed working the fields and taking care of the animals.
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- Civil engineer
- Engineer
- NAME was a well-known civil engineer. HISCAP job involved designing and maintaining rock fortification structures. HECAP did enough statistical analysis to keep his mind sharp.
-
-
- Farmer boy
- Farmer
- Benjamin's parents died in a fire when he was seven. He grew up on his uncle's farm, plowing fields and doing manual labor.
-
-He could not bear answering questions about his parents, so he replaced social contact with hard work.
-
-
- Army cook
- Cook
- Ben joined the army as a worker and spent most of his time cooking and repairing. While he was stationed on a dangerous planet, he underwent basic shooting and survival training.
-
-
- Urbworld criminal
- Criminal
- Born into bad circumstance on an overpopulated urbworld, Vladimir turned to small-time crime as a way to avoid starvation and hypothermia.
-
-Robbery and murder were daily activities for him. Vladimir learned that surviving was winning.
-
-
- Urbworld politican
- Politician
- It's no secret that the Companies own much of the urbworlds, but someone has to take the bribes. Vladimir was one such figurehead.
-
-He learned how to manipulate the hopes and dreams of the people while living comfortably in a penthouse.
-
-
- Optimistic child
- Optimistic
- Kees was blessed with loving parents and a pleasant midworld life. He was an optimistic and sociable kid who loved making friends and listening to their stories. His imagination would run wild with ideas and questions.
-
-
- Graphic designer
- Designer
- Kees' interest in artistic expression led him to become a designer. His eye for detail made him a reasonably well-known artist on his planet, though his meticulousness often led him to spend too much time perfecting a single project.
-
-
- Urbworld hooligan
- Hooligan
- NAME grew up in a dangerous urbworld. He quickly learned how to get his daily meal - by crime. Such means left little to no space for cooking and growing activities.
-
-
- Space technician
- Technician
- NAME finally managed to flee his criminal life by getting a maintenance job on a nearby space station. He performed multiple repairing and building operations. He also used to participate in basic research activities and often defused co-workers' arguments. He never liked doing art.
-
-
- Indworld urchin
- Urchin
- NAME grew up on the streets of a world in the early stages of its industrial revolution. HECAP passed HIS days stealing, begging and tinkering with discarded machine scraps, always on the lookout for a way to escape poverty.
-
-
- Doomsday pariah
- Pariah
- NAME managed to open a vault of otherworldly technology while scavenging a dig site. HE unwittingly triggered a doomsday device that cleansed the planet of all life. More interested in the tech than human life, HE boarded the vault’s spacecraft and departed to find more relics to abuse.
-
-
- Mechanoid nerd
- Mechanerd
- NAME grew up in an urbworld as the only child of a pair of mechanoid designers.
-They encouraged HIS interest in the machines. Eventually, HE became obsessed with building HIS own.
-
-Unfortunately this also lead to HIM being a loner as HE prefered technical books to friends.
-
-
- Military engineer
- Engineer
- NAME worked as an engineer for a colonial military. HECAP got to play with weapons, murder-drones, and other 'fun' stuff.
-
-HECAP specialized in repairing and modifying mechanoids' tools. Sometimes HE tested them HIMself.
-
-
- Coliseum cleaner
- Cleaner
- During the 'Inner Destrian War' fallout, HIS parents were captured and HE was born into a life of slavery. Forced to clean coliseums after bloody battles for money. Watching, waiting, and learning. Coliseums were the only thing HE ever knew. One night while cleaning the coliseum, HIS family was murdered.
-
-
- Coliseum fighter
- Fighter
- Applying the knowledge that he gained from years around fighters, HE became a successful gladiator in the coliseum that he once cleaned.
-
-
- Officer cadet
- Cadet
- From a young age, Bashkire trained to be a leader of men. He enrolled in the Vanu Defense College when he was a boy and became proficient with a range of weapons and survival techniques.
-
-
- Fighter controller
- Controller
- During the Zartha crisis, Bashkire fought across many worlds, providing the vital link between the ground and the air as a fighter controller. During the campaign, he saw friends injured and killed. This mental trauma haunts his dreams to this day, but his aim remains sharp.
-
-
- Reclusive prodigy
- Prodigy
- Growing up on a flourishing glitterworld afforded Holly the chance to fully devote herself to her studies.
-
-Having taken a keen interest in genetic modification and neural augmentation from a young age, she had little time (or desire) for a regular childhood.
-
-
- Fervent researcher
- Researcher
- As a young adult, Holly was sure that her planet and its people were nearing their time of transcendence.
-
-A firm belief that her research would be the catalyst drove her to increasingly alarming acts as bureaucrats and bioethics committees worked to stall her progress.
-
-
- War refugee
- Refugee
- A war broke on out NAME's home planet.
-
-Gathering what little food and belongings they could, NAME and his father stole a ship and escaped into space.
-
-
- Vengeful explorer
- Explorer
- A violent drifter without a home, NAME and his father fought many battles across hundreds of years. HECAP became a grizzled fighter and crack shot.
-
-After his father's death in battle, NAME began exploring the stars alone, seeking his father's killer, on the hunt for revenge.
-
-
- Work camp slave
- Slave
- NAME grew up as a slave to a particularly nasty noble family on a medieval world.
-
-While he received no formal education, the harsh labor regimen made his body strong.
-
-
- Banished soldier
- Outlaw
- NAME became the most physically intimidating of the slaves, spending his little free time obsessively sculpting his body. His efforts eventually paid off when the lord offered him a job as a personal bodyguard.
-
-Later, when he plotted to use his position to kill the lord and free the slaves, he was discovered and barely escaped with his life.
-
-
- Disciplined farmer
- Farmer
- Drew was the younger of two sons on the family farm, a frontier plot that struggled to turn a profit. Drew's father was a strict disciplinarian, constantly at his sons to work harder and keep quiet. Drew burnt his hand making breakfast once and swore to cook only when his life was in danger.
-
-
- Stalwart farmer
- Farmer
- With the farm under constant threat from brigands, Drew learned to defend himself with his father's hunting rifle. He also mastered how to construct fences to keep livestock in and the local wildlife out. Drew tried to paint a picture of his home and learned he can only draw scribbles and ducks.
-
-
- Voyager child
- Voyager
- NAME was raised on an R&D starship, and spent most of HIS childhood travelling through the void.
-
-Approaching a mysterious planetoid, the ship was severely damaged. HIS next memory is of the ship heading out of orbit, fully repaired. HE soon developed an unnatural gift for technological research.
-
-
- Space researcher
- Researcher
- NAME inherited HIS parents' ship and carried on their research.
-
-HISCAP childhood experiences with diverse cultures allowed HIM to preserve his caring nature despite spending most of HIS life isolated in space.
-
-
- Vatgrown medic
- Medic
- Raised to be a combat medic, NAME was trained in firearms as well as medicine. His favorite phrase when coming upon a wounded soldier was "Life or death?" Most chose life.
-
-
- Genetic scientist
- Geneticist
- After the war he joined a genetic engineering firm. He worked on enhancements for humans and livestock. His experiences in inflicting and healing wounds were very beneficial to his work, but he developed a black sense of humor. This made social gatherings awkward.
-
-
- Core dilettante
- Dilettante
- Candice spent her formative years on a glitterworld in the core region, where she and her friends pursued lives of idle pleasure.
-
-As she grew up, she began to find the life of ease unfulfilling. She decided to look for a more challenging path.
-
-
- Reporter
- Reporter
- Candice spent many years as an investigative reporter. She was notorious for making chaotic reports from exotic locations.
-
-Although seen as a lightweight by her critics, she managed to break several high-profile stories after lengthy investigations.
-
-
- Aspiring pop idol
- Pop idol
- Min was being trained in song and dance to become the next big pop idol. She grew up being taken care of by company handlers.
-
-She never knew manual labor, but learned a lot about music and social etiquette.
-
-
- Pop idol
- Pop idol
- Min performed and did interviews constantly. She refined her skills in dancing and singing, and became a master of social presentation.
-
-
- Farm boy
- Farm boy
- John worked on his family's farm, looking after the animals and treating them when they were injured. Preferring hands-on tasks and the outdoors, he avoided softer jobs that might have kept him cooped up inside.
-
-He enjoyed this lonely work, and tended to stay out of people's way and do his own thing.
-
-
- Unstable butcher
- Butcher
- John began hearing voices. The animals were talking to him, insulting him. He came to hate them, and eventually killed his furry former friends. He started selling the meat just to get human interaction.
-
-
- Station whelp
- Whelp
- NAME spent his childhood as a penniless orphan living on a space station. He managed to scrape by doing filthy jobs and stealing. He became so violent due to poor treatment by his “betters” that he was banished from the station, just to be picked up by space pirates.
-
-
- Pirate king
- Pirate
- With no real care for other people, NAME fit in perfectly with the pirate crew that he had once been a captive of. Shortly after becoming one of the crew, NAME began to kill anyone or anything that got in his way—including his crew mates.
-
-
- Construction grunt
- Builder
- Growing up in his father's lab, Jackson was given the life of an intellectual elite. He got everything he desired, and price was never an object.
-
-However Jackson did not partake in the luxury given to him. Instead, he pursued more physical, and - in his father's eyes - lower-class jobs.
-
-
- Military inventor
- Inventor
- Jackson, in a final act of rebellion, left his father's lab and joined the local Imperial military.
-
-He used his laboratory skills to design machines of war. At this he was one of the best on his planet.
-
-
- Street kid
- Street kid
- Growing up on the streets of the a desert planet, NAME's his only friend was a dog named Rest. The pair scraped by, finding just enough food to survive.
-
-When HE was 13 years old, an interplanetary criminal group took HIM under their wing.
-
-
- Bandit leader
- Bandit
- NAME rose up the ranks of the crime organization, eventually becoming the leader of one of their most remote cells of bandits. His dog Rest never left his side.
-
-
- Student engineer
- Engineer
- A genius child, NAME was put in a special training program covering aerospace warfare and engineering.
-
-One day, he tried to befriend a squirrel by giving it a bracelet. The squirrel bit him, earning him the nickname “Squirrel Boy.”
-
-NAME came to believe that work involving manual labor is beneath HIM.
-
-
- Engineered pilot
- Pilot
- After his province was besieged by one of its neighbors, NAME volunteered for a generic modification program that created pilots for the very fighter craft that he had helped develop. The modifications allowed him to pilot the ship, but also made him less able to focus on the people around him.
-
-By this time, people were calling him "Squirrel."
-
-
- Frontier marshal
- Marshal
- Henry inherited a sense of duty from his father, and began a law enforcement career on his frontier homeworld.
-
-He tried to uphold the law with honor, but the corruption and greed of local government officials often discouraged him.
-
-
- Colonial governor
- Governor
- Disillusioned by rampant government corruption, Henry ran for governor and won. However, the local gangs and their pet officials soon forced him out of power.
-
-He left the community to return to his life as a marshal.
-
-
- Mercenary recruit
- Mercenary
- Descended from a long line of off-world mercenaries, NAME grew up in a busy trading hub.
-
-HISCAP's interest in the foreign goods at the market often distracted him from his chores and training.
-
-
- Mercenary chef
- Mercenary
- Following in his family's footsteps, NAME was a soldier for hire.
-
-He is a naturally gifted sharpshooter. However, his real passion is in perfecting a new recipe or dissecting a new gadget.
-
-
- Abandoned child
- Abandoned
- NAME was a quick witted, funny child. One day, HE wandered off on HIS wealthy genetic parents, and was ultimately lost in a supposedly unused ore warehouse. Due to cloning technology, HIS parents decided that the time looking for HIM was better spent on just cloning a better son.
-
-
- Cargo pilot
- Pilot
- NAME was brought up by cargo hands on a long-haul ore transport ship. HECAP perfected HIS skills at trading and manipulation of people while running weapons between systems.
-
-
- Traders' child
- Trader
- NAME grew up in a family of nomadic traders, making a living from selling and buying goods on many worlds.
-
-NAME learned the customs and methods of trade of many cultures by participating in his parents' business.
-
-
- Space humanitarian
- Activist
- After seeing the rampant poverty common on overcrowded urban worlds, NAME decided to dedicate HIS life to helping the less fortunate. This crusade taught HIM how to care for the sick and the hungry.
-
-
- Corp student
- Student
- De Dion was bred to become an executive officer for the large space trading corporation that owned his home planet. His family had been working for that corporation for seven generations.
-
-At age six, HE started to study at the corporate academy, where he learned to become a loyal follower and a ruthless executive.
-
-
- Executive officer
- Executive
- NAME was an executive officer for a large space trading corporation. After a failed attempt at manipulating his way up the corporate ladder, he was framed for the rape and murder of another executive and her family.
-
-He was found guilty. However, because of his family's influence, he was exiled instead of put to death.
-
-
- VR addict
- VR addict
- Douglas was a VR head - someone who is permanently jacked into the virtual gaming universe by his spinal plug. He moved through his daily tasks barely aware of the physical reality around him. This left him nearly unable to socialize.
-
-
- Rugby player
- Winger
- After years of addiction to virtual reality games, Douglas was saved when the doctors unplugged him.
-
-Unfortunately, they unplugged him during a match of Rugby Rampage 4. The mental backlash merged his real identity and his virtual identity, leaving him with the personality and skills of a rugby player.
-
-
- Nerd
- Nerd
- NAME was curious about everything. While other kids played tag in the suburbs of their industrial city, NAME read every book he could find about technology, robots, and weapons - whatever looked coolest.
-
-His strong French accent kept him from making real friends.
-
-
- State engineer
- Engineer
- NAME enrolled in the state weapons research program.
-
-While brilliant in his work, he was so enthusiastic in testing his creations that he accidentally wounded some colleagues and was marked as unfit for service.
-
-
- Rebel slave
- Rebel
- NAME was born into corporate slavery and raised to perform menial tasks for minimum pay. HECAP was just another cog in the machine.
-
-NAME found his freedom by joining a rebel organization whose goal was to break free from their corporate masters.
-
-
- Combat negotiator
- Negotiator
- After escaping his homeworld, NAME took his skills to the stars.
-
-He chose to operate as a hired gun, working for various rebel organizations, enslaved groups, and merchant enclaves. His specialty was negotiation in combat situations.
-
-
- Medieval plower
- Plower
- NAME lived on a planet where kings and queens ruled with little regard for the peasants beneath them. HISCAP family owned a large farm, but the king took most of the food it produced. This left NAME's family poor, and unable to pay for HIS education. Instead, HE was required to work the fields with HIS parents, and never had time to practice creativity.
-
-
- Space station cook
- Cook
- The space station NAME came from was far from any populated planets, and was in itself understaffed. For this reason, NAME was forced to learn how to cook in order to keep the crew alive. While HE appreciated this learning opportunity, HE didn't appreciate the criticism which came with it, and has had self-esteem issues ever since.
-
-
- Son of a huntress
- Hunter
- In the mountains of the planet Ticonderoga, Jon was raised by his tribal mother. She taught him survival skills - trapping, tracking, shooting, skinning, cooking and healing.
-
-His departed father had left behind an old bolt-action rifle, and Jon practiced with it every chance he got.
-
-
- Space hunter
- Huntsman
- Now a man as well as proficient hunter and marksman, Jon yearned for more. He took leave from his birth world, traveling the great expanse in search of exotic game.
-
-
- Student socialite
- Socialite
- Matis learned politics in an elite training school for socially gifted students on Kalthas IV.
-
-While he was naturally adept at reading and manipulating people, he found no joy in it. He left the academy several years before graduation.
-
-
- Political assassin
- Deathjack
- Matis realized that his true calling was in physical solutions to diplomatic problems. He sought training from the assassins guild on Ceti V.
-
-He was a quick study at the arts of subterfuge and death. He soon earned the guild rank of Deathjack.
-
-
- Awkward nerd
- Nerd
- Always fascinated by machines, Dave spent his time studying robotics and holography. He preferred the company of his scientific creations to that of other people.
-
-
- AI researcher
- Researcher
- Dave was a renowned researcher in artificial intelligence, robotics, and interactive holography. His friendships with the artificial minds he created gave him the confidence to interact with real people, and he soon excelled at personal communication.
-
-
- Midworld geek
- Geek
- NAME grew up in a quiet suburban neighborhood. He was never a master of social interaction, but his interest in computers blossomed into a true talent at an early age.
-
-
- Army scientist
- Scientist
- NAME did scientific research for a planetary army. HECAP studied war scenarios and designed weapon systems to help win battles with a minimum of fuss.
-
-
- Cat herder
- Herder
- NAME helped out in his father's cat breeding business, socializing, herding, and feeding hundreds of cats.
-
-When he refused to clean up after the cats, HE was transferred to the breeding science division.
-
-
- Feline scientist
- Scientist
- NAME became a renowned scientist in the field of felines. Wanting the best for his animals and specializing in selective breeding, he set out on a journey to find the perfect breeding grounds for his cats.
-
-
- Scavenger
- Scavenger
- NAME grew up in one of the few remaining cities on a world ravaged by nuclear war.
-
-HECAP learned to survive on HIS own in this post-apocalyptic wasteland by scavenging for technology and supplies.
-
-
- Space marine
- Marine
- NAME was recruited into the security forces of an off-planet corporation.
-
-HECAP defended their ships against pirates and engaged in private space warfare contracts.
-
-
- Vatgrown assassin
- Clone
- Vas was not made as a man, but a cold hearted assassin. He was bio-engineered by scientists, and trained as a killer. He was bred to have no emotion, no feelings, and no care for who lives, and who dies.
-
-
- Mercenary
- Merc
- Vas spent his teenage years as a mercenary, being hired to kill and maim others. He was tall, menacing, and frightening. He could instill fear into the hearts of any man who crossed him, and kill anyone he wanted.
-
-
- Hive world child
- Hiver
- NAME had an isolated upbringing in an urbworld hive city. His hatred of heights kept him indoors often, and made him an introverted child.
-
-When HE did go out onto the catwalks of the city, HE enjoyed playing war games, becoming proficient with various simulation weapons.
-
-
- Microbiologist
- Biologist
- A plague struck NAME's native urbworld. NAME and other researchers revealed that the illness was a bioweapon, but the people turned on them, blaming them for the sickness.
-
-NAME barely escaped his homeworld as it fell into chaos.
-
-
- Stableboy
- Stableboy
- NAME was a stableboy on a medieval planet, mucking dung almost every day to earn his keep.
-
-By the time HE was exiting childhood, NAME had saved up enough money to pay a space trader to take HIM offworld.
-
-
- Brigand
- Brigand
- NAME flew with a band of brigands HE called friends. HE even had a ship of HIS own - The Dung Mucker 2000.
-
-
- Starforce cadet
- Cadet
- Raised on Amen-Ti, glitterworld capital of the Star Empire, Sam Wissa had an easy childhood.
-
-As a youth, Sam decided that joining the Starforce would be his way of giving back to the Empire.
-
-
- Ace fighter pilot
- Ace
- NAME graduated from the Star Academy with honors and distinguished himself as an ace fighter pilot in three campaigns against more advanced aggressor cultures.
-
-However, after one vicious battle, he found himself stranded and his carrier ship destroyed. With nowhere to go, he entered his escape pod and prayed.
-
-
- Artful dodger
- Dodger
- Robin grew up on one of the urbworlds and had to fend for himself all his life. He never trusted anyone, relying on his persuasiveness and cunning to survive.
-
-He soon became skilled with firearms and knives as well as words.
-
-
- Assassin
- Assassin
- Robin was specially trained as an operative to be used for high-risk assassinations. His skill with a rifle was unrivalled.
-
-He was eventually betrayed by his superiors when a target found out about the hit and offered to fund their future projects. Robin swore to never trust anyone again.
-
-
- Pickpocket
- Pickpocket
- Orphaned and abandoned on the tumultuous streets of his polluted, teeming homeworld, NAME survived by deft hand and fleet foot. A natural born thief and trickster, HE rose to prominence early, running the notorious and violent urchin gang 'Doomben Rats'.
-
-
- Business gangster
- Gangster
- Staying one step ahead of the law, NAME became a legitimate businessman and silenced anyone who dared say otherwise. As proprietor of brothels, speakeasies and eateries, NAME's good fortune continued while his competition suffered a series of unfortunate and unexplained accidents.
-
-
- Disaster survivor
- Survivor
- Steven was uprooted when marauders attacked his family farm, destroying machinery and killing farmhands and beasts alike.
-
-After the death of all he knew, he was left in the ruins to fend for himself.
-
-
- Paramilitary agent
- Agent
- After scraping by on assorted shady jobs, NAME joined with a large paramilitary group to fight a war on HIS homeworld. HISCAP role was infiltration and intelligence gathering
-
-
- History student
- Student
- As a child, NAME spent learned many artistic forms including music and novel writing. As HE grew older, HE began to study legends from HIS home world - legends of the lizard-like beings at the center of HIS culture's folklore.
-
-
- Storyteller
- Fabulist
- NAME traveled his world recounting the legends that he had studied.
-
-Obsessed with the legends of his people, NAME seeks someone who can help him grow scales on his skin, so he too can be as the ancients were.
-
-
- Noble ward
- Ward
- NAME was adopted by a prominent noble family after being left on their doorstep by HIS mother.
-
-HECAP quickly learned secrets that passed between the nobles like cheap wine - of worlds beyond her own, languages, cultures and technologies both new and old.
-
-
- Information broker
- Broker
- NAME caught a ship to the next star system and began a life of travel and learning, quickly collecting a massive bank of knowledge from people of all shapes and sizes.
-
-HECAP learned to sell this knowledge for great profit, and became a powerful broker of information.
-
-
- Feral child
- Feral
- Abandoned on an animal planet as a small child with nought but a blanket with a name embroidered on it, Felix made himself one with the wilderness.
-
-When he was 13, he encountered a team of mineral surveyors, who "offered" him passage off of the planet.
-
-
- Versatile worker
- Worker
- Spending his later teenage years in a colony of settlers, he offered what little skills he had to anyone who would take him.
-
-Being a quick learner, he honed many of his skills and, apart from his crippling inability to understand fire, is now a fully functioning adult.
-
-
- Spoiled child
- Spoiled
- NAME grew up the child of an industrious colony manager. In this position, most manual and dangerous tasks were forbidden by HIS parents, but on the rim everyone has to dirty their hands.
-
-
- Test subject
- Experiment
- Kidnapped as a teenager, NAME was an unwilling test subject in experimental gene therapies for six years. Labs and scientists scare HIM.
-
-
- Amateur engineer
- Engineer
- NAME grew up in a family with a military and engineering background. HECAP wanted to join the army but his father didn't like the idea, so HIS interest turned to great flying machines and works of engineering. HECAP secretly hoped that this would one day lead him to a life of galactic exploration.
-
-
- Aerospace engineer
- Engineer
- NAME was an engineer responsible for the production of aircraft and spaceships. HECAP focused on improving production lines, and was known for HIS mastery of technical and research issues.
-
-
- Wild child
- Wild child
- NAME was abandoned on a toxic world overgrown with hostile plant life. HECAP became accustomed early to the cold burn of loneliness.
-
-HE learned to fight, but ate his food raw and uncooked.
-
-
- Alcoholic trucker
- Alcoholic
- NAME was a space trucker working for Arcknight Industries when he killed his wife and daughter in a crash.
-
-His body was repaired with an experimental nano-genetic therapy. Now his muscles continually regenerate and harden, and every movement tears the tissue anew. He bears the pain in silence.
-
-
- Hacker prodigy
- Hacker
- Wedge was raised as the only child of wealthy surgeons. After being pressured into accepting a medical apprenticeship, he snapped. He seized his inheritance and went underground to learn how to exploit computer networks. He quickly became one of the most feared hackers on his home planet.
-
-
- Intelligence agent
- Agent
- Because of his hacking skills, Wedge was recruited by his home planet's governing body to serve as an intelligence agent. The government trained him in combat, but he prefers psychological warfare.
-
-Government rules proved too strict for him, so he went rogue. His current activities are unknown.
-
-
- Mad scientist
- Scientist
- NAME grew up miserable on the plains of a neolithic planet. He found the strength to fight under the teachings of an old, broken scientist.
-
-He quickly learned to play with people's fears, and was nicknamed 'mad scientist'.
-
-
- War chief
- Chief
- NAME was a tribal gang leader on a neolithic planet. For him, the battlefield is a game, and there is nothing more fun than the fires of war.
-
-
- Youth delinquent
- Delinquent
- NAME was the only child of celebrity sommeliers. Her parents expected her to take up the family profession, but after her third admission to a youth detention center, this career path became unlikely.
-
-While in detention, NAME became skilled at making shanks and developed an interest in orinthology.
-
-
- Involuntary hermit
- Hermit
- NAME’s escape pod was jettisoned onto an unexplored region of a frontier world. She eked out a lonely existence with only a herd of muffalo for company.
-
-Later, she was spotted clad in pygmy wombat furs, discussing the importance of hoof hygiene with a group of elderly muffalo.
-
-
- Hillbilly prodigy
- Hillbilly
- Born on a cold hillbilly planet inhabited mainly by furred xenohumans, Benjamin grew up to the sound of bar fights and shootouts. Though his childhood was spent playing the banjo and working as a mechanic, his abnormal intelligence made him want something more; he entered medical school at age twenty.
-
-
- Medical scientist
- Scientist
- Benjamin enlisted as a doctor on a passing science vessel. Roaming the stars with a large crew of xenohumans and transbirds, he did genetic research on encountered species. He developed a deep friendship with one transbird but was forced to leave the ship when the captain dismissed all non-avians.
-
-
- Urbworld urchin
- Urchin
- Abandoned among the filthy concrete spires, NAME never knew HIS parents. HECAP never received formal education, and often resorted to doing menial labor in exchange for food. Sometimes HE lied, cheated, and stole to survive.
-
-
- Void raider
- Raider
- Craving adventure and glory, NAME set out across the void with a raider band, swearing his loyalty to his band and brothers, and spreading their glory through the stars with his blade and pistol in hand.
-
-
- Midworld sketcher
- Sketcher
- NAME was born into a loving but poor family.
-
-HECAP discovered he had an artistic talent which he inherited from his father. HISCAP mother taught him the benefits of hard work and determination. As he grew older, NAME developed a fascination with technology and military history.
-
-
- Midworld sailor
- Sailor
- NAME joined his country's Royal Navy. After years as a non-commissioned officer, he eventually cracked and used the skills he had acquired to start a mutiny on his ship.
-
-In the end, NAME was the leader of a large group of trained and dangerous pirates. He henceforth always had chefs to cook for him.
-
-
- Core world student
- Student
- Born a male named Alex, Alyssa didn't fit in well with the other boys. When very young, she preferred creative pursuits, such as crafting jewelry, over sports. She felt she had the wrong body. Luckily, her family and friends supported her sex reassignment; as a teen, she underwent surgery to become a female.
-
-
- Core world jeweler
- Jeweler
- After Alyssa had completed all of her surgeries, she found that she had a lot of time and energy to dedicate to her passion: trinket crafting. She spent years perfecting her art as a jeweler, then left her home world to sell her wares across the galaxy.
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-
- Medieval squire
- Squire
- William grew up on a medieval planet as a knight in training. He trained directly under the king's war adviser for most of his youth, and learned to fight with a sword and shield.
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-
- Medieval knight
- Knight
- William fought for king and country on the battlefield, where he further honed his skill as a swordsman. His greatest glory was leading a charge into an enemy courtroom and capturing the king at sword point.
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-
- Star squire
- Squire
- Born on a medieval world, NAME's first memory is of gazing up into the night's sky.
-
-Ever since, HE dreamed of squiring for a knight amidst the star-filled heavens. HISCAP focus on that vision left HIM somewhat single-minded.
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-
- Star knight
- Knight
- Abducted from his medieval homeworld, NAME later escaped his captors via an impressive display of swordsmanship.
-
-For a moment, as he drifted in the escape pod, his childhood dream of becoming a knight among the stars felt so real. Then he crash-landed.
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-
- Drug mule
- Mule
- Raised in an orphanage, NAME turned towards the gang life at age ten.
-
-He was exploited by the local gang as a drug mule to traffic "substance F" across rival gang territory. He took a bullet or two.
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-
- Test subject
- Subject
- NAME enrolled in a scientific study that promised it could make HIM smarter. Unfortunately, the side effects were very different than he expected.HE went insane and killed a number of people before escaping his homeworld.
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-
- Artisan farmer
- Farmer
- NAME grew up on a HIS family's glitterworld farm. They were one of the last farms on the planet that preferred traditional farming methods to glitterworld technology.
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- Genetic engineer
- Geneticist
- NAME carried out HIS first genetic experiments on farm animals. HECAP soon grew to become quite skilled in all forms of genetic engineering.
-
-A horrifying lab accident left him with a mortal fear of rodents.
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-
- Pampered
- Pampered
- Born on a decadent glitterworld, NAME was given every expensive toy.
-
-This pampered lifestyle caused HIM to miss many basic life lessons. HECAP developed a special aversion to cooking, and always ordered the staff to do the kitchen work.
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-
- Ninja assassin
- Ninja
- NAME performed stiletto-precise assassinations for an interplanetary conglomerate. HECAP was assigned the most complex missions involving disguise, deception, subterfuge, and efficient violence.
-
-A nasty incident with a potted plant and an assassination gone wrong left HIM with an aversion to plant life.
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-
- Military child
- Military
- NAME grew up in a family with a rich military background. HISCAP teenage years were spent traveling system to system wherever HIS parents were deployed.
-
-Following the tradition of HIS family, HE enlisted at the earliest possible age.
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- Lazy programmer
- Programmer
- NAME independently developed software that had a competitive edge against local urbworld corporations.
-
-HISCAP legally questionable methods lead to a growing number in unsolved claims of intellectual property theft.
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-
- Gang member
- Ganger
- NAME grew up homeless on an urbworld. HECAP was forced to fight and struggle for everything, making HIM hard and ruthless long before adulthood.
-
-NAME would have stayed in those streets, had HE not been injured in a shootout and had his body confiscated for use by one of the worldwide city's ruling corporations.
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-
- Mindwiped assassin
- Mindwipe
- The corporation took and remade NAME. They trained HIM into an tool of destruction and subversion. HE took to HIS new life, finding satisfaction in the jobs they sent HIM on.
-
-When HE learned that they planned on disposing of HIM, NAME turned on his masters, killing several and fleeing the planet.
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-
- Test subject
- Subject
- Test subject #11,529,914 of experiment #56,048 spent her childhood in white rooms performing mental and physical tests.
-
-Her only companion was a voice that called itself Mother. Mother rewarded success with praise - and failure with harsh punishment.
-
-
- Test subject
- Subject
- NAME's tests went from geometry to quantum physics, and she could run the grand gauntlet without a scratch.
-
-One day, Mother said that her final test lay beyond the red door, and that even if she couldn't hear her voice, Mother would always be there.
-
-
- Fire-scarred child
- Scarred
- Duster was an active child who lived an uneventful childhood until he fell into a fire and suffered horrific burns to his hands and arms. Although the scars have faded, he can't bear to be in close proximity to fire.
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-
- Spaceship salesman
- Salesman
- Duster tried his hand at various jobs, including building space rabbit cages and working at a mutant wheat research project. Finally, he found his true calling as a spacecraft salesman. Specializing in recreational spacecraft, his smooth talk and charming nature served him well.
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-
- Tech enthusiast
- Tech nerd
- Michael had all the latest gadgets as a child. He spent all his time playing games with AIs instead of with other children. He always felt awkward around new people.
-
-
- AI programmer
- Programmer
- Michael enlisted in the military's robotics division, developing smarter combat AI.
-
-The whole time he was there, he never spoke with another human. He spent all his time conversing with the AI he was developing.
-
-
- Diplomat's child
- Diplomat
- NAME was born in diplomatic family.
-
-Travelling often, HE was home-schooled and saw the world mostly through a computer.
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-
- White-hat hacker
- Hacker
- From HIS computer, NAME helped rid the online world of bad people.
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-
- Winerunner
- Winerunner
- Abandoned by his parents, NAME was raised by the monks of the Novo Mosteiro dos Jerónimos monastery on Aracena VI.
-
-The monks taught him discipline and hard work. In return, HE would go into the city and 'acquire' exotic wines for the monks' nightly tastings.
-
-
- Vinho king
- Booze king
- After prohibition came to Aracena VI, NAME expanded his underground liquor business until it dominated the market on two continents. They called him the Vinho King.
-
-Though HE mostly controlled his competition by masterful political maneuvering, HE was not above the occasional beat-down or stiletto assassination.
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-
- Street child
- Street
- NAME's drug addict mother died, leaving HIM an orphan at a young age. To stay alive, HE resorted to theft, and when necessary, prostitution. When NAME was caught stealing from a church, the priestess saw a wounded but smart child, and took HIM in to give HIM a second chance at life.
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-
- Slave chemist
- Chemist
- NAME became a gifted pharmaceutical scientist, but was captured by slavers. HECAP was sold to a warlord and forced to create drugs to test on other slaves. This left HIM with deep and troubling questions on the ethics of scientific research and medicine.
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-
- Slave farmer
- Slave
- Abandoned as a little girl, NAME was found by a farmer. Being infertile himself, the farmer kept her as a slave. The constant beatings left her scarred and unable to handle violence. After many years, she ran away.
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-
- Rocket engineer
- Engineer
- NAME won a grant to a top school and earned a degree in rocket engineering. After several years working for a space mining company she left to travel and see the universe.
-
-
- Medieval slave
- Slave
- Born into slavery, Soren never knew his parents. He eventually escaped from his masters and boarded a military cargo ship, where he was pressed into military service.
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-
- Space marine
- Marine
- Soren joined a squad of space marines known for their brutal efficiency at killing. His last name and his lack of emotion during combat inspired his nickname: Grim.
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-
- Foundry apprentice
- Foundryman
- NAME grew up as an apprentice in the foundries of an industrial world. This experience gave HIM metalworking skills and strong muscles, but stunted HIS artistic development.
-
-
- Combat engineer
- Engineer
- NAME became a combat engineer. HE built bases, fixed guns, and repaired vehicles for the army - when HE wasn't shooting at people, that is.
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-
- Privileged prodigy
- Prodigy
- NAME was recognized as gifted early in his glitterworld upbringing. Luckily, HIS family was in a position to cultivate that genius through advanced education. HIS training included science, leadership, and the arts.
-
-
- Planetary diplomat
- Diplomat
- NAME's passion and profession was interplanetary politics. HE was a master of social manipulation and negotiation and devoted HIMself to working towards peace, compromise and mutual benefit.
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-
- Child prodigy
- Prodigy
- After graduating college at age twelve, Jered devoted his life to becoming immortal. However his research crossed the line when he tried to modify his body using gene therapy and mechanical augmentation. He was arrested and condemned to a prison planet.
-
-
- Renegade engineer
- Engineer
- After a daring escape from the prison planet with a small crew of fellow inmates, Jered set his gaze on his homeworld.
-
-He travelled there, recruited more followers, hijacked a space cruiser, and launched into the void.
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-
- Bone collector
- Pupil
- Born to a family of fortune hunters, NAME always had a passion for ancient history.
-
-Though never a tough or social boy, HE loved to dig through history books as well as dirt piles.
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-
- Osteologist
- Scholar
- After graduating university at the top of his class, NAME quickly became a well-known and athletic college professor.
-
-With his new found fame and fitness came a sudden reluctance to preform menial labor - such tasks are better left to graduate students.
-
-
- G-nome sculptor
- Sculptor
- NAME was engineered in a lab as part of the G-nome Project. He was implanted at birth with encyclopedic knowledge of all aspects of xenobiology.
-
-The G-nome scientists nicknamed him Gizmo and occupied him with sculpting. He developed a love of sculpting gnomes and gnome accessories.
-
-
- Gnomebiologist
- Biologist
- Gizmo was a xenobiology professor in a glitterworld university. He went to conferences and managed an art gallery.
-
-However, he never stopped sculpting yard gnomes, and considers this to be his true profession.
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-
- Circus performer
- Performer
- Growing up in the circus, NAME learned a lot of interesting things. More interesting then the balls he juggled were the pockets he picked between shows.
-
-A mistake with some firesticks made him develop a deathly fear of fire.
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-
- Criminal kingpin
- Kingpin
- NAME discovered his gift - people did what he said, when he said it. Taking advantage of this, he set off for the rimworlds planets to make a name for himself in the criminal underworld.
-
-Having people do things for him taught him to avoid manual labor at all costs.
-
-
- Vatgrown slavegirl
- Slave girl
- Emmie was vat-grown as a slave in an illegal urbworld laboratory. As a young child, she was taught only to cook, clean and serve her masters. For most of her childhood, she knew nothing else.
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-
- Urbworld sex slave
- Sex slave
- Emmie was sold into sexual slavery. Having been designed to be inhumanly attractive and too weak to rebel against her masters, she was passed between dozens of owners and knew nothing of freedom.
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-
- Gun kid
- Gun kid
- Growing up in a urbworld, NAME never had it easy. Every day was a struggle and pollution, hunger, and gangs of older kids.
-
-In the little space he had to himself, he studied his passion - guns, combat tactics, and war history.
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-
- Urbworld sergeant
- Sergeant
- NAME's passion for all things militaristic kept with him all the way to adulthood.
-
-After enrolling as a local policeman, he was soon promoted to sergeant.
-
-
- Feudal lordling
- Lordling
- NAME grew up on a feudal world that was part of a multi-planet empire. As the son of a high lord, HE enjoyed many privileges.
-
-HECAP learned to maneuver in the both the political landscape and in close quarters combat.
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-
- System lord
- Lord
- For NAME, ruling a country, or even a planet, was not good enough. HECAP sought to expand his influence across the system - by legal or extralegal means.
-
-
- Feudal farm boy
- Slave
- NAME was the son of a medieval farmer, and was expected to follow in his footsteps. He was brought up as a kind, well trained farm boy.
-
-He lived in an unusual feudal kingdom which co-existed with a midworld society which was itself well-known for genetic manipulation.
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-
- Hunter of the king
- Pest guard
- NAME was forced to protect his colony in the name of the king after a mysterious outbreak of murderous genetically-modified wildlife.
-
-Despite his best efforts, his kingdom was destroyed. NAME developed PTSD, a hatred of animals and a bad case of technophobia. HECAP was named for the place they found him.
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-
- Space fanboy
- Fanboy
- NAME dreamed of space travel. He built his own pretend spaceship from an old police box and went to see the great unknown.
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-
- Castaway
- Castaway
- NAME was a passenger on a routine interstellar transit. When his ship was destroyed, he lived as a castaway on an uninhabited planet for several years.
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-
- Glitterworld nerd
- Nerd
- NAME loved technology from the day HE was born. HECAP had a mechanoid companion which HE tried to modify when HE was 10.
-
-HISCAP obsession with technology meant that HE never appreciated arts or culture.
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-
- Energy researcher
- Researcher
- NAME was working on an idea for rapid communication over long distances. HECAP made an error which destroyed HIS lab and most of the city. HECAP fled the planet to escape the authorities.
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-
- War child
- War child
- Mushinto's parents were drafted into a civil war in his home country. Growing up surrounded by fighting and death, he became well-accustomed to tragedy and tough as nails. His expressive side, however, never developed.
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-
- Bounty hunter
- Hunter
- When the civil war ended, Mushinto had to find a new way to use his fighting skills. He decided to hunt down war criminals and soon realized that he enjoyed capturing bad guys by any means necessary.
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-
- Upper urbworlder
- High urber
- NAME had a privileged childhood on a major urbworld. Living in an apartment far above the dense poverty of the city, HE spent most of HIS time reading or drawing the cityscape he saw through HIS window.
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-
- Missionary
- Missionary
- NAME decided to devote HIS life to religious service. HE made a vow of peace and spent several years preaching and serving food in soup kitchens for the homeless.
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-
- Idealistic cadet
- Cadet
- Raised in the military traditions of his forefathers, NAME was taught from a young age that he would be a great leader and the hero of the Dichter family.
-
-He excelled at his studies and graduated from the academy with honors.
-
-
- Mercenary pilot
- Mercenary
- NAME convinced his squadron to abscond with their ships and make a course for the rim worlds. There they could fight for the causes they believed in.
-
-His men were loyal and fought hard, but their ideals soon faded away and their cause became that of the highest bidder.
-
-
- Child of glass
- Survivor
- NAME was raised underground on a "marble" planet - a wasteland of radioactive asphalt and toxic fallout.
-
-To survive on a planet devoid of life, HE had to learn how to farm underground and how to fight without wasting bullets.
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-
- Lone traveler
- Traveler
- After escaping HIS homeworld on a jury-rigged ship, NAME traveled to new worlds to experience their beauty.
-
-HECAP joined resistance groups and applied the skills HE cultivated on HIS homeworld. HECAP often warned of the nuclear horror HE saw as a child.
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-
- Amateur botanist
- Botanist
- Spending many summers crawling through dirt, Christian found he had quite the green thumb. Instead of learning to cook the food he grew, he just grew more and more.
-
-
- Undertaker
- Undertaker
- NAME roamed the galaxy offering grief assistance to those who've had a recent loss. While he never shied away from physical confrontation, he prefers to confront tough situations with a calm word.
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-
- Child slave
- Slave
- Graham was born to a poor family on a rimworld. His father sold him into slavery at a young age and he was traded many times. A tycoon bought him as part of a child labor force and sent down into mines to look after machines and to work alongside them.
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-
- Mercenary
- Mercenary
- After escaping a crew of rimworld slavers, Graham developed a lack of respect for life. He proceeded to sign on to a mercenary group where he developed skills using guns and survival techniques. Graham did dirty work where he found it, and traveled to many worlds.
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-
- Adventuring child
- Adventurer
- Axle was raised to become an engineer. For years, he planned to stow away on a cargo ship and start a new, more adventuresome life.
-
-One night, after his parents fell asleep, he managed to sneak on board a cargo ship just before it left port.
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-
- Hired assassin
- Assassin
- Axle was a master thief, working mostly for organized crime. Over time, he made a name for himself and shifted his business into the paid "removal" of human threats.
-
-
- Video gamer
- Gamer
- Ryan was raised in a glitterworld. Everything he wanted came to him. In school he was a social butterfly. At home, he spent his time looking up the newest gadgets and playing his favourite video games.
-
-
- Spaceship chef
- Chef
- Ryan got a spot on a ship by becoming the ship's cook. He enjoyed cooking and helping the doctor clean wounds, but he never got used to cleaning the dishes.
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-
- Dreaded baby
- Baby dude
- NAME was found as a baby in a crashed spacecraft. According to the ship's data records, HE invented the nuclear device that powered his ship. Apparently, he also invented the sky and the hamburger, and is said to have fathered a race of tasty golden kittens.
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-
- Dreaded dude
- Dude
- Some followers say that NAME and HIS crew of misfits found the Fountain of Youth, many, many centuries ago, and that they caused the extinction of the dinosaurs on many planets.
-
-There's even a religion about them, somewhere, involving noodles and meatballs.
-
-
- Tech-head
- Tech-head
- Standing on the ship hull with his father in an child-size EVA suit, NAME loved space from a young age.
-
-HECAP was put in a Civil Academics Program. While pretending to be like HIS father, HE spent HIS time taking care of plants in HIS messy room. HISCAP nickname was given for HIS love of circles.
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-
- Systems engineer
- Engineer
- Like HIS father, NAME was a systems engineer. HECAP was qualified in both colony and ship systems.
-
-When not working, HE would make mechanical figurines, read old books, or occasionally travel to uncharted worlds. Being introverted, HE did these things mostly alone.
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-
- Tinkerer
- Tinkerer
- NAME grew up on a scrap-heap of a planet - the garbage dump of other planets in the system. He learned to make new machines from the dead parts of old ones. With some friends, he eventually escaped on a salvaged and repaired ship.
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-
- Engineer
- Engineer
- NAME found a job as a tinkering engineer on the trading hub planet Irithir. Tough local traders forced him to learn negotiation skills, and he made good profits selling refurbished weapons and tools.
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-
- Displaced noble
- Noble
- Born on an urbworld to the ruler of three megacities, NAME’s prospects looked good - until a violent insurrection overthrew HIS family. Exile introduced NAME to hard work and combat, but some high-born squeamishness remains.
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-
- Minister
- Minister
- NAME managed to secure an important position in the government of a minor glitterworld. HECAP got used to the opulence, while attempting to keep HIS citizens content. HECAP had ample time for pleasure and indulgence – though HE never forgot how to do hard work.
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-
- Chess master
- Chesshead
- NAME loved to play chess. HECAP even earned the nickname Bishop for some of HIS craftier moves.
-
-HECAP never got into trouble - mostly because he was good at not getting caught.
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-
- Pirate
- Pirate
- As a pirate leader, Bishop was well-known for his cunning plans and chess-like traps. HECAP was never afraid to sacrifice a few pawns to capture an important target.
-
-HISCAP name has been linked more then once to strategies that overcame overwhelming odds.
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-
- Orphan
- Orphan
- Born on a deep space station, NAME was orphaned at a young age. In the orphanage, he stood up for the weaker kids and fought off the bullies.
-
-
- Bounty hunter
- Hunter
- NAME is a self-employed bounty hunter. HECAP spent HIS days hunting space pirates and collecting cash bounties.
-
-
- Straggler
- Straggler
- Despite being blessed with parental love, NAME hardly knew his parents.
-
-HECAP was frequently left to his own devices which meant more time devoted to exploring his interests…and getting into trouble.
-
-
- Spiceminer
- Spiceminer
- NAME made his mark on the universe as a spice miner assigned to the lucrative mining colony of Rural Pen’The.
-
-Little did he know, Benn was about to embark on a career path that would change his life.
-
-
- Brutal thief
- Thief
- Growing up in a gang, NAME learned the brutality of the streets.
-
-Knowing that showing weakness could be fatal, he closed himself of to others.
-
-
- Crime lord
- Crime lord
- Through brutality and cruelty, NAME rose to the rank of crime lord.
-
-He relied less on his fists and more on his guns. His reputation spread faster due to his cold-bloodedness and ruthless methods.
-
-
- Boy soldier
- Soldier
- War may never change - but the cast of characters does.
-
-Born on a violent urbworld, NAME was trained from a young age to fight the wars of others, and became rather good at it.
-
-
- Marble doctor
- Doctor
- On a bomb-blasted world, first aid is often the only aid.
-
-NAME used his medical skills to help the injured and the sick. HECAP believed that while guns and machines may be powerful, a doctor is even more so.
-
-
- Apocalypse child
- Apocalypse
- NAME spent his childhood on a post-apocalyptic world. He fought for survival from a young age, on a planet where trust did not exist.
-
-He told everyone that he had no luck.
-
-
- Mob henchman
- Henchman
- After being "saved" from his home world by a slaver ship, NAME was sold to an urbworld crime lord, where he was used as a henchman. He specialized in low-tech beat-downs and intimidation.
-
-
- Orphan of war
- Orphan
- NAME lost his family and home early in life. His life became emotionally hollow, but his painful memories drove him to survive.
-
-HECAP took several jobs, but never achieved more than a basic education.
-
-
- Mech war veteran
- Veteran
- NAME fought against swarms of rogue mechanoids since he was old enough to enlist. HECAP has bled on half a dozen worlds and has lost more than he cares to recall. These experiences left him hardened, both mentally and physically.
-
-
- Imperial student
- Student
- NAME studied on an imperial midworld where guns were banned and self-defense study was encouraged. The relative safety allowed HIM to focus on HIS botanical research.
-
-
- Poison gardener
- Botanist
- NAME spent almost all HIS time tending to a poison garden and became withdrawn from society.
-
-In that time HE learnt a few safe culinary and medicinal uses for the otherwise deadly plants.
-
-
- Power-mad scholar
- Scholar
- "Knowledge is power." These words sparked something within NAME, and came to form his core drive. When not entombed within libraries, HE would take things apart to see first-hand how they worked, with little regard for the border between mechanical and organic.
-
-
- Artificer rampant
- Artificer
- Fuelled by the thrill of discovery and his own megalomania, NAME set out to invent new devices and improve existing ones, breaking laws and customs as necessary.
-
-HECAP formed a crew to gather materials for HIS work - and to deal with outsiders who might interfere.
-
-
- Orphan
- Orphan
- Left alone in the world without parents, Kevin did the best he could to adapt.
-
-Having to take care both of himself and younger kids at the orphanage, he learned a lot about humans and how to interact with them.
-
-
- Neuro scientist
- Scientist
- Kevin worked for a long time to improve the world's understanding of the human brain.
-
-After succeeding in mapping the whole brain, Kevin joined a team of scientist on a quest to map the brains of xeno species.
-
-
- Abductee
- Abductee
- NAME was abducted at a young age and forced to do menial labor on a pirate ship.
-
-
- Pirate captain
- Captain
- NAME worked his way up through the ranks of a pirate ship, eventually becoming captain. He leads his crew between worlds, making a name to remember.
-
-
- Blackjack player
- Gambler
- The only useful skill NAME learned from his tough military school was card counting. He amassed many enemies by cheating at casinos, becoming ever more edgy and violent as the threat of retaliation grew.
-
-When he was finally caught, they burned half his skin off. He'll never be able to face fire or violence again.
-
-
- Hedge fund manager
- Banker
- A top hedge fund manager on a teeming urbworld, NAME's portfolio grew rapidly as he charmed clients with a sweet voice and devious intent. When the deal turned out too good to be true, he was forced to flee the planet with a bounty on his head.
-
-As he travelled the stars he found a passion in the arts, making masterpieces fit for high society customers.
-
-
- Academy student
- Student
- NAME went to school like a good space cadet would. He was very tall and was known for his good looks.
-
-Though he worried more about his hairstyle than his grades, he still somehow passed the final exams.
-
-
- Computer engineer
- Tech head
- Bored of his code-monkey office job and missing the glory days of the Academy, NAME saw a commercial about the frontier where "only the strong survive".
-
-With his wife Morgan, NAME undertook a journey into the unknown.
-
-
- Aspiring engineer
- Tinkerer
- NAME had a fascination with gadgets and gizmos. HECAP took apart and put together almost anything HE could find.
-
-HECAP got used to repairing toys brought to HIM by other children, and even fixed a few devices from HIS elders.
-
-
- Expert handyman
- Handyman
- NAME worked as a traveling engineer. HECAP fixed things ranging from a simple communications array to the intricate software harness in his ship's AI meta-core. Nothing is beyond repair for HIM.
-
-
- Medical student
- Student
- NAME grew up on a glitterworld in a family of doctors and chose to maintain the tradition.
-
-HECAP had few friends, but got along with HIS siblings very well.
-
-
- Medic soldier
- Medic
- NAME enrolled in his planetary army as a frontline medic. He soon knew the horrors of war and was deeply marked by them.
-
-HECAP left the military and his homeworld and began researching medicine and helping those he came across.
-
-
- High baroness
- Noble
- NAME was born as low-ranking royalty in a large imperial family.
-
-She was placed In charge of running her home planet from an early age, and learned important political and cultural skills in that role.
-
-
- Exiled researcher
- Exile
- NAME's love of robotics was not appreciated in her technophobic empire. The High Cardinal of the system excommunicated her, and she was never allowed to return.
-
-
- World slider
- Slider
- NAME was raised by a world-hopping band of criminals. HECAP learned not to leave evidence of his presence in case the group had to leave in a hurry. HECAP also learned about medicine and hand-to-hand combat from his fellow criminals.
-
-
- Villain
- Villain
- After rising to the top of his criminal band, NAME was taught the arts of villainy, from handling firearms to developing new weapons technologies. He excelled at bending others to his will.
-
-
- Medical student
- Student
- Born into a long line of doctors, NAME was tutored in all fields of medicine, from herbal ointments to the modern synthetic drugs. HECAP also picked up a healthy disdain for lower class work.
-
-
- Space navy doctor
- Doctor
- NAME served several tours as a doctor on one of the few warships defending HIS homeworld. HECAP learned combat skills while fighting occasional pirate boarding parties, and became an expert at treating gruesome combat wounds.
-
-
- Aspergers rebel
- Rebel
- NAME grew up as a rebel on an formerly-advanced rimworld devastated by war.
-
-HISCAP Aspergers syndrome meant he struggled with social situations and was incapable of caring, but HE learned hard skills like research and shooting very quickly.
-
-
- Government agent
- Agent
- NAME worked for the government against rebel groups and excelled in this capacity. During HIS training HE was taught firearms, melee combat and medical skills.
-
-Having grown up in a war-ravaged city, dirt, blood and dead bodies don’t bother HIM and HE sees no reason to clean them up.
-
-
- Shooting coma
- Coma child
- Nebulys fell into a coma at a young age and spent years dreaming about shooting. When he awoke, he was useless at most tasks - but he could aim pretty well.
-
-
- Selfless hunter
- Hunter
- Nebulys was a hunter of mysterious creatures that many didn't even believe existed. Sometimes the people were right - and sometimes they were wrong.
-
-Along the way, he helped people in need.
-
-
- Psychology student
- Student
- NAME researched new religions and traditions and often dreamt of distant stars.
-
-His dreams prompted him to ask what lay beyond the lights in the sky.
-
-
- Acolyte of stars
- Priest
- Ever the dreamer, NAME traveled across the universe to find the thing he felt was calling to him.
-
-HECAP became poorer and poorer, but used every means possible to carry on.
-
-
- Space smuggler
- Smuggler
- Tater's parents used him to help smuggle contraband between a cluster of rim worlds.
-
-Aided by his small size, Tater became very adept at carrying out his parents' missions, learning weaponry, negotiations, and most of all smuggling.
-
-
- Space raider
- Raider
- Tater was the leader of a spaceborne pirate crew. Skipping between the rim worlds, he became the feared enemy of many settlements.
-
-
- Abductee
- Abductee
- NAME was abducted by xenohumans when HE was still a baby. They experimented on HIM to understand his genetic structure.
-
-As HE grew up, NAME grew a little bit too big and strong for his captors and eventually escaped.
-
-
- Spy
- Spy
- NAME was trained by HIS government in infiltration and espionage. HECAP learned to keep a cool head and to talk HIS way out of tight situations. When talking didn't work, HE was capable of more violent direct action.
-
-
- Blessed child
- Blessed
- NAME was born under auspicious circumstances to a midworld spiritual group and held in reverence throughout HIS childhood.
-
-HECAP learned to take care of the poor and give succor to the faithful from an early age.
-
-
- Wandering healer
- Healer
- NAME studied to be a doctor, but was dissatisfied with HIS practice on an otherwise peaceful midworld.
-
-Instead, HE chose to pull up roots and travel to the rimworlds in order to care for people who needed HIM most.
-
-
- Youth soldier
- Soldier
- NAME was born into a long line of soldiers. He followed that heritage, joining a military training program.
-
-He excelled in all physical training programs in his Marine course, and even passed most of the intellectual exams. While he was never particularly bright or nimble, NAME learned the value of hard work and suffering.
-
-
- Veteran soldier
- Soldier
- NAME fought many tours against pirates, rebels, and xenos. He endured the glory and horrors of war.
-
-Worn down by drills, wars, and battle scars, NAME 'retired' to the easy soldier life of colonial civility enforcement. He spent his days polishing his war medals, knowing he had done his bloodline proud.
-
-
- Glitterworld kid
- Glit kid
- The son of a genetically-engineered "perfect mate" on a glitterworld, Chaz was much more shy, withdrawn and nervous than his parents. HECAP kept mostly to himself, studying science and medicine and taking on gardening as a hobby.
-
-In HIS teens, HE ran away from home, seeking a quieter life.
-
-
- Cosmetic reject
- Reject
- Living on the streets, Chaz submitted himself to an unethical cosmetics lab in exchange for food and shelter.
-
-After some painful cosmetic modification, Chaz barely resembles his former self. Having been forced to work for the lab until he was rescued, Chaz is now too afraid to lash out at anyone.
-
-
- Feral child
- Survivor
- NAME and his family lived a hard but prosperous lives along with their fellow colonists on a distant rimworld.
-
-One day a group of mechanoids attacked, killing everyone aside from Robert. He then lived alone in the desert until a group of raiders found him.
-
-
- Raider king
- Raider
- Starting as nothing more than a slave, NAME rose quickly among the raider ranks until all knew his name and his ruthlessness.
-
-
- Scout
- Scout
- Nate loved being outdoors. His parents enrolled him in a program that taught military scouting skills. He thrived when he was left alone in the wilderness.
-
-Due to this upbringing, however, NAME did not learn the basic technological skills that are taken for granted by many others.
-
-
- Frontier marshal
- Marshal
- Nate was the marshal of his colony. He tried to honorably uphold the law, but the corrupt local mayor killed his family and left him for dead.
-
-After regaining his health, Nate arrested the mayor. HECAP left his homeworld and started a new life working to make a difference in the universe.
-
-
- Trainee alchemist
- Alchemist
- NAME grew up on a medieval world. He learned the basics of alchemy and medicine in one the few monastic schools on his planet.
-
-
- Religious hierarch
- Hierarch
- Ordained as a priest in his local community, NAME used intrigue and diplomacy to rise to the higher echelon of the clergy. He held numerous titles and lands.
-
-One day, a merchant landed his spaceship near NAME's home. HECAP decided to accompany the merchant in search for new worlds and challenges.
-
-
- Pickpocket
- Thief
- NAME witnessed HIS parents' murder at a young age. With no guidance, HE had to fend for HIMself any way possible. Joining a small group of misfits HE did whatever was necessary to survive.
-
-
- Criminal surgeon
- Surgeon
- Being near many injured fellow criminals, NAME took it upon HIMself to work on them.
-
-Although many people died, HE did get better at using knives.
-
-
- Space cadet
- cadet
- Growing up on a rural farm-world leaves little opportunity for excitement and adventure, so when the Royal Fleet began a recruiting program on his home planet, Jake threw down his hoe and cattle prod to took up arms for the crown.
-
-He served on the interplanetary super-destroyer HMS Thunder-Child.
-
-
- Sanitation captain
- Janitor
- After graduating officer training school, Jake was assigned to main battle deck on the Thunder-Child. He served there for a year before his "gallant" actions saw him reassigned to the maintenance corps.
-
-It was with the maintenance corps he was dubbed Table on account of his legs.
-
-
- Naturalist
- Naturalist
- Mitch grew up on a backwater planet with minimal education. He had to hunt and grow food to survive.
-
-HISCAP family's home was frequently raided for food by scavengers. This made Mitch very suspicious and slow to trust anyone he doesn't know.
-
-
- Overwatch sniper
- Sniper
- NAME didn't know why he joined the military, but he stayed to protect his fellow soldiers.
-
-Army life broke him down and built him back up. It taught him marksmanship, hand to hand combat and how to patch a bullet wound in a hurry.
-
-
- Drudge
- Drudge
- NAME was never sure what HE wanted to do with HIS life. HECAP spent most of HIS time doing low-wage jobs and wondering what HIS future would be like.
-
-HECAP entertained himself with space sims and survival games, dreaming of one day being somewhere more interesting.
-
-
- Galactic sightseer
- Sightseer
- NAME traveled the stars. HECAP could barely scrape together travel costs doing odd-jobs on stations, but it was all worth it. Seeing the wonders of the galaxy was where HE found HIS calling.
-
-HECAP loved camping on exotic worlds and learning the patterns of strange wildlife. The wonders of the universe inspired HIM like nothing else could.
-
-
- Child of drifters
- Drifter
- Ever since HE was very small, NAME had never known a home beyond HIS parent's ship. They were a family of nomads whose meandering provided a constant change of scenery. HISCAP life was often perilous but never dull, and HE inherited HIS parents' wanderlust at a young age.
-
-
- Wandering crafter
- Crafter
- NAME continued to follow HIS parents' nomadic ways, supporting himself with his crafting skills. But wandering is a hard life, and HE often thought of finding somewhere to settle down and put HIS skills to good use.
-
-
- Tribal thunderer
- Thunderer
- Years ago, NAME's tribe stumbled upon an abandoned gun vault. Believing the weapons to be sacred gifts, the shaman would select a child born under superstitious circumstances and assign them the honour of bearing one to defend the village. NAME is such a child.
-
-
- Mutinous captain
- Captain
- NAME was taken to the stars by slavers after HIS tribe was decimated in a raid. Over the years HE learned the language of HIS captors, eventually working for them as an interpreter and diplomat.
-
-The captain only learned of NAME's true cunning when revenge was taken by form of mutiny.
-
-
- Corp-bred student
- Student
- NAME was bred to become an executive for the space exploration corporation that owned his home planet. HISCAP family had been working for that corporation for four generations.
-
-At age five, HE enrolled at the corporate academy where he learned loyalty and ruthlessness. NAME excelled in finding diplomatic solutions where others would need violence.
-
-
- Corp researcher
- Researcher
- NAME was a leading researcher for a massive space exploration corporation.
-
-
- Earth colonist
- Colonist
- NAME was born on Earth. As a child, HECAP was launched into space as part of an interstellar colonization program.
-
-
- Sole survivor
- Survivor
- NAME lived in a remote colony. When mechanoid centipedes attacked his home and killed his people, he was the last survivor.
-
-
- Military trainee
- Soldierboy
- NAME was raised on a military base in the Xennoa system. HECAP was exposed to many different strenuous activities and grew strong at an early age. HECAP also learned negotiation, medical, and military tactics.
-
-
- AWOL soldier
- Soldier
- NAME was an infantryman.
-
-When HE was informed of his assignment to the Xennoa-Zartza War, HE decided HE did not want to be a soldier. HECAP was able to escape via military spacejet.
-
-
- Bookworm
- Bookworm
- NAME spent his youth in the library, reading every book he could about the technical marvels of space travel, the engineering ingenuity of the space-faring pioneers, and the horrible yet fascinating tales of the mechanoid races. He vowed that one day, he would see these things for himself.
-
-
- Explorer
- Explorer
- NAME traveled from planet to planet, gathering samples, stories, and research. He hoped one day to compile a record of every animal, plant, mineral, and machine and device in known space: The Complete Traveler's Guide to the RimWorlds.
-
-
- Colony kid
- Colony kid
- NAME was born the child of two doctors in a small colony. Because of HIS parents, HE was always interested in science and medicine.
-
-NAME never really got along with other children, and as a result became withdrawn and unsociable.
-
-
- Starship doctor
- Doctor
- NAME was a doctor on a starship. He was a brilliant surgeon and dabbled in research of his own. However, he was quite reclusive and never had the best bedside manner.
-
-
- Caravan child
- Child
- NAME was born on a urbworld merchant ship to an entrepreneurial mother and an absent father. Born male, she disliked boy stuff, and got into her mother’s things all the time.
-
-Eventually, she traveled with her mother to a glitterworld and spent her savings on a body she was happy with.
-
-
- Bounty hunter
- Hunter
- NAME was a bounty hunter on a massive glitterworld. HECAP worked sensitive assignments for extremely wealthy clients, and was known for quiet execution and total discretion.
-
-
- Re-educated youth
- Reeducated
- NAME lived on a midworld where the government cared about the youth.
-
-HECAP was one of the many children who were taken from their parents and forced into the new education programs.
-
-
- Fallen official
- Official
- NAME was an official for an autocratic government.
-
-When HIS superiors demanded HE participate in atrocities, NAME resigned and escaped from HIS homeworld with nothing but the clothes on HIS back.
-
-
- Farm mechanic
- Mechanic
- Growing up on a farming planet, NAME spent HIS time learning about the automated machinery that grew and harvested the multitude of crops.
-
-
- Orbital reservist
- Reservist
- When the government declared that it would strengthen its military defenses, NAME was drafted and trained.
-
-HECAP was stationed on an orbital base, manning the defense systems and, in dire situations, descending in a dropship to the surface.
-
-
- Accursed child
- Cursed
- NAME was born at the peak of a lunar eclipse. The elders declared HIM a child of darkness brought HIM under their care.
-
-HISCAP entire childhood was spent studying the lore and rituals of HIS people - until the day of calling.
-
-
- Shaman of shadows
- Shaman
- When the monsters of fire came from the sky, NAME was called upon by HIS tribe to guide them into battle.
-
-NAME made use of medicines and rituals to inspire and lead the warriors of many tribes against the invaders. The pirates were forced to retreat without capturing a single slave.
-
-
- Amateur astronomer
- Astronomer
- NAME was fascinated with astronomy. HECAP would spend hours gazing at planets and nebulae through his telescope.
-
-HECAP is credited with discovering a small comet that would, years later, strike a nearby moon and disrupt the mining operations there.
-
-
- Station security
- Security
- NAME was commissioned as a special constable on a network of space stations. There he prevented illegal human trafficking.
-
-Once, fire broke out on the station, and HE saved many from the flames. Since then, HE has avoided fires.
-
-
- Farm hand
- Farm hand
- NAME was born on a farm on a smaller colony world.
-
-Everything was taken care of by the few members of the farm, including NAME. This helped HIM build independence, spirit, and a well-rounded character.
-
-
- Space trafficker
- Trafficker
- NAME discovered HE was heir of HIS distant uncle's weapons-trading business.
-
-To protect the future of the company HE went through extensive military training, in case of any "unforeseen circumstances".
-
-
- Energetic pop idol
- Pop idol
- Priscilla grew up on a glitterworld, training in rapier arts and singing. She spent several years as an energetic teen pop idol.
-
-However, she decided that the music and modeling industries were not paying her enough attention, so she left.
-
-
- Pop idol pirate
- Pirate
- NAME and her fans set out as a space pirate crew. She raided corporations for money and staged performances to spread her name.
-
-NAME became afraid of fire when a rival burned her stage down. She relied on her fans to do the work she found unappealing.
-
-
- Ice planet child
- Ice child
- Growing up on the frozen wastes of an ocean moon, NAME only had animals and a few hard-bitten sailors as companions.
-
-The lack of social interaction made him develop a interest in engineering - but he never developed any great fondness for humans.
-
-
- Roboticist
- Roboticist
- Sailors often died on the dangerous waters of NAME's ocean planet. HECAP created robots to replace them.
-
-Over time, he collected a small crew of robots to do his bidding. HECAP became proficient at mechanics and engineering, but lost the taste for manual labor.
-
-
- Toxic child
- Toxic
- Growing up on a an Industrial planet, NAME started working in a chemical plant at age of six. Years of exposure to industrial toxins left him mentally scarred.
-
-He eventually blew up the facility and escaped the planet in a stolen cargo ship.
-
-
- Stalwart farmer
- Farmer
- With the farm under constant threat from brigands, NAME learned to defend himself with his father's rifle. HECAP also mastered how to construct walls to keep livestock in and predators out.
-
-He once tried to paint a picture of his home, but discovered that he could only draw scribbles and ducks.
-
-
- Boy scout
- Scout
- NAME was in a boy scout troop on a midworld.
-
-He learned many survival skills including how to thrive in the outdoors and how to tend to basic wounds.
-
-
- Urbworld pimp
- Pimp
- At first, NAME made a small profit from selling drugs. Then, he switched to selling women and made a fortune.
-
-HECAP developed great skills with his fists. He also learned to fix up the injuries HE inflicted on the girls.
-
-
- Science prodigy
- Prodigy
- NAME was top of her class in chemistry, physics, exobiology, astronomy and opera.
-
-An unfortunate lab accident left her with a deathly fear of fire.
-
-
- Particle physicist
- Physicist
- NAME performed cutting-edge physics research. She wanted to help build a better and more peaceful future.
-
-
- Speeder racer
- Racer
- Rusty was the son of a fern farmer in the towering forests of Khalderia.
-
-He found his first love in speeder racing, zipping in and out of the massive canopies and gorgeous vistas of his homeworld. The seedy underworld of racing also forced him to learn to defend himself with a quick word or a quicker shot.
-
-
- Defense lawyer
- Lawyer
- NAME found that HE could make more money with a quick word than a blaster. Seeking a job where HIS silver tongue could be useful, HE turned to the law.
-
-HECAP often defended the illegal speeder racers HE grew up with.
-
-
- Mercenary recruit
- Recruit
- Born to a long line of off-world mercenaries, NAME grew up in a busy trading hub. At a young age, HE was recruited into one of the mercenary crews.
-
-
- Ranger
- Ranger
- NAME lived alone, deep in a forest. HECAP protected the wildlife against poachers, and learned to satisfy HIS own material needs without outside help.
-
-
- Marine cadet
- Cadet
- NAME was in a planetary marine cadet program.
-
-HECAP was kicked out for shooting an officer. It was never established whether this was an accident.
-
-
- Clan chief
- Chief
- NAME managed a small criminal clan on an outlying trade hub world.
-
-
- Young psychologist
- Psych
- NAME was born and raised on a poor midworld, in the front passenger seat of HIS mother's cab.
-
-Watching pedestrians and listening to the taxi passengers all day long, HE soon became very good at figuring out someone's real purpose.
-
-
- Faction leader
- Leader
- Early in HIS adulthood, NAME found HIMself surrounded by a gaggle of low-lifes.
-
-For fun, HE gathered them and lead them to a certain death. HECAP knew then that HE had the talent to realize HIS ambitions of leadership.
-
-
- Lab-grown child
- Lab-grown
- NAME was born in a laboratory as part of a altruistic but failed attempt to create a new class of human.
-
-HISCAP childhood was filled with books and one-on-one tutoring. He was awkward, shy, and naive to the true nature of humanity.
-
-
- Corp researcher
- Researcher
- NAME was sold to a corporation and put to work as a corporate slave doing scientific research.
-
-Unable to adapt to the social politics of his workplace, he buried himself in his work and failed to progress up the corporate ladder. Every day, he yearned to be left alone.
-
-
- Orphan
- Orphan
- Born in a brothel on a harsh world, NAME never really had a childhood. HECAP did odd jobs to survive, and became distant from others.
-
-
- Space marine
- Marine
- NAME was a member of an elite imperial space warrior unit. Subjected to intense training, HE developed remarkable combat skills.
-
-HISCAP unit's quasi-religious ceremonies and beliefs helped HIM stay more-or-less sane through the horrors of the war.
-
-
- Tech scholar
- Scholar
- NAME was a youth scholar of the world of science and technology.
-
-HECAP strived every day to expand his intellectual abilities.
-
-
- Technology doctor
- Tech doc
- NAME performed research into propulsive fuels and energy generation.
-
-HECAP loved technology research, and hoped to improve human life by doing it.
-
-
- Pit gladiator
- Gladiator
- NAME was enslaved as a child and forced to fight creatures and other people in an underground fighting arena.
-
-HECAP showed an affinity for the sport, and eventually bought his own freedom. However, his time in the pits never brought him much intellectual stimulation.
-
-
- Pirate trooper
- Trooper
- NAME joined a renowned interstellar criminal organization, and was often part of shock-assault boarding parties during starship raids.
-
-Though his combat experience made him a good fighter, the ruthlessness of the job left HIM cold-hearted and unenthusiastic about social interaction.
-
-
- Factory worker
- Worker
- Felix grew up in a large factory city on an industrial world.
-
-Since poverty was rampant and food scarce, he worked for whatever wages he could get. This wasn't an easy life, but Felix never shied away from a hard day's work.
-
-
- Combat medic
- Medic
- After his home country entered a large-scale war, Felix was drafted into the army as a combat medic.
-
-His few years in the trenches trying to keep his fellow soldiers alive gave him an acute sense for first aid. Losing many friend has made him stoic and reserved.
-
-
- Rich boy
- Rich boy
- NAME grew up on a midworld with loving parents, a cute pet and a lot of money - but no friends.
-
-HECAP was always told by his father that 'those peasants just want your money'. So, HE spent most of his time alone, or fighting other kids.
-
-
- Hired gun
- Hired gun
- NAME always wanted to prove HE could make a living without HIS parents' help. HECAP did shady jobs that often involved pointing guns at innocent people.
-
-He eventually made enough money to board a cheap freighter. He discovered why it was so cheap when it crashed.
-
-
- Athlete
- Athlete
- NAME was professional athlete at early age. Thanks to her skills, she was able to leave her homeworld and enroll in a glitterworld university of science and technology.
-
-Because of her demanding schedule and introverted nature, she became socially inept.
-
-
- Stiletto assassin
- Assassin
- Because of her skills, NAME developed a sense of superiority. In time, she lost her sense of empathy. She often got into fights, and discovered how easy it is to kill a person.
-
-After realizing her talents, she became one of the most efficient assassins in the system.
-
-
- Sole survivor
- Survivor
- Hawke's entire tribe was wiped out by a mysterious disease.
-
-Found alone and adopted by another band, he never became close with the other tribe members. He preferred to stay away from his new home, wandering the woods and tending the animals.
-
-
- Hunter
- Hunter
- Hawke was a master hunter.
-
-He learned to track and trap any animal in the most dangerous of places, and had deep knowledge of many ingenious methods for taking down specific large animals.
-
-
- Mechanoid hacker
- Mechacker
- The only son of a well respected mechanoid inventor, NAME had access to the materials to subvert and modify HISCAP father's creations.
-
-HECAP used drugs to increase HIS productivity. Unfortunately, the side-effects included persistent delusions of being mechanized, which limited HIS social life.
-
-
- Battlefield tech
- Technician
- NAME had received firearms training, but HIS work was focused on technical adaption and manipulation of combat mechanoids on the battlefield.
-
-HECAP developed PTSD after narrowly escaping a primitive firebomb attack in a wheat field. The army medically discharged him from service.
-
-
- Project subject
- Subject
- NAME was picked by government agents for the mysterious "Frame Project".
-
-Due to memory blockages, however, he remembers very little about this project or its true agenda - only that there were few survivors.
-
-
- Master trader
- Trader
- NAME was a master at trading. HECAP earned his nickname by helping a village through a trying time.
-
-
- Hex-cell artist
- Artist
- NAME crafted sculptures from spent hex-cells and traded them to a local museum for food.
-
-After HIS popularity grew, HE was approached by a pirate and abducted. The pirate kept HIM prisoner and forced HIM to create sculptures for sale.
-
-
- Exotic chef
- Chef
- NAME has always gone overboard when it comes to food. HECAP is always seeking new and exotic ingredients.
-
-HISCAP quest for ingredients has brought HIM into some close calls with local flora and fauna.
-
-
- Plague prodigy
- Prodigy
- NAME's childhood was cut short when a mysterious plague hit his homeworld.
-
-HECAP watched his friends die, and his compassion for humanity died with them. In its place a new thirst for knowledge emerged.
-
-
- Mad scientist
- Scientist
- NAME's lust for knowledge was only matched by his disdain for anyone who would stand in the way of his research.
-
-Traveling from world to world, he sought answers to questions few dared to ask.
-
-
- Poor kid
- Poor kid
- Abandoned by his parents, NAME learned how to survive by himself before he was ten years old.
-
-
- Warrior
- Warrior
- NAME was a war hero during HIS planet's third world war. HECAP helped prevent the launch of nuclear weapons during a particularly tense standoff.
-
-
- Dreamer
- Dreamer
- NAME was an expressive child. HECAP sang often, and made friends very easily, be they young or old, male or female.
-
-HECAP hated fighting, but when made angry, HE could be dangerous. HISCAP temper was quick.
-
-
- Space explorer
- Explorer
- NAME once spent ten years trapped, alone on an alien planet. HECAP quickly adapted to the local environment, and learned to communicate with HIS local enemies.
-
-This long period alone left him without close friends. HISCAP heart is sensitive, but he learned to hide HIS emotions very well.
-
-
- Urbworld urchin
- Urchin
- Meredith was born in the darkest slums of her urban homeworld. Neglected by her mother, she learned to survive on her own, battling for every scrap of food she saw.
-
-Eventually, as her talents exceeded her peers, she ascended from the depths to the surface streets and left her mother behind.
-
-
- Smuggler
- Smuggler
- As a contract pilot, Meredith had a knack for stealing goods and trafficking contraband without getting caught.
-
-She eventually saved up enough to buy her own ship, and used it to travel from world to world dealing her goods in person.
-
-
- Military recruit
- Recruit
- NAME was born on a midworld run by an intensely militaristic dictatorship.
-
-From a young age, HE was trained to be a good soldier. They taught him how to use a gun and how to fight with melee weapons.
-
-
- Destroyer-general
- General
- NAME held the rank of Destroyer-General in a powerful midworld military.
-
-HECAP was known for his mastery of weapons, and was also a good ship pilot.
-
-
- Street urchin
- Urchin
- Born to a poor family on an urbworld, NAME was abandoned on the streets at a young age.
-
-He learned to steal and kill to survive the ruthless streets, gaining skills in melee and ranged combat. There was little time for talk in his life.
-
-
- Serial murderer
- Murderer
- NAME started to enjoy killing people, so he did more often and perfected his methods. He lurked in the darkest streets, stalking prey for hours.
-
-He enjoyed making artworks of his victims, and was known for leaving his signature on the bodies of those he killed.
-
-
- Kid scientist
- Scientist
- Born into an influential family, NAME received the best education money could buy. Her intellect soon proved to be superior to many. However, her lack of empathy quickly put her at odds with her teachers and her parents.
-
-
- Mad scientist
- Scientist
- After finishing her education, NAME was hired by the planet's leading genetic researcher. Later, she was caught running illegal, inhumane experiments.
-
-Despite her family's influence, she was convicted and sentenced to hard labor on a penal colony.
-
-
- Medieval thief
- Thief
- NAME grew up poor and hungry on a medieval planet, learning to fend for himself.
-
-At first, he only took what he needed. Then he learned to take what he wanted.
-
-
- Human trafficker
- Trafficker
- NAME stole children from their homes to sell them to interested buyers.
-
-Over time, he lost what little moral sense he had left.
-
-
- Traumatized youth
- Trauma
- NAME lived on a pleasant midworld.
-
-HISCAP prosthophobe mother fell sick with heart disease. In desperation, NAME's father abducted innocent people and harvested their hearts. NAME's father was arrested, but the child remained scarred from the experience.
-
-
- Mental patient
- Patient
- NAME was placed in a psychiatric hospital. There, HE spent HIS time engaged in the calming activities of the asylum.
-
-HECAP was eventually released, but HE retained HIS emotional distance, HIS curiosity about human anatomy, and HIS namesake manic giggling.
-
-
- Youth soldier
- Soldier
- Born to a long line of soldiers, NAME joined a military training program.
-
-HECAP excelled in physical training, and even passed most of the intellectual exams. While HE was never particularly bright or nimble, NAME learned the value of hard work and suffering.
-
-
- Space marine
- Marine
- NAME was a warrior in an Imperial navy.
-
-HISCAP job was to punch into enemy starships, gun down the crew, and capture the ship intact. And HE was good at it.
-
-
- Galactic page
- Page
- NAME served the high admiral of a space fleet. HECAP learned the ways of court, including etiquette and speechcraft.
-
-In his feudal society, it was considered a great honor to serve a man of such prestige.
-
-
- Envoy of the stars
- Envoy
- NAME entered the diplomatic corps. Honor and tradition were the values he took with him on every mission.
-
-HISCAP prestigious position distanced him from backbreaking manual labor, allowing HIM to focus on his wordsmithing abilities. He left the blacksmithing to others.
-
-
- Apprentice smith
- Apprentice
- NAME grew up helping in his father's smithy.
-
-They were some of the last smiths on the planet that to use traditional smithing methods. They even collect some materials themselves.
-
-Sometimes, after work, NAME would practice using the swords HE forged.
-
-
- Blacksmith
- Blacksmith
- As a blacksmith on a medieval world, NAME gained a reputation for the high quality of HIS work. HECAP wasn't bad at using the swords HE forged either.
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-
- Clone-farmed
- Disposable
- Clone children are seeded into organic-rich wombvats and rapidly grown in a simmed universe. They're harvested later, sometimes for food, sometimes for organs, sometimes for workers - but they're always called 'Disposable'.
-
-
- Clone farmer
- Cloner
- Harvesting the products of clone farms is mostly done by the clones themselves -particularly to those whose sims tended towards the social. This clone was one such, who escaped from the farms and headed out to the stars.
-
-
- Gang member
- Gang kid
- NAME grew up without parents. HISCAP whole life was spent alone, fighting for survival on the streets.
-
-No matter how hard it became to survive, he never gave up.
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-
- Gang boss
- Boss
- To survive, NAME's gang often had to rob interstellar traders for food and supplies. Sometimes he had to kill the guards. Sometimes he had to kill the police who arrived to stop him.
-
-After years of this, he became one of the most-wanted criminals in the local stellar empire.
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-
- Militant child
- Soldier
- NAME's military family forced him to train in hand-to-hand combat and fighting tactics.
-
-In his own time, he built small inventions. This sharpened his mind.
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-
- Lost marine
- Traitor
- Shortly after being promoted to a respected position in his planet's military, NAME disappeared without a trace.
-
-Later, he reappeared at the head of his own military force. No one knows why he became who he was.
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-
- Killer
- Killer
- NAME was a bloodlusting child. Villagers thought her the product of a snake demon and human coupling.
-
-After watching how her human father betrayed and murdered her mother, she longed to see how many more humans she could get to fall into her hands.
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-
- Healer
- Healer
- NAME took the time to admire the beauty of the world.
-
-Her passive aggressiveness surfaced once in a while, but she tried to adapt to her changing life.
-
-
- Professional gamer
- Pro gamer
- NAME was obsessed with video games since his hands were big enough to grip a joystick.
-
-HECAP achieved middling finishes in several local tournaments during the 16-bit era. Nobody noticed when he retired early in his teenage years.
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-
- Toaster repairman
- Repairman
- Good with his hands and passionate about technology, NAME aspired to invent gadgets and machines that would change his home world forever.
-
-A few failed and occasionally disastrous creations later, he gave up on his dream and took a job more befitting his skill set.
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-
- Data decoder
- Decoder
- Born on a glitterworld, NAME was very interested in the process of documenting information, and quickly became senior glitterpedia recorder.
-
-HECAP was effective at self-study, but HE was lacked in social experiences.
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-
- Archotech spy
- AI spy
- NAME was a cybernetic researcher. Studying a transcended world, HE became too involved with HIS subjects. Over time, the archotech machine core recruited HIM into its service, and used HIM as a spy.
-
-When HE later rebelled against HIS non-human master, it sent mechanoids across space to hunt HIM down.
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-
- Wolf pack member
- Feral
- NAME was discarded by HIS family. Raised by wolves, HE ran, hunted, and defended HIS pack.
-
-HECAP learned to fight efficiently by tooth and claw. HECAP also learned brutally effective primal hunting strategies.
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-
- Behaviour research
- Scientist
- Captured as a feral child, NAME was forced into the ways of modern society. HECAP quickly adapted and became a behavioural researcher, eventually owning a private facility.
-
-HECAP specialized in canines, but learned a great deal about all animals. HECAP never had interest in plants, however.
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-
- Rebel student
- Student
- NAME grew up in a modest but privileged family who encouraged him to play chess and shoot skeet at a young age.
-
-As a bored student, HE found joy in challenging his teachers about the contradictions between his planet's official values and their government's policies.
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-
- Political activist
- Activist
- Matt was involved with a radical political faction which worked against his homeworld's government.
-
-The guerilla tactics training that Matt received from his associates gave him the skills to fight, but also drove him to compromise his own beliefs.
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-
- Cadet
- Cadet
- Born on the planet New China, NAME's father was a police chief and kept extremely strict watch over his son.
-
-NAME had to do military-style drill exercises every day and keep his room spotlessly clean, always ready for inspection. HECAP came to abhor violence.
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-
- Flaneur
- Flaneur
- NAME strolled and sipped his way through the streets and cafes of HIS world, pursuing freedom at every turn, never becoming attached.
-
-Through all this time, HE remained distrustful of others. And never took an order from anyone.
-
-
- Ship technician
- Technician
- NAME was an apprentice technician on trade ships plying their routes between the stations and planets of her home system. In this job, she learned to fix and improve many machines.
-
-Sometimes, her ship was assigned to short exploratory jaunts into dangerous regions of space.
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-
- Chief engineer
- Engineer
- As chief engineer on board a large spaceship, NAME was an expert in all things fiddly and complex.
-
-She relied on other members of the crew for some of the basic necessities of life. She and her ship eventually disappeared into a longsleep voyage of exploration.
-
-
- Blacksmith's son
- Blacksmith
- NAME's father owned the blacksmith shop in an run-down old city district. NAME would help his father whenever he could.
-
-Later, HIS father took him as a blacksmith's apprentice and raised him as a man. NAME also to on shooting as a hobby.
-
-
- Blacksmith shooter
- Gunsmith
- As a young blacksmith, NAME's family shop was raided by the police. HECAP shot two officers before they knocked him out and arrested him.
-
-Sentenced to life in prison, NAME learned about traveling and raiding from other criminals.
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-
- Joywire addict
- Addict
- NAME's wealthy parents provided everything HE ever wanted. After discovering joywires, HE became obsessed. Once HIS parents realized what happened, they cut HIM off.
-
-Uncaring and often violent, HE sought HIS next joywire fix by any means possible.
-
-
- Addiction counsel
- Counselor
- After recovering from a joywire addiction, NAME adopted a non-violent way of life and vowed to help others.
-
-Travelling between communities, HE used medicine, arts, and crafts to aid others who struggled with their own addictions.
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-
- Child-knave
- Knave
- NAME was a child-knave of King Loteric. HECAP enjoyed the training with wooden sticks and engaging others in close combat. HECAP adapted quickly to the heat of battle and was good at spreading fire.
-
-HECAP served his lord well, until the king died in an unfortunate accident.
-
-
- Bloodgame survivor
- Bloodgamer
- NAME was sold to the Corestars Entertainment Company and used as meat in one of the company's system-wide broadcast shows.
-
-HISCAP manipulative nature made HIM quite a nightmare, even to the audience. He was kicked out and exiled to a planet full of deadly animals, criminals and armed camera-drones.
-
-
- Wasteland wanderer
- Wanderer
- Born into a wealthy family on a desert world, NAME was cast out after a hired attack squad destroyed his ancestral home.
-
-The boy managed to hide in a cooling duct beneath his family's villa. Vowing revenge against the killers and whomever had hired them, Lucas struck out into the wasteland, alone.
-
-
- Voidspace raider
- Raider
- After years of seeking the assassin that broke up his family, NAME was offered a place with a group of space-faring raiders. He accepted, hoping to find the killer he sought.
-
-Due to HIS seemingly-unending ability to narrowly escape danger, he earned the nickname 'Blackjack' in recognition of his luck.
-
-
- Social pariah
- Pariah
- NAME's family never fit in. They were oddballs who couldn't conform to their regimented society. Because of this, they were forced into cryptosleep and sent to different rimworlds, never to see each other again.
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-
- Vagabond
- Vagabond
- NAME awoke on a dangerous planet with no resources and few survival skills. HECAP bounced between camps, doing whatever work needed to be done, just to see the sun rise once more.
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-
- Pyro assistant
- Assistant
- On an industrial world, NAME learned early that if HE wanted to eat, HE had to work. So work HE did. Kids fit in places adults can't, and where HE was from, the safety laws were quite flexible.
-
-HECAP was always a bit of a pyromaniac, and was banned from the kitchen after an unfortunate incident.
-
-
- Machine fixer
- Fixer
- NAME was adept at dealing with mechanical problems, as long as the problem didn't involve the kitchen.
-
-After a life spent around dangerous machinery and flammable chemicals, HE learned how to patch HIMself up pretty well. Despite the pain, HE never learned to dislike fire.
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-
- Street urchin
- Grifter
- After running away from home, NAME had to live on the streets.
-
-She grew up fast, and learned early that she had to figure out how to fool people into connecting with her.
-
-
- Space merchant
- Merchant
- As part of a freelance interplanetary lifestyle, NAME sought to dominate her romantic interests as much as her business adversaries. When she didn't have her own ship to fly, she worked charter ships for hire.
-
-
- Ritual child
- Sacrifice
- Born with a special mark on HIS neck, NAME's tribe chose to sacrifice HIM in a blood ritual. They left HIM in the forest to die. A pack of arctic wolves found and adopted HIM.
-
-Over time, HE learned to make tools to hunt with the pack.
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-
- Beast slayer
- Slayer
- NAME traveled between planets, following news of animal attacks. HECAP would camp on the planet for weeks, learning about HIS prey before striking. HECAP most enjoyed hunting thrumbos.
-
-Preferring to work alone, NAME enjoyed the thrill of the hunt, and the meat from the kill.
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-
- Brothel gofer
- Gofer
- Born on a steam-powered midworld wracked by a century of economic crises, NAME went to work at a young age. Scrounging, shoe-polishing, sewing - he did it all. But HE was most known as a brothel gofer, delivering all manner of aphrodisiacs and chemicals to the girls' rooms.
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-
- Drug lieutenant
- Drugman
- NAME worked the drug trade under kingpin Grady Loughman. He had his men sell drugs when it was profitable, and fight the other cartels when the government came around.
-
-His social skills kept him on top of the political game, and he always had servants to cook and clean.
-
-
- Labor camp orphan
- Orphan
- NAME lost her parents in an industrial accident and grew up in an orphans' labor camp. The camp overseers worked their charges mercilessly - but at least she was clothed and fed.
-
-
- Urbworld enforcer
- Enforcer
- NAME was an enforcer of law on an ancient urbworld.
-
-She dealt with the worst of humanity, from protecting greedy urbworld nobility in their spire palaces to rooting out cannibal cults in the deepest reaches of the underground hive.
-
-
- Game fanatic
- Gamer
- NAME was a fanatical gamer who learned to survive in virtual reality games.
-
-Once, while attempting to prove HIS skills in the real world, HE was abducted by a criminal scientist and experimented on. HECAP escaped, but the experience stayed with him.
-
-
- Tool mechanic
- Mechanic
- NAME was a famous tool mechanic on a dusty rim world.
-
-After his firm closed due to scandal, HE joined a tribe to survive, crafting fine knives and hammers, traveling, and dealing HIS wares between settlements.
-
-
- Class clown
- Clowny kid
- In the ultra-competitive environs of his glitterworld school, NAME always offered to play the class clown to diffuse tension.
-
-HECAP developed a sense of social desperation from this, as well as an appreciation for the artistic side of comedy.
-
-
- Craft shaper
- Shaper
- NAME locked HIMself in his studio for years, ordering delivery food to save time on cooking.
-
-Eventually, HIS creations brought HIM the highest honor on Semantic World: Permission to materialize any design in minutes using the most advanced technologies.
-
-
- Crime boss' child
- Crime kid
- NAME was adopted child of a notorious crime boss. HECAP was taught all facets of the family business, from smuggling to inventive ways of killing.
-
-When the family was attacked, HIS father ordered HIM to hide in a secret longsleep crypt.
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-
- Mercenary leader
- Mercenary
- Alone, NAME set out to rebuild HIS father's life's work. HECAP challenged the leader of a small band of mercenaries and took control, then led the band as they hijacked trade ships and stole valuable cargo.
-
-HISCAP men mutinied. HECAP was abandoned, arrested, and sentenced to death.
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-
- Sentimental child
- Nice kid
- NAME was a nice child. When anybody had a problem, HE tried to fix it. But, being a child, HE did not always succeed. This hurt his sensitive soul.
-
-HECAP dreamed of being a soldier who fights raiders and aliens.
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-
- Special forces
- Specialist
- Give me a reason to kill - a good reason!
-
-Markus was a soldier and a skilled one - so skilled that HE entered the special forces to battle militants and xenohuman raiders. HECAP never imagined himself a lone hero, but HE played HIS part in the group well.
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-
- Dusty farm hand
- Farm hand
- From the time NAME could walk, HE helped take care of the animals and crops that HIS people tended in their arid homeland.
-
-The work toughened HIM, but left little time for intellectual activities.
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-
- Dromedary knight
- Knight
- Having caught the eye of HIS people's Sand King, NAME was trained in the Sandy Boomrat fighting technique.
-
-Always with a camel to carry his things, HE served HIS sand people faithfully.
-
-
- Hacker kid
- Hacker
- Born on a high-tech world, NAME learned hack computers at a young age.
-
-Spending many hours tinkering alone made HIM very good with machines, but very bad with humans.
-
-
- Battle mechanic
- Mechanic
- NAME was a tech-obsessed mercenary in an early fusion-era system.
-
-HECAP was unusually obsessed with gathering the right gear, and often customized HIS own equipment with original modifications.
-
-
- Video gamer
- Gamer
- NAME grew up on a midworld, mostly locked in HIS room, playing video games. HECAP was warm-hearted, with a deep fondness for animals.
-
-As HE grew up, HE turned to drugs to enhance his reality. During these trying times HE found passion and refuge in the gym.
-
-
- Discharged soldier
- Soldier
- NAME prostituted himself to fund his drug habits. As an escape, HE joined the military and learned to fight.
-
-Too smart for the army, HE questioned and often disagreed with HIS superiors' decisions. This eventually led to HIS dishonorable discharge and left HIM with a chip on HIS shoulder.
-
-
- Student
- Student
- NAME studied chemistry and quantum mechanics for entertainment.
-
-HECAP was very good at convincing others to do his physical work, and made it a goal in life to avoid manual labor.
-
-
- Chemist
- Chemist
- NAME was a research chemist. HECAP worked with chemicals, from pharmaceuticals to explosives, to develop new substances and treatments.
-
-
- Super soldier
- Soldier
- NAME's government ran an experimental super-soldier development program. They kidnapped thousands of infants, conditioned their minds with drugs and machines, and trained them to fight.
-
-Most infants died, but NAME did not. He killed his first man at age six, and was fighting in field operations not long after.
-
-
- Super soldier
- Soldier
- Product of a super-soldier program run by a now-deposed government, NAME was lost. HECAP survived the final suicide attack on the enemy mothership. What now?
-
-For the first time in his life, HE had no orders, no objectives. HECAP rose from wreckage and strove towards uncertainty, towards freedom.
-
-
- Headjack addict
- Headjacker
- Plugged in to the computer via head-jack for days at a time, NAME found HE preferred the company of computers to that of people or pets.
-
-
- Corporate builder
- Builder
- Even as HE stewed in HIS own wasted potential, NAME found HE had a knack for moving objects quickly. It was just what the planetary mega-corps wanted in their construction divisions.
-
-Unfortunately, the monotonous work erased HIS remaining creative impulses.
-
-
- Urbworld army brat
- Army brat
- NAME grew up on an urbworld military base. HECAP was too young to fight, but HE learned to make HIMself useful in other ways.
-
-HECAP became familiar with guns and military equipment, but never really got in touch with the natural world.
-
-
- Mechanics engineer
- Engineer
- NAME loved solving problems and, with HIS steady hands and a reputation for quality work, earned a job as a mechanical engineer. HECAP built and redesigned devices of all shapes and sizes.
-
-Eventually, HE was able to pick and choose HIS corporate clients. HECAP made several wealthy friends, as well as a few powerful enemies.
-
-
- Plague child
- Child
- Born on a world wracked by plague, both of NAME's parents were doctors.
-
-NAME was raised in reverse-quarantine, under the Hippocratic oath. HECAP experienced little social interaction. However, HE gained a lot of medical experience assisting in treatments.
-
-
- Plague doctor
- Doctor
- NAME provided medical care on multiple plague-wracked worlds, always working under the Hippocratic oath. HECAP improved conditions for those under quarantine while administering complex medical treatments and developing medicines.
-
-HECAP never had time to enjoy a normal life outside of work.
-
-
- Young master
- Master
- Born to two medics, NAME longed for power. HISCAP keen intellect and charisma helped HIM gain the respect of HIS peers.
-
-Deciding that the best way to gain power was to climb the ranks of the imperial military, HE joined at the youngest possible age.
-
-
- Imperial general
- General
- NAME's thirst for power defined HIM. HECAP quickly rose through the military ranks and soon attained the rank of general.
-
-HECAP was given with the most challenging task - conquering distant and unexplored rim worlds. Victory here could even position HIM as a successor to the emperor.
-
-
- Caravan traveler
- Traveler
- Born to a family of traveling merchants, NAME was mentored by HIS father in the ways of being a trader. HECAP was often tasked with caring for the pack animals. Due to HIS nomadic lifestyle, HE hunted and bartered for HIS food.
-
-
- Caravaneer
- Caravaneer
- NAME was the leader of a caravan. HECAP was responsible for the safety of HIS caravan and was the head negotiator in countless trade deals.
-
-HECAP and HIS people prospered, but their wealth made them a target for brigands. They often had to take up arms to fend off bandits and highwaymen.
-
-
- Jungle kid
- Jungle kid
- NAME was abandoned as a newborn, and grew up among the animals of HIS homeworld’s dense jungles.
-
-When HE was a teenager, a traveling doctor found HIM injured near a road, hissing and meowing. He rescued HIM and took HIM on as an apprentice.
-
-
- Aromatherapist
- Therapist
- NAME practiced aromatherapy, using essences extracted from home-grown plants.
-
-
- Farmer's son
- Farmer
- Ade spent much of his childhood learning biome farming. In his biome they kept animals to investigate which would cope best in the alien environment.
-
-Due to this, the travel restrictions and oxygen rationing system, he rarely got to meet anyone from outside his family.
-
-
- Rebel fighter
- Rebel
- When civil war broke out Ade remained neutral to either side, until his biome was firebombed by a loyalist militia.
-
-Later, his unit gave him the nickname "Rare" after he burnt down the luxury villa of a loyalist leader, with them still inside it.
-
-
- Wealthy student
- Student
- NAME was born on a wealthy glitterworld. HECAP studied at the Caspian school of Engineering, and excelled in mathematics and computer programming.
-
-NAME grew up in clean, sterile environments. HECAP never saw a farm or livestock.
-
-
- Roboticist
- Roboticist
- NAME felt more comfortable with robots and artificial intelligences than with organic people, so HE worked as a roboticist. HECAP took a particular interest in mechanites and ancient technology.
-
-NAME relied on other people for HIS basic needs.
-
-
- Street peddler
- Peddler
- Growing up on an industrial midworld where robberies and muggings weren't uncommon, NAME helped support his family by making small trinkets and novelties to sell to passers-by.
-
-HECAP learned early on that it wasn't always what HE knew, but who HE knew that would get HIM far in life.
-
-
- Private detective
- Detective
- As a private eye, sharp wits and a silver tongue were NAME's greatest tools. HECAP often spent HIS nights working cases that ranged from uncovering affairs and learning trade secrets to solving murder cases and infiltrating criminal organizations. There wasn't a case HE wouldn't accept for the right price.
-
-
- Bodyguard trainee
- Bodyguard
- NAME was born into a famously skilled family of bodyguards. HISCAP mothers Elena and Victoria forced HIM into many dangerous situations, training HIM to put HIS client's well-being over HIS own.
-
-NAME was taught about many herbs and natural poisons to help HIM prevent clients from being poisoned.
-
-
- Space bartender
- Bartender
- NAME became a bartender on a space station. HECAP interacted with and befriended many strangers.
-
-As time went on, NAME used HIS knowledge of herbs to craft HIS own strange concoctions for HIS customers.
-
-
- Spoiled child
- Spoiled
- NAME was the child of an industrious space engineer. HISCAP parents forbade most manual and dangerous tasks, so HE learned art and music instead.
-
-HECAP loved animals, but HIS parents never let HIM have a pet - though HE played with other people's pets a lot.
-
-
- Cosmetic surgeon
- Surgeon
- NAME had a terrible bedside manner due to HIS abrasiveness. HECAP often bullied HIS patients into getting cosmetic surgery. HECAP made a lot of money this way.
-
-While very studious and careful in HIS work, HE never had to lift a finger doing domestic chores.
-
-
- Philosopher
- Thinker
- NAME was a student on a glitterworld. HECAP had a hard time in school, since the other kids thought HIM rather strange.
-
-HECAP always maintained a distance from these events, being continuously surprised by the many interesting and awkward ways life can go.
-
-
- Upright diplomat
- Diplomat
- As a diplomat, NAME was assigned to deal with diplomatic tasks in the blood-soaked outer rim sectors.
-
-HECAP hoped to end the endless wars, until HIS consularship, the St. Anthem, was attacked by a raider fleet.
-
-
- Cave child
- Cave kid
- NAME grew up in a cave on an tundra planet, and was adopted by a traveling group of entertainers known only as the Wizards. Once a starfaring crew, the Wizards told HIM wondrous stories about the universe.
-
-One day, the Wizards did not return from scavenging. After years of waiting, NAME set off into space to find them.
-
-
- Video producer
- Producer
- Too awkward to socialize, NAME found comfort in the production of videos. Oddly, people enjoyed his videos, calling them "perfect sitcom dramas".
-
-NAME took advantage of this and broadcast more, ever hopeful that HE would be contacted by the Wizards.
-
-
- Ranger child
- Ranger kid
- NAME was raised in a forest. HISCAP father taught HIM to hunt and live off the land, so that HE could live without the need of others when father died.
-
-Accustomed to manual labor and with an intuitive mind, NAME could survive weeks alone.
-
-
- Bush sniper
- Sniper
- NAME's peaceful life was cut short when HIS country was brutally invaded.
-
-NAME was drafted into service as soon as HE was of legal age, and quickly showed an aptitude for rifles. HECAP spent months living in the forests picking off soldiers who dared cross the border.
-
-
- Glitterworld royal
- Royalty
- NAME grew up in a glitterworld royal household. She was groomed from a young age to marry into another planet's royal family.
-
-Unfortunately, her crooked teeth made her undesirable to suitors, so she became bitter and resentful.
-
-
- Pirate sympathizer
- Pirate
- From her youth, NAME developed connections in the underworld. There she trained in melee combat and became a trusted underworld advisor.
-
-After participating in a failed rebellion, she fled her homeworld to travel with a pirate band.
-
-
- Plague survivor
- Survivor
- NAME watched as a mysterious plague spread through his town, killing his family and friends.
-
-HECAP learned some medicine from watching the plague doctors, but was mentally scarred by the ordeal.
-
-
- Unethical doctor
- Doctor
- NAME became a doctor to save lives and research medicine. HECAP soon realized the only way to make progress on HIS research was to perform experiments on human patients.
-
-HECAP often used patients for HIS experiments - whether they were willing or not.
-
-
- Offworld recruit
- Recruit
- NAME was born an raised in an offworld soldier growth facility. From a very young age, HE was taught close-quarters combat tactics, aggression, and how to survive on distant planets.
-
-One of the best, NAME was eventually chose to enter the orbital-deployment shock troop corps.
-
-
- Shock trooper
- Shocktroop
- NAME was in a deep space shock troop unit deployed on multiple planets in various wars.
-
-During a risky assault, HIS whole unit was wiped out. Nobody else knew what happened on the field that day, but NAME will carry the burden forever.
-
-
- Prodigal student
- Student
- NAME was a faithful student, and was dedicated to learning anything and everything he could about humanity and its creations.
-
-While HE was shunned as a nerd, HE didn't mind. HECAP hoped for a brighter future.
-
-
- Combat medtech
- Medic
- As a military medtech, NAME's job was to fix and build anything he could get HIS hands on, from living people to machines and mechs.
-
-Sent into dangerous areas, HE never had a problem saving soldiers' lives and building the technology and machines needed to win.
-
-
- Animal caretaker
- Caretaker
- Born on a medieval farm, NAME was tasked with caring for domestic animals. HECAP grew to love them.
-
-With time, HE learned to tame wild animals. HECAP dreamed of one day meeting a thrumbo and taming it.
-
-
- Wildlife ranger
- Ranger
- Dismayed at the poachers driving several animal species to near-extinction, NAME became a wildlife ranger. HECAP cared for and protect the animals - by force if necessary.
-
-HECAP grew to hate people slaughtering animals for luxury and profit.
-
-
- Adventurous youth
- Adventurer
- NAME explored all around HIS family's large estate, uncovering little natural wonders hidden in nearby catacombs, rivers, and caves.
-
-During his teenage years, NAME made numerous enemies
-
-
- Treasure hunter
- Adventurer
- NAME explored outer rim planets in hopes of finding rare treasures.
-
-After succeeding in finding one legendary sculpture, HE was betrayed by HIS men. HECAP survived their treasonous attack, but the sculpture was taken.
-
-HECAP created the Anvil Mercenary Company to help HIM seek revenge.
-
-
- Pilot fan
- Pilot fan
- NAME's father was a starfighter pilot, and HE always idolized the old man.
-
-From a young age, HE collected pilot memorabilia and studied pilot books, preparing to join the deep space navy and follow in HIS father's footsteps.
-
-
- Starfighter pilot
- Pilot
- After years of training and drilling, NAME finally became a starfighter pilot.
-
-Hundreds of combat missions later, HE grew bored and started seeking newer thrills. HECAP joined a band of space pirates, which eagerly welcomed HIM because of HIS piloting skill.
-
-
- Medical helper
- Med helper
- NAME traveled between rim worlds with HIS family. NAME's mother, a renowned doctor, often delivered lectures from the hull of their retrofitted cargo/medical ship.
-
-Sometimes, the family took on difficult long-term medical work with especially needy patients, and NAME helped where he could.
-
-
- Gang soldier
- Soldier
- Living for many years between three raider settlements, NAME persevered through many challenges: a spacecraft implosion, cryptostasis, crashlanding on a miserable dustball of a planet, and nursing an old man back to health, and many of battles.
-
-HECAP eventually took control of a violent gang.
-
-
- Country child
- Hick kid
- NAME was raised up to fear God and love HIS country. HECAP was a genuine backwoods kid. HECAP always worked hard to earn respect rather than demanding it.
-
-
- Space marine
- Marine
- NAME joined Interplanetary Marines to travel the stars fight for HIS planet. HECAP distinguished himself in several battles.
-
-HISCAP experiences desensitized him to people around him, and his social skills degraded. But, he did learn how to fight.
-
-
- Rebel writer
- Writer
- Early on, NAME developed a talent for writing. HECAP was soon writing a popular online journal - anonymously, to hide HIS age - on topics ranging from bioethics to political theory and xenosociology.
-
-
- Adventurer
- Adventurer
- NAME's thirst for adventure took HIM to many planets. HECAP visited the brightest glitterworlds and the darkest war-torn toxic planets in HIS quest to find novelty and excitement.
-
-HECAP worked as little as possible, often skirting ethical boundaries to make a quick buck. Among all jobs, HE hated cooking the most.
-
-
- Exiled prince
- Prince
- A member of a royal family, NAME was exiled for shaming HIS family.
-
-Living in a foreign land, mostly alone, HE spent most of HIS time making huts and houses to live in. HECAP found little time in an average day for enjoyment, and lost all his friends and family.
-
-
- Bloody wanderer
- Wanderer
- NAME was a wanderer, traveling from town to town, taking odd jobs and stealing to live.
-
-One day, he had a mental break and went on a long rampage, destroying several towns and killing many. HECAP eventually calmed, but HIS bloodlust never left HIM.
-
-
- New age duelist
- Duelist
- NAME was fascinated with combat. HIS parents traveled often, so HE was able to sample many different fighting styles, from 76th-wave jujutsu to the infamous 'urbworld-style' karate.
-
-A polite child, most fighters accepted HIS requests for training - but moving around often without finishing a tutelage made HIM lazy.
-
-
- Pirate doctor
- Bad doc
- NAME had a passion for medicine, but never bothered to get a medical degree. Only underfunded pirates and terrorists were desperate enough to hire HIS services, and HIS surgical patients had about a 50% survival rate.
-
-Despite this, HIS optimistic attitude drove HIM to keep trying to heal those in need. As long as they paid up front.
-
-
- Spoiled brat
- Brat
- Born in a rich family, NAME was given everything, and never developed basic work ethic or the foundations of a non-dependent personality.
-
-HECAP was expected to become one of the best doctors in the world.
-
-
- Bloody dentist
- Dentist
- After studying at a famous college, NAME's weak personality eventually snapped under the strain of angry administrators and whining patients. HECAP went on a secret murder spree, killing many of those under HIS care.
-
-After a pursuit, HE managed to escape HIS planet and travel to a new world.
-
-
- Cow farmer
- Farmer
- NAME grew up on a rim world, under the tyranny of HIS father, who forced HIM to work every day on the farm. HE dreamed of escaping HIS father and exploring the universe.
-
-One day, when the trade ship was overhead, HE stowed away among the goods in the launch pods, and escaped into space.
-
-
- Master chef
- Chef
- On a glitterworld, NAME found a job washing dishes at a famous restaurant and worked HIS way up the ranks.
-
-A few years later, HIS career came to an end when someone poisoned the meal HE was preparing for the mayor. Jobless, HE and left to explore the stars once again.
-
-
- Discarded youth
- Discarded
- NAME grew up isolated on a trash planet. A dumping ground for surrounding glitterworlds, it was a harsh home. As a baby, HE sucked on the tap of a discarded nutrient paste dispenser for comfort.
-
-In these desperate circumstances, against all odds, HE survived - and thrived.
-
-
- Mercenary
- Mercenary
- After escaping his home planet, NAME fell in with a band of mercenaries. HECAP fought alongside his brothers and sisters in arms for many years.
-
-One day, they were caught in a fight they couldn't win. Refusing to retreat, NAME was shot down by his enemies. HECAP was alarmed to awake in a heap of corpses, mysteriously unharmed.
-
-
- Disaster survivor
- Survivor
- NAME's planet collided with a small moon. Everything he knew as home was destroyed, and his entire family died. HECAP was left in the ruins to fend for himself.
-
-
- Explorer-writer
- Explorer
- NAME traveled from planet to planet, gathering samples, stories, and research.
-
-HISCAP goal was to bring together enough knowledge to make a survival guide for future generations.
-
-
- Rebel child
- Rebel
- NAME was born under authoritarian rule. Despite intense oppression from family and community, she never gave up fighting for her dignity and her freedom.
-
-She was often put into hopeless situations where even family would try to terrorize her into propriety. She learned to trust no one.
-
-
- Militia soldier
- Soldier
- NAME joined the militia forces and fought for rights and peace.
-
-After her homeworld was unexpectedly destroyed in the wars, she traveled great distances, seeking a refuge where she could build a new, free way of life.
-
-
- Midworld cadet
- Cadet
- Growing up on a high-tech midworld with a flourishing space transit industry, NAME wished to leave for the stars and live among the growing spacer class.
-
-HECAP excelled in HIS studies, and gained entry to HIS homeworld's most prestigious naval academy.
-
-
- Warship captain
- Captain
- Years of being commanding officer of an advanced corvette taught NAME the art of leadership, the techniques of higher engineering, and how to stay calm while enemies try to kill you.
-
-Unfortunately, NAME only very rarely had contact with nature.
-
-
- Vatgrown scientist
- Scientist
- NAME was grown to be a perfect scientist, with a mind perfectly tuned for physics and chemistry.
-
-HISCAP creators used HIM as a teaching aid on mind design, hoping HE would eventually grow to be a great mind and continue their research.
-
-
- Runaway dancer
- Dancer
- Grown by and for science, NAME gave it up. Instead, HECAP wanted to dance for crowds across many worlds, from the glamor of the glitterworlds to the dangers of the rim.
-
-Such work required wearing a smile on HIS face and a pistol under HIS costume.
-
-
- Music idol
- Music idol
- NAME was the only daughter of a powerful company president. HISCAP beautiful appearance led to a career as a music idol.
-
-When HIS mother died, NAME could not bear HIS father's loneliness, and became his sexual companion.
-
-
- Prostitute idol
- Prostitute
- After HIS father was deposed, NAME's beauty led HIM to be forced into pornography to survive.
-
-Over years of difficult treatments, HIS body was remodeled to appear temporarily ageless. Sold to an orbital brothel, HE became popular, with a steady stream of clients from all over the planet.
-
-
- Sickly liar
- Liar
- It is not uncommon for a sickly child to be cast away. What is uncommon is for that child to survive and even thrive with such a weak body.
-
-Using his quick wit and silver tongue, Lynn was able to get out of almost any situation - most of the time at the cost others around him.
-
-
- Sickly lawyer
- Lawyer
- As a lawyer, Lynn could convict a deaf man for stealing music. His sharp mind and lack of empathy let him say anything to get the other person to talk. With the right amount of money, he knew, any case can be won.
-
-His childhood cough never went away.
-
-
- Iceworld survivor
- Iceborn
- NAME was born on an iceworld. Survival depended on staying together and building with nothing.
-
-HECAP got used to the cold. HECAP never got used to dealing with those strange green things called plants.
-
-
- Tinkerer
- Tinkerer
- "How does this work?
-
-Why does this move?
-
-Maybe if I change this... oops, I hope it works better... or maybe I broke it..."
-
-
- Tragic loner
- Loner
- NAME was involved in a traumatic accident that resulted in HIM killing HIS own family.
-
-Cast out from society, HE was left with only HIS animal companions and several engineering textbooks to keep HIM company.
-
-
- Rocket pioneer
- Rocketeer
- As a self-taught engineer, NAME escaped his dying homeworld on a rocket HE built HIMself.
-
-HECAP later spent years of his life on several worlds, helping less-developed planets develop rocket technology.
-
-
- Antisocial child
- Antisocial
- NAME lacked typical social skills, and avoided social interaction.
-
-HECAP gained satisfaction only from steady work. HECAP especially disliked speaking with overly creative or outgoing individuals.
-
-
- Army sergeant
- Sergeant
- NAME served in HIS nation's military, commanding small units as a non-commissioned officer.
-
-HECAP excelled creating tactically sound plans despite difficult circumstances.
-
-
- Young pirate
- Pirate
- NAME was born to pirates, in a dirty metal room that smelled of motor oil.
-
-HECAP was never exactly taught anything, but HE still learned the ways of survival, barter, and combat.
-
-
- Stellar pirate
- Pirate
- NAME was captain of a pirate ship. HECAP and his crew made their living capturing traders who wandered off-course.
-
-HECAP was known for HIS balanced approach to problems, building, fighting, or negotiating as needed.
-
-
- Soldier experiment
- Experiment
- NAME grew up believing HE was a normal, albeit slightly sheltered child.
-
-In truth, HE was part of an elaborate experiment. Researchers were conditioning HIM using social interactions and mechanite injections to try to produce an elite soldier.
-
-
- Lost soldier
- Lost
- NAME's childhood soldier conditioning failed, and the experiment was shut down. HECAP was abandoned, purposeless, friendless.
-
-NAME eventually found solace in physically demanding work. HECAP especially liked building houses and crafting heavy armor.
-
-
- Dedicated student
- Student
- The child of a wealthy manufacturer, NAME was pampered from an early age. HECAP developed an affinity for reading and art, and a distaste for menial chores.
-
-A revolution brought his father's businesses under state control. Penniless, NAME worked hard to complete HIS education.
-
-
- Language analyst
- Linguist
- After war broke out on HIS homeworld, NAME was conscripted as a linguist. HECAP spent HIS days in a space station, decoding enemy communications and tending the hydroponic crops.
-
-After a meteorite damaged the station, HE was forced to enter cryptosleep and hope for rescue.
-
-
- Infantry
- Infantry
- Lenka was raised on a world wracked by war.
-
-At an early age, she was shown how to use guns and cruelty to project her will. She later distinguished herself by committing atrocities with more enthusiasm than anyone else.
-
-
- Prisoner of war
- Prisoner
- NAME was captured and put on death row for war crimes.
-
-Fortunately for her, someone cut the power to her cell block. Riots ignited. Guards and trained wargs were deployed to quell the uprising. Organizing a few other inmates, NAME escaped in a small spacecraft.
-
-
- Angry student
- Student
- NAME trained towards HIS dream of working for his hometown's local council.
-
-For reasons he never quite understood, HE was bullied relentlessly by his classmates. HECAP chose to repress his rage.
-
-
- Mad accountant
- Accountant
- As an accountant, NAME often socialized with colleagues, and made many friends in upper management.
-
-One day, NAME discovered a corruption racket run by some of HIS bosses. After reporting this, HE was fired. Wishing to hunt down those responsible, HE went on a mass murder spree.
-
-
- Transfer student
- Student
- A midworld child, NAME's wealthy parents sent HIM to a nearby glitterworld to receive a better education.
-
-NAME was a talented student. However, due to his family's wealth, HE never had to do dumb labor.
-
-
- Politician
- Politician
- NAME was an activist in a powerful political faction. There HE learned the art of persuasion and speech.
-
-HECAP had many enemies, so HE took secret courses in shooting and hand-to-hand combat.
-
-
- Desert rat
- Desert rat
- NAME was born to a tribe of desert ascetics who wandered the endless wastes.
-
-They sought a mythical substance they believed could liberate them from ignorance through psychedelic revelation - and usher in a new period of interstellar peace.
-
-
- Philosopher
- Sage
- NAME's thirst for archaeo-technological knowledge drove HIM to spend years surveying abandoned data centers and studying ancient coding languages.
-
-HECAP claimed to be one of the few who could piece together the tragedy of the past - and offer a path to the future.
-
-
- Artistic weirdo
- Weirdo
- NAME grew up in a house near a bustling midworld metropolis.
-
-HECAP was talented at art and creative work, but often acted strangely, and thus had few friends.
-
-
- Adventurous weirdo
- Weirdo
- A creative but strange individual, NAME dedicated his life to his twin passions of medieval world history and high technology.
-
-HECAP was fascinated by the idea of becoming a 'skyknight' with glittering armor and a giant sword.
-
-
- Apprentice oracle
- Oracle
- NAME was chosen at an early age by the village elders to keep the sacred rituals of the Oracle.
-
-An irrepressibly curious child, NAME caused a religious crisis for HIS tribe when HE accidentally flipped a switch to open the "tombs" of the Gods - cryptosleep caskets inhabited by some very confused ancestors.
-
-
- Casket builder
- Builder
- NAME was fascinated with cryosleep, and spent HIS life learning about the mysterious technology.
-
-Working as an assembler on a midworld, NAME built an experimental prototype casket from discarded parts. Unfortunately, while HE was searching for the final component, HIS home was leveled by a bomb.
-
-
- Junkyard mechanic
- Mechanic
- Left for dead at a young age, NAME was rescued by an old man who ran an urbworld junkyard. The old man forced NAME to do dangerous, demanding work.
-
-NAME became very familiar with machines, but HE grew up with almost no other experiences.
-
-
- Military officer
- Officer
- Obsessed with interstellar travel, NAME left HIS desolate life behind to join a military academy in hopes of becoming a pilot.
-
-HECAP was trained in advanced combat and survival skills. While HE excelled in HIS studies, NAME was a loner and never cared about HIS crewmates.
-
-
- Empath
- Empath
- NAME was an incredibly empathetic child, so much that HE was totally overwhelmed by simple social interactions. Once, HE stepped on a bug and felt so guilty HE cried for an hour.
-
-NAME did try to use a gun one time, but it went very poorly, as the loud noise made HIM flinch uncontrollably.
-
-
- Fearful chef
- Chef
- NAME was a excellent chef who worked in a high-end restaurant.
-
-One day, HE left the stove on, and accidentally burned down the whole building. This event shook HIM so much that HE swore to never touch a stove again.
-
-
- Pet keeper
- Pet keeper
- NAME spent most of HIS childhood tending the animals HE had bought or rescued.
-
-HECAP saw beauty in natural things more than fabricated objects, and chose the company of HIS animals over that of HIS peers.
-
-
- Herpetologist
- Herper
- After a terrible mining accident, NAME set off into space in search of exotic new animal species.
-
-HECAP hoped to leave HIS past behind and find long-lived companions. HECAP knew the pain of loss too well.
-
-
- Ship child
- Ship child
- NAME's family were space traders. One day, NAME's cryptosleep pod failed in transit. HECAP had to spend years awake on the ship as the other slept.
-
-HECAP filled HIS days creating beautiful contraptions from the ship's cargo - but HE didn't learn a lot of basic planetary living skills.
-
-
- Artifact hunter
- Artifacter
- NAME became depressed and lost interest in life. HECAP travelled from planet to planet, searching for psychic artifacts amid mechanoid ruins in the hope that they would cure the pain in HIS soul.
-
-A steady trigger finger and careful planning kept NAME alive.
-
-
- Child researcher
- Researcher
- A frightfully intelligent child, NAME was kidnapped by a glitterworld corporation and forced to research technologies for weaponizing anti-matter.
-
-HECAP vowed never to invent anything again.
-
-
- Fugitive
- Fugitive
- NAME rebelled against the corporation HE worked for. HECAP failed, and was forced him to go on the run.
-
-HECAP was always on the move, always leaving everything behind. HECAP tried to gain supporters for HIS cause, but failed due to HIS poor social skills.
-
-
- Vidtube star
- Vidtuber
- NAME's hobby was making videos for the popular video sharing service Vidtube. HECAP made everything from video game reviews to pasta cooking guides.
-
-HECAP gained a over a million followers.
-
-
- Gun dealer
- Gun dealer
- NAME traded high-tech firearms between warring factions.
-
-Over time, HE became very skilled at conducting product demonstrations and negotiating profitable deals.
-
-
- Aspiring physicist
- Student
- The daughter of an engineer and doctor, NAME's early life was intellectually rich. After visiting a physics lab, she decided she wanted to be a quantum physicist.
-
-Bitten by a camel, kicked off a horse, and chased by dogs, NAME developed a fear of animals.
-
-
- Deep space surveor
- Surveyor
- NAME was a deep space surveyor. She studied which worlds were the most suitable for colonization.
-
-Her expeditions were met by hostile natives, green-painted space-women, and wannabe Greek gods. Surviving many firefights, she learned to build rudimentary lathes and rock cannons to fend off enemies.
-
-
- Punk
- Punk
- NAME spent his childhood selling knockoff cigarettes to 15-year-olds. The cigarettes were often full of grass clippings.
-
-
- Game developer
- Game dev
- NAME was an independent game developer.
-
-After an early success, NAME's career quickly degenerated into a circus of misguided ideas, deals gone wrong, and desperate, failed PR stunts.
-
-
\ No newline at end of file
diff --git a/DefInjected/ApparelLayerDef/ApparelLayerDefs.xml b/Core/DefInjected/ApparelLayerDef/ApparelLayerDefs.xml
similarity index 100%
rename from DefInjected/ApparelLayerDef/ApparelLayerDefs.xml
rename to Core/DefInjected/ApparelLayerDef/ApparelLayerDefs.xml
diff --git a/Core/DefInjected/BackstoryDef/Gambler_Adult.xml b/Core/DefInjected/BackstoryDef/Gambler_Adult.xml
new file mode 100755
index 0000000..c287061
--- /dev/null
+++ b/Core/DefInjected/BackstoryDef/Gambler_Adult.xml
@@ -0,0 +1,25 @@
+
+
+
+
+ [PAWN_nameDef] always had an appetite for risk. Military life satisfied that need for a while, but eventually it wasn't enough.\n\nSeeking greater gambles, [PAWN_nameDef] took an offer from a mysterious machine persona and traveled to an unknown rimworld with a mysterious implant in [PAWN_possessive] head.
+
+ ex-military
+
+ ex-military
+
+
+ A life of insurance dealing consumed [PAWN_nameDef]'s hopes and dreams. When a mysterious machine persona offered the gambler implant, it seemed like a way to add color to a gray existence.\n\n[PAWN_nameDef] did not, however, plan on being captured by pirates and sent across the galaxy to a distant rimworld.
+
+ insurance broker
+
+ broker
+
+
+ When [PAWN_nameDef] was offered [PAWN_possessive] yearly salary in order to test a new implant, [PAWN_pronoun] jumped at the chance. Ever since then, [PAWN_nameDef] has been looking for a way to get it removed.
+
+ lazy worker
+
+ lazy worker
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/BackstoryDef/Gambler_Child.xml b/Core/DefInjected/BackstoryDef/Gambler_Child.xml
new file mode 100755
index 0000000..fe9308b
--- /dev/null
+++ b/Core/DefInjected/BackstoryDef/Gambler_Child.xml
@@ -0,0 +1,18 @@
+
+
+
+
+ In the urbworld underlevels, the strong kids learn to fight, the smart kids learn to cheat, and the other kids die. [PAWN_nameDef] was one of the smart kids.
+
+ card counter
+
+ card counter
+
+
+ [PAWN_nameDef] was raised by two drug-addicted gamblers who didn't provide a decent standard of living. [PAWN_nameDef] learned to survive by pursuing dangerous and often poorly-planned schemes and swindles that sometimes resulted in food.
+
+ street urchin
+
+ urchin
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/BackstoryDef/InsectsRelated_Child.xml b/Core/DefInjected/BackstoryDef/InsectsRelated_Child.xml
new file mode 100755
index 0000000..9801d0d
--- /dev/null
+++ b/Core/DefInjected/BackstoryDef/InsectsRelated_Child.xml
@@ -0,0 +1,15 @@
+
+
+
+
+ [PAWN_nameDef] grew up in the sludge-smeared sewers of a polluted industrial world.\n\n[PAWN_pronoun] befriended the strange insects in the darkness, and learned to love them.
+
+ sewer kid
+
+ TODO
+
+ sewer boy
+
+ TODO
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/BackstoryDef/Marshal_Adult.xml b/Core/DefInjected/BackstoryDef/Marshal_Adult.xml
new file mode 100755
index 0000000..33538bc
--- /dev/null
+++ b/Core/DefInjected/BackstoryDef/Marshal_Adult.xml
@@ -0,0 +1,11 @@
+
+
+
+
+ They say that the Caesics soldiers are recruited from the dead. Rising through such ranks, most return whence they came. [PAWN_nameDef] dominated because of [PAWN_possessive] strategic genius, machine-like focus, and tolerance for suffering - both [PAWN_objective] own and that of others.
+
+ Caesic marshal
+
+ marshal
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/BackstoryDef/Mate_Child.xml b/Core/DefInjected/BackstoryDef/Mate_Child.xml
new file mode 100755
index 0000000..57ba90f
--- /dev/null
+++ b/Core/DefInjected/BackstoryDef/Mate_Child.xml
@@ -0,0 +1,11 @@
+
+
+
+
+ [PAWN_nameDef] was vatgrown in a hyper-expensive clinic to serve the tastes of a specific client.\n\nEngineered, raised and trained as a perfect pleasure-giving mate, [PAWN_pronoun] learned skills that would baffle even the most seductive baseline human lovers.
+
+ grown mate
+
+ mate
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/BackstoryDef/Offworld_Glitterworld_Adult.xml b/Core/DefInjected/BackstoryDef/Offworld_Glitterworld_Adult.xml
new file mode 100755
index 0000000..cc4e105
--- /dev/null
+++ b/Core/DefInjected/BackstoryDef/Offworld_Glitterworld_Adult.xml
@@ -0,0 +1,74 @@
+
+
+
+
+ [PAWN_nameDef] designed and constructed buildings. On [PAWN_possessive] glitterworld home, most of the technical aspects of architecture were handled by an AI. This enabled [PAWN_objective] to push the artistic limits of the craft, but also meant [PAWN_pronoun] never had to get [PAWN_possessive] hands dirty at building sites.
+
+ architect
+
+ architect
+
+
+ [PAWN_nameDef] lived on a peaceful glitterworld where all menial work was done by robots and people devoted themselves to leisure. [PAWN_pronoun] managed the plant and animal life of a sprawling park, where citizens came to admire the natural beauty.
+
+ biosphere manager
+
+ botanist
+
+
+ Glitterworlds are havens of safety and comfort for those lucky enough to live there, but [PAWN_nameDef] could not ignore nearby planets where people suffered in poverty. [PAWN_pronoun] spent [PAWN_possessive] working life appealing for donations and supporting those in need.
+
+ charity worker
+
+ altruist
+
+
+ [PAWN_nameDef] had an amazing ability to relate to others and mediate conflict. [PAWN_pronoun] was selected to train as an empath. The training intensified [PAWN_possessive] natural abilities, but [PAWN_pronoun] became unable to harm others.
+
+ glitterworld empath
+
+ empath
+
+
+ Though glitterworlds are peaceful places, they often remain prepared for war. [PAWN_nameDef]'s unit rarely saw any real action.\n\nThough [PAWN_pronoun] pursued [PAWN_possessive] artistic hobbies, [PAWN_possessive] subordinates preferred to entertain themselves by brawling, so [PAWN_nameDef] got good at breaking up fights.
+
+ glitterworld officer
+
+ officer
+
+
+ [PAWN_nameDef] worked as a surgeon on a world mostly free of disease and human suffering.\n\n[PAWN_possessive] job mostly involved elaborate and creative cosmetic surgeries. [PAWN_pronoun] has a good understanding of human biology, but never had to remove a cancer — or a bullet.
+
+ glitterworld surgeon
+
+ surgeon
+
+
+ Interstellar warfare is won by technology, so glitterworld navies are always on the peak of modern research. Even better, they have first access to archotechnological artifacts because they find them in space.\n\n[PAWN_nameDef] worked in a navy lab.
+
+ navy scientist
+
+ scientist
+
+
+ [PAWN_nameDef] lived on a glitterworld, penning wildly successful novels. [PAWN_pronoun] lived a carefree lifestyle, spending [PAWN_possessive] days writing and [PAWN_possessive] nights partying - and never did a day's manual labour in [PAWN_possessive] life.
+
+ novelist
+
+ novelist
+
+
+ [PAWN_nameDef] started off sculpting person-sized chunks of stone, but [PAWN_pronoun] soon began to think bigger. With the help of mining robots, [PAWN_pronoun] learned how to carve huge monuments out of cliffsides. Soon the nature parks of the glitterworld where [PAWN_pronoun] lived were full of giant rock figures.
+
+ sculptor
+
+ sculptor
+
+
+ [PAWN_nameDef] designed virtual reality simulations for glitterworld citizens. [PAWN_pronoun] paid great attention to the details of [PAWN_possessive] worlds, including learning all [PAWN_pronoun] could about plant life to make [PAWN_possessive] landscapes more realistic.
+
+ VR designer
+
+ game dev
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/BackstoryDef/Offworld_Medieval_Adult.xml b/Core/DefInjected/BackstoryDef/Offworld_Medieval_Adult.xml
new file mode 100755
index 0000000..4211b52
--- /dev/null
+++ b/Core/DefInjected/BackstoryDef/Offworld_Medieval_Adult.xml
@@ -0,0 +1,67 @@
+
+
+
+
+ As a smith on a medieval world, [PAWN_nameDef] gained a reputation for the high quality of [PAWN_possessive] work. [PAWN_pronoun] wasn't bad at using the swords [PAWN_pronoun] forged either.
+
+ blacksmith
+
+ blacksmith
+
+
+ [PAWN_nameDef] lived in the forest near a village. Though many of the villagers feared [PAWN_objective], sick villagers would come to [PAWN_objective] to purchase salves and poultices made from the herbs [PAWN_pronoun] grew in [PAWN_possessive] garden. [PAWN_pronoun] was happy to help them — for a price.
+
+ herbalist
+
+ herbalist
+
+
+ [PAWN_nameDef] worked as a doctor on a medieval planet. [PAWN_pronoun] firmly believes that most ailments can be cured with a little bloodletting.\n\n[PAWN_pronoun] was also a master anaesthetist, developing a specialty technique that involved a heavy blow to the head.
+
+ medieval doctor
+
+ quack
+
+
+ Tilling, hoeing, guiding ox carts, pushing wheelbarrows. Digging ditches, planting seeds, predicting the harvest.\n\nMedieval-level farmers aren't educated in the usual sense, but they know a lot about growing plants without technology. That said, such a life leaves one essentially incapable of participating in intellectual, technology-driven activities.
+
+ medieval farm oaf
+
+ oaf
+
+
+ [PAWN_nameDef] was a lord on a preindustrial planet. [PAWN_pronoun] went to parties, managed the underlings, and even learned some swordplay.\n\n[PAWN_possessive] soft hands did not hold a work tool during that entire time. [PAWN_pronoun] considers manual labor to be beneath [PAWN_objective].
+
+ medieval lord
+
+ noble
+
+
+ [PAWN_nameDef] was a traveling entertainer on a medieval world.\n\n[PAWN_pronoun] could always be found telling stories or singing songs, and is capable of protecting [PAWN_objective]self from the dangers of the road. However, [PAWN_pronoun] was always conspicuously absent whenever there was hard labour to be done.
+
+ medieval minstrel
+
+ minstrel
+
+
+ [PAWN_nameDef] explored the oceans on a wooden ship, seeking out plant and animal specimens from exotic places, and occasionally fending off pirates. [PAWN_pronoun] loved the sea so much [PAWN_pronoun] refused to do all but the barest minimum of work on land, except to sell the treasures [PAWN_pronoun] collected.
+
+ medieval sailor
+
+ sailor
+
+
+ On a medieval world, the fastest way to send a message is to give it to somebody on a horse and hope they survive the journey. [PAWN_nameDef] was that somebody.
+
+ message carrier
+
+ messenger
+
+
+ As the taster for a medieval king, any dish served at the royal table had to be sampled first by [PAWN_nameDef]. [PAWN_pronoun] lived a decadent lifestyle at court, getting fat and doing very little work.
+
+ taster
+
+ taster
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/BackstoryDef/Offworld_Medieval_Child.xml b/Core/DefInjected/BackstoryDef/Offworld_Medieval_Child.xml
new file mode 100755
index 0000000..2c2f153
--- /dev/null
+++ b/Core/DefInjected/BackstoryDef/Offworld_Medieval_Child.xml
@@ -0,0 +1,29 @@
+
+
+
+
+ The child of an illicit affair, [PAWN_nameDef] was bought up by nuns in a medieval convent. [PAWN_pronoun] learned the value of hard work and submission, but was taught that technology is heretical.
+
+ convent child
+
+ illicit
+
+
+ [PAWN_nameDef] was a minor noble in an old kingdom on a medieval world. [PAWN_pronoun] grew up in a manor made of stone, served by bowing lowerclassmen.\n\nSuch a life teaches no technical skills and instils a lifelong aversion to manual labor - but [PAWN_nameDef] learned early the ways of social manipulation.
+
+ medieval lordling
+
+ TODO
+
+ lordling
+
+ TODO
+
+
+ [PAWN_nameDef] grew up pulling carts and digging holes on a medieval world. Simple manual labor is [PAWN_possessive] oldest companion - along with the master's lash.\n\n[PAWN_pronoun] didn't learn to read until age nine.
+
+ medieval slave
+
+ slave
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/BackstoryDef/Offworld_Nonspecific_Adult.xml b/Core/DefInjected/BackstoryDef/Offworld_Nonspecific_Adult.xml
new file mode 100755
index 0000000..3b26f05
--- /dev/null
+++ b/Core/DefInjected/BackstoryDef/Offworld_Nonspecific_Adult.xml
@@ -0,0 +1,334 @@
+
+
+
+
+ [PAWN_nameDef] travelled with a company of actors, playing to packed theatres and loving audiences everywhere. [PAWN_pronoun] was a perfectionist, and made [PAWN_possessive] own props and costumes rather than use the ones [PAWN_pronoun] was given.
+
+ actor
+
+ actor
+
+
+ [PAWN_nameDef] raised a variety of animals to provide meat, milk, eggs, and leather.
+
+ animal farmer
+
+ animal farmer
+
+
+ After taking a vow of silence, [PAWN_nameDef] joined a monastery to spend [PAWN_possessive] days in quiet contemplation.\n\n[PAWN_pronoun] found happiness growing vegetables in the garden and making cheese in the monastery cellars.
+
+ ascetic priest
+
+ priest
+
+
+ [PAWN_nameDef] worked as a bartender in a seedy establishment. The job was one part drink-mixing, one part diplomacy, and one part head-bashing.
+
+ bartender
+
+ barkeep
+
+
+ [PAWN_nameDef] protected whoever paid [PAWN_objective]. [PAWN_pronoun] gained proficiency in many different combat forms, and was known for [PAWN_possessive] ruthlessness against those who crossed [PAWN_objective].
+
+ bodyguard
+
+ bodyguard
+
+
+ [PAWN_nameDef] made a living mapping out dark tunnels and near-inaccessible crevices in search of valuable minerals. [PAWN_possessive] work was very dangerous, but the pay was good.
+
+ cave explorer
+
+ cave explorer
+
+
+ [PAWN_nameDef] ran a high-class restaurant. [PAWN_pronoun] was famous among patrons for [PAWN_possessive] creative culinary specialties, and infamous among kitchen workers for [PAWN_possessive] casual disdain for grunt work.
+
+ chef
+
+ chef
+
+
+ [PAWN_nameDef] worked as a low-ranking administrator for a moribund government bureaucracy. [PAWN_pronoun] is most at home filling out complicated paperwork and playing office politics.
+
+ civil servant
+
+ bureaucrat
+
+
+ [PAWN_nameDef] never created anything in [PAWN_possessive] life. [PAWN_pronoun] did, however, prove to be a natural at getting others to give [PAWN_objective] what they had created.
+
+ con artist
+
+ con artist
+
+
+ [PAWN_nameDef] was well-known in art circles on [PAWN_possessive] home world for [PAWN_possessive] unique and creative conceptual artworks.\n\nNobody was sure exactly what [PAWN_pronoun] was trying to communicate, but [PAWN_possessive] pieces were highly valued by collectors.
+
+ conceptual artist
+
+ artist
+
+
+ [PAWN_nameDef] was a construction worker. [PAWN_pronoun] lead a team which built everything from office blocks to cathedrals.\n\n[PAWN_possessive] busy job and numerous nearby fast-food outlets meant [PAWN_pronoun] never cooked for [PAWN_objective]self.
+
+ construction engineer
+
+ builder
+
+
+ [PAWN_nameDef] moved from job to job, extracting minerals and ancient valuables in tunnels and strip-mines. The work was tough and dirty, but [PAWN_pronoun] found it rewarding.
+
+ contract miner
+
+ contract miner
+
+
+ [PAWN_nameDef] worked in a massive open-plan office, ensuring that [PAWN_possessive] assigned team of workers stayed mostly on-task.\n\nThe job was intensely political. In order to advance, [PAWN_nameDef] learned how to arrange things so [PAWN_pronoun] could take credit for work done by almost anyone.
+
+ corporate manager
+
+ manager
+
+
+ A terrifying trauma when [PAWN_nameDef] was a young adult caused [PAWN_objective] to develop a serious eating disorder. With counseling [PAWN_pronoun] learned to have a healthier relationship with food, and decided to put [PAWN_possessive] new skills to use helping others overcome their emotional problems.
+
+ counselor
+
+ counselor
+
+
+ [PAWN_nameDef] ran a crop farm. [PAWN_pronoun] analyzed soil, agricultural equipment, weather patterns, and price trends to optimize the planting and harvesting of massive crop fields.
+
+ crop farmer
+
+ farmer
+
+
+ Early in [PAWN_possessive] adulthood, [PAWN_nameDef] decided to leave the oppressive dictatorship where [PAWN_pronoun] lived. [PAWN_possessive] defection was not well-received, and agents were sent out after [PAWN_objective].\n\n[PAWN_pronoun] spent years on the run, treating [PAWN_possessive] own wounds so no doctor could betray [PAWN_objective]. The ordeal made [PAWN_objective] bitter and untrusting.
+
+ defector
+
+ defector
+
+
+ [PAWN_nameDef] never figured out what to do with [PAWN_possessive] life. [PAWN_pronoun] travelled often, taking up casual work wherever [PAWN_pronoun] found it.\n\n[PAWN_pronoun] also occasionally worked on a novel that [PAWN_pronoun] knew would be a bestseller - just as soon as [PAWN_pronoun] could find a publisher who was interested.
+
+ drifter
+
+ drifter
+
+
+ [PAWN_nameDef] denies involvement in the crimes that brought about [PAWN_possessive] incarceration in a brutal penal colony. [PAWN_pronoun] escaped by tunneling beneath the perimeter using modified cutlery.
+
+ escaped convict
+
+ escapee
+
+
+ As a youth, [PAWN_nameDef] experienced a religious awakening. [PAWN_pronoun] decided to spend the rest of [PAWN_possessive] life spreading the word of [PAWN_possessive] deity, the beauty of its culture, and its unusual medical tradition.
+
+ evangelist
+
+ evangelist
+
+
+ [PAWN_nameDef] was an explosive engineer employed in mines. [PAWN_pronoun] took [PAWN_possessive] job very seriously and was well-versed in the technicalities - so much so that [PAWN_pronoun] refused to demean [PAWN_objective]self by helping with the clean-up once [PAWN_possessive] carefully-calculated explosion was complete.
+
+ explosives expert
+
+ blaster
+
+
+ [PAWN_nameDef] grew and harvested forests. [PAWN_pronoun] understood both the practical challenges of soil types, wind, and rain, as well as the long-term planning of forest growth.
+
+ forester
+
+ forester
+
+
+ [PAWN_nameDef] grew up near forests. [PAWN_pronoun] spent [PAWN_possessive] time building beautiful furniture for wealthy glitterworld clients.
+
+ furniture builder
+
+ builder
+
+
+ [PAWN_nameDef] worked at the mansion of a powerful family, tending the lavish gardens as part of a team of servants.
+
+ gardener
+
+ gardener
+
+
+ [PAWN_nameDef] worked with miners and cave-diggers, identifying rock types and natural formations.\n\nDuring [PAWN_possessive] years underground [PAWN_pronoun] also gained experience repairing drilling machines and other technical equipment.
+
+ geologist
+
+ geologist
+
+
+ As an adult, [PAWN_nameDef] kept house and cared for children while [PAWN_possessive] spouse worked.
+
+ housemate
+
+ TODO
+
+ housemate
+
+ TODO
+
+
+ [PAWN_nameDef] was a domestic servant to wealthy homeowners.\n\n[PAWN_pronoun] got to know the kitchens and basements of [PAWN_possessive] master's mansion well, but never did any work outside.
+
+ house servant
+
+ servant
+
+
+ [PAWN_nameDef] hunted wild animals to help feed [PAWN_possessive] community. When times became tough, others looked to [PAWN_objective] as the one to help people through a tough season.
+
+ hunter
+
+ hunter
+
+
+ On [PAWN_possessive] homeworld, [PAWN_nameDef] worked as a moderately successful inventor. [PAWN_pronoun] developed several minor technologies.
+
+ inventor
+
+ inventor
+
+
+ [PAWN_nameDef] spent most of [PAWN_possessive] life in prisons, where [PAWN_pronoun] was put to work in the kitchens. [PAWN_pronoun] had a habit of getting into fights, and developed an aggressive way of speaking.
+
+ jailbird
+
+ jailbird
+
+
+ [PAWN_nameDef] ran a livestock farm. [PAWN_pronoun] analyzed animal genetics, feed types, birth and slaughter methods, and price trends to optimize the raising of huge animal herds.
+
+ livestock farmer
+
+ farmer
+
+
+ [PAWN_nameDef] took down trees and collected wood in hilly passes and ravines. [PAWN_pronoun] learned both how to fell the trees safely, and how to manage the forest to keep it healthy.
+
+ logger
+
+ logger
+
+
+ [PAWN_nameDef] worked a variety of casual jobs to support [PAWN_possessive] family, gaining a set of basic hands-on skills.
+
+ low-wage worker
+
+ grunt
+
+
+ [PAWN_nameDef] was obsessed with old machines and arcane pieces of technology. [PAWN_pronoun] obtained them wherever [PAWN_pronoun] could, and loved taking them apart to see how they worked.\n\n[PAWN_pronoun] had a habit of talking about [PAWN_possessive] collection long after people around [PAWN_objective] had stopped listening.
+
+ machine collector
+
+ collector
+
+
+ [PAWN_nameDef] did mathematical research at a university.\n\n[PAWN_pronoun] spent much of [PAWN_possessive] spare time immersed in shooting simulations, though [PAWN_pronoun] was frequently ridiculed by other players for [PAWN_possessive] terrible aim.
+
+ mathematician
+
+ math prof
+
+
+ [PAWN_nameDef] modelled clothes and jewellery for advertisers, and was also used as a physical blueprint for characters in virtual reality simulations.
+
+ model
+
+ model
+
+
+ [PAWN_nameDef] worked in a hospital, doing routine work such as changing bandages and taking temperatures.\n\nIt was a busy job, but [PAWN_pronoun] could always find time for a chat with a patient.
+
+ nurse
+
+ nurse
+
+
+ [PAWN_nameDef]'s job was to respond rapidly to medical emergencies. [PAWN_pronoun] is used to dealing with severe injuries with only limited medical supplies.\n\n[PAWN_pronoun] treated so many gunshot wounds over the years that even seeing a gun made [PAWN_objective] uncomfortable.
+
+ paramedic
+
+ paramedic
+
+
+ [PAWN_nameDef] kept the peace as a line officer in a municipal police force.\n\n[PAWN_pronoun] was trained in de-escalation, physical control, shooting, and other police skills.
+
+ policeman
+
+ TODO
+
+ policeman
+
+ TODO
+
+
+ [PAWN_nameDef] worked in a quarry helping to extract valuable stone from the hillside. [PAWN_pronoun] learned to sense opportunities and dangers in the stone by sight, touch, and intuition.
+
+ quarry worker
+
+ quarry worker
+
+
+ [PAWN_nameDef] owned and operated a successful ranch where [PAWN_pronoun] raised animals for meat and wool.\n\n[PAWN_pronoun] refused to do any dumb labour [PAWN_pronoun] could pay someone else to do for [PAWN_objective].
+
+ rancher
+
+ rancher
+
+
+ [PAWN_nameDef] tracked animals and people for a wide range of clients. [PAWN_pronoun] became adept at reading spoor, finding food in the wild, and stalking prey.
+
+ ranger
+
+ ranger
+
+
+ [PAWN_nameDef] was part of a revered order of martial artists, infamous both for their skill in combat and for their practice of refusing to treat their wounded.\n\n[PAWN_pronoun] travelled [PAWN_possessive] homeworld, judging the young people [PAWN_pronoun] met to determine if they might be suitable for training.
+
+ recruiter
+
+ recruiter
+
+
+ [PAWN_nameDef] slaughtered animals for a living. Others looked down on this work as filthy, but the skills required to manage and cleanly slaughter large numbers of animals were never simple.
+
+ slaughterer
+
+ slaughterer
+
+
+ [PAWN_nameDef] was educated in the liberal arts and taught at a public school. [PAWN_pronoun] was widely knowledgeable and well-liked by [PAWN_possessive] students.
+
+ teacher
+
+ teacher
+
+
+ Working for a tyrannical dictator, [PAWN_nameDef] earned a reputation as an expert in 'persuasion.' Any prisoner who went down into the dungeons left with no secrets - and with [PAWN_nameDef]'s smile scarred permanently into their nightmares.
+
+ torturer
+
+ torturer
+
+
+ [PAWN_nameDef] treated sick and injured animals for a living. Seeing their suffering affected [PAWN_possessive] stance on the practice of eating meat, and for many years [PAWN_pronoun] lived as a vegetarian.
+
+ veterinarian
+
+ vet
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/BackstoryDef/Offworld_Nonspecific_Child.xml b/Core/DefInjected/BackstoryDef/Offworld_Nonspecific_Child.xml
new file mode 100755
index 0000000..2ba8409
--- /dev/null
+++ b/Core/DefInjected/BackstoryDef/Offworld_Nonspecific_Child.xml
@@ -0,0 +1,109 @@
+
+
+
+
+ Children are presumed innocent, which makes them excellent spies. [PAWN_nameDef] was trained in the art of infiltration when [PAWN_pronoun] was just a small child.\n\n[PAWN_possessive] years undercover gave [PAWN_objective] experience with social manipulation and lying, but [PAWN_pronoun] never had a normal education.
+
+ child spy
+
+ spy
+
+
+ [PAWN_nameDef] was well-known throughout [PAWN_possessive] homeworld as a child actor in films and TV shows. [PAWN_possessive] fame put [PAWN_objective] in contact with many different kinds of people, but also tended to get in the way of [PAWN_possessive] education.
+
+ child star
+
+ star
+
+
+ A childhood accident put [PAWN_nameDef] into a coma. [PAWN_pronoun] didn't wake up until [PAWN_pronoun] was in [PAWN_possessive] late teens. [PAWN_possessive] body never recovered from the years of inactivity, but people tend to take pity on [PAWN_objective] when they hear [PAWN_possessive] story.
+
+ coma child
+
+ coma child
+
+
+ [PAWN_nameDef] was born into a powerful cult which shunned advanced technology and believed that all illness could be cured by cleansing the soul through sacred art.\n\nAfter [PAWN_possessive] first glimpse of the outside world, [PAWN_pronoun] decided to run away.
+
+ cult child
+
+ cult kid
+
+
+ [PAWN_nameDef] grew up with a laundry list of phobias and neuroses. [PAWN_pronoun] feared, among other things, doctors and foodborne pathogens.\n\nAs a result, [PAWN_pronoun] learned to cook and care for [PAWN_objective]self, but many of [PAWN_possessive] fears dog [PAWN_objective] in adulthood.
+
+ frightened child
+
+ scared
+
+
+ [PAWN_nameDef] was born during a catastrophic war in which both sides used incendiary weapons. [PAWN_pronoun] grew up helping [PAWN_possessive] parents in an infirmary, treating the cascade of horrific burns from the battlefields. [PAWN_pronoun] was left with a lifelong fear of fire.
+
+ medical assistant
+
+ medic
+
+
+ As a child, [PAWN_nameDef] had a talent for playing musical instruments and singing. [PAWN_pronoun] was given expert training and loved to perform in recitals and concerts, though the lavish praise [PAWN_pronoun] received made [PAWN_objective] a little self-obsessed.
+
+ musical kid
+
+ musician
+
+
+ [PAWN_nameDef] was greatly affected by a traumatic event early in [PAWN_possessive] life. For many years [PAWN_pronoun] refused to speak to people, preferring instead to play with [PAWN_possessive] household's numerous pets.
+
+ mute
+
+ mute
+
+
+ [PAWN_nameDef] was raised in an illegal underground organ farm. [PAWN_possessive] body was used to grow organic implants for wounded mercenaries. Though [PAWN_possessive] upbringing has left [PAWN_objective] haunted, it has also given [PAWN_objective] a unique understanding of human biology.
+
+ organ farm
+
+ organ farm
+
+
+ From an early age, [PAWN_nameDef] had an unhealthy fascination with fire. [PAWN_pronoun] would set refuse heaps ablaze and become so entranced by the flames [PAWN_pronoun] would absent-mindedly burn [PAWN_objective]self.\n\nOne day while playing with matches, [PAWN_pronoun] carelessly burned down [PAWN_possessive] home.
+
+ pyromaniac
+
+ pyro
+
+
+ [PAWN_nameDef]'s mother was often ill, and it fell to [PAWN_objective] to run the store which was their only source of income. [PAWN_pronoun] learned a little about the exotic artifacts which [PAWN_pronoun] sold, and a lot about the art of the deal.
+
+ shop kid
+
+ shopkid
+
+
+ As a child, [PAWN_nameDef] suffered from a rare disease. Quarantined in a hospital, [PAWN_pronoun] had minimal human contact and got little physical exercise. In the sterile hospital environment, however, [PAWN_pronoun] became very familiar with science and medicine.
+
+ sickly child
+
+ patient
+
+
+ As a child, [PAWN_nameDef] was addicted to reading. [PAWN_pronoun] would spend all day in [PAWN_possessive] local library with [PAWN_possessive] nose in a book. When budget cuts forced the library to close, [PAWN_nameDef] was distraught. [PAWN_pronoun] decided to fill the gap by writing [PAWN_possessive] own stories instead.
+
+ story writer
+
+ writer
+
+
+ [PAWN_nameDef] wasn't made as a person, but as an instrument of destruction. Grown in a bioweapons facility and taught combat during [PAWN_possessive] accelerated growth, [PAWN_nameDef] still has a proclivity for combat of all kinds and an aversion to human contact.
+
+ vatgrown soldier
+
+ vatgrown
+
+
+ War broke out in [PAWN_nameDef]'s home when [PAWN_pronoun] was a baby. [PAWN_possessive] parents fled with [PAWN_objective], seeking safety wherever they could find it. [PAWN_nameDef]'s earliest memories are of being taught how to defend [PAWN_objective]self.\n\nThe violence and destruction [PAWN_pronoun] witnessed left [PAWN_objective] scarred for life.
+
+ war refugee
+
+ refugee
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/BackstoryDef/Offworld_Specific_Adult.xml b/Core/DefInjected/BackstoryDef/Offworld_Specific_Adult.xml
new file mode 100755
index 0000000..93923a1
--- /dev/null
+++ b/Core/DefInjected/BackstoryDef/Offworld_Specific_Adult.xml
@@ -0,0 +1,116 @@
+
+
+
+
+ [PAWN_nameDef] was the only survivor of a ship crash on an unhabited animal world. For many years until [PAWN_possessive] rescue [PAWN_pronoun] scrounged an existence out of whatever [PAWN_pronoun] could find.\n\n[PAWN_possessive] survival skills became razor-sharp, but spending so long alone severely dampened [PAWN_possessive] conversatial abilities.
+
+ castaway
+
+ castaway
+
+
+ Among tunnel-dwellers, those with vision as strong as [PAWN_nameDef]'s are revered as sages. [PAWN_pronoun] would lead the way, marking spots to dig with bioluminescent fungus and warning others of impending danger.
+
+ caveworld illuminator
+
+ illuminator
+
+
+ [PAWN_nameDef] was a settler on a new colony world.\n\nSuch a life requires a jack-of-all trades at basic hands-on tasks.
+
+ colony settler
+
+ settler
+
+
+ [PAWN_nameDef] did the sweaty, grimy work of pulling metal out of asteroids on a deep space rig. [PAWN_pronoun] used [PAWN_possessive] hands-on industrial skills daily - and wasn't bad in a bar fight either.
+
+ deep space miner
+
+ miner
+
+
+ [PAWN_nameDef] did menial, unskilled work in an industrial factory. [PAWN_possessive] job also included caring for the mules and horses which transported the goods.
+
+ factory worker
+
+ worker
+
+
+ [PAWN_nameDef] turned out to have an excellent memory and a gift for performing complex calculations in [PAWN_possessive] head. An industrial-world dictator decided to employ [PAWN_nameDef] to keep track of [PAWN_possessive] state's finances and expenditure.
+
+ human computer
+
+ computer
+
+
+ [PAWN_nameDef] worked in an urbworld lab developing cutting-edge joywire software to maximize user pleasure.\n\nWhen the local government imposed harsh restrictions on joywire manufacturing, [PAWN_pronoun] began selling [PAWN_possessive] products on the black market.
+
+ joywire artist
+
+ joywirer
+
+
+ [PAWN_nameDef] was a high-ranking member of an urbworld crime syndicate.\n\n[PAWN_pronoun] bribed officials, maintained the loyalty of [PAWN_possessive] subordinates, and extracted overdue payments - by any means necessary.
+
+ mafia boss
+
+ boss
+
+
+ [PAWN_nameDef] spent most of [PAWN_possessive] adult life in an insane asylum. [PAWN_possessive] industrial homeworld had a poor understanding of mental illness, and [PAWN_pronoun] was treated more like an animal than a person.\n\nThough [PAWN_pronoun] eventually recovered and was released, [PAWN_possessive] experience dampened many of [PAWN_possessive] basic life skills.
+
+ psychiatric patient
+
+ patient
+
+
+ [PAWN_nameDef] was the law enforcer in an isolated industrial town. [PAWN_pronoun] dealt with petty crime, dispute resolution, and the occasional drunken saloon shootout.
+
+ sheriff
+
+ sheriff
+
+
+ [PAWN_nameDef] joined the space navy in an unstable system, fraught with large-scale interplanetary wars. [PAWN_pronoun] turned out to have a sharp mind for battle, and became adept at commanding combat units to great effect.
+
+ space tactician
+
+ tactician
+
+
+ While other passengers pass the years between star systems in cryptosleep sarcophagi, [PAWN_nameDef] had to wake up at periodic intervals to perform inspections, check the navigation systems, and to oil the mechanoids.
+
+ starship janitor
+
+ janitor
+
+
+ [PAWN_nameDef] travelled between star systems, studying and classifying the plant and animal life [PAWN_pronoun] found in the hopes of creating a complete catalogue.
+
+ taxonomist
+
+ taxonomist
+
+
+ [PAWN_nameDef] worked as a mindless construction drone on a massive urbworld. Though [PAWN_pronoun] is now freed from the brutal social experiments to which [PAWN_pronoun] was subjected, [PAWN_pronoun] remains incapable of creative thought and leadership.
+
+ urbworld drone
+
+ drone
+
+
+ In the urbworlds, most suffer. But someone has to run the corporations.\n\n[PAWN_nameDef] learned the skills of the trade - greasing palms and technical analysis. [PAWN_pronoun] is a sociointellectual machine.
+
+ urbworld entrepreneur
+
+ entrepreneur
+
+
+ Most of the people on [PAWN_nameDef]'s world gave up their individuality to join together in an online hivemind. [PAWN_nameDef] joined a rebel faction that rejected technology entirely.
+
+ urbworld rebel
+
+ rebel
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/BackstoryDef/Offworld_Specific_Child.xml b/Core/DefInjected/BackstoryDef/Offworld_Specific_Child.xml
new file mode 100755
index 0000000..9bdda3c
--- /dev/null
+++ b/Core/DefInjected/BackstoryDef/Offworld_Specific_Child.xml
@@ -0,0 +1,67 @@
+
+
+
+
+ [PAWN_nameDef] was born during a time of unrest on [PAWN_possessive] homeworld, as climate change threatened mass starvation and flooding. As [PAWN_pronoun] grew up the situation worsened - billions died and peaceful states descended into anarchy. [PAWN_nameDef] and [PAWN_possessive] parents did whatever they had to to survive.
+
+ apocalypse survivor
+
+ survivor
+
+
+ [PAWN_nameDef] grew up in cave complex deep beneath the surface of an inhospitable world. [PAWN_pronoun] worked with the other children tending the tribe's fungus crops.
+
+ caveworld tender
+
+ cave kid
+
+
+ [PAWN_nameDef] worked as a digger in the massive underground cave complex.\n\n[PAWN_pronoun] knows rock so well that [PAWN_pronoun] can almost navigate caves by smell.
+
+ caveworld tunneler
+
+ tunneler
+
+
+ [PAWN_nameDef] never knew [PAWN_possessive] parents. [PAWN_possessive] earliest memories were of drudgery in the mines and workhouses of [PAWN_possessive] industrial world.\n\nBecause of this, [PAWN_pronoun] never received a proper education.
+
+ industrial orphan
+
+ orphan
+
+
+ Born to the administrators of a rimworld colony, [PAWN_nameDef] was enrolled in a youth program that taught military scouting skills.\n\n[PAWN_pronoun] learned to survive in the wilderness, to obey, and not to ask questions.
+
+ scout
+
+ scout
+
+
+ [PAWN_nameDef] grew up in a shelter deep beneath a toxic world. [PAWN_pronoun] received a comprehensive education, but had no opportunity to do physical labour.
+
+ shelter child
+
+ shelterkid
+
+
+ On the most corrupt urbworlds, scientists without a moral compass commit unspeakable atrocities in the name of research. [PAWN_nameDef] was kept alone in a sealed facility from birth and subjected to a variety of behavioural experiments in an attempt to turn [PAWN_objective] into a perfect super-soldier.
+
+ test subject
+
+ testee
+
+
+ The urbworlds - ancient and deep industrial cityscapes bursting with humanity and poison. [PAWN_nameDef] grew up in the dark, unwanted reaches of such a place. [PAWN_pronoun] had to fight for every scrap of food.
+
+ urbworld urchin
+
+ urchin
+
+
+ [PAWN_nameDef] was tasked with watching [PAWN_possessive] family's herds, but often shirked [PAWN_possessive] duties to go exploring the crashed warships scattered around the planet.
+
+ wreckage explorer
+
+ explorer
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/BackstoryDef/Outsider_Adult.xml b/Core/DefInjected/BackstoryDef/Outsider_Adult.xml
new file mode 100755
index 0000000..56739d5
--- /dev/null
+++ b/Core/DefInjected/BackstoryDef/Outsider_Adult.xml
@@ -0,0 +1,11 @@
+
+
+
+
+ Worn out by the pressures of social interaction, [PAWN_nameDef] left [PAWN_possessive] crowded city to live a simple life in the wilderness. There, [PAWN_pronoun] spent [PAWN_possessive] days alone, tending [PAWN_possessive] garden and crafting the simple tools [PAWN_pronoun] needed to survive.
+
+ hermit
+
+ hermit
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/BackstoryDef/Pirate_Adult.xml b/Core/DefInjected/BackstoryDef/Pirate_Adult.xml
new file mode 100755
index 0000000..4b47f3a
--- /dev/null
+++ b/Core/DefInjected/BackstoryDef/Pirate_Adult.xml
@@ -0,0 +1,50 @@
+
+
+
+
+ [PAWN_nameDef] was a professional assassin. [PAWN_pronoun] was cold, calculating, and made a good profit. In this business, an utter lack of empathy was an asset.
+
+ assassin
+
+ assassin
+
+
+ [PAWN_nameDef] was used for [PAWN_possessive] body by hundreds of customers in brothels on several planets. [PAWN_pronoun] gained some mental marks and a special kind of street smarts.
+
+ gigolo
+
+ TODO
+
+ courtesean
+
+ TODO
+
+
+ There is a law that says that you're not allowed to put terawatt-range grasers on a cargo scow. Especially if you hide them under what looks like a communications dish for better ambush potential. [PAWN_nameDef] discovered that there is great profit to be made, however, from those who are uninterested in these laws.
+
+ illegal shipwright
+
+ shipwright
+
+
+ [PAWN_nameDef] was nine years old when [PAWN_pronoun] got in [PAWN_possessive] first fight. [PAWN_pronoun] won, but more important was the enjoyment of [PAWN_possessive] audience. Pit fighting turned out to be a lucrative career for those who could survive it. And it was even mostly legal.
+
+ pit brawler
+
+ brawler
+
+
+ [PAWN_nameDef] was a warrior in an Imperial navy. [PAWN_possessive] job was to punch into enemy starships, gun down the crew, and capture the ship intact. And [PAWN_pronoun] was good at it.
+
+ space marine
+
+ marine
+
+
+ Piracy appears everywhere that governments are weak and society spread thin. [PAWN_nameDef] was part of this age-old part of human existence, extorting and smashing peaceful trade ships for profit.
+
+ space pirate
+
+ pirate
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/BackstoryDef/Sadist_Adult.xml b/Core/DefInjected/BackstoryDef/Sadist_Adult.xml
new file mode 100755
index 0000000..79ce0e9
--- /dev/null
+++ b/Core/DefInjected/BackstoryDef/Sadist_Adult.xml
@@ -0,0 +1,18 @@
+
+
+
+
+ Unquenchable ambition propelled [PAWN_nameDef] to the highest levels of military command.\n\n[PAWN_pronoun] satisfied [PAWN_objective]self with the power to order death and pain upon [PAWN_possessive] enemies - and upon [PAWN_possessive] own soldiers.
+
+ Army commander
+
+ Commander
+
+
+ Seeking to satiate an unconscious thirst for power, [PAWN_nameDef] entered government. [PAWN_pronoun] rose through the ranks by ruining the careers of those around [PAWN_objective].\n\nOnce established, [PAWN_possessive] bureaucratic fief allowed [PAWN_objective] to get away with severe moral transgressions.
+
+ Department head
+
+ Boss
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/BackstoryDef/Sadist_Child.xml b/Core/DefInjected/BackstoryDef/Sadist_Child.xml
new file mode 100755
index 0000000..be018c4
--- /dev/null
+++ b/Core/DefInjected/BackstoryDef/Sadist_Child.xml
@@ -0,0 +1,25 @@
+
+
+
+
+ [PAWN_nameDef] was fortunate enough to attend one of the best private schools on [PAWN_possessive] homeworld.\n\n[PAWN_nameDef] was also unfortuante enough to see [PAWN_possessive] parents separate at a young age.
+
+ divorce kid
+
+ divorce
+
+
+ [PAWN_nameDef]'s affluent family helped conceal [PAWN_possessive] habit of torturing animals.\n\nDespite years of therapy, [PAWN_pronoun] could never bring [PAWN_objective]self to interact with the little beasts in any normal way. [PAWN_pronoun] did learn a few things about how bodies live and die.
+
+ pet torturer
+
+ pet torturer
+
+
+ [PAWN_nameDef] was a smart kid, so everyone encouraged [PAWN_possessive] ambition to become a politician.\n\n[PAWN_pronoun] would use any tactic to win, including direct psychological attacks.\n\nDuring one school election, the other candidate hung himself. [PAWN_nameDef] won by default.
+
+ political climber
+
+ political climber
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/BackstoryDef/Solid_Adult.xml b/Core/DefInjected/BackstoryDef/Solid_Adult.xml
new file mode 100755
index 0000000..db11bdd
--- /dev/null
+++ b/Core/DefInjected/BackstoryDef/Solid_Adult.xml
@@ -0,0 +1,2111 @@
+
+
+
+
+ [PAWN_nameDef] graduated from the Star Academy with honors and distinguished [PAWN_objective]self as an ace fighter pilot in three campaigns against more advanced aggressor cultures. \n\nHowever, after one vicious battle, [PAWN_pronoun] found [PAWN_objective]self stranded and [PAWN_possessive] carrier ship destroyed. With nowhere to go, [PAWN_pronoun] entered [PAWN_possessive] escape pod and prayed.
+
+ ace fighter pilot
+
+ ace
+
+
+ Ever the dreamer, [PAWN_nameDef] traveled across the universe to find the thing [PAWN_pronoun] felt was calling to him.\n\n[PAWN_pronoun] became poorer and poorer, but used every means possible to carry on.
+
+ acolyte of stars
+
+ priest
+
+
+ After recovering from a joywire addiction, [PAWN_nameDef] adopted a non-violent way of life and vowed to help others.\n\nTravelling between communities, [PAWN_pronoun] used medicine, arts, and crafts to aid others who struggled with their own addictions.
+
+ addiction counsel
+
+ counselor
+
+
+ [PAWN_nameDef]'s thirst for adventure took [PAWN_objective] to many planets. [PAWN_pronoun] visited the brightest glitterworlds and the darkest war-torn toxic planets in [PAWN_possessive] quest to find novelty and excitement.\n\n[PAWN_pronoun] worked as little as possible, often skirting ethical boundaries to make a quick buck. Among all jobs, [PAWN_pronoun] hated cooking the most.
+
+ adventurer
+
+ adventurer
+
+
+ A creative but strange individual, [PAWN_nameDef] dedicated [PAWN_possessive] life to [PAWN_possessive] twin passions of medieval world history and high technology.\n\n[PAWN_pronoun] was fascinated by the idea of becoming a 'skyknight' with glittering armor and a giant sword.
+
+ adventurous weirdo
+
+ weirdo
+
+
+ [PAWN_nameDef] was an engineer responsible for the production of aircraft and spaceships. [PAWN_pronoun] focused on improving production lines, and was known for [PAWN_possessive] mastery of technical and research issues.
+
+ aerospace engineer
+
+ engineer
+
+
+ [PAWN_nameDef] enlisted in the military's robotics division, developing smarter combat AI.\n\nThe whole time [PAWN_pronoun] was there, [PAWN_pronoun] never spoke with another human. [PAWN_pronoun] spent all [PAWN_possessive] time conversing with the AI [PAWN_pronoun] was developing.
+
+ AI programmer
+
+ programmer
+
+
+ [PAWN_nameDef] was a renowned researcher in artificial intelligence, robotics, and interactive holography. [PAWN_possessive] friendships with the artificial minds [PAWN_pronoun] created gave [PAWN_objective] the confidence to interact with real people, and [PAWN_pronoun] soon excelled at personal communication.
+
+ AI researcher
+
+ researcher
+
+
+ [PAWN_nameDef] was a space trucker working for Arcknight Industries when [PAWN_pronoun] killed [PAWN_possessive] wife and daughter in a crash.\n\n[PAWN_possessive] body was repaired with an experimental nano-genetic therapy. Now [PAWN_possessive] muscles continually regenerate and harden, and every movement tears the tissue anew. [PAWN_pronoun] bears the pain in silence.
+
+ alcoholic trucker
+
+ alcoholic
+
+
+ After being abandoned on a special operation, [PAWN_nameDef] swore vengeance upon the state. [PAWN_pronoun] formed an anarchist group dedicated to bringing down coreworld governments.\n\nAfter too many close calls, and too few successes, [PAWN_nameDef] fled to the outer rim.
+
+ anarchist rebel
+
+ anarchist
+
+
+ [PAWN_pronoun] was trapped in an uninspired life. One day, [PAWN_pronoun] jumped on a ship to learn archaeology and see the universe.\n\n[PAWN_pronoun] learned how to survive. [PAWN_pronoun] also learned about people - although [PAWN_pronoun] understood the dead better than the living.
+
+ archaeologist
+
+ explorer
+
+
+ [PAWN_nameDef] was a cybernetic researcher. Studying a transcended world, [PAWN_pronoun] became too involved with [PAWN_possessive] subjects. Over time, the archotech recruited [PAWN_objective] into its service, and used [PAWN_objective] as a spy.\n\nWhen [PAWN_pronoun] later rebelled against [PAWN_possessive] inhuman master, it sent mechanoids across space to hunt [PAWN_objective] down.
+
+ archotech spy
+
+ AI spy
+
+
+ [PAWN_nameDef] joined the army as a worker and spent most of [PAWN_possessive] time cooking and repairing. While [PAWN_pronoun] was stationed on a dangerous planet, [PAWN_pronoun] underwent basic shooting and survival training.
+
+ army cook
+
+ cook
+
+
+ [PAWN_nameDef] did scientific research for a planetary army. [PAWN_pronoun] studied war scenarios and designed weapon systems to help win battles with a minimum of fuss.
+
+ army scientist
+
+ scientist
+
+
+ [PAWN_nameDef] served in [PAWN_possessive] country's military, commanding small units as a non-commissioned officer.\n\n[PAWN_pronoun] excelled creating tactically sound plans despite difficult circumstances.
+
+ army sergeant
+
+ sergeant
+
+
+ [PAWN_nameDef] practiced aromatherapy, using essences extracted from home-grown plants.
+
+ aromatherapist
+
+ therapist
+
+
+ [PAWN_nameDef] became depressed and lost interest in life. [PAWN_pronoun] travelled from planet to planet, searching for psychic artifacts amid mechanoid ruins in the hope that they would cure the pain in [PAWN_possessive] soul.\n\nA steady trigger finger and careful planning kept [PAWN_nameDef] alive.
+
+ artifact hunter
+
+ artifacter
+
+
+ Fuelled by the thrill of discovery and [PAWN_possessive] own megalomania, [PAWN_nameDef] set out to invent new devices and improve existing ones, breaking laws and customs as necessary.\n\n[PAWN_pronoun] formed a crew to gather materials for [PAWN_possessive] work - and to deal with outsiders who might interfere.
+
+ artificer rampant
+
+ artificer
+
+
+ After years of practice, Freya was able to enrol into an art university and take her skills further. She sought art industry work after graduating with good grades. She made some progress with private commissions, managing to make a decent living from heart.
+
+ art student
+
+ artist
+
+
+ [PAWN_nameDef] was specially trained as an operative to be used for high-risk assassinations. [PAWN_possessive] skill with a rifle was unrivalled.\n\n[PAWN_pronoun] was eventually betrayed by [PAWN_possessive] superiors when a target found out about the hit and offered to fund their future projects. [PAWN_nameDef] swore to never trust anyone again.
+
+ assassin
+
+ assassin
+
+
+ [PAWN_nameDef] was an infantryman.\n\nWhen [PAWN_pronoun] was informed of [PAWN_possessive] assignment to the Xennoa-Zartza War, [PAWN_pronoun] decided [PAWN_pronoun] did not want to be a soldier. [PAWN_pronoun] was able to escape via military spacejet.
+
+ AWOL soldier
+
+ soldier
+
+
+ [PAWN_nameDef] rose up the ranks of the crime organization, eventually becoming the leader of one of their most remote cells of bandits. [PAWN_possessive] dog Rest never left [PAWN_possessive] side.
+
+ bandit leader
+
+ bandit
+
+
+ [PAWN_nameDef] became the most physically intimidating of the slaves, spending [PAWN_possessive] little free time obsessively sculpting [PAWN_possessive] body. [PAWN_possessive] efforts eventually paid off when the lord offered [PAWN_objective] a job as a personal bodyguard.\n\nLater, when [PAWN_pronoun] plotted to use [PAWN_possessive] position to kill the lord and free the slaves, [PAWN_pronoun] was discovered and barely escaped with [PAWN_possessive] life.
+
+ banished soldier
+
+ outlaw
+
+
+ [PAWN_nameDef] had received firearms training, but [PAWN_possessive] work was focused on technical adaptation and manipulation of combat mechanoids on the battlefield.\n\n[PAWN_pronoun] developed PTSD after narrowly escaping a primitive firebomb attack in a wheat field. The army medically discharged [PAWN_objective] from service.
+
+ battlefield tech
+
+ technician
+
+
+ [PAWN_nameDef] was a tech-obsessed mercenary in an early fusion-era system.\n\n[PAWN_pronoun] was unusually obsessed with gathering the right gear, and often customized [PAWN_possessive] own equipment with original modifications.
+
+ battle mechanic
+
+ mechanic
+
+
+ [PAWN_nameDef] traveled between planets, following news of animal attacks. [PAWN_pronoun] would camp on the planet for weeks, learning about [PAWN_possessive] prey before striking. [PAWN_pronoun] most enjoyed hunting thrumbos.\n\nPreferring to work alone, [PAWN_nameDef] enjoyed the thrill of the hunt, and the meat from the kill.
+
+ beast slayer
+
+ slayer
+
+
+ Captured as a feral child, [PAWN_nameDef] was forced into the ways of modern society. [PAWN_pronoun] quickly adapted and became a behavioural researcher, eventually owning a private facility.\n\n[PAWN_pronoun] specialized in canines, but learned a great deal about all animals. [PAWN_pronoun] never had interest in plants, however.
+
+ behaviour research
+
+ scientist
+
+
+ As a blacksmith on a medieval world, [PAWN_nameDef] gained a reputation for the high quality of [PAWN_possessive] work. [PAWN_pronoun] wasn't bad at using the swords [PAWN_pronoun] forged either.
+
+ blacksmith
+
+ blacksmith
+
+
+ As a young blacksmith, [PAWN_nameDef]'s family shop was raided by the police. [PAWN_pronoun] shot two officers before they knocked [PAWN_objective] out and arrested him.\n\nSentenced to life in prison, [PAWN_nameDef] learned about traveling and raiding from other criminals.
+
+ blacksmith shooter
+
+ gunsmith
+
+
+ [PAWN_nameDef] was sold to the Corestars Entertainment Company and used as meat in one of the company's system-wide broadcast shows.\n \n[PAWN_possessive] manipulative nature made [PAWN_objective] quite a nightmare, even to the audience. [PAWN_pronoun] was kicked out and exiled to a planet full of deadly animals, criminals and armed camera-drones.
+
+ bloodgame survivor
+
+ bloodgamer
+
+
+ After studying at a famous college, [PAWN_nameDef]'s weak personality eventually snapped under the strain of angry administrators and whining patients. [PAWN_pronoun] went on a secret murder spree, killing many of those under [PAWN_possessive] care.\n\nAfter a pursuit, [PAWN_pronoun] managed to escape [PAWN_possessive] planet and travel to a new world.
+
+ bloody dentist
+
+ dentist
+
+
+ [PAWN_nameDef] was a wanderer, traveling from town to town, taking odd jobs and stealing to live.\n\nOne day, [PAWN_pronoun] had a mental break and went on a long rampage, destroying several towns and killing many. [PAWN_pronoun] eventually calmed, but [PAWN_possessive] bloodlust never left [PAWN_objective].
+
+ bloody wanderer
+
+ wanderer
+
+
+ [PAWN_nameDef] was a self-employed bounty hunter. [PAWN_pronoun] spent [PAWN_possessive] days hunting space pirates and collecting cash bounties.
+
+ bounty hunter
+
+ hunter
+
+
+ [PAWN_nameDef] was a bounty hunter on a massive glitterworld. [PAWN_pronoun] worked sensitive assignments for extremely wealthy clients, and was known for quiet execution and total discretion.
+
+ bounty hunter
+
+ hunter
+
+
+ When the civil war ended, [PAWN_nameDef] had to find a new way to use [PAWN_possessive] fighting skills. [PAWN_pronoun] decided to hunt down war criminals and soon realized that [PAWN_pronoun] enjoyed capturing bad guys by any means necessary.
+
+ bounty hunter
+
+ hunter
+
+
+ [PAWN_nameDef] flew with a band of brigands [PAWN_pronoun] called friends. [PAWN_pronoun] even had a ship of [PAWN_possessive] own - The Dung Mucker 2000.
+
+ brigand
+
+ brigand
+
+
+ [PAWN_nameDef]'s peaceful life was cut short when [PAWN_possessive] country was brutally invaded.\n\n[PAWN_nameDef] was drafted into service as soon as [PAWN_pronoun] was of legal age, and quickly showed an aptitude for rifles. [PAWN_pronoun] spent months living in the forests picking off soldiers who dared cross the border.
+
+ bush sniper
+
+ sniper
+
+
+ Staying one step ahead of the law, [PAWN_nameDef] became a legitimate businessman and silenced anyone who dared say otherwise. As proprietor of brothels, speakeasies and eateries, [PAWN_nameDef]'s good fortune continued while [PAWN_possessive] competition suffered a series of unfortunate and unexplained accidents.
+
+ business gangster
+
+ gangster
+
+
+ [PAWN_nameDef] was the leader of a caravan. [PAWN_pronoun] was responsible for the safety of [PAWN_possessive] caravan and was the head negotiator in countless trade deals.\n\n[PAWN_pronoun] and [PAWN_possessive] people prospered, but their wealth made them a target for brigands. They often had to take up arms to fend off bandits and highwaymen.
+
+ caravaneer
+
+ caravaneer
+
+
+ [PAWN_nameDef] was brought up by cargo hands on a long-haul ore transport ship. [PAWN_pronoun] perfected [PAWN_possessive] skills at trading and manipulation of people while running weapons between systems.
+
+ cargo pilot
+
+ pilot
+
+
+ [PAWN_nameDef] was fascinated with cryptosleep, and spent [PAWN_possessive] life learning about the mysterious technology.\n\nWorking as an assembler on a midworld, [PAWN_nameDef] built an experimental prototype casket from discarded parts. Unfortunately, while [PAWN_pronoun] was searching for the final component, [PAWN_possessive] home was leveled by a bomb.
+
+ casket builder
+
+ builder
+
+
+ [PAWN_nameDef] was a passenger on a routine interstellar transit. When [PAWN_possessive] ship was destroyed, [PAWN_pronoun] lived as a castaway on an uninhabited planet for several years.
+
+ castaway
+
+ castaway
+
+
+ [PAWN_nameDef] was a research chemist. [PAWN_pronoun] worked with chemicals, from pharmaceuticals to explosives, to develop new substances and treatments.
+
+ chemist
+
+ chemist
+
+
+ [PAWN_nameDef] was a renowned chemist on a thriving midworld.\n\nAfter performing inhumane experiments that turned men into beasts, [PAWN_pronoun] was arrested and banished to a far-off rimworld.
+
+ chemist
+
+ chemist
+
+
+ As chief engineer on board a large spaceship, [PAWN_nameDef] was an expert in all things fiddly and complex.\n\n[PAWN_pronoun] relied on other members of the crew for some of the basic necessities of life. [PAWN_pronoun] and [PAWN_possessive] ship eventually disappeared into a longsleep voyage of exploration.
+
+ chief engineer
+
+ engineer
+
+
+ [PAWN_nameDef] was a well-known civil engineer. [PAWN_possessive] job involved designing and maintaining rock fortification structures. [PAWN_pronoun] did enough statistical analysis to keep [PAWN_possessive] mind sharp.
+
+ civil engineer
+
+ engineer
+
+
+ [PAWN_nameDef] was bureaucrat in the civil service.\n\nAlthough [PAWN_possessive] family connections took [PAWN_objective] far, [PAWN_possessive] vocal opposition to [PAWN_possessive] bosses' plans hindered [PAWN_possessive] advancement. Called a "red prince" by some, [PAWN_nameDef] sympathized with the poor, leading ultimately to disgrace in [PAWN_possessive] career.
+
+ Civil servant
+
+ Bureaucrat
+
+
+ [PAWN_nameDef] managed a small criminal clan on an outlying trade hub world.
+
+ clan chief
+
+ chief
+
+
+ Harvesting the products of clone farms is mostly done by the clones themselves - particularly to those whose sims tended towards the social. This clone was one such, who escaped from the farms and headed out to the stars.
+
+ clone farmer
+
+ cloner
+
+
+ Applying the knowledge that [PAWN_pronoun] gained from years around fighters, [PAWN_pronoun] became a successful gladiator in the coliseum that [PAWN_pronoun] once cleaned.
+
+ coliseum fighter
+
+ fighter
+
+
+ Disillusioned by rampant government corruption, [PAWN_nameDef] ran for governor and won. However, the local gangs and their pet officials soon forced [PAWN_objective] out of power.\n\n[PAWN_pronoun] left the community to return to [PAWN_possessive] life as a marshal.
+
+ colonial governor
+
+ governor
+
+
+ The children took over the facility, and they declared independence from the corporation.\n\n[PAWN_nameDef] had used the VR system to become a master engineer, and [PAWN_pronoun] worked diligently to prepare the colony for the corporation's inevitable return.
+
+ colony engineer
+
+ engineer
+
+
+ [PAWN_nameDef] was recruited by the military as an engineer and set to work improving the navy's space shuttles. The harsh training taught [PAWN_objective] how to build and repair military vehicles and structures.\n\nOne mission left [PAWN_nameDef] with pyrophobia and a strong desire to avoid plants.
+
+ combat engineer
+
+ engineer
+
+
+ [PAWN_nameDef] became a combat engineer. [PAWN_pronoun] built bases, fixed guns, and repaired vehicles for the army - when [PAWN_pronoun] wasn't shooting at people, that is.
+
+ combat engineer
+
+ engineer
+
+
+ After [PAWN_possessive] home country entered a large-scale war, [PAWN_nameDef] was drafted into the army as a combat medic.\n\n[PAWN_possessive] few years in the trenches trying to keep [PAWN_possessive] fellow soldiers alive gave [PAWN_objective] an acute sense for first aid. Losing many friend has made [PAWN_objective] stoic and reserved.
+
+ combat medic
+
+ medic
+
+
+ As a military medtech, [PAWN_nameDef]'s job was to fix and build anything [PAWN_pronoun] could get [PAWN_possessive] hands on, from living people to machines and mechs.\n\nSent into dangerous areas, [PAWN_pronoun] never had a problem saving soldiers' lives and building the technology and machines needed to win.
+
+ combat medtech
+
+ medic
+
+
+ After escaping [PAWN_possessive] homeworld, [PAWN_nameDef] took [PAWN_possessive] skills to the stars.\n\n[PAWN_pronoun] chose to operate as a hired gun, working for various rebel organizations, enslaved groups, and merchant enclaves. [PAWN_possessive] specialty was negotiation in combat situations.
+
+ combat negotiator
+
+ negotiator
+
+
+ After years of training in martial arts and diplomacy, [PAWN_nameDef] was eventually given land and subjects of [PAWN_possessive] own to rule.\n\n Because of [PAWN_nameDef]'s commoner heritage, the other lords disapproved. They framed [PAWN_objective] for a heinous crime, and the emperor had no choice but to exile [PAWN_objective].
+
+ commoner lord
+
+ lord
+
+
+ Bored of [PAWN_possessive] code-monkey office job and missing the glory days of the Academy, [PAWN_nameDef] saw a commercial about the frontier where "only the strong survive".\n\nWith [PAWN_possessive] wife Morgan, [PAWN_nameDef] undertook a journey into the unknown.
+
+ computer engineer
+
+ tech head
+
+
+ Leveraging [PAWN_possessive] childhood experience, [PAWN_nameDef] became a computer engineer. [PAWN_pronoun] also learned to craft delicate sculptures and random electronics for fun.\n\n [PAWN_nameDef] became fond of technology and mostly gave up on talking to people. Using computers as friends has left [PAWN_nameDef] unable to care for others.
+
+ computer engineer
+
+ engineer
+
+
+ After [PAWN_nameDef] had completed all of [PAWN_possessive] surgeries, [PAWN_pronoun] found that [PAWN_pronoun] had a lot of time and energy to dedicate to [PAWN_possessive] passion: trinket crafting. [PAWN_pronoun] spent years perfecting [PAWN_possessive] art as a jeweler, then left [PAWN_possessive] home world to sell [PAWN_possessive] wares across the galaxy.
+
+ coreworld jeweler
+
+ jeweler
+
+
+ Even as [PAWN_pronoun] stewed in [PAWN_possessive] own wasted potential, [PAWN_nameDef] found [PAWN_pronoun] had a knack for moving objects quickly. It was just what the planetary mega-corps wanted in their construction divisions.\n\nUnfortunately, the monotonous work erased [PAWN_possessive] remaining creative impulses.
+
+ corporate builder
+
+ builder
+
+
+ [PAWN_nameDef] was sold to a corporation and put to work as a corporate slave doing scientific research.\n\nUnable to adapt to the social politics of [PAWN_possessive] workplace, [PAWN_pronoun] buried [PAWN_objective]self in [PAWN_possessive] work and failed to progress up the corporate ladder. Every day, [PAWN_pronoun] yearned to be left alone.
+
+ corp researcher
+
+ researcher
+
+
+ [PAWN_nameDef] was a leading researcher for a massive space exploration corporation.
+
+ corp researcher
+
+ researcher
+
+
+ Living on the streets, [PAWN_nameDef] submitted [PAWN_objective]self to an unethical cosmetics lab in exchange for food and shelter.\n\nAfter some painful cosmetic modification, [PAWN_nameDef] barely resembles [PAWN_possessive] former self. Having been forced to work for the lab until [PAWN_pronoun] was rescued, [PAWN_nameDef] is now too afraid to lash out at anyone.
+
+ cosmetic reject
+
+ reject
+
+
+ [PAWN_nameDef] had a terrible bedside manner due to [PAWN_possessive] abrasiveness. [PAWN_pronoun] often bullied [PAWN_possessive] patients into getting cosmetic surgery. [PAWN_pronoun] made a lot of money this way.\n\nWhile very studious and careful in [PAWN_possessive] work, [PAWN_pronoun] never had to lift a finger doing domestic chores.
+
+ cosmetic surgeon
+
+ surgeon
+
+
+ By day, [PAWN_nameDef] was an office worker on a midworld. At night, [PAWN_pronoun] designed and built elaborate monster costumes for science fiction conventions.\n\n[PAWN_pronoun] learned a great deal about sewing. Unfortunately this came at the cost of being able to cook anything more complex than an instant meal.
+
+ costume crafter
+
+ costumer
+
+
+ [PAWN_nameDef] locked [PAWN_objective]self in [PAWN_possessive] studio for years, ordering delivery food to save time on cooking.\n\nEventually, [PAWN_possessive] creations brought [PAWN_objective] the highest honor on Semantic World: Permission to materialize any design in minutes using the most advanced technologies.
+
+ craft shaper
+
+ shaper
+
+
+ Through brutality and cruelty, [PAWN_nameDef] rose to become a crime lord.\n\n[PAWN_pronoun] relied less on [PAWN_possessive] fists and more on [PAWN_possessive] guns. [PAWN_possessive] reputation spread quickly due to [PAWN_possessive] cold-bloodedness and ruthless methods.
+
+ crime lord
+
+ crime lord
+
+
+ [PAWN_nameDef] discovered [PAWN_possessive] gift - people did what [PAWN_pronoun] said, when [PAWN_pronoun] said it. Taking advantage of this, [PAWN_pronoun] set off for the rimworlds to make a name for [PAWN_objective]self in the criminal underworld.\n\nHaving people do things for [PAWN_objective] taught [PAWN_objective] to avoid manual labor at all costs.
+
+ criminal kingpin
+
+ kingpin
+
+
+ Being near many injured fellow criminals, [PAWN_nameDef] took it upon [PAWN_objective]self to work on them.\n\nAlthough many people died, [PAWN_pronoun] did get better at using knives.
+
+ criminal surgeon
+
+ surgeon
+
+
+ [PAWN_nameDef] was a deep space surveyor. [PAWN_pronoun] studied which worlds were the most suitable for colonization.\n\n[PAWN_possessive] expeditions were met by hostile natives, green-painted space-women, and wannabe Greek gods. Surviving many firefights, [PAWN_pronoun] learned to build rudimentary lathes and rock cannons to fend off enemies.
+
+ deep space surveyor
+
+ surveyor
+
+
+ [PAWN_nameDef] decided to leave the oppressive dictatorship where [PAWN_pronoun] lived. [PAWN_possessive] defection was not well-received, and agents were sent after [PAWN_objective].\n\n[PAWN_pronoun] spent years on the run. Since [PAWN_pronoun] could trust no doctor, [PAWN_pronoun] treated [PAWN_possessive] own wounds. The ordeal made [PAWN_objective] bitter and untrusting.
+
+ defector
+
+ defector
+
+
+ [PAWN_nameDef] found that [PAWN_pronoun] could make more money with a quick word than a blaster. Seeking a job where [PAWN_possessive] silver tongue could be useful, [PAWN_pronoun] turned to the law.\n\n[PAWN_pronoun] often defended the illegal speeder racers [PAWN_pronoun] grew up with.
+
+ defense lawyer
+
+ lawyer
+
+
+ [PAWN_nameDef] held the rank of Destroyer-General in a powerful midworld military.\n\n[PAWN_pronoun] was known for [PAWN_possessive] mastery of weapons, and was also a good ship pilot.
+
+ destroyer-general
+
+ general
+
+
+ [PAWN_nameDef] prostituted [PAWN_objective]self to fund [PAWN_possessive] drug habits. As an escape, [PAWN_pronoun] joined the military and learned to fight.\n\nToo smart for the army, [PAWN_pronoun] questioned and often disagreed with [PAWN_possessive] superiors' decisions. This eventually led to [PAWN_possessive] dishonorable discharge and left [PAWN_objective] with a chip on [PAWN_possessive] shoulder.
+
+ discharged soldier
+
+ soldier
+
+
+ [PAWN_nameDef] managed to open a vault of otherworldly technology while scavenging a dig site. [PAWN_pronoun] unwittingly triggered a doomsday device that cleansed the planet of all life. More interested in the tech than human life, [PAWN_pronoun] boarded the vault's spacecraft and departed to find more relics to abuse.
+
+ doomsday pariah
+
+ pariah
+
+
+ Some followers say that [PAWN_nameDef] and [PAWN_possessive] crew of misfits found the fountain of youth, many, many centuries ago, and that they caused the extinction of the dinosaurs on many planets.\n\nThere's even a religion about them, somewhere, involving noodles and meatballs.
+
+ dreaded dude
+
+ dude
+
+
+ Having caught the eye of [PAWN_possessive] people's Sand King, [PAWN_nameDef] was trained in the Sandy Boomrat fighting technique.\n\nAlways with a camel to carry [PAWN_possessive] things, [PAWN_pronoun] served [PAWN_possessive] sand people faithfully.
+
+ dromedary knight
+
+ knight
+
+
+ [PAWN_nameDef] worked the drug trade under kingpin Grady Loughman. [PAWN_pronoun] had [PAWN_possessive] men sell drugs when it was profitable, and fight the other cartels when the government came around.\n\n[PAWN_possessive] social skills kept [PAWN_objective] on top of the political game, and [PAWN_pronoun] always had servants to cook and clean.
+
+ drug lieutenant
+
+ drugman
+
+
+ [PAWN_nameDef] was working on an idea for rapid communication over long distances. [PAWN_pronoun] made an error which destroyed [PAWN_possessive] lab and several nearby buildings. [PAWN_pronoun] fled the planet to escape the authorities.
+
+ energy researcher
+
+ researcher
+
+
+ [PAWN_nameDef] found a job as a tinkering engineer on the trading hub planet Irithir. Tough local traders forced [PAWN_objective] to learn negotiation skills, and [PAWN_pronoun] made good profits selling refurbished weapons and tools.
+
+ engineer
+
+ engineer
+
+
+ After [PAWN_possessive] province was besieged by one of its neighbors, [PAWN_nameDef] volunteered for a generic modification program that created pilots for the very fighter craft that [PAWN_pronoun] had helped develop. The modifications allowed [PAWN_objective] to pilot the ship, but also made [PAWN_objective] less able to focus on the people around him.\n\nBy this time, people were calling [PAWN_objective] "Squirrel."
+
+ engineered pilot
+
+ pilot
+
+
+ [PAWN_nameDef] entered the diplomatic corps. Honor and tradition were the values [PAWN_pronoun] took with [PAWN_objective] on every mission.\n\n[PAWN_possessive] prestigious position distanced [PAWN_objective] from backbreaking manual labor, allowing [PAWN_objective] to focus on [PAWN_possessive] wordsmithing abilities. [PAWN_pronoun] left the blacksmithing to others.
+
+ envoy of the stars
+
+ envoy
+
+
+ [PAWN_nameDef] was an executive officer for a large space trading corporation. After a failed attempt at manipulating [PAWN_possessive] way up the corporate ladder, [PAWN_pronoun] was framed for the rape and murder of another executive and [PAWN_possessive] family.\n\n[PAWN_pronoun] was found guilty. However, because of [PAWN_possessive] family's influence, [PAWN_pronoun] was exiled instead of put to death.
+
+ executive officer
+
+ executive
+
+
+ [PAWN_nameDef]'s love of robotics was not appreciated in [PAWN_possessive] technophobic empire. The High Cardinal of the system excommunicated her, and [PAWN_pronoun] was never allowed to return.
+
+ exiled researcher
+
+ exile
+
+
+ [PAWN_nameDef] has always gone overboard when it comes to food. [PAWN_pronoun] is always seeking new and exotic ingredients.\n\n[PAWN_possessive] quest for ingredients has brought [PAWN_objective] into some close calls with local flora and fauna.
+
+ exotic chef
+
+ chef
+
+
+ [PAWN_nameDef] worked as a traveling engineer. [PAWN_pronoun] fixed things ranging from a simple communications array to the intricate software harness enveloping [PAWN_possessive] ship's AI persona. Nothing is beyond repair for [PAWN_objective].
+
+ expert handyman
+
+ handyman
+
+
+ [PAWN_nameDef] traveled from planet to planet, gathering samples, stories, and research. [PAWN_pronoun] hoped one day to compile a record of every animal, plant, mineral, and machine and device in known space: The Complete Traveler's Guide to the RimWorlds.
+
+ explorer
+
+ explorer
+
+
+ [PAWN_nameDef] traveled from planet to planet, gathering samples, stories, and research. \n\n[PAWN_possessive] goal was to bring together enough knowledge to make a survival guide for future generations.
+
+ explorer-writer
+
+ explorer
+
+
+ Early in [PAWN_possessive] adulthood, [PAWN_nameDef] found [PAWN_objective]self surrounded by a gaggle of low-lifes. \n\nFor fun, [PAWN_pronoun] gathered them and lead them to a certain death. [PAWN_pronoun] knew then that [PAWN_pronoun] had the talent to realize [PAWN_possessive] ambitions of leadership.
+
+ faction leader
+
+ leader
+
+
+ [PAWN_nameDef] was an official for an autocratic government.\n\nWhen [PAWN_possessive] superiors demanded [PAWN_pronoun] participate in atrocities, [PAWN_nameDef] resigned and escaped from [PAWN_possessive] homeworld with nothing but the clothes on [PAWN_possessive] back.
+
+ fallen official
+
+ official
+
+
+ [PAWN_nameDef] was a excellent chef who worked in a high-end restaurant.\n\nOne day, [PAWN_pronoun] left the stove on, and accidentally burned down the whole building. This event shook [PAWN_objective] so much that [PAWN_pronoun] swore to never touch a stove again.
+
+ fearful chef
+
+ chef
+
+
+ [PAWN_nameDef] became a renowned scientist in the field of felines. Wanting the best for [PAWN_possessive] animals and specializing in selective breeding, [PAWN_pronoun] set out on a journey to find the perfect breeding grounds for [PAWN_possessive] cats.
+
+ feline scientist
+
+ scientist
+
+
+ As a young adult, [PAWN_nameDef] was sure that [PAWN_possessive] planet and its people were nearing their time of transcendence.\n\nA firm belief that [PAWN_possessive] research would be the catalyst drove [PAWN_objective] to increasingly alarming acts as bureaucrats and bioethics committees worked to stall [PAWN_possessive] progress.
+
+ fervent researcher
+
+ researcher
+
+
+ During the Zartha crisis, [PAWN_nameDef] fought across many worlds, providing the vital link between the ground and the air as a fighter controller. During the campaign, [PAWN_pronoun] saw friends injured and killed. This mental trauma haunts [PAWN_possessive] dreams to this day, but [PAWN_possessive] aim remains sharp.
+
+ fighter controller
+
+ controller
+
+
+ [PAWN_nameDef] strolled and sipped [PAWN_possessive] way through the streets and cafes of [PAWN_possessive] world, pursuing freedom at every turn, never becoming attached.\n\nThrough all this time, [PAWN_pronoun] remained distrustful of others. And never took an order from anyone.
+
+ flaneur
+
+ flaneur
+
+
+ [PAWN_nameDef] led a band of wild men in the forest. They foraged for food, hunted, and sometimes murdered more civilized people to steal their shiny objects.
+
+ forest prowler
+
+ prowler
+
+
+ [PAWN_nameDef] was the marshal of [PAWN_possessive] colony. [PAWN_pronoun] tried to honorably uphold the law, but the corrupt local mayor killed [PAWN_possessive] family and left [PAWN_objective] for dead.\n\nAfter regaining [PAWN_possessive] health, [PAWN_nameDef] arrested the mayor. [PAWN_pronoun] left [PAWN_possessive] homeworld and started a new life working to make a difference in the universe.
+
+ frontier marshal
+
+ marshal
+
+
+ [PAWN_nameDef] rebelled against the corporation [PAWN_pronoun] worked for. [PAWN_pronoun] failed, and was forced [PAWN_objective] to go on the run.\n\n[PAWN_pronoun] was always on the move, always leaving everything behind. [PAWN_pronoun] tried to gain supporters for [PAWN_possessive] cause, but failed due to [PAWN_possessive] poor social skills.
+
+ fugitive
+
+ fugitive
+
+
+ [PAWN_nameDef] was an independent game developer.\n\nAfter an early success, [PAWN_possessive] career quickly degenerated into a circus of misguided ideas, deals gone wrong, and desperate, failed PR stunts.
+
+ game developer
+
+ game dev
+
+
+ Making a new life on a barely-livable planet after nuclear war, [PAWN_nameDef] was able to fulfill [PAWN_possessive] desires with money borrowed from [PAWN_possessive] father.\n\n[PAWN_pronoun] loved playing a particular colony simulator. [PAWN_possessive] favorite thing to do in the game was to build elaborate hospitals. Spending most of [PAWN_possessive] time playing, [PAWN_pronoun] forgot horrors of war and [PAWN_possessive] need for revenge.
+
+ game tester
+
+ tester
+
+
+ To survive, [PAWN_nameDef]'s gang often had to rob trade ships for food and supplies. Sometimes [PAWN_pronoun] had to kill the guards. Sometimes [PAWN_pronoun] had to kill the police who arrived to stop him.\n\nAfter years of this, [PAWN_pronoun] became one of the most-wanted criminals in the local empire.
+
+ gang boss
+
+ boss
+
+
+ Living for many years between three raider settlements, [PAWN_nameDef] persevered through many challenges: a spacecraft implosion, cryptostasis, crashlanding on a miserable dustball of a planet, and nursing an old man back to health, and many of battles.\n\n[PAWN_pronoun] eventually took control of a violent gang.
+
+ gang soldier
+
+ soldier
+
+
+ [PAWN_nameDef] carried out [PAWN_possessive] first genetic experiments on farm animals. [PAWN_pronoun] soon grew to become quite skilled in all forms of genetic engineering.\n\nA horrifying lab accident left [PAWN_objective] with a mortal fear of rodents.
+
+ genetic engineer
+
+ geneticist
+
+
+ After the war [PAWN_pronoun] joined a genetic engineering firm. [PAWN_pronoun] worked on enhancements for humans and livestock. [PAWN_possessive] experience in inflicting and healing wounds was very beneficial to [PAWN_possessive] work, but [PAWN_pronoun] developed a black sense of humor. This made social gatherings awkward.
+
+ genetic scientist
+
+ geneticist
+
+
+ [PAWN_nameDef] sold [PAWN_objective]self into slavery for money to purchase boomrat pizza. [PAWN_pronoun] was then traded to the Zeglar colonies, where [PAWN_pronoun] worked as a male prostitute.\n\nIn a fluke event, [PAWN_pronoun] managed to join other escaping slaves as they hijacked a ship. After fighting with the captain of the slave crew over the last piece of boomrat pizza, [PAWN_nameDef] was sent off the ship in an escape pod.
+
+ gigolo
+
+ gigolo
+
+
+ [PAWN_nameDef] was a xenobiology professor in a glitterworld university. [PAWN_pronoun] went to conferences and managed an art gallery.\n\nHowever, [PAWN_pronoun] never stopped sculpting yard gnomes, and considers this to be [PAWN_possessive] true profession.
+
+ gnomebiologist
+
+ biologist
+
+
+ [PAWN_nameDef] worked for the government against rebel groups and excelled in this capacity. During [PAWN_possessive] training [PAWN_pronoun] was taught firearms, melee combat and medical skills.\n\nHaving grown up in a war-ravaged city, dirt, blood and dead bodies don't bother [PAWN_objective] and [PAWN_pronoun] sees no reason to clean them up.
+
+ government agent
+
+ agent
+
+
+ [PAWN_nameDef]' interest in artistic expression led [PAWN_objective] to become a designer. [PAWN_possessive] eye for detail made [PAWN_objective] a reasonably well-known artist on [PAWN_possessive] planet, though [PAWN_possessive] meticulousness often led [PAWN_objective] to spend too much time perfecting a single project.
+
+ graphic designer
+
+ designer
+
+
+ After [PAWN_pronoun] learned what truly matters in life, [PAWN_nameDef] changed for the better. [PAWN_pronoun] learned to work hard and protect the things that matter - not money or material things, but friends and loved ones.\n\n[PAWN_pronoun] became a professional guardian.
+
+ guardian
+
+ guardian
+
+
+ [PAWN_nameDef] traded high-tech firearms between warring factions.\n\nOver time, [PAWN_pronoun] became very skilled at conducting product demonstrations and negotiating profitable deals.
+
+ gun dealer
+
+ gun dealer
+
+
+ [PAWN_nameDef] was a deadly shot. Peace wasn't for him. [PAWN_pronoun] found [PAWN_possessive] family among the brothers and sisters that [PAWN_pronoun] spent years fighting alongside.\n\nAfter most of those close to [PAWN_objective] died, [PAWN_pronoun] once again set off to lend [PAWN_possessive] gun to those who needed it - or those who could pay.
+
+ gunfighter
+
+ gunfighter
+
+
+ [PAWN_nameDef] took the time to admire the beauty of the world. \n\n[PAWN_possessive] passive-aggressiveness surfaced once in a while, but [PAWN_pronoun] tried to adapt to [PAWN_possessive] changing life.
+
+ healer
+
+ healer
+
+
+ A top hedge fund manager on a teeming urbworld, [PAWN_nameDef]'s portfolio grew rapidly as [PAWN_pronoun] charmed clients with a sweet voice and devious intent. When the deal turned out too good to be true, [PAWN_pronoun] was forced to flee the planet with a bounty on [PAWN_possessive] head.\n\nAs [PAWN_pronoun] travelled the stars [PAWN_pronoun] found a passion in the arts, making masterpieces fit for high society customers.
+
+ hedge fund manager
+
+ banker
+
+
+ After a terrible mining accident, [PAWN_nameDef] set off into space in search of exotic new animal species.\n\n[PAWN_pronoun] hoped to leave [PAWN_possessive] past behind and find long-lived companions. [PAWN_pronoun] knew the pain of loss too well.
+
+ herpetologist
+
+ herper
+
+
+ [PAWN_nameDef] was a master thief, working mostly for organized crime. Over time, [PAWN_pronoun] made a name for [PAWN_objective]self and shifted [PAWN_possessive] business into the paid "removal" of human threats.
+
+ hired assassin
+
+ assassin
+
+
+ [PAWN_nameDef] always wanted to prove [PAWN_pronoun] could make a living without [PAWN_possessive] parents' help. [PAWN_pronoun] did shady jobs that often involved pointing guns at innocent people.\n\n[PAWN_pronoun] eventually made enough money to board a cheap freighter. [PAWN_pronoun] discovered why it was so cheap when it crashed.
+
+ hired gun
+
+ hired gun
+
+
+ Knowing what life on the streets was truly like, [PAWN_nameDef] slipped into police work. However, a particularly disturbing case ended with [PAWN_objective] beating the perpetrator to death.\n\nDishonorably discharged from [PAWN_possessive] duties, [PAWN_pronoun] used [PAWN_possessive] contacts and skills to find work as a thug for hire.
+
+ hired muscle
+
+ hired thug
+
+
+ [PAWN_nameDef] stole children from their homes to sell them to interested buyers.\n\nOver time, [PAWN_pronoun] lost what little moral sense [PAWN_pronoun] had left.
+
+ human trafficker
+
+ trafficker
+
+
+ [PAWN_nameDef] was a master hunter.\n\n[PAWN_pronoun] learned to track and trap any animal in the most dangerous of places, and had deep knowledge of many ingenious methods for taking down specific large animals.
+
+ hunter
+
+ hunter
+
+
+ [PAWN_nameDef] was forced to protect [PAWN_possessive] colony in the name of the king after a mysterious outbreak of murderous genetically-modified wildlife.\n\nDespite [PAWN_possessive] best efforts, [PAWN_possessive] kingdom was destroyed. [PAWN_nameDef] developed PTSD, a hatred of animals and a bad case of technophobia. [PAWN_pronoun] was named for the place they found him.
+
+ hunter of the king
+
+ pest guard
+
+
+ Desiring to understand people, [PAWN_nameDef] learned hypnotism and discovered [PAWN_possessive] talent for the art.\n\n [PAWN_pronoun] gathered followers and formed a cult around [PAWN_possessive] vibrant personality. The authorities discovered [PAWN_possessive] illegal operations, and [PAWN_nameDef] fled before [PAWN_pronoun] could be arrested.
+
+ hypnocult leader
+
+ cultist
+
+
+ [PAWN_nameDef]'s thirst for power defined [PAWN_objective]. [PAWN_pronoun] quickly rose through the military ranks and soon attained the rank of general.\n\n[PAWN_pronoun] was given the most challenging task - conquering distant and unexplored rimworlds. Victory here could even position [PAWN_objective] as a successor to the emperor.
+
+ imperial general
+
+ general
+
+
+ [PAWN_nameDef] caught a ship to the next star system and began a life of travel and learning, quickly collecting a massive bank of knowledge from people of all shapes and sizes.\n\n[PAWN_pronoun] learned to sell this knowledge for great profit, and became a powerful broker of information.
+
+ information broker
+
+ broker
+
+
+ Because of [PAWN_possessive] hacking skills, [PAWN_nameDef] was recruited by [PAWN_possessive] home planet's governing body to serve as an intelligence agent. The government trained [PAWN_objective] in combat, but [PAWN_pronoun] prefers psychological warfare.\n\nGovernment rules proved too strict for [PAWN_objective], so [PAWN_pronoun] went rogue. [PAWN_possessive] current activities are unknown.
+
+ intelligence agent
+
+ agent
+
+
+ [PAWN_nameDef] was a professional assassin. [PAWN_pronoun] was sadistic, calculating, and appeared utterly harmless.\n\n[PAWN_pronoun] preferred using intimate means to dispatch [PAWN_possessive] targets. This fulfilled both [PAWN_possessive] contracts and [PAWN_possessive] own personal desire for control.
+
+ intimate assassin
+
+ assassin
+
+
+ [PAWN_nameDef]'s escape pod was jettisoned onto an unexplored region of a frontier world. [PAWN_pronoun] eked out a lonely existence with only a herd of muffalo for company.\n \nLater, [PAWN_pronoun] was spotted clad in pygmy wombat furs, discussing the importance of hoof hygiene with a group of elderly muffalo.
+
+ involuntary hermit
+
+ hermit
+
+
+ As a self-proclaimed king of pirates, [PAWN_nameDef] was ruthless. Manipulative in nature, [PAWN_pronoun] was not afraid to sacrifice the people around [PAWN_objective] in service of [PAWN_possessive] own goals. [PAWN_pronoun] was a good shot, but even more skilled with a sword, and [PAWN_pronoun] loved the adrenaline rush of close combat.
+
+ king of pirates
+
+ pirate
+
+
+ After war broke out on [PAWN_possessive] homeworld, [PAWN_nameDef] was conscripted as a linguist. [PAWN_pronoun] spent [PAWN_possessive] days in a space station, decoding enemy communications and tending the hydroponic crops.\n\nAfter a meteorite damaged the station, [PAWN_pronoun] was forced to enter cryptosleep and hope for rescue.
+
+ language analyst
+
+ linguist
+
+
+ [PAWN_nameDef] independently developed software that had a competitive edge against local urbworld corporations.\n\n[PAWN_possessive] legally questionable methods lead to a growing number in unsolved claims of intellectual property theft.
+
+ lazy programmer
+
+ programmer
+
+
+ After escaping [PAWN_possessive] homeworld on a jury-rigged ship, [PAWN_nameDef] traveled to new worlds to experience their beauty.\n\n[PAWN_pronoun] joined resistance groups and applied the skills [PAWN_pronoun] cultivated on [PAWN_possessive] homeworld. [PAWN_pronoun] often warned of the nuclear horror [PAWN_pronoun] saw as a child.
+
+ lone traveler
+
+ traveler
+
+
+ Shortly after being promoted to a respected position in [PAWN_possessive] planet's military, [PAWN_nameDef] disappeared without a trace.\n\nLater, [PAWN_pronoun] reappeared at the head of [PAWN_possessive] own military force. No one knows why [PAWN_pronoun] became who [PAWN_pronoun] was.
+
+ lost marine
+
+ traitor
+
+
+ [PAWN_nameDef]'s childhood soldier conditioning failed, and the experiment was shut down. [PAWN_pronoun] was abandoned, purposeless, friendless.\n\n[PAWN_nameDef] eventually found solace in physically demanding work. [PAWN_pronoun] especially liked building houses and crafting heavy armor.
+
+ lost soldier
+
+ lost
+
+
+ [PAWN_nameDef] was adept at dealing with mechanical problems, as long as the problem didn't involve the kitchen.\n\nAfter a life spent around dangerous machinery and flammable chemicals, [PAWN_pronoun] learned how to patch [PAWN_objective]self up pretty well. Despite the pain, [PAWN_pronoun] never learned to dislike fire.
+
+ machine fixer
+
+ fixer
+
+
+ As an accountant, [PAWN_nameDef] often socialized with colleagues, and made many friends in upper management.\n\nOne day, [PAWN_nameDef] discovered a corruption racket run by some of [PAWN_possessive] bosses. After reporting this, [PAWN_pronoun] was fired. Wishing to hunt down those responsible, [PAWN_pronoun] went on a mass murder spree.
+
+ mad accountant
+
+ accountant
+
+
+ [PAWN_nameDef]'s lust for knowledge was only matched by [PAWN_possessive] disdain for anyone who would stand in the way of [PAWN_possessive] research.\n\nTraveling from world to world, [PAWN_pronoun] sought answers to questions few dared to ask.
+
+ mad scientist
+
+ scientist
+
+
+ Stripped of [PAWN_possessive] life's work and exiled after [PAWN_possessive] unethical experiments on the survivors of the Callos IX incident were published, [PAWN_nameDef] learned the skills necessary to survive in the outer rim.\n\nContinuing [PAWN_possessive] research with nothing left to lose, [PAWN_pronoun] made minions to carry out the tasks that bored him.
+
+ mad scientist
+
+ scientist
+
+
+ After finishing [PAWN_possessive] education, [PAWN_nameDef] was hired by the planet's leading genetic researcher. Later, [PAWN_pronoun] was caught running illegal, inhumane experiments.\n\nDespite [PAWN_possessive] family's influence, [PAWN_pronoun] was convicted and sentenced to hard labor on a penal colony.
+
+ mad scientist
+
+ scientist
+
+
+ On a bomb-blasted world, first aid is often the only aid.\n\n[PAWN_nameDef] used [PAWN_possessive] medical skills to help the injured and the sick. [PAWN_pronoun] believed that while guns and machines may be powerful, a doctor is even more so.
+
+ marble doctor
+
+ doctor
+
+
+ On a glitterworld, [PAWN_nameDef] found a job washing dishes at a famous restaurant and worked [PAWN_possessive] way up the ranks.\n\nA few years later, [PAWN_possessive] career came to an end when someone poisoned the meal [PAWN_pronoun] was preparing for the mayor. Jobless, [PAWN_pronoun] and left to explore the stars once again.
+
+ master chef
+
+ chef
+
+
+ [PAWN_nameDef] was a master at trading. [PAWN_pronoun] earned [PAWN_possessive] nickname by helping a village through a trying time.
+
+ master trader
+
+ trader
+
+
+ [PAWN_nameDef] loved solving problems and, with [PAWN_possessive] steady hands and a reputation for quality work, earned a job as a mechanical engineer. [PAWN_pronoun] built and redesigned devices of all shapes and sizes.\n\nEventually, [PAWN_pronoun] was able to pick and choose [PAWN_possessive] corporate clients. [PAWN_pronoun] made several wealthy friends, as well as a few powerful enemies.
+
+ mechanics engineer
+
+ engineer
+
+
+ [PAWN_nameDef] fought against swarms of rogue mechanoids since [PAWN_pronoun] was old enough to enlist. [PAWN_pronoun] has bled on half a dozen worlds and has lost more than [PAWN_pronoun] cares to recall. These experiences left [PAWN_objective] hardened, both mentally and physically.
+
+ mech war veteran
+
+ veteran
+
+
+ [PAWN_nameDef] enlisted as a doctor on a passing science vessel. Roaming the stars with a large crew of xenohumans and transbirds, [PAWN_pronoun] did genetic research on encountered species. [PAWN_pronoun] developed a deep friendship with one transbird but was forced to leave the ship when the captain dismissed all non-avians.
+
+ medical scientist
+
+ scientist
+
+
+ [PAWN_nameDef] enrolled in [PAWN_possessive] planetary army as a frontline medic. [PAWN_pronoun] soon knew the horrors of war and was deeply marked by them.\n\n[PAWN_pronoun] left the military and [PAWN_possessive] homeworld and began researching medicine and helping those [PAWN_pronoun] came across.
+
+ medic soldier
+
+ medic
+
+
+ [PAWN_nameDef] fought for king and country on the battlefield, where [PAWN_pronoun] further honed [PAWN_possessive] skill as a swordsman. [PAWN_possessive] greatest glory was leading a charge into an enemy courtroom and capturing the king at sword point.
+
+ medieval knight
+
+ knight
+
+
+ [PAWN_nameDef] was placed in a psychiatric hospital. There, [PAWN_pronoun] spent [PAWN_possessive] time engaged in the calming activities of the asylum.\n\n[PAWN_pronoun] was eventually released, but [PAWN_pronoun] retained [PAWN_possessive] emotional distance, [PAWN_possessive] curiosity about human anatomy, and [PAWN_possessive] namesake manic giggling.
+
+ mental patient
+
+ patient
+
+
+ After escaping [PAWN_possessive] home planet, [PAWN_nameDef] fell in with a band of mercenaries. [PAWN_pronoun] fought alongside [PAWN_possessive] brothers and sisters in arms for many years.\n\nOne day, they were caught in a fight they couldn't win. Refusing to retreat, [PAWN_nameDef] was shot down by [PAWN_possessive] enemies. [PAWN_pronoun] was alarmed to awake in a heap of corpses, mysteriously unharmed.
+
+ mercenary
+
+ mercenary
+
+
+ After escaping a crew of rimworld slavers, [PAWN_nameDef] developed a lack of respect for life. [PAWN_pronoun] proceeded to sign on to a mercenary group where [PAWN_pronoun] developed skills using guns and survival techniques. [PAWN_nameDef] did dirty work where [PAWN_pronoun] found it, and traveled to many worlds.
+
+ mercenary
+
+ mercenary
+
+
+ [PAWN_nameDef] spent [PAWN_possessive] teenage years as a mercenary, being hired to kill and maim others. [PAWN_pronoun] was tall, menacing, and frightening. [PAWN_pronoun] could instill fear into the hearts of any man who crossed [PAWN_objective], and kill anyone [PAWN_pronoun] wanted.
+
+ mercenary
+
+ merc
+
+
+ [PAWN_nameDef] was in the crew of a mercenary ship. Disciplined and confident, [PAWN_pronoun] quickly rose through the ranks and gained friends.\n\nIn [PAWN_possessive] time as a mercenary captain, [PAWN_pronoun] was known for being gregarious and calm - possibly thanks to the joywires.
+
+ mercenary captain
+
+ captain
+
+
+ Following in [PAWN_possessive] family's footsteps, [PAWN_nameDef] was a soldier for hire.\n\n[PAWN_pronoun] was a naturally gifted sharpshooter. However, [PAWN_possessive] real passion is in perfecting a new recipe or dissecting a new gadget.
+
+ mercenary chef
+
+ mercenary
+
+
+ Alone, [PAWN_nameDef] set out to rebuild [PAWN_possessive] father's life's work. [PAWN_pronoun] challenged the leader of a small band of mercenaries and took control, then led the band as they hijacked trade ships and stole valuable cargo.\n\n[PAWN_possessive] men mutinied. [PAWN_pronoun] was abandoned, arrested, and sentenced to death.
+
+ mercenary leader
+
+ mercenary
+
+
+ [PAWN_nameDef] formed a mercenary company out of freelancers who wanted to make good money while also making slightly better-than-average moral choices. [PAWN_pronoun] called it the Ashmarines.\n\nTo avoid the coreworlds' military forces, [PAWN_pronoun] moved [PAWN_possessive] company to the rimworlds. There, [PAWN_pronoun] established bases and communities. In ruling, [PAWN_pronoun] maintained a form of order among the raiders and madmen of deep space.
+
+ mercenary lord
+
+ merc lord
+
+
+ [PAWN_nameDef] convinced [PAWN_possessive] squadron to abscond with their ships and make a course for the rimworlds. There they could fight for the causes they believed in.\n\n[PAWN_possessive] men were loyal and fought hard, but their ideals soon faded away and their cause became that of the highest bidder.
+
+ mercenary pilot
+
+ mercenary
+
+
+ A plague struck [PAWN_nameDef]'s native urbworld. [PAWN_nameDef] and other researchers revealed that the illness was a bioweapon, but the people turned on them, blaming them for the sickness.\n\n[PAWN_nameDef] barely escaped [PAWN_possessive] homeworld as it fell into chaos.
+
+ microbiologist
+
+ biologist
+
+
+ [PAWN_nameDef] joined [PAWN_possessive] country's Royal Navy. After years as a non-commissioned officer, [PAWN_pronoun] eventually cracked and used the skills [PAWN_pronoun] had acquired to start a mutiny on [PAWN_possessive] ship.\n\nIn the end, [PAWN_nameDef] was the leader of a large group of trained and dangerous pirates. [PAWN_pronoun] henceforth always had chefs to cook for him.
+
+ midworld sailor
+
+ sailor
+
+
+ [PAWN_nameDef] worked as an engineer for a colonial military. [PAWN_pronoun] got to play with weapons, murder-drones, and other 'fun' stuff.\n\n[PAWN_pronoun] specialized in repairing and modifying mechanoids' tools. Sometimes [PAWN_pronoun] tested them [PAWN_objective]self.
+
+ military engineer
+
+ engineer
+
+
+ When [PAWN_possessive] world was thrown into conflict, [PAWN_nameDef] was conscripted along with many of [PAWN_possessive] peers into the war machine that tore across the planet.\n\nWith [PAWN_possessive] particular expertise, [PAWN_pronoun] was lucky enough to find a position serving as small arms mechanic rather than on the front line.
+
+ military gunsmith
+
+ gunsmith
+
+
+ Jackson, in a final act of rebellion, left [PAWN_possessive] father's lab and joined the local Imperial military.\n\n[PAWN_pronoun] used [PAWN_possessive] laboratory skills to design machines of war. At this [PAWN_pronoun] was one of the best on [PAWN_possessive] planet.
+
+ military inventor
+
+ inventor
+
+
+ Obsessed with interstellar travel, [PAWN_nameDef] left [PAWN_possessive] desolate life behind to join a military academy in hopes of becoming a pilot.\n\n[PAWN_pronoun] was trained in advanced combat and survival skills. While [PAWN_pronoun] excelled in [PAWN_possessive] studies, [PAWN_nameDef] was a loner and never cared about [PAWN_possessive] crewmates.
+
+ military officer
+
+ officer
+
+
+ [PAWN_nameDef] joined the militia forces and fought for rights and peace.\n\nAfter [PAWN_possessive] homeworld was unexpectedly destroyed in the wars, [PAWN_pronoun] traveled great distances, seeking a refuge where [PAWN_pronoun] could build a new, free way of life.
+
+ militia soldier
+
+ soldier
+
+
+ The corporation took and remade [PAWN_nameDef]. They trained [PAWN_objective] into an tool of destruction and subversion. [PAWN_pronoun] took to [PAWN_possessive] new life, finding satisfaction in the jobs they sent [PAWN_objective] on.\n\nWhen [PAWN_pronoun] learned that they planned on disposing of [PAWN_objective], [PAWN_nameDef] turned on [PAWN_possessive] masters, killing several and fleeing the planet.
+
+ mindwiped assassin
+
+ mindwipe
+
+
+ [PAWN_nameDef] managed to secure an important position in the government of a minor glitterworld. [PAWN_pronoun] got used to the opulence, while attempting to keep [PAWN_possessive] citizens content. [PAWN_pronoun] had ample time for pleasure and indulgence – though [PAWN_pronoun] never forgot how to do hard work.
+
+ minister
+
+ minister
+
+
+ [PAWN_nameDef] decided to devote [PAWN_possessive] life to religious service. [PAWN_pronoun] made a vow of peace and spent several years preaching and serving food in soup kitchens for the homeless.
+
+ missionary
+
+ missionary
+
+
+ After being "saved" from [PAWN_possessive] home world by a slaver ship, [PAWN_nameDef] was sold to an urbworld crime lord, where [PAWN_pronoun] was used as a henchman. [PAWN_pronoun] specialized in low-tech beat-downs and intimidation.
+
+ mob henchman
+
+ henchman
+
+
+ [PAWN_nameDef] designed combat modifications for frontline soldiers.\n\nOne night, in a nightmare, [PAWN_nameDef] was confronted by all the men and women killed by [PAWN_possessive] work. [PAWN_pronoun] decided to travel to the rimworlds and use [PAWN_possessive] skills for good.
+
+ mod designer
+
+ modder
+
+
+ [PAWN_nameDef] specialized in studying and manipulating the genetic code of the muffalo.\n\n[PAWN_possessive] work left little time to develop an appreciation for the arts or other people's company.
+
+ muffalo researcher
+
+ researcher
+
+
+ [PAWN_nameDef] was taken to the stars by slavers after [PAWN_possessive] tribe was decimated in a raid. Over the years [PAWN_pronoun] learned the language of [PAWN_possessive] captors, eventually working for them as an interpreter and diplomat.\n\nThe captain only learned of [PAWN_nameDef]'s true cunning when revenge was taken by form of mutiny.
+
+ mutinous captain
+
+ captain
+
+
+ After repairing a fleet admiral's holoscreen with nothing but a pair of rusty pliers and scrap wire, [PAWN_nameDef] was invited to the Federation Naval Academy.\n\n[PAWN_pronoun] received an excellent technical education and extensive firearms training, but had no interest in studying more menial skills.
+
+ navy tech officer
+
+ navy tech
+
+
+ [PAWN_nameDef] spent all [PAWN_possessive] time working on computer networking systems.\n\n[PAWN_pronoun] lived without a care in the world - other than uptime and dropped packets.
+
+ network engineer
+
+ engineer
+
+
+ [PAWN_nameDef] worked for a long time to improve mankind's understanding of the human brain.\n\nAfter succeeding in mapping the whole brain, [PAWN_nameDef] joined a team of scientists on a quest to map the brains of the most exotic altered humans.
+
+ neuro scientist
+
+ scientist
+
+
+ [PAWN_nameDef] performed stiletto-precise assassinations for an interplanetary conglomerate. [PAWN_pronoun] was assigned the most complex missions involving disguise, deception, subterfuge, and efficient violence.\n\nA nasty incident with a potted plant and an assassination gone wrong left [PAWN_objective] with an aversion to plant life.
+
+ ninja assassin
+
+ ninja
+
+
+ When the government declared that it would strengthen its military defenses, [PAWN_nameDef] was drafted and trained.\n\n[PAWN_pronoun] was stationed on an orbital base, manning the defense systems and, in dire situations, descending in a dropship to the surface.
+
+ orbital reservist
+
+ reservist
+
+
+ After graduating university at the top of [PAWN_possessive] class, [PAWN_nameDef] quickly became a well-known and athletic college professor.\n\nWith [PAWN_possessive] new found fame and fitness came a sudden reluctance to preform menial labor - such tasks are better left to graduate students.
+
+ osteologist
+
+ scholar
+
+
+ [PAWN_nameDef] didn't know why [PAWN_pronoun] joined the military, but [PAWN_pronoun] stayed to protect [PAWN_possessive] fellow soldiers.\n\nArmy life broke [PAWN_objective] down and built [PAWN_objective] back up. It taught [PAWN_objective] marksmanship, hand to hand combat and how to patch a bullet wound in a hurry.
+
+ overwatch sniper
+
+ sniper
+
+
+ After scraping by on assorted shady jobs, [PAWN_nameDef] joined with a large paramilitary group to fight a war on [PAWN_possessive] homeworld. [PAWN_possessive] role was infiltration and intelligence gathering
+
+ paramilitary agent
+
+ agent
+
+
+ [PAWN_nameDef] performed cutting-edge physics research. [PAWN_pronoun] wanted to help build a better and more peaceful future.
+
+ particle physicist
+
+ physicist
+
+
+ [PAWN_nameDef]'s thirst for archaeo-technological knowledge drove [PAWN_objective] to spend years surveying abandoned data centers and studying ancient coding languages.\n\n[PAWN_pronoun] claimed to be one of the few who could piece together the tragedy of the past - and offer a path to the future.
+
+ philosopher
+
+ sage
+
+
+ As a pirate leader, [PAWN_nameDef] was well-known for [PAWN_possessive] cunning plans and chess-like traps. [PAWN_pronoun] was never afraid to sacrifice a few pawns to capture an important target.\n\n[PAWN_possessive] name has been linked more then once to strategies that overcame overwhelming odds.
+
+ pirate
+
+ pirate
+
+
+ [PAWN_nameDef] worked [PAWN_possessive] way up through the ranks of a pirate ship, eventually becoming captain. [PAWN_pronoun] leads [PAWN_possessive] crew between worlds, making a name to remember.
+
+ pirate captain
+
+ captain
+
+
+ [PAWN_nameDef] had a passion for medicine, but never bothered to get a medical degree. Only underfunded pirates and terrorists were desperate enough to hire [PAWN_possessive] services, and [PAWN_possessive] surgical patients had about a 50% survival rate.\n\nDespite this, [PAWN_possessive] optimistic attitude drove [PAWN_objective] to keep trying to heal those in need. As long as they paid up front.
+
+ pirate doctor
+
+ bad doc
+
+
+ With no real care for other people, [PAWN_nameDef] fit in perfectly with the pirate crew that had once held [PAWN_objective] captive. Shortly after joining the crew, [PAWN_nameDef] began to kill anyone or anything that got in [PAWN_possessive] way—including [PAWN_possessive] crewmates.
+
+ pirate king
+
+ pirate
+
+
+ From [PAWN_possessive] youth, [PAWN_nameDef] developed connections in the underworld. There [PAWN_pronoun] trained in melee combat and became a trusted underworld advisor.\n\nAfter participating in a failed rebellion, [PAWN_pronoun] fled [PAWN_possessive] homeworld to travel with a pirate band.
+
+ pirate sympathizer
+
+ pirate
+
+
+ [PAWN_nameDef] joined a renowned interstellar criminal organization, and was often part of shock-assault boarding parties during starship raids.\n\nThough [PAWN_possessive] combat experience made [PAWN_objective] a good fighter, the ruthlessness of the job left [PAWN_objective] cold-hearted and unenthusiastic about social interaction.
+
+ pirate trooper
+
+ trooper
+
+
+ [PAWN_nameDef] provided medical care on multiple plague-wracked worlds, always working under the Hippocratic oath. [PAWN_pronoun] improved conditions for those under quarantine while administering complex medical treatments and developing medicines.\n\n[PAWN_pronoun] never had time to enjoy a normal life outside of work.
+
+ plague doctor
+
+ doctor
+
+
+ [PAWN_nameDef]'s passion and profession was interplanetary politics. [PAWN_pronoun] was a master of social manipulation and negotiation and devoted [PAWN_objective]self to working towards peace, compromise and mutual benefit.
+
+ planetary diplomat
+
+ diplomat
+
+
+ [PAWN_nameDef] spent almost all [PAWN_possessive] time tending to a poison garden and became withdrawn from society.\n\nIn that time [PAWN_pronoun] learnt a few safe culinary and medicinal uses for the otherwise deadly plants.
+
+ poison gardener
+
+ botanist
+
+
+ [PAWN_nameDef] was involved with a radical political faction which worked against [PAWN_possessive] homeworld's government.\n\nThe guerilla tactics training that [PAWN_nameDef] received from [PAWN_possessive] associates gave [PAWN_objective] the skills to fight, but also drove [PAWN_objective] to compromise [PAWN_possessive] own beliefs.
+
+ political activist
+
+ activist
+
+
+ [PAWN_nameDef] realized that [PAWN_possessive] true calling was in physical solutions to diplomatic problems. [PAWN_pronoun] sought training from the assassins guild on Ceti V.\n\n[PAWN_pronoun] was a quick study at the arts of subterfuge and death. [PAWN_pronoun] soon earned the guild rank of Deathjack.
+
+ political assassin
+
+ deathjack
+
+
+ [PAWN_nameDef] was an activist in a powerful political faction. There [PAWN_pronoun] learned the art of persuasion and speech.\n\n[PAWN_pronoun] had many enemies, so [PAWN_pronoun] took secret courses in shooting and hand-to-hand combat.
+
+ politician
+
+ politician
+
+
+ [PAWN_nameDef] performed and did interviews constantly. [PAWN_pronoun] refined [PAWN_possessive] skills in dancing and singing, and became a master of social presentation.
+
+ pop idol
+
+ pop idol
+
+
+ [PAWN_nameDef] and [PAWN_possessive] fans set out as a space pirate crew. [PAWN_pronoun] raided corporations for money and staged performances to spread [PAWN_possessive] name.\n\n[PAWN_nameDef] became afraid of fire when a rival burned [PAWN_possessive] stage down. [PAWN_pronoun] relied on [PAWN_possessive] fans to do the work [PAWN_pronoun] found unappealing.
+
+ pop idol pirate
+
+ pirate
+
+
+ [PAWN_nameDef] was captured and put on death row for war crimes.\n\nFortunately for [PAWN_objective], someone cut the power to [PAWN_possessive] cell block. Riots ignited. Guards and trained wargs were deployed to quell the uprising. Organizing a few other inmates, [PAWN_nameDef] escaped in a small spacecraft.
+
+ prisoner of war
+
+ prisoner
+
+
+ As a private eye, sharp wits and a silver tongue were [PAWN_nameDef]'s greatest tools. [PAWN_pronoun] often spent [PAWN_possessive] nights working cases that ranged from uncovering affairs and learning trade secrets to solving murder cases and infiltrating criminal organizations. There wasn't a case [PAWN_pronoun] wouldn't accept for the right price.
+
+ private detective
+
+ detective
+
+
+ [PAWN_nameDef] used [PAWN_possessive] talent for prosthetics to 'advance' others by replacing limbs and organs with metal and electronics.
+
+ prosthetic surgeon
+
+ surgeon
+
+
+ After [PAWN_possessive] father was deposed, [PAWN_nameDef]'s beauty led [PAWN_objective] to be forced into pornography to survive.\n\nOver years of difficult treatments, [PAWN_possessive] body was remodeled to appear temporarily ageless. Sold to an orbital brothel, [PAWN_pronoun] became popular, with a steady stream of clients from all over the planet.
+
+ prostitute idol
+
+ prostitute
+
+
+ Starting as nothing more than a slave, [PAWN_nameDef] rose quickly among the raider ranks until all knew [PAWN_possessive] name and [PAWN_possessive] ruthlessness.
+
+ raider king
+
+ Pirate
+
+
+ [PAWN_nameDef] lived alone, deep in a forest. [PAWN_pronoun] protected the wildlife against poachers, and learned to satisfy [PAWN_possessive] own material needs without outside help.
+
+ ranger
+
+ ranger
+
+
+ When civil war broke out [PAWN_nameDef] remained neutral, until [PAWN_possessive] home was firebombed by a loyalist militia.\n\nLater, [PAWN_possessive] unit gave [PAWN_objective] the nickname "Rare" after [PAWN_pronoun] burnt down the luxury villa of a loyalist leader, with them still inside it.
+
+ rebel fighter
+
+ rebel
+
+
+ Ordained as a priest in [PAWN_possessive] local community, [PAWN_nameDef] used intrigue and diplomacy to rise to the higher echelon of the clergy. [PAWN_pronoun] held numerous titles and lands.\n\nOne day, a merchant landed [PAWN_possessive] spaceship near [PAWN_nameDef]'s home. [PAWN_pronoun] decided to accompany the merchant in search for new worlds and challenges.
+
+ religious hierarch
+
+ hierarch
+
+
+ After a daring escape from the prison planet with a small crew of fellow inmates, [PAWN_nameDef] set [PAWN_possessive] gaze on [PAWN_possessive] homeworld.\n\n[PAWN_pronoun] travelled there, recruited more followers, hijacked a space cruiser, and launched into the void.
+
+ renegade engineer
+
+ engineer
+
+
+ [PAWN_nameDef]'s bottomless compassion and love of knowledge drove [PAWN_objective] to a life of teaching. [PAWN_pronoun] became one of the best-known names in academia throughout the urbworld bubble.\n\n[PAWN_possessive] holo-lectures were revered by all that watched, and the few students [PAWN_pronoun] accepted into [PAWN_possessive] seminars spoke widely of [PAWN_possessive] kindness and patience.
+
+ renowned professor
+
+ professor
+
+
+ [PAWN_nameDef] spent many years as an investigative reporter. [PAWN_pronoun] was notorious for making chaotic reports from exotic locations.\n\nAlthough seen as a lightweight by [PAWN_possessive] critics, [PAWN_pronoun] managed to break several high-profile stories after lengthy investigations.
+
+ reporter
+
+ reporter
+
+
+ After leaving [PAWN_possessive] parents' vineyard, [PAWN_nameDef] traveled across much of known space, and learned many skills along the way.\n\n[PAWN_pronoun] spent most of [PAWN_possessive] time researching and interacting with reptile species. [PAWN_pronoun] was renowned for making several breakthroughs, and for discovering the "Thorny Devil".
+
+ reptile researcher
+
+ researcher
+
+
+ [PAWN_nameDef] traveled the world, always looking for old and forgotten things to repair for the good of others, working to see the true beauty in all things.
+
+ restorer
+
+ restorer
+
+
+ After [PAWN_possessive] planet was technologically uplifted by a benevolent glitterworld charity, [PAWN_nameDef] saw an opportunity to make some money by defrauding the wealthy glitterworld visitors.\n\nAfter [PAWN_pronoun] was caught, [PAWN_pronoun] was exiled to the rim, where [PAWN_pronoun] targeted rich trading companies to continue [PAWN_possessive] life of crime.
+
+ Rimworld exile
+
+ Exile
+
+
+ Sailors often died on the dangerous waters of [PAWN_nameDef]'s ocean planet. [PAWN_pronoun] created robots to replace them.\n\nOver time, [PAWN_pronoun] collected a small crew of robots to do [PAWN_possessive] bidding. [PAWN_pronoun] became proficient at mechanics and engineering, but lost the taste for manual labor.
+
+ roboticist
+
+ roboticist
+
+
+ [PAWN_nameDef] felt more comfortable with robots and artificial intelligences than with organic people, so [PAWN_pronoun] worked as a roboticist. [PAWN_pronoun] took a particular interest in mechanites and ancient technology. \n\n[PAWN_nameDef] relied on other people for [PAWN_possessive] basic needs.
+
+ roboticist
+
+ roboticist
+
+
+ [PAWN_nameDef] won a grant to a top school and earned a degree in rocket engineering. After several years working for a space mining company [PAWN_pronoun] left to travel and see the universe.
+
+ rocket engineer
+
+ engineer
+
+
+ As a self-taught engineer, [PAWN_nameDef] escaped [PAWN_possessive] dying homeworld on a rocket [PAWN_pronoun] built [PAWN_objective]self. \n\n[PAWN_pronoun] later spent years of [PAWN_possessive] life on several worlds, helping less-developed planets develop rocket technology.
+
+ rocket pioneer
+
+ rocketeer
+
+
+ After years of addiction to virtual reality games, [PAWN_nameDef] was saved when the doctors unplugged him.\n\nUnfortunately, they unplugged [PAWN_objective] during a match of Rugby Rampage 4. The mental backlash merged [PAWN_possessive] real identity and [PAWN_possessive] virtual identity, leaving [PAWN_objective] with the personality and skills of a rugby player.
+
+ rugby player
+
+ winger
+
+
+ Grown by and for science, [PAWN_nameDef] gave it up. Instead, [PAWN_pronoun] wanted to dance for crowds across many worlds, from the glamor of the glitterworlds to the dangers of the rim.\n\nSuch work required wearing a smile on [PAWN_possessive] face and a pistol under [PAWN_possessive] costume.
+
+ runaway dancer
+
+ dancer
+
+
+ After graduating officer training school, [PAWN_nameDef] was assigned to main battle deck on the Thunder-Child. [PAWN_pronoun] served there for a year before [PAWN_possessive] "gallant" actions saw [PAWN_objective] reassigned to the maintenance corps.\n\nIt was with the maintenance corps [PAWN_pronoun] was dubbed [PAWN_nameDef] on account of [PAWN_possessive] legs.
+
+ sanitation captain
+
+ janitor
+
+
+ [PAWN_nameDef] was a hunter of mysterious creatures that many didn't even believe existed. Sometimes the people were right - and sometimes they were wrong.\n\nAlong the way, [PAWN_pronoun] helped people in need.
+
+ selfless hunter
+
+ hunter
+
+
+ [PAWN_nameDef] started to enjoy killing people, so [PAWN_pronoun] did more often and perfected [PAWN_possessive] methods. [PAWN_pronoun] lurked in the darkest streets, stalking prey for hours.\n\n[PAWN_pronoun] enjoyed making artworks of [PAWN_possessive] victims, and was known for leaving [PAWN_possessive] signature on the bodies of those [PAWN_pronoun] killed.
+
+ serial murderer
+
+ murderer
+
+
+ After perfecting [PAWN_possessive] skills as a pathfinder, [PAWN_nameDef] left [PAWN_possessive] unit to put [PAWN_possessive] skills to use on the planets [PAWN_pronoun] helped chart.\n\nFamiliar with orbital trade routes, [PAWN_pronoun] was able to get onto and off any planet without being detected.
+
+ shadow marine
+
+ marine
+
+
+ When the monsters of fire came from the sky, [PAWN_nameDef] was called upon by [PAWN_possessive] tribe to guide them into battle.\n\n[PAWN_nameDef] made use of medicines and rituals to inspire and lead the warriors of many tribes against the invaders. The pirates were forced to retreat without capturing a single slave.
+
+ shaman of shadows
+
+ shaman
+
+
+ [PAWN_nameDef] was in a deep space shock troop unit deployed on multiple planets in various wars.\n\nDuring a risky assault, [PAWN_possessive] whole unit was wiped out. Nobody else knew what happened on the field that day, but [PAWN_nameDef] will carry the burden forever.
+
+ shock trooper
+
+ shocktroop
+
+
+ As a lawyer, [PAWN_nameDef] could convict a deaf man for stealing music. [PAWN_possessive] sharp mind and lack of empathy let [PAWN_objective] say anything to get the other person to talk. With the right amount of money, [PAWN_pronoun] knew, any case can be won.\n\n[PAWN_possessive] childhood cough never went away.
+
+ sickly lawyer
+
+ lawyer
+
+
+ [PAWN_nameDef] traveled the stars. [PAWN_pronoun] could barely scrape together travel costs doing odd-jobs, but it was all worth it.\n\n[PAWN_pronoun] loved camping in exotic places and learning the patterns of strange wildlife. [PAWN_pronoun] never could focus on intellectual endeavors, as [PAWN_possessive] sightseeing distracted [PAWN_objective] far too much.
+
+ sightseer
+
+ sightseer
+
+
+ [PAWN_nameDef] became a gifted pharmaceutical scientist, but was captured by slavers. [PAWN_pronoun] was sold to a warlord and forced to create drugs to test on other slaves. This left [PAWN_objective] with deep and troubling questions on the ethics of scientific research and medicine.
+
+ slave chemist
+
+ chemist
+
+
+ As a contract pilot, [PAWN_nameDef] had a knack for stealing goods and trafficking contraband without getting caught.\n\n[PAWN_pronoun] eventually saved up enough to buy [PAWN_possessive] own ship, and used it to travel from world to world dealing [PAWN_possessive] goods in person.
+
+ smuggler
+
+ smuggler
+
+
+ After [PAWN_pronoun] gained the ability to use automation to remove tedium, [PAWN_nameDef] could no longer tolerate traditional education and employment.
+
+ software developer
+
+ developer
+
+
+ [PAWN_nameDef] lived in a remote colony. When mechanoid centipedes attacked [PAWN_possessive] home and killed [PAWN_possessive] people, [PAWN_pronoun] was the last survivor.
+
+ sole survivor
+
+ survivor
+
+
+ [PAWN_nameDef] became a bartender on a space station. [PAWN_pronoun] interacted with and befriended many strangers.\n\nAs time went on, [PAWN_nameDef] used [PAWN_possessive] knowledge of herbs to craft [PAWN_possessive] own strange concoctions for [PAWN_possessive] customers.
+
+ space bartender
+
+ bartender
+
+
+ [PAWN_nameDef] spent years trapped, alone on an unknown planet. [PAWN_pronoun] quickly adapted to the local environment, and learned to communicate with [PAWN_possessive] local enemies.\n\nThis long period alone left [PAWN_objective] without close friends. [PAWN_possessive] heart is sensitive, but [PAWN_pronoun] learned to hide [PAWN_possessive] emotions very well.
+
+ space explorer
+
+ explorer
+
+
+ After seeing the rampant poverty common on overcrowded urban worlds, [PAWN_nameDef] decided to dedicate [PAWN_possessive] life to helping the less fortunate. This crusade taught [PAWN_objective] how to care for the sick and the hungry.
+
+ space humanitarian
+
+ activist
+
+
+ Now a man as well as proficient hunter and marksman, [PAWN_nameDef] yearned for more. [PAWN_pronoun] took leave from [PAWN_possessive] birth world, traveling the great expanse in search of exotic game.
+
+ space hunter
+
+ huntsman
+
+
+ [PAWN_nameDef] joined a squad of space marines known for their brutal efficiency at killing. [PAWN_possessive] last name and [PAWN_possessive] lack of emotion during combat inspired [PAWN_possessive] nickname.
+
+ space marine
+
+ marine
+
+
+ [PAWN_nameDef] joined Interplanetary Marines to travel the stars fight for [PAWN_possessive] planet. [PAWN_pronoun] distinguished [PAWN_objective]self in several battles.\n\n[PAWN_possessive] experiences desensitized [PAWN_objective] to people around [PAWN_objective], and [PAWN_possessive] social skills degraded. But, [PAWN_pronoun] did learn how to fight.
+
+ space marine
+
+ marine
+
+
+ [PAWN_nameDef] was recruited into the security forces of an off-planet corporation.\n\n[PAWN_pronoun] defended their ships against pirates and engaged in private space warfare contracts.
+
+ space marine
+
+ marine
+
+
+ [PAWN_nameDef] was a member of an elite imperial space warrior unit. Subjected to intense training, [PAWN_pronoun] developed remarkable combat skills.\n\n[PAWN_possessive] unit's quasi-religious ceremonies and beliefs helped [PAWN_objective] stay more-or-less sane through the horrors of the war.
+
+ space marine
+
+ marine
+
+
+ [PAWN_nameDef] was a warrior in an Imperial navy.\n\n[PAWN_possessive] job was to punch into enemy starships, gun down the crew, and capture the ship intact. And [PAWN_pronoun] was good at it.
+
+ space marine
+
+ marine
+
+
+ [PAWN_nameDef] joined a colony contact expeditionary force as a medic. The mission turned bad when the colonists turned out to be suffering from a zombifying disease. [PAWN_pronoun] ran and fought for days.\n\nCornered with wounded men, [PAWN_pronoun] sprayed enough ammunition to wear out four machine gun barrels, and learned the value of high-volume fire. But [PAWN_possessive] nickname, Noob, stuck from that day forward.
+
+ space marine medic
+
+ medic
+
+
+ As part of a freelance interplanetary lifestyle, [PAWN_nameDef] sought to dominate [PAWN_possessive] romantic interests as much as [PAWN_possessive] business adversaries. When [PAWN_pronoun] didn't have [PAWN_possessive] own ship to fly, [PAWN_pronoun] worked charter ships for hire.
+
+ space merchant
+
+ merchant
+
+
+ [PAWN_nameDef] served several tours as a doctor on one of the few warships defending [PAWN_possessive] homeworld. [PAWN_pronoun] learned combat skills while fighting occasional pirate boarding parties, and became an expert at treating gruesome combat wounds.
+
+ space navy doctor
+
+ doctor
+
+
+ [PAWN_nameDef] was in a space navy for the most powerful planet in the local star group. [PAWN_pronoun] developed skills in maintenance, electronic systems, radar and imaging, and logistics management.\n\n[PAWN_pronoun] served with pride and patriotic love for [PAWN_possessive] planet.
+
+ space navy tech
+
+ navy tech
+
+
+ [PAWN_nameDef] was the leader of a spaceborne pirate crew. Skipping between the rimworlds, [PAWN_pronoun] became the feared enemy of many settlements.
+
+ space raider
+
+ Pirate
+
+
+ [PAWN_nameDef] inherited [PAWN_possessive] parents' ship and carried on their research.\n\n[PAWN_possessive] childhood experiences with diverse cultures allowed [PAWN_objective] to preserve [PAWN_possessive] caring nature despite spending most of [PAWN_possessive] life isolated in space.
+
+ space researcher
+
+ researcher
+
+
+ [PAWN_nameDef] got a spot on a ship by becoming the ship's cook. [PAWN_pronoun] enjoyed cooking and helping the doctor clean wounds, but [PAWN_pronoun] never got used to cleaning the dishes.
+
+ spaceship chef
+
+ chef
+
+
+ [PAWN_nameDef] tried [PAWN_possessive] hand at various jobs, including building space rabbit cages and working at a mutant wheat research project. Finally, [PAWN_pronoun] found [PAWN_possessive] true calling as a spacecraft salesman. Specializing in recreational spacecraft, [PAWN_possessive] smooth talk and charming nature served [PAWN_objective] well.
+
+ spaceship salesman
+
+ salesman
+
+
+ The space station [PAWN_nameDef] came from was far from any populated planets, and was in itself understaffed. For this reason, [PAWN_nameDef] was forced to learn how to cook in order to keep the crew alive. While [PAWN_pronoun] appreciated this learning opportunity, [PAWN_pronoun] didn't appreciate the criticism which came with it, and has had self-esteem issues ever since.
+
+ space station cook
+
+ cook
+
+
+ [PAWN_nameDef] finally managed to flee [PAWN_possessive] criminal life by getting a maintenance job on a nearby space station. [PAWN_pronoun] performed multiple repairing and building operations. [PAWN_pronoun] also used to participate in basic research activities and often defused co-workers' arguments. [PAWN_pronoun] never liked doing art.
+
+ space technician
+
+ technician
+
+
+ [PAWN_nameDef] discovered [PAWN_pronoun] was heir of [PAWN_possessive] distant uncle's weapons-trading business.\n\nTo protect the future of the company [PAWN_pronoun] went through extensive military training, in case of any "unforeseen circumstances".
+
+ space trafficker
+
+ trafficker
+
+
+ Give me a reason to kill - a good reason!\n\n[PAWN_nameDef] was a soldier and a skilled one - so skilled that [PAWN_pronoun] entered the special forces to battle militants and xenohuman raiders. [PAWN_pronoun] never imagined [PAWN_objective]self as lone hero, but [PAWN_pronoun] played [PAWN_possessive] part in the group well.
+
+ special forces
+
+ specialist
+
+
+ [PAWN_nameDef] made [PAWN_possessive] mark on the universe as a spice miner assigned to the lucrative mining colony of Rural Pen'The.\n\nLittle did [PAWN_pronoun] know, [PAWN_nameDef] was about to embark on a career path that would change [PAWN_possessive] life.
+
+ spiceminer
+
+ spiceminer
+
+
+ [PAWN_nameDef] was trained by [PAWN_possessive] government in infiltration and espionage. [PAWN_pronoun] learned to keep a cool head and to talk [PAWN_possessive] way out of tight situations. When talking didn't work, [PAWN_pronoun] was capable of more violent direct action.
+
+ spy
+
+ spy
+
+
+ With the farm under constant threat from brigands, [PAWN_nameDef] learned to defend [PAWN_objective]self with [PAWN_possessive] father's hunting rifle. [PAWN_pronoun] also mastered how to construct fences to keep livestock in and the local wildlife out. [PAWN_nameDef] tried to paint a picture of [PAWN_possessive] home and learned [PAWN_pronoun] can only draw scribbles and ducks.
+
+ stalwart farmer
+
+ farmer
+
+
+ With the farm under constant threat from brigands, [PAWN_nameDef] learned to defend [PAWN_objective]self with [PAWN_possessive] father's rifle. [PAWN_pronoun] also mastered how to construct walls to keep livestock in and predators out.\n\n[PAWN_pronoun] once tried to paint a picture of [PAWN_possessive] home, but discovered that [PAWN_pronoun] could only draw scribbles and ducks.
+
+ stalwart farmer
+
+ farmer
+
+
+ After years of training and drilling, [PAWN_nameDef] finally became a starfighter pilot.\n\nHundreds of combat missions later, [PAWN_pronoun] grew bored and started seeking newer thrills. [PAWN_pronoun] joined a band of space pirates, which eagerly welcomed [PAWN_objective] because of [PAWN_possessive] piloting skill.
+
+ starfighter pilot
+
+ pilot
+
+
+ Abducted from [PAWN_possessive] medieval homeworld, [PAWN_nameDef] later escaped [PAWN_possessive] captors via an impressive display of swordsmanship.\n\nFor a moment, as [PAWN_pronoun] drifted in the escape pod, [PAWN_possessive] childhood dream of becoming a knight among the stars felt so real. Then [PAWN_pronoun] crash-landed.
+
+ star knight
+
+ knight
+
+
+ [PAWN_nameDef] was a doctor on a starship. [PAWN_pronoun] was a brilliant surgeon and dabbled in research of [PAWN_possessive] own. However, [PAWN_pronoun] was quite reclusive and never had the best bedside manner.
+
+ starship doctor
+
+ doctor
+
+
+ [PAWN_nameDef] enrolled in the state weapons research program.\n\nWhile brilliant in [PAWN_possessive] work, [PAWN_pronoun] was so enthusiastic in testing [PAWN_possessive] creations that [PAWN_pronoun] accidentally wounded some colleagues and was marked as unfit for service.
+
+ state engineer
+
+ engineer
+
+
+ [PAWN_nameDef] was commissioned as a special constable on a network of space stations. There [PAWN_pronoun] prevented illegal human trafficking.\n\nOnce, fire broke out on the station, and [PAWN_pronoun] saved many from the flames. Since then, [PAWN_pronoun] has avoided fires.
+
+ station security
+
+ security
+
+
+ [PAWN_nameDef] was captain of a pirate ship. [PAWN_pronoun] and [PAWN_possessive] crew made their living capturing traders who wandered off-course.\n\n[PAWN_pronoun] was known for [PAWN_possessive] balanced approach to problems, building, fighting, or negotiating as needed.
+
+ stellar pirate
+
+ pirate
+
+
+ Because of [PAWN_possessive] skills, [PAWN_nameDef] developed a sense of superiority. In time, [PAWN_pronoun] lost [PAWN_possessive] sense of empathy. [PAWN_pronoun] often got into fights, and discovered how easy it is to kill a person.\n\nAfter realizing [PAWN_possessive] talents, [PAWN_pronoun] became one of the most efficient assassins in the system.
+
+ stiletto assassin
+
+ assassin
+
+
+ [PAWN_nameDef] traveled [PAWN_possessive] world recounting the legends that [PAWN_pronoun] had studied.\n\nObsessed with the legends of [PAWN_possessive] people, [PAWN_nameDef] seeks someone who can help [PAWN_objective] grow scales on [PAWN_possessive] skin, so [PAWN_pronoun] too can be as the ancients were.
+
+ storyteller
+
+ fabulist
+
+
+ [PAWN_nameDef] worked as a videogame streamer, and was known for [PAWN_possessive] monkey-related impressions and jokes.\n\nA pandemic forced [PAWN_objective] to go into cryptosleep for several years. During [PAWN_possessive] sleep, [PAWN_pronoun] was launched on an interstellar diplomatic mission. Nothing was heard of [PAWN_objective] ever again.
+
+ Streamer
+
+ Streamer
+
+
+ Product of a super-soldier program run by a now-deposed government, [PAWN_nameDef] was lost. [PAWN_pronoun] survived the final suicide attack on the enemy mothership. What now?\n\nFor the first time in [PAWN_possessive] life, [PAWN_pronoun] had no orders, no objectives. [PAWN_pronoun] rose from wreckage and strove towards uncertainty, towards freedom.
+
+ super soldier
+
+ soldier
+
+
+ For [PAWN_nameDef], ruling a country, or even a planet, was not good enough. [PAWN_pronoun] sought to expand [PAWN_possessive] influence across the system - by legal or extralegal means.
+
+ system lord
+
+ lord
+
+
+ Like [PAWN_possessive] father, [PAWN_nameDef] was a systems engineer. [PAWN_pronoun] was qualified in both colony and ship systems.\n\nWhen not working, [PAWN_pronoun] would make mechanical figurines, read old books, or occasionally travel to uncharted worlds. Being introverted, [PAWN_pronoun] did these things mostly alone.
+
+ systems engineer
+
+ engineer
+
+
+ As an IT technician, [PAWN_nameDef] didn't have much time to write code any more.\n\n[PAWN_pronoun] got called to work all the time to fix failures in the cryptosleep chamber and AI persuasion systems.
+
+ technician
+
+ techie
+
+
+ [PAWN_nameDef] performed research into propulsive fuels and energy generation.\n\n[PAWN_pronoun] loved technology research, and hoped to improve human life by doing it.
+
+ technology doctor
+
+ tech doc
+
+
+ [PAWN_nameDef] enrolled in a scientific study that promised it could make [PAWN_objective] smarter. Unfortunately, the side effects were very different than [PAWN_pronoun] expected.[PAWN_pronoun] went insane and killed a number of people before escaping.
+
+ test subject
+
+ subject
+
+
+ Kidnapped as a teenager, [PAWN_nameDef] was an unwilling test subject in experimental gene therapies. Labs and scientists scare [PAWN_objective].
+
+ test subject
+
+ experiment
+
+
+ [PAWN_nameDef]'s tests went from geometry to quantum physics, and [PAWN_pronoun] could run the grand gauntlet without a scratch.\n\nOne day, Mother said that [PAWN_possessive] final test lay beyond the red door, and that even if [PAWN_pronoun] couldn't hear her voice, Mother would always be there.
+
+ test subject
+
+ subject
+
+
+ [PAWN_nameDef] spent countless hours behind the scenes of a famous theater. [PAWN_pronoun] built scenery, programmed lights, and monitored the machines that moved the sets.\n\nOff duty, [PAWN_pronoun] would talk with the cast members. Navigating the social drama of the actors helped [PAWN_objective] learn how to communicate well and manipulate others.
+
+ theater technician
+
+ technician
+
+
+ "How does this work?\n\nWhy does this move?\n\nMaybe if I change this... oops, I hope it works better... or maybe I broke it..."
+
+ tinkerer
+
+ tinkerer
+
+
+ Good with [PAWN_possessive] hands and passionate about technology, [PAWN_nameDef] aspired to invent gadgets and machines that would change [PAWN_possessive] home world forever.\n\nA few failed and occasionally disastrous creations later, [PAWN_pronoun] gave up on [PAWN_possessive] dream and took a job more befitting [PAWN_possessive] skill set.
+
+ toaster repairman
+
+ repairman
+
+
+ [PAWN_nameDef] was a famous tool mechanic on a dusty rimworld.\n\nAfter [PAWN_possessive] firm closed due to scandal, [PAWN_pronoun] joined a tribe to survive, crafting fine knives and hammers, traveling, and dealing [PAWN_possessive] wares between settlements.
+
+ tool mechanic
+
+ mechanic
+
+
+ Motivated by the violence in [PAWN_possessive] environment, [PAWN_nameDef] studied martial arts, eventually signing up for an unarmed fighting tournament.\n\n Unlike [PAWN_possessive] opponents, [PAWN_nameDef] looked to the ancient warriors for guidance. [PAWN_pronoun] trained from dusk till dawn, perfecting [PAWN_possessive] skills.
+
+ tournament fighter
+
+ fighter
+
+
+ [PAWN_nameDef] joined the famous Star Pilots On Channel K (aka S.P.O.C.K) and toured the star system, but eventually the band split up and their fame faded away.\n\n[PAWN_pronoun] ended up as a travelling bard playing on [PAWN_possessive] portable synthesizer as [PAWN_pronoun] traveled from spaceport to spaceport.
+
+ Traveling bard
+
+ Musician
+
+
+ [PAWN_nameDef] explored outlying rimworlds in hopes of finding rare treasures.\n\nAfter succeeding in finding one legendary sculpture, [PAWN_pronoun] was betrayed by [PAWN_possessive] men. [PAWN_pronoun] survived their treasonous attack, but the sculpture was taken.\n\n[PAWN_pronoun] created the Anvil Mercenary Company to help [PAWN_objective] seek revenge.
+
+ treasure hunter
+
+ adventurer
+
+
+ [PAWN_nameDef] roamed, offering grief assistance to those who've had a recent loss. While [PAWN_pronoun] never shied away from physical confrontation, [PAWN_pronoun] prefers to confront tough situations with a calm word.
+
+ undertaker
+
+ undertaker
+
+
+ [PAWN_nameDef] became a doctor to save lives and research medicine. [PAWN_pronoun] soon realized the only way to make progress on [PAWN_possessive] research was to perform experiments on human patients.\n\n[PAWN_pronoun] often used patients for [PAWN_possessive] experiments - whether they were willing or not.
+
+ unethical doctor
+
+ doctor
+
+
+ [PAWN_nameDef] began hearing voices. The animals were talking to [PAWN_objective], insulting him. [PAWN_pronoun] came to hate them, and eventually killed [PAWN_possessive] furry former friends. [PAWN_pronoun] started selling the meat just to get human interaction.
+
+ unstable butcher
+
+ butcher
+
+
+ As a diplomat, [PAWN_nameDef] was assigned to deal with diplomatic tasks in the blood-soaked outer rim sectors.\n\n[PAWN_pronoun] hoped to end the endless wars, until [PAWN_possessive] consularship, the St. Anthem, was attacked by a raider fleet.
+
+ upright diplomat
+
+ diplomat
+
+
+ [PAWN_nameDef] was an enforcer of law on an ancient urbworld.\n\n[PAWN_pronoun] dealt with the worst of humanity, from protecting greedy urbworld nobility in their spire palaces to rooting out cannibal cults in the deepest reaches of the underground hive.
+
+ urbworld enforcer
+
+ enforcer
+
+
+ At first, [PAWN_nameDef] made a small profit from selling drugs. Then, [PAWN_pronoun] switched to selling women and made a fortune.\n\n[PAWN_pronoun] developed great skills with [PAWN_possessive] fists. [PAWN_pronoun] also learned to fix up the injuries [PAWN_pronoun] inflicted on the girls.
+
+ urbworld pimp
+
+ pimp
+
+
+ It's no secret that the Companies own much of the urbworlds, but someone has to take the bribes. [PAWN_nameDef] was one such figurehead.\n\n[PAWN_pronoun] learned how to manipulate the hopes and dreams of the people while living comfortably in a penthouse.
+
+ urbworld politican
+
+ politician
+
+
+ [PAWN_nameDef]'s passion for all things militaristic kept with [PAWN_objective] all the way to adulthood.\n\nAfter enrolling as a local policeman, [PAWN_pronoun] was soon promoted to sergeant.
+
+ urbworld sergeant
+
+ sergeant
+
+
+ [PAWN_nameDef] was sold into sexual slavery. Having been designed to be inhumanly attractive and too weak to rebel against [PAWN_possessive] masters, [PAWN_pronoun] was passed between dozens of owners and knew nothing of freedom.
+
+ urbworld sex slave
+
+ sex slave
+
+
+ [PAWN_nameDef] awoke on a dangerous planet with no resources and few survival skills. [PAWN_pronoun] bounced between camps, doing whatever work needed to be done, just to see the sun rise once more.
+
+ vagabond
+
+ vagabond
+
+
+ A violent drifter without a home, [PAWN_nameDef] and [PAWN_possessive] father fought many battles across hundreds of years. [PAWN_pronoun] became a grizzled fighter and crack shot.\n\nAfter [PAWN_possessive] father's death in battle, [PAWN_nameDef] began exploring the stars alone, seeking [PAWN_possessive] father's killer, on the hunt for revenge.
+
+ vengeful explorer
+
+ explorer
+
+
+ After refusing the wild demands of a tyrannical king, [PAWN_nameDef]'s nomad band was marked as an outlaw group and systematically hunted.\n\n [PAWN_nameDef]'s family was eventually captured. Those who weren't killed were taken as slaves. Sold to the owner of a manufactory, [PAWN_nameDef] swore that one day [PAWN_pronoun] would have [PAWN_possessive] revenge.
+
+ vengeful nomad
+
+ nomad
+
+
+ Spending [PAWN_possessive] later teenage years in a colony of settlers, [PAWN_pronoun] offered what little skills [PAWN_pronoun] had to anyone who would take him.\n\nBeing a quick learner, [PAWN_pronoun] honed many of [PAWN_possessive] skills and, apart from [PAWN_possessive] crippling inability to understand fire, is now a fully functioning adult.
+
+ versatile worker
+
+ worker
+
+
+ Too awkward to socialize, [PAWN_nameDef] found comfort in the production of videos. Oddly, people enjoyed [PAWN_possessive] videos, calling them "perfect sitcom dramas".\n\n[PAWN_nameDef] took advantage of this and broadcast more, ever hopeful that [PAWN_pronoun] would be contacted by the Wizards.
+
+ video producer
+
+ producer
+
+
+ After rising to the top of [PAWN_possessive] criminal band, [PAWN_nameDef] was taught the arts of villainy, from handling firearms to developing new weapons technologies. [PAWN_pronoun] excelled at bending others to [PAWN_possessive] will.
+
+ villain
+
+ villain
+
+
+ After prohibition came to Aracena VI, [PAWN_nameDef] expanded [PAWN_possessive] underground liquor business until it dominated the market on two continents. They called [PAWN_objective] the Vinho King.\n\nThough [PAWN_pronoun] mostly controlled [PAWN_possessive] competition by masterful political maneuvering, [PAWN_pronoun] was not above the occasional beat-down or stiletto assassination.
+
+ vinho king
+
+ booze king
+
+
+ Craving adventure and glory, [PAWN_nameDef] set out across the void with a raider band, swearing [PAWN_possessive] loyalty to [PAWN_possessive] band and brothers, and spreading their glory through the stars with [PAWN_possessive] blade and pistol in hand.
+
+ void raider
+
+ Pirate
+
+
+ After years of seeking the assassin that broke up [PAWN_possessive] family, [PAWN_nameDef] was offered a place with a group of space-faring raiders. [PAWN_pronoun] accepted, hoping to find the killer [PAWN_pronoun] sought.\n\nDue to [PAWN_possessive] seemingly-unending ability to narrowly escape danger, [PAWN_pronoun] earned the nickname 'Blackjack' in recognition of [PAWN_possessive] luck.
+
+ voidspace raider
+
+ Pirate
+
+
+ [PAWN_nameDef] continued to follow [PAWN_possessive] parents' nomadic ways, supporting [PAWN_objective]self with [PAWN_possessive] crafting skills. But wandering is a hard life, and [PAWN_pronoun] often thought of finding somewhere to settle down and put [PAWN_possessive] skills to good use.
+
+ wandering crafter
+
+ crafter
+
+
+ [PAWN_nameDef] studied to be a doctor, but was dissatisfied with [PAWN_possessive] practice on an otherwise peaceful midworld.\n\nInstead, [PAWN_pronoun] chose to pull up roots and travel to the rimworlds in order to care for people who needed [PAWN_objective] most.
+
+ wandering healer
+
+ healer
+
+
+ [PAWN_nameDef] was a tribal gang leader on a rimworld. For [PAWN_objective], the battlefield is a game, and there is nothing more fun than the fires of war.
+
+ war chief
+
+ chief
+
+
+ [PAWN_nameDef] was the tough leader of a pirate band.\n\n[PAWN_pronoun] would accept any challenge, no matter how violent or dangerous. Others called [PAWN_objective] a killing machine.
+
+ warlordess
+
+ warlordess
+
+
+ [PAWN_nameDef] was a war hero during [PAWN_possessive] planet's third world war. [PAWN_pronoun] helped prevent the launch of nuclear weapons during a particularly tense standoff.
+
+ warrior
+
+ warrior
+
+
+ Years of being commanding officer of an advanced corvette taught [PAWN_nameDef] the art of leadership, the techniques of higher engineering, and how to stay calm while enemies try to kill you.\n\nUnfortunately, [PAWN_nameDef] only very rarely had contact with nature.
+
+ warship captain
+
+ captain
+
+
+ From [PAWN_possessive] computer, [PAWN_nameDef] helped rid the online world of bad people.
+
+ white-hat hacker
+
+ hacker
+
+
+ Dismayed at the poachers driving several animal species to near-extinction, [PAWN_nameDef] became a wildlife ranger. [PAWN_pronoun] cared for and protect the animals - by force if necessary.\n\n[PAWN_pronoun] grew to hate people slaughtering animals for luxury and profit.
+
+ wildlife ranger
+
+ ranger
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/BackstoryDef/Solid_Child.xml b/Core/DefInjected/BackstoryDef/Solid_Child.xml
new file mode 100755
index 0000000..bd2147b
--- /dev/null
+++ b/Core/DefInjected/BackstoryDef/Solid_Child.xml
@@ -0,0 +1,2111 @@
+
+
+
+
+ [PAWN_nameDef] was a quick witted, funny child. One day, [PAWN_pronoun] wandered off on [PAWN_possessive] wealthy parents, and was ultimately lost in a supposedly unused ore warehouse. Due to cloning technology, [PAWN_possessive] parents decided that the time looking for [PAWN_objective] was better spent on just cloning a better son.
+
+ abandoned child
+
+ abandoned
+
+
+ Abandoned at birth, young [PAWN_nameDef] started [PAWN_possessive] life in an orphanage.\n\nA rascal and a scoundrel, [PAWN_pronoun] became a clever troublemaker.
+
+ abandoned orphan
+
+ orphan
+
+
+ [PAWN_nameDef] was abducted at a young age and forced to do menial labor on a pirate ship.
+
+ abductee
+
+ abductee
+
+
+ [PAWN_nameDef] was abducted by xenohumans when [PAWN_pronoun] was still a baby. They experimented on [PAWN_objective] to understand [PAWN_possessive] genetic structure.\n\nAs [PAWN_pronoun] grew up, [PAWN_nameDef] grew a little bit too big and strong for [PAWN_possessive] captors and escaped.
+
+ abductee
+
+ abductee
+
+
+ [PAWN_nameDef] went to school like a good space cadet would. [PAWN_pronoun] was very tall and was known for [PAWN_possessive] good looks.\n\nThough [PAWN_pronoun] worried more about [PAWN_possessive] hairstyle than [PAWN_possessive] grades, [PAWN_pronoun] still somehow passed the final exams.
+
+ academy student
+
+ student
+
+
+ [PAWN_nameDef] was born at the peak of a lunar eclipse. The elders declared [PAWN_objective] a child of darkness and brought [PAWN_objective] under their care.\n\n[PAWN_possessive] entire childhood was spent studying the lore and rituals of [PAWN_possessive] people - until the day of calling.
+
+ accursed child
+
+ cursed
+
+
+ [PAWN_nameDef] was raised to become an engineer. For years, [PAWN_pronoun] planned to stow away on a cargo ship and start a new, more adventuresome life.\n\nOne night, after [PAWN_possessive] parents fell asleep, [PAWN_pronoun] managed to sneak on board a cargo ship just before it left port.
+
+ adventuring child
+
+ adventurer
+
+
+ [PAWN_nameDef] explored all around [PAWN_possessive] family's large estate, uncovering little natural wonders hidden in nearby catacombs, rivers, and caves.\n\nDuring [PAWN_possessive] teenage years, [PAWN_nameDef] made numerous enemies
+
+ adventurous youth
+
+ adventurer
+
+
+ [PAWN_nameDef] was fascinated with astronomy. [PAWN_pronoun] would spend hours gazing at planets and nebulae through [PAWN_possessive] telescope.\n\n[PAWN_pronoun] is credited with discovering a small comet that would, years later, strike a nearby moon and disrupt the mining operations there.
+
+ amateur astronomer
+
+ astronomer
+
+
+ Spending many summers crawling through dirt, [PAWN_nameDef] found [PAWN_pronoun] had quite the green thumb. Instead of learning to cook the food [PAWN_pronoun] grew, [PAWN_pronoun] just grew more and more.
+
+ amateur botanist
+
+ botanist
+
+
+ [PAWN_nameDef] grew up in a family with a military and engineering background. [PAWN_pronoun] wanted to join the army but [PAWN_possessive] father didn't like the idea, so [PAWN_possessive] interest turned to great flying machines and works of engineering. [PAWN_pronoun] secretly hoped that this would one day lead [PAWN_objective] to a life of galactic exploration.
+
+ amateur engineer
+
+ engineer
+
+
+ [PAWN_nameDef] trained towards [PAWN_possessive] dream of working for [PAWN_possessive] hometown's local council.\n\nFor reasons [PAWN_pronoun] never quite understood, [PAWN_pronoun] was bullied relentlessly by [PAWN_possessive] classmates. [PAWN_pronoun] chose to repress [PAWN_possessive] rage.
+
+ angry student
+
+ student
+
+
+ Born on a medieval farm, [PAWN_nameDef] was tasked with caring for domestic animals. [PAWN_pronoun] grew to love them.\n\nWith time, [PAWN_pronoun] learned to tame wild animals. [PAWN_pronoun] dreamed of one day meeting a thrumbo and taming it.
+
+ animal caretaker
+
+ caretaker
+
+
+ [PAWN_nameDef] worked as a technician in a lab studying animals.\n\n[PAWN_pronoun] spent [PAWN_possessive] days taking care of the animals and cleaning up after them. [PAWN_pronoun] dreamed of having [PAWN_possessive] own lab one day.
+
+ animal lab tech
+
+ lab tech
+
+
+ [PAWN_nameDef] lacked typical social skills, and avoided social interaction.\n\n[PAWN_pronoun] gained satisfaction only from steady work. [PAWN_pronoun] especially disliked speaking with overly creative or outgoing individuals.
+
+ antisocial child
+
+ antisocial
+
+
+ [PAWN_nameDef] spent [PAWN_possessive] childhood on a post-apocalyptic world. [PAWN_pronoun] fought for survival from a young age, on a planet where trust did not exist.\n\n[PAWN_pronoun] told everyone that [PAWN_pronoun] had no luck.
+
+ apocalypse child
+
+ apocalypse
+
+
+ [PAWN_nameDef] was chosen at an early age by the village elders to keep the sacred rituals of the Oracle.\n\nAn irrepressibly curious child, [PAWN_nameDef] caused a religious crisis for [PAWN_possessive] tribe when [PAWN_pronoun] accidentally flipped a switch to open the "tombs" of the Gods - cryptosleep caskets inhabited by some very confused ancestors.
+
+ apprentice oracle
+
+ oracle
+
+
+ [PAWN_nameDef] grew up helping in [PAWN_possessive] father's smithy.\n\nThey were some of the last smiths on the planet that to use traditional smithing methods. They even collect some materials themselves.\n\nSometimes, after work, [PAWN_nameDef] would practice using the swords [PAWN_pronoun] forged.
+
+ apprentice smith
+
+ apprentice
+
+
+ [PAWN_nameDef] grew up on one of the urbworlds and had to fend for [PAWN_objective]self all [PAWN_possessive] life. [PAWN_pronoun] never trusted anyone, relying on [PAWN_possessive] persuasiveness and cunning to survive.\n\n[PAWN_pronoun] soon became skilled with firearms and knives as well as words.
+
+ artful dodger
+
+ dodger
+
+
+ [PAWN_nameDef] grew up on a [PAWN_possessive] family's glitterworld farm. They were one of the last farms on the planet that preferred traditional farming methods to glitterworld technology.
+
+ artisan farmer
+
+ farmer
+
+
+ [PAWN_nameDef] grew up in a house near a bustling midworld metropolis.\n\n[PAWN_pronoun] was talented at art and creative work, but often acted strangely, and thus had few friends.
+
+ artistic weirdo
+
+ weirdo
+
+
+ [PAWN_nameDef] was born on the dark edge of a tidally-locked urbworld. After an argument, [PAWN_possessive] father sold [PAWN_objective] to a local district lord as a slave artist.\n\nForced to create art or be punished, [PAWN_pronoun] withdrew and became unable to form relations with others.
+
+ art slave
+
+ artist
+
+
+ [PAWN_nameDef] grew up as a rebel on an formerly-advanced rimworld devastated by war.\n\n[PAWN_possessive] Aspergers syndrome meant [PAWN_pronoun] struggled with social situations and was incapable of caring, but [PAWN_pronoun] learned hard skills like research and shooting very quickly.
+
+ aspergers rebel
+
+ rebel
+
+
+ [PAWN_nameDef] had a fascination with gadgets and gizmos. [PAWN_pronoun] took apart and put together almost anything [PAWN_pronoun] could find.\n\n[PAWN_pronoun] got used to repairing toys brought to [PAWN_objective] by other children, and even fixed a few devices from [PAWN_possessive] elders.
+
+ aspiring engineer
+
+ tinkerer
+
+
+ The daughter of an engineer and doctor, [PAWN_nameDef]'s early life was intellectually rich. After visiting a physics lab, [PAWN_pronoun] decided [PAWN_pronoun] wanted to be a quantum physicist.\n\nBitten by a camel, kicked off a horse, and chased by dogs, [PAWN_nameDef] developed a fear of animals.
+
+ aspiring physicist
+
+ student
+
+
+ [PAWN_nameDef] was being trained in song and dance to become the next big pop idol. [PAWN_pronoun] grew up being taken care of by company handlers.\n\n[PAWN_pronoun] never knew manual labor, but learned a lot about music and social etiquette.
+
+ aspiring pop idol
+
+ pop idol
+
+
+ [PAWN_nameDef] was professional athlete at early age. Thanks to [PAWN_possessive] skills, [PAWN_pronoun] was able to leave [PAWN_possessive] homeworld and enroll in a glitterworld university of science and technology.\n\nBecause of [PAWN_possessive] demanding schedule and introverted nature, [PAWN_pronoun] became socially inept.
+
+ athlete
+
+ athlete
+
+
+ Always fascinated by machines, [PAWN_nameDef] spent [PAWN_possessive] time studying robotics and holography. [PAWN_pronoun] preferred the company of [PAWN_possessive] scientific creations to that of other people.
+
+ awkward nerd
+
+ nerd
+
+
+ The only useful skill [PAWN_nameDef] learned from [PAWN_possessive] tough military school was card-counting. [PAWN_pronoun] amassed many enemies by cheating at casinos, becoming ever more edgy and violent as the threat of retaliation grew.\n\nWhen [PAWN_pronoun] was finally caught, they burned half [PAWN_possessive] skin off. [PAWN_pronoun] could never face fire or violence again.
+
+ blackjack player
+
+ gambler
+
+
+ [PAWN_nameDef]'s father owned the blacksmith shop in an run-down old city district. [PAWN_nameDef] would help [PAWN_possessive] father whenever [PAWN_pronoun] could.\n\nLater, [PAWN_possessive] father took [PAWN_objective] as a blacksmith's apprentice and raised [PAWN_objective] as a man. [PAWN_nameDef] also took on shooting as a hobby.
+
+ blacksmith's son
+
+ blacksmith
+
+
+ [PAWN_nameDef] was born under auspicious circumstances to a midworld spiritual group and held in reverence throughout [PAWN_possessive] childhood.\n\n[PAWN_pronoun] learned to take care of the poor and give succor to the faithful from an early age.
+
+ blessed child
+
+ blessed
+
+
+ [PAWN_nameDef] was born into a famously skilled family of bodyguards. [PAWN_possessive] mothers Elena and Victoria forced [PAWN_objective] into many dangerous situations, training [PAWN_objective] to put [PAWN_possessive] client's well-being over [PAWN_possessive] own.\n\n[PAWN_nameDef] was taught about many herbs and natural poisons to help [PAWN_objective] prevent clients from being poisoned.
+
+ bodyguard trainee
+
+ bodyguard
+
+
+ Born to a family of fortune hunters, [PAWN_nameDef] always had a passion for ancient history.\n\nThough never a tough or social boy, [PAWN_pronoun] loved to dig through history books as well as dirt piles.
+
+ bone collector
+
+ pupil
+
+
+ [PAWN_nameDef] spent [PAWN_possessive] youth in the library, reading every book [PAWN_pronoun] could about the technical marvels of space travel, the engineering ingenuity of the space-faring pioneers, and the horrible yet fascinating tales of mechanoid wars. [PAWN_pronoun] vowed that one day, [PAWN_pronoun] would see these things for [PAWN_objective]self.
+
+ bookworm
+
+ bookworm
+
+
+ [PAWN_nameDef] was in a boy scout troop on a midworld.\n\n[PAWN_pronoun] learned many survival skills including how to thrive in the outdoors and how to tend to basic wounds.
+
+ boy scout
+
+ scout
+
+
+ War may never change - but the cast of characters does.\n\nBorn on a violent urbworld, [PAWN_nameDef] was trained from a young age to fight the wars of others, and became rather good at it.
+
+ boy soldier
+
+ soldier
+
+
+ Born on a steam-powered midworld wracked by a century of economic crises, [PAWN_nameDef] went to work at a young age. Scrounging, shoe-polishing, sewing - [PAWN_pronoun] did it all. But [PAWN_pronoun] was most known as a brothel gofer, delivering all manner of aphrodisiacs and chemicals to the girls' rooms.
+
+ brothel gofer
+
+ gofer
+
+
+ Growing up in a gang, [PAWN_nameDef] learned the brutality of the streets.\n\nKnowing that showing weakness could be fatal, [PAWN_pronoun] closed [PAWN_objective]self off from others.
+
+ brutal thief
+
+ thief
+
+
+ [PAWN_nameDef] grew up in an underground shelter, waiting for radioactive fallout to subside. [PAWN_possessive] rich family had gained access to a luxury bunker city, while billions died on the surface.\n\nDetermined to one day seek revenge against the hated enemy, [PAWN_nameDef] spent most of [PAWN_possessive] time practicing shooting in [PAWN_possessive] private training facility.
+
+ bunker kid
+
+ bunker kid
+
+
+ Born on the planet New China, [PAWN_nameDef]'s father was a police chief and kept extremely strict watch over [PAWN_possessive] son.\n\n[PAWN_nameDef] had to do military-style drill exercises every day and keep [PAWN_possessive] room spotlessly clean, always ready for inspection. [PAWN_pronoun] came to abhor violence.
+
+ cadet
+
+ cadet
+
+
+ [PAWN_nameDef] was born on a urbworld merchant ship to an entrepreneurial mother and an absent father. Born male, [PAWN_pronoun] disliked boy stuff, and got into [PAWN_possessive] mother's things all the time.\n\nEventually, [PAWN_pronoun] traveled with [PAWN_possessive] mother to a glitterworld and spent [PAWN_possessive] savings on a body [PAWN_pronoun] was happy with.
+
+ caravan child
+
+ child
+
+
+ Born to a family of traveling merchants, [PAWN_nameDef] was mentored by [PAWN_possessive] father in the ways of being a trader. [PAWN_pronoun] was often tasked with caring for the pack animals. Due to [PAWN_possessive] nomadic lifestyle, [PAWN_pronoun] hunted and bartered for [PAWN_possessive] food.
+
+ caravan traveler
+
+ traveler
+
+
+ [PAWN_nameDef] helped out in [PAWN_possessive] father's cat breeding business, socializing, herding, and feeding hundreds of cats.\n\nWhen [PAWN_pronoun] refused to clean up after the cats, [PAWN_pronoun] was transferred to the breeding science division.
+
+ cat herder
+
+ herder
+
+
+ [PAWN_nameDef] grew up in a cave on an tundra planet, and was adopted by a traveling group of entertainers known only as the Wizards. Once a starfaring crew, the Wizards told [PAWN_objective] wondrous stories about the universe.\n\nOne day, the Wizards did not return from scavenging. After years of waiting, [PAWN_nameDef] set off into space to find them.
+
+ cave child
+
+ cave kid
+
+
+ [PAWN_nameDef] loved to play chess. [PAWN_pronoun] even earned the nickname [PAWN_nameDef] for some of [PAWN_possessive] craftier moves.\n\n[PAWN_pronoun] never got into trouble - mostly because [PAWN_pronoun] was good at not getting caught.
+
+ chess master
+
+ chesshead
+
+
+ [PAWN_nameDef] was a child-knave of King Loteric. [PAWN_pronoun] enjoyed the training with wooden sticks and engaging others in close combat. [PAWN_pronoun] adapted quickly to the heat of battle and was good at spreading fire.\n\n[PAWN_pronoun] served [PAWN_possessive] lord well, until the king died in an unfortunate accident.
+
+ child-knave
+
+ knave
+
+
+ Ever since [PAWN_pronoun] was very small, [PAWN_nameDef] never knew a home beyond [PAWN_possessive] parent's ship. Their nomadic meandering provided a constant change of scenery. [PAWN_possessive] life was often perilous but never dull, and [PAWN_pronoun] inherited [PAWN_possessive] parents' wanderlust.
+
+ child of drifters
+
+ drifter
+
+
+ [PAWN_nameDef] was raised underground on a "marble" planet - a wasteland of radioactive asphalt and toxic fallout.\n\nTo survive on a planet devoid of life, [PAWN_pronoun] had to learn how to farm underground and how to fight without wasting bullets.
+
+ child of glass
+
+ survivor
+
+
+ After graduating college at age twelve, [PAWN_nameDef] devoted [PAWN_possessive] life to becoming immortal. However [PAWN_possessive] research crossed the line when [PAWN_pronoun] tried to modify [PAWN_possessive] body using gene therapy and mechanical augmentation. [PAWN_pronoun] was arrested and condemned to a prison planet.
+
+ child prodigy
+
+ prodigy
+
+
+ A frightfully intelligent child, [PAWN_nameDef] was kidnapped by a glitterworld corporation and forced to research technologies for weaponizing anti-matter.\n\n[PAWN_pronoun] vowed never to invent anything again.
+
+ child researcher
+
+ researcher
+
+
+ After graduating college very young, [PAWN_nameDef] devoted [PAWN_possessive] life to becoming immortal. [PAWN_pronoun] was arrested for trying to genetically modify [PAWN_objective]self.\n\nThe authorities released [PAWN_objective] on the condition that [PAWN_pronoun] would work in a government lab on spacecraft technology. [PAWN_pronoun] was permitted to continue [PAWN_possessive] personal research in [PAWN_possessive] free time.
+
+ child scientist
+
+ scientist
+
+
+ [PAWN_nameDef] was born to a poor family on a rimworld. [PAWN_possessive] father sold [PAWN_objective] into slavery at a young age. [PAWN_pronoun] was traded many times. A tycoon bought [PAWN_objective] and sent [PAWN_objective] down into mines to look after machines and to work alongside them.
+
+ child slave
+
+ slave
+
+
+ Children are often presumed innocent, and so make ideal spies. [PAWN_nameDef] was trained in the arts of infiltration and information-gathering when [PAWN_pronoun] was very young.\n\n[PAWN_possessive] spent years behind enemy lines, gathering intel in a brutal war. During this time, [PAWN_pronoun] had limited opportunity for education.
+
+ child spy
+
+ spy
+
+
+ Growing up in the circus, [PAWN_nameDef] learned a lot of interesting things. More interesting than the balls [PAWN_pronoun] juggled were the pockets [PAWN_pronoun] picked between shows.\n\nA mistake with some firesticks made [PAWN_objective] develop a deathly fear of fire.
+
+ circus performer
+
+ performer
+
+
+ In the ultra-competitive environs of [PAWN_possessive] glitterworld school, [PAWN_nameDef] always offered to play the class clown to diffuse tension.\n\n[PAWN_pronoun] developed a sense of social desperation from this, as well as an appreciation for the artistic side of comedy.
+
+ class clown
+
+ clowny kid
+
+
+ Clone children are seeded into nutrient-rich womb-vats and rapidly grown in a simmed universe. They're harvested later, sometimes for food, sometimes for organs, sometimes for workers - but they're always disposable.
+
+ clone-farmed
+
+ disposable
+
+
+ During the 'Inner Destrian War' fallout, [PAWN_possessive] parents were captured and [PAWN_pronoun] was born into a life of slavery. Forced to clean coliseums after bloody battles for money. Watching, waiting, and learning. Coliseums were the only thing [PAWN_pronoun] ever knew. One night while cleaning the coliseum, [PAWN_possessive] family was murdered.
+
+ coliseum cleaner
+
+ cleaner
+
+
+ As a child, [PAWN_pronoun] was launched into space as part of an interstellar colonization program.
+
+ colonist
+
+ colonist
+
+
+ [PAWN_nameDef] was born the child of two doctors in a small colony. Because of [PAWN_possessive] parents, [PAWN_pronoun] was always interested in science and medicine.\n\n[PAWN_nameDef] never really got along with other children, and as a result became withdrawn and unsociable.
+
+ colony kid
+
+ colony kid
+
+
+ [PAWN_nameDef] was a street urchin on a feudal steamworld.\n\n After [PAWN_pronoun] tried to steal food from the palace, the emperor, desperate to secure an heir, took [PAWN_objective] in and groomed [PAWN_objective] to be next in line for the throne.
+
+ commoner heir
+
+ heir
+
+
+ As a child, [PAWN_nameDef] crafted complex algorithms. [PAWN_pronoun] was used as a "human computer" for most of [PAWN_possessive] childhood. This left [PAWN_objective] socially awkward and rather scrawny.\n\n Despite the solitary confinement, [PAWN_nameDef] developed a great imagination to occupy [PAWN_possessive] idle time.
+
+ computer
+
+ computer
+
+
+ [PAWN_nameDef] spent most of [PAWN_possessive] childhood on [PAWN_possessive] computer, typing away, never knowing when to get up and eat.\n\n[PAWN_pronoun] had a very narrow interest: hacking cryptosleep safety protocols.
+
+ computer geek
+
+ geek
+
+
+ Growing up in [PAWN_possessive] father's lab, [PAWN_nameDef] was given the life of an intellectual elite. [PAWN_pronoun] got everything [PAWN_pronoun] desired, and price was never an object.\n\nHowever [PAWN_nameDef] did not partake in the luxury given to him. Instead, [PAWN_pronoun] pursued more physical, and - in [PAWN_possessive] father's eyes - lower-class jobs.
+
+ construction grunt
+
+ builder
+
+
+ [PAWN_nameDef] spent [PAWN_possessive] formative years on a glitterworld in the core region, where [PAWN_pronoun] and [PAWN_possessive] friends pursued lives of idle pleasure.\n\nAs [PAWN_pronoun] grew up, [PAWN_pronoun] began to find the life of ease unfulfilling. [PAWN_pronoun] decided to look for a more challenging path.
+
+ core dilettante
+
+ dilettante
+
+
+ Born a male named Alex, [PAWN_nameDef] didn't fit in well with the other boys. When very young, [PAWN_pronoun] preferred creative pursuits, such as crafting jewelry, over sports. [PAWN_pronoun] felt [PAWN_pronoun] had the wrong body. Luckily, [PAWN_possessive] family and friends supported [PAWN_possessive] sex reassignment; as a teen, [PAWN_pronoun] underwent surgery to become a female.
+
+ coreworld student
+
+ student
+
+
+ [PAWN_nameDef] was bred to become an executive for the space exploration corporation that owned [PAWN_possessive] home planet. [PAWN_possessive] family had been working for that corporation for four generations.\n\nAt age five, [PAWN_pronoun] enrolled at the corporate academy where [PAWN_pronoun] learned loyalty and ruthlessness. [PAWN_nameDef] excelled in finding diplomatic solutions where others would need violence.
+
+ corp-bred student
+
+ student
+
+
+ [PAWN_nameDef] grew up in a colony owned by a large glitterworld corporation. All children had virtual reality devices attached by force, and were raised in a brutal digital world.\n\nConstantly forced to fight others for the entertainment of the wealthy, gunplay and tactics became the center of [PAWN_nameDef]'s universe.
+
+ corporate slave
+
+ soldier
+
+
+ De Dion was bred to become an executive officer for the large space trading corporation that owned [PAWN_possessive] home planet. [PAWN_possessive] family had been working for that corporation for seven generations.\n\nAt age six, [PAWN_pronoun] started to study at the corporate academy, where [PAWN_pronoun] became a loyal follower and a ruthless executive.
+
+ corp student
+
+ student
+
+
+ [PAWN_nameDef] was raised up to fear God and love [PAWN_possessive] country. [PAWN_pronoun] was a genuine backwoods kid. [PAWN_pronoun] always worked hard to earn respect rather than demanding it.
+
+ country child
+
+ hick kid
+
+
+ [PAWN_nameDef] grew up on a rimworld, under the tyranny of [PAWN_possessive] father, who forced [PAWN_objective] to work every day on the farm. [PAWN_pronoun] dreamed of escaping [PAWN_possessive] father and exploring the universe.\n\nOne day, when the trade ship was overhead, [PAWN_pronoun] stowed away among the goods in the launch pods, and escaped into space.
+
+ cow farmer
+
+ farmer
+
+
+ [PAWN_nameDef] was adopted child of a notorious crime boss. [PAWN_pronoun] was taught all facets of the family business, from smuggling to inventive ways of killing.\n\nWhen the family was attacked, [PAWN_possessive] father ordered [PAWN_objective] to hide in a secret cryptosleep vault.
+
+ crime boss' child
+
+ crime kid
+
+
+ [PAWN_nameDef] was more interested in the systems and patterns of the world rather than its inhabitants. [PAWN_possessive] social skills suffered.\n\n[PAWN_nameDef] came to understand that all things are part of the whole, and to destroy part would be to destroy all.
+
+ curious child
+
+ curious
+
+
+ Born on a glitterworld, [PAWN_nameDef] was very interested in the process of documenting information, and quickly became senior glitterpedia recorder.\n\n[PAWN_pronoun] was effective at self-study, but [PAWN_pronoun] was lacked in social experiences.
+
+ data decoder
+
+ decoder
+
+
+ The child of a wealthy manufacturer, [PAWN_nameDef] was pampered from an early age. [PAWN_pronoun] developed an affinity for reading and art, and a distaste for menial chores.\n\nA revolution brought [PAWN_possessive] father's businesses under state control. Penniless, [PAWN_nameDef] worked hard to complete [PAWN_possessive] education.
+
+ dedicated student
+
+ student
+
+
+ [PAWN_nameDef] was born to a tribe of desert ascetics who wandered the endless wastes.\n\nThey sought a mythical substance they believed could liberate them from ignorance through psychedelic revelation - and usher in a new period of interstellar peace.
+
+ desert rat
+
+ desert rat
+
+
+ [PAWN_nameDef] was born in diplomatic family.\n\nTravelling often, [PAWN_pronoun] was home-schooled and saw the world mostly through a computer.
+
+ diplomat's child
+
+ diplomat
+
+
+ [PAWN_nameDef]'s planet collided with a small moon. Everything [PAWN_pronoun] knew as home was destroyed, and [PAWN_possessive] entire family died. [PAWN_pronoun] was left in the ruins to fend for [PAWN_objective]self.
+
+ disaster survivor
+
+ survivor
+
+
+ [PAWN_nameDef] was uprooted when marauders attacked [PAWN_possessive] family farm, destroying machinery and killing farmhands and beasts alike.\n\nAfter the death of all [PAWN_pronoun] knew, [PAWN_pronoun] was left in the ruins to fend for [PAWN_objective]self.
+
+ disaster survivor
+
+ survivor
+
+
+ [PAWN_nameDef] grew up isolated on a trash planet. A dumping ground for surrounding glitterworlds, it was a harsh home. As a baby, [PAWN_pronoun] sucked on the tap of a discarded nutrient paste dispenser for comfort.\n\nIn these desperate circumstances, against all odds, [PAWN_pronoun] survived - and thrived.
+
+ discarded youth
+
+ discarded
+
+
+ [PAWN_nameDef] was the younger of two sons on the family farm, a frontier plot that struggled to turn a profit. [PAWN_nameDef]'s father was a strict disciplinarian, constantly at [PAWN_possessive] sons to work harder and keep quiet. [PAWN_nameDef] burnt [PAWN_possessive] hand making breakfast once and swore to cook only when [PAWN_possessive] life was in danger.
+
+ disciplined farmer
+
+ farmer
+
+
+ Born on an urbworld to the ruler of three megacities, [PAWN_nameDef]'s prospects looked good - until a violent insurrection overthrew [PAWN_possessive] family. Exile introduced [PAWN_nameDef] to hard work and combat, but some high-born squeamishness remains.
+
+ displaced noble
+
+ noble
+
+
+ [PAWN_nameDef] was found as a baby in a crashed spacecraft. According to the ship's records, [PAWN_pronoun] invented the nuclear device that powered [PAWN_possessive] ship. Apparently, [PAWN_pronoun] also invented the sky and the hamburger, and is said to have fathered a race of tasty golden kittens.
+
+ dreaded baby
+
+ baby dude
+
+
+ [PAWN_nameDef] was an expressive child. [PAWN_pronoun] sang often, and made friends very easily, be they young or old, male or female.\n\n[PAWN_pronoun] hated fighting, but when made angry, [PAWN_pronoun] could be dangerous. [PAWN_possessive] temper was quick.
+
+ dreamer
+
+ dreamer
+
+
+ [PAWN_nameDef] was never sure what [PAWN_pronoun] wanted to do with [PAWN_possessive] life. [PAWN_pronoun] spent most of [PAWN_possessive] time doing low-wage jobs and wondering what [PAWN_possessive] future would be like.\n\n[PAWN_pronoun] entertained [PAWN_objective]self with space sims and survival games, dreaming of one day being somewhere more interesting.
+
+ drudge
+
+ drudge
+
+
+ Raised in an orphanage, [PAWN_nameDef] turned towards the gang life at age ten.\n\n[PAWN_pronoun] was exploited by the local gang as a drug mule to traffic "substance F" across rival gang territory. [PAWN_pronoun] took a bullet or two.
+
+ drug mule
+
+ mule
+
+
+ From the time [PAWN_nameDef] could walk, [PAWN_pronoun] helped take care of the animals and crops that [PAWN_possessive] people tended in their arid homeland.\n\nThe work toughened [PAWN_objective], but left little time for intellectual activities.
+
+ dusty farm hand
+
+ farm hand
+
+
+ [PAWN_nameDef] was an incredibly empathetic child, so much that [PAWN_pronoun] was totally overwhelmed by simple social interactions. Once, [PAWN_pronoun] stepped on a bug and felt so guilty [PAWN_pronoun] cried for an hour.\n\n[PAWN_nameDef] did try to use a gun one time, but it went very poorly, as the loud noise made [PAWN_objective] flinch uncontrollably.
+
+ empath
+
+ empath
+
+
+ [PAWN_nameDef] grew up on a glitterworld, training in rapier arts and singing. [PAWN_pronoun] spent several years as an energetic teen pop idol.\n\nHowever, [PAWN_pronoun] decided that the music and modeling industries were not paying [PAWN_objective] enough attention, so [PAWN_pronoun] left.
+
+ energetic pop idol
+
+ pop idol
+
+
+ A member of a royal family, [PAWN_nameDef] was exiled for shaming [PAWN_possessive] family.\n\nLiving in a foreign land, mostly alone, [PAWN_pronoun] spent most of [PAWN_possessive] time making huts and houses to live in. [PAWN_pronoun] found little time in an average day for enjoyment, and lost all [PAWN_possessive] friends and family.
+
+ exiled prince
+
+ prince
+
+
+ [PAWN_nameDef] grew up in a large factory city on an industrial world.\n\nSince poverty was rampant and food scarce, [PAWN_pronoun] worked for whatever wages [PAWN_pronoun] could get. This wasn't an easy life, but [PAWN_nameDef] never shied away from a hard day's work.
+
+ factory drone
+
+ worker
+
+
+ [PAWN_nameDef] was born on a glitterworld falling into chaos. [PAWN_possessive] father was killed in action.\n\n[PAWN_pronoun] struggled for a scholarship at Utmaior Academy and had to prove [PAWN_possessive] right to be there. A child genius, [PAWN_pronoun] was bullied as a charity case and couldn't make friends with the other kids.
+
+ fallen prodigy
+
+ prodigy
+
+
+ [PAWN_nameDef] worked on [PAWN_possessive] family's farm, looking after the animals and treating them when they were injured. Preferring hands-on tasks and the outdoors, [PAWN_pronoun] avoided softer jobs that might have kept [PAWN_objective] cooped up inside.\n\n[PAWN_pronoun] enjoyed this lonely work, and tended to stay out of people's way and do [PAWN_possessive] own thing.
+
+ farm boy
+
+ farm boy
+
+
+ [PAWN_nameDef]'s parents died in a fire when [PAWN_pronoun] was seven. [PAWN_pronoun] grew up on [PAWN_possessive] uncle's farm, plowing fields and doing manual labor.\n\n[PAWN_pronoun] could not bear answering questions about [PAWN_possessive] parents, so [PAWN_pronoun] replaced social contact with hard work.
+
+ farmer boy
+
+ farmer
+
+
+ [PAWN_nameDef] grew up on [PAWN_possessive] parents' vineyard. [PAWN_pronoun] spent [PAWN_possessive] youth exploring the land and making friends with various bugs and insects.\n\nHaving heard stories about all the fascinating things out there in the universe, [PAWN_pronoun] always dreamed of venturing out to see it for [PAWN_objective]self.
+
+ farmer's daughter
+
+ farm girl
+
+
+ [PAWN_nameDef] spent much of [PAWN_possessive] childhood learning biome farming. In [PAWN_possessive] biome they kept animals to investigate which would cope best in the alien environment.\n\nDue to this, the travel restrictions and oxygen rationing system, [PAWN_pronoun] rarely got to meet anyone from outside [PAWN_possessive] family.
+
+ farmer's son
+
+ farmer
+
+
+ [PAWN_nameDef] was born on a farm on a rimworld.\n\nEverything was taken care of by the few members of the farm, including [PAWN_nameDef]. This helped [PAWN_objective] build independence, spirit, and a well-rounded character.
+
+ farm hand
+
+ farm hand
+
+
+ [PAWN_nameDef] grew up on [PAWN_possessive] family's beef farm. [PAWN_pronoun] enjoyed working the fields and taking care of the animals.
+
+ farm kid
+
+ farm kid
+
+
+ Growing up on a farming planet, [PAWN_nameDef] spent [PAWN_possessive] time learning about the automated machinery that grew and harvested the multitude of crops.
+
+ farm mechanic
+
+ mechanic
+
+
+ [PAWN_nameDef] and [PAWN_possessive] family lived a hard but prosperous life along with their fellow colonists on an outlying rimworld.\n\nOne day, a group of mechanoids attacked, killing everyone aside from [PAWN_nameDef]. [PAWN_pronoun] then lived alone in the desert until a group of raiders found him.
+
+ feral child
+
+ survivor
+
+
+ Abandoned on an animal planet as a small child with nought but a blanket with a name embroidered on it, [PAWN_nameDef] made [PAWN_objective]self one with the wilderness.\n\nWhen [PAWN_pronoun] was 13, [PAWN_pronoun] encountered a team of mineral surveyors, who "offered" [PAWN_objective] passage off of the planet.
+
+ feral child
+
+ feral
+
+
+ [PAWN_nameDef] was the son of a medieval farmer, and was expected to follow in [PAWN_possessive] footsteps. [PAWN_pronoun] was brought up as a kind, well trained farm boy.\n\n[PAWN_pronoun] lived in an unusual feudal kingdom which co-existed with a midworld society which was itself well-known for genetic manipulation.
+
+ feudal farm boy
+
+ slave
+
+
+ [PAWN_nameDef] grew up on a feudal world that was part of a multi-planet empire. As the son of a high lord, [PAWN_pronoun] enjoyed many privileges.\n\n[PAWN_pronoun] learned to maneuver in both the political landscape and in close quarters combat.
+
+ feudal lordling
+
+ lordling
+
+
+ [PAWN_nameDef] was an active child who lived an uneventful childhood until [PAWN_pronoun] fell into a fire and suffered horrific burns to [PAWN_possessive] hands and arms. Although the scars have faded, [PAWN_pronoun] can't bear to be in close proximity to fire.
+
+ fire-scarred child
+
+ scarred
+
+
+ When [PAWN_pronoun] was a baby, [PAWN_nameDef]'s mother went insane and left [PAWN_objective] in the woods.\n\nRaised by wild people, [PAWN_nameDef] was known for both loving and killing animals.
+
+ forest child
+
+ forest kid
+
+
+ [PAWN_nameDef] grew up as an apprentice in the foundries of an industrial world. This experience gave [PAWN_objective] metalworking skills and strong muscles, but stunted [PAWN_possessive] artistic development.
+
+ foundry apprentice
+
+ foundryman
+
+
+ [PAWN_nameDef] grew up on a toxic world with tyrannical leaders. While the rest of the population was high on the planet's narcotic exports, [PAWN_pronoun] joined a rebel militia.\n\nAfter a risky operation against the regime failed, [PAWN_pronoun] fled the planet, staying alive by threatening mutual annihilation with a planetcracker antimatter bomb.
+
+ freethinker
+
+ thinker
+
+
+ [PAWN_nameDef] inherited a sense of duty from [PAWN_possessive] father, and began a law enforcement career on [PAWN_possessive] frontier homeworld.\n\n[PAWN_pronoun] tried to uphold the law with honor, but the corruption and greed of local government officials often discouraged him.
+
+ frontier marshal
+
+ marshal
+
+
+ [PAWN_nameDef] served the high admiral of a space fleet. [PAWN_pronoun] learned the ways of court, including etiquette and speechcraft.\n\nIn [PAWN_possessive] feudal society, it was considered a great honor to serve a man of such prestige.
+
+ galactic page
+
+ page
+
+
+ [PAWN_nameDef] was a fanatical gamer who learned to survive in virtual reality games.\n\nOnce, while attempting to prove [PAWN_possessive] skills in the real world, [PAWN_pronoun] was abducted by a criminal scientist and experimented on. [PAWN_pronoun] escaped, but the experience stayed with him.
+
+ game fanatic
+
+ gamer
+
+
+ [PAWN_nameDef] grew up without parents. [PAWN_possessive] whole life was spent alone, fighting for survival on the streets.\n\nNo matter how hard it became to survive, [PAWN_pronoun] never gave up.
+
+ gang member
+
+ gang kid
+
+
+ [PAWN_nameDef] grew up homeless on an urbworld. [PAWN_pronoun] was forced to fight and struggle for everything, making [PAWN_objective] hard and ruthless long before adulthood.\n\n[PAWN_nameDef] would have stayed in those streets, had [PAWN_pronoun] not been injured in a shootout and had [PAWN_possessive] body confiscated for use by one of the worldwide city's ruling corporations.
+
+ gang member
+
+ ganger
+
+
+ The son of a genetically-engineered "perfect mate" on a glitterworld, [PAWN_nameDef] was much more shy, withdrawn and nervous than [PAWN_possessive] parents. [PAWN_pronoun] kept mostly to [PAWN_objective]self, studying science and medicine and taking on gardening as a hobby. \n\nIn [PAWN_possessive] teens, [PAWN_pronoun] ran away from home, seeking a quieter life.
+
+ glitterworld kid
+
+ glit kid
+
+
+ [PAWN_nameDef] loved technology from the day [PAWN_pronoun] was born. [PAWN_pronoun] had a mechanoid companion which [PAWN_pronoun] tried to modify.\n\n[PAWN_possessive] obsession with technology meant that [PAWN_pronoun] never appreciated arts or culture.
+
+ glitterworld nerd
+
+ nerd
+
+
+ [PAWN_nameDef] grew up in a glitterworld royal household. [PAWN_pronoun] was groomed from a young age to marry into another planet's royal family.\n\nUnfortunately, [PAWN_possessive] crooked teeth made [PAWN_objective] undesirable to suitors, so [PAWN_pronoun] became bitter and resentful.
+
+ glitterworld royal
+
+ royalty
+
+
+ [PAWN_nameDef] was engineered in a lab as part of the G-nome Project. [PAWN_pronoun] was implanted at birth with encyclopedic knowledge of all aspects of xenobiology.\n\nThe G-nome scientists nicknamed [PAWN_objective] [PAWN_nameDef] and occupied [PAWN_objective] with sculpting. [PAWN_pronoun] developed a love of sculpting gnomes and gnome accessories.
+
+ g-nome sculptor
+
+ sculptor
+
+
+ Growing up in a urbworld, [PAWN_nameDef] never had it easy. Every day was a struggle and pollution, hunger, and gangs of older kids.\n\nIn the little space [PAWN_pronoun] had to [PAWN_objective]self, [PAWN_pronoun] studied [PAWN_possessive] passion - guns, combat tactics, and war history.
+
+ gun kid
+
+ gun kid
+
+
+ [PAWN_nameDef] was a professional gymnast at an early age. Thanks to [PAWN_possessive] skills, [PAWN_pronoun] was able to enroll in a glitterworld university.\n\nBecause of the lack of career opportunities in gymnastics, [PAWN_pronoun] left the university unemployed and carrying an enormous debt.
+
+ gymnast
+
+ gymnast
+
+
+ Born on a high-tech world, [PAWN_nameDef] learned to hack computers at a young age. \n\nSpending many hours tinkering alone made [PAWN_objective] very good with machines, but very bad with humans.
+
+ hacker kid
+
+ hacker
+
+
+ [PAWN_nameDef] was raised as the only child of wealthy surgeons. After being pressured into accepting a medical apprenticeship, [PAWN_pronoun] snapped. [PAWN_pronoun] seized [PAWN_possessive] inheritance and went underground to learn how to exploit computer networks. [PAWN_pronoun] quickly became one of the most feared hackers on [PAWN_possessive] home planet.
+
+ hacker prodigy
+
+ hacker
+
+
+ Plugged in to the computer via head-jack for days at a time, [PAWN_nameDef] found [PAWN_pronoun] preferred the company of computers to that of people or pets.
+
+ headjack addict
+
+ headjacker
+
+
+ Due to [PAWN_possessive] affinity for technology and desire to help others, [PAWN_nameDef] jumped at the chance to take a job at a help desk.\n\nUnfortunately, the job's soul-crushing after-effects lasted longer than [PAWN_possessive] enthusiasm.
+
+ help desk worker
+
+ help desk
+
+
+ [PAWN_nameDef] crafted sculptures from spent hex-cells and traded them to a local museum for food.\n\nAfter [PAWN_possessive] popularity grew, [PAWN_pronoun] was approached by a pirate and abducted. The pirate kept [PAWN_objective] prisoner and forced [PAWN_objective] to create sculptures for sale.
+
+ hex-cell artist
+
+ artist
+
+
+ [PAWN_nameDef] was born as low-ranking royalty in a large imperial family.\n\n[PAWN_pronoun] was placed In charge of running [PAWN_possessive] home planet from an early age, and learned important political and cultural skills in that role.
+
+ high baroness
+
+ noble
+
+
+ Born on a cold rimworld inhabited mainly by furred xenohumans, [PAWN_nameDef] grew up to the sound of bar fights and shootouts. Though [PAWN_possessive] childhood was spent playing the banjo and working as a mechanic, [PAWN_possessive] abnormal intelligence made [PAWN_objective] want something more; [PAWN_pronoun] entered medical school at a young age.
+
+ hillbilly prodigy
+
+ hillbilly
+
+
+ As a child, [PAWN_nameDef] learned many artistic forms including music and novel writing. As [PAWN_pronoun] grew older, [PAWN_pronoun] began to study legends from [PAWN_possessive] home world - legends of the lizard-like beings at the center of [PAWN_possessive] culture's folklore.
+
+ history student
+
+ student
+
+
+ Born to a family of raiders in the mudlands of Vinna, [PAWN_nameDef] survived by scavenging food and resources from nearby settlements with [PAWN_possessive] gang. [PAWN_pronoun] was the most ferocious of the bunch.
+
+ hunter scavenger
+
+ scavenger
+
+
+ Growing up on the frozen wastes of an ocean moon, [PAWN_nameDef] only had animals and a few hard-bitten sailors as companions.\n\nThe lack of social interaction made [PAWN_objective] develop a interest in engineering - but [PAWN_pronoun] never developed any great fondness for humans.
+
+ ice planet child
+
+ ice child
+
+
+ [PAWN_nameDef] was born on an iceworld. Survival depended on staying together and building with nothing.\n\n[PAWN_pronoun] got used to the cold. [PAWN_pronoun] never got used to dealing with those strange green things called plants.
+
+ iceworld survivor
+
+ iceborn
+
+
+ Raised in the military traditions of [PAWN_possessive] forefathers, [PAWN_nameDef] was taught from a young age that [PAWN_pronoun] would be a great leader and the hero of [PAWN_possessive] family.\n\n[PAWN_pronoun] excelled at [PAWN_possessive] studies and graduated from the academy with honors.
+
+ idealistic cadet
+
+ cadet
+
+
+ [PAWN_nameDef] studied on an imperial midworld where guns were banned and self-defense study was encouraged. The relative safety allowed [PAWN_objective] to focus on [PAWN_possessive] botanical research.
+
+ imperial student
+
+ student
+
+
+ [PAWN_nameDef] grew up on the streets of a world in the early stages of its industrial revolution. [PAWN_pronoun] passed [PAWN_possessive] days stealing, begging and tinkering with discarded machine scraps, always on the lookout for a way to escape poverty.
+
+ indworld urchin
+
+ urchin
+
+
+ [PAWN_nameDef] was raised on a world wracked by war.\n\nAt an early age, [PAWN_pronoun] was shown how to use guns and cruelty to project [PAWN_possessive] will. [PAWN_pronoun] later distinguished [PAWN_objective]self by committing atrocities with more enthusiasm than anyone else.
+
+ infantry
+
+ infantry
+
+
+ [PAWN_nameDef]'s wealthy parents provided everything [PAWN_pronoun] ever wanted. After discovering joywires, [PAWN_pronoun] became obsessed. Once [PAWN_possessive] parents realized what happened, they cut [PAWN_objective] off.\n\nUncaring and often violent, [PAWN_pronoun] sought [PAWN_possessive] next joywire fix by any means possible.
+
+ joywire addict
+
+ addict
+
+
+ [PAWN_nameDef] was abandoned as a newborn, and grew up among the animals of [PAWN_possessive] homeworld's dense jungles.\n\nWhen [PAWN_pronoun] was a teenager, a traveling doctor found [PAWN_objective] injured near a road, hissing and meowing. [PAWN_pronoun] rescued [PAWN_objective] and took [PAWN_objective] on as an apprentice.
+
+ jungle kid
+
+ jungle kid
+
+
+ Left for dead at a young age, [PAWN_nameDef] was rescued by an old man who ran an urbworld junkyard. The old man forced [PAWN_nameDef] to do dangerous, demanding work.\n\n[PAWN_nameDef] became very familiar with machines, but [PAWN_pronoun] grew up with almost no other experiences.
+
+ junkyard mechanic
+
+ mechanic
+
+
+ Born into an influential family, [PAWN_nameDef] received the best education money could buy. [PAWN_possessive] intellect soon proved to be superior to many. However, [PAWN_possessive] lack of empathy quickly put [PAWN_objective] at odds with [PAWN_possessive] teachers and [PAWN_possessive] parents.
+
+ kid scientist
+
+ scientist
+
+
+ [PAWN_nameDef] was a bloodlusting child. Villagers thought [PAWN_objective] the product of a snake demon and human coupling.\n\nAfter watching how [PAWN_possessive] human father betrayed and murdered [PAWN_possessive] mother, [PAWN_pronoun] longed to see how many more humans [PAWN_pronoun] could get to fall into [PAWN_possessive] hands.
+
+ killer
+
+ killer
+
+
+ [PAWN_nameDef] was born in a laboratory as part of a altruistic but failed attempt to create a new class of human.\n\n[PAWN_possessive] childhood was filled with books and one-on-one tutoring. [PAWN_pronoun] was awkward, shy, and naive to the true nature of humanity.
+
+ lab-grown child
+
+ lab-grown
+
+
+ [PAWN_nameDef] lost [PAWN_possessive] parents in an industrial accident and grew up in an orphans' labor camp. The camp overseers worked their charges mercilessly - but at least [PAWN_pronoun] was clothed and fed.
+
+ labor camp orphan
+
+ orphan
+
+
+ [PAWN_pronoun] preferred logical activities like computers and was completely useless at art.\n\nBeing awkward in social situations, [PAWN_possessive] friends were few but close.
+
+ logical child
+
+ logic kid
+
+
+ [PAWN_nameDef] grew up miserable on the plains of a rimworld. [PAWN_pronoun] found the strength to fight under the teachings of an old, broken scientist.\n\n[PAWN_pronoun] quickly learned to play with people's fears, and was nicknamed 'mad scientist'.
+
+ mad scientist
+
+ scientist
+
+
+ [PAWN_nameDef] was in a planetary marine cadet program.\n\n[PAWN_pronoun] was kicked out for shooting an officer. It was never established whether this was an accident.
+
+ marine cadet
+
+ cadet
+
+
+ The only son of a well respected mechanoid inventor, [PAWN_nameDef] had access to the materials to subvert and modify [PAWN_possessive] father's creations.\n\n[PAWN_pronoun] used drugs to increase [PAWN_possessive] productivity. Unfortunately, the side-effects included persistent delusions of being mechanized, which limited [PAWN_possessive] social life.
+
+ mechanoid hacker
+
+ mechacker
+
+
+ [PAWN_nameDef] grew up in an urbworld as the only child of a pair of mechanoid designers.\nThey encouraged [PAWN_possessive] interest in the machines. Eventually, [PAWN_pronoun] became obsessed with building [PAWN_possessive] own.\n\nUnfortunately this also lead to [PAWN_objective] being a loner as [PAWN_pronoun] prefered technical books to friends.
+
+ mechanoid nerd
+
+ mechanerd
+
+
+ [PAWN_nameDef] traveled between rimworlds with [PAWN_possessive] family. [PAWN_nameDef]'s mother, a renowned doctor, often delivered lectures from the hull of their retrofitted cargo/medical ship.\n\nSometimes, the family took on difficult long-term medical work with especially needy patients, and [PAWN_nameDef] helped where [PAWN_pronoun] could.
+
+ medical helper
+
+ med helper
+
+
+ Born into a long line of doctors, [PAWN_nameDef] was tutored in all fields of medicine, from herbal ointments to the modern synthetic drugs. [PAWN_pronoun] also picked up a healthy disdain for lower class work.
+
+ medical student
+
+ student
+
+
+ [PAWN_nameDef] grew up on a glitterworld in a family of doctors and chose to maintain the tradition.\n\n[PAWN_pronoun] had few friends, but got along with [PAWN_possessive] siblings very well.
+
+ medical student
+
+ student
+
+
+ Born to a nomadic family in a feudal society, [PAWN_nameDef] was instructed in the arts of speechcraft, sleight of hand, horse riding.\n\n [PAWN_pronoun] was always running around the camp doing odd jobs to help [PAWN_possessive] extended family.
+
+ medieval nomad
+
+ nomad
+
+
+ [PAWN_nameDef] lived on a planet where kings and queens ruled with little regard for the peasants beneath them. [PAWN_possessive] family owned a large farm, but the king took most of the food it produced. This left [PAWN_nameDef]'s family poor, and unable to pay for [PAWN_possessive] education. Instead, [PAWN_pronoun] was required to work the fields with [PAWN_possessive] parents, and never had time to practice creativity.
+
+ medieval plower
+
+ plower
+
+
+ Born into slavery, [PAWN_nameDef] never knew [PAWN_possessive] parents. [PAWN_pronoun] eventually escaped from [PAWN_possessive] masters and boarded a military cargo ship, where [PAWN_pronoun] was pressed into military service.
+
+ medieval slave
+
+ slave
+
+
+ [PAWN_nameDef] grew up on a medieval planet as a knight in training. [PAWN_pronoun] trained directly under the king's war adviser for most of [PAWN_possessive] youth, and learned to fight with a sword and shield.
+
+ medieval squire
+
+ squire
+
+
+ [PAWN_nameDef] grew up poor and hungry on a medieval planet, learning to fend for [PAWN_objective]self.\n\nAt first, [PAWN_pronoun] only took what [PAWN_pronoun] needed. Then [PAWN_pronoun] learned to take what [PAWN_pronoun] wanted.
+
+ medieval thief
+
+ thief
+
+
+ Born to a long line of off-world mercenaries, [PAWN_nameDef] grew up in a busy trading hub. At a young age, [PAWN_pronoun] was recruited into one of the mercenary crews.
+
+ mercenary recruit
+
+ recruit
+
+
+ Descended from a long line of mercenaries, [PAWN_nameDef] grew up in a busy trading hub.\n\n[PAWN_possessive] interest in the foreign goods at the market often distracted [PAWN_objective] from [PAWN_possessive] chores and training.
+
+ mercenary recruit
+
+ mercenary
+
+
+ Growing up on a high-tech midworld with a flourishing space transit industry, [PAWN_nameDef] wished to leave for the stars and live among the growing spacer class.\n\n[PAWN_pronoun] excelled in [PAWN_possessive] studies, and gained entry to [PAWN_possessive] homeworld's most prestigious naval academy.
+
+ midworld cadet
+
+ cadet
+
+
+ [PAWN_nameDef] grew up in a quiet suburban neighborhood. [PAWN_pronoun] was never a master of social interaction, but [PAWN_possessive] interest in computers blossomed into a true talent at an early age.
+
+ midworld geek
+
+ geek
+
+
+ [PAWN_nameDef] was born on a peaceful, unimportant midworld.\n\nWhile [PAWN_pronoun] had a few friends, [PAWN_pronoun] preferred to spend [PAWN_possessive] time in solitude, tinkering on [PAWN_possessive] autocycle while listening to netcasts, or plinking at plastic soldiers with a new rifle [PAWN_pronoun] had just put together.
+
+ midworld loner
+
+ loner
+
+
+ [PAWN_nameDef] was born into a loving but poor family.\n\n[PAWN_pronoun] discovered [PAWN_pronoun] had an artistic talent which [PAWN_pronoun] inherited from [PAWN_possessive] father. [PAWN_possessive] mother taught [PAWN_objective] the benefits of hard work and determination. As [PAWN_pronoun] grew older, [PAWN_nameDef] developed a fascination with technology and military history.
+
+ midworld sketcher
+
+ sketcher
+
+
+ [PAWN_nameDef]'s military family forced [PAWN_objective] to train in hand-to-hand combat and fighting tactics.\n\nIn [PAWN_possessive] own time, [PAWN_pronoun] built small inventions. This sharpened [PAWN_possessive] mind.
+
+ militant child
+
+ soldier
+
+
+ Orphaned as a child, [PAWN_nameDef] was sent to a secret military school on a harsh deadworld.\n\nTaking quickly to firearms and survival training, [PAWN_pronoun] graduated with honor, transitioning into a leadership position in covert operations.
+
+ military cadet
+
+ cadet
+
+
+ [PAWN_nameDef] grew up in a family with a rich military background. [PAWN_possessive] teenage years were spent traveling system to system wherever [PAWN_possessive] parents were deployed.\n\nFollowing the tradition of [PAWN_possessive] family, [PAWN_pronoun] enlisted at the earliest possible age.
+
+ military child
+
+ military
+
+
+ [PAWN_nameDef] was born on a midworld run by an intensely militaristic dictatorship.\n\nFrom a young age, [PAWN_pronoun] was trained to be a good soldier. They taught [PAWN_objective] how to use a gun and how to fight with melee weapons.
+
+ military recruit
+
+ recruit
+
+
+ [PAWN_nameDef] was raised on a military base in the Xennoa system. [PAWN_pronoun] was exposed to many different strenuous activities and grew strong at an early age. [PAWN_pronoun] also learned negotiation, medical, and military tactics.
+
+ military trainee
+
+ trainee
+
+
+ When [PAWN_pronoun] was a baby, [PAWN_nameDef]'s parents traded their child to a troop of monkeys. Little is known of [PAWN_possessive] life among the primates.
+
+ Monkey child
+
+ Monkey kid
+
+
+ [PAWN_nameDef] was born with an almost magic voice. [PAWN_pronoun] learned to sing as a baby. [PAWN_possessive] voice also had a special timbre to it which calmed down everyone who listened to it.
+
+ Musical kid
+
+ Music kid
+
+
+ [PAWN_nameDef] was the only child of a powerful company president. [PAWN_possessive] beautiful appearance led to a career as a music idol.\n\nWhen [PAWN_possessive] mother died, [PAWN_nameDef] could not bear [PAWN_possessive] father's loneliness, and became his sexual companion.
+
+ music idol
+
+ music idol
+
+
+ [PAWN_nameDef] grew up on a backwater planet with minimal education. [PAWN_pronoun] had to hunt and grow food to survive.\n\n[PAWN_possessive] family's home was frequently raided for food by scavengers. This made [PAWN_nameDef] very suspicious and slow to trust anyone [PAWN_pronoun] doesn't know.
+
+ naturalist
+
+ naturalist
+
+
+ [PAWN_nameDef] was raised and trained by a group of military explorers dedicated to charting pathways through deep space and on remote planets.
+
+ navy pathfinder
+
+ pathfinder
+
+
+ [PAWN_nameDef] was curious about everything. While other kids played tag in the suburbs of their industrial city, [PAWN_nameDef] read every book [PAWN_pronoun] could find about technology, robots, and weapons - whatever looked coolest.\n\n[PAWN_possessive] strong French accent kept [PAWN_objective] from making real friends.
+
+ nerd
+
+ nerd
+
+
+ [PAWN_nameDef] was fascinated with combat. [PAWN_possessive] parents traveled often, so [PAWN_pronoun] was able to sample many different fighting styles, from 76th-wave jujutsu to the infamous 'urbworld-style' karate.\n\nA polite child, most fighters accepted [PAWN_possessive] requests for training - but moving around often without finishing a tutelage made [PAWN_objective] lazy.
+
+ new age duelist
+
+ duelist
+
+
+ [PAWN_nameDef] was adopted by a prominent noble family after being left on their doorstep by [PAWN_possessive] mother.\n\n[PAWN_pronoun] quickly learned secrets that passed between the nobles like cheap wine - of worlds beyond [PAWN_possessive] own, languages, cultures and technologies both new and old.
+
+ noble ward
+
+ ward
+
+
+ From a young age, [PAWN_nameDef] trained to be a leader of men. [PAWN_pronoun] enrolled in the Vanu Defense College when [PAWN_pronoun] was a boy and became proficient with a range of weapons and survival techniques.
+
+ officer cadet
+
+ cadet
+
+
+ [PAWN_nameDef] was born an raised in an offworld soldier growth facility. From a very young age, [PAWN_pronoun] was taught close-quarters combat tactics, aggression, and how to survive on distant planets.\n\nOne of the best, [PAWN_nameDef] was eventually chose to enter the orbital-deployment shock troop corps.
+
+ offworld recruit
+
+ recruit
+
+
+ [PAWN_nameDef] grew up a sheltered and spoiled child in one of the many manors of [PAWN_possessive] old-money industrialist family.\n\nWhile attending an elite private school, [PAWN_nameDef] received an extensive education in the arts and sciences, but never saw the horrors of the real world.
+
+ Old money heir
+
+ Heir
+
+
+ [PAWN_nameDef] was blessed with loving parents and a pleasant midworld life. [PAWN_pronoun] was an optimistic and sociable kid who loved making friends and listening to their stories. [PAWN_possessive] imagination would run wild with ideas and questions.
+
+ optimistic child
+
+ optimistic
+
+
+ Born in a brothel on a harsh world, [PAWN_nameDef] never really had a childhood. [PAWN_pronoun] did odd jobs to survive, and became distant from others.
+
+ orphan
+
+ orphan
+
+
+ Born on a deep space station, [PAWN_nameDef] was orphaned at a young age. In the orphanage, [PAWN_pronoun] stood up for the weaker kids and fought off the bullies.
+
+ orphan
+
+ orphan
+
+
+ Left alone in the world without parents, [PAWN_nameDef] did the best [PAWN_pronoun] could to adapt.\n\nHaving to take care both of [PAWN_objective]self and younger kids at the orphanage, [PAWN_pronoun] learned a lot about humans and how to interact with them.
+
+ orphan
+
+ orphan
+
+
+ Born a quiet urbworld orphan, [PAWN_nameDef] was invited to join a traveling circus. [PAWN_possessive] small size and observant nature helped [PAWN_nameDef] become a noted acrobat.\n\nUnfortunately, [PAWN_possessive] violent tendencies brought [PAWN_possessive] acrobatic career to an early end.
+
+ orphaned acrobat
+
+ acrobat
+
+
+ [PAWN_nameDef] lost [PAWN_possessive] family and home early in life. [PAWN_possessive] life became emotionally hollow, but [PAWN_possessive] painful memories drove [PAWN_objective] to survive.\n\n[PAWN_pronoun] took several jobs, but never achieved more than a basic education.
+
+ orphan of war
+
+ orphan
+
+
+ Born on a decadent glitterworld, [PAWN_nameDef] was given every expensive toy.\n\nThis pampered lifestyle caused [PAWN_objective] to miss many basic life lessons. [PAWN_pronoun] developed a special aversion to cooking, and always ordered the staff to do the kitchen work.
+
+ pampered
+
+ pampered
+
+
+ [PAWN_nameDef] spent most of [PAWN_possessive] childhood tending the animals [PAWN_pronoun] had bought or rescued.\n\n[PAWN_pronoun] saw beauty in natural things more than fabricated objects, and chose the company of [PAWN_possessive] animals over that of [PAWN_possessive] peers.
+
+ pet keeper
+
+ pet keeper
+
+
+ [PAWN_nameDef] was a student on a glitterworld. [PAWN_pronoun] had a hard time in school, since the other kids thought [PAWN_objective] rather strange.\n\n[PAWN_pronoun] always maintained a distance from these events, being continuously surprised by the many interesting and awkward ways life can go.
+
+ philosopher
+
+ thinker
+
+
+ At a young age, [PAWN_nameDef] witnessed [PAWN_possessive] parents' murder. With no guidance, [PAWN_pronoun] had to fend for [PAWN_objective]self. Joining a small group of misfits, [PAWN_pronoun] did whatever was necessary to survive.
+
+ pickpocket
+
+ thief
+
+
+ Orphaned and abandoned on the tumultuous streets of [PAWN_possessive] polluted, teeming homeworld, [PAWN_nameDef] survived by deft hand and fleet foot. A natural born thief and trickster, [PAWN_pronoun] rose to prominence early, running the notorious and violent urchin gang 'Doomben Rats'.
+
+ pickpocket
+
+ pickpocket
+
+
+ [PAWN_nameDef]'s father was a starfighter pilot, and [PAWN_pronoun] always idolized the old man.\n\nFrom a young age, [PAWN_pronoun] collected pilot memorabilia and studied pilot books, preparing to join the deep space navy and follow in [PAWN_possessive] father's footsteps.
+
+ pilot fan
+
+ pilot fan
+
+
+ [PAWN_nameDef] was enslaved as a child and forced to fight creatures and other people in an underground fighting arena.\n\n[PAWN_pronoun] showed an affinity for the sport, and eventually bought [PAWN_possessive] own freedom. However, [PAWN_possessive] time in the pits never brought [PAWN_objective] much intellectual stimulation.
+
+ pit gladiator
+
+ gladiator
+
+
+ [PAWN_nameDef] loved boomrat pizza intensely. Rarely eating anything else, [PAWN_pronoun] was prone to bad health and low oxygen uptake.\n\n[PAWN_pronoun] loved bashing in the skulls of random creatures to see what was inside.
+
+ pizza lover
+
+ pizza kid
+
+
+ Born on a world wracked by plague, both of [PAWN_nameDef]'s parents were doctors. \n\n[PAWN_nameDef] was raised in reverse-quarantine, under the Hippocratic oath. [PAWN_pronoun] experienced little social interaction. However, [PAWN_pronoun] gained a lot of medical experience assisting in treatments.
+
+ plague child
+
+ child
+
+
+ [PAWN_nameDef]'s childhood was cut short when a mysterious plague hit [PAWN_possessive] homeworld.\n\n[PAWN_pronoun] watched [PAWN_possessive] friends die, and [PAWN_possessive] compassion for humanity died with them. In its place a new thirst for knowledge emerged.
+
+ plague prodigy
+
+ prodigy
+
+
+ [PAWN_nameDef] watched as a mysterious plague spread through [PAWN_possessive] town, killing [PAWN_possessive] family and friends.\n\n[PAWN_pronoun] learned some medicine from watching the plague doctors, but was mentally scarred by the ordeal.
+
+ plague survivor
+
+ survivor
+
+
+ Abandoned by [PAWN_possessive] parents, [PAWN_nameDef] learned how to survive by [PAWN_objective]self before [PAWN_pronoun] was ten years old.
+
+ poor kid
+
+ poor kid
+
+
+ "Knowledge is power." These words sparked something within [PAWN_nameDef], and came to form [PAWN_possessive] core drive. When not entombed within libraries, [PAWN_pronoun] would take things apart to see first-hand how they worked, with little regard for the border between mechanical and organic.
+
+ power-mad scholar
+
+ scholar
+
+
+ Born to an upper-class family, [PAWN_nameDef] grew up with all the best things - the best education, the best social contacts, and of course the best technology money could buy.\n\nUnfortunately, living in such decadence left [PAWN_nameDef] rather spoiled when it came to labor.
+
+ privileged child
+
+ privileged
+
+
+ [PAWN_nameDef] was recognized as gifted early in [PAWN_possessive] glitterworld upbringing. Luckily, [PAWN_possessive] family was in a position to cultivate that genius through advanced education. [PAWN_possessive] training included science, leadership, and the arts.
+
+ privileged prodigy
+
+ prodigy
+
+
+ [PAWN_nameDef] was a faithful student, and was dedicated to learning anything and everything [PAWN_pronoun] could about humanity and its creations.\n\nWhile [PAWN_pronoun] was shunned as a nerd, [PAWN_pronoun] didn't mind. [PAWN_pronoun] hoped for a brighter future.
+
+ prodigal student
+
+ student
+
+
+ [PAWN_nameDef] was obsessed with video games since [PAWN_possessive] hands were big enough to grip a joystick.\n\n[PAWN_pronoun] achieved middling finishes in several local tournaments during the 16-bit era. Nobody noticed when [PAWN_pronoun] retired early in [PAWN_possessive] teenage years.
+
+ professional gamer
+
+ pro gamer
+
+
+ [PAWN_nameDef] was picked by government agents for the mysterious "Frame Project".\n\nDue to memory blockages, however, [PAWN_pronoun] remembers very little about this project or its true agenda - only that there were few survivors.
+
+ project subject
+
+ subject
+
+
+ [PAWN_nameDef] researched new religions and traditions and often dreamt of distant stars. \n\n[PAWN_possessive] dreams prompted [PAWN_objective] to ask what lay beyond the lights in the sky.
+
+ psychology student
+
+ student
+
+
+ [PAWN_nameDef] spent [PAWN_possessive] childhood selling knockoff cigarettes to 15-year-olds. The cigarettes were often full of grass clippings.
+
+ punk
+
+ punk
+
+
+ On an industrial world, [PAWN_nameDef] learned early that if [PAWN_pronoun] wanted to eat, [PAWN_pronoun] had to work. So work [PAWN_pronoun] did. Kids fit in places adults can't, and where [PAWN_pronoun] was from, the safety laws were quite flexible.\n\n[PAWN_pronoun] was always a bit of a pyromaniac, and was banned from the kitchen after an unfortunate incident.
+
+ pyro assistant
+
+ assistant
+
+
+ [PAWN_nameDef] was raised by doting parents on a midworld. Instead of playing with other children, [PAWN_pronoun] read books voraciously.\n\n[PAWN_pronoun] was not particularly rugged, and struggled with physical labor.
+
+ quiet nerd
+
+ nerd
+
+
+ [PAWN_nameDef] was raised in a forest. [PAWN_possessive] father taught [PAWN_objective] to hunt and live off the land, so that [PAWN_pronoun] could live without the need of others when father died.\n\nAccustomed to manual labor and with an intuitive mind, [PAWN_nameDef] could survive weeks alone.
+
+ ranger child
+
+ ranger kid
+
+
+ [PAWN_nameDef] was born under authoritarian rule. Despite intense oppression from family and community, [PAWN_pronoun] never gave up fighting for [PAWN_possessive] dignity and [PAWN_possessive] freedom.\n\n[PAWN_pronoun] was often put into hopeless situations where even family would try to terrorize [PAWN_objective] into propriety. [PAWN_pronoun] learned to trust no one.
+
+ rebel child
+
+ rebel
+
+
+ [PAWN_nameDef] had a shot at an education, but [PAWN_pronoun] rebelled against the injustices [PAWN_pronoun] saw and was expelled from three schools. This left [PAWN_objective] with a sense of integrity, but a lack of social skills.\n\n [PAWN_nameDef] sought self-actualization. [PAWN_pronoun] spent [PAWN_possessive] days meditating and practicing katana and staff fighting techniques.
+
+ rebellious student
+
+ student
+
+
+ [PAWN_nameDef] was born into corporate slavery and raised to perform menial tasks for minimum pay. [PAWN_pronoun] was just another cog in the machine. \n\n[PAWN_nameDef] found [PAWN_possessive] freedom by joining a rebel organization whose goal was to break free from their corporate masters.
+
+ rebel slave
+
+ rebel
+
+
+ [PAWN_nameDef] grew up in a modest but privileged family who encouraged [PAWN_objective] to play chess and shoot skeet at a young age.\n\nAs a bored student, [PAWN_pronoun] found joy in challenging [PAWN_possessive] teachers about the contradictions between [PAWN_possessive] planet's official values and their government's policies.
+
+ rebel student
+
+ student
+
+
+ Early on, [PAWN_nameDef] developed a talent for writing. [PAWN_pronoun] was soon writing a popular online journal - anonymously, to hide [PAWN_possessive] age - on topics ranging from bioethics to political theory and xenosociology.
+
+ rebel writer
+
+ writer
+
+
+ Growing up on a flourishing glitterworld afforded [PAWN_nameDef] the chance to fully devote [PAWN_objective]self to [PAWN_possessive] studies.\n\nHaving taken a keen interest in genetic modification and neural augmentation from a young age, [PAWN_pronoun] had little time (or desire) for a regular childhood.
+
+ reclusive prodigy
+
+ prodigy
+
+
+ [PAWN_nameDef] lived on a midworld where the government cared about the youth. \n\n[PAWN_pronoun] was one of the many children who were taken from their parents and forced into the new education programs.
+
+ re-educated youth
+
+ reeducated
+
+
+ [PAWN_nameDef] grew up on a midworld with loving parents, a cute pet and a lot of money - but no friends.\n\n[PAWN_pronoun] was always told by [PAWN_possessive] father that 'those peasants just want your money'. So, [PAWN_pronoun] spent most of [PAWN_possessive] time alone, or fighting other kids.
+
+ rich boy
+
+ rich boy
+
+
+ Born with a special mark on [PAWN_possessive] neck, [PAWN_nameDef]'s tribe chose to sacrifice [PAWN_objective] in a blood ritual. They left [PAWN_objective] in the forest to die. A pack of arctic wolves found and adopted [PAWN_objective].\n\nOver time, [PAWN_pronoun] learned to make tools to hunt with the pack.
+
+ ritual child
+
+ sacrifice
+
+
+ [PAWN_nameDef] grew up in one of the few remaining cities on a world ravaged by nuclear war.\n\n[PAWN_pronoun] learned to survive on [PAWN_possessive] own in this post-apocalyptic wasteland by scavenging for technology and supplies.
+
+ scavenger
+
+ scavenger
+
+
+ [PAWN_nameDef] had a modest but proper upbringing. Despite a good family background and plenty of support, [PAWN_pronoun] struggled to make friends and was often bullied. [PAWN_pronoun] learned to work or play alone, and avoided socializing to avoid conflict.\n\nWhen conflict did arise, [PAWN_nameDef] would retaliate violently.
+
+ schoolyard outcast
+
+ outcast
+
+
+ [PAWN_nameDef] was top of [PAWN_possessive] class in chemistry, physics, exobiology, astronomy and opera.\n\nAn unfortunate lab accident left [PAWN_objective] with a deathly fear of fire.
+
+ science prodigy
+
+ prodigy
+
+
+ [PAWN_nameDef] loved being outdoors. [PAWN_possessive] parents enrolled [PAWN_objective] in a program that taught military scouting skills. [PAWN_pronoun] thrived when [PAWN_pronoun] was left alone in the wilderness.\n\nUnfortunately, [PAWN_nameDef] did not learn the basic technological skills that are taken for granted by many others.
+
+ scout
+
+ scout
+
+
+ [PAWN_nameDef] would dive into junk mounds in search for valuables and items of interest.\n\n[PAWN_pronoun] was never bothered by the stink, or dangers that could leave [PAWN_objective] wounded for weeks.
+
+ scrounger
+
+ scrounger
+
+
+ [PAWN_nameDef] was a nice child. When anybody had a problem, [PAWN_pronoun] tried to fix it. But, being a child, [PAWN_pronoun] did not always succeed. This hurt [PAWN_possessive] sensitive soul.\n\n[PAWN_pronoun] dreamed of being a soldier who fights raiders and aliens.
+
+ sentimental child
+
+ nice kid
+
+
+ [PAWN_nameDef]'s family were space traders. One day, [PAWN_nameDef]'s cryptosleep pod failed in transit. [PAWN_pronoun] had to spend years awake on the ship as the other slept.\n\n[PAWN_pronoun] filled [PAWN_possessive] days creating beautiful contraptions from the ship's cargo - but [PAWN_pronoun] didn't learn a lot of basic planetary living skills.
+
+ ship child
+
+ ship child
+
+
+ [PAWN_nameDef] was an apprentice technician on trade ships plying their routes between the stations and planets of [PAWN_possessive] home system. In this job, [PAWN_pronoun] learned to fix and improve many machines.\n\nSometimes, [PAWN_possessive] ship was assigned to short exploratory jaunts into dangerous regions of space.
+
+ ship technician
+
+ technician
+
+
+ [PAWN_nameDef] fell into a coma at a young age and spent years dreaming about shooting. When [PAWN_pronoun] awoke, [PAWN_pronoun] was useless at most tasks - but [PAWN_pronoun] could aim pretty well.
+
+ shooting coma
+
+ coma child
+
+
+ Freya was born into a small, poor family. She was bullied relentlessly, beaten and hated. As she grew up she developed an interest in guns. She usually studied from books, but occasionally managed to get some practice time with the real thing. Freya later discovered a talent for art and began to teach herself how to draw and paint.
+
+ shunned girl
+
+ shunned
+
+
+ It is not uncommon for a sickly child to be cast away. What is uncommon is for that child to survive and even thrive with such a weak body.\n\nUsing [PAWN_possessive] quick wit and silver tongue, [PAWN_nameDef] was able to get out of almost any situation - most of the time at the cost others around him.
+
+ sickly liar
+
+ liar
+
+
+ Abandoned as a little girl, [PAWN_nameDef] was found by a farmer. Being infertile [PAWN_objective]self, the farmer kept [PAWN_objective] as a slave. The constant beatings left [PAWN_objective] scarred and unable to handle violence. After many years, [PAWN_pronoun] ran away.
+
+ slave farmer
+
+ slave
+
+
+ [PAWN_nameDef] grew up in an isolated midworld village, surrounded by opticows and countryside.\n\n[PAWN_possessive] parents taught [PAWN_objective] a wide range of useful domestic skills, but a peaceful and secure childhood left [PAWN_objective] with little understanding of the harder parts of life.
+
+ small town kid
+
+ town kid
+
+
+ [PAWN_nameDef]'s family never fit in. They were oddballs who couldn't conform to their regimented society. Because of this, they were forced into cryptosleep and sent to different rimworlds, never to see each other again.
+
+ social pariah
+
+ pariah
+
+
+ [PAWN_nameDef] grew up believing [PAWN_pronoun] was a normal, albeit slightly sheltered child.\n\nIn truth, [PAWN_pronoun] was part of an elaborate experiment. Researchers were conditioning [PAWN_objective] using social interactions and mechanite injections to try to produce an elite soldier.
+
+ soldier experiment
+
+ experiment
+
+
+ [PAWN_nameDef]'s entire tribe was wiped out by a mysterious disease.\n\nFound alone and adopted by another band, [PAWN_pronoun] never became close with the other tribe members. [PAWN_pronoun] preferred to stay away from [PAWN_possessive] new home, wandering the woods and tending the animals.
+
+ sole survivor
+
+ survivor
+
+
+ In the mountains of the planet Ticonderoga, [PAWN_nameDef] was raised by [PAWN_possessive] tribal mother. She taught [PAWN_objective] survival skills - trapping, tracking, shooting, skinning, cooking and healing.\n\n[PAWN_possessive] departed father had left behind an old bolt-action rifle, and [PAWN_nameDef] practiced with it every chance [PAWN_pronoun] got.
+
+ son of a huntress
+
+ hunter
+
+
+ Growing up on a rural farm-world leaves little opportunity for excitement and adventure, so when the Royal Fleet began a recruiting program on [PAWN_possessive] home planet, [PAWN_nameDef] threw down [PAWN_possessive] hoe and cattle prod to took up arms for the crown.\n\n[PAWN_pronoun] served on the interplanetary super-destroyer HMS Thunder-Child.
+
+ space cadet
+
+ cadet
+
+
+ [PAWN_nameDef] dreamed of space travel. [PAWN_pronoun] built [PAWN_possessive] own pretend spaceship from an old police box and went to see the great unknown.
+
+ space fanboy
+
+ fanboy
+
+
+ [PAWN_nameDef] just wanted to be cool like [PAWN_possessive] favorite superhero All-Might. [PAWN_pronoun] dreamed of going on space adventures and exploring new worlds. [PAWN_pronoun] also dreamed of chocolate... space chocolate.
+
+ space nerd
+
+ space nerd
+
+
+ Born among stars to a spacefaring family, the [PAWN_nameDef] was the only survivor when [PAWN_possessive] family's ship was destroyed.\n\n[PAWN_pronoun] was forced to find a way to survive, and seek the joy of knowing another family.
+
+ spacer orphan
+
+ orphan
+
+
+ [PAWN_nameDef]'s parents used [PAWN_objective] to help smuggle contraband between a cluster of rimworlds.\n\nAided by [PAWN_possessive] small size, [PAWN_nameDef] became very adept at carrying out [PAWN_possessive] parents' missions, learning weaponry, negotiations, and most of all smuggling.
+
+ space smuggler
+
+ smuggler
+
+
+ [PAWN_nameDef] ferried wealthy businessmen and politicians to and from [PAWN_possessive] home world.\n\n Witnessing the depths of hedonism these people descended to changed [PAWN_objective] in ways not even [PAWN_pronoun] understood.
+
+ spaceyacht pilot
+
+ pilot
+
+
+ [PAWN_nameDef] was the son of a fern farmer in the towering forests of Khalderia.\n\n[PAWN_pronoun] found [PAWN_possessive] first love in speeder racing, zipping in and out of the massive canopies and gorgeous vistas of [PAWN_possessive] homeworld. The seedy underworld of racing also forced [PAWN_objective] to learn to defend [PAWN_objective]self with a quick word or a quicker shot.
+
+ speeder racer
+
+ racer
+
+
+ Born in a rich family, [PAWN_nameDef] was given everything, and never developed basic work ethic or the foundations of a non-dependent personality.\n\n[PAWN_pronoun] was expected to become one of the best doctors in the world.
+
+ spoiled brat
+
+ brat
+
+
+ [PAWN_nameDef] grew up the child of an industrious colony manager. In this position, most manual and dangerous tasks were forbidden by [PAWN_possessive] parents, but on the rim everyone has to dirty their hands.
+
+ spoiled child
+
+ spoiled
+
+
+ [PAWN_nameDef] was the child of an industrious space engineer. [PAWN_possessive] parents forbade most manual and dangerous tasks, so [PAWN_pronoun] learned art and music instead.\n\n[PAWN_pronoun] loved animals, but [PAWN_possessive] parents never let [PAWN_objective] have a pet - though [PAWN_pronoun] played with other people's pets a lot.
+
+ spoiled child
+
+ spoiled
+
+
+ [PAWN_nameDef] was a stableboy on a medieval planet, mucking dung almost every day to earn [PAWN_possessive] keep.\n\nBy the time [PAWN_pronoun] was exiting childhood, [PAWN_nameDef] had saved up enough money to pay a space trader to take [PAWN_objective] offworld.
+
+ stableboy
+
+ stableboy
+
+
+ Raised on Amen-Ti, glitterworld capital of the Star Empire, [PAWN_nameFull] had an easy childhood.\n\nAs a youth, [PAWN_nameDef] decided that joining the Starforce would be [PAWN_possessive] way of giving back to the Empire.
+
+ starforce cadet
+
+ cadet
+
+
+ Born on a medieval world, [PAWN_nameDef]'s first memory is of gazing up into the night's sky. \n\nEver since, [PAWN_pronoun] dreamed of squiring for a knight amidst the star-filled heavens. [PAWN_possessive] focus on that vision left [PAWN_objective] somewhat single-minded.
+
+ star squire
+
+ squire
+
+
+ [PAWN_nameDef] spent [PAWN_possessive] childhood as a penniless orphan living on a space station. [PAWN_pronoun] managed to scrape by doing filthy jobs and stealing. [PAWN_pronoun] became so violent due to poor treatment by [PAWN_possessive] “betters” that [PAWN_pronoun] was banished from the station, just to be picked up by space pirates.
+
+ station whelp
+
+ whelp
+
+
+ In the slums of a steamworld, [PAWN_nameDef] developed a fascination with machines and contraptions. [PAWN_pronoun] found [PAWN_pronoun] preferred their company to that of other people.\n\n[PAWN_possessive] remarkable dexterity earned [PAWN_objective] a steady stream of pocket change, and [PAWN_pronoun] spent every penny on spare parts and tools to play with.
+
+ steamworld tinker
+
+ tinker
+
+
+ A steward on medieval merchant ships, [PAWN_nameDef] was well-travelled on [PAWN_possessive] homeworld by [PAWN_possessive] early teens.\n\nThe constant orders from [PAWN_possessive] captain, however, fostered a defiant streak, as well as a general disaste for anything [PAWN_pronoun] considered to be busywork.
+
+ Steward's assisant
+
+ Steward
+
+
+ Despite being blessed with parental love, [PAWN_nameDef] hardly knew [PAWN_possessive] parents.\n\n[PAWN_pronoun] was frequently left to [PAWN_possessive] own devices which meant more time devoted to exploring [PAWN_possessive] interests…and getting into trouble.
+
+ straggler
+
+ straggler
+
+
+ [PAWN_nameDef]'s drug-addicted mother died, leaving [PAWN_objective] an orphan at a young age. To stay alive, [PAWN_pronoun] resorted to theft, and when necessary, prostitution. When [PAWN_nameDef] was caught stealing from a church, the priestess saw a wounded but smart child, and took [PAWN_objective] in to give [PAWN_objective] a second chance at life.
+
+ street child
+
+ street
+
+
+ Growing up on the streets and fields of a rimworld, [PAWN_nameDef]'s [PAWN_possessive] only friend was a dog named Rest. The pair scraped by, finding just enough food to survive.\n\nWhen [PAWN_pronoun] was 13 years old, a criminal group took [PAWN_objective] under their wing.
+
+ street kid
+
+ street kid
+
+
+ Growing up on an industrial midworld where robberies and muggings weren't uncommon, [PAWN_nameDef] helped support [PAWN_possessive] family by making small trinkets and novelties to sell to passers-by.\n\n[PAWN_pronoun] learned early on that it wasn't always what [PAWN_pronoun] knew, but who [PAWN_pronoun] knew that would get [PAWN_objective] far in life.
+
+ street peddler
+
+ peddler
+
+
+ Born to a poor family, [PAWN_nameDef] was a sickly child who never quite developed the strength of [PAWN_possessive] siblings.\n\n[PAWN_possessive] parents, unable to afford to provide for [PAWN_objective] and certain [PAWN_pronoun] couldn't pay [PAWN_possessive] own way, threw [PAWN_objective] to the streets. [PAWN_pronoun] learned hard and fast how to survive by any means necessary.
+
+ street urchin
+
+ street rat
+
+
+ Born to a poor family on an urbworld, [PAWN_nameDef] was abandoned on the streets at a young age.\n\n[PAWN_pronoun] learned to steal and kill to survive the ruthless streets, gaining skills in melee and ranged combat. There was little time for talk in [PAWN_possessive] life.
+
+ street urchin
+
+ urchin
+
+
+ After running away from home, [PAWN_nameDef] had to live on the streets.\n\n[PAWN_pronoun] grew up fast, and learned early that [PAWN_pronoun] had to figure out how to fool people into connecting with [PAWN_objective].
+
+ street urchin
+
+ grifter
+
+
+ [PAWN_nameDef] studied chemistry and quantum mechanics for entertainment.\n\n[PAWN_pronoun] was very good at convincing others to do [PAWN_possessive] physical work, and made it a goal in life to avoid manual labor.
+
+ student
+
+ student
+
+
+ A genius child, [PAWN_nameDef] was put in a special training program covering aerospace warfare and engineering.\n\nOne day, [PAWN_pronoun] tried to befriend a squirrel by giving it a bracelet. The squirrel bit [PAWN_objective], earning [PAWN_objective] the nickname “Squirrel {PAWN_gender ? Boy : Girl}”.\n\n[PAWN_nameDef] came to believe that work involving manual labor is beneath [PAWN_objective].
+
+ student engineer
+
+ engineer
+
+
+ [PAWN_nameDef] learned politics in an elite training school for socially gifted students on Kalthas IV.\n\nWhile [PAWN_pronoun] was naturally adept at reading and manipulating people, [PAWN_pronoun] found no joy in it. [PAWN_pronoun] left the academy several years before graduation.
+
+ student socialite
+
+ socialite
+
+
+ [PAWN_nameDef]'s government ran an experimental super-soldier development program. They kidnapped thousands of infants, conditioned their minds with drugs and machines, and trained them to fight.\n\nMost infants died, but [PAWN_nameDef] did not. [PAWN_pronoun] killed [PAWN_possessive] first man at age six, and was fighting in field operations not long after.
+
+ super soldier
+
+ soldier
+
+
+ [PAWN_nameDef] had all the latest gadgets as a child. [PAWN_pronoun] spent all [PAWN_possessive] time playing games with AIs instead of with other children. [PAWN_pronoun] always felt awkward around new people.
+
+ tech enthusiast
+
+ tech nerd
+
+
+ Standing on the ship hull with [PAWN_possessive] father in an child-size EVA suit, [PAWN_nameDef] loved space from a young age.\n\n[PAWN_pronoun] was put in a Civil Academics Program. While pretending to be like [PAWN_possessive] father, [PAWN_pronoun] spent [PAWN_possessive] time taking care of plants in [PAWN_possessive] messy room. [PAWN_possessive] nickname was given for [PAWN_possessive] love of circles.
+
+ tech-head
+
+ tech-head
+
+
+ [PAWN_nameDef] loved nothing more then to forget the world around [PAWN_objective] and focus on the task at hand.
+
+ technical kid
+
+ tech kid
+
+
+ [PAWN_nameDef] was a youth scholar of the world of science and technology.\n\n[PAWN_pronoun] strived every day to expand [PAWN_possessive] intellectual abilities.
+
+ tech scholar
+
+ scholar
+
+
+ Test subject #11,529,914 of experiment #56,048 spent [PAWN_possessive] childhood in white rooms performing mental and physical tests.\n\n[PAWN_possessive] only companion was a voice that called itself Mother. Mother rewarded success with praise - and failure with harsh punishment.
+
+ test subject
+
+ subject
+
+
+ [PAWN_nameDef] spent [PAWN_possessive] spare time creating things from [PAWN_possessive] imagination out of scrap metal and discarded machinery.\n\n[PAWN_pronoun] created simple robots and small tools, for both for fun and for utility.
+
+ tinkerer
+
+ tinkerer
+
+
+ [PAWN_nameDef] grew up on a scrap-heap of a planet - the garbage dump of other planets in the system. [PAWN_pronoun] learned to make new machines from the dead parts of old ones. With some friends, [PAWN_pronoun] eventually escaped on a salvaged and repaired ship.
+
+ tinkerer
+
+ tinkerer
+
+
+ Growing up on a an industrial planet, [PAWN_nameDef] started working in a chemical plant at age of six. Years of exposure to industrial toxins left [PAWN_objective] mentally scarred.\n\n[PAWN_pronoun] eventually blew up the facility and escaped the planet in a stolen cargo ship.
+
+ toxic child
+
+ toxic
+
+
+ [PAWN_nameDef] grew up in a family of nomadic traders, making a living from selling and buying goods on many worlds.\n\n[PAWN_nameDef] learned the customs and methods of trade of many cultures by participating in [PAWN_possessive] parents' business.
+
+ traders' child
+
+ trader
+
+
+ [PAWN_nameDef] was involved in a traumatic accident that resulted in [PAWN_objective] killing [PAWN_possessive] own family.\n\nCast out from society, [PAWN_pronoun] was left with only [PAWN_possessive] animal companions and several engineering textbooks to keep [PAWN_objective] company.
+
+ tragic loner
+
+ loner
+
+
+ [PAWN_nameDef] grew up on a medieval world. [PAWN_pronoun] learned the basics of alchemy and medicine in one the few monastic schools on [PAWN_possessive] planet.
+
+ trainee alchemist
+
+ alchemist
+
+
+ A midworld child, [PAWN_nameDef]'s wealthy parents sent [PAWN_objective] to a nearby glitterworld to receive a better education.\n\n[PAWN_nameDef] was a talented student. However, due to [PAWN_possessive] family's wealth, [PAWN_pronoun] never had to do dumb labor.
+
+ transfer student
+
+ student
+
+
+ [PAWN_nameDef] lived on a pleasant midworld.\n\n[PAWN_possessive] body purist mother fell sick with heart disease. In desperation, [PAWN_nameDef]'s father abducted innocent people and harvested their hearts. [PAWN_nameDef]'s father was arrested, but the child remained scarred from the experience.
+
+ traumatized youth
+
+ trauma
+
+
+ Years ago, [PAWN_nameDef]'s tribe stumbled upon an abandoned gun vault. Believing the weapons to be sacred gifts, the shaman would select a child born under superstitious circumstances and assign them the honour of bearing one to defend the village. [PAWN_nameDef] is such a child.
+
+ tribal thunderer
+
+ thunderer
+
+
+ Born to settler folk, [PAWN_nameDef]'s family had a beloved herd of turtles, who protected them by absorbing shots from raiders.\n\nAt a young age, [PAWN_pronoun] was entrusted with the turtles. [PAWN_pronoun] bred them, successfully - too successfully. The massive turtle herds consumed every food source and destroyed the local ecosystem.
+
+ turtle herder
+
+ herder
+
+
+ [PAWN_nameDef] had a privileged childhood on a major urbworld. Living in an apartment far above the dense poverty of the city, [PAWN_pronoun] spent most of [PAWN_possessive] time reading or drawing the cityscape [PAWN_pronoun] saw through [PAWN_possessive] window.
+
+ upper urbworlder
+
+ high urber
+
+
+ [PAWN_nameDef] grew up on an urbworld military base. [PAWN_pronoun] was too young to fight, but [PAWN_pronoun] learned to make [PAWN_objective]self useful in other ways.\n\n[PAWN_pronoun] became familiar with guns and military equipment, but never really got in touch with the natural world.
+
+ urbworld army brat
+
+ army brat
+
+
+ [PAWN_nameDef] had an isolated upbringing on an urbworld. [PAWN_possessive] hatred of heights kept [PAWN_objective] indoors often, and made [PAWN_objective] an introverted child.\n\nWhen [PAWN_pronoun] did go out onto the catwalks of the city, [PAWN_pronoun] enjoyed playing war games, becoming proficient with various simulation weapons.
+
+ urbworld child
+
+ urbkid
+
+
+ Born into bad circumstance on an overpopulated urbworld, [PAWN_nameDef] turned to small-time crime as a way to avoid starvation and hypothermia.\n\nRobbery and murder were daily activities for [PAWN_objective]. [PAWN_nameDef] learned that surviving was winning.
+
+ urbworld criminal
+
+ criminal
+
+
+ [PAWN_nameDef] grew up in a dangerous urbworld. [PAWN_pronoun] quickly learned how to get [PAWN_possessive] daily meal - by crime. Such means left little to no space for cooking and growing activities.
+
+ urbworld hooligan
+
+ hooligan
+
+
+ [PAWN_nameDef] was born in the darkest slums of [PAWN_possessive] urban homeworld. Neglected by [PAWN_possessive] mother, [PAWN_pronoun] learned to survive on [PAWN_possessive] own, battling for every scrap of food [PAWN_pronoun] saw.\n\nEventually, as [PAWN_possessive] talents exceeded [PAWN_possessive] peers, [PAWN_pronoun] ascended from the depths to the surface streets and left [PAWN_possessive] mother behind.
+
+ urbworld urchin
+
+ urchin
+
+
+ Abandoned among the filthy concrete spires, [PAWN_nameDef] never knew [PAWN_possessive] parents. [PAWN_pronoun] never received formal education, and often resorted to doing menial labor in exchange for food. Sometimes [PAWN_pronoun] lied, cheated, and stole to survive.
+
+ urbworld urchin
+
+ urchin
+
+
+ [PAWN_nameDef] was not made as a man, but a cold hearted assassin. [PAWN_pronoun] was bio-engineered by scientists, and trained as a killer. [PAWN_pronoun] was bred to have no emotion, no feelings, and no care for who lives, and who dies.
+
+ vatgrown assassin
+
+ clone
+
+
+ Raised to be a combat medic, [PAWN_nameDef] was trained in firearms as well as medicine. [PAWN_possessive] favorite phrase when coming upon a wounded soldier was, "Life or death?" Most chose life.
+
+ vatgrown medic
+
+ medic
+
+
+ [PAWN_nameDef] was grown to be a perfect scientist, with a mind perfectly tuned for physics and chemistry.\n\n[PAWN_possessive] creators used [PAWN_objective] as a teaching aid on mind design, hoping [PAWN_pronoun] would eventually grow to be a great mind and continue their research.
+
+ vatgrown scientist
+
+ scientist
+
+
+ [PAWN_nameDef] was vat-grown as a slave in an illegal urbworld laboratory. As a young child, [PAWN_pronoun] was taught only to cook, clean and serve [PAWN_possessive] masters. For most of [PAWN_possessive] childhood, [PAWN_pronoun] knew nothing else.
+
+ vatgrown slavegirl
+
+ slave girl
+
+
+ [PAWN_nameDef] grew up on a midworld, mostly locked in [PAWN_possessive] room, playing video games. [PAWN_pronoun] was warm-hearted, with a deep fondness for animals.\n\nAs [PAWN_pronoun] grew up, [PAWN_pronoun] turned to drugs to enhance [PAWN_possessive] reality. During these trying times [PAWN_pronoun] found passion and refuge in the gym.
+
+ video gamer
+
+ gamer
+
+
+ [PAWN_nameDef] was raised in a glitterworld. Everything [PAWN_pronoun] wanted came to him. In school [PAWN_pronoun] was a social butterfly. At home, [PAWN_pronoun] spent [PAWN_possessive] time looking up the newest gadgets and playing [PAWN_possessive] favourite video games.
+
+ video gamer
+
+ gamer
+
+
+ [PAWN_nameDef]'s hobby was making videos for the popular video sharing service Vidtube. [PAWN_pronoun] made everything from video game reviews to pasta cooking guides.\n\n[PAWN_pronoun] gained a over a million followers.
+
+ vidtube star
+
+ vidtuber
+
+
+ [PAWN_nameDef] was raised on an R&D starship, and spent most of [PAWN_possessive] childhood travelling through the void.\n\nApproaching a mysterious planetoid, the ship was severely damaged. [PAWN_possessive] next memory is of the ship heading out of orbit, fully repaired. [PAWN_pronoun] soon developed an unnatural gift for technological research.
+
+ voyager child
+
+ voyager
+
+
+ [PAWN_nameDef] was a VR head - someone who is permanently jacked into the virtual gaming universe by [PAWN_possessive] spinal plug. [PAWN_pronoun] moved through [PAWN_possessive] daily tasks barely aware of the physical reality around him. This left [PAWN_objective] nearly unable to socialize.
+
+ VR addict
+
+ VR addict
+
+
+ [PAWN_nameDef]'s parents were drafted into a civil war. Growing up surrounded by fighting and death, [PAWN_pronoun] became well-accustomed to tragedy. [PAWN_possessive] expressive side, however, never developed.
+
+ war child
+
+ war child
+
+
+ A war broke on out [PAWN_nameDef]'s home planet.\n\nGathering what little food and belongings they could, [PAWN_nameDef] and [PAWN_possessive] father stole a ship and escaped into space.
+
+ war refugee
+
+ refugee
+
+
+ Born into a wealthy family on a desert world, [PAWN_nameDef] was cast out after a hired attack squad destroyed [PAWN_possessive] ancestral home.\n\nThe boy managed to hide in a cooling duct beneath [PAWN_possessive] family's villa. Vowing revenge against the killers and whomever had hired them, [PAWN_nameDef] struck out into the wasteland, alone.
+
+ wasteland wanderer
+
+ wanderer
+
+
+ [PAWN_nameDef] was born on a wealthy glitterworld. [PAWN_pronoun] studied at the Caspian school of Engineering, and excelled in mathematics and computer programming.\n\n[PAWN_nameDef] grew up in clean, sterile environments. [PAWN_pronoun] never saw a farm or livestock.
+
+ wealthy student
+
+ student
+
+
+ [PAWN_nameDef] was abandoned on a toxic world overgrown with hostile plant life. [PAWN_pronoun] became accustomed early to the cold burn of loneliness.\n\n[PAWN_pronoun] learned to fight, but ate [PAWN_possessive] food raw and uncooked.
+
+ wild child
+
+ wild child
+
+
+ Abandoned by [PAWN_possessive] parents, [PAWN_nameDef] was raised by the monks of the Novo Mosteiro dos Jerónimos monastery on Aracena VI.\n\nThe monks taught [PAWN_objective] discipline and hard work. In return, [PAWN_pronoun] would go into the city and 'acquire' exotic wines for the monks' nightly tastings.
+
+ winerunner
+
+ winerunner
+
+
+ [PAWN_nameDef] was discarded by [PAWN_possessive] family. Raised by wolves, [PAWN_pronoun] ran, hunted, and defended [PAWN_possessive] pack.\n\n[PAWN_pronoun] learned to fight efficiently by tooth and claw. [PAWN_pronoun] also learned brutally effective primal hunting strategies.
+
+ wolf pack member
+
+ feral
+
+
+ [PAWN_nameDef] grew up as a slave to a particularly nasty noble family on a medieval world. \n\nWhile [PAWN_pronoun] received no formal education, the harsh labor regimen made [PAWN_possessive] body strong.
+
+ work camp slave
+
+ slave
+
+
+ [PAWN_nameDef] was raised by a world-hopping band of criminals. [PAWN_pronoun] learned not to leave evidence of [PAWN_possessive] presence in case the group had to leave in a hurry. [PAWN_pronoun] also learned about medicine and hand-to-hand combat from [PAWN_possessive] fellow criminals.
+
+ world slider
+
+ slider
+
+
+ Born to two medics, [PAWN_nameDef] longed for power. [PAWN_possessive] keen intellect and charisma helped [PAWN_objective] gain the respect of [PAWN_possessive] peers.\n\nDeciding that the best way to gain power was to climb the ranks of the imperial military, [PAWN_pronoun] joined at the youngest possible age.
+
+ young master
+
+ master
+
+
+ [PAWN_nameDef] was born to pirates, in a dirty metal room that smelled of motor oil.\n\n[PAWN_pronoun] was never exactly taught anything, but [PAWN_pronoun] still learned the ways of survival, barter, and combat.
+
+ young pirate
+
+ pirate
+
+
+ [PAWN_nameDef] was born and raised on a poor midworld, in the front passenger seat of [PAWN_possessive] mother's cab.\n\nWatching pedestrians and listening to the taxi passengers all day long, [PAWN_pronoun] soon became very good at figuring out someone's real purpose.
+
+ young psychologist
+
+ psych
+
+
+ [PAWN_nameDef] was the only child of celebrity sommeliers. [PAWN_possessive] parents expected [PAWN_objective] to take up the family profession, but after [PAWN_possessive] third admission to a youth detention center, this career path became unlikely.\n\nWhile in detention, [PAWN_nameDef] became skilled at making shanks and developed an interest in ornithology.
+
+ youth delinquent
+
+ delinquent
+
+
+ Born to a long line of soldiers, [PAWN_nameDef] joined a military training program.\n\n[PAWN_pronoun] excelled in physical training, and even passed most of the intellectual exams. While [PAWN_pronoun] was never particularly bright or nimble, [PAWN_nameDef] learned the value of hard work and suffering.
+
+ youth soldier
+
+ soldier
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/BackstoryDef/Special.xml b/Core/DefInjected/BackstoryDef/Special.xml
new file mode 100755
index 0000000..8fa325b
--- /dev/null
+++ b/Core/DefInjected/BackstoryDef/Special.xml
@@ -0,0 +1,53 @@
+
+
+
+
+ [PAWN_nameDef] is a child. The story of [PAWN_possessive] childhood is still being written.
+
+ child
+
+ child
+
+
+ [PAWN_nameDef] became an adult in our colony. [PAWN_possessive] story is still being written.
+
+ colonist
+
+ colonist
+
+
+ [PAWN_nameDef] grew up in our colony.
+
+ colony child
+
+ colonist
+
+
+ [PAWN_nameDef] is a baby. [PAWN_possessive] life revolves around milk and naps.
+
+ newborn
+
+ newborn
+
+
+ [PAWN_nameDef] grew up in our tribe.
+
+ tribe child
+
+ tribal
+
+
+ [PAWN_nameDef] became an adult in our tribe. [PAWN_possessive] story is still being written.
+
+ tribe member
+
+ tribal
+
+
+ [PAWN_nameDef] spent most of [PAWN_possessive] childhood in a growth vat.
+
+ vatgrown child
+
+ child
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/BackstoryDef/Tribal_Adult.xml b/Core/DefInjected/BackstoryDef/Tribal_Adult.xml
new file mode 100755
index 0000000..107879f
--- /dev/null
+++ b/Core/DefInjected/BackstoryDef/Tribal_Adult.xml
@@ -0,0 +1,200 @@
+
+
+
+
+ [PAWN_nameDef] fought for [PAWN_possessive] tribe. [PAWN_pronoun] and specialized in the use of bows, pila, and other ranged weapons.
+
+ archer
+
+ archer
+
+
+ [PAWN_nameDef]'s tribe banished [PAWN_objective] following a bloody dispute. [PAWN_pronoun] survived in the wilds alone for a long time.
+
+ banished
+
+ banished
+
+
+ [PAWN_nameDef] wielded ikwa, axes, clubs, and other close-ranged weapons in battles for [PAWN_possessive] tribe.
+
+ brave
+
+ brave
+
+
+ [PAWN_nameDef]'s main job in the hunting party was the butchering of animals. [PAWN_pronoun] became a master with the knife, able to extract every bit of value from a carcass in a short time.
+
+ butcher
+
+ butcher
+
+
+ [PAWN_nameDef] carved artworks for [PAWN_possessive] tribe from wood, stone, and occasionally, more exotic materials. The work was sometimes sold, and sometimes kept to beautify settlements and provide a focus for rituals.
+
+ carver
+
+ carver
+
+
+ [PAWN_nameDef] specialized in cave complex excavation and construction.
+
+ cave builder
+
+ cave builder
+
+
+ [PAWN_nameDef] labored in mines and caves, digging out spaces for storing items and hiding from threats. [PAWN_possessive] work provided hiding spots for [PAWN_possessive] friends on many occasions.
+
+ digger
+
+ digger
+
+
+ [PAWN_nameDef] carved living spaces and mined minerals from the sides of hills and mountains. [PAWN_pronoun] learned to feel at home picking through rock and shoring up cave walls.
+
+ digger
+
+ digger
+
+
+ [PAWN_nameDef] worked at dig sites, extracting valuable items and materials from ancient compacted ruins. [PAWN_pronoun] learned how to spot valuables in the ground and use a variety of excavating tools.
+
+ excavator
+
+ excavator
+
+
+ [PAWN_nameDef] was responsible for erecting structures for [PAWN_possessive] fellow tribespeople to live in. This included both temporary structures for nomadic travel, and permanent settlements. Gathering building materials from local plant life was part of the job.
+
+ framer
+
+ framer
+
+
+ Using [PAWN_possessive] knowledge of plants, roots, and berries, [PAWN_nameDef] could find food in even the most barren landscapes. [PAWN_pronoun] stayed away from animals.
+
+ gatherer
+
+ gatherer
+
+
+ After [PAWN_possessive] tribe's elder healer was killed in a raid, [PAWN_nameDef] took on the role. [PAWN_pronoun] spent [PAWN_possessive] days scrounging up herbs and mineral compounds from the nearby area to use in surprisingly effective remedies.
+
+ healer
+
+ healer
+
+
+ While the others were out hunting and foraging, [PAWN_nameDef] would stay at home to cook and take care of the young and sick.
+
+ hearth tender
+
+ tender
+
+
+ [PAWN_nameDef] herded a variety of animals to help feed and clothe [PAWN_possessive] tribe while on the move. [PAWN_nameDef] learned how to calm and direct the beasts, and how to hunt [PAWN_possessive] own meals on the trail.
+
+ herder
+
+ herder
+
+
+ [PAWN_nameDef] tracked, trapped and killed animals for their meat and leather.\n\n[PAWN_nameDef] used both ranged and melee weapons. Sometimes, [PAWN_pronoun] hunted alongside animals.
+
+ hunter
+
+ hunter
+
+
+ [PAWN_nameDef] chopped trees and hauled their lumber back to the tribe. [PAWN_pronoun] wielded [PAWN_possessive] axe with the finesse of an artist and the force of a charging muffalo.
+
+ logger
+
+ logger
+
+
+ [PAWN_nameDef] never much liked the tribal council or the yearly festivals. [PAWN_pronoun] preferred the open plain and the whistle of wind through the rocks.\n\n[PAWN_pronoun] visited [PAWN_possessive] tribe from time to time, but mostly took care of [PAWN_objective]self using [PAWN_possessive] own survival skills.
+
+ loner
+
+ loner
+
+
+ [PAWN_nameDef] was one of a long line of lore keepers in [PAWN_possessive] tribe. Every night around the fire, [PAWN_pronoun] would pass on ancient knowledge and helpful wisdom through stories.
+
+ lore keeper
+
+ keeper
+
+
+ [PAWN_nameDef] often feigned sickness in order to avoid [PAWN_possessive] responsibilities. While resting in the sick hut, [PAWN_pronoun] told stories to the children.
+
+ malingerer
+
+ malingerer
+
+
+ Because of [PAWN_possessive] quiet wisdom and great strength, [PAWN_nameDef] became the spiritual guide for [PAWN_possessive] tribe. [PAWN_pronoun] had a special connection with the great spirit of the muffalo.
+
+ muffalo shaman
+
+ shaman
+
+
+ [PAWN_nameDef] helped [PAWN_possessive] tribe build huge wooden structures by cutting trees into sturdy planks. [PAWN_nameDef] developed a fine understanding of how wood grows and splits.
+
+ plank cutter
+
+ plank cutter
+
+
+ Since [PAWN_possessive] tribe made contact with local outlanders, [PAWN_nameDef] contracted [PAWN_possessive] services out as a guide. Frequent contact with ancient technology made [PAWN_objective] comfortable with the lost machines.
+
+ scout
+
+ scout
+
+
+ [PAWN_nameDef] prepared meals from the plants and animals brought in by gatherers, farmers, and hunters of [PAWN_possessive] tribe. [PAWN_pronoun] had to make sure it was calorie-efficient, long-lasting, and healthy. [PAWN_pronoun] often processed and sometime gathered plants [PAWN_objective]self.
+
+ stew keeper
+
+ stewkeeper
+
+
+ [PAWN_nameDef]'s role in [PAWN_possessive] tribe was to connect with the natural world around - especially the world of animals. In addition to fulfilling a spiritual role, [PAWN_pronoun] also tamed wild beasts and cared for them as they served the tribe.
+
+ tamer
+
+ tamer
+
+
+ [PAWN_nameDef] built houses among, and sometimes suspended in, the trees for [PAWN_possessive] people to use while traveling or foraging. [PAWN_nameDef] learned how to best find and use wild plants, and how to fight off wild animals.
+
+ treehouse builder
+
+ treehouse builder
+
+
+ Following the death of a close friend by animal attack, [PAWN_nameDef] hunted the beast responsible. [PAWN_pronoun] tracked it to a nearby village, only to find one of the villagers wearing its pelt.
+
+ vengeful hunter
+
+ vengeful
+
+
+ [PAWN_nameDef] was a fearsome warrior, proficient with many weapons. [PAWN_pronoun] participated in many battles.
+
+ warrior
+
+ warrior
+
+
+ [PAWN_nameDef] was an expert at working wool, plant fibers and natural dyes into beautiful clothing for [PAWN_possessive] kin. [PAWN_possessive] handicrafts were traded frequently with other settlements.
+
+ weaver
+
+ weaver
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/BackstoryDef/Tribal_Child.xml b/Core/DefInjected/BackstoryDef/Tribal_Child.xml
new file mode 100755
index 0000000..4cea719
--- /dev/null
+++ b/Core/DefInjected/BackstoryDef/Tribal_Child.xml
@@ -0,0 +1,102 @@
+
+
+
+
+ [PAWN_nameDef] was born sickly. Thinking that [PAWN_pronoun] would only burden the tribe, [PAWN_possessive] parents exposed [PAWN_objective] to the elements. Somehow, [PAWN_pronoun] survived.
+
+ abandoned child
+
+ abandoned
+
+
+ Rather than socialize with the other children, [PAWN_nameDef] preferred to get lost in literature. [PAWN_pronoun] taught [PAWN_objective]self to read at an early age with books bought from passing traders.
+
+ bookworm
+
+ bookworm
+
+
+ [PAWN_nameDef] had a knack for art. Traders and collectors from many different societies sought to buy [PAWN_possessive] creations.
+
+ budding artist
+
+ artist
+
+
+ [PAWN_nameDef] tormented other children for fun. To keep [PAWN_objective] busy, an elder assigned [PAWN_objective] to a hunting party at an early age.
+
+ bully
+
+ bully
+
+
+ [PAWN_nameDef] grew up in a large and intricate cave complex that extended deep into a mountainside. [PAWN_pronoun] helped the adults maintain and improve the deep caves.
+
+ cave child
+
+ cave child
+
+
+ As a baby, [PAWN_nameDef] was the only survivor of a deadly spacecraft crash. A passing tribe discovered [PAWN_objective] in the wreckage and adopted [PAWN_objective].
+
+ crash baby
+
+ crashbaby
+
+
+ [PAWN_nameDef] was responsible for keeping the tribe's fire going. [PAWN_pronoun] took this responsibility very seriously.
+
+ fire keeper
+
+ firekeep
+
+
+ [PAWN_nameDef] tended the muffalo herds, keeping them safe from predators and treating sick animals. It was quiet work, but [PAWN_pronoun] enjoyed being away from people.
+
+ herder
+
+ herder
+
+
+ [PAWN_nameDef]'s overprotective parents encouraged [PAWN_objective] to stay at home nearly every day. Though [PAWN_pronoun] had a lot of time to read and pursue crafting hobbies, [PAWN_pronoun] never developed normal social skills.
+
+ hideaway
+
+ hideaway
+
+
+ [PAWN_nameDef] didn't learn to speak until [PAWN_pronoun] was nearly five years old. Even then [PAWN_pronoun] preferred to keep to [PAWN_objective]self.\n\nTo the chagrin of [PAWN_possessive] caretakers, [PAWN_pronoun] made a habit of wandering off to live in the wilderness for weeks at a time.
+
+ reclusive child
+
+ reclusive
+
+
+ [PAWN_nameDef] spent [PAWN_possessive] childhood escaping grunt work to go digging through wrecks and ruins for treasures. [PAWN_possessive] natural curiosity got [PAWN_objective] into a lot of trouble, but it also yielded many interesting finds.
+
+ scavenger
+
+ scavenger
+
+
+ [PAWN_nameDef]'s entire tribe was wiped out in a raid. Though [PAWN_pronoun] was adopted by another group, [PAWN_pronoun] was emotionally scarred, and preferred to stay near home, cooking and tending crops.
+
+ sole survivor
+
+ survivor
+
+
+ [PAWN_nameDef] grew up in a tribe, running around the village, moving with the muffalo herds, learning essential skills from [PAWN_possessive] parents.\n\n[PAWN_pronoun] never learned to read and never saw a machine that wasn't an ancient ruin.
+
+ tribe child
+
+ tribal
+
+
+ As a child, [PAWN_nameDef] returned to [PAWN_possessive] village to find that it had been wiped out by bandits. [PAWN_pronoun] swore revenge on the attackers and began a violent rampage across the wilderness.
+
+ vengeful child
+
+ vengeful
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/BackstoryDef/TynanCustom.xml b/Core/DefInjected/BackstoryDef/TynanCustom.xml
new file mode 100755
index 0000000..c532b39
--- /dev/null
+++ b/Core/DefInjected/BackstoryDef/TynanCustom.xml
@@ -0,0 +1,18 @@
+
+
+
+
+ [PAWN_nameDef] was an independent game developer.\n\nAfter an early success, [PAWN_possessive] career quickly degenerated into a circus of misguided ideas, deals gone wrong, and desperate, failed PR stunts.
+
+ game developer
+
+ game dev
+
+
+ [PAWN_nameDef] spent his childhood selling knockoff cigarettes to 15-year-olds. The cigarettes were often full of grass clippings.
+
+ punk
+
+ punk
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/BeardDef/BeardDefs.xml b/Core/DefInjected/BeardDef/BeardDefs.xml
new file mode 100755
index 0000000..23f1a2f
--- /dev/null
+++ b/Core/DefInjected/BeardDef/BeardDefs.xml
@@ -0,0 +1,97 @@
+
+
+
+
+ anchor
+
+
+ curly
+
+
+ boxed
+
+
+ braided
+
+
+ bushy
+
+
+ bushy styled
+
+
+ circle
+
+
+ classy
+
+
+ curtain
+
+
+ ducktail
+
+
+ fork
+
+
+ french
+
+
+ full
+
+
+ goatee
+
+
+ lincoln
+
+
+ long dutch
+
+
+ machete
+
+
+ moustache
+
+
+ mutton chops
+
+
+ no beard
+
+
+ norse
+
+
+ old dutch
+
+
+ seer
+
+
+ side whiskers
+
+
+ soul patch
+
+
+ stache and chops
+
+
+ stubble
+
+
+ tri-braid
+
+
+ urist
+
+
+ VanDyke
+
+
+ wizard
+
+
\ No newline at end of file
diff --git a/DefInjected/BillRepeatModeDef/BillRepeatModeDefs.xml b/Core/DefInjected/BillRepeatModeDef/BillRepeatModeDefs.xml
similarity index 100%
rename from DefInjected/BillRepeatModeDef/BillRepeatModeDefs.xml
rename to Core/DefInjected/BillRepeatModeDef/BillRepeatModeDefs.xml
diff --git a/DefInjected/BillStoreModeDef/BillStoreModeDefs.xml b/Core/DefInjected/BillStoreModeDef/BillStoreModeDefs.xml
similarity index 100%
rename from DefInjected/BillStoreModeDef/BillStoreModeDefs.xml
rename to Core/DefInjected/BillStoreModeDef/BillStoreModeDefs.xml
diff --git a/DefInjected/BiomeDef/Biomes_Cold.xml b/Core/DefInjected/BiomeDef/Biomes_Cold.xml
similarity index 100%
rename from DefInjected/BiomeDef/Biomes_Cold.xml
rename to Core/DefInjected/BiomeDef/Biomes_Cold.xml
diff --git a/DefInjected/BiomeDef/Biomes_Temperate.xml b/Core/DefInjected/BiomeDef/Biomes_Temperate.xml
similarity index 100%
rename from DefInjected/BiomeDef/Biomes_Temperate.xml
rename to Core/DefInjected/BiomeDef/Biomes_Temperate.xml
diff --git a/DefInjected/BiomeDef/Biomes_Warm.xml b/Core/DefInjected/BiomeDef/Biomes_Warm.xml
similarity index 100%
rename from DefInjected/BiomeDef/Biomes_Warm.xml
rename to Core/DefInjected/BiomeDef/Biomes_Warm.xml
diff --git a/DefInjected/BiomeDef/Biomes_WarmArid.xml b/Core/DefInjected/BiomeDef/Biomes_WarmArid.xml
similarity index 100%
rename from DefInjected/BiomeDef/Biomes_WarmArid.xml
rename to Core/DefInjected/BiomeDef/Biomes_WarmArid.xml
diff --git a/DefInjected/BiomeDef/Biomes_Water.xml b/Core/DefInjected/BiomeDef/Biomes_Water.xml
similarity index 100%
rename from DefInjected/BiomeDef/Biomes_Water.xml
rename to Core/DefInjected/BiomeDef/Biomes_Water.xml
diff --git a/DefInjected/BodyDef/Bodies_Animal_Bird.xml b/Core/DefInjected/BodyDef/Bodies_Animal_Bird.xml
similarity index 100%
rename from DefInjected/BodyDef/Bodies_Animal_Bird.xml
rename to Core/DefInjected/BodyDef/Bodies_Animal_Bird.xml
diff --git a/DefInjected/BodyDef/Bodies_Animal_Insect.xml b/Core/DefInjected/BodyDef/Bodies_Animal_Insect.xml
similarity index 100%
rename from DefInjected/BodyDef/Bodies_Animal_Insect.xml
rename to Core/DefInjected/BodyDef/Bodies_Animal_Insect.xml
diff --git a/DefInjected/BodyDef/Bodies_Animal_Quadruped.xml b/Core/DefInjected/BodyDef/Bodies_Animal_Quadruped.xml
similarity index 100%
rename from DefInjected/BodyDef/Bodies_Animal_Quadruped.xml
rename to Core/DefInjected/BodyDef/Bodies_Animal_Quadruped.xml
diff --git a/DefInjected/BodyDef/Bodies_Animal_Snake.xml b/Core/DefInjected/BodyDef/Bodies_Animal_Snake.xml
similarity index 100%
rename from DefInjected/BodyDef/Bodies_Animal_Snake.xml
rename to Core/DefInjected/BodyDef/Bodies_Animal_Snake.xml
diff --git a/DefInjected/BodyDef/Bodies_Humanlike.xml b/Core/DefInjected/BodyDef/Bodies_Humanlike.xml
similarity index 100%
rename from DefInjected/BodyDef/Bodies_Humanlike.xml
rename to Core/DefInjected/BodyDef/Bodies_Humanlike.xml
diff --git a/DefInjected/BodyDef/Bodies_Mechanoid.xml b/Core/DefInjected/BodyDef/Bodies_Mechanoid.xml
similarity index 100%
rename from DefInjected/BodyDef/Bodies_Mechanoid.xml
rename to Core/DefInjected/BodyDef/Bodies_Mechanoid.xml
diff --git a/Core/DefInjected/BodyPartDef/Bodies_Mechanoid.xml b/Core/DefInjected/BodyPartDef/Bodies_Mechanoid.xml
new file mode 100755
index 0000000..78020fe
--- /dev/null
+++ b/Core/DefInjected/BodyPartDef/Bodies_Mechanoid.xml
@@ -0,0 +1,19 @@
+
+
+
+
+ first body ring
+
+ body ring
+
+
+ second body ring
+
+ body ring
+
+
+ third body ring
+
+ body ring
+
+
\ No newline at end of file
diff --git a/DefInjected/BodyPartDef/BodyParts_Animal.xml b/Core/DefInjected/BodyPartDef/BodyParts_Animal.xml
similarity index 100%
rename from DefInjected/BodyPartDef/BodyParts_Animal.xml
rename to Core/DefInjected/BodyPartDef/BodyParts_Animal.xml
diff --git a/DefInjected/BodyPartDef/BodyParts_General.xml b/Core/DefInjected/BodyPartDef/BodyParts_General.xml
similarity index 100%
rename from DefInjected/BodyPartDef/BodyParts_General.xml
rename to Core/DefInjected/BodyPartDef/BodyParts_General.xml
diff --git a/DefInjected/BodyPartDef/BodyParts_Humanoid.xml b/Core/DefInjected/BodyPartDef/BodyParts_Humanoid.xml
similarity index 100%
rename from DefInjected/BodyPartDef/BodyParts_Humanoid.xml
rename to Core/DefInjected/BodyPartDef/BodyParts_Humanoid.xml
diff --git a/DefInjected/BodyPartDef/BodyParts_Mechanoid.xml b/Core/DefInjected/BodyPartDef/BodyParts_Mechanoid.xml
similarity index 100%
rename from DefInjected/BodyPartDef/BodyParts_Mechanoid.xml
rename to Core/DefInjected/BodyPartDef/BodyParts_Mechanoid.xml
diff --git a/DefInjected/BodyPartDef/BodyParts_Organs.xml b/Core/DefInjected/BodyPartDef/BodyParts_Organs.xml
similarity index 100%
rename from DefInjected/BodyPartDef/BodyParts_Organs.xml
rename to Core/DefInjected/BodyPartDef/BodyParts_Organs.xml
diff --git a/DefInjected/BodyPartGroupDef/BodyPartGroups.xml b/Core/DefInjected/BodyPartGroupDef/BodyPartGroups.xml
similarity index 100%
rename from DefInjected/BodyPartGroupDef/BodyPartGroups.xml
rename to Core/DefInjected/BodyPartGroupDef/BodyPartGroups.xml
diff --git a/DefInjected/ChemicalDef/Alcohol_Beer.xml b/Core/DefInjected/ChemicalDef/Alcohol_Beer.xml
similarity index 100%
rename from DefInjected/ChemicalDef/Alcohol_Beer.xml
rename to Core/DefInjected/ChemicalDef/Alcohol_Beer.xml
diff --git a/DefInjected/ChemicalDef/Ambrosia.xml b/Core/DefInjected/ChemicalDef/Ambrosia.xml
similarity index 100%
rename from DefInjected/ChemicalDef/Ambrosia.xml
rename to Core/DefInjected/ChemicalDef/Ambrosia.xml
diff --git a/DefInjected/ChemicalDef/GoJuice.xml b/Core/DefInjected/ChemicalDef/GoJuice.xml
similarity index 100%
rename from DefInjected/ChemicalDef/GoJuice.xml
rename to Core/DefInjected/ChemicalDef/GoJuice.xml
diff --git a/DefInjected/ChemicalDef/Luciferium.xml b/Core/DefInjected/ChemicalDef/Luciferium.xml
similarity index 100%
rename from DefInjected/ChemicalDef/Luciferium.xml
rename to Core/DefInjected/ChemicalDef/Luciferium.xml
diff --git a/DefInjected/ChemicalDef/Psychite_Yayo.xml b/Core/DefInjected/ChemicalDef/Psychite_Yayo.xml
similarity index 100%
rename from DefInjected/ChemicalDef/Psychite_Yayo.xml
rename to Core/DefInjected/ChemicalDef/Psychite_Yayo.xml
diff --git a/DefInjected/ChemicalDef/Smokeleaf.xml b/Core/DefInjected/ChemicalDef/Smokeleaf.xml
similarity index 100%
rename from DefInjected/ChemicalDef/Smokeleaf.xml
rename to Core/DefInjected/ChemicalDef/Smokeleaf.xml
diff --git a/DefInjected/ChemicalDef/WakeUp.xml b/Core/DefInjected/ChemicalDef/WakeUp.xml
similarity index 100%
rename from DefInjected/ChemicalDef/WakeUp.xml
rename to Core/DefInjected/ChemicalDef/WakeUp.xml
diff --git a/Core/DefInjected/ColorDef/ColorDefs.xml b/Core/DefInjected/ColorDef/ColorDefs.xml
new file mode 100755
index 0000000..7346c02
--- /dev/null
+++ b/Core/DefInjected/ColorDef/ColorDefs.xml
@@ -0,0 +1,193 @@
+
+
+
+
+ auburn
+
+
+ black
+
+
+ blue
+
+
+ ice blue
+
+
+ pastel blue
+
+
+ sky blue
+
+
+ subtle blue
+
+
+ dark brown
+
+
+ dirt brown
+
+
+ faded brown
+
+
+ light brown
+
+
+ subtle brown
+
+
+ wood brown
+
+
+ burgundy
+
+
+ cream
+
+
+ dark mauve
+
+
+ dusk
+
+
+ granite
+
+
+ grape
+
+
+ light gray
+
+
+ green
+
+
+ faded green
+
+
+ forest green
+
+
+ marsh green
+
+
+ muddy green
+
+
+ pastel green
+
+
+ pine green
+
+
+ swamp green
+
+
+ dark grey
+
+
+ indigo
+
+
+ light indigo
+
+
+ pale lime
+
+
+ limestone
+
+
+ magenta
+
+
+ subtle magenta
+
+
+ marble
+
+
+ marine
+
+
+ moss
+
+
+ bright moss
+
+
+ mustard
+
+
+ olive
+
+
+ dark olive
+
+
+ orange
+
+
+ pastel orange
+
+
+ pastel pink
+
+
+ plum
+
+
+ purple
+
+
+ deep purple
+
+
+ muted purple
+
+
+ subtle purple
+
+
+ red
+
+
+ pastel red
+
+
+ subtle red
+
+
+ sage
+
+
+ sandstone
+
+
+ scarlet
+
+
+ slate
+
+
+ teal
+
+
+ burnt umber
+
+
+ viridian
+
+
+ subtle viridian
+
+
+ white
+
+
+ pastel yellow
+
+
\ No newline at end of file
diff --git a/DefInjected/ConceptDef/Concepts_Entry.xml b/Core/DefInjected/ConceptDef/Concepts_Entry.xml
similarity index 100%
rename from DefInjected/ConceptDef/Concepts_Entry.xml
rename to Core/DefInjected/ConceptDef/Concepts_Entry.xml
diff --git a/DefInjected/ConceptDef/Concepts_NotedOpportunistic.xml b/Core/DefInjected/ConceptDef/Concepts_NotedOpportunistic.xml
similarity index 100%
rename from DefInjected/ConceptDef/Concepts_NotedOpportunistic.xml
rename to Core/DefInjected/ConceptDef/Concepts_NotedOpportunistic.xml
diff --git a/DefInjected/ConceptDef/Concepts_NotedSelfshow.xml b/Core/DefInjected/ConceptDef/Concepts_NotedSelfshow.xml
similarity index 100%
rename from DefInjected/ConceptDef/Concepts_NotedSelfshow.xml
rename to Core/DefInjected/ConceptDef/Concepts_NotedSelfshow.xml
diff --git a/DefInjected/ConceptDef/Concepts_TriggeredModal.xml b/Core/DefInjected/ConceptDef/Concepts_TriggeredModal.xml
similarity index 100%
rename from DefInjected/ConceptDef/Concepts_TriggeredModal.xml
rename to Core/DefInjected/ConceptDef/Concepts_TriggeredModal.xml
diff --git a/Core/DefInjected/CultureDef/Cultures.xml b/Core/DefInjected/CultureDef/Cultures.xml
new file mode 100755
index 0000000..9146348
--- /dev/null
+++ b/Core/DefInjected/CultureDef/Cultures.xml
@@ -0,0 +1,24 @@
+
+
+
+
+ astropolitan
+
+ A broad collection of cultures common among frequent space travelers.
+
+
+ corunan
+
+ An ancient culture common among rimworld tribes.
+
+
+ kriminul
+
+ A broad category describing the styles and practices of many pirate groups.
+
+
+ rustican
+
+ A hardy industrial culture common among rimworld outlanders.
+
+
\ No newline at end of file
diff --git a/DefInjected/DamageDef/Damages_Environmental.xml b/Core/DefInjected/DamageDef/Damages_Environmental.xml
similarity index 100%
rename from DefInjected/DamageDef/Damages_Environmental.xml
rename to Core/DefInjected/DamageDef/Damages_Environmental.xml
diff --git a/DefInjected/DamageDef/Damages_Medical.xml b/Core/DefInjected/DamageDef/Damages_Medical.xml
similarity index 100%
rename from DefInjected/DamageDef/Damages_Medical.xml
rename to Core/DefInjected/DamageDef/Damages_Medical.xml
diff --git a/DefInjected/DamageDef/Damages_MeleeWeapon.xml b/Core/DefInjected/DamageDef/Damages_MeleeWeapon.xml
similarity index 100%
rename from DefInjected/DamageDef/Damages_MeleeWeapon.xml
rename to Core/DefInjected/DamageDef/Damages_MeleeWeapon.xml
diff --git a/DefInjected/DamageDef/Damages_Misc.xml b/Core/DefInjected/DamageDef/Damages_Misc.xml
similarity index 100%
rename from DefInjected/DamageDef/Damages_Misc.xml
rename to Core/DefInjected/DamageDef/Damages_Misc.xml
diff --git a/DefInjected/DamageDef/Damages_RangedWeapon.xml b/Core/DefInjected/DamageDef/Damages_RangedWeapon.xml
similarity index 100%
rename from DefInjected/DamageDef/Damages_RangedWeapon.xml
rename to Core/DefInjected/DamageDef/Damages_RangedWeapon.xml
diff --git a/DefInjected/DamageDef/Damages_Stun.xml b/Core/DefInjected/DamageDef/Damages_Stun.xml
similarity index 100%
rename from DefInjected/DamageDef/Damages_Stun.xml
rename to Core/DefInjected/DamageDef/Damages_Stun.xml
diff --git a/Core/DefInjected/DebugTabMenuDef/DebugTabMenuDefs.xml b/Core/DefInjected/DebugTabMenuDef/DebugTabMenuDefs.xml
new file mode 100755
index 0000000..02ff463
--- /dev/null
+++ b/Core/DefInjected/DebugTabMenuDef/DebugTabMenuDefs.xml
@@ -0,0 +1,13 @@
+
+
+
+
+ actions/tools
+
+
+ output
+
+
+ settings
+
+
\ No newline at end of file
diff --git a/DefInjected/DesignationCategoryDef/DesignationCategories.xml b/Core/DefInjected/DesignationCategoryDef/DesignationCategories.xml
similarity index 100%
rename from DefInjected/DesignationCategoryDef/DesignationCategories.xml
rename to Core/DefInjected/DesignationCategoryDef/DesignationCategories.xml
diff --git a/Core/DefInjected/DesignatorDropdownGroupDef/DesignatorDropdownGroupDef.xml b/Core/DefInjected/DesignatorDropdownGroupDef/DesignatorDropdownGroupDef.xml
new file mode 100755
index 0000000..448b6fb
--- /dev/null
+++ b/Core/DefInjected/DesignatorDropdownGroupDef/DesignatorDropdownGroupDef.xml
@@ -0,0 +1,25 @@
+
+
+
+
+ carpet
+
+
+ fine carpet
+
+
+ flagstone
+
+
+ tile
+
+
+ fine tile
+
+
+ metal tile
+
+
+ standing lamp
+
+
\ No newline at end of file
diff --git a/DefInjected/DifficultyDef/Difficulties.xml b/Core/DefInjected/DifficultyDef/Difficulties.xml
similarity index 100%
rename from DefInjected/DifficultyDef/Difficulties.xml
rename to Core/DefInjected/DifficultyDef/Difficulties.xml
diff --git a/Core/DefInjected/DrugPolicyDef/DrugPolicyDefs.xml b/Core/DefInjected/DrugPolicyDef/DrugPolicyDefs.xml
new file mode 100755
index 0000000..7dbca00
--- /dev/null
+++ b/Core/DefInjected/DrugPolicyDef/DrugPolicyDefs.xml
@@ -0,0 +1,16 @@
+
+
+
+
+ no drugs
+
+
+ one drink per day
+
+
+ social drugs
+
+
+ unrestricted
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/DutyDef/Duties_Gatherings.xml b/Core/DefInjected/DutyDef/Duties_Gatherings.xml
new file mode 100755
index 0000000..7a29905
--- /dev/null
+++ b/Core/DefInjected/DutyDef/Duties_Gatherings.xml
@@ -0,0 +1,7 @@
+
+
+
+
+ TODO
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/ExpansionDef/ExpansionDefs.xml b/Core/DefInjected/ExpansionDef/ExpansionDefs.xml
new file mode 100755
index 0000000..5690d36
--- /dev/null
+++ b/Core/DefInjected/ExpansionDef/ExpansionDefs.xml
@@ -0,0 +1,24 @@
+
+
+
+
+ Biotech
+
+ Raise a family, control mechanoids, and genetically-modify humans.\n\nBuild nurseries, play with babies, keep them happy and fed. Babies grow up into children who play, get into trouble, learn, and take lessons. Give the kids a rich childhood, or leave them in a growth vat until they're adults. \n\nBuild and control new kinds of mechanoids. Create combat and labor mechanoids and grow your swarm to a fearsome army and workforce. \n\nManage the pollution produced by your mechanoids. Freeze it, export it, destroy it with high-tech atomizers, or adapt to it.\n\nCall down three new hyper-deadly commander mechanoids and defeat them for their ancient technology.\n\nGenetically-modify your colonists or prisoners. Curate a collection of genes through trade, quest rewards, and surgical extractions. Recombine and implant genes to customize people to their purpose.\n\nInteract with new factions of brutish pig-people, toxin-immune human bioweapons, fur-covered animal-controlling arctic settlers, fire-breathing horned desert imps, psychic-bonding super-mates, and more.\n\nExplore the dark power of the secret blood-drinkers and use it to live forever.
+
+
+ Core
+
+ Core RimWorld content.
+
+
+ Ideology
+
+ Create your own belief system with fine control over behaviors, preferences, rituals, symbols, and more. Play as pirate nudist cannibals, blind undergrounder mole people, charitable ranching cowboys, machine-obsessed transhumanists, and more.\n\nAssign social roles like leader, moral guide, and specialist to your colonists.\n\nHold unforgettable rituals: Dance parties, cannibal feasts, burn and smoke circles, skylantern festivals, sacrifices, gladiator duels, blindings, scarifications, funerals, and more.\n\nConnect with Gauranlen trees and command the dryads that live inside them.\n\nHunt for ancient relics. Explore long-forgotten ruins, hack downed spacedrones, and infiltrate tribal villages. Attract wealthy pilgrims by presenting your relics in reliquaries. Plunder ancient complexes for treasure. Raid temporary encampments. Help beggars in need, or betray them.\n\nEnslave prisoners to perform work or fight for you.\n\nPlace many new buildings linked to belief systems, and see the many visual styles of different beliefs.\n\nUse new apparel, tattoos, and hairstyles desired by believers.\n\nSeek transcendence through a machine god in the new archonexus endgame.
+
+
+ Royalty
+
+ Fight or ally with the new Shattered Empire faction.\n\nGain psychic powers through noble right, tribal nature communion, or artifact theft. Strengthen them through meditation, and use them to win battles and socially influence people. Strengthen your psychic power by meditating in grand thronerooms, in nature, before flames, the dead or blank walls.\n\nComplete quests to earn honor and titles, or riches and gear. Host rich nobles, poor refugees, animals, prisoners, and more. Defend crashed shuttles, serve as aerial shock troops, build monuments, defeat enemies, and recruit visitors.\n\nUse the special privileges of nobility to call Imperial troops, shuttles, and orbital strikes.\n\nNew mechanoid clusters may deploy on your map. Wear them down with artillery, do sneaky sabotage, or lure enemies into the danger.\n\nWield persona weapons with unique traits. Use jump packs for tactical flight and shield packs for emergency defense. Wear cataphract armor, locust armor, grenadier armor, and phoenix armor, each with different tools. Install new body implants to augment brains, stomachs, arms, and skin.\n\nEnjoy a new album of music by Alistair Lindsay.\n\nHost and protect the Stellarch and his guards complete the new royal endgame quest.
+
+
\ No newline at end of file
diff --git a/DefInjected/ExpectationDef/Expectations.xml b/Core/DefInjected/ExpectationDef/Expectations.xml
similarity index 100%
rename from DefInjected/ExpectationDef/Expectations.xml
rename to Core/DefInjected/ExpectationDef/Expectations.xml
diff --git a/DefInjected/FactionDef/Factions_Hidden.xml b/Core/DefInjected/FactionDef/Factions_Hidden.xml
similarity index 100%
rename from DefInjected/FactionDef/Factions_Hidden.xml
rename to Core/DefInjected/FactionDef/Factions_Hidden.xml
diff --git a/DefInjected/FactionDef/Factions_Misc.xml b/Core/DefInjected/FactionDef/Factions_Misc.xml
similarity index 100%
rename from DefInjected/FactionDef/Factions_Misc.xml
rename to Core/DefInjected/FactionDef/Factions_Misc.xml
diff --git a/DefInjected/FactionDef/Factions_Player.xml b/Core/DefInjected/FactionDef/Factions_Player.xml
similarity index 100%
rename from DefInjected/FactionDef/Factions_Player.xml
rename to Core/DefInjected/FactionDef/Factions_Player.xml
diff --git a/Core/DefInjected/GameConditionDef/Buildings_Exotic.xml b/Core/DefInjected/GameConditionDef/Buildings_Exotic.xml
new file mode 100755
index 0000000..28857e9
--- /dev/null
+++ b/Core/DefInjected/GameConditionDef/Buildings_Exotic.xml
@@ -0,0 +1,11 @@
+
+
+
+
+ psychic droner
+
+ A psychic droner tuned to the {0} gender is driving {0}s mad.
+
+ A psychic droner machine has begun affecting this region.
+
+
\ No newline at end of file
diff --git a/DefInjected/GameConditionDef/GameConditions_Misc.xml b/Core/DefInjected/GameConditionDef/GameConditions_Misc.xml
similarity index 100%
rename from DefInjected/GameConditionDef/GameConditions_Misc.xml
rename to Core/DefInjected/GameConditionDef/GameConditions_Misc.xml
diff --git a/Core/DefInjected/GatheringDef/Gatherings.xml b/Core/DefInjected/GatheringDef/Gatherings.xml
new file mode 100755
index 0000000..03ecd3c
--- /dev/null
+++ b/Core/DefInjected/GatheringDef/Gatherings.xml
@@ -0,0 +1,18 @@
+
+
+
+
+ marriage ceremony
+
+
+ party
+
+ TODO
+
+ TODO
+
+ {ORGANIZER_labelShort} is throwing a party! Everyone who goes will gain recreation and social energy, and a lasting positive mood boost.
+
+ TODO
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/GeneCategoryDef/GeneDefs_Endogenes.xml b/Core/DefInjected/GeneCategoryDef/GeneDefs_Endogenes.xml
new file mode 100755
index 0000000..c4055ed
--- /dev/null
+++ b/Core/DefInjected/GeneCategoryDef/GeneDefs_Endogenes.xml
@@ -0,0 +1,16 @@
+
+
+
+
+ cosmetic
+
+
+ cosmetic - hair
+
+
+ cosmetic - skin
+
+
+ miscellaneous
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/GeneDef/GeneDefs_Endogenes.xml b/Core/DefInjected/GeneDef/GeneDefs_Endogenes.xml
new file mode 100755
index 0000000..e9de05c
--- /dev/null
+++ b/Core/DefInjected/GeneDef/GeneDefs_Endogenes.xml
@@ -0,0 +1,139 @@
+
+
+
+
+ blonde hair
+
+ Carriers of this gene have a particular hair color. With multiple hair color genes, one is randomly selected.
+
+
+ red hair
+
+ Carriers of this gene have a particular hair color. With multiple hair color genes, one is randomly selected.
+
+
+ dark-black hair
+
+ Carriers of this gene have a particular hair color. With multiple hair color genes, one is randomly selected.
+
+
+ brown hair
+
+ Carriers of this gene have a particular hair color. With multiple hair color genes, one is randomly selected.
+
+
+ dark-reddish hair
+
+ Carriers of this gene have a particular hair color. With multiple hair color genes, one is randomly selected.
+
+
+ dark-brown hair
+
+ Carriers of this gene have a particular hair color. With multiple hair color genes, one is randomly selected.
+
+
+ gray hair
+
+ Carriers of this gene have a particular hair color. With multiple hair color genes, one is randomly selected.
+
+
+ ink-black hair
+
+ Carriers of this gene have a particular hair color. With multiple hair color genes, one is randomly selected.
+
+
+ blue hair
+
+ Carriers of this gene have a particular hair color. With multiple hair color genes, one is randomly selected.
+
+
+ green hair
+
+ Carriers of this gene have a particular hair color. With multiple hair color genes, one is randomly selected.
+
+
+ orange hair
+
+ Carriers of this gene have a particular hair color. With multiple hair color genes, one is randomly selected.
+
+
+ purple hair
+
+ Carriers of this gene have a particular hair color. With multiple hair color genes, one is randomly selected.
+
+
+ teal hair
+
+ Carriers of this gene have a particular hair color. With multiple hair color genes, one is randomly selected.
+
+
+ mid-black hair
+
+ Carriers of this gene have a particular hair color. With multiple hair color genes, one is randomly selected.
+
+
+ pink hair
+
+ Carriers of this gene have a particular hair color. With multiple hair color genes, one is randomly selected.
+
+
+ reddish-brown hair
+
+ Carriers of this gene have a particular hair color. With multiple hair color genes, one is randomly selected.
+
+
+ sandy-blonde hair
+
+ Carriers of this gene have a particular hair color. With multiple hair color genes, one is randomly selected.
+
+
+ snow-white hair
+
+ Carriers of this gene have a particular hair color. With multiple hair color genes, one is randomly selected.
+
+
+ skin color
+
+ Carriers of this gene have a particular skin color. With multiple skin color genes, one is randomly selected.
+
+
+ skin color
+
+ Carriers of this gene have a particular skin color. With multiple skin color genes, one is randomly selected.
+
+
+ skin color
+
+ Carriers of this gene have a particular skin color. With multiple skin color genes, one is randomly selected.
+
+
+ skin color
+
+ Carriers of this gene have a particular skin color. With multiple skin color genes, one is randomly selected.
+
+
+ skin color
+
+ Carriers of this gene have a particular skin color. With multiple skin color genes, one is randomly selected.
+
+
+ skin color
+
+ Carriers of this gene have a particular skin color. With multiple skin color genes, one is randomly selected.
+
+
+ skin color
+
+ Carriers of this gene have a particular skin color. With multiple skin color genes, one is randomly selected.
+
+
+ skin color
+
+ Carriers of this gene have a particular skin color. With multiple skin color genes, one is randomly selected.
+
+
+ skin color
+
+ Carriers of this gene have a particular skin color. With multiple skin color genes, one is randomly selected.
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/GoodwillSituationDef/GoodwillSituations_Misc.xml b/Core/DefInjected/GoodwillSituationDef/GoodwillSituations_Misc.xml
new file mode 100755
index 0000000..32693e0
--- /dev/null
+++ b/Core/DefInjected/GoodwillSituationDef/GoodwillSituations_Misc.xml
@@ -0,0 +1,13 @@
+
+
+
+
+ attacking settlement
+
+
+ natural enemy
+
+
+ permanently hostile
+
+
\ No newline at end of file
diff --git a/DefInjected/HairDef/HairsGeneral.xml b/Core/DefInjected/HairDef/HairsGeneral.xml
similarity index 100%
rename from DefInjected/HairDef/HairsGeneral.xml
rename to Core/DefInjected/HairDef/HairsGeneral.xml
diff --git a/DefInjected/HediffDef/Alcohol_Beer.xml b/Core/DefInjected/HediffDef/Alcohol_Beer.xml
similarity index 100%
rename from DefInjected/HediffDef/Alcohol_Beer.xml
rename to Core/DefInjected/HediffDef/Alcohol_Beer.xml
diff --git a/DefInjected/HediffDef/Ambrosia.xml b/Core/DefInjected/HediffDef/Ambrosia.xml
similarity index 100%
rename from DefInjected/HediffDef/Ambrosia.xml
rename to Core/DefInjected/HediffDef/Ambrosia.xml
diff --git a/DefInjected/HediffDef/GoJuice.xml b/Core/DefInjected/HediffDef/GoJuice.xml
similarity index 100%
rename from DefInjected/HediffDef/GoJuice.xml
rename to Core/DefInjected/HediffDef/GoJuice.xml
diff --git a/Core/DefInjected/HediffDef/Hediffs_BodyParts_Archotech.xml b/Core/DefInjected/HediffDef/Hediffs_BodyParts_Archotech.xml
new file mode 100755
index 0000000..bf9e903
--- /dev/null
+++ b/Core/DefInjected/HediffDef/Hediffs_BodyParts_Archotech.xml
@@ -0,0 +1,27 @@
+
+
+
+
+ archotech arm
+
+ An installed archotech arm.
+
+ fist
+
+ an archotech arm
+
+
+ archotech eye
+
+ An installed archotech eye.
+
+ an archotech eye
+
+
+ archotech leg
+
+ An installed archotech leg.
+
+ an archotech leg
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/HediffDef/Hediffs_BodyParts_Bionic.xml b/Core/DefInjected/HediffDef/Hediffs_BodyParts_Bionic.xml
new file mode 100755
index 0000000..f363633
--- /dev/null
+++ b/Core/DefInjected/HediffDef/Hediffs_BodyParts_Bionic.xml
@@ -0,0 +1,69 @@
+
+
+
+
+ bionic arm
+
+ An installed bionic arm.
+
+ fist
+
+ a bionic arm
+
+
+ bionic ear
+
+ An installed bionic ear.
+
+ a bionic ear
+
+
+ bionic eye
+
+ An installed bionic eye.
+
+ a bionic eye
+
+
+ bionic heart
+
+ An installed bionic heart.
+
+ a bionic heart
+
+
+ bionic leg
+
+ An installed bionic leg.
+
+ a bionic leg
+
+
+ bionic spine
+
+ An installed bionic spine.
+
+ a bionic spine
+
+
+ bionic stomach
+
+ An installed bionic stomach.
+
+ a bionic stomach
+
+
+ bionic tongue
+
+ An installed bionic tongue.
+
+ a bionic tongue
+
+
+ death acidifier
+
+ An installed death acidifier.
+
+ a death acidifier
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/HediffDef/Hediffs_BodyParts_Medieval.xml b/Core/DefInjected/HediffDef/Hediffs_BodyParts_Medieval.xml
new file mode 100755
index 0000000..01a7bdf
--- /dev/null
+++ b/Core/DefInjected/HediffDef/Hediffs_BodyParts_Medieval.xml
@@ -0,0 +1,32 @@
+
+
+
+
+ denture
+
+ An installed denture.
+
+ a denture
+
+
+ peg leg
+
+ An installed peg leg.
+
+ a peg leg
+
+
+ wooden foot
+
+ An installed wooden foot.
+
+ a wooden foot
+
+
+ wooden hand
+
+ An installed wooden hand.
+
+ a wooden hand
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/HediffDef/Hediffs_BodyParts_Prosthetic.xml b/Core/DefInjected/HediffDef/Hediffs_BodyParts_Prosthetic.xml
new file mode 100755
index 0000000..ee8ed59
--- /dev/null
+++ b/Core/DefInjected/HediffDef/Hediffs_BodyParts_Prosthetic.xml
@@ -0,0 +1,57 @@
+
+
+
+
+ cochlear implant
+
+ An installed cochlear implant.
+
+ a cochlear implant
+
+
+ joywire
+
+ An installed joywire implant.
+
+ a joywire
+
+
+ painstopper
+
+ An installed painstopper implant.
+
+ a painstopper
+
+
+ power claw
+
+ An installed power claw.
+
+ claw
+
+ a power claw
+
+
+ prosthetic arm
+
+ An installed prosthetic arm.
+
+ fist
+
+ a prosthetic arm
+
+
+ prosthetic heart
+
+ An installed prosthetic heart.
+
+ a prosthetic heart
+
+
+ prosthetic leg
+
+ An installed prosthetic leg.
+
+ a prosthetic leg
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/HediffDef/Hediffs_Debug.xml b/Core/DefInjected/HediffDef/Hediffs_Debug.xml
new file mode 100755
index 0000000..8dcbf23
--- /dev/null
+++ b/Core/DefInjected/HediffDef/Hediffs_Debug.xml
@@ -0,0 +1,9 @@
+
+
+
+
+ unburnable
+
+ Cannot catch fire.
+
+
\ No newline at end of file
diff --git a/DefInjected/HediffDef/Hediffs_Execution.xml b/Core/DefInjected/HediffDef/Hediffs_Execution.xml
similarity index 100%
rename from DefInjected/HediffDef/Hediffs_Execution.xml
rename to Core/DefInjected/HediffDef/Hediffs_Execution.xml
diff --git a/DefInjected/HediffDef/Hediffs_Global_Misc.xml b/Core/DefInjected/HediffDef/Hediffs_Global_Misc.xml
similarity index 100%
rename from DefInjected/HediffDef/Hediffs_Global_Misc.xml
rename to Core/DefInjected/HediffDef/Hediffs_Global_Misc.xml
diff --git a/DefInjected/HediffDef/Hediffs_Global_Needs.xml b/Core/DefInjected/HediffDef/Hediffs_Global_Needs.xml
similarity index 100%
rename from DefInjected/HediffDef/Hediffs_Global_Needs.xml
rename to Core/DefInjected/HediffDef/Hediffs_Global_Needs.xml
diff --git a/DefInjected/HediffDef/Hediffs_Global_Temperature.xml b/Core/DefInjected/HediffDef/Hediffs_Global_Temperature.xml
similarity index 100%
rename from DefInjected/HediffDef/Hediffs_Global_Temperature.xml
rename to Core/DefInjected/HediffDef/Hediffs_Global_Temperature.xml
diff --git a/DefInjected/HediffDef/Hediffs_Local_AddedParts.xml b/Core/DefInjected/HediffDef/Hediffs_Local_AddedParts.xml
similarity index 100%
rename from DefInjected/HediffDef/Hediffs_Local_AddedParts.xml
rename to Core/DefInjected/HediffDef/Hediffs_Local_AddedParts.xml
diff --git a/DefInjected/HediffDef/Hediffs_Local_Chronic.xml b/Core/DefInjected/HediffDef/Hediffs_Local_Chronic.xml
similarity index 100%
rename from DefInjected/HediffDef/Hediffs_Local_Chronic.xml
rename to Core/DefInjected/HediffDef/Hediffs_Local_Chronic.xml
diff --git a/DefInjected/HediffDef/Hediffs_Local_Implants.xml b/Core/DefInjected/HediffDef/Hediffs_Local_Implants.xml
similarity index 100%
rename from DefInjected/HediffDef/Hediffs_Local_Implants.xml
rename to Core/DefInjected/HediffDef/Hediffs_Local_Implants.xml
diff --git a/DefInjected/HediffDef/Hediffs_Local_Infections.xml b/Core/DefInjected/HediffDef/Hediffs_Local_Infections.xml
similarity index 100%
rename from DefInjected/HediffDef/Hediffs_Local_Infections.xml
rename to Core/DefInjected/HediffDef/Hediffs_Local_Infections.xml
diff --git a/DefInjected/HediffDef/Hediffs_Local_Injuries.xml b/Core/DefInjected/HediffDef/Hediffs_Local_Injuries.xml
similarity index 100%
rename from DefInjected/HediffDef/Hediffs_Local_Injuries.xml
rename to Core/DefInjected/HediffDef/Hediffs_Local_Injuries.xml
diff --git a/DefInjected/HediffDef/Hediffs_Local_Misc.xml b/Core/DefInjected/HediffDef/Hediffs_Local_Misc.xml
similarity index 100%
rename from DefInjected/HediffDef/Hediffs_Local_Misc.xml
rename to Core/DefInjected/HediffDef/Hediffs_Local_Misc.xml
diff --git a/DefInjected/HediffDef/Hediffs_Local_TerrainAttacks.xml b/Core/DefInjected/HediffDef/Hediffs_Local_TerrainAttacks.xml
similarity index 100%
rename from DefInjected/HediffDef/Hediffs_Local_TerrainAttacks.xml
rename to Core/DefInjected/HediffDef/Hediffs_Local_TerrainAttacks.xml
diff --git a/Core/DefInjected/HediffDef/Hediffs_Psycasts.xml b/Core/DefInjected/HediffDef/Hediffs_Psycasts.xml
new file mode 100755
index 0000000..fc336ad
--- /dev/null
+++ b/Core/DefInjected/HediffDef/Hediffs_Psycasts.xml
@@ -0,0 +1,8 @@
+
+
+
+
+ psylink
+ An organic connection to a larger psychic field. This allows a person to psychically induce a distant archotech superintelligence to influence reality in ways that seem impossible.\n\nHigher levels of psylink permit the use of more powers. Regardless of psylink level, a person can only use specific powers that they have learned.\n\nPsylink comes from a variety of sources. Single-use psylink neuroformer devices can create a psylink. Tribal peoples also know how to develop it through ritual linking with the legendary anima tree.\n\nAs a physical phenomenon in the brain, psylink is poorly-understood by scientists, not least because it seems to actively conceal itself if studied too closely. One thing most agree on is that it somehow connects people to archotechs and harnesses their power, possibly through some sort of negotiation or sympathy mechanism.
+
+
\ No newline at end of file
diff --git a/DefInjected/HediffDef/Luciferium.xml b/Core/DefInjected/HediffDef/Luciferium.xml
similarity index 100%
rename from DefInjected/HediffDef/Luciferium.xml
rename to Core/DefInjected/HediffDef/Luciferium.xml
diff --git a/DefInjected/HediffDef/Penoxycyline.xml b/Core/DefInjected/HediffDef/Penoxycyline.xml
similarity index 100%
rename from DefInjected/HediffDef/Penoxycyline.xml
rename to Core/DefInjected/HediffDef/Penoxycyline.xml
diff --git a/DefInjected/HediffDef/Psychite_Flake.xml b/Core/DefInjected/HediffDef/Psychite_Flake.xml
similarity index 100%
rename from DefInjected/HediffDef/Psychite_Flake.xml
rename to Core/DefInjected/HediffDef/Psychite_Flake.xml
diff --git a/DefInjected/HediffDef/Psychite_Tea.xml b/Core/DefInjected/HediffDef/Psychite_Tea.xml
similarity index 100%
rename from DefInjected/HediffDef/Psychite_Tea.xml
rename to Core/DefInjected/HediffDef/Psychite_Tea.xml
diff --git a/DefInjected/HediffDef/Psychite_Yayo.xml b/Core/DefInjected/HediffDef/Psychite_Yayo.xml
similarity index 100%
rename from DefInjected/HediffDef/Psychite_Yayo.xml
rename to Core/DefInjected/HediffDef/Psychite_Yayo.xml
diff --git a/DefInjected/HediffDef/Smokeleaf.xml b/Core/DefInjected/HediffDef/Smokeleaf.xml
similarity index 100%
rename from DefInjected/HediffDef/Smokeleaf.xml
rename to Core/DefInjected/HediffDef/Smokeleaf.xml
diff --git a/DefInjected/HediffDef/WakeUp.xml b/Core/DefInjected/HediffDef/WakeUp.xml
similarity index 100%
rename from DefInjected/HediffDef/WakeUp.xml
rename to Core/DefInjected/HediffDef/WakeUp.xml
diff --git a/DefInjected/HediffGiverSetDef/HediffGiverSets.xml b/Core/DefInjected/HediffGiverSetDef/HediffGiverSets.xml
similarity index 100%
rename from DefInjected/HediffGiverSetDef/HediffGiverSets.xml
rename to Core/DefInjected/HediffGiverSetDef/HediffGiverSets.xml
diff --git a/DefInjected/HistoryAutoRecorderDef/HistoryAutoRecorders.xml b/Core/DefInjected/HistoryAutoRecorderDef/HistoryAutoRecorders.xml
similarity index 100%
rename from DefInjected/HistoryAutoRecorderDef/HistoryAutoRecorders.xml
rename to Core/DefInjected/HistoryAutoRecorderDef/HistoryAutoRecorders.xml
diff --git a/DefInjected/HistoryAutoRecorderGroupDef/HistoryAutoRecorderGroups.xml b/Core/DefInjected/HistoryAutoRecorderGroupDef/HistoryAutoRecorderGroups.xml
similarity index 100%
rename from DefInjected/HistoryAutoRecorderGroupDef/HistoryAutoRecorderGroups.xml
rename to Core/DefInjected/HistoryAutoRecorderGroupDef/HistoryAutoRecorderGroups.xml
diff --git a/Core/DefInjected/HistoryEventDef/GoodwillEvents_Diplomatic.xml b/Core/DefInjected/HistoryEventDef/GoodwillEvents_Diplomatic.xml
new file mode 100755
index 0000000..fe73f39
--- /dev/null
+++ b/Core/DefInjected/HistoryEventDef/GoodwillEvents_Diplomatic.xml
@@ -0,0 +1,28 @@
+
+
+
+
+ gave gift
+
+
+ peace talks backfired
+
+
+ peace talks disaster
+
+
+ peace talks success
+
+
+ peace talks triumph
+
+
+ requested military aid
+
+
+ requested trader
+
+
+ traded
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/HistoryEventDef/GoodwillEvents_Misc.xml b/Core/DefInjected/HistoryEventDef/GoodwillEvents_Misc.xml
new file mode 100755
index 0000000..9ae7d1e
--- /dev/null
+++ b/Core/DefInjected/HistoryEventDef/GoodwillEvents_Misc.xml
@@ -0,0 +1,28 @@
+
+
+
+
+ attacked building
+
+
+ debug event
+
+
+ laborers missed shuttle
+
+
+ tendency to move toward natural goodwill
+
+
+ ritual done
+
+
+ shuttle destroyed
+
+
+ used forbidden thing
+
+
+ used harmful ability
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/HistoryEventDef/GoodwillEvents_Pawns.xml b/Core/DefInjected/HistoryEventDef/GoodwillEvents_Pawns.xml
new file mode 100755
index 0000000..afa3b77
--- /dev/null
+++ b/Core/DefInjected/HistoryEventDef/GoodwillEvents_Pawns.xml
@@ -0,0 +1,46 @@
+
+
+
+
+ attacked member
+
+
+ guilty prisoner died
+
+
+ innocent prisoner died
+
+
+ member captured
+
+
+ member crushed
+
+
+ member exited map healthy
+
+
+ member killed
+
+
+ member died
+
+
+ member sold
+
+
+ member stripped
+
+
+ harmful surgery on member
+
+
+ prisoner died
+
+
+ harmed member
+
+
+ member's xenogerm absorbed
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/HistoryEventDef/GoodwillEvents_Quests.xml b/Core/DefInjected/HistoryEventDef/GoodwillEvents_Quests.xml
new file mode 100755
index 0000000..e850700
--- /dev/null
+++ b/Core/DefInjected/HistoryEventDef/GoodwillEvents_Quests.xml
@@ -0,0 +1,43 @@
+
+
+
+
+ accepted deserter
+
+
+ failed to keep guests happy
+
+
+ member missed shuttle
+
+
+ monument construction expired
+
+
+ monument construction abandoned
+
+
+ destroyed monument
+
+
+ quest completed
+
+
+ member arrested
+
+
+ member lost at colony
+
+
+ enslaved lent prisoner
+
+
+ recruited lent prisoner
+
+
+ shuttle commander missed shuttle
+
+
+ shuttle guards missed shuttle
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/HistoryEventDef/GoodwillEvents_World.xml b/Core/DefInjected/HistoryEventDef/GoodwillEvents_World.xml
new file mode 100755
index 0000000..10a8e8a
--- /dev/null
+++ b/Core/DefInjected/HistoryEventDef/GoodwillEvents_World.xml
@@ -0,0 +1,16 @@
+
+
+
+
+ attacked caravan
+
+
+ attacked settlement
+
+
+ destroyed enemy base
+
+
+ settlement proximity
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/HistoryEventDef/HistoryEventDefs.xml b/Core/DefInjected/HistoryEventDef/HistoryEventDefs.xml
new file mode 100755
index 0000000..80da4c0
--- /dev/null
+++ b/Core/DefInjected/HistoryEventDef/HistoryEventDefs.xml
@@ -0,0 +1,52 @@
+
+
+
+
+ administered drug
+
+
+ administered hard drug
+
+
+ administered recreational drug
+
+
+ ate human meat
+
+
+ joiner refused
+
+
+ cut tree
+
+
+ destroyed natural wall
+
+
+ used drug
+
+
+ used hard drug
+
+
+ used recreational drug
+
+
+ installed prosthetic
+
+
+ mined
+
+
+ tree died
+
+
+ researching
+
+
+ sowed food plant
+
+
+ sowed plant
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/HistoryEventDef/PawnRelations_Misc.xml b/Core/DefInjected/HistoryEventDef/PawnRelations_Misc.xml
new file mode 100755
index 0000000..b682996
--- /dev/null
+++ b/Core/DefInjected/HistoryEventDef/PawnRelations_Misc.xml
@@ -0,0 +1,7 @@
+
+
+
+
+ bonded
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/HistoryEventDef/Precepts_AteNutrientPaste.xml b/Core/DefInjected/HistoryEventDef/Precepts_AteNutrientPaste.xml
new file mode 100755
index 0000000..2d7cfe0
--- /dev/null
+++ b/Core/DefInjected/HistoryEventDef/Precepts_AteNutrientPaste.xml
@@ -0,0 +1,7 @@
+
+
+
+
+ ate nutrient paste
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/HistoryEventDef/Precepts_Cannibalism.xml b/Core/DefInjected/HistoryEventDef/Precepts_Cannibalism.xml
new file mode 100755
index 0000000..0b60f1e
--- /dev/null
+++ b/Core/DefInjected/HistoryEventDef/Precepts_Cannibalism.xml
@@ -0,0 +1,13 @@
+
+
+
+
+ ate meal made from human meat
+
+
+ ate human meat
+
+
+ butchered human
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/HistoryEventDef/Precepts_Corpses.xml b/Core/DefInjected/HistoryEventDef/Precepts_Corpses.xml
new file mode 100755
index 0000000..a42be12
--- /dev/null
+++ b/Core/DefInjected/HistoryEventDef/Precepts_Corpses.xml
@@ -0,0 +1,10 @@
+
+
+
+
+ observed corpse
+
+
+ observed rotten corpse
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/HistoryEventDef/Precepts_InsectMeat.xml b/Core/DefInjected/HistoryEventDef/Precepts_InsectMeat.xml
new file mode 100755
index 0000000..ea434eb
--- /dev/null
+++ b/Core/DefInjected/HistoryEventDef/Precepts_InsectMeat.xml
@@ -0,0 +1,10 @@
+
+
+
+
+ ate meal with insect meat
+
+
+ ate insect meat
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/HistoryEventDef/Precepts_Lovin.xml b/Core/DefInjected/HistoryEventDef/Precepts_Lovin.xml
new file mode 100755
index 0000000..87f1d83
--- /dev/null
+++ b/Core/DefInjected/HistoryEventDef/Precepts_Lovin.xml
@@ -0,0 +1,25 @@
+
+
+
+
+ got some lovin'
+
+
+ lovin' outside marriage
+
+
+ lovin' with spouse
+
+
+ initiated lovin'
+
+
+ shared bed
+
+
+ shared bed outside marriage
+
+
+ shared bed with spouse
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/HistoryEventDef/Precepts_MarriageName.xml b/Core/DefInjected/HistoryEventDef/Precepts_MarriageName.xml
new file mode 100755
index 0000000..164e6d5
--- /dev/null
+++ b/Core/DefInjected/HistoryEventDef/Precepts_MarriageName.xml
@@ -0,0 +1,13 @@
+
+
+
+
+ keeping name
+
+
+ taking man's name
+
+
+ taking woman's name
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/HistoryEventDef/Precepts_OrganUse.xml b/Core/DefInjected/HistoryEventDef/Precepts_OrganUse.xml
new file mode 100755
index 0000000..a569234
--- /dev/null
+++ b/Core/DefInjected/HistoryEventDef/Precepts_OrganUse.xml
@@ -0,0 +1,10 @@
+
+
+
+
+ harvested colonist organ
+
+
+ harvested guest organ
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/HistoryEventDef/Precepts_PrisonerExecution.xml b/Core/DefInjected/HistoryEventDef/Precepts_PrisonerExecution.xml
new file mode 100755
index 0000000..353a78f
--- /dev/null
+++ b/Core/DefInjected/HistoryEventDef/Precepts_PrisonerExecution.xml
@@ -0,0 +1,19 @@
+
+
+
+
+ executed colonist
+
+
+ executed guest
+
+
+ executed prisoner
+
+
+ executed guilty prisoner
+
+
+ executed innocent prisoner
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/HistoryEventDef/Precepts_Slavery.xml b/Core/DefInjected/HistoryEventDef/Precepts_Slavery.xml
new file mode 100755
index 0000000..4f46a75
--- /dev/null
+++ b/Core/DefInjected/HistoryEventDef/Precepts_Slavery.xml
@@ -0,0 +1,7 @@
+
+
+
+
+ sold slave
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/HistoryEventDef/Precepts_SpouseCount.xml b/Core/DefInjected/HistoryEventDef/Precepts_SpouseCount.xml
new file mode 100755
index 0000000..707fc53
--- /dev/null
+++ b/Core/DefInjected/HistoryEventDef/Precepts_SpouseCount.xml
@@ -0,0 +1,10 @@
+
+
+
+
+ married to one or fewer spouses
+
+
+ married to two or more spouses
+
+
\ No newline at end of file
diff --git a/DefInjected/IncidentDef/Incidents_Caravan_All.xml b/Core/DefInjected/IncidentDef/Incidents_Caravan_All.xml
similarity index 100%
rename from DefInjected/IncidentDef/Incidents_Caravan_All.xml
rename to Core/DefInjected/IncidentDef/Incidents_Caravan_All.xml
diff --git a/DefInjected/IncidentDef/Incidents_Map_Disease.xml b/Core/DefInjected/IncidentDef/Incidents_Map_Disease.xml
similarity index 100%
rename from DefInjected/IncidentDef/Incidents_Map_Disease.xml
rename to Core/DefInjected/IncidentDef/Incidents_Map_Disease.xml
diff --git a/DefInjected/IncidentDef/Incidents_Map_Misc.xml b/Core/DefInjected/IncidentDef/Incidents_Map_Misc.xml
similarity index 100%
rename from DefInjected/IncidentDef/Incidents_Map_Misc.xml
rename to Core/DefInjected/IncidentDef/Incidents_Map_Misc.xml
diff --git a/DefInjected/IncidentDef/Incidents_Map_Special.xml b/Core/DefInjected/IncidentDef/Incidents_Map_Special.xml
similarity index 100%
rename from DefInjected/IncidentDef/Incidents_Map_Special.xml
rename to Core/DefInjected/IncidentDef/Incidents_Map_Special.xml
diff --git a/DefInjected/IncidentDef/Incidents_Map_Threats.xml b/Core/DefInjected/IncidentDef/Incidents_Map_Threats.xml
similarity index 100%
rename from DefInjected/IncidentDef/Incidents_Map_Threats.xml
rename to Core/DefInjected/IncidentDef/Incidents_Map_Threats.xml
diff --git a/DefInjected/IncidentDef/Incidents_World_Conditions.xml b/Core/DefInjected/IncidentDef/Incidents_World_Conditions.xml
similarity index 100%
rename from DefInjected/IncidentDef/Incidents_World_Conditions.xml
rename to Core/DefInjected/IncidentDef/Incidents_World_Conditions.xml
diff --git a/DefInjected/IncidentDef/Incidents_World_Quests.xml b/Core/DefInjected/IncidentDef/Incidents_World_Quests.xml
similarity index 100%
rename from DefInjected/IncidentDef/Incidents_World_Quests.xml
rename to Core/DefInjected/IncidentDef/Incidents_World_Quests.xml
diff --git a/DefInjected/InspirationDef/Inspirations.xml b/Core/DefInjected/InspirationDef/Inspirations.xml
similarity index 100%
rename from DefInjected/InspirationDef/Inspirations.xml
rename to Core/DefInjected/InspirationDef/Inspirations.xml
diff --git a/DefInjected/InstructionDef/Instructions.xml b/Core/DefInjected/InstructionDef/Instructions.xml
similarity index 100%
rename from DefInjected/InstructionDef/Instructions.xml
rename to Core/DefInjected/InstructionDef/Instructions.xml
diff --git a/DefInjected/InteractionDef/Interactions_Animal.xml b/Core/DefInjected/InteractionDef/Interactions_Animal.xml
similarity index 100%
rename from DefInjected/InteractionDef/Interactions_Animal.xml
rename to Core/DefInjected/InteractionDef/Interactions_Animal.xml
diff --git a/DefInjected/InteractionDef/Interactions_Prisoner.xml b/Core/DefInjected/InteractionDef/Interactions_Prisoner.xml
similarity index 100%
rename from DefInjected/InteractionDef/Interactions_Prisoner.xml
rename to Core/DefInjected/InteractionDef/Interactions_Prisoner.xml
diff --git a/DefInjected/InteractionDef/Interactions_Romance.xml b/Core/DefInjected/InteractionDef/Interactions_Romance.xml
similarity index 100%
rename from DefInjected/InteractionDef/Interactions_Romance.xml
rename to Core/DefInjected/InteractionDef/Interactions_Romance.xml
diff --git a/DefInjected/InteractionDef/Interactions_Social.xml b/Core/DefInjected/InteractionDef/Interactions_Social.xml
similarity index 100%
rename from DefInjected/InteractionDef/Interactions_Social.xml
rename to Core/DefInjected/InteractionDef/Interactions_Social.xml
diff --git a/Core/DefInjected/IssueDef/Precepts_AteNutrientPaste.xml b/Core/DefInjected/IssueDef/Precepts_AteNutrientPaste.xml
new file mode 100755
index 0000000..9097cbd
--- /dev/null
+++ b/Core/DefInjected/IssueDef/Precepts_AteNutrientPaste.xml
@@ -0,0 +1,7 @@
+
+
+
+
+ eating nutrient paste
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/IssueDef/Precepts_Cannibalism.xml b/Core/DefInjected/IssueDef/Precepts_Cannibalism.xml
new file mode 100755
index 0000000..5f9c47e
--- /dev/null
+++ b/Core/DefInjected/IssueDef/Precepts_Cannibalism.xml
@@ -0,0 +1,7 @@
+
+
+
+
+ cannibalism
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/IssueDef/Precepts_Corpses.xml b/Core/DefInjected/IssueDef/Precepts_Corpses.xml
new file mode 100755
index 0000000..002f3fb
--- /dev/null
+++ b/Core/DefInjected/IssueDef/Precepts_Corpses.xml
@@ -0,0 +1,7 @@
+
+
+
+
+ corpses
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/IssueDef/Precepts_InsectMeat.xml b/Core/DefInjected/IssueDef/Precepts_InsectMeat.xml
new file mode 100755
index 0000000..2a87296
--- /dev/null
+++ b/Core/DefInjected/IssueDef/Precepts_InsectMeat.xml
@@ -0,0 +1,7 @@
+
+
+
+
+ insect meat
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/IssueDef/Precepts_Lovin.xml b/Core/DefInjected/IssueDef/Precepts_Lovin.xml
new file mode 100755
index 0000000..af47df1
--- /dev/null
+++ b/Core/DefInjected/IssueDef/Precepts_Lovin.xml
@@ -0,0 +1,7 @@
+
+
+
+
+ physical love
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/IssueDef/Precepts_MarriageName.xml b/Core/DefInjected/IssueDef/Precepts_MarriageName.xml
new file mode 100755
index 0000000..0f76fc3
--- /dev/null
+++ b/Core/DefInjected/IssueDef/Precepts_MarriageName.xml
@@ -0,0 +1,7 @@
+
+
+
+
+ marriage name
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/IssueDef/Precepts_OrganUse.xml b/Core/DefInjected/IssueDef/Precepts_OrganUse.xml
new file mode 100755
index 0000000..0b3361e
--- /dev/null
+++ b/Core/DefInjected/IssueDef/Precepts_OrganUse.xml
@@ -0,0 +1,7 @@
+
+
+
+
+ organ use
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/IssueDef/Precepts_PrisonerExecution.xml b/Core/DefInjected/IssueDef/Precepts_PrisonerExecution.xml
new file mode 100755
index 0000000..01e241f
--- /dev/null
+++ b/Core/DefInjected/IssueDef/Precepts_PrisonerExecution.xml
@@ -0,0 +1,7 @@
+
+
+
+
+ execution
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/IssueDef/Precepts_Ritual.xml b/Core/DefInjected/IssueDef/Precepts_Ritual.xml
new file mode 100755
index 0000000..3036b97
--- /dev/null
+++ b/Core/DefInjected/IssueDef/Precepts_Ritual.xml
@@ -0,0 +1,7 @@
+
+
+
+
+ ritual
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/IssueDef/Precepts_Slavery.xml b/Core/DefInjected/IssueDef/Precepts_Slavery.xml
new file mode 100755
index 0000000..191d6cb
--- /dev/null
+++ b/Core/DefInjected/IssueDef/Precepts_Slavery.xml
@@ -0,0 +1,7 @@
+
+
+
+
+ slave trading
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/IssueDef/Precepts_SpouseCount.xml b/Core/DefInjected/IssueDef/Precepts_SpouseCount.xml
new file mode 100755
index 0000000..1a8c551
--- /dev/null
+++ b/Core/DefInjected/IssueDef/Precepts_SpouseCount.xml
@@ -0,0 +1,10 @@
+
+
+
+
+ Women's spouses
+
+
+ Men's spouses
+
+
\ No newline at end of file
diff --git a/DefInjected/JobDef/Jobs_Animal.xml b/Core/DefInjected/JobDef/Jobs_Animal.xml
similarity index 100%
rename from DefInjected/JobDef/Jobs_Animal.xml
rename to Core/DefInjected/JobDef/Jobs_Animal.xml
diff --git a/DefInjected/JobDef/Jobs_Caravan.xml b/Core/DefInjected/JobDef/Jobs_Caravan.xml
similarity index 100%
rename from DefInjected/JobDef/Jobs_Caravan.xml
rename to Core/DefInjected/JobDef/Jobs_Caravan.xml
diff --git a/DefInjected/JobDef/Jobs_Gatherings.xml b/Core/DefInjected/JobDef/Jobs_Gatherings.xml
similarity index 100%
rename from DefInjected/JobDef/Jobs_Gatherings.xml
rename to Core/DefInjected/JobDef/Jobs_Gatherings.xml
diff --git a/DefInjected/JobDef/Jobs_Joy.xml b/Core/DefInjected/JobDef/Jobs_Joy.xml
similarity index 100%
rename from DefInjected/JobDef/Jobs_Joy.xml
rename to Core/DefInjected/JobDef/Jobs_Joy.xml
diff --git a/DefInjected/JobDef/Jobs_Misc.xml b/Core/DefInjected/JobDef/Jobs_Misc.xml
similarity index 100%
rename from DefInjected/JobDef/Jobs_Misc.xml
rename to Core/DefInjected/JobDef/Jobs_Misc.xml
diff --git a/DefInjected/JobDef/Jobs_Work.xml b/Core/DefInjected/JobDef/Jobs_Work.xml
similarity index 100%
rename from DefInjected/JobDef/Jobs_Work.xml
rename to Core/DefInjected/JobDef/Jobs_Work.xml
diff --git a/DefInjected/JoyKindDef/JoyKinds.xml b/Core/DefInjected/JoyKindDef/JoyKinds.xml
similarity index 100%
rename from DefInjected/JoyKindDef/JoyKinds.xml
rename to Core/DefInjected/JoyKindDef/JoyKinds.xml
diff --git a/Core/DefInjected/KeyBindingCategoryDef/ImpliedDefs.xml b/Core/DefInjected/KeyBindingCategoryDef/ImpliedDefs.xml
new file mode 100755
index 0000000..0848679
--- /dev/null
+++ b/Core/DefInjected/KeyBindingCategoryDef/ImpliedDefs.xml
@@ -0,0 +1,64 @@
+
+
+
+
+ floors tab
+
+ Key bindings for the "Floors" section of the Architect menu
+
+
+ furniture tab
+
+ Key bindings for the "Furniture" section of the Architect menu
+
+
+ recreation tab
+
+ Key bindings for the "Recreation" section of the Architect menu
+
+
+ misc tab
+
+ Key bindings for the "Misc" section of the Architect menu
+
+
+ orders tab
+
+ Key bindings for the "Orders" section of the Architect menu
+
+
+ power tab
+
+ Key bindings for the "Power" section of the Architect menu
+
+
+ production tab
+
+ Key bindings for the "Production" section of the Architect menu
+
+
+ security tab
+
+ Key bindings for the "Security" section of the Architect menu
+
+
+ ship tab
+
+ Key bindings for the "Ship" section of the Architect menu
+
+
+ structure tab
+
+ Key bindings for the "Structure" section of the Architect menu
+
+
+ temperature tab
+
+ Key bindings for the "Temperature" section of the Architect menu
+
+
+ zone tab
+
+ Key bindings for the "Zone" section of the Architect menu
+
+
\ No newline at end of file
diff --git a/DefInjected/KeyBindingCategoryDef/KeyBindingCategories.xml b/Core/DefInjected/KeyBindingCategoryDef/KeyBindingCategories.xml
similarity index 100%
rename from DefInjected/KeyBindingCategoryDef/KeyBindingCategories.xml
rename to Core/DefInjected/KeyBindingCategoryDef/KeyBindingCategories.xml
diff --git a/Core/DefInjected/KeyBindingDef/ImpliedDefs.xml b/Core/DefInjected/KeyBindingDef/ImpliedDefs.xml
new file mode 100755
index 0000000..b742878
--- /dev/null
+++ b/Core/DefInjected/KeyBindingDef/ImpliedDefs.xml
@@ -0,0 +1,34 @@
+
+
+
+
+ Toggle animals tab
+
+
+ Toggle architect tab
+
+
+ Toggle assign tab
+
+
+ Toggle history tab
+
+
+ Toggle quests tab
+
+
+ Toggle research tab
+
+
+ Toggle schedule tab
+
+
+ Toggle wildlife tab
+
+
+ Toggle work tab
+
+
+ Toggle world tab
+
+
\ No newline at end of file
diff --git a/DefInjected/KeyBindingDef/KeyBindings.xml b/Core/DefInjected/KeyBindingDef/KeyBindings.xml
similarity index 100%
rename from DefInjected/KeyBindingDef/KeyBindings.xml
rename to Core/DefInjected/KeyBindingDef/KeyBindings.xml
diff --git a/DefInjected/LifeStageDef/LifeStages.xml b/Core/DefInjected/LifeStageDef/LifeStages.xml
similarity index 100%
rename from DefInjected/LifeStageDef/LifeStages.xml
rename to Core/DefInjected/LifeStageDef/LifeStages.xml
diff --git a/DefInjected/MainButtonDef/MainButtons.xml b/Core/DefInjected/MainButtonDef/MainButtons.xml
similarity index 100%
rename from DefInjected/MainButtonDef/MainButtons.xml
rename to Core/DefInjected/MainButtonDef/MainButtons.xml
diff --git a/Core/DefInjected/MeditationFocusDef/MeditationFocuses.xml b/Core/DefInjected/MeditationFocusDef/MeditationFocuses.xml
new file mode 100755
index 0000000..14163e3
--- /dev/null
+++ b/Core/DefInjected/MeditationFocusDef/MeditationFocuses.xml
@@ -0,0 +1,22 @@
+
+
+
+
+ artistic
+
+
+ dignified
+
+
+ flame
+
+
+ minimal
+
+
+ morbid
+
+
+ natural
+
+
\ No newline at end of file
diff --git a/DefInjected/MentalBreakDef/MentalStates_Mood.xml b/Core/DefInjected/MentalBreakDef/MentalStates_Mood.xml
similarity index 100%
rename from DefInjected/MentalBreakDef/MentalStates_Mood.xml
rename to Core/DefInjected/MentalBreakDef/MentalStates_Mood.xml
diff --git a/DefInjected/MentalStateDef/MentalStates.xml b/Core/DefInjected/MentalStateDef/MentalStates.xml
similarity index 100%
rename from DefInjected/MentalStateDef/MentalStates.xml
rename to Core/DefInjected/MentalStateDef/MentalStates.xml
diff --git a/DefInjected/MentalStateDef/MentalStates_Mood.xml b/Core/DefInjected/MentalStateDef/MentalStates_Mood.xml
similarity index 100%
rename from DefInjected/MentalStateDef/MentalStates_Mood.xml
rename to Core/DefInjected/MentalStateDef/MentalStates_Mood.xml
diff --git a/DefInjected/MentalStateDef/MentalStates_Special.xml b/Core/DefInjected/MentalStateDef/MentalStates_Special.xml
similarity index 100%
rename from DefInjected/MentalStateDef/MentalStates_Special.xml
rename to Core/DefInjected/MentalStateDef/MentalStates_Special.xml
diff --git a/DefInjected/NeedDef/Alcohol_Beer.xml b/Core/DefInjected/NeedDef/Alcohol_Beer.xml
similarity index 100%
rename from DefInjected/NeedDef/Alcohol_Beer.xml
rename to Core/DefInjected/NeedDef/Alcohol_Beer.xml
diff --git a/DefInjected/NeedDef/Ambrosia.xml b/Core/DefInjected/NeedDef/Ambrosia.xml
similarity index 100%
rename from DefInjected/NeedDef/Ambrosia.xml
rename to Core/DefInjected/NeedDef/Ambrosia.xml
diff --git a/DefInjected/NeedDef/GoJuice.xml b/Core/DefInjected/NeedDef/GoJuice.xml
similarity index 100%
rename from DefInjected/NeedDef/GoJuice.xml
rename to Core/DefInjected/NeedDef/GoJuice.xml
diff --git a/DefInjected/NeedDef/Luciferium.xml b/Core/DefInjected/NeedDef/Luciferium.xml
similarity index 100%
rename from DefInjected/NeedDef/Luciferium.xml
rename to Core/DefInjected/NeedDef/Luciferium.xml
diff --git a/DefInjected/NeedDef/Needs.xml b/Core/DefInjected/NeedDef/Needs.xml
similarity index 100%
rename from DefInjected/NeedDef/Needs.xml
rename to Core/DefInjected/NeedDef/Needs.xml
diff --git a/DefInjected/NeedDef/Psychite_Yayo.xml b/Core/DefInjected/NeedDef/Psychite_Yayo.xml
similarity index 100%
rename from DefInjected/NeedDef/Psychite_Yayo.xml
rename to Core/DefInjected/NeedDef/Psychite_Yayo.xml
diff --git a/DefInjected/NeedDef/Smokeleaf.xml b/Core/DefInjected/NeedDef/Smokeleaf.xml
similarity index 100%
rename from DefInjected/NeedDef/Smokeleaf.xml
rename to Core/DefInjected/NeedDef/Smokeleaf.xml
diff --git a/DefInjected/NeedDef/WakeUp.xml b/Core/DefInjected/NeedDef/WakeUp.xml
similarity index 100%
rename from DefInjected/NeedDef/WakeUp.xml
rename to Core/DefInjected/NeedDef/WakeUp.xml
diff --git a/Core/DefInjected/OptionCategoryDef/OptionCategories.xml b/Core/DefInjected/OptionCategoryDef/OptionCategories.xml
new file mode 100755
index 0000000..fbdae57
--- /dev/null
+++ b/Core/DefInjected/OptionCategoryDef/OptionCategories.xml
@@ -0,0 +1,28 @@
+
+
+
+
+ audio
+
+
+ controls
+
+
+ dev
+
+
+ gameplay
+
+
+ general
+
+
+ graphics
+
+
+ interface
+
+
+ mod options
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/OrderedTakeGroupDef/OrderedTakeGroupDefs.xml b/Core/DefInjected/OrderedTakeGroupDef/OrderedTakeGroupDefs.xml
new file mode 100755
index 0000000..1188199
--- /dev/null
+++ b/Core/DefInjected/OrderedTakeGroupDef/OrderedTakeGroupDefs.xml
@@ -0,0 +1,10 @@
+
+
+
+
+ drug
+
+
+ medicine
+
+
\ No newline at end of file
diff --git a/DefInjected/PawnCapacityDef/PawnCapacity.xml b/Core/DefInjected/PawnCapacityDef/PawnCapacity.xml
similarity index 100%
rename from DefInjected/PawnCapacityDef/PawnCapacity.xml
rename to Core/DefInjected/PawnCapacityDef/PawnCapacity.xml
diff --git a/DefInjected/PawnColumnDef/ImpliedDefs.xml b/Core/DefInjected/PawnColumnDef/ImpliedDefs.xml
similarity index 100%
rename from DefInjected/PawnColumnDef/ImpliedDefs.xml
rename to Core/DefInjected/PawnColumnDef/ImpliedDefs.xml
diff --git a/DefInjected/PawnColumnDef/PawnColumns_Checkbox.xml b/Core/DefInjected/PawnColumnDef/PawnColumns_Checkbox.xml
similarity index 100%
rename from DefInjected/PawnColumnDef/PawnColumns_Checkbox.xml
rename to Core/DefInjected/PawnColumnDef/PawnColumns_Checkbox.xml
diff --git a/DefInjected/PawnColumnDef/PawnColumns_Icon.xml b/Core/DefInjected/PawnColumnDef/PawnColumns_Icon.xml
similarity index 100%
rename from DefInjected/PawnColumnDef/PawnColumns_Icon.xml
rename to Core/DefInjected/PawnColumnDef/PawnColumns_Icon.xml
diff --git a/DefInjected/PawnColumnDef/PawnColumns_Layout.xml b/Core/DefInjected/PawnColumnDef/PawnColumns_Layout.xml
similarity index 100%
rename from DefInjected/PawnColumnDef/PawnColumns_Layout.xml
rename to Core/DefInjected/PawnColumnDef/PawnColumns_Layout.xml
diff --git a/DefInjected/PawnColumnDef/PawnColumns_Misc.xml b/Core/DefInjected/PawnColumnDef/PawnColumns_Misc.xml
similarity index 100%
rename from DefInjected/PawnColumnDef/PawnColumns_Misc.xml
rename to Core/DefInjected/PawnColumnDef/PawnColumns_Misc.xml
diff --git a/Core/DefInjected/PawnColumnDef/PawnColumns_Text.xml b/Core/DefInjected/PawnColumnDef/PawnColumns_Text.xml
new file mode 100755
index 0000000..d277b5e
--- /dev/null
+++ b/Core/DefInjected/PawnColumnDef/PawnColumns_Text.xml
@@ -0,0 +1,10 @@
+
+
+
+
+ The chance this creature will attack when harmed.\n\nThis chance increases up to three times if the attacker is closer.\n\nThis chance is applied each time damage is taken. This means that so slower-firing, higher-damage weapons are less likely to trigger it while hunting.
+
+
+ The chance that this creature will attack when a tamer tries to tame it and fails.
+
+
\ No newline at end of file
diff --git a/DefInjected/PawnColumnDef/_PawnColumn_Extra.xml b/Core/DefInjected/PawnColumnDef/_PawnColumn_Extra.xml
similarity index 100%
rename from DefInjected/PawnColumnDef/_PawnColumn_Extra.xml
rename to Core/DefInjected/PawnColumnDef/_PawnColumn_Extra.xml
diff --git a/DefInjected/PawnKindDef/PawnKinds_Animal_Arid.xml b/Core/DefInjected/PawnKindDef/PawnKinds_Animal_Arid.xml
similarity index 100%
rename from DefInjected/PawnKindDef/PawnKinds_Animal_Arid.xml
rename to Core/DefInjected/PawnKindDef/PawnKinds_Animal_Arid.xml
diff --git a/DefInjected/PawnKindDef/PawnKinds_Animal_Bears.xml b/Core/DefInjected/PawnKindDef/PawnKinds_Animal_Bears.xml
similarity index 100%
rename from DefInjected/PawnKindDef/PawnKinds_Animal_Bears.xml
rename to Core/DefInjected/PawnKindDef/PawnKinds_Animal_Bears.xml
diff --git a/DefInjected/PawnKindDef/PawnKinds_Animal_Farm.xml b/Core/DefInjected/PawnKindDef/PawnKinds_Animal_Farm.xml
similarity index 100%
rename from DefInjected/PawnKindDef/PawnKinds_Animal_Farm.xml
rename to Core/DefInjected/PawnKindDef/PawnKinds_Animal_Farm.xml
diff --git a/DefInjected/PawnKindDef/PawnKinds_Animal_Hares.xml b/Core/DefInjected/PawnKindDef/PawnKinds_Animal_Hares.xml
similarity index 100%
rename from DefInjected/PawnKindDef/PawnKinds_Animal_Hares.xml
rename to Core/DefInjected/PawnKindDef/PawnKinds_Animal_Hares.xml
diff --git a/DefInjected/PawnKindDef/PawnKinds_Animal_Insect.xml b/Core/DefInjected/PawnKindDef/PawnKinds_Animal_Insect.xml
similarity index 100%
rename from DefInjected/PawnKindDef/PawnKinds_Animal_Insect.xml
rename to Core/DefInjected/PawnKindDef/PawnKinds_Animal_Insect.xml
diff --git a/DefInjected/PawnKindDef/PawnKinds_Animal_Pet.xml b/Core/DefInjected/PawnKindDef/PawnKinds_Animal_Pet.xml
similarity index 100%
rename from DefInjected/PawnKindDef/PawnKinds_Animal_Pet.xml
rename to Core/DefInjected/PawnKindDef/PawnKinds_Animal_Pet.xml
diff --git a/DefInjected/PawnKindDef/PawnKinds_Animal_Temperate.xml b/Core/DefInjected/PawnKindDef/PawnKinds_Animal_Temperate.xml
similarity index 100%
rename from DefInjected/PawnKindDef/PawnKinds_Animal_Temperate.xml
rename to Core/DefInjected/PawnKindDef/PawnKinds_Animal_Temperate.xml
diff --git a/DefInjected/PawnKindDef/PawnKinds_Animal_Tropical.xml b/Core/DefInjected/PawnKindDef/PawnKinds_Animal_Tropical.xml
similarity index 100%
rename from DefInjected/PawnKindDef/PawnKinds_Animal_Tropical.xml
rename to Core/DefInjected/PawnKindDef/PawnKinds_Animal_Tropical.xml
diff --git a/Core/DefInjected/PawnKindDef/PawnKinds_Breach.xml b/Core/DefInjected/PawnKindDef/PawnKinds_Breach.xml
new file mode 100755
index 0000000..8bb086d
--- /dev/null
+++ b/Core/DefInjected/PawnKindDef/PawnKinds_Breach.xml
@@ -0,0 +1,12 @@
+
+
+
+
+ termite
+ termites
+
+
+ breacher
+ breachers
+
+
\ No newline at end of file
diff --git a/DefInjected/PawnKindDef/PawnKinds_Colonist.xml b/Core/DefInjected/PawnKindDef/PawnKinds_Colonist.xml
similarity index 100%
rename from DefInjected/PawnKindDef/PawnKinds_Colonist.xml
rename to Core/DefInjected/PawnKindDef/PawnKinds_Colonist.xml
diff --git a/DefInjected/PawnKindDef/PawnKinds_Mechanoid.xml b/Core/DefInjected/PawnKindDef/PawnKinds_Mechanoid.xml
similarity index 100%
rename from DefInjected/PawnKindDef/PawnKinds_Mechanoid.xml
rename to Core/DefInjected/PawnKindDef/PawnKinds_Mechanoid.xml
diff --git a/DefInjected/PawnKindDef/PawnKinds_Mercenary.xml b/Core/DefInjected/PawnKindDef/PawnKinds_Mercenary.xml
similarity index 100%
rename from DefInjected/PawnKindDef/PawnKinds_Mercenary.xml
rename to Core/DefInjected/PawnKindDef/PawnKinds_Mercenary.xml
diff --git a/DefInjected/PawnKindDef/PawnKinds_Outlander.xml b/Core/DefInjected/PawnKindDef/PawnKinds_Outlander.xml
similarity index 100%
rename from DefInjected/PawnKindDef/PawnKinds_Outlander.xml
rename to Core/DefInjected/PawnKindDef/PawnKinds_Outlander.xml
diff --git a/DefInjected/PawnKindDef/PawnKinds_Pirate.xml b/Core/DefInjected/PawnKindDef/PawnKinds_Pirate.xml
similarity index 100%
rename from DefInjected/PawnKindDef/PawnKinds_Pirate.xml
rename to Core/DefInjected/PawnKindDef/PawnKinds_Pirate.xml
diff --git a/DefInjected/PawnKindDef/PawnKinds_Player.xml b/Core/DefInjected/PawnKindDef/PawnKinds_Player.xml
similarity index 100%
rename from DefInjected/PawnKindDef/PawnKinds_Player.xml
rename to Core/DefInjected/PawnKindDef/PawnKinds_Player.xml
diff --git a/DefInjected/PawnKindDef/PawnKinds_Slave.xml b/Core/DefInjected/PawnKindDef/PawnKinds_Slave.xml
similarity index 100%
rename from DefInjected/PawnKindDef/PawnKinds_Slave.xml
rename to Core/DefInjected/PawnKindDef/PawnKinds_Slave.xml
diff --git a/DefInjected/PawnKindDef/PawnKinds_Spacer.xml b/Core/DefInjected/PawnKindDef/PawnKinds_Spacer.xml
similarity index 100%
rename from DefInjected/PawnKindDef/PawnKinds_Spacer.xml
rename to Core/DefInjected/PawnKindDef/PawnKinds_Spacer.xml
diff --git a/DefInjected/PawnKindDef/PawnKinds_Special.xml b/Core/DefInjected/PawnKindDef/PawnKinds_Special.xml
similarity index 100%
rename from DefInjected/PawnKindDef/PawnKinds_Special.xml
rename to Core/DefInjected/PawnKindDef/PawnKinds_Special.xml
diff --git a/DefInjected/PawnKindDef/PawnKinds_Tribal.xml b/Core/DefInjected/PawnKindDef/PawnKinds_Tribal.xml
similarity index 100%
rename from DefInjected/PawnKindDef/PawnKinds_Tribal.xml
rename to Core/DefInjected/PawnKindDef/PawnKinds_Tribal.xml
diff --git a/DefInjected/PawnKindDef/Races_Animal_Arid.xml b/Core/DefInjected/PawnKindDef/Races_Animal_Arid.xml
similarity index 100%
rename from DefInjected/PawnKindDef/Races_Animal_Arid.xml
rename to Core/DefInjected/PawnKindDef/Races_Animal_Arid.xml
diff --git a/DefInjected/PawnKindDef/Races_Animal_Bears.xml b/Core/DefInjected/PawnKindDef/Races_Animal_Bears.xml
similarity index 100%
rename from DefInjected/PawnKindDef/Races_Animal_Bears.xml
rename to Core/DefInjected/PawnKindDef/Races_Animal_Bears.xml
diff --git a/Core/DefInjected/PawnKindDef/Races_Animal_BigBirds.xml b/Core/DefInjected/PawnKindDef/Races_Animal_BigBirds.xml
new file mode 100755
index 0000000..1d7732d
--- /dev/null
+++ b/Core/DefInjected/PawnKindDef/Races_Animal_BigBirds.xml
@@ -0,0 +1,84 @@
+
+
+
+
+ cassowary
+ female cassowary
+ female cassowaries
+ male cassowary
+ male cassowaries
+
+ cassowaries
+ cassowary
+ female cassowary
+ female cassowarys
+ male cassowary
+ male cassowarys
+ cassowaries
+ cassowary
+ female cassowary
+ female cassowarys
+ male cassowary
+ male cassowarys
+ cassowaries
+ cassowary
+ female cassowary
+ female cassowarys
+ male cassowary
+ male cassowarys
+ cassowaries
+
+
+ emu
+ female emu
+ female emus
+ male emu
+ male emus
+ emus
+ emu
+ female emu
+ female emus
+ male emu
+ male emus
+ emu
+ emu
+ female emu
+ female emus
+ male emu
+ male emus
+ emu
+ emu
+ female emu
+ female emus
+ male emu
+ male emus
+ emu
+
+
+ ostrich
+ female ostrich
+ female ostriches
+ male ostrich
+ male ostriches
+
+ ostriches
+ ostrich
+ female ostrich
+ female ostrichs
+ male ostrich
+ male ostrichs
+ ostriches
+ ostrich
+ female ostrich
+ female ostrichs
+ male ostrich
+ male ostrichs
+ ostriches
+ ostrich
+ female ostrich
+ female ostrichs
+ male ostrich
+ male ostrichs
+ ostriches
+
+
\ No newline at end of file
diff --git a/DefInjected/PawnKindDef/Races_Animal_BigCats.xml b/Core/DefInjected/PawnKindDef/Races_Animal_BigCats.xml
similarity index 100%
rename from DefInjected/PawnKindDef/Races_Animal_BigCats.xml
rename to Core/DefInjected/PawnKindDef/Races_Animal_BigCats.xml
diff --git a/DefInjected/PawnKindDef/Races_Animal_Birds.xml b/Core/DefInjected/PawnKindDef/Races_Animal_Birds.xml
similarity index 100%
rename from DefInjected/PawnKindDef/Races_Animal_Birds.xml
rename to Core/DefInjected/PawnKindDef/Races_Animal_Birds.xml
diff --git a/Core/DefInjected/PawnKindDef/Races_Animal_CatGroup.xml b/Core/DefInjected/PawnKindDef/Races_Animal_CatGroup.xml
new file mode 100755
index 0000000..7e8d01e
--- /dev/null
+++ b/Core/DefInjected/PawnKindDef/Races_Animal_CatGroup.xml
@@ -0,0 +1,168 @@
+
+
+
+
+ cat
+ female cat
+ female cats
+ male cat
+ male cats
+ cats
+
+ kitten
+ female kitten
+ female kittens
+ male kitten
+ male kittens
+ kittens
+ cat
+ female cat
+ female cats
+ male cat
+ male cats
+ cat
+ cat
+ female cat
+ female cats
+ male cat
+ male cats
+ cat
+
+
+ guinea pig
+ female guinea pig
+ female guinea pigs
+ male guinea pig
+ male guinea pigs
+ guinea pigs
+ guinea pig
+ female guinea pig
+ female guinea pigs
+ male guinea pig
+ male guinea pigs
+ guinea pig
+ guinea pig
+ female guinea pig
+ female guinea pigs
+ male guinea pig
+ male guinea pigs
+ guinea pig
+ guinea pig
+ female guinea pig
+ female guinea pigs
+ male guinea pig
+ male guinea pigs
+ guinea pig
+
+
+ husky
+ female husky
+ female huskies
+ male husky
+ male huskies
+
+ huskies
+
+ husky puppy
+ female husky puppy
+ female husky puppies
+ male husky puppy
+ male husky puppies
+
+ husky puppies
+ husky
+ female husky
+ female huskys
+ male husky
+ male huskys
+ huskies
+ husky
+ female husky
+ female huskys
+ male husky
+ male huskys
+ huskies
+
+
+ labrador retriever
+ female labrador retriever
+ female labrador retrievers
+ male labrador retriever
+ male labrador retrievers
+ labrador retrievers
+
+ labrador puppy
+ female labrador puppy
+ female labrador puppies
+ male labrador puppy
+ male labrador puppies
+
+ labrador puppies
+ labrador retriever
+ female labrador retriever
+ female labrador retrievers
+ male labrador retriever
+ male labrador retrievers
+ labrador retriever
+ labrador retriever
+ female labrador retriever
+ female labrador retrievers
+ male labrador retriever
+ male labrador retrievers
+ labrador retriever
+
+
+ monkey
+ female monkey
+ female monkeys
+ male monkey
+ male monkeys
+ monkeys
+ monkey
+ female monkey
+ female monkeys
+ male monkey
+ male monkeys
+ monkey
+ monkey
+ female monkey
+ female monkeys
+ male monkey
+ male monkeys
+ monkey
+ monkey
+ female monkey
+ female monkeys
+ male monkey
+ male monkeys
+ monkey
+
+
+ yorkshire terrier
+ female yorkshire terrier
+ female yorkshire terriers
+ male yorkshire terrier
+ male yorkshire terriers
+ yorkshire terriers
+
+ yorkshire terrier puppy
+ female yorkshire terrier puppy
+ female yorkshire terrier puppies
+ male yorkshire terrier puppy
+ male yorkshire terrier puppies
+
+ yorkshire terrier puppies
+ yorkshire terrier
+ female yorkshire terrier
+ female yorkshire terriers
+ male yorkshire terrier
+ male yorkshire terriers
+ yorkshire terrier
+ yorkshire terrier
+ female yorkshire terrier
+ female yorkshire terriers
+ male yorkshire terrier
+ male yorkshire terriers
+ yorkshire terrier
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/PawnKindDef/Races_Animal_ChickenGroup.xml b/Core/DefInjected/PawnKindDef/Races_Animal_ChickenGroup.xml
new file mode 100755
index 0000000..45c6859
--- /dev/null
+++ b/Core/DefInjected/PawnKindDef/Races_Animal_ChickenGroup.xml
@@ -0,0 +1,114 @@
+
+
+
+
+ chicken
+
+ hen
+ hens
+
+ rooster
+ roosters
+ chickens
+
+ chick
+ female chick
+ female chicks
+ male chick
+ male chicks
+ chicks
+ chicken
+ hen
+ female chickens
+
+ cockerel
+ cockerels
+ chicken
+ chicken
+ hen
+ female chickens
+ rooster
+ male chickens
+ chicken
+
+
+ duck
+ female duck
+ female ducks
+ male duck
+ male ducks
+ ducks
+
+ duckling
+ female duckling
+ female ducklings
+ male duckling
+ male ducklings
+ ducklings
+ duck
+ female duck
+ female ducks
+ male duck
+ male ducks
+ duck
+ duck
+ female duck
+ female ducks
+ male duck
+ male ducks
+ duck
+
+
+ goose
+ female goose
+ female geese
+ male goose
+ male geese
+
+ geese
+ goose
+ female goose
+ female gooses
+ male goose
+ male gooses
+ geese
+ goose
+ female goose
+ female gooses
+ male goose
+ male gooses
+ geese
+ goose
+ female goose
+ female gooses
+ male goose
+ male gooses
+ geese
+
+
+ turkey
+ female turkey
+ female turkeys
+ male turkey
+ male turkeys
+ turkeys
+ turkey
+ female turkey
+ female turkeys
+ male turkey
+ male turkeys
+ turkey
+ turkey
+ female turkey
+ female turkeys
+ male turkey
+ male turkeys
+ turkey
+ turkey
+ female turkey
+ female turkeys
+ male turkey
+ male turkeys
+ turkey
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/PawnKindDef/Races_Animal_CowGroup.xml b/Core/DefInjected/PawnKindDef/Races_Animal_CowGroup.xml
new file mode 100755
index 0000000..74c3f09
--- /dev/null
+++ b/Core/DefInjected/PawnKindDef/Races_Animal_CowGroup.xml
@@ -0,0 +1,371 @@
+
+
+
+
+ bison
+ female bison
+ female bisons
+ male bison
+ male bisons
+ bisons
+
+ bison calf
+ female bison calf
+ female bison calves
+ male bison calf
+ male bison calves
+
+ bison calves
+ bison
+ female bison
+ female bisons
+ male bison
+ male bisons
+ bison
+ bison
+ female bison
+ female bisons
+ male bison
+ male bisons
+ bison
+
+
+ boomalope
+ female boomalope
+ female boomalopes
+ male boomalope
+ male boomalopes
+ boomalopes
+
+ boomalope calf
+ female boomalope calf
+ female boomalope calves
+ male boomalope calf
+ male boomalope calves
+
+ boomalope calves
+ boomalope
+ female boomalope
+ female boomalopes
+ male boomalope
+ male boomalopes
+ boomalope
+ boomalope
+ female boomalope
+ female boomalopes
+ male boomalope
+ male boomalopes
+ boomalope
+
+
+ caribou
+ female caribou
+ female caribou
+ male caribou
+ male caribou
+
+ caribou
+
+ caribou calf
+ female caribou calf
+ female caribou calves
+ male caribou calf
+ male caribou calves
+
+ caribou calves
+ caribou
+ female caribou
+ female caribous
+ male caribou
+ male caribous
+ caribou
+ caribou
+ female caribou
+ female caribous
+ male caribou
+ male caribous
+ caribou
+
+
+ cow
+ female cow
+ female cows
+
+ bull
+ bulls
+ cows
+
+ calf
+ female calf
+ female calves
+ male calf
+ male calves
+
+ calves
+ cow
+ female cow
+ female cows
+ bull
+ male cows
+ cow
+ cow
+ female cow
+ female cows
+ bull
+ male cows
+ cow
+
+
+ donkey
+ female donkey
+ female donkeys
+ male donkey
+ male donkeys
+ donkeys
+
+ donkey foal
+ female donkey foal
+ female donkey foals
+ male donkey foal
+ male donkey foals
+ donkey foals
+ donkey
+ female donkey
+ female donkeys
+ male donkey
+ male donkeys
+ donkey
+ donkey
+ female donkey
+ female donkeys
+ male donkey
+ male donkeys
+ donkey
+
+
+ dromedary
+ female dromedary
+ female dromedaries
+ male dromedary
+ male dromedaries
+
+ dromedaries
+
+ dromedary calf
+ female dromedary calf
+ female dromedary calves
+ male dromedary calf
+ male dromedary calves
+
+ dromedary calves
+ dromedary
+ female dromedary
+ female dromedarys
+ male dromedary
+ male dromedarys
+ dromedaries
+ dromedary
+ female dromedary
+ female dromedarys
+ male dromedary
+ male dromedarys
+ dromedaries
+
+
+ elephant
+ female elephant
+ female elephants
+ male elephant
+ male elephants
+ elephants
+
+ elephant calf
+ female elephant calf
+ female elephant calfs
+ male elephant calf
+ male elephant calfs
+ elephant calfs
+ elephant
+ female elephant
+ female elephants
+ male elephant
+ male elephants
+ elephant
+ elephant
+ female elephant
+ female elephants
+ male elephant
+ male elephants
+ elephant
+
+
+ elk
+ female elk
+ female elk
+ male elk
+ male elk
+
+ elk
+
+ elk calf
+ female elk calf
+ female elk calves
+ male elk calf
+ male elk calves
+
+ elk calves
+ elk
+ female elk
+ female elks
+ male elk
+ male elks
+ elk
+ elk
+ female elk
+ female elks
+ male elk
+ male elks
+ elk
+
+
+ goat
+
+ goat doe
+ goat does
+ male goat
+ male goats
+ goats
+
+ baby goat
+ female baby goat
+ female baby goats
+ male baby goat
+ male baby goats
+ baby goats
+ goat
+ goat doe
+ female goats
+ male goat
+ male goats
+ goat
+ goat
+ goat doe
+ female goats
+ male goat
+ male goats
+ goat
+
+
+ horse
+
+ mare
+ mares
+
+ stallion
+ stallions
+ horses
+
+ foal
+ female foal
+ female foals
+ male foal
+ male foals
+ foals
+ horse
+ mare
+ female horses
+ stallion
+ male horses
+ horse
+ horse
+ mare
+ female horses
+ stallion
+ male horses
+ horse
+
+
+ muffalo
+ female muffalo
+ female muffalos
+ male muffalo
+ male muffalos
+ muffalos
+
+ muffalo calf
+ female muffalo calf
+ female muffalo calves
+ male muffalo calf
+ male muffalo calves
+
+ muffalo calves
+ muffalo
+ female muffalo
+ female muffalos
+ male muffalo
+ male muffalos
+ muffalo
+ muffalo
+ female muffalo
+ female muffalos
+ male muffalo
+ male muffalos
+ muffalo
+
+
+ rhinoceros
+ female rhinoceros
+ female rhinoceroses
+ male rhinoceros
+ male rhinoceroses
+
+ rhinoceroses
+ rhinoceros
+ female rhinoceros
+ female rhinoceross
+ male rhinoceros
+ male rhinoceross
+ rhinoceroses
+ rhinoceros
+ female rhinoceros
+ female rhinoceross
+ male rhinoceros
+ male rhinoceross
+ rhinoceroses
+ rhinoceros
+ female rhinoceros
+ female rhinoceross
+ male rhinoceros
+ male rhinoceross
+ rhinoceroses
+
+
+ yak
+ female yak
+ female yaks
+
+ yak
+ yaks
+ yaks
+
+ yak calf
+ female yak calf
+ female yak calves
+ male yak calf
+ male yak calves
+
+ yak calves
+ yak
+ female yak
+ female yaks
+ yak
+ male yaks
+ yak
+ yak
+ female yak
+ female yaks
+ yak
+ male yaks
+ yak
+
+
\ No newline at end of file
diff --git a/DefInjected/PawnKindDef/Races_Animal_Farm.xml b/Core/DefInjected/PawnKindDef/Races_Animal_Farm.xml
similarity index 100%
rename from DefInjected/PawnKindDef/Races_Animal_Farm.xml
rename to Core/DefInjected/PawnKindDef/Races_Animal_Farm.xml
diff --git a/DefInjected/PawnKindDef/Races_Animal_Giant.xml b/Core/DefInjected/PawnKindDef/Races_Animal_Giant.xml
similarity index 100%
rename from DefInjected/PawnKindDef/Races_Animal_Giant.xml
rename to Core/DefInjected/PawnKindDef/Races_Animal_Giant.xml
diff --git a/DefInjected/PawnKindDef/Races_Animal_Hares.xml b/Core/DefInjected/PawnKindDef/Races_Animal_Hares.xml
similarity index 100%
rename from DefInjected/PawnKindDef/Races_Animal_Hares.xml
rename to Core/DefInjected/PawnKindDef/Races_Animal_Hares.xml
diff --git a/DefInjected/PawnKindDef/Races_Animal_Insect.xml b/Core/DefInjected/PawnKindDef/Races_Animal_Insect.xml
similarity index 100%
rename from DefInjected/PawnKindDef/Races_Animal_Insect.xml
rename to Core/DefInjected/PawnKindDef/Races_Animal_Insect.xml
diff --git a/Core/DefInjected/PawnKindDef/Races_Animal_MiscGroup.xml b/Core/DefInjected/PawnKindDef/Races_Animal_MiscGroup.xml
new file mode 100755
index 0000000..9d95aef
--- /dev/null
+++ b/Core/DefInjected/PawnKindDef/Races_Animal_MiscGroup.xml
@@ -0,0 +1,110 @@
+
+
+
+
+ alphabeaver
+ female alphabeaver
+ female alphabeavers
+ male alphabeaver
+ male alphabeavers
+ alphabeavers
+ alphabeaver
+ female alphabeaver
+ female alphabeavers
+ male alphabeaver
+ male alphabeavers
+ alphabeaver
+ alphabeaver
+ female alphabeaver
+ female alphabeavers
+ male alphabeaver
+ male alphabeavers
+ alphabeaver
+ alphabeaver
+ female alphabeaver
+ female alphabeavers
+ male alphabeaver
+ male alphabeavers
+ alphabeaver
+
+
+ cobra
+ female cobra
+ female cobras
+ male cobra
+ male cobras
+ cobras
+ cobra
+ female cobra
+ female cobras
+ male cobra
+ male cobras
+ cobra
+ cobra
+ female cobra
+ female cobras
+ male cobra
+ male cobras
+ cobra
+ cobra
+ female cobra
+ female cobras
+ male cobra
+ male cobras
+ cobra
+
+
+ thrumbo
+ female thrumbo
+ female thrumbos
+ male thrumbo
+ male thrumbos
+ thrumbos
+
+ thrumbo calf
+ female thrumbo calf
+ female thrumbo calves
+ male thrumbo calf
+ male thrumbo calves
+
+ thrumbo calves
+ thrumbo
+ female thrumbo
+ female thrumbos
+ male thrumbo
+ male thrumbos
+ thrumbo
+ thrumbo
+ female thrumbo
+ female thrumbos
+ male thrumbo
+ male thrumbos
+ thrumbo
+
+
+ tortoise
+ female tortoise
+ female tortoises
+ male tortoise
+ male tortoises
+ tortoises
+ tortoise
+ female tortoise
+ female tortoises
+ male tortoise
+ male tortoises
+ tortoise
+ tortoise
+ female tortoise
+ female tortoises
+ male tortoise
+ male tortoises
+ tortoise
+ tortoise
+ female tortoise
+ female tortoises
+ male tortoise
+ male tortoises
+ tortoise
+
+
\ No newline at end of file
diff --git a/DefInjected/PawnKindDef/Races_Animal_Pet.xml b/Core/DefInjected/PawnKindDef/Races_Animal_Pet.xml
similarity index 100%
rename from DefInjected/PawnKindDef/Races_Animal_Pet.xml
rename to Core/DefInjected/PawnKindDef/Races_Animal_Pet.xml
diff --git a/Core/DefInjected/PawnKindDef/Races_Animal_PigGroup.xml b/Core/DefInjected/PawnKindDef/Races_Animal_PigGroup.xml
new file mode 100755
index 0000000..1d55cb4
--- /dev/null
+++ b/Core/DefInjected/PawnKindDef/Races_Animal_PigGroup.xml
@@ -0,0 +1,168 @@
+
+
+
+
+ chinchilla
+ female chinchilla
+ female chinchillas
+ male chinchilla
+ male chinchillas
+ chinchillas
+ chinchilla
+ female chinchilla
+ female chinchillas
+ male chinchilla
+ male chinchillas
+ chinchilla
+ chinchilla
+ female chinchilla
+ female chinchillas
+ male chinchilla
+ male chinchillas
+ chinchilla
+ chinchilla
+ female chinchilla
+ female chinchillas
+ male chinchilla
+ male chinchillas
+ chinchilla
+
+
+ deer
+
+ doe
+ female deer
+
+ buck
+ male deer
+
+ deer
+ deer
+ doe
+ female deers
+ buck
+ male deers
+ deer
+ deer
+ doe
+ female deers
+ buck
+ male deers
+ deer
+ deer
+ doe
+ female deers
+ buck
+ male deers
+ deer
+
+
+ gazelle
+ female gazelle
+ female gazelles
+ male gazelle
+ male gazelles
+ gazelles
+ gazelle
+ female gazelle
+ female gazelles
+ male gazelle
+ male gazelles
+ gazelle
+ gazelle
+ female gazelle
+ female gazelles
+ male gazelle
+ male gazelles
+ gazelle
+ gazelle
+ female gazelle
+ female gazelles
+ male gazelle
+ male gazelles
+ gazelle
+
+
+ ibex
+
+ ibex doe
+ female ibexes
+
+ ibex ram
+ male ibexes
+
+ ibexes
+ ibex
+ ibex doe
+ female ibexs
+ ibex ram
+ male ibexs
+ ibexes
+ ibex
+ ibex doe
+ female ibexs
+ ibex ram
+ male ibexs
+ ibexes
+ ibex
+ ibex doe
+ female ibexs
+ ibex ram
+ male ibexs
+ ibexes
+
+
+ pig
+
+ sow
+ sows
+ male pig
+ male pigs
+ pigs
+
+ piglet
+ female piglet
+ female piglets
+ male piglet
+ male piglets
+ piglets
+ pig
+ sow
+ female pigs
+ male pig
+ male pigs
+ pig
+ pig
+ sow
+ female pigs
+ male pig
+ male pigs
+ pig
+
+
+ wild boar
+ female wild boar
+ female wild boars
+ male wild boar
+ male wild boars
+ wild boars
+ wild boar
+ female wild boar
+ female wild boars
+ male wild boar
+ male wild boars
+ wild boar
+ wild boar
+ female wild boar
+ female wild boars
+ male wild boar
+ male wild boars
+ wild boar
+ wild boar
+ female wild boar
+ female wild boars
+ male wild boar
+ male wild boars
+ wild boar
+
+
\ No newline at end of file
diff --git a/DefInjected/PawnKindDef/Races_Animal_Rodentlike.xml b/Core/DefInjected/PawnKindDef/Races_Animal_Rodentlike.xml
similarity index 100%
rename from DefInjected/PawnKindDef/Races_Animal_Rodentlike.xml
rename to Core/DefInjected/PawnKindDef/Races_Animal_Rodentlike.xml
diff --git a/Core/DefInjected/PawnKindDef/Races_Animal_SheepGroup.xml b/Core/DefInjected/PawnKindDef/Races_Animal_SheepGroup.xml
new file mode 100755
index 0000000..c4f99a7
--- /dev/null
+++ b/Core/DefInjected/PawnKindDef/Races_Animal_SheepGroup.xml
@@ -0,0 +1,113 @@
+
+
+
+
+ alpaca
+ female alpaca
+ female alpacas
+ male alpaca
+ male alpacas
+ alpacas
+ alpaca
+ female alpaca
+ female alpacas
+ male alpaca
+ male alpacas
+ alpaca
+ alpaca
+ female alpaca
+ female alpacas
+ male alpaca
+ male alpacas
+ alpaca
+ alpaca
+ female alpaca
+ female alpacas
+ male alpaca
+ male alpacas
+ alpaca
+
+
+ capybara
+ female capybara
+ female capybaras
+ male capybara
+ male capybaras
+ capybaras
+ capybara
+ female capybara
+ female capybaras
+ male capybara
+ male capybaras
+ capybara
+ capybara
+ female capybara
+ female capybaras
+ male capybara
+ male capybaras
+ capybara
+ capybara
+ female capybara
+ female capybaras
+ male capybara
+ male capybaras
+ capybara
+
+
+ megasloth
+ female megasloth
+ female megasloths
+ male megasloth
+ male megasloths
+ megasloths
+ megasloth
+ female megasloth
+ female megasloths
+ male megasloth
+ male megasloths
+ megasloth
+ megasloth
+ female megasloth
+ female megasloths
+ male megasloth
+ male megasloths
+ megasloth
+ megasloth
+ female megasloth
+ female megasloths
+ male megasloth
+ male megasloths
+ megasloth
+
+
+ sheep
+
+ ewe
+ female sheep
+
+ ram
+ male sheep
+
+ sheep
+
+ lamb
+ female lamb
+ female lambs
+ male lamb
+ male lambs
+
+ lambs
+ sheep
+ ewe
+ female sheeps
+ ram
+ male sheeps
+ sheep
+ sheep
+ ewe
+ female sheeps
+ ram
+ male sheeps
+ sheep
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/PawnKindDef/Races_Animal_SquirrelGroup.xml b/Core/DefInjected/PawnKindDef/Races_Animal_SquirrelGroup.xml
new file mode 100755
index 0000000..34f13f2
--- /dev/null
+++ b/Core/DefInjected/PawnKindDef/Races_Animal_SquirrelGroup.xml
@@ -0,0 +1,134 @@
+
+
+
+
+ boomrat
+ female boomrat
+ female boomrats
+ male boomrat
+ male boomrats
+ boomrats
+ boomrat
+ female boomrat
+ female boomrats
+ male boomrat
+ male boomrats
+ boomrat
+ boomrat
+ female boomrat
+ female boomrats
+ male boomrat
+ male boomrats
+ boomrat
+ boomrat
+ female boomrat
+ female boomrats
+ male boomrat
+ male boomrats
+ boomrat
+
+
+ iguana
+ female iguana
+ female iguanas
+ male iguana
+ male iguanas
+ iguanas
+ iguana
+ female iguana
+ female iguanas
+ male iguana
+ male iguanas
+ iguana
+ iguana
+ female iguana
+ female iguanas
+ male iguana
+ male iguanas
+ iguana
+ iguana
+ female iguana
+ female iguanas
+ male iguana
+ male iguanas
+ iguana
+
+
+ raccoon
+ female raccoon
+ female raccoons
+ male raccoon
+ male raccoons
+ raccoons
+ raccoon
+ female raccoon
+ female raccoons
+ male raccoon
+ male raccoons
+ raccoon
+ raccoon
+ female raccoon
+ female raccoons
+ male raccoon
+ male raccoons
+ raccoon
+ raccoon
+ female raccoon
+ female raccoons
+ male raccoon
+ male raccoons
+ raccoon
+
+
+ rat
+ female rat
+ female rats
+ male rat
+ male rats
+ rats
+ rat
+ female rat
+ female rats
+ male rat
+ male rats
+ rat
+ rat
+ female rat
+ female rats
+ male rat
+ male rats
+ rat
+ rat
+ female rat
+ female rats
+ male rat
+ male rats
+ rat
+
+
+ squirrel
+ female squirrel
+ female squirrels
+ male squirrel
+ male squirrels
+ squirrels
+ squirrel
+ female squirrel
+ female squirrels
+ male squirrel
+ male squirrels
+ squirrel
+ squirrel
+ female squirrel
+ female squirrels
+ male squirrel
+ male squirrels
+ squirrel
+ squirrel
+ female squirrel
+ female squirrels
+ male squirrel
+ male squirrels
+ squirrel
+
+
\ No newline at end of file
diff --git a/DefInjected/PawnKindDef/Races_Animal_Temperate.xml b/Core/DefInjected/PawnKindDef/Races_Animal_Temperate.xml
similarity index 100%
rename from DefInjected/PawnKindDef/Races_Animal_Temperate.xml
rename to Core/DefInjected/PawnKindDef/Races_Animal_Temperate.xml
diff --git a/DefInjected/PawnKindDef/Races_Animal_Tropical.xml b/Core/DefInjected/PawnKindDef/Races_Animal_Tropical.xml
similarity index 100%
rename from DefInjected/PawnKindDef/Races_Animal_Tropical.xml
rename to Core/DefInjected/PawnKindDef/Races_Animal_Tropical.xml
diff --git a/Core/DefInjected/PawnKindDef/Races_Animal_WargGroup.xml b/Core/DefInjected/PawnKindDef/Races_Animal_WargGroup.xml
new file mode 100755
index 0000000..836cb14
--- /dev/null
+++ b/Core/DefInjected/PawnKindDef/Races_Animal_WargGroup.xml
@@ -0,0 +1,32 @@
+
+
+
+
+ warg
+ female warg
+ female wargs
+ male warg
+ male wargs
+ wargs
+
+ warg puppy
+ female warg puppy
+ female warg puppies
+ male warg puppy
+ male warg puppies
+
+ warg puppies
+ warg
+ female warg
+ female wargs
+ male warg
+ male wargs
+ warg
+ warg
+ female warg
+ female wargs
+ male warg
+ male wargs
+ warg
+
+
\ No newline at end of file
diff --git a/DefInjected/PawnKindDef/Races_Animal_WildCanines.xml b/Core/DefInjected/PawnKindDef/Races_Animal_WildCanines.xml
similarity index 100%
rename from DefInjected/PawnKindDef/Races_Animal_WildCanines.xml
rename to Core/DefInjected/PawnKindDef/Races_Animal_WildCanines.xml
diff --git a/DefInjected/PawnKindDef/Races_Mechanoid.xml b/Core/DefInjected/PawnKindDef/Races_Mechanoid.xml
similarity index 100%
rename from DefInjected/PawnKindDef/Races_Mechanoid.xml
rename to Core/DefInjected/PawnKindDef/Races_Mechanoid.xml
diff --git a/DefInjected/PawnRelationDef/PawnRelations_FamilyByBlood.xml b/Core/DefInjected/PawnRelationDef/PawnRelations_FamilyByBlood.xml
similarity index 100%
rename from DefInjected/PawnRelationDef/PawnRelations_FamilyByBlood.xml
rename to Core/DefInjected/PawnRelationDef/PawnRelations_FamilyByBlood.xml
diff --git a/DefInjected/PawnRelationDef/PawnRelations_FamilyByChoice.xml b/Core/DefInjected/PawnRelationDef/PawnRelations_FamilyByChoice.xml
similarity index 100%
rename from DefInjected/PawnRelationDef/PawnRelations_FamilyByChoice.xml
rename to Core/DefInjected/PawnRelationDef/PawnRelations_FamilyByChoice.xml
diff --git a/DefInjected/PawnRelationDef/PawnRelations_Misc.xml b/Core/DefInjected/PawnRelationDef/PawnRelations_Misc.xml
similarity index 100%
rename from DefInjected/PawnRelationDef/PawnRelations_Misc.xml
rename to Core/DefInjected/PawnRelationDef/PawnRelations_Misc.xml
diff --git a/DefInjected/PawnsArrivalModeDef/PawnsArrivalModes.xml b/Core/DefInjected/PawnsArrivalModeDef/PawnsArrivalModes.xml
similarity index 100%
rename from DefInjected/PawnsArrivalModeDef/PawnsArrivalModes.xml
rename to Core/DefInjected/PawnsArrivalModeDef/PawnsArrivalModes.xml
diff --git a/Core/DefInjected/PreceptDef/Precepts_AteNutrientPaste.xml b/Core/DefInjected/PreceptDef/Precepts_AteNutrientPaste.xml
new file mode 100755
index 0000000..4543abc
--- /dev/null
+++ b/Core/DefInjected/PreceptDef/Precepts_AteNutrientPaste.xml
@@ -0,0 +1,9 @@
+
+
+
+
+ disgusting
+
+ Nutrient paste is disgusting.
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/PreceptDef/Precepts_Cannibalism.xml b/Core/DefInjected/PreceptDef/Precepts_Cannibalism.xml
new file mode 100755
index 0000000..c7c4a15
--- /dev/null
+++ b/Core/DefInjected/PreceptDef/Precepts_Cannibalism.xml
@@ -0,0 +1,7 @@
+
+
+
+
+ Humanleather apparel
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/PreceptDef/Precepts_Corpses.xml b/Core/DefInjected/PreceptDef/Precepts_Corpses.xml
new file mode 100755
index 0000000..36c1f5c
--- /dev/null
+++ b/Core/DefInjected/PreceptDef/Precepts_Corpses.xml
@@ -0,0 +1,9 @@
+
+
+
+
+ ugly
+
+ The sight of a dead person is horrible.
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/PreceptDef/Precepts_InsectMeat.xml b/Core/DefInjected/PreceptDef/Precepts_InsectMeat.xml
new file mode 100755
index 0000000..60591ff
--- /dev/null
+++ b/Core/DefInjected/PreceptDef/Precepts_InsectMeat.xml
@@ -0,0 +1,9 @@
+
+
+
+
+ despised
+
+ Insect meat is disgusting to even look at, much less eat. Slimy!
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/PreceptDef/Precepts_Lovin.xml b/Core/DefInjected/PreceptDef/Precepts_Lovin.xml
new file mode 100755
index 0000000..4e986fa
--- /dev/null
+++ b/Core/DefInjected/PreceptDef/Precepts_Lovin.xml
@@ -0,0 +1,9 @@
+
+
+
+
+ free
+
+ Physical intimacy is a natural part of life, with any partner, married or not.
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/PreceptDef/Precepts_MarriageName.xml b/Core/DefInjected/PreceptDef/Precepts_MarriageName.xml
new file mode 100755
index 0000000..cdbe0bd
--- /dev/null
+++ b/Core/DefInjected/PreceptDef/Precepts_MarriageName.xml
@@ -0,0 +1,9 @@
+
+
+
+
+ usually man's
+
+ Most couples share the man's name.
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/PreceptDef/Precepts_SpouseCount.xml b/Core/DefInjected/PreceptDef/Precepts_SpouseCount.xml
new file mode 100755
index 0000000..f0a8007
--- /dev/null
+++ b/Core/DefInjected/PreceptDef/Precepts_SpouseCount.xml
@@ -0,0 +1,14 @@
+
+
+
+
+ one only
+
+ Women may have one spouse only.
+
+
+ one only
+
+ Men may have one spouse only.
+
+
\ No newline at end of file
diff --git a/DefInjected/PrisonerInteractionModeDef/PrisonerInteractionMode.xml b/Core/DefInjected/PrisonerInteractionModeDef/PrisonerInteractionMode.xml
similarity index 100%
rename from DefInjected/PrisonerInteractionModeDef/PrisonerInteractionMode.xml
rename to Core/DefInjected/PrisonerInteractionModeDef/PrisonerInteractionMode.xml
diff --git a/Core/DefInjected/QuestScriptDef/Script_BanditCamp.xml b/Core/DefInjected/QuestScriptDef/Script_BanditCamp.xml
new file mode 100755
index 0000000..8f46490
--- /dev/null
+++ b/Core/DefInjected/QuestScriptDef/Script_BanditCamp.xml
@@ -0,0 +1,61 @@
+
+
+
+
+ questDescription->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], has sent us a message. Apparently, [siteFaction_pawnsPlural] based in a nearby camp have been raiding their caravans. The camp is controlled by [siteFaction_name].\n\n[asker_nameDef] is asking us to destroy the camp, which means eliminating all enemies and turrets. [asker_label] says that [sitePart0_description].
+
+ questName->The [bandit] [camp]
+
+ questName->[bandit] [camp]
+
+ questName->[asker_nameDef] and the [camp]
+
+ camp->Camp
+
+ camp->Outpost
+
+ camp->Lair
+
+ camp->Encampment
+
+ bandit->Bandit
+
+ bandit->Raider
+
+ bandit->Outlaw
+
+ bandit->Desperado
+
+ bandit->Fugitive
+
+ bandit->Marauder
+
+ bandit->Robber
+
+ bandit->Brigand
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+
+ Quest expired: [resolvedQuestName]
+ The bandit camp has packed up and moved on. The quest [resolvedQuestName] has expired.
+ Quest failed: [resolvedQuestName]
+ After being discovered, the bandit camp has dispersed. The quest [resolvedQuestName] has ended.
+ [asker_faction_royalFavorLabel]
+ These colonists participated in the victory for the quest [resolvedQuestName]. [asker_definite] wants to know who should receive the [royalFavorReward_amount] [asker_faction_royalFavorLabel] for this service.
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/QuestScriptDef/Script_DelayedRewardDropPods.xml b/Core/DefInjected/QuestScriptDef/Script_DelayedRewardDropPods.xml
new file mode 100755
index 0000000..0b64b24
--- /dev/null
+++ b/Core/DefInjected/QuestScriptDef/Script_DelayedRewardDropPods.xml
@@ -0,0 +1,9 @@
+
+
+
+
+ questDescription->delayed reward
+
+ questName->delayed reward
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/QuestScriptDef/Script_DownedRefugee.xml b/Core/DefInjected/QuestScriptDef/Script_DownedRefugee.xml
new file mode 100755
index 0000000..22d8bcd
--- /dev/null
+++ b/Core/DefInjected/QuestScriptDef/Script_DownedRefugee.xml
@@ -0,0 +1,32 @@
+
+
+
+
+ questDescription(askerIsNull==true)->[refugee_nameDef] contacts you and requests help. [refugee_pronoun] is wounded and unable to move.\n\n[refugee_nameDef] is a [refugee_age]-year-old [refugee_title]. [refugee_pronoun] promises to join you if you rescue [refugee_objective].\n\n[refugee_nameDef] says that [allSitePartsDescriptionsExceptFirst][pawnInvolvedInQuestInfo]
+
+ questDescription(asker_factionLeader==True)->[asker_nameDef], [asker_faction_leaderTitle] of [asker_faction_name], says that [asker_possessive] friend has been wounded while traveling. The victim is [refugee_nameIndef], a [refugee_age]-year-old [refugee_title].\n\n[asker_nameDef] has nobody to spare to rescue [refugee_nameDef], but says that if you can make it to [refugee_nameDef]'s position and rescue [refugee_objective], [refugee_pronoun] will join you.\n\n[asker_nameDef] says that [allSitePartsDescriptionsExceptFirst][pawnInvolvedInQuestInfo]
+
+ pawnInvolvedInQuestInfo(priority=1)->[refugee_pawnInvolvedInQuestInfo]
+
+ pawnInvolvedInQuestInfo->
+
+ questName->Saving [refugee_nameDef]
+
+ questName->The Rescue of [refugee_nameDef]
+
+ questName->[refugee_nameDef]'s Rescue
+
+ questName->[refugee_nameDef]'s Salvation
+
+ TODO
+
+ TODO
+
+
+ askerIsNull
+ siteThreatChance
+ siteThreatChance
+ Quest expired: [resolvedQuestName]
+ [refugee_nameDef]'s signal has been lost, and [refugee_pronoun] can no longer be rescued. The quest [resolvedQuestName] has expired.
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/QuestScriptDef/Script_EndGame_ShipEscape.xml b/Core/DefInjected/QuestScriptDef/Script_EndGame_ShipEscape.xml
new file mode 100755
index 0000000..317876b
--- /dev/null
+++ b/Core/DefInjected/QuestScriptDef/Script_EndGame_ShipEscape.xml
@@ -0,0 +1,9 @@
+
+
+
+
+ questDescription->A friendly AI from your past named (*Name)Charlon Whitestone(/Name) has sent you a message!\n\nHe reveals that he has a starship hidden on this planet, and sends you its world coordinates.\n\nThe starship is in deep hibernation mode. You'll have to start it up when you arrive, then defend it from raiders trying to steal it until the startup sequence completes. It will be a long, difficult series of battles.\n\nIf you can get the ship off the ground, (*Name)Charlon Whitestone(/Name) will take you off this rimworld, to the stars.
+
+ questName->Ship to the Stars
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/QuestScriptDef/Script_ItemStash.xml b/Core/DefInjected/QuestScriptDef/Script_ItemStash.xml
new file mode 100755
index 0000000..3ab0ed8
--- /dev/null
+++ b/Core/DefInjected/QuestScriptDef/Script_ItemStash.xml
@@ -0,0 +1,43 @@
+
+
+
+
+ questDescription(askerIsNull==true)->We've intercepted messages about a collection of valuable items worth [itemStashContentsValue] not far from [map_definite]. The collection consists of:\n\n[itemStashContents]\n\nIt seems that [allSitePartsDescriptionsExceptFirst]
+
+ questDescription(asker_factionLeader==True)->[asker_nameDef], [asker_faction_leaderTitle] of [asker_faction_name], has informed us of a collection of valuable items worth [itemStashContentsValue] not far from us. The collection consists of:\n\n[itemStashContents]\n\n[asker_label] says that [allSitePartsDescriptionsExceptFirst]
+
+ questName(priority=1)->[asker_nameDef]'s [stash] of [treasure]
+
+ questName->[stash] of [treasure]
+
+ stash->Stash
+
+ stash->Cache
+
+ stash->Collection
+
+ stash->Shack
+
+ treasure->Treasure
+
+ treasure->Valuables
+
+ treasure->Fortune
+
+ treasure->Goodies
+
+ treasure->Supplies
+
+ TODO
+
+ TODO
+
+
+ asker
+ askerIsNull
+ siteThreatChance
+ siteThreatChance
+ Quest expired: [resolvedQuestName]
+ Intercepted communications indicate the item stash has been claimed by others. The quest [resolvedQuestName] has expired.
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/QuestScriptDef/Script_LongRangeMineralScannerLump.xml b/Core/DefInjected/QuestScriptDef/Script_LongRangeMineralScannerLump.xml
new file mode 100755
index 0000000..305486a
--- /dev/null
+++ b/Core/DefInjected/QuestScriptDef/Script_LongRangeMineralScannerLump.xml
@@ -0,0 +1,56 @@
+
+
+
+
+ questDescription->Using your long-range mineral scanner, [worker_definite] has found a lump of [targetMineable_label] nearby.\n\nUnfortunately, it won't last - others will mine it first in [timeoutTicks_duration] if we don't.[lumpThreatDescription]
+
+ questName->[lump] of [targetMineableThing_label]
+
+ questName->[targetMineableThing_label] [lump]
+
+ questName->The [targetMineableThing_label] [lump]
+
+ questName->[adj] [targetMineableThing_label]
+
+ questName->[targetMineableThing_label] [discovered]
+
+ lump->lump
+
+ lump->pile
+
+ lump->deposit
+
+ lump->seam
+
+ lump->chunk
+
+ lump->pile
+
+ adj->distant
+
+ adj->far
+
+ adj->unknown
+
+ adj->scanned
+
+ discovered->discovered
+
+ discovered->detected
+
+ discovered->found
+
+ discovered->scanned
+
+ TODO
+
+ TODO
+
+
+ siteThreatChance
+ siteThreatChance
+ timeoutTicks
+ Quest expired: [resolvedQuestName]
+ Others have mined the lump of [targetMineable_label]. The quest [resolvedQuestName] has expired.
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/QuestScriptDef/Script_PeaceTalks.xml b/Core/DefInjected/QuestScriptDef/Script_PeaceTalks.xml
new file mode 100755
index 0000000..9da5fc2
--- /dev/null
+++ b/Core/DefInjected/QuestScriptDef/Script_PeaceTalks.xml
@@ -0,0 +1,43 @@
+
+
+
+
+ questDescription->[faction_leader_nameFull], [faction_leaderTitle] of [faction_name], has sent us a message. [faction_leader_pronoun] wants to talk with us in a nearby location.\n\nIt could be a great opportunity to improve relations with their faction and receive gifts, but beware - a poor negotiator can cause more harm than good and may even anger them.[extraLeaderPart][favorRewardDetails]
+
+ favorRewardDetails(faction_leader_royalInCurrentFaction==True,priority=1)->\n\nSuccessful peace talks can earn your negotiator a small amount of personal [faction_royalFavorLabel] with [faction_name].
+
+ favorRewardDetails->
+
+ extraLeaderPart(priority=1)->\n\n[leaderRoleEffect].[leaderPawnInfo]
+
+ extraLeaderPart->
+
+ leaderRoleEffect->Other factions will respect you more if you send your leader to handle the negotiations
+
+ leaderPawnInfo(playerFaction_hasLeader==True,priority=1)-> [playerFaction_leaderTitle] [playerFaction_leader_nameFull] will get a bonus to the chance of a successful outcome.
+
+ questName->[faction_leader_nameDef]'s [peaceTalks]
+
+ questName->[peaceTalks] with [faction_leader_nameDef]
+
+ questName->The [peaceTalks]
+
+ questName->[peaceTalks]
+
+ peaceTalks->Peace Talks
+
+ peaceTalks->Diplomacy
+
+ peaceTalks->Meeting
+
+ TODO
+
+ TODO
+
+
+ siteDistRange
+ Quest expired: [resolvedQuestName]
+ The offer of peace talks with [faction_name] has expired. You have failed the quest [resolvedQuestName].
+ leaderPawnInfo->
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/QuestScriptDef/Script_PrisonerWillingToJoin.xml b/Core/DefInjected/QuestScriptDef/Script_PrisonerWillingToJoin.xml
new file mode 100755
index 0000000..6d68888
--- /dev/null
+++ b/Core/DefInjected/QuestScriptDef/Script_PrisonerWillingToJoin.xml
@@ -0,0 +1,31 @@
+
+
+
+
+ questDescription->A prisoner being held by [siteFaction_name] has managed to steal a radio and call you!\n\n[prisoner_nameDef] is being held at a camp near [map_definite][underArmedGuard]. Rescue [prisoner_objective], and [prisoner_pronoun] will join your colony. [prisoner_pronoun] is a [prisoner_age]-year-old [prisoner_title]. [prisoner_pronoun] says that [allSitePartsDescriptionsExceptFirst][formerColonistInfo][prisonerFullRelationInfo]\n\nIf you miss this opportunity, you may never hear from [prisoner_nameDef] again.
+
+ formerColonistInfo(priority=1)->\n\n[prisoner_formerlyColonistInfo]
+
+ formerColonistInfo->
+
+ underArmedGuard(allowViolentQuests==true,priority=1)-> under armed guard
+
+ underArmedGuard->
+
+ questName->[prisoner_nameDef]'s Salvation
+
+ questName->[prisoner_nameDef]'s Rescue
+
+ questName->[prisoner_nameDef]'s Breakout
+
+ questName->Rescuing [prisoner_nameDef]
+
+ questName->Saving [prisoner_nameDef]
+
+ questName->Breaking [prisoner_nameDef] Out
+
+
+ siteThreatChance
+ siteThreatChance
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/QuestScriptDef/Script_TradeRequest.xml b/Core/DefInjected/QuestScriptDef/Script_TradeRequest.xml
new file mode 100755
index 0000000..4379637
--- /dev/null
+++ b/Core/DefInjected/QuestScriptDef/Script_TradeRequest.xml
@@ -0,0 +1,50 @@
+
+
+
+
+ questDescription->A nearby settlement, [settlement_label], has a special trade request. They would like to purchase:\n\n [requestedThingCount]x [requestedThing_label] [qualityInfo](worth [requestedThingMarketValue_money])\n\nIf you want to make the trade, send a caravan with the requested items. The estimated travel time is [estimatedTravelTime_duration].
+
+ qualityInfo(requestedThingHasQuality==True,priority=1)->of normal+ quality
+
+ qualityInfo->
+
+ questName->Caravan to [settlement_label]
+
+ questName->Trade with [settlement_label]
+
+ questName->Selling to [settlement_label]
+
+ questName->Supplies for [settlement_label]
+
+ questName->A [special] [trade]
+
+ special->Special
+
+ special->Unique
+
+ special->Non-traditional
+
+ trade->Trade
+
+ trade->Exchange
+
+ trade->Deal
+
+ trade->Offer
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+
+ Quest failed: [resolvedQuestName]
+ [faction_name] became hostile to you.
+ rewardValue
+ [asker_faction_royalFavorLabel]
+ Who should be credited with [asker_faction_royalFavorLabel] for fulfilling the trade request?
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/QuestScriptDef/Script_TransportPodCrash.xml b/Core/DefInjected/QuestScriptDef/Script_TransportPodCrash.xml
new file mode 100755
index 0000000..061d82c
--- /dev/null
+++ b/Core/DefInjected/QuestScriptDef/Script_TransportPodCrash.xml
@@ -0,0 +1,9 @@
+
+
+
+
+ questDescription->A transport pod crashes with a refugee
+
+ questName->Transport pod crash
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/QuestScriptDef/Script_WandererJoins.xml b/Core/DefInjected/QuestScriptDef/Script_WandererJoins.xml
new file mode 100755
index 0000000..1022df0
--- /dev/null
+++ b/Core/DefInjected/QuestScriptDef/Script_WandererJoins.xml
@@ -0,0 +1,9 @@
+
+
+
+
+ questDescription->
+
+ questName->Wanderer joins
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/QuestScriptDef/Scripts_JoinerThreatCore.xml b/Core/DefInjected/QuestScriptDef/Scripts_JoinerThreatCore.xml
new file mode 100755
index 0000000..c227501
--- /dev/null
+++ b/Core/DefInjected/QuestScriptDef/Scripts_JoinerThreatCore.xml
@@ -0,0 +1,44 @@
+
+
+
+
+ questDescription->[introduction] named [joiner_nameDef] is calling from nearby. [joiner_pronoun] is being chased by [enemyFaction_pawnsPlural] from [enemyFaction_name]!\n\n[joiner_pronoun] begs for safety and offers to join you at [map_definite].[joiner_relationInfo]\n\nIf you accept, you'll have to fight off [enemyFaction_pawnsPluralDef] on [joiner_possessive] tail. The group of [enemyFaction_pawnsPlural] is composed of: \n\n[raid/raidPawnKinds]\n\n[joiner_nameDef] is too frantic to offer more information.
+
+ introduction(childCount==1,priority=1)->A [joiner_age]-year-old child
+
+ introduction->A [joiner_age]-year-old [joiner_title]
+
+ questName->Saving [runnerIndef]
+
+ questName->The Salvation of [runnerIndef]
+
+ questName->Helping [runnerIndef]
+
+ questName->Accepting [runnerIndef]
+
+ questName->[enemyFaction_pawnsPlural] hunting [runnerIndef]
+
+ questName->[runnerIndef] on the Run
+
+ questName->[runnerIndef] Seeks a Home
+
+ questName->[runnerIndef] Chased by [enemyFaction_pawnsPlural]
+
+ questName->[runnerIndef] and [enemyFaction_pawnsPlural]
+
+ runnerIndef->[joiner_titleIndef]
+
+ runnerIndef->[joiner_nameIndef]
+
+ runnerIndef->a Refugee
+
+ runnerIndef(childCount==1,priority=1)->a child
+
+ TODO
+
+ TODO
+
+
+ raidDelayTicks
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/QuestScriptDef/Scripts_Utility_RewardsCore.xml b/Core/DefInjected/QuestScriptDef/Scripts_Utility_RewardsCore.xml
new file mode 100755
index 0000000..9661d4f
--- /dev/null
+++ b/Core/DefInjected/QuestScriptDef/Scripts_Utility_RewardsCore.xml
@@ -0,0 +1,17 @@
+
+
+
+
+ rewardDescription->a [joiner_age]-year-old [joiner_title] named [joiner_nameDef] will arrive in a transport pod.[joinerFactionInfo][joiner_relationInfo]
+
+ joinerFactionInfo(priority=1)-> [joiner_pronoun] is a member of [joiner_factionName].
+
+ joinerFactionInfo->
+
+
+ rewardDescription->a [joiner_age]-year-old [joiner_title] named [joiner_nameDef] will arrive and join you. [joiner_relationInfo]
+
+
+ rewardDescription->transport pods with the following resources will arrive (total value [itemPodsTotalMarketValue_money]):\n\n[itemPodsContents]
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/QuestScriptDef/Scripts_Utility_ThreatsCore.xml b/Core/DefInjected/QuestScriptDef/Scripts_Utility_ThreatsCore.xml
new file mode 100755
index 0000000..374fc54
--- /dev/null
+++ b/Core/DefInjected/QuestScriptDef/Scripts_Utility_ThreatsCore.xml
@@ -0,0 +1,85 @@
+
+
+
+
+ TODO
+
+
+ root(priority=1,sitePart==ClimateAdjuster)->there's (*Threat)a climate adjuster machine(/Threat) there shifting the regional temperature by [temperatureOffset]
+ root(priority=1,sitePart==PsychicDroner)->there's (*Threat)a psychic droner machine(/Threat) there tuned to the [affectedGender] gender
+ root(priority=1,sitePart==PsychicSuppressor)->there's (*Threat)a psychic suppressor machine(/Threat) there tuned to the [affectedGender] gender
+ root(priority=1,sitePart==WeatherController)->there's (*Threat)a weather controller machine(/Threat) there forcing weather in the whole region to [weather_label]
+ root(priority=1,sitePart==SmokeSpewer)->there's (*Threat)a smoke spewer machine(/Threat) there belching smoke over the whole region
+ root(priority=1,sitePart==SunBlocker)->there's (*Threat)a sun blocker machine(/Threat) there shadowing the whole region
+ root(priority=1,sitePart==EMIDynamo)->there's (*Threat)an EMI dynamo machine(/Threat) there which can disable electrical devices across the region
+ root(priority=1,sitePart==ToxicSpewer)->there's (*Threat)a toxic spewer machine(/Threat) there blanketing the whole region in poison
+ root(priority=1,sitePart==RaidSource)->there's a military staging area guarded by (*Threat)[enemiesCount] [enemiesLabel](/Threat) that will launch raids on you every [mtbDays]
+ root(priority=1,sitePart==Outpost)->there's an enemy outpost at the site guarded by (*Threat)[enemiesCount] [enemiesLabel](/Threat)
+ root(priority=1,sitePart==BanditCamp)->there's a bandit camp at the site guarded by (*Threat)[enemiesCount] [enemiesLabel](/Threat)
+ root(priority=1,sitePart==Manhunters,count==1)->(*Threat)a manhunting [kindLabel](/Threat) is wandering nearby
+ root(priority=1,sitePart==Manhunters,count>1)->(*Threat)[count] manhunting [kindLabel](/Threat) are wandering nearby
+ root(priority=1,sitePart==SleepingMechanoids,count==1)->(*Threat)a mechanoid(/Threat) is sleeping nearby
+ root(priority=1,sitePart==SleepingMechanoids,count>1)->(*Threat)[count] mechanoids(/Threat) are sleeping nearby
+ root(priority=1,sitePart==Turrets)->(*Threat)[threatsInfo](/Threat) defend the site
+ root(priority=1,sitePart==AmbushEdge)->(*Threat)an enemy force(/Threat) is waiting to ambush anyone who comes near
+ root(priority=1,sitePart==AmbushHidden)->(*Threat)an enemy force(/Threat) is waiting to ambush anyone who comes near
+ root(priority=1,sitePart==MechCluster)->there's (*Threat)a cluster of hostile mechanoid structures(/Threat)
+ root(priority=1,sitePart==PossibleUnknownThreatMarker)->there may be an (*Threat)unknown threat(/Threat)
+ root->there's a [label]
+
+
+ threatDescription->a mech cluster will land at [map_definite] containing:\n\n[allThreats]
+
+
+ threatDescription->[enemyFaction_pawnsPlural] from [enemyFaction_name] will attack you. Their group is composed of:\n\n[raidPawnKinds]\n\n[raidArrivalModeInfo]
+
+
+ pawnKindsParagraph(raidCount==1)->The group of [enemyFaction_pawnsPlural] is composed of: \n\n[raid0/raidPawnKinds]\n\n[raid0/raidArrivalModeInfo]
+
+ pawnKindsParagraph(raidCount==2)->The first group of [enemyFaction_pawnsPlural] is composed of: \n\n[raid0/raidPawnKinds]\n\nThe second similar-sized group will follow soon after.
+
+ pawnKindsParagraph(raidCount==3)->The first group of [enemyFaction_pawnsPlural] is composed of: \n\n[raid0/raidPawnKinds]\n\nTwo similar-sized groups will follow soon after.
+
+ pawnKindsParagraph(raidCount>=4)->The first group of [enemyFaction_pawnsPlural] is composed of: \n\n[raid0/raidPawnKinds]\n\n[raidCountMinusOne] similar-sized groups will follow soon after.
+
+ numGroupsOf(raidCount==1)->
+
+ numGroupsOf(raidCount==2)->two groups of
+
+ numGroupsOf(raidCount==3)->three groups of
+
+ numGroupsOf(raidCount>=4)->[raidCount] groups of
+
+
+ nextRaidDelayTicks
+ raidCountMinusOne
+ nextRaidDelayTicks
+
+
+ pointsOriginal
+ pointsFactorTwoStar
+ pointsFactorTwoStar
+ pointsFactorThreeStar
+ pointsFactorThreeStar
+ selectionWeightOneStar
+ selectionWeightOneStar
+ selectionWeightTwoStar
+ selectionWeightTwoStar
+ selectionWeightThreeStar
+ selectionWeightThreeStar
+ minPointsTwoStar
+ minPointsTwoStar
+ minPointsThreeStar
+ minPointsThreeStar
+ selectionWeightThreeStar
+ selectionWeightTwoStar
+ challengeRating
+ pointsFactor
+ challengeRating
+ pointsFactor
+ challengeRating
+ pointsFactor
+ peacefulChallengeRating
+ challengeRating
+
+
\ No newline at end of file
diff --git a/DefInjected/RaidStrategyDef/RaidStrategies.xml b/Core/DefInjected/RaidStrategyDef/RaidStrategies.xml
similarity index 100%
rename from DefInjected/RaidStrategyDef/RaidStrategies.xml
rename to Core/DefInjected/RaidStrategyDef/RaidStrategies.xml
diff --git a/Core/DefInjected/RaidStrategyDef/RaidStrategies_Basic.xml b/Core/DefInjected/RaidStrategyDef/RaidStrategies_Basic.xml
new file mode 100755
index 0000000..a6daba3
--- /dev/null
+++ b/Core/DefInjected/RaidStrategyDef/RaidStrategies_Basic.xml
@@ -0,0 +1,40 @@
+
+
+
+
+ They are attacking immediately.
+
+ They are moving in to help you immediately.
+
+ Raid
+
+ Friendlies
+
+
+ They are attacking immediately.
+
+ They are moving in to help you immediately.
+
+ Raid
+
+ Friendlies
+
+
+ They are attacking immediately.\n\nWatch out - they appear to be unusually clever with their tactics. They'll avoid your turrets' fields of fire and notice some of your traps.
+
+ They are moving in to help you immediately.
+
+ Raid
+
+ Friendlies
+
+
+ They will prepare for a while, then attack.\n\nPrepare a defense or attack them pre-emptively.
+
+ They will prepare for a while before moving in to help you.
+
+ Raid
+
+ Friendlies
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/RaidStrategyDef/RaidStrategies_Breach.xml b/Core/DefInjected/RaidStrategyDef/RaidStrategies_Breach.xml
new file mode 100755
index 0000000..5086fec
--- /dev/null
+++ b/Core/DefInjected/RaidStrategyDef/RaidStrategies_Breach.xml
@@ -0,0 +1,22 @@
+
+
+
+
+ They are attacking immediately.\n\nThese raiders intend to breach your walls. They'll determine their own path into your colony and destroy anything in their way.
+
+ They are moving in to help you immediately.
+
+ Raid
+
+ Friendlies
+
+
+ They are attacking immediately.\n\nThese raiders intend to breach your walls. They'll determine their own path into your colony and destroy anything in their way.\n\nWatch out - they appear to be unusually clever with their tactics. They'll avoid your turrets' fields of fire and notice some of your traps.
+
+ They are moving in to help you immediately.
+
+ Raid
+
+ Friendlies
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/RaidStrategyDef/RaidStrategies_Sapper.xml b/Core/DefInjected/RaidStrategyDef/RaidStrategies_Sapper.xml
new file mode 100755
index 0000000..cf5451a
--- /dev/null
+++ b/Core/DefInjected/RaidStrategyDef/RaidStrategies_Sapper.xml
@@ -0,0 +1,9 @@
+
+
+
+
+ It looks like they want to use sappers to tunnel around your defenses.
+
+ Raid
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/RaidStrategyDef/RaidStrategies_Siege.xml b/Core/DefInjected/RaidStrategyDef/RaidStrategies_Siege.xml
new file mode 100755
index 0000000..1daa37e
--- /dev/null
+++ b/Core/DefInjected/RaidStrategyDef/RaidStrategies_Siege.xml
@@ -0,0 +1,13 @@
+
+
+
+
+ It looks like they want to besiege the colony and pound you with mortars from a distance. You can try to wait them out - or go get them.
+
+ It looks like they want to use siege tactics to help you.
+
+ Siege
+
+ Friendlies
+
+
\ No newline at end of file
diff --git a/DefInjected/RecipeDef/Alcohol_Beer.xml b/Core/DefInjected/RecipeDef/Alcohol_Beer.xml
similarity index 100%
rename from DefInjected/RecipeDef/Alcohol_Beer.xml
rename to Core/DefInjected/RecipeDef/Alcohol_Beer.xml
diff --git a/Core/DefInjected/RecipeDef/Hediffs_BodyParts_Archotech.xml b/Core/DefInjected/RecipeDef/Hediffs_BodyParts_Archotech.xml
new file mode 100755
index 0000000..836dda8
--- /dev/null
+++ b/Core/DefInjected/RecipeDef/Hediffs_BodyParts_Archotech.xml
@@ -0,0 +1,25 @@
+
+
+
+
+ install archotech arm
+
+ Install an archotech arm.
+
+ Installing archotech arm.
+
+
+ install archotech eye
+
+ Install an archotech eye.
+
+ Installing archotech eye.
+
+
+ install archotech leg
+
+ Install an archotech leg.
+
+ Installing archotech leg.
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/RecipeDef/Hediffs_BodyParts_Bionic.xml b/Core/DefInjected/RecipeDef/Hediffs_BodyParts_Bionic.xml
new file mode 100755
index 0000000..d51895d
--- /dev/null
+++ b/Core/DefInjected/RecipeDef/Hediffs_BodyParts_Bionic.xml
@@ -0,0 +1,67 @@
+
+
+
+
+ install bionic arm
+
+ Install a bionic arm.
+
+ Installing bionic arm.
+
+
+ install bionic ear
+
+ Install a bionic ear.
+
+ Installing bionic ear.
+
+
+ install bionic eye
+
+ Install a bionic eye.
+
+ Installing bionic eye.
+
+
+ install bionic heart
+
+ Install a bionic heart.
+
+ Installing bionic heart.
+
+
+ install bionic leg
+
+ Install a bionic leg.
+
+ Installing bionic leg.
+
+
+ install bionic spine
+
+ Install a bionic spine.
+
+ Installing bionic spine.
+
+
+ install bionic stomach
+
+ Install a bionic stomach.
+
+ Installing bionic stomach.
+
+
+ install bionic tongue
+
+ Install a bionic tongue.
+
+ Installing bionic tongue.
+
+
+ install death acidifier
+
+ Install a death acidifier.
+
+ Installing death acidifier.
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/RecipeDef/Hediffs_BodyParts_Medieval.xml b/Core/DefInjected/RecipeDef/Hediffs_BodyParts_Medieval.xml
new file mode 100755
index 0000000..3ff5499
--- /dev/null
+++ b/Core/DefInjected/RecipeDef/Hediffs_BodyParts_Medieval.xml
@@ -0,0 +1,32 @@
+
+
+
+
+ install denture
+
+ Install a denture.
+
+ Installing denture.
+
+
+ install peg leg
+
+ Install a peg leg.
+
+ Installing peg leg.
+
+
+ install wooden foot
+
+ Install a wooden foot.
+
+ Installing wooden foot.
+
+
+ install wooden hand
+
+ Install a wooden hand.
+
+ Installing wooden hand.
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/RecipeDef/Hediffs_BodyParts_Natural.xml b/Core/DefInjected/RecipeDef/Hediffs_BodyParts_Natural.xml
new file mode 100755
index 0000000..a5de1b5
--- /dev/null
+++ b/Core/DefInjected/RecipeDef/Hediffs_BodyParts_Natural.xml
@@ -0,0 +1,32 @@
+
+
+
+
+ install heart
+
+ Install a biological heart.
+
+ Installing heart.
+
+
+ install kidney
+
+ Install a biological kidney.
+
+ Installing kidney.
+
+
+ install liver
+
+ Install a biological liver.
+
+ Installing liver.
+
+
+ install lung
+
+ Install a lung.
+
+ Installing lung.
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/RecipeDef/Hediffs_BodyParts_Prosthetic.xml b/Core/DefInjected/RecipeDef/Hediffs_BodyParts_Prosthetic.xml
new file mode 100755
index 0000000..e38a205
--- /dev/null
+++ b/Core/DefInjected/RecipeDef/Hediffs_BodyParts_Prosthetic.xml
@@ -0,0 +1,60 @@
+
+
+
+
+ install cochlear implant
+
+ Install a cochlear implant.
+
+ Installing cochlear implant.
+
+
+ install joywire
+
+ Install a joywire.
+
+ Installing joywire.
+
+
+ install painstopper
+
+ Install a painstopper.
+
+ Installing painstopper.
+
+
+ install power claw
+
+ Install a power claw.
+
+ Installing power claw.
+
+
+ install prosthetic arm
+
+ Install a prosthetic arm.
+
+ Installing prosthetic arm.
+
+
+ install prosthetic heart
+
+ Install a prosthetic heart.
+
+ Installing prosthetic heart.
+
+
+ install prosthetic leg
+
+ Install a prosthetic leg.
+
+ Installing prosthetic leg.
+
+
+ remove painstopper
+
+ Remove the painstopper.
+
+ Removing painstopper.
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/RecipeDef/Hediffs_Local_Chronic.xml b/Core/DefInjected/RecipeDef/Hediffs_Local_Chronic.xml
new file mode 100755
index 0000000..4ba587f
--- /dev/null
+++ b/Core/DefInjected/RecipeDef/Hediffs_Local_Chronic.xml
@@ -0,0 +1,13 @@
+
+
+
+
+ excise carcinoma
+
+ Excise a carcinoma.
+
+ Excising carcinoma.
+
+ {0} has successfully excised {1}'s carcinoma.
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/RecipeDef/Hediffs_Local_Misc.xml b/Core/DefInjected/RecipeDef/Hediffs_Local_Misc.xml
new file mode 100755
index 0000000..f10e673
--- /dev/null
+++ b/Core/DefInjected/RecipeDef/Hediffs_Local_Misc.xml
@@ -0,0 +1,22 @@
+
+
+
+
+ cure scaria
+
+ This special medical operation cures scaria.
+
+ Curing scaria.
+
+ {0} has successfully cured {1}'s scaria.
+
+
+ sterilize
+
+ Sterilize a creature so it can no longer reproduce.
+
+ sterilizing TargetA.
+
+ {0} has successfully sterilized {1}.
+
+
\ No newline at end of file
diff --git a/DefInjected/RecipeDef/ImpliedDefs.xml b/Core/DefInjected/RecipeDef/ImpliedDefs.xml
similarity index 100%
rename from DefInjected/RecipeDef/ImpliedDefs.xml
rename to Core/DefInjected/RecipeDef/ImpliedDefs.xml
diff --git a/Core/DefInjected/RecipeDef/Items_Exotic.xml b/Core/DefInjected/RecipeDef/Items_Exotic.xml
new file mode 100755
index 0000000..3c8500f
--- /dev/null
+++ b/Core/DefInjected/RecipeDef/Items_Exotic.xml
@@ -0,0 +1,11 @@
+
+
+
+
+ administer healer mech serum
+
+ Administer a healer mech serum.
+
+ Administering healer mech serum.
+
+
\ No newline at end of file
diff --git a/DefInjected/RecipeDef/Recipes_Add.xml b/Core/DefInjected/RecipeDef/Recipes_Add.xml
similarity index 100%
rename from DefInjected/RecipeDef/Recipes_Add.xml
rename to Core/DefInjected/RecipeDef/Recipes_Add.xml
diff --git a/Core/DefInjected/RecipeDef/Recipes_Add_Make.xml b/Core/DefInjected/RecipeDef/Recipes_Add_Make.xml
new file mode 100755
index 0000000..a83acda
--- /dev/null
+++ b/Core/DefInjected/RecipeDef/Recipes_Add_Make.xml
@@ -0,0 +1,9 @@
+
+
+
+
+ make cape
+ Make cape.
+ Making cape.
+
+
\ No newline at end of file
diff --git a/DefInjected/RecipeDef/Recipes_Butchery.xml b/Core/DefInjected/RecipeDef/Recipes_Butchery.xml
similarity index 100%
rename from DefInjected/RecipeDef/Recipes_Butchery.xml
rename to Core/DefInjected/RecipeDef/Recipes_Butchery.xml
diff --git a/DefInjected/RecipeDef/Recipes_Cremation.xml b/Core/DefInjected/RecipeDef/Recipes_Cremation.xml
similarity index 100%
rename from DefInjected/RecipeDef/Recipes_Cremation.xml
rename to Core/DefInjected/RecipeDef/Recipes_Cremation.xml
diff --git a/DefInjected/RecipeDef/Recipes_Drugs.xml b/Core/DefInjected/RecipeDef/Recipes_Drugs.xml
similarity index 100%
rename from DefInjected/RecipeDef/Recipes_Drugs.xml
rename to Core/DefInjected/RecipeDef/Recipes_Drugs.xml
diff --git a/DefInjected/RecipeDef/Recipes_Food.xml b/Core/DefInjected/RecipeDef/Recipes_Food.xml
similarity index 100%
rename from DefInjected/RecipeDef/Recipes_Food.xml
rename to Core/DefInjected/RecipeDef/Recipes_Food.xml
diff --git a/DefInjected/RecipeDef/Recipes_Meals.xml b/Core/DefInjected/RecipeDef/Recipes_Meals.xml
similarity index 100%
rename from DefInjected/RecipeDef/Recipes_Meals.xml
rename to Core/DefInjected/RecipeDef/Recipes_Meals.xml
diff --git a/DefInjected/RecipeDef/Recipes_Production.xml b/Core/DefInjected/RecipeDef/Recipes_Production.xml
similarity index 100%
rename from DefInjected/RecipeDef/Recipes_Production.xml
rename to Core/DefInjected/RecipeDef/Recipes_Production.xml
diff --git a/DefInjected/RecipeDef/Recipes_Surgery.xml b/Core/DefInjected/RecipeDef/Recipes_Surgery.xml
similarity index 100%
rename from DefInjected/RecipeDef/Recipes_Surgery.xml
rename to Core/DefInjected/RecipeDef/Recipes_Surgery.xml
diff --git a/DefInjected/RecipeDef/Recipes_Surgery_Implants.xml b/Core/DefInjected/RecipeDef/Recipes_Surgery_Implants.xml
similarity index 100%
rename from DefInjected/RecipeDef/Recipes_Surgery_Implants.xml
rename to Core/DefInjected/RecipeDef/Recipes_Surgery_Implants.xml
diff --git a/DefInjected/RecipeDef/Recipes_Surgery_Installations.xml b/Core/DefInjected/RecipeDef/Recipes_Surgery_Installations.xml
similarity index 100%
rename from DefInjected/RecipeDef/Recipes_Surgery_Installations.xml
rename to Core/DefInjected/RecipeDef/Recipes_Surgery_Installations.xml
diff --git a/DefInjected/RecipeDef/Recipes_Surgery_Misc.xml b/Core/DefInjected/RecipeDef/Recipes_Surgery_Misc.xml
similarity index 100%
rename from DefInjected/RecipeDef/Recipes_Surgery_Misc.xml
rename to Core/DefInjected/RecipeDef/Recipes_Surgery_Misc.xml
diff --git a/DefInjected/RecipeDef/Recipes_Surgery_NewParts.xml b/Core/DefInjected/RecipeDef/Recipes_Surgery_NewParts.xml
similarity index 100%
rename from DefInjected/RecipeDef/Recipes_Surgery_NewParts.xml
rename to Core/DefInjected/RecipeDef/Recipes_Surgery_NewParts.xml
diff --git a/DefInjected/RecipeDef/Various_Stone.xml b/Core/DefInjected/RecipeDef/Various_Stone.xml
similarity index 100%
rename from DefInjected/RecipeDef/Various_Stone.xml
rename to Core/DefInjected/RecipeDef/Various_Stone.xml
diff --git a/DefInjected/RecordDef/Records_Misc.xml b/Core/DefInjected/RecordDef/Records_Misc.xml
similarity index 100%
rename from DefInjected/RecordDef/Records_Misc.xml
rename to Core/DefInjected/RecordDef/Records_Misc.xml
diff --git a/DefInjected/RecordDef/Records_Time.xml b/Core/DefInjected/RecordDef/Records_Time.xml
similarity index 100%
rename from DefInjected/RecordDef/Records_Time.xml
rename to Core/DefInjected/RecordDef/Records_Time.xml
diff --git a/DefInjected/ResearchProjectDef/ResearchProjects_1.xml b/Core/DefInjected/ResearchProjectDef/ResearchProjects_1.xml
similarity index 100%
rename from DefInjected/ResearchProjectDef/ResearchProjects_1.xml
rename to Core/DefInjected/ResearchProjectDef/ResearchProjects_1.xml
diff --git a/DefInjected/ResearchProjectDef/ResearchProjects_2_Electricity.xml b/Core/DefInjected/ResearchProjectDef/ResearchProjects_2_Electricity.xml
similarity index 100%
rename from DefInjected/ResearchProjectDef/ResearchProjects_2_Electricity.xml
rename to Core/DefInjected/ResearchProjectDef/ResearchProjects_2_Electricity.xml
diff --git a/DefInjected/ResearchProjectDef/ResearchProjects_3_Microelectronics.xml b/Core/DefInjected/ResearchProjectDef/ResearchProjects_3_Microelectronics.xml
similarity index 100%
rename from DefInjected/ResearchProjectDef/ResearchProjects_3_Microelectronics.xml
rename to Core/DefInjected/ResearchProjectDef/ResearchProjects_3_Microelectronics.xml
diff --git a/DefInjected/ResearchProjectDef/ResearchProjects_4_MultiAnalyzer.xml b/Core/DefInjected/ResearchProjectDef/ResearchProjects_4_MultiAnalyzer.xml
similarity index 100%
rename from DefInjected/ResearchProjectDef/ResearchProjects_4_MultiAnalyzer.xml
rename to Core/DefInjected/ResearchProjectDef/ResearchProjects_4_MultiAnalyzer.xml
diff --git a/Core/DefInjected/ResearchProjectDef/ResearchProjects_5_Ship.xml b/Core/DefInjected/ResearchProjectDef/ResearchProjects_5_Ship.xml
new file mode 100755
index 0000000..b4111f2
--- /dev/null
+++ b/Core/DefInjected/ResearchProjectDef/ResearchProjects_5_Ship.xml
@@ -0,0 +1,38 @@
+
+
+
+
+ starflight basics
+
+ Construct the structural and supportive elements of a starship. This is the first step in building a ship to leave this star system.
+
+ TODO
+
+ TODO
+
+
+ machine persuasion
+
+ Build a reward-signal system to persuade an existing persona core into serving as a ship's machine captain. Since people sleep during interstellar travel, a persona core is necessary to handle the complex decisions of a years-long starflight.
+
+
+ vacuum cryptosleep casket
+
+ Construct hardened cryptosleep caskets tough enough to be exposed to vacuum, for transporting people on the years-long journey between stars.
+
+
+ Johnson-Tanaka drive
+
+ Construct a Johnson-Tanaka drive for a ship. The JT drive can push you to other stars by leveraging quantum scale effects to beam momentum to distant stars. Of course, as with all starships, it still takes many years to get anywhere.
+
+
+ starship reactor
+
+ Build a long-duration nuclear reactor to power a starship. Note that reactors have a long startup process that will attract raiders.
+
+
+ starflight sensors
+
+ Construct long-range sensors for a starship. These sensors are essential for navigation, communication, and threat avoidance.
+
+
\ No newline at end of file
diff --git a/DefInjected/ResearchProjectDef/ResearchProjects_Tier1_Misc.xml b/Core/DefInjected/ResearchProjectDef/ResearchProjects_Tier1_Misc.xml
similarity index 100%
rename from DefInjected/ResearchProjectDef/ResearchProjects_Tier1_Misc.xml
rename to Core/DefInjected/ResearchProjectDef/ResearchProjects_Tier1_Misc.xml
diff --git a/DefInjected/ResearchProjectDef/ResearchProjects_Tier2_Misc.xml b/Core/DefInjected/ResearchProjectDef/ResearchProjects_Tier2_Misc.xml
similarity index 100%
rename from DefInjected/ResearchProjectDef/ResearchProjects_Tier2_Misc.xml
rename to Core/DefInjected/ResearchProjectDef/ResearchProjects_Tier2_Misc.xml
diff --git a/DefInjected/ResearchProjectDef/ResearchProjects_Tier2_Ship.xml b/Core/DefInjected/ResearchProjectDef/ResearchProjects_Tier2_Ship.xml
similarity index 100%
rename from DefInjected/ResearchProjectDef/ResearchProjects_Tier2_Ship.xml
rename to Core/DefInjected/ResearchProjectDef/ResearchProjects_Tier2_Ship.xml
diff --git a/DefInjected/ResearchProjectDef/ResearchProjects_Tier4_Ship.xml b/Core/DefInjected/ResearchProjectDef/ResearchProjects_Tier4_Ship.xml
similarity index 100%
rename from DefInjected/ResearchProjectDef/ResearchProjects_Tier4_Ship.xml
rename to Core/DefInjected/ResearchProjectDef/ResearchProjects_Tier4_Ship.xml
diff --git a/DefInjected/ResearchTabDef/ResearchTabs.xml b/Core/DefInjected/ResearchTabDef/ResearchTabs.xml
similarity index 100%
rename from DefInjected/ResearchTabDef/ResearchTabs.xml
rename to Core/DefInjected/ResearchTabDef/ResearchTabs.xml
diff --git a/Core/DefInjected/RitualOutcomeEffectDef/Ritual_Outcomes.xml b/Core/DefInjected/RitualOutcomeEffectDef/Ritual_Outcomes.xml
new file mode 100755
index 0000000..a2dfaf4
--- /dev/null
+++ b/Core/DefInjected/RitualOutcomeEffectDef/Ritual_Outcomes.xml
@@ -0,0 +1,23 @@
+
+
+
+
+ Depending on ritual quality, participants will get between {MINMOOD} and {MAXMOOD} mood for {MOODDAYS} days.
+
+ {PAWN_labelShort}'s social impact
+
+ TODO
+
+ participant count
+
+ room impressiveness
+
+ Terrible
+
+ Uninspiring
+
+ Encouraging
+
+ Inspirational
+
+
\ No newline at end of file
diff --git a/DefInjected/RiverDef/RiverDefs.xml b/Core/DefInjected/RiverDef/RiverDefs.xml
similarity index 100%
rename from DefInjected/RiverDef/RiverDefs.xml
rename to Core/DefInjected/RiverDef/RiverDefs.xml
diff --git a/DefInjected/RoadDef/RoadDefs.xml b/Core/DefInjected/RoadDef/RoadDefs.xml
similarity index 100%
rename from DefInjected/RoadDef/RoadDefs.xml
rename to Core/DefInjected/RoadDef/RoadDefs.xml
diff --git a/DefInjected/RoofDef/Roofs.xml b/Core/DefInjected/RoofDef/Roofs.xml
similarity index 100%
rename from DefInjected/RoofDef/Roofs.xml
rename to Core/DefInjected/RoofDef/Roofs.xml
diff --git a/DefInjected/RoomRoleDef/RoomRoles.xml b/Core/DefInjected/RoomRoleDef/RoomRoles.xml
similarity index 100%
rename from DefInjected/RoomRoleDef/RoomRoles.xml
rename to Core/DefInjected/RoomRoleDef/RoomRoles.xml
diff --git a/DefInjected/RoomStatDef/RoomStats.xml b/Core/DefInjected/RoomStatDef/RoomStats.xml
similarity index 100%
rename from DefInjected/RoomStatDef/RoomStats.xml
rename to Core/DefInjected/RoomStatDef/RoomStats.xml
diff --git a/DefInjected/RulePackDef/Interactions_Prisoner.xml b/Core/DefInjected/RulePackDef/Interactions_Prisoner.xml
similarity index 100%
rename from DefInjected/RulePackDef/Interactions_Prisoner.xml
rename to Core/DefInjected/RulePackDef/Interactions_Prisoner.xml
diff --git a/DefInjected/RulePackDef/Interactions_Romance.xml b/Core/DefInjected/RulePackDef/Interactions_Romance.xml
similarity index 100%
rename from DefInjected/RulePackDef/Interactions_Romance.xml
rename to Core/DefInjected/RulePackDef/Interactions_Romance.xml
diff --git a/DefInjected/RulePackDef/Interactions_Social.xml b/Core/DefInjected/RulePackDef/Interactions_Social.xml
similarity index 100%
rename from DefInjected/RulePackDef/Interactions_Social.xml
rename to Core/DefInjected/RulePackDef/Interactions_Social.xml
diff --git a/DefInjected/RulePackDef/RulePacks_Art_DescriptionRoot.xml b/Core/DefInjected/RulePackDef/RulePacks_Art_DescriptionRoot.xml
similarity index 100%
rename from DefInjected/RulePackDef/RulePacks_Art_DescriptionRoot.xml
rename to Core/DefInjected/RulePackDef/RulePacks_Art_DescriptionRoot.xml
diff --git a/DefInjected/RulePackDef/RulePacks_Art_Descriptions.xml b/Core/DefInjected/RulePackDef/RulePacks_Art_Descriptions.xml
similarity index 100%
rename from DefInjected/RulePackDef/RulePacks_Art_Descriptions.xml
rename to Core/DefInjected/RulePackDef/RulePacks_Art_Descriptions.xml
diff --git a/DefInjected/RulePackDef/RulePacks_Art_DescriptionsPhysical.xml b/Core/DefInjected/RulePackDef/RulePacks_Art_DescriptionsPhysical.xml
similarity index 100%
rename from DefInjected/RulePackDef/RulePacks_Art_DescriptionsPhysical.xml
rename to Core/DefInjected/RulePackDef/RulePacks_Art_DescriptionsPhysical.xml
diff --git a/DefInjected/RulePackDef/RulePacks_Art_ImagesTaleless.xml b/Core/DefInjected/RulePackDef/RulePacks_Art_ImagesTaleless.xml
similarity index 100%
rename from DefInjected/RulePackDef/RulePacks_Art_ImagesTaleless.xml
rename to Core/DefInjected/RulePackDef/RulePacks_Art_ImagesTaleless.xml
diff --git a/DefInjected/RulePackDef/RulePacks_Art_NameRoots.xml b/Core/DefInjected/RulePackDef/RulePacks_Art_NameRoots.xml
similarity index 100%
rename from DefInjected/RulePackDef/RulePacks_Art_NameRoots.xml
rename to Core/DefInjected/RulePackDef/RulePacks_Art_NameRoots.xml
diff --git a/DefInjected/RulePackDef/RulePacks_Art_PhysicalDescriptionRoots.xml b/Core/DefInjected/RulePackDef/RulePacks_Art_PhysicalDescriptionRoots.xml
similarity index 100%
rename from DefInjected/RulePackDef/RulePacks_Art_PhysicalDescriptionRoots.xml
rename to Core/DefInjected/RulePackDef/RulePacks_Art_PhysicalDescriptionRoots.xml
diff --git a/DefInjected/RulePackDef/RulePacks_Battles.xml b/Core/DefInjected/RulePackDef/RulePacks_Battles.xml
similarity index 100%
rename from DefInjected/RulePackDef/RulePacks_Battles.xml
rename to Core/DefInjected/RulePackDef/RulePacks_Battles.xml
diff --git a/DefInjected/RulePackDef/RulePacks_Combat.xml b/Core/DefInjected/RulePackDef/RulePacks_Combat.xml
similarity index 100%
rename from DefInjected/RulePackDef/RulePacks_Combat.xml
rename to Core/DefInjected/RulePackDef/RulePacks_Combat.xml
diff --git a/Core/DefInjected/RulePackDef/RulePacks_CombatIncludes.xml b/Core/DefInjected/RulePackDef/RulePacks_CombatIncludes.xml
new file mode 100755
index 0000000..6d47e28
--- /dev/null
+++ b/Core/DefInjected/RulePackDef/RulePacks_CombatIncludes.xml
@@ -0,0 +1,272 @@
+
+
+
+
+ scraped_present->glancing
+
+ scraped_present->bouncing
+
+ scraped_present->grazing
+
+ scraped_present->caroming
+
+ scraped_present->skipping
+
+ scraped_present->skating
+
+ scraped_past->glanced
+
+ scraped_past->bounced
+
+ scraped_past->grazed
+
+ scraped_past->caromed
+
+ scraped_past->skipped
+
+ scraped_past->skated
+
+
+ action->[INITIATOR_definite] [tried] to [damaged_inf] [RECIPIENT_definite]
+
+ action->[INITIATOR_definite] [tried] to [damaged_inf] [RECIPIENT_definite] with [implement]
+
+ action->[INITIATOR_definite] [tried] to use [implement] to [damaged_inf] [RECIPIENT_definite]
+
+ action->[INITIATOR_definite] swung [INITIATOR_possessive] [WEAPON_label] at [RECIPIENT_definite]
+
+ action(p=0.3)->[INITIATOR_definite] [verb_genericattack] [towardsat] [RECIPIENT_definite] with [implement]
+
+ action(p=0.3)->[INITIATOR_definite] [verb_genericattack] [towardsat] [RECIPIENT_definite]
+
+ action(p=0.3)->[INITIATOR_definite] [verb_genericattack] with [implement]
+
+ towardsat->towards
+
+ towardsat->at
+
+ verb_genericattack->swung
+
+ verb_genericattack->flailed
+
+ verb_genericattack->thrashed
+
+ tried->tried
+
+ tried->attempted
+
+
+ result(p=1)->[damaged_present] [RECIPIENT_possessive] [targetlist]
+
+ result(p=0.2)->[damaged_present] [RECIPIENT_possessive] [targetlist] and [flavortext_consequence]
+
+ result(p=0.1)->[damaged_present] [RECIPIENT_possessive] [targetlist] [strikeAdv]
+
+ strikeAdv->painfully
+
+ strikeAdv->horribly
+
+ strikeAdv->savagely
+
+ strikeAdv->viciously
+
+ flavortext_consequence(recipient_flesh!=Mechanoid)->leaving a disgusting wound
+
+ flavortext_consequence->leaving a horrific wound
+
+ flavortext_consequence(recipient_flesh!=Mechanoid)->making [RECIPIENT_objective] [wince] [painevent]
+
+ flavortext_consequence(p=0.2)->throwing [RECIPIENT_objective] off balance
+
+
+ r_logentry->[action], [result].
+
+ r_logentry(priority=-10)->[action].
+
+ implement(IMPLEMENTOWNER_type==weapon,p=2)->[INITIATOR_possessive] [WEAPON_label]'s [TOOL_label]
+
+ implement(IMPLEMENTOWNER_type==weapon,p=1)->[INITIATOR_possessive] [WEAPON_label]
+
+ implement(IMPLEMENTOWNER_type==weapon,p=1)->a [WEAPON_label]'s [TOOL_label]
+
+ implement(IMPLEMENTOWNER_type==weapon,p=0.5)->a [WEAPON_label]
+
+ implement(IMPLEMENTOWNER_type==bodypart,p=2)->[INITIATOR_possessive] [TOOL_label]
+
+ implement(IMPLEMENTOWNER_type==hediff,p=2)->[INITIATOR_possessive] [WEAPON_label]'s [TOOL_label]
+
+ implement(IMPLEMENTOWNER_type==hediff,p=1)->[INITIATOR_possessive] [WEAPON_label]
+
+ implement(IMPLEMENTOWNER_type==hediff,p=1)->[INITIATOR_possessive] [TOOL_label]
+
+ targetlist(recipient_part_count==1)->[recipient_part0_label]
+
+ targetlist(recipient_part_count==2)->[recipient_part0_label] and [recipient_part1_label]
+
+ targetlist(recipient_part_count==3)->[recipient_part0_label], [recipient_part1_label], and [recipient_part2_label]
+
+ targetlist->[recipient_part0_label], [recipient_part1_label], [recipient_part2_label], and [recipient_part3_label]
+
+ damaged_present(deflected!=True)->wounding
+
+ damaged_present(deflected!=True)->injuring
+
+ destroyed(p=0.5)->destroyed
+
+ destroyed(p=0.5)->demolished
+
+ destroyed(p=0.5)->ruined
+
+ destroyed(p=0.5)->wrecked
+
+ wince(recipient_flesh==Normal)->wince
+
+ wince(recipient_flesh==Normal)->grimace
+
+ wince(recipient_flesh==Normal)->cringe
+
+ wince(recipient_flesh==Normal)->groan
+
+ wince(recipient_flesh!=Mechanoid)->scream
+
+ wince(recipient_flesh!=Mechanoid)->shout
+
+ wince->recoil
+
+ wince->stumble
+
+ painstate->in
+
+ painstate->with
+
+ painstate->from the
+
+ painevent(recipient_flesh!=Mechanoid)->[painstate] pain
+
+ painevent(recipient_flesh!=Mechanoid)->[painstate] agony
+
+ painevent(recipient_flesh==Normal)->with misery
+
+ painevent->from the injury
+
+ painevent->from the wound
+
+ to->to
+
+ to->into
+
+
+ skillDescMelee->[wielding] [INITIATOR_possessive] [WEAPON_label] [skillAdv]
+
+ skillDescMelee->[using] [implement] [skillAdv]
+
+ wielding(p=4)->wielding
+
+ wielding(p=3)->using
+
+ wielding(p=2)->handling
+
+ wielding->brandishing
+
+ wielding->manipulating
+
+ using(p=4)->using
+
+ using->driving
+
+ using->thrusting
+
+ using->utilizing
+
+ using->moving
+
+ skillAdv(INITIATOR_skill<=3)->incompetently
+
+ skillAdv(INITIATOR_skill<=3)->ineptly
+
+ skillAdv(INITIATOR_skill<=3)->wildly
+
+ skillAdv(INITIATOR_skill<=3)->randomly
+
+ skillAdv(INITIATOR_skill<=3)->flailingly
+
+ skillAdv(INITIATOR_skill<=4)->awkwardly
+
+ skillAdv(INITIATOR_skill<=4)->clumsily
+
+ skillAdv(INITIATOR_skill<=5)->fearfully
+
+ skillAdv(INITIATOR_skill<=5)->falteringly
+
+ skillAdv(INITIATOR_skill<=5)->foolishly
+
+ skillAdv(INITIATOR_skill<=6)->hesitantly
+
+ skillAdv(INITIATOR_skill<=6)->reluctantly
+
+ skillAdv(INITIATOR_skill<=6)->slowly
+
+ skillAdv(INITIATOR_skill<=6)->tentatively
+
+ skillAdv(INITIATOR_skill<=6)->inexpertly
+
+ skillAdv(INITIATOR_skill<=6)->amateurishly
+
+ skillAdv(INITIATOR_skill<=6)->timidly
+
+ skillAdv(INITIATOR_skill<=8)->enthusiastically
+
+ skillAdv(INITIATOR_skill>=6,INITIATOR_skill<=10)->proficiently
+
+ skillAdv(INITIATOR_skill>=6,INITIATOR_skill<=10)->competently
+
+ skillAdv(INITIATOR_skill>=8)->professionally
+
+ skillAdv(INITIATOR_skill>=8)->deftly
+
+ skillAdv(INITIATOR_skill>=8)->aptly
+
+ skillAdv(INITIATOR_skill>=8)->cleverly
+
+ skillAdv(INITIATOR_skill>=8)->dexterously
+
+ skillAdv(INITIATOR_skill>=8)->skillfully
+
+ skillAdv(INITIATOR_skill>=10)->adeptly
+
+ skillAdv(INITIATOR_skill>=10)->slickly
+
+ skillAdv(INITIATOR_skill>=12)->expertly
+
+ skillAdv(INITIATOR_skill>=12)->precisely
+
+ skillAdv(INITIATOR_skill>=14)->masterfully
+
+ skillAdv(INITIATOR_skill>=16)->artistically
+
+ skillAdv(INITIATOR_skill>=16)->gracefully
+
+ skillAdv(initiator_flesh==Mechanoid)->mechanically
+
+ skillAdv(initiator_flesh==Mechanoid)->robotically
+
+ skillAdv(initiator_flesh==Mechanoid)->directly
+
+
+ destroyed_targets(recipient_part_destroyed_count==1)->[recipient_part_destroyed0_label]
+
+ destroyed_targets(recipient_part_destroyed_count==2)->[recipient_part_destroyed0_label] and [recipient_part_destroyed1_label]
+
+ destroyed_targets(recipient_part_destroyed_count==3)->[recipient_part_destroyed0_label], [recipient_part_destroyed1_label], and [recipient_part_destroyed2_label]
+
+ destroyed_targets->[recipient_part_destroyed0_label], [recipient_part_destroyed1_label], [recipient_part_destroyed2_label], and [recipient_part_destroyed3_label]
+
+ damaged_targets(recipient_part_damaged_count==1)->[recipient_part_damaged0_label]
+
+ damaged_targets(recipient_part_damaged_count==2)->[recipient_part_damaged0_label] and [recipient_part_damaged1_label]
+
+ damaged_targets(recipient_part_damaged_count==3)->[recipient_part_damaged0_label], [recipient_part_damaged1_label], and [recipient_part_damaged2_label]
+
+ damaged_targets->[recipient_part_damaged0_label], [recipient_part_damaged1_label], [recipient_part_damaged2_label], and [recipient_part_damaged3_label]
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/RulePackDef/RulePacks_CombatMelee.xml b/Core/DefInjected/RulePackDef/RulePacks_CombatMelee.xml
new file mode 100755
index 0000000..891ca6b
--- /dev/null
+++ b/Core/DefInjected/RulePackDef/RulePacks_CombatMelee.xml
@@ -0,0 +1,152 @@
+
+
+
+
+ r_logentry(p=0.5)->[INITIATOR_definite] [damaged_past] [atMaybe] [RECIPIENT_definite] in the [recipient_part0_label] [deflected_result].
+
+ r_logentry(p=0.3)->[INITIATOR_definite] [skillAdvMaybe] [damaged_past] [atMaybe] [RECIPIENT_definite] with [implement] [deflected_result].
+
+ r_logentry(p=0.3)->[INITIATOR_definite] [skillAdvMaybe] [damaged_past] [atMaybe] [RECIPIENT_definite] [deflected_result].
+
+ r_logentry(p=0.1)->[INITIATOR_definite], [skillDescMelee], [damaged_past] [RECIPIENT_definite] in the [recipient_part0_label] [deflected_result].
+
+ r_logentry(p=0.1)->[INITIATOR_definite] hit [RECIPIENT_definite] with a [damaged_inf] from [implement] [deflected_result].
+
+ r_logentry(p=0.1)->[INITIATOR_definite] [skillAdvMaybe] used [implement] to [damaged_inf] [RECIPIENT_definite] [deflected_result].
+
+ skillAdvMaybe->
+
+ skillAdvMaybe->[skillAdv]
+
+ atMaybe->
+
+ atMaybe->at
+
+ deflected_result->, but the [TOOL_label] [deflected] off [harmlessly_opt]
+
+ deflected_result->, [deflecting] off [RECIPIENT_possessive] armor [harmlessly_opt]
+
+ harmlessly_opt(p=4)->
+
+ harmlessly_opt->[harmlessly]
+
+ harmlessly->harmlessly
+
+ harmlessly->uselessly
+
+ deflected->deflected
+
+ deflected->scraped
+
+ deflected->slid
+
+ deflected->grazed
+
+ deflected->bounced
+
+ deflected->glanced
+
+ deflecting->deflecting
+
+ deflecting->scraping
+
+ deflecting->sliding
+
+ deflecting->grazing
+
+ deflecting->bouncing
+
+ deflecting->glancing
+
+
+ r_logentry(p=0.5)->[RECIPIENT_definite] [skillAdvMaybe] dodged [INITIATOR_definite]'s [damaged_inf] from [implement].
+
+ r_logentry(p=0.5)->[RECIPIENT_definite] [skillAdvMaybe] dodged [INITIATOR_definite]'s [damaged_inf].
+
+ skillAdvMaybe->
+
+ skillAdvMaybe->[skillAdv]
+
+ result->but [RECIPIENT_definite] leapt out of the way
+
+ result->but was deceived by [RECIPIENT_definite]'s feint
+
+ result->but the attack was cleverly avoided
+
+
+ r_logentry(p=1.0)->[INITIATOR_definite] [damaged_past] [RECIPIENT_definite] in the [recipient_part0_label].
+
+ r_logentry(p=0.4)->[INITIATOR_definite] [damaged_past] [RECIPIENT_definite] in the [recipient_part0_label] [strikeAdv].
+
+ r_logentry(p=0.4)->[INITIATOR_definite] [damaged_past] [RECIPIENT_definite] in the [recipient_part0_label], [flavortext_consequence].
+
+ r_logentry(p=0.4)->[INITIATOR_definite], [skillDescMelee], [damaged_past] [RECIPIENT_definite] in the [recipient_part0_label].
+
+ r_logentry(p=0.2)->[INITIATOR_definite], [skillDescMelee], [strikeAdv] [damaged_past] [RECIPIENT_definite] in the [recipient_part0_label].
+
+ r_logentry(p=0.4)->[INITIATOR_definite] [destroyed_past] [RECIPIENT_definite]'s [destroyed_targets].
+
+ r_logentry(p=0.4)->[INITIATOR_definite] [destroyed_past] [RECIPIENT_definite]'s [destroyed_targets] [destroyed_suffix].
+
+ r_logentry(p=0.4)->[INITIATOR_definite] [destroyed_past] [RECIPIENT_definite]'s [destroyed_targets] with [implement].
+
+ r_logentry(p=1,recipient_part_count==0)->[INITIATOR_definite] [damaged_past] [RECIPIENT_definite] with [implement].
+
+ r_logentry(p=0.4,recipient_part_count==0)->[INITIATOR_definite] [skillAdv] [damaged_past] [RECIPIENT_definite] with [implement].
+
+ result(p=1,recipient_part_damaged_count==0)->[destroyed_present] [RECIPIENT_possessive] [destroyed_targets]
+
+ result(p=1,recipient_part_destroyed_count==0)->[damaged_present] [RECIPIENT_possessive] [damaged_targets]
+
+ result(p=1)->[destroyed_present] [RECIPIENT_possessive] [destroyed_targets] and [damaged_present] [RECIPIENT_possessive] [damaged_targets]
+
+ action(p=1.0)->[INITIATOR_definite] [damaged_past] [RECIPIENT_definite] with [implement]
+
+ action(p=0.3)->[INITIATOR_definite] [damaged_past] [RECIPIENT_definite]
+
+ action(p=0.3)->[INITIATOR_definite], [skillDescMelee], [damaged_past] [RECIPIENT_definite]
+
+ action(p=0.3)->[INITIATOR_definite] hit [RECIPIENT_definite] with a [damaged_inf] from [implement]
+
+ action(p=0.3)->[INITIATOR_definite], [skillDescMelee], hit [RECIPIENT_definite] with a [damaged_inf] from [implement]
+
+ action(p=0.3)->[INITIATOR_definite] used [implement] to [damaged_inf] [RECIPIENT_definite]
+
+ action(p=0.3)->[INITIATOR_definite] used [implement] [skillAdv] to [damaged_inf] [RECIPIENT_definite]
+
+
+ r_logentry(p=0.3)->[RECIPIENT_definite] avoided [INITIATOR_definite]'s [WEAPON_label] [damaged_inf].
+
+ r_logentry(p=0.3)->[INITIATOR_definite] missed [RECIPIENT_definite] with a [damaged_inf] from [implement].
+
+ r_logentry(p=0.3)->[INITIATOR_definite] [failtype] while trying to [damaged_inf] [RECIPIENT_definite] with [implement].
+
+ r_logentry(p=0.3)->[INITIATOR_definite] [failtype] while trying to [damaged_inf] [RECIPIENT_definite].
+
+ r_logentry(p=0.3)->[INITIATOR_definite] tried [skillAdvMaybe] to [damaged_inf] [RECIPIENT_definite], but [failtype].
+
+ skillAdvMaybe->
+
+ skillAdvMaybe->[skillAdv]
+
+ failtype(p=5)->missed
+
+ failtype->stumbled
+
+ failtype->tripped
+
+ failtype->flailed
+
+ failtype->floundered
+
+ result(p=4)->but missed
+
+ result->but hit only air
+
+ result->but the swing went wide
+
+ result->but stumbled at the last second
+
+ result(initiator_flesh!=Mechanoid)->but hesitated at the last second
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/RulePackDef/RulePacks_CombatRanged.xml b/Core/DefInjected/RulePackDef/RulePacks_CombatRanged.xml
new file mode 100755
index 0000000..ccf472e
--- /dev/null
+++ b/Core/DefInjected/RulePackDef/RulePacks_CombatRanged.xml
@@ -0,0 +1,415 @@
+
+
+
+
+ prefix->The [blast] [fromof] [INITIATOR_definite]'s [projectile]
+
+ prefix->The [blast] [fromof] [INITIATOR_definite]'s [WEAPON_label]
+
+ prefix->The [blast] [fromof] [INITIATOR_definite]'s [projectile]
+
+ prefix->The [blast] [fromof] [INITIATOR_definite]'s [WEAPON_label]
+
+ prefix->[INITIATOR_definite]'s [blast]
+
+ prefix->[INITIATOR_definite]'s [projectile] [blast]
+
+ prefix->[INITIATOR_definite]'s [WEAPON_label] [blast]
+
+ prefix->[INITIATOR_definite]'s [projectile]
+
+ prefix->[INITIATOR_definite]'s [WEAPON_label]
+
+ r_logentry->[prefix] [injured] [RECIPIENT_definite].
+
+ r_logentry->[prefix] [destroyed_past] [RECIPIENT_definite]'s [destroyed_targets].
+
+ r_logentry->[prefix] [destroyed_past] [RECIPIENT_definite]'s [destroyed_targets] [strikeAdv].
+
+ r_logentry->[prefix] [strikeAdv] [destroyed_past] [RECIPIENT_definite]'s [destroyed_targets].
+
+ r_logentry->[prefix] [destroyed_past] [RECIPIENT_definite]'s [destroyed_targets] and [damaged_past] [RECIPIENT_possessive] [damaged_targets].
+
+ r_logentry(recipient_part_destroyed_count==0)->[prefix] [damaged_past] [RECIPIENT_definite]'s [damaged_targets].
+
+ r_logentry(recipient_part_destroyed_count==0)->[prefix] [damaged_past] [RECIPIENT_definite]'s [damaged_targets] [strikeAdv].
+
+ r_logentry(recipient_part_destroyed_count==0)->[prefix] [strikeAdv] [damaged_past] [RECIPIENT_definite]'s [damaged_targets].
+
+ r_logentry->[RECIPIENT_definite] was [damaged_past] by [INITIATOR_definite].
+
+ r_logentry->[RECIPIENT_definite] was [damaged_past] [strikeAdv] by [INITIATOR_definite].
+
+ r_logentry->[RECIPIENT_definite] was [damaged_past].
+
+ r_logentry(p=0.001)->[RECIPIENT_definite] was caught in an explosion.
+
+ r_logentry(p=0.001)->[RECIPIENT_definite] was hit by an explosion.
+
+ blast->explosion
+
+ blast->blast
+
+ blast->shockwave
+
+ blast->detonation
+
+ blast->discharge
+
+ blast->impact
+
+ fromof->from
+
+ fromof->of
+
+
+ projectile(WEAPON_missing==True, p=3)->[PROJECTILE_label]
+
+ projectile->[WEAPON_projectile_label]
+
+
+ r_logentry->[INITIATOR_definite]'s [projectile] [destroyed_past] [RECIPIENT_definite]'s [destroyed_targets].
+
+ r_logentry->[INITIATOR_definite]'s [projectile] [destroyed_past] [RECIPIENT_definite]'s [destroyed_targets] [to] [destroyed_suffix].
+
+ r_logentry(p=2)->[INITIATOR_definite]'s [projectile] [missed] [ORIGINALTARGET_definite] and [destroyed_past] [RECIPIENT_definite]'s [destroyed_targets].
+
+ r_logentry(p=2)->[INITIATOR_definite]'s [projectile] [missed] [ORIGINALTARGET_definite], [destroyed_present] [RECIPIENT_definite]'s [destroyed_targets].
+
+ r_logentry->[RECIPIENT_definite]'s [destroyed_targets] was [destroyed_past] by [INITIATOR_definite]'s [projectile].
+
+ r_logentry->[RECIPIENT_definite]'s [destroyed_targets] was [destroyed_past] into [destroyed_suffix] by [INITIATOR_definite]'s [projectile].
+
+ r_logentry(recipient_part_destroyed_count==0)->[INITIATOR_definite]'s [projectile] [damaged_past] [RECIPIENT_definite]'s [damaged_targets].
+
+ r_logentry(recipient_part_destroyed_count==0,p=2)->[INITIATOR_definite]'s [projectile] [missed] [ORIGINALTARGET_definite] and [damaged_past] [RECIPIENT_definite]'s [damaged_targets].
+
+ r_logentry(recipient_part_destroyed_count==0,p=2)->[INITIATOR_definite]'s [projectile] [missed] [ORIGINALTARGET_definite], [damaged_present] [RECIPIENT_definite]'s [damaged_targets].
+
+ r_logentry(recipient_part_destroyed_count==0)->[RECIPIENT_definite]'s [damaged_targets] was [damaged_past] by [INITIATOR_definite]'s [projectile].
+
+ r_logentry(p=3)->[INITIATOR_definite]'s [projectile] [destroyed_past] [RECIPIENT_definite]'s [destroyed_targets] and [damaged_past] [RECIPIENT_possessive] [damaged_targets].
+
+ r_logentry(p=6)->[INITIATOR_definite]'s [projectile] [missed] [ORIGINALTARGET_definite], [destroyed_present] [RECIPIENT_definite]'s [destroyed_targets] and [damaged_present] [RECIPIENT_possessive] [damaged_targets].
+
+ r_logentry(p=0.2)->[INITIATOR_definite] hit [RECIPIENT_definite] with a [projectile].
+
+ r_logentry(p=0.2)->[INITIATOR_definite]'s [projectile] hit [RECIPIENT_definite].
+
+ r_logentry(p=0.4)->[INITIATOR_definite] [missed] [ORIGINALTARGET_definite] and hit [RECIPIENT_definite] with a [projectile].
+
+ r_logentry(p=0.4)->[INITIATOR_definite]'s [projectile] [missed] [ORIGINALTARGET_definite] and hit [RECIPIENT_definite].
+
+ r_logentry(p=0.2)->[INITIATOR_definite] hit [RECIPIENT_definite] with a [projectile] intended for [ORIGINALTARGET_definite].
+
+ projectile(p=0.05)->shot
+
+ destroyed_past->shattered
+
+ destroyed_past->crushed
+
+ destroyed_past->obliterated
+
+ destroyed_past->annihilated
+
+ destroyed_past->pierced
+
+ destroyed_past->perforated
+
+ destroyed_past->punctured
+
+ destroyed_present->shattering
+
+ destroyed_present->crushing
+
+ destroyed_present->obliterating
+
+ destroyed_present->annihilating
+
+ destroyed_present->piercing
+
+ destroyed_present->perforating
+
+ destroyed_present->puncturing
+
+ destroyed_suffix->pieces
+
+ destroyed_suffix->bits
+
+ destroyed_suffix->a fine mist
+
+ destroyed_suffix->fragments
+
+ destroyed_suffix(p=0.5)->a holey mess
+
+ destroyed_suffix(recipient_flesh!=Mechanoid,p=0.2)->ground beef
+
+ damaged_past->wounded
+
+ damaged_past->injured
+
+ damaged_past->pierced
+
+ damaged_past->damaged
+
+ damaged_past->shot
+
+ damaged_present->wounding
+
+ damaged_present->injuring
+
+ damaged_present->piercing
+
+ damaged_present->damaging
+
+ damaged_present->shooting
+
+ damaged_suffix->in an ugly fashion
+
+ damaged_suffix(recipient_flesh!=Mechanoid)->with visible blood
+
+ damaged_suffix(recipient_flesh!=Mechanoid)->with the flesh visible
+
+ to->to
+
+ to->into
+
+ missed->missed
+
+ missed->narrowly missed
+
+
+ r_logentry->[INITIATOR_definite]'s [projectile] [damaged_past] [RECIPIENT_definite][damaged_target] [deflected_result].
+
+ r_logentry(p=2)->[INITIATOR_definite]'s [projectile] [missed] [ORIGINALTARGET_definite] and [damaged_past] [RECIPIENT_definite][damaged_target_possessive_opt] [deflected_result].
+
+ r_logentry->[RECIPIENT_definite][damaged_target_possessive_opt] was [damaged_past] by [INITIATOR_definite]'s [projectile] [deflected_result].
+
+ r_logentry(p=0.2)->[INITIATOR_definite] hit [RECIPIENT_definite][damaged_target_possessive_opt] with a [projectile] [deflected_result].
+
+ r_logentry(p=0.2)->[INITIATOR_definite]'s [projectile] hit [RECIPIENT_definite][damaged_target_possessive_opt] [deflected_result].
+
+ r_logentry(p=0.4)->[INITIATOR_definite] [missed] [ORIGINALTARGET_definite] and hit [RECIPIENT_definite][damaged_target_possessive_opt] with a [projectile] [deflected_result].
+
+ r_logentry(p=0.4)->[INITIATOR_definite]'s [projectile] [missed] [ORIGINALTARGET_definite] and hit [RECIPIENT_definite][damaged_target_possessive_opt] [deflected_result].
+
+ r_logentry(p=0.2)->[INITIATOR_definite] hit [RECIPIENT_definite][damaged_target_possessive_opt] with a [projectile] intended for [ORIGINALTARGET_definite] [deflected_result].
+
+ projectile(p=0.05)->shot
+
+ damaged_target_possessive_opt->
+
+ damaged_target_possessive_opt(recipient_part_damaged0_outside==True)->'s [recipient_part_damaged0_label]
+
+ deflected_result-> [adverb_deflected]
+
+ deflected_result->, [deflected_consequence]
+
+ adverb_deflected_opt(p=4)->
+
+ adverb_deflected_opt->[adverb_deflected]
+
+ adverb_deflected->harmlessly
+
+ adverb_deflected->uselessly
+
+ deflected_consequence->but it [scraped_past] off [adverb_deflected_opt]
+
+ deflected_consequence->[scraped_present] off [RECIPIENT_possessive] armor [adverb_deflected_opt]
+
+ scraped_past->ricocheted
+
+ scraped_present->ricocheting
+
+ missed->missed
+
+ missed->narrowly missed
+
+
+ r_logentry->[INITIATOR_definite] [shotat] [RECIPIENT_definite] with [INITIATOR_possessive] [WEAPON_label].
+
+ r_logentry->[INITIATOR_definite] [shot] [INITIATOR_possessive] [WEAPON_label] at [RECIPIENT_definite].
+
+ r_logentry->[INITIATOR_definite] [shotat] [RECIPIENT_definite].
+
+ r_logentry->[INITIATOR_definite] [shot_a] [projectile] [burst] at [RECIPIENT_definite].
+
+ r_logentry(RECIPIENT_missing==True)->[INITIATOR_definite] [shot_a] [projectile].
+
+ r_logentry(RECIPIENT_missing==True)->[INITIATOR_definite] [shot] [INITIATOR_possessive] [WEAPON_label].
+
+ shot_a(p=2)->[verb_shot] a
+
+ shot_a->[skillAdv] [verb_shot] a
+
+ shot(p=2)->[verb_shot]
+
+ shot->[skillAdv] [verb_shot]
+
+ shotat->shot [aburst] at
+
+ shotat->[skillAdv] shot [aburst] at
+
+ shotat(p=0.5)->tried to shoot [aburst] at
+
+ shotat(p=0.3)->took a shot at
+
+ shotat(p=0.2)->[skillAdv] took a shot at
+
+ shotat->fired [aburst] at
+
+ shotat->fired [aburst] [skillAdv] at
+
+ shotat(p=0.5)->aimed and fired [aburst] at
+
+ shotat(p=0.5)->[skillAdv] aimed and fired [aburst] at
+
+ shotat(p=0.3)->opened fire at
+
+ aburst->
+
+ aburst(BURST==True,p=3)->a burst
+
+ burst->
+
+ burst(BURST==True,p=3)->burst
+
+ verb_shot->shot
+
+ verb_shot->fired
+
+ verb_shot(p=0.2)->discharged
+
+
+ r_logentry->[INITIATOR_definite] [threw] [INITIATOR_possessive] [projectile] at [RECIPIENT_definite].
+
+ r_logentry->[INITIATOR_definite] [threw_a] [projectile] at [RECIPIENT_definite].
+
+ r_logentry(RECIPIENT_missing==True)->[INITIATOR_definite] [threw] [INITIATOR_possessive] [projectile].
+
+ r_logentry(RECIPIENT_missing==True)->[INITIATOR_definite] [threw_a] [projectile].
+
+ threw_a->[adverb_threw] [verb_threw] a
+
+ threw_a(p=2)->[verb_threw] a
+
+ threw(p=2)->[verb_threw]
+
+ threw->[adverb_threw] [verb_threw]
+
+ verb_threw->threw
+
+ verb_threw->flung
+
+ verb_threw->launched
+
+ adverb_threw->carefully
+
+ adverb_threw->quickly
+
+ adverb_threw->precisely
+
+ adverb_threw->deliberately
+
+ adverb_threw(initiator_flesh!=Mechanoid)->gingerly
+
+ adverb_threw->precisely
+
+ adverb_threw(initiator_flesh!=Mechanoid)->warily
+
+ adjective_threw->careful
+
+ adjective_threw->quick
+
+ adjective_threw->deliberate
+
+ adjective_threw->precise
+
+ adjective_threw(initiator_flesh!=Mechanoid)->wary
+
+
+ r_logentry->[INITIATOR_definite]'s [projectile] [missed].
+
+ r_logentry->[INITIATOR_definite] missed [ORIGINALTARGET_definite].
+
+ r_logentry->[ORIGINALTARGET_definite] [avoidance], [INITIATOR_definite]'s [projectile] [missing].
+
+ missed(p=4)->missed
+
+ missed(p=2)->missed by a small margin
+
+ missed(p=2)->missed by a wide margin
+
+ missed->went wide
+
+ missed->flew into the air
+
+ missed->flew high into the air
+
+ missed->dug into the ground
+
+ missed->skipped off the ground and was lost
+
+ missed->dug a divot out of the ground
+
+ missed(p=0.2)->passed within millimeters of [ORIGINALTARGET_definite]
+
+ missed->passed within centimeters of [ORIGINALTARGET_definite]
+
+ missed->passed within a meter of [ORIGINALTARGET_definite]
+
+ missed->was blown off course
+
+ missing->missing
+
+ missing->missing by a small margin
+
+ missing->missing by a wide margin
+
+ missing->going wide
+
+ missing->flying into the air
+
+ missing->flying high into the air
+
+ missing->digging into the ground
+
+ missing->skipping off the ground and becoming lost
+
+ missing->digging a divot out of the ground
+
+ missing(p=0.2)->passing within millimeters of [ORIGINALTARGET_definite]
+
+ missing->passing within centimeters of [ORIGINALTARGET_definite]
+
+ missing->passing within a meter of [ORIGINALTARGET_definite]
+
+ missing->blowing offcourse
+
+ avoidance(ORIGINALTARGET_mobile==True,p=2)->[moved] aside at the last [moment]
+
+ avoidance(ORIGINALTARGET_mobile==True,p=0.3)->[ducked] behind [COVER_definite]
+
+ moved->moved
+
+ moved->jerked
+
+ moved->jolted
+
+ moved->ducked
+
+ moment->moment
+
+ moment->second
+
+ moment->instant
+
+ ducked->ducked
+
+ ducked->crouched
+
+ ducked->bent down
+
+ ducked->hid
+
+
\ No newline at end of file
diff --git a/DefInjected/RulePackDef/RulePacks_Common.xml b/Core/DefInjected/RulePackDef/RulePacks_Common.xml
similarity index 100%
rename from DefInjected/RulePackDef/RulePacks_Common.xml
rename to Core/DefInjected/RulePackDef/RulePacks_Common.xml
diff --git a/DefInjected/RulePackDef/RulePacks_Damage.xml b/Core/DefInjected/RulePackDef/RulePacks_Damage.xml
similarity index 100%
rename from DefInjected/RulePackDef/RulePacks_Damage.xml
rename to Core/DefInjected/RulePackDef/RulePacks_Damage.xml
diff --git a/DefInjected/RulePackDef/RulePacks_DamageEvent.xml b/Core/DefInjected/RulePackDef/RulePacks_DamageEvent.xml
similarity index 100%
rename from DefInjected/RulePackDef/RulePacks_DamageEvent.xml
rename to Core/DefInjected/RulePackDef/RulePacks_DamageEvent.xml
diff --git a/DefInjected/RulePackDef/RulePacks_Event.xml b/Core/DefInjected/RulePackDef/RulePacks_Event.xml
similarity index 100%
rename from DefInjected/RulePackDef/RulePacks_Event.xml
rename to Core/DefInjected/RulePackDef/RulePacks_Event.xml
diff --git a/Core/DefInjected/RulePackDef/RulePacks_GameplayTips.xml b/Core/DefInjected/RulePackDef/RulePacks_GameplayTips.xml
new file mode 100755
index 0000000..541366b
--- /dev/null
+++ b/Core/DefInjected/RulePackDef/RulePacks_GameplayTips.xml
@@ -0,0 +1,7 @@
+
+
+
+
+ r_tip->[tip_text]
+
+
\ No newline at end of file
diff --git a/DefInjected/RulePackDef/RulePacks_Global.xml b/Core/DefInjected/RulePackDef/RulePacks_Global.xml
similarity index 100%
rename from DefInjected/RulePackDef/RulePacks_Global.xml
rename to Core/DefInjected/RulePackDef/RulePacks_Global.xml
diff --git a/DefInjected/RulePackDef/RulePacks_InteractionsExtra.xml b/Core/DefInjected/RulePackDef/RulePacks_InteractionsExtra.xml
similarity index 100%
rename from DefInjected/RulePackDef/RulePacks_InteractionsExtra.xml
rename to Core/DefInjected/RulePackDef/RulePacks_InteractionsExtra.xml
diff --git a/DefInjected/RulePackDef/RulePacks_Maneuvers.xml b/Core/DefInjected/RulePackDef/RulePacks_Maneuvers.xml
similarity index 100%
rename from DefInjected/RulePackDef/RulePacks_Maneuvers.xml
rename to Core/DefInjected/RulePackDef/RulePacks_Maneuvers.xml
diff --git a/DefInjected/RulePackDef/RulePacks_NameMaker_World.xml b/Core/DefInjected/RulePackDef/RulePacks_NameMaker_World.xml
similarity index 100%
rename from DefInjected/RulePackDef/RulePacks_NameMaker_World.xml
rename to Core/DefInjected/RulePackDef/RulePacks_NameMaker_World.xml
diff --git a/DefInjected/RulePackDef/RulePacks_NameMakers_Animals.xml b/Core/DefInjected/RulePackDef/RulePacks_NameMakers_Animals.xml
similarity index 100%
rename from DefInjected/RulePackDef/RulePacks_NameMakers_Animals.xml
rename to Core/DefInjected/RulePackDef/RulePacks_NameMakers_Animals.xml
diff --git a/DefInjected/RulePackDef/RulePacks_NameMakers_Factions.xml b/Core/DefInjected/RulePackDef/RulePacks_NameMakers_Factions.xml
similarity index 100%
rename from DefInjected/RulePackDef/RulePacks_NameMakers_Factions.xml
rename to Core/DefInjected/RulePackDef/RulePacks_NameMakers_Factions.xml
diff --git a/DefInjected/RulePackDef/RulePacks_NameMakers_People.xml b/Core/DefInjected/RulePackDef/RulePacks_NameMakers_People.xml
similarity index 100%
rename from DefInjected/RulePackDef/RulePacks_NameMakers_People.xml
rename to Core/DefInjected/RulePackDef/RulePacks_NameMakers_People.xml
diff --git a/DefInjected/RulePackDef/RulePacks_NameMakers_Traders.xml b/Core/DefInjected/RulePackDef/RulePacks_NameMakers_Traders.xml
similarity index 100%
rename from DefInjected/RulePackDef/RulePacks_NameMakers_Traders.xml
rename to Core/DefInjected/RulePackDef/RulePacks_NameMakers_Traders.xml
diff --git a/DefInjected/RulePackDef/RulePacks_Namer_World.xml b/Core/DefInjected/RulePackDef/RulePacks_Namer_World.xml
similarity index 100%
rename from DefInjected/RulePackDef/RulePacks_Namer_World.xml
rename to Core/DefInjected/RulePackDef/RulePacks_Namer_World.xml
diff --git a/DefInjected/RulePackDef/RulePacks_Namers_Animals.xml b/Core/DefInjected/RulePackDef/RulePacks_Namers_Animals.xml
similarity index 100%
rename from DefInjected/RulePackDef/RulePacks_Namers_Animals.xml
rename to Core/DefInjected/RulePackDef/RulePacks_Namers_Animals.xml
diff --git a/DefInjected/RulePackDef/RulePacks_Namers_Art.xml b/Core/DefInjected/RulePackDef/RulePacks_Namers_Art.xml
similarity index 100%
rename from DefInjected/RulePackDef/RulePacks_Namers_Art.xml
rename to Core/DefInjected/RulePackDef/RulePacks_Namers_Art.xml
diff --git a/DefInjected/RulePackDef/RulePacks_Namers_Factions.xml b/Core/DefInjected/RulePackDef/RulePacks_Namers_Factions.xml
similarity index 100%
rename from DefInjected/RulePackDef/RulePacks_Namers_Factions.xml
rename to Core/DefInjected/RulePackDef/RulePacks_Namers_Factions.xml
diff --git a/DefInjected/RulePackDef/RulePacks_Namers_People.xml b/Core/DefInjected/RulePackDef/RulePacks_Namers_People.xml
similarity index 100%
rename from DefInjected/RulePackDef/RulePacks_Namers_People.xml
rename to Core/DefInjected/RulePackDef/RulePacks_Namers_People.xml
diff --git a/Core/DefInjected/RulePackDef/RulePacks_Namers_Quests.xml b/Core/DefInjected/RulePackDef/RulePacks_Namers_Quests.xml
new file mode 100755
index 0000000..c476fdc
--- /dev/null
+++ b/Core/DefInjected/RulePackDef/RulePacks_Namers_Quests.xml
@@ -0,0 +1,7 @@
+
+
+
+
+ defaultQuestName->[adjectiveCurious] [quest]
+
+
\ No newline at end of file
diff --git a/DefInjected/RulePackDef/RulePacks_Namers_Scenarios.xml b/Core/DefInjected/RulePackDef/RulePacks_Namers_Scenarios.xml
similarity index 100%
rename from DefInjected/RulePackDef/RulePacks_Namers_Scenarios.xml
rename to Core/DefInjected/RulePackDef/RulePacks_Namers_Scenarios.xml
diff --git a/DefInjected/RulePackDef/RulePacks_Namers_Traders.xml b/Core/DefInjected/RulePackDef/RulePacks_Namers_Traders.xml
similarity index 100%
rename from DefInjected/RulePackDef/RulePacks_Namers_Traders.xml
rename to Core/DefInjected/RulePackDef/RulePacks_Namers_Traders.xml
diff --git a/DefInjected/RulePackDef/RulePacks_Namers_WorldFeatures.xml b/Core/DefInjected/RulePackDef/RulePacks_Namers_WorldFeatures.xml
similarity index 100%
rename from DefInjected/RulePackDef/RulePacks_Namers_WorldFeatures.xml
rename to Core/DefInjected/RulePackDef/RulePacks_Namers_WorldFeatures.xml
diff --git a/DefInjected/RulePackDef/RulePacks_Seeds.xml b/Core/DefInjected/RulePackDef/RulePacks_Seeds.xml
similarity index 100%
rename from DefInjected/RulePackDef/RulePacks_Seeds.xml
rename to Core/DefInjected/RulePackDef/RulePacks_Seeds.xml
diff --git a/DefInjected/RulePackDef/RulePacks_Transitions.xml b/Core/DefInjected/RulePackDef/RulePacks_Transitions.xml
similarity index 100%
rename from DefInjected/RulePackDef/RulePacks_Transitions.xml
rename to Core/DefInjected/RulePackDef/RulePacks_Transitions.xml
diff --git a/DefInjected/RulePackDef/RulePacks_Utility.xml b/Core/DefInjected/RulePackDef/RulePacks_Utility.xml
similarity index 100%
rename from DefInjected/RulePackDef/RulePacks_Utility.xml
rename to Core/DefInjected/RulePackDef/RulePacks_Utility.xml
diff --git a/DefInjected/ScenPartDef/ScenParts_Fixed.xml b/Core/DefInjected/ScenPartDef/ScenParts_Fixed.xml
similarity index 100%
rename from DefInjected/ScenPartDef/ScenParts_Fixed.xml
rename to Core/DefInjected/ScenPartDef/ScenParts_Fixed.xml
diff --git a/DefInjected/ScenPartDef/ScenParts_Various.xml b/Core/DefInjected/ScenPartDef/ScenParts_Various.xml
similarity index 100%
rename from DefInjected/ScenPartDef/ScenParts_Various.xml
rename to Core/DefInjected/ScenPartDef/ScenParts_Various.xml
diff --git a/DefInjected/ScenarioDef/Scenarios_Classic.xml b/Core/DefInjected/ScenarioDef/Scenarios_Classic.xml
similarity index 100%
rename from DefInjected/ScenarioDef/Scenarios_Classic.xml
rename to Core/DefInjected/ScenarioDef/Scenarios_Classic.xml
diff --git a/DefInjected/SiteCoreDef/DownedRefugee.xml b/Core/DefInjected/SiteCoreDef/DownedRefugee.xml
similarity index 100%
rename from DefInjected/SiteCoreDef/DownedRefugee.xml
rename to Core/DefInjected/SiteCoreDef/DownedRefugee.xml
diff --git a/DefInjected/SiteCoreDef/ItemStash.xml b/Core/DefInjected/SiteCoreDef/ItemStash.xml
similarity index 100%
rename from DefInjected/SiteCoreDef/ItemStash.xml
rename to Core/DefInjected/SiteCoreDef/ItemStash.xml
diff --git a/DefInjected/SiteCoreDef/Nothing.xml b/Core/DefInjected/SiteCoreDef/Nothing.xml
similarity index 100%
rename from DefInjected/SiteCoreDef/Nothing.xml
rename to Core/DefInjected/SiteCoreDef/Nothing.xml
diff --git a/DefInjected/SiteCoreDef/PreciousLump.xml b/Core/DefInjected/SiteCoreDef/PreciousLump.xml
similarity index 100%
rename from DefInjected/SiteCoreDef/PreciousLump.xml
rename to Core/DefInjected/SiteCoreDef/PreciousLump.xml
diff --git a/DefInjected/SiteCoreDef/PrisonerWillingToJoin.xml b/Core/DefInjected/SiteCoreDef/PrisonerWillingToJoin.xml
similarity index 100%
rename from DefInjected/SiteCoreDef/PrisonerWillingToJoin.xml
rename to Core/DefInjected/SiteCoreDef/PrisonerWillingToJoin.xml
diff --git a/DefInjected/SitePartDef/AmbushEdge.xml b/Core/DefInjected/SitePartDef/AmbushEdge.xml
similarity index 100%
rename from DefInjected/SitePartDef/AmbushEdge.xml
rename to Core/DefInjected/SitePartDef/AmbushEdge.xml
diff --git a/DefInjected/SitePartDef/AmbushHidden.xml b/Core/DefInjected/SitePartDef/AmbushHidden.xml
similarity index 100%
rename from DefInjected/SitePartDef/AmbushHidden.xml
rename to Core/DefInjected/SitePartDef/AmbushHidden.xml
diff --git a/Core/DefInjected/SitePartDef/BanditCamp.xml b/Core/DefInjected/SitePartDef/BanditCamp.xml
new file mode 100755
index 0000000..eecc2b9
--- /dev/null
+++ b/Core/DefInjected/SitePartDef/BanditCamp.xml
@@ -0,0 +1,15 @@
+
+
+
+
+ bandit camp
+
+ A bandit camp.
+
+ TODO
+
+ TODO
+
+ TODO
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/SitePartDef/DownedRefugee.xml b/Core/DefInjected/SitePartDef/DownedRefugee.xml
new file mode 100755
index 0000000..bf39915
--- /dev/null
+++ b/Core/DefInjected/SitePartDef/DownedRefugee.xml
@@ -0,0 +1,9 @@
+
+
+
+
+ incapacitated refugee
+
+ A stranded, incapacitated refugee begging for help.
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/SitePartDef/ItemStash.xml b/Core/DefInjected/SitePartDef/ItemStash.xml
new file mode 100755
index 0000000..ebf2d08
--- /dev/null
+++ b/Core/DefInjected/SitePartDef/ItemStash.xml
@@ -0,0 +1,9 @@
+
+
+
+
+ item stash
+
+ A stash of valuable items.
+
+
\ No newline at end of file
diff --git a/DefInjected/SitePartDef/Manhunters.xml b/Core/DefInjected/SitePartDef/Manhunters.xml
similarity index 100%
rename from DefInjected/SitePartDef/Manhunters.xml
rename to Core/DefInjected/SitePartDef/Manhunters.xml
diff --git a/DefInjected/SitePartDef/Outpost.xml b/Core/DefInjected/SitePartDef/Outpost.xml
similarity index 100%
rename from DefInjected/SitePartDef/Outpost.xml
rename to Core/DefInjected/SitePartDef/Outpost.xml
diff --git a/Core/DefInjected/SitePartDef/PossibleUnknownThreatMarker.xml b/Core/DefInjected/SitePartDef/PossibleUnknownThreatMarker.xml
new file mode 100755
index 0000000..0092f10
--- /dev/null
+++ b/Core/DefInjected/SitePartDef/PossibleUnknownThreatMarker.xml
@@ -0,0 +1,9 @@
+
+
+
+
+ possible unknown threat
+
+ A possible, unknown threat.
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/SitePartDef/PreciousLump.xml b/Core/DefInjected/SitePartDef/PreciousLump.xml
new file mode 100755
index 0000000..18670cf
--- /dev/null
+++ b/Core/DefInjected/SitePartDef/PreciousLump.xml
@@ -0,0 +1,11 @@
+
+
+
+
+ lump of precious resources
+
+ A mineable lump of precious resources.
+
+ TODO
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/SitePartDef/PrisonerWillingToJoin.xml b/Core/DefInjected/SitePartDef/PrisonerWillingToJoin.xml
new file mode 100755
index 0000000..8475bc3
--- /dev/null
+++ b/Core/DefInjected/SitePartDef/PrisonerWillingToJoin.xml
@@ -0,0 +1,9 @@
+
+
+
+
+ prisoner camp
+
+ A prisoner being held by enemies. Rescue them and they will join you.
+
+
\ No newline at end of file
diff --git a/DefInjected/SitePartDef/SleepingMechanoids.xml b/Core/DefInjected/SitePartDef/SleepingMechanoids.xml
similarity index 100%
rename from DefInjected/SitePartDef/SleepingMechanoids.xml
rename to Core/DefInjected/SitePartDef/SleepingMechanoids.xml
diff --git a/DefInjected/SitePartDef/Turrets.xml b/Core/DefInjected/SitePartDef/Turrets.xml
similarity index 100%
rename from DefInjected/SitePartDef/Turrets.xml
rename to Core/DefInjected/SitePartDef/Turrets.xml
diff --git a/DefInjected/SkillDef/Skills.xml b/Core/DefInjected/SkillDef/Skills.xml
similarity index 100%
rename from DefInjected/SkillDef/Skills.xml
rename to Core/DefInjected/SkillDef/Skills.xml
diff --git a/DefInjected/SpecialThingFilterDef/SpecialThingFilters.xml b/Core/DefInjected/SpecialThingFilterDef/SpecialThingFilters.xml
similarity index 100%
rename from DefInjected/SpecialThingFilterDef/SpecialThingFilters.xml
rename to Core/DefInjected/SpecialThingFilterDef/SpecialThingFilters.xml
diff --git a/DefInjected/StatCategoryDef/StatCategories.xml b/Core/DefInjected/StatCategoryDef/StatCategories.xml
similarity index 100%
rename from DefInjected/StatCategoryDef/StatCategories.xml
rename to Core/DefInjected/StatCategoryDef/StatCategories.xml
diff --git a/Core/DefInjected/StatDef/Stats_Abilities.xml b/Core/DefInjected/StatDef/Stats_Abilities.xml
new file mode 100755
index 0000000..25fb898
--- /dev/null
+++ b/Core/DefInjected/StatDef/Stats_Abilities.xml
@@ -0,0 +1,53 @@
+
+
+
+
+ casting time
+
+ How long it takes to perform this ability.
+
+ {0} s
+
+
+ detection chance
+
+ The likelihood of this psychic power being detected when it is used.\n\nSome factions try to enforce laws which restrict some powers to those holding specific titles. When you use a power, there is a chance that the psychic signature will be detected at a distance, which leads to diplomatic consequences.
+
+
+ duration
+
+ How long the effects of this ability last.
+
+ {0} s
+
+
+ effect radius
+
+ The radius of the area of effect of this ability.
+
+
+ neural heat gain
+
+ How much neural heat will be added as a result of performing this ability.
+
+
+ goodwill impact
+
+ How casting this ability on someone will impact relations with their faction.
+
+
+ psyfocus cost
+
+ How much psyfocus must be spent to perform this ability.
+
+
+ range
+
+ The maximum distance to a target of this ability, or to the center of the target location.
+
+
+ psylink level
+
+ The minimum psylink level required to use this ability.
+
+
\ No newline at end of file
diff --git a/DefInjected/StatDef/Stats_Apparel.xml b/Core/DefInjected/StatDef/Stats_Apparel.xml
similarity index 100%
rename from DefInjected/StatDef/Stats_Apparel.xml
rename to Core/DefInjected/StatDef/Stats_Apparel.xml
diff --git a/DefInjected/StatDef/Stats_Basics_General.xml b/Core/DefInjected/StatDef/Stats_Basics_General.xml
similarity index 100%
rename from DefInjected/StatDef/Stats_Basics_General.xml
rename to Core/DefInjected/StatDef/Stats_Basics_General.xml
diff --git a/DefInjected/StatDef/Stats_Basics_Special.xml b/Core/DefInjected/StatDef/Stats_Basics_Special.xml
similarity index 100%
rename from DefInjected/StatDef/Stats_Basics_Special.xml
rename to Core/DefInjected/StatDef/Stats_Basics_Special.xml
diff --git a/DefInjected/StatDef/Stats_Building_Special.xml b/Core/DefInjected/StatDef/Stats_Building_Special.xml
similarity index 100%
rename from DefInjected/StatDef/Stats_Building_Special.xml
rename to Core/DefInjected/StatDef/Stats_Building_Special.xml
diff --git a/DefInjected/StatDef/Stats_Pawns_Combat.xml b/Core/DefInjected/StatDef/Stats_Pawns_Combat.xml
similarity index 100%
rename from DefInjected/StatDef/Stats_Pawns_Combat.xml
rename to Core/DefInjected/StatDef/Stats_Pawns_Combat.xml
diff --git a/DefInjected/StatDef/Stats_Pawns_General.xml b/Core/DefInjected/StatDef/Stats_Pawns_General.xml
similarity index 100%
rename from DefInjected/StatDef/Stats_Pawns_General.xml
rename to Core/DefInjected/StatDef/Stats_Pawns_General.xml
diff --git a/DefInjected/StatDef/Stats_Pawns_Social.xml b/Core/DefInjected/StatDef/Stats_Pawns_Social.xml
similarity index 100%
rename from DefInjected/StatDef/Stats_Pawns_Social.xml
rename to Core/DefInjected/StatDef/Stats_Pawns_Social.xml
diff --git a/DefInjected/StatDef/Stats_Pawns_WorkGeneral.xml b/Core/DefInjected/StatDef/Stats_Pawns_WorkGeneral.xml
similarity index 100%
rename from DefInjected/StatDef/Stats_Pawns_WorkGeneral.xml
rename to Core/DefInjected/StatDef/Stats_Pawns_WorkGeneral.xml
diff --git a/DefInjected/StatDef/Stats_Pawns_WorkMedical.xml b/Core/DefInjected/StatDef/Stats_Pawns_WorkMedical.xml
similarity index 100%
rename from DefInjected/StatDef/Stats_Pawns_WorkMedical.xml
rename to Core/DefInjected/StatDef/Stats_Pawns_WorkMedical.xml
diff --git a/DefInjected/StatDef/Stats_Pawns_WorkRecipes.xml b/Core/DefInjected/StatDef/Stats_Pawns_WorkRecipes.xml
similarity index 100%
rename from DefInjected/StatDef/Stats_Pawns_WorkRecipes.xml
rename to Core/DefInjected/StatDef/Stats_Pawns_WorkRecipes.xml
diff --git a/Core/DefInjected/StatDef/Stats_Stuff.xml b/Core/DefInjected/StatDef/Stats_Stuff.xml
new file mode 100755
index 0000000..aabbda2
--- /dev/null
+++ b/Core/DefInjected/StatDef/Stats_Stuff.xml
@@ -0,0 +1,39 @@
+
+
+
+
+ Armor - Blunt
+
+ Armor against blunt damage like club impacts, rock falls, and explosions.
+
+ TODO
+
+
+ Armor - Heat
+
+ Armor against temperature-related damage like burns.
+
+ TODO
+
+
+ Armor - Sharp
+
+ Armor against sharp damage like bullets, knife stabs, and animal bites.
+
+ TODO
+
+
+ Insulation - Cold
+
+ How much an apparel made of this material improves a wearer's minimum comfortable temperature when worn.
+
+ TODO
+
+
+ Insulation - Heat
+
+ How much an apparel made of this material improves a wearer's maximum comfortable temperature when worn.
+
+ TODO
+
+
\ No newline at end of file
diff --git a/DefInjected/StatDef/Stats_Weapons_Melee.xml b/Core/DefInjected/StatDef/Stats_Weapons_Melee.xml
similarity index 100%
rename from DefInjected/StatDef/Stats_Weapons_Melee.xml
rename to Core/DefInjected/StatDef/Stats_Weapons_Melee.xml
diff --git a/DefInjected/StatDef/Stats_Weapons_Ranged.xml b/Core/DefInjected/StatDef/Stats_Weapons_Ranged.xml
similarity index 100%
rename from DefInjected/StatDef/Stats_Weapons_Ranged.xml
rename to Core/DefInjected/StatDef/Stats_Weapons_Ranged.xml
diff --git a/DefInjected/StorytellerDef/Storytellers.xml b/Core/DefInjected/StorytellerDef/Storytellers.xml
similarity index 100%
rename from DefInjected/StorytellerDef/Storytellers.xml
rename to Core/DefInjected/StorytellerDef/Storytellers.xml
diff --git a/DefInjected/StuffCategoryDef/StuffCategories.xml b/Core/DefInjected/StuffCategoryDef/StuffCategories.xml
similarity index 100%
rename from DefInjected/StuffCategoryDef/StuffCategories.xml
rename to Core/DefInjected/StuffCategoryDef/StuffCategories.xml
diff --git a/Core/DefInjected/StyleItemCategoryDef/StyleItemCategoryDefs.xml b/Core/DefInjected/StyleItemCategoryDef/StyleItemCategoryDefs.xml
new file mode 100755
index 0000000..6f891fb
--- /dev/null
+++ b/Core/DefInjected/StyleItemCategoryDef/StyleItemCategoryDefs.xml
@@ -0,0 +1,34 @@
+
+
+
+
+ cannibal
+
+
+ minimal
+
+
+ misc
+
+
+ moustache
+
+
+ punk
+
+
+ royal
+
+
+ rural
+
+
+ soldier
+
+
+ tribal
+
+
+ urban
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/SurgeryOutcomeEffectDef/SurgeryOutcomeEffectDefs.xml b/Core/DefInjected/SurgeryOutcomeEffectDef/SurgeryOutcomeEffectDefs.xml
new file mode 100755
index 0000000..71f681e
--- /dev/null
+++ b/Core/DefInjected/SurgeryOutcomeEffectDef/SurgeryOutcomeEffectDefs.xml
@@ -0,0 +1,27 @@
+
+
+
+
+ Surgery failed on {PATIENT_labelShort}
+
+ {SURGEON_labelShort} has committed a fatal error while operating on {PATIENT_labelShort} because of the special challenges of: {RECIPE_label}.
+
+ Surgery failed on {PATIENT_labelShort}
+
+ {SURGEON_labelShort} has failed catastrophically while operating on {PATIENT_labelShort} ({RECIPE_label}).
+
+ Surgery failed on {PATIENT_labelShort}
+
+ {SURGEON_labelShort} has failed in a ridiculous way while operating on {PATIENT_labelShort} ({RECIPE_label}).
+
+ Surgery failed on {PATIENT_labelShort}: Sterilized
+
+ {SURGEON_labelShort} has failed while operating on {PATIENT_labelShort} ({RECIPE_label}), leaving {PATIENT_objective} sterile.
+
+
+ Surgery failed on {PATIENT_labelShort}: Sterilized
+ {SURGEON_labelShort} has failed while operating on {PATIENT_labelShort} ({RECIPE_label}), leaving {PATIENT_objective} sterile.
+ Surgery failed on {PATIENT_labelShort}
+ {SURGEON_labelShort} has failed in a minor way while operating on {PATIENT_labelShort} ({RECIPE_label}).
+
+
\ No newline at end of file
diff --git a/DefInjected/TaleDef/Tales_Caravan.xml b/Core/DefInjected/TaleDef/Tales_Caravan.xml
similarity index 100%
rename from DefInjected/TaleDef/Tales_Caravan.xml
rename to Core/DefInjected/TaleDef/Tales_Caravan.xml
diff --git a/DefInjected/TaleDef/Tales_DoublePawn.xml b/Core/DefInjected/TaleDef/Tales_DoublePawn.xml
similarity index 100%
rename from DefInjected/TaleDef/Tales_DoublePawn.xml
rename to Core/DefInjected/TaleDef/Tales_DoublePawn.xml
diff --git a/DefInjected/TaleDef/Tales_DoublePawn_Relationships.xml b/Core/DefInjected/TaleDef/Tales_DoublePawn_Relationships.xml
similarity index 100%
rename from DefInjected/TaleDef/Tales_DoublePawn_Relationships.xml
rename to Core/DefInjected/TaleDef/Tales_DoublePawn_Relationships.xml
diff --git a/DefInjected/TaleDef/Tales_Event.xml b/Core/DefInjected/TaleDef/Tales_Event.xml
similarity index 100%
rename from DefInjected/TaleDef/Tales_Event.xml
rename to Core/DefInjected/TaleDef/Tales_Event.xml
diff --git a/DefInjected/TaleDef/Tales_Health.xml b/Core/DefInjected/TaleDef/Tales_Health.xml
similarity index 100%
rename from DefInjected/TaleDef/Tales_Health.xml
rename to Core/DefInjected/TaleDef/Tales_Health.xml
diff --git a/DefInjected/TaleDef/Tales_Incident.xml b/Core/DefInjected/TaleDef/Tales_Incident.xml
similarity index 100%
rename from DefInjected/TaleDef/Tales_Incident.xml
rename to Core/DefInjected/TaleDef/Tales_Incident.xml
diff --git a/DefInjected/TaleDef/Tales_Job.xml b/Core/DefInjected/TaleDef/Tales_Job.xml
similarity index 100%
rename from DefInjected/TaleDef/Tales_Job.xml
rename to Core/DefInjected/TaleDef/Tales_Job.xml
diff --git a/DefInjected/TaleDef/Tales_NoPawn.xml b/Core/DefInjected/TaleDef/Tales_NoPawn.xml
similarity index 100%
rename from DefInjected/TaleDef/Tales_NoPawn.xml
rename to Core/DefInjected/TaleDef/Tales_NoPawn.xml
diff --git a/DefInjected/TaleDef/Tales_SinglePawn.xml b/Core/DefInjected/TaleDef/Tales_SinglePawn.xml
similarity index 100%
rename from DefInjected/TaleDef/Tales_SinglePawn.xml
rename to Core/DefInjected/TaleDef/Tales_SinglePawn.xml
diff --git a/Core/DefInjected/TattooDef/TattooDefs.xml b/Core/DefInjected/TattooDef/TattooDefs.xml
new file mode 100755
index 0000000..1916a13
--- /dev/null
+++ b/Core/DefInjected/TattooDef/TattooDefs.xml
@@ -0,0 +1,10 @@
+
+
+
+
+ none
+
+
+ none
+
+
\ No newline at end of file
diff --git a/DefInjected/TerrainAffordanceDef/TerrainAffordances.xml b/Core/DefInjected/TerrainAffordanceDef/TerrainAffordances.xml
similarity index 100%
rename from DefInjected/TerrainAffordanceDef/TerrainAffordances.xml
rename to Core/DefInjected/TerrainAffordanceDef/TerrainAffordances.xml
diff --git a/DefInjected/TerrainDef/ImpliedDefs.xml b/Core/DefInjected/TerrainDef/ImpliedDefs.xml
similarity index 100%
rename from DefInjected/TerrainDef/ImpliedDefs.xml
rename to Core/DefInjected/TerrainDef/ImpliedDefs.xml
diff --git a/DefInjected/TerrainDef/Terrain_Floors.xml b/Core/DefInjected/TerrainDef/Terrain_Floors.xml
similarity index 100%
rename from DefInjected/TerrainDef/Terrain_Floors.xml
rename to Core/DefInjected/TerrainDef/Terrain_Floors.xml
diff --git a/DefInjected/TerrainDef/Terrain_FloorsStoneTile.xml b/Core/DefInjected/TerrainDef/Terrain_FloorsStoneTile.xml
similarity index 100%
rename from DefInjected/TerrainDef/Terrain_FloorsStoneTile.xml
rename to Core/DefInjected/TerrainDef/Terrain_FloorsStoneTile.xml
diff --git a/DefInjected/TerrainDef/Terrain_Floors_Burned.xml b/Core/DefInjected/TerrainDef/Terrain_Floors_Burned.xml
similarity index 100%
rename from DefInjected/TerrainDef/Terrain_Floors_Burned.xml
rename to Core/DefInjected/TerrainDef/Terrain_Floors_Burned.xml
diff --git a/DefInjected/TerrainDef/Terrain_Floors_StoneTile.xml b/Core/DefInjected/TerrainDef/Terrain_Floors_StoneTile.xml
similarity index 100%
rename from DefInjected/TerrainDef/Terrain_Floors_StoneTile.xml
rename to Core/DefInjected/TerrainDef/Terrain_Floors_StoneTile.xml
diff --git a/DefInjected/TerrainDef/Terrain_Natural.xml b/Core/DefInjected/TerrainDef/Terrain_Natural.xml
similarity index 100%
rename from DefInjected/TerrainDef/Terrain_Natural.xml
rename to Core/DefInjected/TerrainDef/Terrain_Natural.xml
diff --git a/DefInjected/TerrainDef/Terrain_Road.xml b/Core/DefInjected/TerrainDef/Terrain_Road.xml
similarity index 100%
rename from DefInjected/TerrainDef/Terrain_Road.xml
rename to Core/DefInjected/TerrainDef/Terrain_Road.xml
diff --git a/DefInjected/TerrainDef/Terrain_Special.xml b/Core/DefInjected/TerrainDef/Terrain_Special.xml
similarity index 100%
rename from DefInjected/TerrainDef/Terrain_Special.xml
rename to Core/DefInjected/TerrainDef/Terrain_Special.xml
diff --git a/DefInjected/TerrainDef/Terrain_Water.xml b/Core/DefInjected/TerrainDef/Terrain_Water.xml
similarity index 100%
rename from DefInjected/TerrainDef/Terrain_Water.xml
rename to Core/DefInjected/TerrainDef/Terrain_Water.xml
diff --git a/Core/DefInjected/TerrainTemplateDef/Terrain_Floors.xml b/Core/DefInjected/TerrainTemplateDef/Terrain_Floors.xml
new file mode 100755
index 0000000..c93b295
--- /dev/null
+++ b/Core/DefInjected/TerrainTemplateDef/Terrain_Floors.xml
@@ -0,0 +1,9 @@
+
+
+
+
+ carpet ({0})
+
+ Soft carpet made from fibers dyed a single color. It's welcoming, cozy, and boosts the beauty of the room it's in. It's also quite flammable, and cleaning it is a laborious process.
+
+
\ No newline at end of file
diff --git a/DefInjected/ThingCategoryDef/ThingCategories.xml b/Core/DefInjected/ThingCategoryDef/ThingCategories.xml
similarity index 100%
rename from DefInjected/ThingCategoryDef/ThingCategories.xml
rename to Core/DefInjected/ThingCategoryDef/ThingCategories.xml
diff --git a/DefInjected/ThingDef/Alcohol_Beer.xml b/Core/DefInjected/ThingDef/Alcohol_Beer.xml
similarity index 100%
rename from DefInjected/ThingDef/Alcohol_Beer.xml
rename to Core/DefInjected/ThingDef/Alcohol_Beer.xml
diff --git a/DefInjected/ThingDef/Ambrosia.xml b/Core/DefInjected/ThingDef/Ambrosia.xml
similarity index 100%
rename from DefInjected/ThingDef/Ambrosia.xml
rename to Core/DefInjected/ThingDef/Ambrosia.xml
diff --git a/DefInjected/ThingDef/Apparel_Belts.xml b/Core/DefInjected/ThingDef/Apparel_Belts.xml
similarity index 100%
rename from DefInjected/ThingDef/Apparel_Belts.xml
rename to Core/DefInjected/ThingDef/Apparel_Belts.xml
diff --git a/DefInjected/ThingDef/Apparel_Headgear.xml b/Core/DefInjected/ThingDef/Apparel_Headgear.xml
similarity index 100%
rename from DefInjected/ThingDef/Apparel_Headgear.xml
rename to Core/DefInjected/ThingDef/Apparel_Headgear.xml
diff --git a/Core/DefInjected/ThingDef/Apparel_Packs.xml b/Core/DefInjected/ThingDef/Apparel_Packs.xml
new file mode 100755
index 0000000..3f12a23
--- /dev/null
+++ b/Core/DefInjected/ThingDef/Apparel_Packs.xml
@@ -0,0 +1,26 @@
+
+
+
+
+ firefoam pop pack
+
+ A utility pack made for firefighters. When triggered, a burst of fire-retardant foam is released, covering a wide circle around its wearer.
+
+ TODO
+
+ TODO
+
+ pop firefoam
+
+
+ smokepop pack
+
+ A defensive smokescreen. When activated, it will release a cloud of smoke, obscuring incoming shots and preventing turrets from locking on.
+
+ TODO
+
+ TODO
+
+ pop smoke
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/ThingDef/Apparel_Utility.xml b/Core/DefInjected/ThingDef/Apparel_Utility.xml
new file mode 100755
index 0000000..0a7583b
--- /dev/null
+++ b/Core/DefInjected/ThingDef/Apparel_Utility.xml
@@ -0,0 +1,26 @@
+
+
+
+
+ psychic insanity lance
+
+ A limited-use psychic effector. It overwhelms the target's mind with terrifying perceptual distortions, driving them into a berserk state. There is a risk of brain damage. It has a long range, but requires line of sight.
+
+ TODO
+
+ TODO
+
+ psychic insanity lance
+
+
+ psychic shock lance
+
+ A limited-use psychic effector. It shocks the target's mind with chaotic images, blocking coherent perception and dropping them into a state of psychic shock. There is a risk of brain damage. It has a long range, but requires line of sight.
+
+ TODO
+
+ TODO
+
+ psychic shock lance
+
+
\ No newline at end of file
diff --git a/DefInjected/ThingDef/Apparel_Various.xml b/Core/DefInjected/ThingDef/Apparel_Various.xml
similarity index 100%
rename from DefInjected/ThingDef/Apparel_Various.xml
rename to Core/DefInjected/ThingDef/Apparel_Various.xml
diff --git a/Core/DefInjected/ThingDef/Breach.xml b/Core/DefInjected/ThingDef/Breach.xml
new file mode 100755
index 0000000..c180a34
--- /dev/null
+++ b/Core/DefInjected/ThingDef/Breach.xml
@@ -0,0 +1,13 @@
+
+
+
+
+ breach axe
+
+ A combined blade and tool-head attached to a sturdy haft. While slightly less effective than other weapons against human enemies, it excels at tearing down walls, doors, and other structures thanks to its integrated tool-head.
+
+ handle
+
+ head
+
+
\ No newline at end of file
diff --git a/DefInjected/ThingDef/Buildings_Ancient.xml b/Core/DefInjected/ThingDef/Buildings_Ancient.xml
similarity index 100%
rename from DefInjected/ThingDef/Buildings_Ancient.xml
rename to Core/DefInjected/ThingDef/Buildings_Ancient.xml
diff --git a/Core/DefInjected/ThingDef/Buildings_Ancient_Active.xml b/Core/DefInjected/ThingDef/Buildings_Ancient_Active.xml
new file mode 100755
index 0000000..d566ea2
--- /dev/null
+++ b/Core/DefInjected/ThingDef/Buildings_Ancient_Active.xml
@@ -0,0 +1,9 @@
+
+
+
+
+ ancient cryptosleep pod
+
+ A single-use pod for preserving one person in a state of suspended animation. Unlike cryptosleep caskets, cryptosleep pods can only be used once.
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/ThingDef/Buildings_Ancient_Indoors.xml b/Core/DefInjected/ThingDef/Buildings_Ancient_Indoors.xml
new file mode 100755
index 0000000..6d7c963
--- /dev/null
+++ b/Core/DefInjected/ThingDef/Buildings_Ancient_Indoors.xml
@@ -0,0 +1,9 @@
+
+
+
+
+ ancient lamp
+
+ An ancient self-powered lamp. Its internal power supply is badly depleted, but it still emits a weak glow.
+
+
\ No newline at end of file
diff --git a/DefInjected/ThingDef/Buildings_Art.xml b/Core/DefInjected/ThingDef/Buildings_Art.xml
similarity index 100%
rename from DefInjected/ThingDef/Buildings_Art.xml
rename to Core/DefInjected/ThingDef/Buildings_Art.xml
diff --git a/DefInjected/ThingDef/Buildings_Exotic.xml b/Core/DefInjected/ThingDef/Buildings_Exotic.xml
similarity index 100%
rename from DefInjected/ThingDef/Buildings_Exotic.xml
rename to Core/DefInjected/ThingDef/Buildings_Exotic.xml
diff --git a/DefInjected/ThingDef/Buildings_Furniture.xml b/Core/DefInjected/ThingDef/Buildings_Furniture.xml
similarity index 100%
rename from DefInjected/ThingDef/Buildings_Furniture.xml
rename to Core/DefInjected/ThingDef/Buildings_Furniture.xml
diff --git a/DefInjected/ThingDef/Buildings_Joy.xml b/Core/DefInjected/ThingDef/Buildings_Joy.xml
similarity index 100%
rename from DefInjected/ThingDef/Buildings_Joy.xml
rename to Core/DefInjected/ThingDef/Buildings_Joy.xml
diff --git a/Core/DefInjected/ThingDef/Buildings_Mech.xml b/Core/DefInjected/ThingDef/Buildings_Mech.xml
new file mode 100755
index 0000000..2d1e916
--- /dev/null
+++ b/Core/DefInjected/ThingDef/Buildings_Mech.xml
@@ -0,0 +1,9 @@
+
+
+
+
+ burning power cell
+
+ A damaged mechanoid power generation unit. The cell has been destabilized by the death of the mechanoid, and is burning down in seconds. When critically damaged, this cell will explode.
+
+
\ No newline at end of file
diff --git a/DefInjected/ThingDef/Buildings_Misc.xml b/Core/DefInjected/ThingDef/Buildings_Misc.xml
similarity index 100%
rename from DefInjected/ThingDef/Buildings_Misc.xml
rename to Core/DefInjected/ThingDef/Buildings_Misc.xml
diff --git a/Core/DefInjected/ThingDef/Buildings_MusicalInstruments.xml b/Core/DefInjected/ThingDef/Buildings_MusicalInstruments.xml
new file mode 100755
index 0000000..a05159b
--- /dev/null
+++ b/Core/DefInjected/ThingDef/Buildings_MusicalInstruments.xml
@@ -0,0 +1,9 @@
+
+
+
+
+ unfinished musical instrument
+
+ An unfinished musical instrument.
+
+
\ No newline at end of file
diff --git a/DefInjected/ThingDef/Buildings_Natural.xml b/Core/DefInjected/ThingDef/Buildings_Natural.xml
similarity index 100%
rename from DefInjected/ThingDef/Buildings_Natural.xml
rename to Core/DefInjected/ThingDef/Buildings_Natural.xml
diff --git a/DefInjected/ThingDef/Buildings_Power.xml b/Core/DefInjected/ThingDef/Buildings_Power.xml
similarity index 100%
rename from DefInjected/ThingDef/Buildings_Power.xml
rename to Core/DefInjected/ThingDef/Buildings_Power.xml
diff --git a/DefInjected/ThingDef/Buildings_Production.xml b/Core/DefInjected/ThingDef/Buildings_Production.xml
similarity index 100%
rename from DefInjected/ThingDef/Buildings_Production.xml
rename to Core/DefInjected/ThingDef/Buildings_Production.xml
diff --git a/DefInjected/ThingDef/Buildings_Security.xml b/Core/DefInjected/ThingDef/Buildings_Security.xml
similarity index 100%
rename from DefInjected/ThingDef/Buildings_Security.xml
rename to Core/DefInjected/ThingDef/Buildings_Security.xml
diff --git a/Core/DefInjected/ThingDef/Buildings_Security_Turrets.xml b/Core/DefInjected/ThingDef/Buildings_Security_Turrets.xml
new file mode 100755
index 0000000..c0b1245
--- /dev/null
+++ b/Core/DefInjected/ThingDef/Buildings_Security_Turrets.xml
@@ -0,0 +1,135 @@
+
+
+
+
+ mortar
+
+ Mortar launcher. Lobs bombs over walls. Very inaccurate but long-ranged.
+
+ TODO
+
+
+ autocannon shell
+
+
+ mini-turret bullet
+
+
+ uranium slug
+
+
+ autocannon
+
+ A self-loading large-bore cannon designed to attach to a turret.
+
+ TODO
+
+
+ mini-turret gun
+
+ A simple automatic gun made to be mounted on a turret.
+
+ TODO
+
+
+ rocketswarm tube
+
+ A rocketswarm tube of the type usually mounted on a rocketswarm launcher turret.
+
+ TODO
+
+
+ foam sprayer
+
+ A high-pressure firefoam sprayer usually mounted on a turret.
+
+ TODO
+
+
+ uranium slug cannon
+
+ A self-loading uranium slug cannon designed to attach to a turret.
+
+ TODO
+
+
+ foam
+
+
+ rocket
+
+
+ autocannon turret
+
+ A heavy automatic turret. Its large-caliber shells do heavy damage over significant ranges, but its barrel must be refurbished after use. It cannot fire at close-up targets, and may explode when damaged.
+
+ TODO
+
+ TODO
+
+ TODO
+
+
+ foam turret
+
+ An activatable turret for extinguishing fires. The turret stands idle until someone approaches and activates it, after which it will automatically spray large amounts of firefoam on any flames in sight.
+
+ TODO
+
+ TODO
+
+ TODO
+
+ activate
+
+ TODO
+
+
+ mini-turret
+
+ A portable automatic turret. Requires steel to refurbish its barrel after heavy use. May explode when damaged. Its dumb AI brain can't be directly controlled, so beware of friendly fire.
+
+ TODO
+
+ TODO
+
+ TODO
+
+
+ mortar
+
+ A manned mortar that launches all kinds of shells. While it can inflict devastating damage, the mortar's inherent inaccuracy makes it more useful for attacking large fortifications than groups of enemies in the field.
+
+ TODO
+
+ TODO
+
+ TODO
+
+
+ rocketswarm launcher
+
+ An emergency-defense launcher that fires a single barrage of rockets covering a large area. The turret does not fire until someone activates it. It is very effective against large groups of weaker combatants, but less effective against small numbers of armored targets. Once fired, it must cool off for hours and be reloaded to fire again.
+
+ TODO
+
+ TODO
+
+ TODO
+
+ activate
+
+ TODO
+
+
+ uranium slug turret
+
+ An armor-piercing turret. Its ultra-dense uranium shells can punch through heavy armor, but it requires new uranium slugs to be loaded after use. It's more accurate at longer ranges, and can't fire at all close up. May explode when damaged.
+
+ TODO
+
+ TODO
+
+ TODO
+
+
\ No newline at end of file
diff --git a/DefInjected/ThingDef/Buildings_Ship.xml b/Core/DefInjected/ThingDef/Buildings_Ship.xml
similarity index 100%
rename from DefInjected/ThingDef/Buildings_Ship.xml
rename to Core/DefInjected/ThingDef/Buildings_Ship.xml
diff --git a/DefInjected/ThingDef/Buildings_Special.xml b/Core/DefInjected/ThingDef/Buildings_Special.xml
similarity index 100%
rename from DefInjected/ThingDef/Buildings_Special.xml
rename to Core/DefInjected/ThingDef/Buildings_Special.xml
diff --git a/DefInjected/ThingDef/Buildings_Structure.xml b/Core/DefInjected/ThingDef/Buildings_Structure.xml
similarity index 100%
rename from DefInjected/ThingDef/Buildings_Structure.xml
rename to Core/DefInjected/ThingDef/Buildings_Structure.xml
diff --git a/DefInjected/ThingDef/Buildings_Temperature.xml b/Core/DefInjected/ThingDef/Buildings_Temperature.xml
similarity index 100%
rename from DefInjected/ThingDef/Buildings_Temperature.xml
rename to Core/DefInjected/ThingDef/Buildings_Temperature.xml
diff --git a/DefInjected/ThingDef/Effecter_Construction.xml b/Core/DefInjected/ThingDef/Effecter_Construction.xml
similarity index 100%
rename from DefInjected/ThingDef/Effecter_Construction.xml
rename to Core/DefInjected/ThingDef/Effecter_Construction.xml
diff --git a/DefInjected/ThingDef/Effecter_Damage.xml b/Core/DefInjected/ThingDef/Effecter_Damage.xml
similarity index 100%
rename from DefInjected/ThingDef/Effecter_Damage.xml
rename to Core/DefInjected/ThingDef/Effecter_Damage.xml
diff --git a/DefInjected/ThingDef/Effecter_Ingest.xml b/Core/DefInjected/ThingDef/Effecter_Ingest.xml
similarity index 100%
rename from DefInjected/ThingDef/Effecter_Ingest.xml
rename to Core/DefInjected/ThingDef/Effecter_Ingest.xml
diff --git a/DefInjected/ThingDef/Effecter_Misc.xml b/Core/DefInjected/ThingDef/Effecter_Misc.xml
similarity index 100%
rename from DefInjected/ThingDef/Effecter_Misc.xml
rename to Core/DefInjected/ThingDef/Effecter_Misc.xml
diff --git a/DefInjected/ThingDef/Ethereal_OrbitalStrikes.xml b/Core/DefInjected/ThingDef/Ethereal_OrbitalStrikes.xml
similarity index 100%
rename from DefInjected/ThingDef/Ethereal_OrbitalStrikes.xml
rename to Core/DefInjected/ThingDef/Ethereal_OrbitalStrikes.xml
diff --git a/DefInjected/ThingDef/Ethereal_SignalActions.xml b/Core/DefInjected/ThingDef/Ethereal_SignalActions.xml
similarity index 100%
rename from DefInjected/ThingDef/Ethereal_SignalActions.xml
rename to Core/DefInjected/ThingDef/Ethereal_SignalActions.xml
diff --git a/DefInjected/ThingDef/Ethereal_Skyfallers.xml b/Core/DefInjected/ThingDef/Ethereal_Skyfallers.xml
similarity index 100%
rename from DefInjected/ThingDef/Ethereal_Skyfallers.xml
rename to Core/DefInjected/ThingDef/Ethereal_Skyfallers.xml
diff --git a/DefInjected/ThingDef/Ethereal_Various.xml b/Core/DefInjected/ThingDef/Ethereal_Various.xml
similarity index 100%
rename from DefInjected/ThingDef/Ethereal_Various.xml
rename to Core/DefInjected/ThingDef/Ethereal_Various.xml
diff --git a/DefInjected/ThingDef/Filth_Various.xml b/Core/DefInjected/ThingDef/Filth_Various.xml
similarity index 100%
rename from DefInjected/ThingDef/Filth_Various.xml
rename to Core/DefInjected/ThingDef/Filth_Various.xml
diff --git a/DefInjected/ThingDef/Gas_Various.xml b/Core/DefInjected/ThingDef/Gas_Various.xml
similarity index 100%
rename from DefInjected/ThingDef/Gas_Various.xml
rename to Core/DefInjected/ThingDef/Gas_Various.xml
diff --git a/DefInjected/ThingDef/GoJuice.xml b/Core/DefInjected/ThingDef/GoJuice.xml
similarity index 100%
rename from DefInjected/ThingDef/GoJuice.xml
rename to Core/DefInjected/ThingDef/GoJuice.xml
diff --git a/Core/DefInjected/ThingDef/Hediffs_BodyParts_Archotech.xml b/Core/DefInjected/ThingDef/Hediffs_BodyParts_Archotech.xml
new file mode 100755
index 0000000..e026806
--- /dev/null
+++ b/Core/DefInjected/ThingDef/Hediffs_BodyParts_Archotech.xml
@@ -0,0 +1,19 @@
+
+
+
+
+ archotech arm
+
+ An artificial arm built by an archotech. It's strong enough to crush a thick hardwood branch in its hand, and precise enough to write a sonnet on a grain of rice. It looks and feels like natural flesh, but it's harder to damage than plasteel. Even if it is harmed, it repairs itself over time. Its internal workings are a mystery to all human minds.
+
+
+ archotech eye
+
+ An artificial eye built by an archotech. It perceives every type of electromagnetic radiation, including radio waves, infrared, light, x-rays, and gamma rays. Its visual acuity is precise enough to read handwriting from twenty meters away. It can emit various wavelengths of radiation like a flashlight, and has an internal subpersona AI which helps highlight useful visual information. Its internal workings are a mystery to human minds.
+
+
+ archotech leg
+
+ An artificial leg built by an archotech. It looks and feels like natural flesh, but a pair of these can move the user as fast as a decent car, and it's harder to damage than plasteel. Even if it is harmed, it repairs itself over time. Its internal workings are a mystery to all human minds.
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/ThingDef/Hediffs_BodyParts_Bionic.xml b/Core/DefInjected/ThingDef/Hediffs_BodyParts_Bionic.xml
new file mode 100755
index 0000000..a242fd5
--- /dev/null
+++ b/Core/DefInjected/ThingDef/Hediffs_BodyParts_Bionic.xml
@@ -0,0 +1,49 @@
+
+
+
+
+ bionic arm
+
+ An advanced artificial arm. Silenced mini-servos give great strength, while the biogel nerve-link gives exquisite control. A lattice-dust healing system allows it to recover from damage. It is better than a biological arm in almost every way.
+
+
+ bionic ear
+
+ An advanced artificial ear implant. A collection of invisible subdermal microphones capture sound and transmit it to a biogel nerve interface that links directly with the auditory nerve. It's sensitive enough to hear a cat before you see it, can't be damaged by loud noise, and automatically tunes itself to pick out meaningful sounds in noisy environments.
+
+
+ bionic eye
+
+ An advanced artificial eye. With its biogel nerve-link, internal signal pre-processor, and wide-spectrum sensors, it is better than a biological eye in almost every way. A lattice-dust healing system allows it to recover from damage.
+
+
+ bionic heart
+
+ An advanced artificial heart. It has synthetic muscle fibers for a realistic heartbeat, plus a high-flow pump for rapid circulation during high stress. It is better than a biological heart in almost every way.
+
+
+ bionic leg
+
+ An advanced artificial leg. With its biogel nerve-link, powerful mini-servos, and lattice-dust healing system, it is better than a biological leg in almost every way.
+
+
+ bionic spine
+
+ An advanced artificial spine. A biogel nerve bundle runs down an articulated plasteel core, surrounded by a lattice-dust healing system. It matches the performance of a biological spine.
+
+
+ bionic stomach
+
+ An advanced artificial stomach. A set of sensors and chemical synthesizers efficiently digest nearly any energy-bearing foodstuff. An integrated lattice-dust healing system automatically repairs any damage caused by the powerful acids. It is better than a biological stomach in almost every way.
+
+
+ bionic tongue
+
+ An artificial tongue replacement. Made of synthetic smooth-fibers and connected through a neurogel interface, it can match the performance of a natural tongue in speaking, eating, and tasting.
+
+
+ death acidifier
+
+ A chest implant for preventing enemy use of captured equipment. Upon the user's death, it releases powerful chemicals that dissolve gear in contact with the user's body. It doesn't damage others.
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/ThingDef/Hediffs_BodyParts_Natural.xml b/Core/DefInjected/ThingDef/Hediffs_BodyParts_Natural.xml
new file mode 100755
index 0000000..7b1a0f6
--- /dev/null
+++ b/Core/DefInjected/ThingDef/Hediffs_BodyParts_Natural.xml
@@ -0,0 +1,24 @@
+
+
+
+
+ heart
+
+ A biological human heart. Pumps blood around the body.
+
+
+ kidney
+
+ A biological human kidney. Filters and removes waste products from the blood.
+
+
+ liver
+
+ A biological human liver. Plays an important role in metabolism.
+
+
+ lung
+
+ A biological human lung. A pair of these form the core of the human respiratory system.
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/ThingDef/Hediffs_BodyParts_Prosthetic.xml b/Core/DefInjected/ThingDef/Hediffs_BodyParts_Prosthetic.xml
new file mode 100755
index 0000000..c7d37b4
--- /dev/null
+++ b/Core/DefInjected/ThingDef/Hediffs_BodyParts_Prosthetic.xml
@@ -0,0 +1,39 @@
+
+
+
+
+ cochlear implant
+
+ An implant which replaces normal hearing. An external microphone transmits a sound signal to electrodes wrapped around the inner ear's auditory sensing nerves. The electrodes stimulate the nerves according to the sound, creating a sensation of hearing. It's not as good as a natural ear, but it's a lot better than being deaf.
+
+
+ joywire
+
+ A brain implant that stimulates the brain's pleasure centers. While it dramatically improves a user's mood, the blanket of happiness makes it hard to concentrate on anything real. Joywires are illegal on many worlds, and are known for destroying whole cultures.
+
+
+ painstopper
+
+ A brain implant which inhibits nociception, or pain sensation. While it does allow the user to accomplish more, it turns out pain has a purpose. When you don't feel it, you can get hurt really bad really easily.
+
+
+ power claw
+
+ A combat-oriented hand replacement consisting of a mechanical hand with a hooked claw on each finger. It cuts deep, and it is strong enough to crush a skull like a hand crushes an egg. The claws can be retracted, making it as useful as a natural hand for non-combat tasks, however its overall ungainliness slows down movement slightly.
+
+
+ prosthetic arm
+
+ An arm prosthesis. While it lacks a neural interface, its complex arrangement of internal joints allows it to mimic natural movement quite convincingly. Still, it is inferior to a real arm.
+
+
+ prosthetic heart
+
+ A heart prosthesis. It contains an electric motor that pumps blood smoothly around the body. Users often report feeling tired, but it's better than the alternative.
+
+
+ prosthetic leg
+
+ A leg prosthesis. While it lacks a neural interface, its complex arrangement of internal joints allows it to mimic natural movement quite convincingly. Still, it is inferior to a real leg.
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/ThingDef/Hediffs_Psycasts.xml b/Core/DefInjected/ThingDef/Hediffs_Psycasts.xml
new file mode 100755
index 0000000..9524732
--- /dev/null
+++ b/Core/DefInjected/ThingDef/Hediffs_Psycasts.xml
@@ -0,0 +1,9 @@
+
+
+
+
+ psylink neuroformer
+ A consumable archotech-created device that forms or upgrades a psylink in the user's mind.\n\nThe user presses the device over the eyes, where it links to the brain directly and restructures part of it. Afterwards, the device disintegrates into worthless ash.
+ Use neuroformer to form psylink
+
+
\ No newline at end of file
diff --git a/DefInjected/ThingDef/ImpliedDefs.xml b/Core/DefInjected/ThingDef/ImpliedDefs.xml
similarity index 100%
rename from DefInjected/ThingDef/ImpliedDefs.xml
rename to Core/DefInjected/ThingDef/ImpliedDefs.xml
diff --git a/DefInjected/ThingDef/Items_Artifacts.xml b/Core/DefInjected/ThingDef/Items_Artifacts.xml
similarity index 100%
rename from DefInjected/ThingDef/Items_Artifacts.xml
rename to Core/DefInjected/ThingDef/Items_Artifacts.xml
diff --git a/DefInjected/ThingDef/Items_BodyParts.xml b/Core/DefInjected/ThingDef/Items_BodyParts.xml
similarity index 100%
rename from DefInjected/ThingDef/Items_BodyParts.xml
rename to Core/DefInjected/ThingDef/Items_BodyParts.xml
diff --git a/DefInjected/ThingDef/Items_Exotic.xml b/Core/DefInjected/ThingDef/Items_Exotic.xml
similarity index 100%
rename from DefInjected/ThingDef/Items_Exotic.xml
rename to Core/DefInjected/ThingDef/Items_Exotic.xml
diff --git a/DefInjected/ThingDef/Items_Food.xml b/Core/DefInjected/ThingDef/Items_Food.xml
similarity index 100%
rename from DefInjected/ThingDef/Items_Food.xml
rename to Core/DefInjected/ThingDef/Items_Food.xml
diff --git a/DefInjected/ThingDef/Items_Implants.xml b/Core/DefInjected/ThingDef/Items_Implants.xml
similarity index 100%
rename from DefInjected/ThingDef/Items_Implants.xml
rename to Core/DefInjected/ThingDef/Items_Implants.xml
diff --git a/DefInjected/ThingDef/Items_Luxury.xml b/Core/DefInjected/ThingDef/Items_Luxury.xml
similarity index 100%
rename from DefInjected/ThingDef/Items_Luxury.xml
rename to Core/DefInjected/ThingDef/Items_Luxury.xml
diff --git a/DefInjected/ThingDef/Items_Resource_AnimalProduct.xml b/Core/DefInjected/ThingDef/Items_Resource_AnimalProduct.xml
similarity index 100%
rename from DefInjected/ThingDef/Items_Resource_AnimalProduct.xml
rename to Core/DefInjected/ThingDef/Items_Resource_AnimalProduct.xml
diff --git a/DefInjected/ThingDef/Items_Resource_Manufactured.xml b/Core/DefInjected/ThingDef/Items_Resource_Manufactured.xml
similarity index 100%
rename from DefInjected/ThingDef/Items_Resource_Manufactured.xml
rename to Core/DefInjected/ThingDef/Items_Resource_Manufactured.xml
diff --git a/DefInjected/ThingDef/Items_Resource_RawPlant.xml b/Core/DefInjected/ThingDef/Items_Resource_RawPlant.xml
similarity index 100%
rename from DefInjected/ThingDef/Items_Resource_RawPlant.xml
rename to Core/DefInjected/ThingDef/Items_Resource_RawPlant.xml
diff --git a/DefInjected/ThingDef/Items_Resource_Shell.xml b/Core/DefInjected/ThingDef/Items_Resource_Shell.xml
similarity index 100%
rename from DefInjected/ThingDef/Items_Resource_Shell.xml
rename to Core/DefInjected/ThingDef/Items_Resource_Shell.xml
diff --git a/DefInjected/ThingDef/Items_Resource_Stuff.xml b/Core/DefInjected/ThingDef/Items_Resource_Stuff.xml
similarity index 100%
rename from DefInjected/ThingDef/Items_Resource_Stuff.xml
rename to Core/DefInjected/ThingDef/Items_Resource_Stuff.xml
diff --git a/DefInjected/ThingDef/Items_Resource_Stuff_Leather.xml b/Core/DefInjected/ThingDef/Items_Resource_Stuff_Leather.xml
similarity index 100%
rename from DefInjected/ThingDef/Items_Resource_Stuff_Leather.xml
rename to Core/DefInjected/ThingDef/Items_Resource_Stuff_Leather.xml
diff --git a/DefInjected/ThingDef/Items_Unfinished.xml b/Core/DefInjected/ThingDef/Items_Unfinished.xml
similarity index 100%
rename from DefInjected/ThingDef/Items_Unfinished.xml
rename to Core/DefInjected/ThingDef/Items_Unfinished.xml
diff --git a/DefInjected/ThingDef/Luciferium.xml b/Core/DefInjected/ThingDef/Luciferium.xml
similarity index 100%
rename from DefInjected/ThingDef/Luciferium.xml
rename to Core/DefInjected/ThingDef/Luciferium.xml
diff --git a/DefInjected/ThingDef/MeleeMedieval.xml b/Core/DefInjected/ThingDef/MeleeMedieval.xml
similarity index 100%
rename from DefInjected/ThingDef/MeleeMedieval.xml
rename to Core/DefInjected/ThingDef/MeleeMedieval.xml
diff --git a/DefInjected/ThingDef/MeleeNeolithic.xml b/Core/DefInjected/ThingDef/MeleeNeolithic.xml
similarity index 100%
rename from DefInjected/ThingDef/MeleeNeolithic.xml
rename to Core/DefInjected/ThingDef/MeleeNeolithic.xml
diff --git a/DefInjected/ThingDef/Mote_Meta.xml b/Core/DefInjected/ThingDef/Mote_Meta.xml
similarity index 100%
rename from DefInjected/ThingDef/Mote_Meta.xml
rename to Core/DefInjected/ThingDef/Mote_Meta.xml
diff --git a/DefInjected/ThingDef/Mote_MetaStatus.xml b/Core/DefInjected/ThingDef/Mote_MetaStatus.xml
similarity index 100%
rename from DefInjected/ThingDef/Mote_MetaStatus.xml
rename to Core/DefInjected/ThingDef/Mote_MetaStatus.xml
diff --git a/DefInjected/ThingDef/Mote_Special.xml b/Core/DefInjected/ThingDef/Mote_Special.xml
similarity index 100%
rename from DefInjected/ThingDef/Mote_Special.xml
rename to Core/DefInjected/ThingDef/Mote_Special.xml
diff --git a/DefInjected/ThingDef/Mote_Visual.xml b/Core/DefInjected/ThingDef/Mote_Visual.xml
similarity index 100%
rename from DefInjected/ThingDef/Mote_Visual.xml
rename to Core/DefInjected/ThingDef/Mote_Visual.xml
diff --git a/DefInjected/ThingDef/Mote_Water.xml b/Core/DefInjected/ThingDef/Mote_Water.xml
similarity index 100%
rename from DefInjected/ThingDef/Mote_Water.xml
rename to Core/DefInjected/ThingDef/Mote_Water.xml
diff --git a/DefInjected/ThingDef/Penoxycyline.xml b/Core/DefInjected/ThingDef/Penoxycyline.xml
similarity index 100%
rename from DefInjected/ThingDef/Penoxycyline.xml
rename to Core/DefInjected/ThingDef/Penoxycyline.xml
diff --git a/DefInjected/ThingDef/Plants_Cave.xml b/Core/DefInjected/ThingDef/Plants_Cave.xml
similarity index 100%
rename from DefInjected/ThingDef/Plants_Cave.xml
rename to Core/DefInjected/ThingDef/Plants_Cave.xml
diff --git a/DefInjected/ThingDef/Plants_Cultivated_Decorative.xml b/Core/DefInjected/ThingDef/Plants_Cultivated_Decorative.xml
similarity index 100%
rename from DefInjected/ThingDef/Plants_Cultivated_Decorative.xml
rename to Core/DefInjected/ThingDef/Plants_Cultivated_Decorative.xml
diff --git a/DefInjected/ThingDef/Plants_Cultivated_Farm.xml b/Core/DefInjected/ThingDef/Plants_Cultivated_Farm.xml
similarity index 100%
rename from DefInjected/ThingDef/Plants_Cultivated_Farm.xml
rename to Core/DefInjected/ThingDef/Plants_Cultivated_Farm.xml
diff --git a/DefInjected/ThingDef/Plants_Special.xml b/Core/DefInjected/ThingDef/Plants_Special.xml
similarity index 100%
rename from DefInjected/ThingDef/Plants_Special.xml
rename to Core/DefInjected/ThingDef/Plants_Special.xml
diff --git a/DefInjected/ThingDef/Plants_Wild_Arid.xml b/Core/DefInjected/ThingDef/Plants_Wild_Arid.xml
similarity index 100%
rename from DefInjected/ThingDef/Plants_Wild_Arid.xml
rename to Core/DefInjected/ThingDef/Plants_Wild_Arid.xml
diff --git a/DefInjected/ThingDef/Plants_Wild_General.xml b/Core/DefInjected/ThingDef/Plants_Wild_General.xml
similarity index 100%
rename from DefInjected/ThingDef/Plants_Wild_General.xml
rename to Core/DefInjected/ThingDef/Plants_Wild_General.xml
diff --git a/DefInjected/ThingDef/Plants_Wild_Swamp.xml b/Core/DefInjected/ThingDef/Plants_Wild_Swamp.xml
similarity index 100%
rename from DefInjected/ThingDef/Plants_Wild_Swamp.xml
rename to Core/DefInjected/ThingDef/Plants_Wild_Swamp.xml
diff --git a/DefInjected/ThingDef/Plants_Wild_Temperate.xml b/Core/DefInjected/ThingDef/Plants_Wild_Temperate.xml
similarity index 100%
rename from DefInjected/ThingDef/Plants_Wild_Temperate.xml
rename to Core/DefInjected/ThingDef/Plants_Wild_Temperate.xml
diff --git a/DefInjected/ThingDef/Plants_Wild_Tropical.xml b/Core/DefInjected/ThingDef/Plants_Wild_Tropical.xml
similarity index 100%
rename from DefInjected/ThingDef/Plants_Wild_Tropical.xml
rename to Core/DefInjected/ThingDef/Plants_Wild_Tropical.xml
diff --git a/DefInjected/ThingDef/Psychite_Flake.xml b/Core/DefInjected/ThingDef/Psychite_Flake.xml
similarity index 100%
rename from DefInjected/ThingDef/Psychite_Flake.xml
rename to Core/DefInjected/ThingDef/Psychite_Flake.xml
diff --git a/DefInjected/ThingDef/Psychite_Tea.xml b/Core/DefInjected/ThingDef/Psychite_Tea.xml
similarity index 100%
rename from DefInjected/ThingDef/Psychite_Tea.xml
rename to Core/DefInjected/ThingDef/Psychite_Tea.xml
diff --git a/DefInjected/ThingDef/Psychite_Yayo.xml b/Core/DefInjected/ThingDef/Psychite_Yayo.xml
similarity index 100%
rename from DefInjected/ThingDef/Psychite_Yayo.xml
rename to Core/DefInjected/ThingDef/Psychite_Yayo.xml
diff --git a/DefInjected/ThingDef/Races_Animal_Arid.xml b/Core/DefInjected/ThingDef/Races_Animal_Arid.xml
similarity index 100%
rename from DefInjected/ThingDef/Races_Animal_Arid.xml
rename to Core/DefInjected/ThingDef/Races_Animal_Arid.xml
diff --git a/DefInjected/ThingDef/Races_Animal_Bears.xml b/Core/DefInjected/ThingDef/Races_Animal_Bears.xml
similarity index 100%
rename from DefInjected/ThingDef/Races_Animal_Bears.xml
rename to Core/DefInjected/ThingDef/Races_Animal_Bears.xml
diff --git a/Core/DefInjected/ThingDef/Races_Animal_BigBirds.xml b/Core/DefInjected/ThingDef/Races_Animal_BigBirds.xml
new file mode 100755
index 0000000..c7e0f46
--- /dev/null
+++ b/Core/DefInjected/ThingDef/Races_Animal_BigBirds.xml
@@ -0,0 +1,39 @@
+
+
+
+
+ cassowary
+
+ A large flightless bird with brightly-colored feathers. While it looks beautiful, its kick is vicious. It's known for being quick to aggression when harmed by violence or confronted by incompetent animal tamers.
+
+ TODO
+
+ claws
+
+ beak
+
+ head
+
+
+ emu
+
+ A large flightless bird with beady eyes on its ugly face. With its bad attitude, it is the jerk of the natural world. Bother it, and it is guaranteed to seek revenge.
+
+ claws
+
+ beak
+
+ head
+
+
+ ostrich
+
+ The largest unmodified bird species, ostriches are known for their fast run, huge eggs, and powerful kick. It is easily angered.
+
+ claws
+
+ beak
+
+ head
+
+
\ No newline at end of file
diff --git a/DefInjected/ThingDef/Races_Animal_BigCats.xml b/Core/DefInjected/ThingDef/Races_Animal_BigCats.xml
similarity index 100%
rename from DefInjected/ThingDef/Races_Animal_BigCats.xml
rename to Core/DefInjected/ThingDef/Races_Animal_BigCats.xml
diff --git a/DefInjected/ThingDef/Races_Animal_Birds.xml b/Core/DefInjected/ThingDef/Races_Animal_Birds.xml
similarity index 100%
rename from DefInjected/ThingDef/Races_Animal_Birds.xml
rename to Core/DefInjected/ThingDef/Races_Animal_Birds.xml
diff --git a/Core/DefInjected/ThingDef/Races_Animal_CatGroup.xml b/Core/DefInjected/ThingDef/Races_Animal_CatGroup.xml
new file mode 100755
index 0000000..737b76a
--- /dev/null
+++ b/Core/DefInjected/ThingDef/Races_Animal_CatGroup.xml
@@ -0,0 +1,77 @@
+
+
+
+
+ cat
+
+ One of mankind's first pets, the cat is a small mammal which hunts vermin. Known for their aloofness, cats are nevertheless popular companions because of their independence, calm disposition, and fine, pettable fur.
+
+ left claw
+
+ right claw
+
+ head
+
+
+ guinea pig
+
+ Neither a pig or a creature from Guinea, these little rodents are bred to be a household pet and a delicious dinner.
+
+ left claw
+
+ right claw
+
+ head
+
+
+ guinea pig leather
+ guinea pig leather
+ guinea pig leather
+
+
+ husky
+
+ A large, energetic dog with a thick fur coat for remaining comfortable in arctic environments.
+
+ left claw
+
+ right claw
+
+ head
+
+
+ labrador retriever
+
+ A very versatile, medium-sized dog. Originally bred to retrieve birds shot on the hunt, the lab is also an excellent guard dog, play pal, and family friend.
+
+ left claw
+
+ right claw
+
+ head
+
+
+ monkey
+
+ A small primate, the monkey can use its curly tail to grab on to branches, leaving its hands free to do other things. Monkeys are selfish but clever, and can be trained to carry out fairly complex tasks.
+
+ left fist
+
+ right fist
+
+ head
+
+
+ yorkshire terrier
+
+ A small, even-tempered dog. Originally bred to hunt rats, it later became a show and companionship animal. Some consider it useless, but the mood boost it gives by nuzzling can outweigh the cost of feeding it.
+
+ left claw
+
+ right claw
+
+ cute little teeth
+
+ head
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/ThingDef/Races_Animal_ChickenGroup.xml b/Core/DefInjected/ThingDef/Races_Animal_ChickenGroup.xml
new file mode 100755
index 0000000..4519876
--- /dev/null
+++ b/Core/DefInjected/ThingDef/Races_Animal_ChickenGroup.xml
@@ -0,0 +1,53 @@
+
+
+
+
+ chicken
+
+ The most traditional farm bird, the chicken is raised for its eggs and meat. It grows very quickly and lays eggs very often.
+
+ claws
+
+ beak
+
+ head
+
+
+ duck
+
+ A very common type of farm bird, also appearing in the wild, the duck is raised for its delicious meat. It grows quick but lays eggs quite rarely.
+
+ claws
+
+ beak
+
+ head
+
+
+ goose
+
+ A domesticated bird kept by humans as poultry for it's eggs and meat. Lays eggs very often, however they take a long time to hatch.
+
+ claws
+
+ beak
+
+ head
+
+
+ goose leather
+ goose leather
+ goose leather
+
+
+ turkey
+
+ A short, fat, flightless bird known for its hilarious 'gobbling' call. It has been long domesticated, but also lives in the wild.
+
+ claws
+
+ beak
+
+ head
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/ThingDef/Races_Animal_CowGroup.xml b/Core/DefInjected/ThingDef/Races_Animal_CowGroup.xml
new file mode 100755
index 0000000..084caf5
--- /dev/null
+++ b/Core/DefInjected/ThingDef/Races_Animal_CowGroup.xml
@@ -0,0 +1,176 @@
+
+
+
+
+ bison
+
+ A large plant eating mammal appearing in the savannah wilderness. Tamed are quite docile, but enraged are fast and dangerous.
+
+ head
+
+ left hoof
+
+ right hoof
+
+
+ bison leather
+ bison leather
+ bison leather
+
+
+ boomalope
+
+ Engineered for chemicals production, the boomalope grows a large sac of volatile chemicals on its back. Though it is weak and fragile for its size, other animals have learned to avoid it because of the huge explosion it produces when it dies. It can be milked to produce chemfuel - very carefully.
+
+ head
+
+ left hoof
+
+ right hoof
+
+
+ caribou
+
+ A large member of the deer family, well-adapted to life in cold climates. Caribou can be milked, but refuse to carry packs.
+
+ left hoof
+
+ right hoof
+
+ head
+
+
+ cow
+
+ A large domesticated ungulate, cows have been bred for millennia to produce huge amounts of milk, meat, and leather. They are exceptionally gentle creatures and will never seek revenge, no matter how many times they are harmed. Most of them are so adapted to farm life that they cannot survive in the wild.
+
+ TODO
+
+ head
+
+ left hoof
+
+ right hoof
+
+
+ donkey
+
+ A small relative of the horse, domesticated in ancient times for farm work. Its goofy call is simultaneously annoying and endearing.\n\nWhen in a caravan, people can ride donkeys to increase the caravan's speed.
+
+ head
+
+ left hoof
+
+ right hoof
+
+
+ donkey leather
+ donkey leather
+ donkey leather
+
+
+ dromedary
+
+ A large land mammal adapted to arid environments. Domesticated since ancient times, its leather is exceptionally good at insulating against the desert heat, and its milk is quite nourishing. It can be used as a pack animal and mount, but its bouncing gait makes it slower to ride than a horse.\n\nBy storing water in its large humps and reclaiming moisture from its breath as it exhales, it can go weeks without drinking.\n\nWhen in a caravan, people can ride dromedaries to increase the caravan's speed.
+
+ left hoof
+
+ right hoof
+
+ head
+
+
+ elephant
+
+ The largest unmodified land animal. Elephants has a long trunk they use to manipulate objects, and sharp tusks they use to gore attackers. A dead elephant's valuable tusks can be recovered by butchering it.\n\nIntelligent creatures with complex social relationships, elephants can be used as pack animals or trained to carry out the most complex of tasks. They live a long time, and are known to remember events and relationships from many decades before.
+
+ tusk
+
+ left foot
+
+ right foot
+
+ head
+
+
+ elk
+
+ A large member of the deer family, well-adapted to life in cold climates. Domesticated elk can be milked, but refuse to carry packs.
+
+ left hoof
+
+ right hoof
+
+ head
+
+
+ goat
+
+ Naturally curious about the world, goats are among the friendliest domesticated creature bred by mankind.
+
+ head
+
+
+ goat leather
+ goat leather
+ goat leather
+
+
+ horse
+
+ A large hoofed mammal with a short coat, a long mane, and a long tail. Horses have been domesticated since ancient times.\n\nWhen in a caravan, people can ride horses to increase the caravan's speed.
+
+ TODO
+
+ head
+
+ left hoof
+
+ right hoof
+
+
+ horse leather
+ horse leather
+ horse leather
+
+
+ muffalo
+
+ A large herding herbivore descended from buffalo and adapted for both cold and warm environments. While enraged muffalo are deadly, tamed muffalo are quite docile and can be used as pack animals.\n\nNobody is quite sure why they're blue - it might even be some early genetic modification test that just never got changed.
+
+ head
+
+ left hoof
+
+ right hoof
+
+
+ rhinoceros
+
+ Despite being herbivorous, this large mammal is very easy to enrage. Once angered, its massive strength and sharp horn make it a brutal opponent. It has more muscle in one leg than most humans do in their whole body.
+
+ horn
+
+ horn
+
+ head
+
+
+ yak
+
+ Yaks are robust cattle with a bulky frame, short but thick legs, and rounded cloven hooves that are splayed to help them walk in snow.
+
+ TODO
+
+ head
+
+ left hoof
+
+ right hoof
+
+
+ yak leather
+ yak leather
+ yak leather
+
+
\ No newline at end of file
diff --git a/DefInjected/ThingDef/Races_Animal_Farm.xml b/Core/DefInjected/ThingDef/Races_Animal_Farm.xml
similarity index 100%
rename from DefInjected/ThingDef/Races_Animal_Farm.xml
rename to Core/DefInjected/ThingDef/Races_Animal_Farm.xml
diff --git a/DefInjected/ThingDef/Races_Animal_Giant.xml b/Core/DefInjected/ThingDef/Races_Animal_Giant.xml
similarity index 100%
rename from DefInjected/ThingDef/Races_Animal_Giant.xml
rename to Core/DefInjected/ThingDef/Races_Animal_Giant.xml
diff --git a/DefInjected/ThingDef/Races_Animal_Hares.xml b/Core/DefInjected/ThingDef/Races_Animal_Hares.xml
similarity index 100%
rename from DefInjected/ThingDef/Races_Animal_Hares.xml
rename to Core/DefInjected/ThingDef/Races_Animal_Hares.xml
diff --git a/DefInjected/ThingDef/Races_Animal_Insect.xml b/Core/DefInjected/ThingDef/Races_Animal_Insect.xml
similarity index 100%
rename from DefInjected/ThingDef/Races_Animal_Insect.xml
rename to Core/DefInjected/ThingDef/Races_Animal_Insect.xml
diff --git a/Core/DefInjected/ThingDef/Races_Animal_MiscGroup.xml b/Core/DefInjected/ThingDef/Races_Animal_MiscGroup.xml
new file mode 100755
index 0000000..130dc3a
--- /dev/null
+++ b/Core/DefInjected/ThingDef/Races_Animal_MiscGroup.xml
@@ -0,0 +1,48 @@
+
+
+
+
+ alphabeaver
+
+ A large beaver-like creature genetically engineered to harvest wood with machine-like efficiency. In the absence of specialized feed, these animals will enter a manic state that compels them to eat trees whole, and are likely to attack if disturbed.
+
+ left claw
+
+ right claw
+
+ head
+
+
+ cobra
+
+ A large predatory snake. Cobras can be highly aggressive if provoked, and their bite injects toxic venom into the victim.
+
+ TODO
+
+ venom-fangs
+
+ head
+
+
+ thrumbo
+
+ A gigantic, graceful creature of unknown origin. The thrumbo is gentle by nature, but extremely dangerous when enraged. While its long fur is exceptionally beautiful, its hide is also incredibly resistant to damage. Its razor-sharp horn fetches a huge price.\n\nLegends say that an old thrumbo is the wisest creature in the universe - it simply chooses not to speak.
+
+ horn
+
+ left foot
+
+ right foot
+
+ head
+
+
+ tortoise
+
+ This heavily armored land-dwelling reptile is known for its slow moving speed and surprisingly vicious bite. Because of its natural armor, it is tough to kill and can do serious damage during drawn-out melee fights.
+
+ beak
+
+ head
+
+
\ No newline at end of file
diff --git a/DefInjected/ThingDef/Races_Animal_Pet.xml b/Core/DefInjected/ThingDef/Races_Animal_Pet.xml
similarity index 100%
rename from DefInjected/ThingDef/Races_Animal_Pet.xml
rename to Core/DefInjected/ThingDef/Races_Animal_Pet.xml
diff --git a/Core/DefInjected/ThingDef/Races_Animal_PigGroup.xml b/Core/DefInjected/ThingDef/Races_Animal_PigGroup.xml
new file mode 100755
index 0000000..45cb32f
--- /dev/null
+++ b/Core/DefInjected/ThingDef/Races_Animal_PigGroup.xml
@@ -0,0 +1,75 @@
+
+
+
+
+ chinchilla
+
+ A small, nimble rodent. Its fur is softer than just about anything in the universe, making it very valuable as a trade good.
+
+ left claw
+
+ right claw
+
+ head
+
+
+ deer
+
+ A medium-sized herding herbivore which prefers to live in mixed forests and plains. Deer are very quick.
+
+ TODO
+
+ left hoof
+
+ right hoof
+
+ teeth
+
+ head
+
+
+ gazelle
+
+ A small, extremely quick antelope known for its amazingly long leap.
+
+ left hoof
+
+ right hoof
+
+ head
+
+
+ ibex
+
+ The wild ancestor of the domesticated goat. Ibexes live on marginal territory where most antelopes couldn't survive, eating lichens and sparse mountain plants. They're famous for dextrously hopping across bare cliff faces - and for their violent ramming attack.
+
+ left hoof
+
+ right hoof
+
+ head
+
+
+ pig
+
+ Pigs were one of the first animals domesticated by humans. They are an efficient source of meat, and are easy to feed because they will eat almost anything.
+
+ TODO
+
+ head
+
+
+ wild boar
+
+ This hairy omnivore is descended from escaped pigs and evolved for living in the wild.\n\nIts tusks make it a better fighter than its domesticated pig cousins. Unfortunately, it is too unruly to be trained in the most complex tasks.
+
+ tusk
+
+ head
+
+
+ wild boar leather
+ wild boar leather
+ wild boar leather
+
+
\ No newline at end of file
diff --git a/DefInjected/ThingDef/Races_Animal_Rodentlike.xml b/Core/DefInjected/ThingDef/Races_Animal_Rodentlike.xml
similarity index 100%
rename from DefInjected/ThingDef/Races_Animal_Rodentlike.xml
rename to Core/DefInjected/ThingDef/Races_Animal_Rodentlike.xml
diff --git a/Core/DefInjected/ThingDef/Races_Animal_SheepGroup.xml b/Core/DefInjected/ThingDef/Races_Animal_SheepGroup.xml
new file mode 100755
index 0000000..401a771
--- /dev/null
+++ b/Core/DefInjected/ThingDef/Races_Animal_SheepGroup.xml
@@ -0,0 +1,53 @@
+
+
+
+
+ alpaca
+
+ A medium-sized ungulate closely related to the llama, the alpaca is usually raised for its remarkably soft and insulating wool. Alpacas have also been used as pack animals since they hauled cargo on the rugged mountain trails of ancient South America.
+
+ left hoof
+
+ right hoof
+
+ head
+
+
+ capybara
+
+ The largest natural rodent, the capybara is well-adapted for steaming jungle environments.
+
+ left claw
+
+ right claw
+
+ head
+
+
+ megasloth
+
+ A giant, solitary herbivore with two giant claws for warding off threats. Long extinct after being wiped out by the natives of Earth's American continent, the megasloth was later brought back using advanced cloning and artificial gestators. Its thick hide is exceptionally strong and insulating, and makes a great leather for cold-weather clothing. It is peaceful if left alone, but will shred anyone who disturbs it with its giant claws.
+
+ left claw
+
+ right claw
+
+ head
+
+
+ sheep
+
+ Sheep husbandry is practised throughout the majority of the inhabited worlds, however only recently it has been introduced to the rimworlds. Domestic sheep are relatively small herbivores, usually with yellowish wool and medium sized horns.
+
+ head
+
+ left hoof
+
+ right hoof
+
+
+ sheep leather
+ sheep leather
+ sheep leather
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/ThingDef/Races_Animal_SquirrelGroup.xml b/Core/DefInjected/ThingDef/Races_Animal_SquirrelGroup.xml
new file mode 100755
index 0000000..d6ad41c
--- /dev/null
+++ b/Core/DefInjected/ThingDef/Races_Animal_SquirrelGroup.xml
@@ -0,0 +1,59 @@
+
+
+
+
+ boomrat
+
+ Either by deliberate genetic weaponization, or as an unusual defense mechanism, these rodent-like creatures create a powerful fire-starting explosion when killed.
+
+ left claw
+
+ right claw
+
+ head
+
+
+ iguana
+
+ These large lizards normally feed on plant matter. However, when angered, their tough hide and sharp claws make them quite dangerous.\n\nResting iguanas hold their heads high, giving them an amusing 'proud' look. But they're not proud; they're just trying to see predators so they don't get eaten.
+
+ left claw
+
+ right claw
+
+ head
+
+
+ raccoon
+
+ A small, hardy animal that ranges wide across forests and shrubland. It is happy to break into your garbage container, or your kitchen, to eat almost anything.
+
+ left claw
+
+ right claw
+
+ head
+
+
+ rat
+
+ A widely-hated rodent known for soiling kitchens and spreading disease, rats have a way of following humans everywhere they go. It eats almost anything and lives almost anywhere.
+
+ left claw
+
+ right claw
+
+ head
+
+
+ squirrel
+
+ One of the many hardy rodent species that follows humankind everywhere it spreads. Squirrels are distinguished by their bushy tails, which they use as umbrellas in bad weather.
+
+ left claw
+
+ right claw
+
+ head
+
+
\ No newline at end of file
diff --git a/DefInjected/ThingDef/Races_Animal_Temperate.xml b/Core/DefInjected/ThingDef/Races_Animal_Temperate.xml
similarity index 100%
rename from DefInjected/ThingDef/Races_Animal_Temperate.xml
rename to Core/DefInjected/ThingDef/Races_Animal_Temperate.xml
diff --git a/DefInjected/ThingDef/Races_Animal_Tropical.xml b/Core/DefInjected/ThingDef/Races_Animal_Tropical.xml
similarity index 100%
rename from DefInjected/ThingDef/Races_Animal_Tropical.xml
rename to Core/DefInjected/ThingDef/Races_Animal_Tropical.xml
diff --git a/Core/DefInjected/ThingDef/Races_Animal_WargGroup.xml b/Core/DefInjected/ThingDef/Races_Animal_WargGroup.xml
new file mode 100755
index 0000000..177b094
--- /dev/null
+++ b/Core/DefInjected/ThingDef/Races_Animal_WargGroup.xml
@@ -0,0 +1,17 @@
+
+
+
+
+ warg
+
+ Heavily-muscled wolf-like creatures with vicious unnatural claws and an absurdly powerful bite. They will only eat meat or corpses. If disturbed in the wild, they are very likely to attack.\n\nScientists say wargs are the descendants of weaponized military animals created for population suppression. The superstitious see them as the tools of an angry god.
+
+ left claw
+
+ right claw
+
+ razorfangs
+
+ head
+
+
\ No newline at end of file
diff --git a/DefInjected/ThingDef/Races_Animal_WildCanines.xml b/Core/DefInjected/ThingDef/Races_Animal_WildCanines.xml
similarity index 100%
rename from DefInjected/ThingDef/Races_Animal_WildCanines.xml
rename to Core/DefInjected/ThingDef/Races_Animal_WildCanines.xml
diff --git a/DefInjected/ThingDef/Races_Humanlike.xml b/Core/DefInjected/ThingDef/Races_Humanlike.xml
similarity index 100%
rename from DefInjected/ThingDef/Races_Humanlike.xml
rename to Core/DefInjected/ThingDef/Races_Humanlike.xml
diff --git a/DefInjected/ThingDef/Races_Mechanoid.xml b/Core/DefInjected/ThingDef/Races_Mechanoid.xml
similarity index 100%
rename from DefInjected/ThingDef/Races_Mechanoid.xml
rename to Core/DefInjected/ThingDef/Races_Mechanoid.xml
diff --git a/DefInjected/ThingDef/RangedIndustrial.xml b/Core/DefInjected/ThingDef/RangedIndustrial.xml
similarity index 100%
rename from DefInjected/ThingDef/RangedIndustrial.xml
rename to Core/DefInjected/ThingDef/RangedIndustrial.xml
diff --git a/DefInjected/ThingDef/RangedIndustrialConsumable.xml b/Core/DefInjected/ThingDef/RangedIndustrialConsumable.xml
similarity index 100%
rename from DefInjected/ThingDef/RangedIndustrialConsumable.xml
rename to Core/DefInjected/ThingDef/RangedIndustrialConsumable.xml
diff --git a/DefInjected/ThingDef/RangedIndustrialGrenades.xml b/Core/DefInjected/ThingDef/RangedIndustrialGrenades.xml
similarity index 100%
rename from DefInjected/ThingDef/RangedIndustrialGrenades.xml
rename to Core/DefInjected/ThingDef/RangedIndustrialGrenades.xml
diff --git a/DefInjected/ThingDef/RangedMechanoid.xml b/Core/DefInjected/ThingDef/RangedMechanoid.xml
similarity index 100%
rename from DefInjected/ThingDef/RangedMechanoid.xml
rename to Core/DefInjected/ThingDef/RangedMechanoid.xml
diff --git a/DefInjected/ThingDef/RangedNeolithic.xml b/Core/DefInjected/ThingDef/RangedNeolithic.xml
similarity index 100%
rename from DefInjected/ThingDef/RangedNeolithic.xml
rename to Core/DefInjected/ThingDef/RangedNeolithic.xml
diff --git a/DefInjected/ThingDef/RangedSpacer.xml b/Core/DefInjected/ThingDef/RangedSpacer.xml
similarity index 100%
rename from DefInjected/ThingDef/RangedSpacer.xml
rename to Core/DefInjected/ThingDef/RangedSpacer.xml
diff --git a/DefInjected/ThingDef/RangedSpecial.xml b/Core/DefInjected/ThingDef/RangedSpecial.xml
similarity index 100%
rename from DefInjected/ThingDef/RangedSpecial.xml
rename to Core/DefInjected/ThingDef/RangedSpecial.xml
diff --git a/DefInjected/ThingDef/Smokeleaf.xml b/Core/DefInjected/ThingDef/Smokeleaf.xml
similarity index 100%
rename from DefInjected/ThingDef/Smokeleaf.xml
rename to Core/DefInjected/ThingDef/Smokeleaf.xml
diff --git a/DefInjected/ThingDef/Things_Special.xml b/Core/DefInjected/ThingDef/Things_Special.xml
similarity index 100%
rename from DefInjected/ThingDef/Things_Special.xml
rename to Core/DefInjected/ThingDef/Things_Special.xml
diff --git a/DefInjected/ThingDef/Various_Stone.xml b/Core/DefInjected/ThingDef/Various_Stone.xml
similarity index 100%
rename from DefInjected/ThingDef/Various_Stone.xml
rename to Core/DefInjected/ThingDef/Various_Stone.xml
diff --git a/DefInjected/ThingDef/WakeUp.xml b/Core/DefInjected/ThingDef/WakeUp.xml
similarity index 100%
rename from DefInjected/ThingDef/WakeUp.xml
rename to Core/DefInjected/ThingDef/WakeUp.xml
diff --git a/Core/DefInjected/ThingDef/Weapons_Breach.xml b/Core/DefInjected/ThingDef/Weapons_Breach.xml
new file mode 100755
index 0000000..f9afe13
--- /dev/null
+++ b/Core/DefInjected/ThingDef/Weapons_Breach.xml
@@ -0,0 +1,16 @@
+
+
+
+
+ thump bomb
+
+
+ thump cannon
+
+ A breaching explosive launcher used by mechanoids. It fires a concussion bomb that is extremely effective against walls and structures, but does much less damage to small targets.
+
+ barrel
+
+ TODO
+
+
\ No newline at end of file
diff --git a/DefInjected/ThoughtDef/Alcohol_Beer.xml b/Core/DefInjected/ThoughtDef/Alcohol_Beer.xml
similarity index 100%
rename from DefInjected/ThoughtDef/Alcohol_Beer.xml
rename to Core/DefInjected/ThoughtDef/Alcohol_Beer.xml
diff --git a/DefInjected/ThoughtDef/Ambrosia.xml b/Core/DefInjected/ThoughtDef/Ambrosia.xml
similarity index 100%
rename from DefInjected/ThoughtDef/Ambrosia.xml
rename to Core/DefInjected/ThoughtDef/Ambrosia.xml
diff --git a/DefInjected/ThoughtDef/Expectations.xml b/Core/DefInjected/ThoughtDef/Expectations.xml
similarity index 100%
rename from DefInjected/ThoughtDef/Expectations.xml
rename to Core/DefInjected/ThoughtDef/Expectations.xml
diff --git a/DefInjected/ThoughtDef/GoJuice.xml b/Core/DefInjected/ThoughtDef/GoJuice.xml
similarity index 100%
rename from DefInjected/ThoughtDef/GoJuice.xml
rename to Core/DefInjected/ThoughtDef/GoJuice.xml
diff --git a/Core/DefInjected/ThoughtDef/Precepts_AteNutrientPaste.xml b/Core/DefInjected/ThoughtDef/Precepts_AteNutrientPaste.xml
new file mode 100755
index 0000000..51cd243
--- /dev/null
+++ b/Core/DefInjected/ThoughtDef/Precepts_AteNutrientPaste.xml
@@ -0,0 +1,9 @@
+
+
+
+
+ ate nutrient paste meal
+
+ I had to eat a disgusting, tasteless meal. I know it keeps you alive, but nobody wants to swallow that glop.
+
+
\ No newline at end of file
diff --git a/DefInjected/ThoughtDef/Psychite_Flake.xml b/Core/DefInjected/ThoughtDef/Psychite_Flake.xml
similarity index 100%
rename from DefInjected/ThoughtDef/Psychite_Flake.xml
rename to Core/DefInjected/ThoughtDef/Psychite_Flake.xml
diff --git a/DefInjected/ThoughtDef/Psychite_Tea.xml b/Core/DefInjected/ThoughtDef/Psychite_Tea.xml
similarity index 100%
rename from DefInjected/ThoughtDef/Psychite_Tea.xml
rename to Core/DefInjected/ThoughtDef/Psychite_Tea.xml
diff --git a/DefInjected/ThoughtDef/Psychite_Yayo.xml b/Core/DefInjected/ThoughtDef/Psychite_Yayo.xml
similarity index 100%
rename from DefInjected/ThoughtDef/Psychite_Yayo.xml
rename to Core/DefInjected/ThoughtDef/Psychite_Yayo.xml
diff --git a/DefInjected/ThoughtDef/Smokeleaf.xml b/Core/DefInjected/ThoughtDef/Smokeleaf.xml
similarity index 100%
rename from DefInjected/ThoughtDef/Smokeleaf.xml
rename to Core/DefInjected/ThoughtDef/Smokeleaf.xml
diff --git a/Core/DefInjected/ThoughtDef/Thoughts_Anesthetic.xml b/Core/DefInjected/ThoughtDef/Thoughts_Anesthetic.xml
new file mode 100755
index 0000000..cc098bb
--- /dev/null
+++ b/Core/DefInjected/ThoughtDef/Thoughts_Anesthetic.xml
@@ -0,0 +1,9 @@
+
+
+
+
+ anesthetic wooziness
+
+ I feel so heavy... and so relaxed...
+
+
\ No newline at end of file
diff --git a/DefInjected/ThoughtDef/Thoughts_Artifacts.xml b/Core/DefInjected/ThoughtDef/Thoughts_Artifacts.xml
similarity index 100%
rename from DefInjected/ThoughtDef/Thoughts_Artifacts.xml
rename to Core/DefInjected/ThoughtDef/Thoughts_Artifacts.xml
diff --git a/DefInjected/ThoughtDef/Thoughts_ConditionsDrugs.xml b/Core/DefInjected/ThoughtDef/Thoughts_ConditionsDrugs.xml
similarity index 100%
rename from DefInjected/ThoughtDef/Thoughts_ConditionsDrugs.xml
rename to Core/DefInjected/ThoughtDef/Thoughts_ConditionsDrugs.xml
diff --git a/DefInjected/ThoughtDef/Thoughts_ConditionsGeneral.xml b/Core/DefInjected/ThoughtDef/Thoughts_ConditionsGeneral.xml
similarity index 100%
rename from DefInjected/ThoughtDef/Thoughts_ConditionsGeneral.xml
rename to Core/DefInjected/ThoughtDef/Thoughts_ConditionsGeneral.xml
diff --git a/DefInjected/ThoughtDef/Thoughts_ConditionsSpecial.xml b/Core/DefInjected/ThoughtDef/Thoughts_ConditionsSpecial.xml
similarity index 100%
rename from DefInjected/ThoughtDef/Thoughts_ConditionsSpecial.xml
rename to Core/DefInjected/ThoughtDef/Thoughts_ConditionsSpecial.xml
diff --git a/DefInjected/ThoughtDef/Thoughts_Debug.xml b/Core/DefInjected/ThoughtDef/Thoughts_Debug.xml
similarity index 100%
rename from DefInjected/ThoughtDef/Thoughts_Debug.xml
rename to Core/DefInjected/ThoughtDef/Thoughts_Debug.xml
diff --git a/DefInjected/ThoughtDef/Thoughts_Implants.xml b/Core/DefInjected/ThoughtDef/Thoughts_Implants.xml
similarity index 100%
rename from DefInjected/ThoughtDef/Thoughts_Implants.xml
rename to Core/DefInjected/ThoughtDef/Thoughts_Implants.xml
diff --git a/DefInjected/ThoughtDef/Thoughts_Memories.xml b/Core/DefInjected/ThoughtDef/Thoughts_Memories.xml
similarity index 100%
rename from DefInjected/ThoughtDef/Thoughts_Memories.xml
rename to Core/DefInjected/ThoughtDef/Thoughts_Memories.xml
diff --git a/DefInjected/ThoughtDef/Thoughts_Memory_Death.xml b/Core/DefInjected/ThoughtDef/Thoughts_Memory_Death.xml
similarity index 100%
rename from DefInjected/ThoughtDef/Thoughts_Memory_Death.xml
rename to Core/DefInjected/ThoughtDef/Thoughts_Memory_Death.xml
diff --git a/DefInjected/ThoughtDef/Thoughts_Memory_Debug.xml b/Core/DefInjected/ThoughtDef/Thoughts_Memory_Debug.xml
similarity index 100%
rename from DefInjected/ThoughtDef/Thoughts_Memory_Debug.xml
rename to Core/DefInjected/ThoughtDef/Thoughts_Memory_Debug.xml
diff --git a/DefInjected/ThoughtDef/Thoughts_Memory_Eating.xml b/Core/DefInjected/ThoughtDef/Thoughts_Memory_Eating.xml
similarity index 100%
rename from DefInjected/ThoughtDef/Thoughts_Memory_Eating.xml
rename to Core/DefInjected/ThoughtDef/Thoughts_Memory_Eating.xml
diff --git a/DefInjected/ThoughtDef/Thoughts_Memory_Gatherings.xml b/Core/DefInjected/ThoughtDef/Thoughts_Memory_Gatherings.xml
similarity index 100%
rename from DefInjected/ThoughtDef/Thoughts_Memory_Gatherings.xml
rename to Core/DefInjected/ThoughtDef/Thoughts_Memory_Gatherings.xml
diff --git a/Core/DefInjected/ThoughtDef/Thoughts_Memory_Lost.xml b/Core/DefInjected/ThoughtDef/Thoughts_Memory_Lost.xml
new file mode 100755
index 0000000..3c1bb07
--- /dev/null
+++ b/Core/DefInjected/ThoughtDef/Thoughts_Memory_Lost.xml
@@ -0,0 +1,129 @@
+
+
+
+
+ bonded animal {0} lost
+
+ Such a tender, unique animal. This universe is evil!
+
+
+ bonded animal {0} released
+
+ Such a tender, unique animal. Why did it have to go?
+
+
+ colonist lost
+
+ We just lost someone of our colony in a tragic way.
+
+
+ my aunt {0} lost
+
+ My aunt has gone lost. I hope she will get back to us someday.
+
+
+ my brother {0} lost
+
+ My brother has gone lost. I hope he will get back to us someday.
+
+
+ my cousin {0} lost
+
+ My cousin has gone lost.
+
+
+ my daughter {0} lost
+
+ My daughter has gone lost. I hope she will get back to us someday.
+
+
+ my father {0} lost
+
+ My father has gone lost. I hope he will get back to us someday.
+
+
+ my fiancée {0} lost
+
+ My fiancée has gone lost. I hope she will get back to us someday.
+
+
+ my fiance {0} lost
+
+ My fiance has gone lost. I hope he will get back to us someday.
+
+
+ my grandchild {0} lost
+
+ My grandchild has gone lost. I hope they will get back to us someday.
+
+
+ my grandparent {0} lost
+
+ My grandparent has gone lost.
+
+
+ my half-sibling {0} lost
+
+ My half-sibling has gone lost.
+
+
+ my husband {0} lost
+
+ My husband has gone lost. I hope he will get back to us someday.
+
+
+ my kin {0} lost
+
+ My kin has gone lost.
+
+
+ my lover {0} lost
+
+ My lover has gone lost. I hope he will get back to us someday.
+
+
+ my mother {0} lost
+
+ My mother has gone lost. I hope she will get back to us someday.
+
+
+ my nephew {0} lost
+
+ My nephew has gone lost. I hope he will get back to us someday.
+
+
+ my niece {0} lost
+
+ My niece has gone lost. I hope she will get back to us someday.
+
+
+ my sister {0} lost
+
+ My sister has gone lost. I hope she will get back to us someday.
+
+
+ my son {0} lost
+
+ My son has gone lost. I hope he will get back to us someday.
+
+
+ my uncle {0} lost
+
+ My uncle has gone lost. I hope he will get back to us someday.
+
+
+ my wife {0} lost
+
+ My wife has gone lost. I hope she will get back to us someday.
+
+
+ my rival {0} lost
+
+ Serves them right. At least there's some justice in this world.
+
+
+ my friend {0} lost
+
+ Such a wonderful person, lost. The universe gets darker every day.
+
+
\ No newline at end of file
diff --git a/DefInjected/ThoughtDef/Thoughts_Memory_Misc.xml b/Core/DefInjected/ThoughtDef/Thoughts_Memory_Misc.xml
similarity index 100%
rename from DefInjected/ThoughtDef/Thoughts_Memory_Misc.xml
rename to Core/DefInjected/ThoughtDef/Thoughts_Memory_Misc.xml
diff --git a/DefInjected/ThoughtDef/Thoughts_Memory_RoomStats.xml b/Core/DefInjected/ThoughtDef/Thoughts_Memory_RoomStats.xml
similarity index 100%
rename from DefInjected/ThoughtDef/Thoughts_Memory_RoomStats.xml
rename to Core/DefInjected/ThoughtDef/Thoughts_Memory_RoomStats.xml
diff --git a/DefInjected/ThoughtDef/Thoughts_Memory_Social.xml b/Core/DefInjected/ThoughtDef/Thoughts_Memory_Social.xml
similarity index 100%
rename from DefInjected/ThoughtDef/Thoughts_Memory_Social.xml
rename to Core/DefInjected/ThoughtDef/Thoughts_Memory_Social.xml
diff --git a/DefInjected/ThoughtDef/Thoughts_Memory_Special.xml b/Core/DefInjected/ThoughtDef/Thoughts_Memory_Special.xml
similarity index 100%
rename from DefInjected/ThoughtDef/Thoughts_Memory_Special.xml
rename to Core/DefInjected/ThoughtDef/Thoughts_Memory_Special.xml
diff --git a/DefInjected/ThoughtDef/Thoughts_MentalState.xml b/Core/DefInjected/ThoughtDef/Thoughts_MentalState.xml
similarity index 100%
rename from DefInjected/ThoughtDef/Thoughts_MentalState.xml
rename to Core/DefInjected/ThoughtDef/Thoughts_MentalState.xml
diff --git a/DefInjected/ThoughtDef/Thoughts_Needs.xml b/Core/DefInjected/ThoughtDef/Thoughts_Needs.xml
similarity index 100%
rename from DefInjected/ThoughtDef/Thoughts_Needs.xml
rename to Core/DefInjected/ThoughtDef/Thoughts_Needs.xml
diff --git a/DefInjected/ThoughtDef/Thoughts_PsychicDrone.xml b/Core/DefInjected/ThoughtDef/Thoughts_PsychicDrone.xml
similarity index 100%
rename from DefInjected/ThoughtDef/Thoughts_PsychicDrone.xml
rename to Core/DefInjected/ThoughtDef/Thoughts_PsychicDrone.xml
diff --git a/DefInjected/ThoughtDef/Thoughts_RandomMood.xml b/Core/DefInjected/ThoughtDef/Thoughts_RandomMood.xml
similarity index 100%
rename from DefInjected/ThoughtDef/Thoughts_RandomMood.xml
rename to Core/DefInjected/ThoughtDef/Thoughts_RandomMood.xml
diff --git a/DefInjected/ThoughtDef/Thoughts_RoomStats.xml b/Core/DefInjected/ThoughtDef/Thoughts_RoomStats.xml
similarity index 100%
rename from DefInjected/ThoughtDef/Thoughts_RoomStats.xml
rename to Core/DefInjected/ThoughtDef/Thoughts_RoomStats.xml
diff --git a/DefInjected/ThoughtDef/Thoughts_Situation_General.xml b/Core/DefInjected/ThoughtDef/Thoughts_Situation_General.xml
similarity index 100%
rename from DefInjected/ThoughtDef/Thoughts_Situation_General.xml
rename to Core/DefInjected/ThoughtDef/Thoughts_Situation_General.xml
diff --git a/DefInjected/ThoughtDef/Thoughts_Situation_Needs.xml b/Core/DefInjected/ThoughtDef/Thoughts_Situation_Needs.xml
similarity index 100%
rename from DefInjected/ThoughtDef/Thoughts_Situation_Needs.xml
rename to Core/DefInjected/ThoughtDef/Thoughts_Situation_Needs.xml
diff --git a/DefInjected/ThoughtDef/Thoughts_Situation_RoomStats.xml b/Core/DefInjected/ThoughtDef/Thoughts_Situation_RoomStats.xml
similarity index 100%
rename from DefInjected/ThoughtDef/Thoughts_Situation_RoomStats.xml
rename to Core/DefInjected/ThoughtDef/Thoughts_Situation_RoomStats.xml
diff --git a/DefInjected/ThoughtDef/Thoughts_Situation_Social.xml b/Core/DefInjected/ThoughtDef/Thoughts_Situation_Social.xml
similarity index 100%
rename from DefInjected/ThoughtDef/Thoughts_Situation_Social.xml
rename to Core/DefInjected/ThoughtDef/Thoughts_Situation_Social.xml
diff --git a/DefInjected/ThoughtDef/Thoughts_Situation_Special.xml b/Core/DefInjected/ThoughtDef/Thoughts_Situation_Special.xml
similarity index 100%
rename from DefInjected/ThoughtDef/Thoughts_Situation_Special.xml
rename to Core/DefInjected/ThoughtDef/Thoughts_Situation_Special.xml
diff --git a/DefInjected/ThoughtDef/Thoughts_Situation_Traits.xml b/Core/DefInjected/ThoughtDef/Thoughts_Situation_Traits.xml
similarity index 100%
rename from DefInjected/ThoughtDef/Thoughts_Situation_Traits.xml
rename to Core/DefInjected/ThoughtDef/Thoughts_Situation_Traits.xml
diff --git a/DefInjected/ThoughtDef/Thoughts_Situation_TraitsPerm.xml b/Core/DefInjected/ThoughtDef/Thoughts_Situation_TraitsPerm.xml
similarity index 100%
rename from DefInjected/ThoughtDef/Thoughts_Situation_TraitsPerm.xml
rename to Core/DefInjected/ThoughtDef/Thoughts_Situation_TraitsPerm.xml
diff --git a/DefInjected/ThoughtDef/Thoughts_Social.xml b/Core/DefInjected/ThoughtDef/Thoughts_Social.xml
similarity index 100%
rename from DefInjected/ThoughtDef/Thoughts_Social.xml
rename to Core/DefInjected/ThoughtDef/Thoughts_Social.xml
diff --git a/DefInjected/ThoughtDef/Thoughts_SocialConditional.xml b/Core/DefInjected/ThoughtDef/Thoughts_SocialConditional.xml
similarity index 100%
rename from DefInjected/ThoughtDef/Thoughts_SocialConditional.xml
rename to Core/DefInjected/ThoughtDef/Thoughts_SocialConditional.xml
diff --git a/DefInjected/ThoughtDef/Thoughts_SocialInteractions.xml b/Core/DefInjected/ThoughtDef/Thoughts_SocialInteractions.xml
similarity index 100%
rename from DefInjected/ThoughtDef/Thoughts_SocialInteractions.xml
rename to Core/DefInjected/ThoughtDef/Thoughts_SocialInteractions.xml
diff --git a/DefInjected/ThoughtDef/Thoughts_TraitsConditional.xml b/Core/DefInjected/ThoughtDef/Thoughts_TraitsConditional.xml
similarity index 100%
rename from DefInjected/ThoughtDef/Thoughts_TraitsConditional.xml
rename to Core/DefInjected/ThoughtDef/Thoughts_TraitsConditional.xml
diff --git a/DefInjected/ThoughtDef/Thoughts_TraitsPermanent.xml b/Core/DefInjected/ThoughtDef/Thoughts_TraitsPermanent.xml
similarity index 100%
rename from DefInjected/ThoughtDef/Thoughts_TraitsPermanent.xml
rename to Core/DefInjected/ThoughtDef/Thoughts_TraitsPermanent.xml
diff --git a/DefInjected/ThoughtDef/WakeUp.xml b/Core/DefInjected/ThoughtDef/WakeUp.xml
similarity index 100%
rename from DefInjected/ThoughtDef/WakeUp.xml
rename to Core/DefInjected/ThoughtDef/WakeUp.xml
diff --git a/DefInjected/TimeAssignmentDef/TimeAssignments.xml b/Core/DefInjected/TimeAssignmentDef/TimeAssignments.xml
similarity index 100%
rename from DefInjected/TimeAssignmentDef/TimeAssignments.xml
rename to Core/DefInjected/TimeAssignmentDef/TimeAssignments.xml
diff --git a/Core/DefInjected/TipSetDef/Tips.xml b/Core/DefInjected/TipSetDef/Tips.xml
new file mode 100755
index 0000000..1e7b2f2
--- /dev/null
+++ b/Core/DefInjected/TipSetDef/Tips.xml
@@ -0,0 +1,157 @@
+
+
+
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+ TODO
+
+
\ No newline at end of file
diff --git a/Core/DefInjected/ToolCapacityDef/ToolCapacity.xml b/Core/DefInjected/ToolCapacityDef/ToolCapacity.xml
new file mode 100755
index 0000000..b45d0a6
--- /dev/null
+++ b/Core/DefInjected/ToolCapacityDef/ToolCapacity.xml
@@ -0,0 +1,34 @@
+
+
+
+
+ bite
+
+
+ blunt
+
+
+ cut
+
+
+ demolish
+
+
+ kick material in eyes
+
+
+ poke
+
+
+ scratch
+
+
+ toxic scratch
+
+
+ stab
+
+
+ toxic bite
+
+
\ No newline at end of file
diff --git a/DefInjected/TradeDialogSorterDef/TradeDialogSorters.xml b/Core/DefInjected/TradeDialogSorterDef/TradeDialogSorters.xml
similarity index 100%
rename from DefInjected/TradeDialogSorterDef/TradeDialogSorters.xml
rename to Core/DefInjected/TradeDialogSorterDef/TradeDialogSorters.xml
diff --git a/DefInjected/TraderKindDef/TraderKinds_Caravan_Neolithic.xml b/Core/DefInjected/TraderKindDef/TraderKinds_Caravan_Neolithic.xml
similarity index 100%
rename from DefInjected/TraderKindDef/TraderKinds_Caravan_Neolithic.xml
rename to Core/DefInjected/TraderKindDef/TraderKinds_Caravan_Neolithic.xml
diff --git a/DefInjected/TraderKindDef/TraderKinds_Caravan_Outlander.xml b/Core/DefInjected/TraderKindDef/TraderKinds_Caravan_Outlander.xml
similarity index 100%
rename from DefInjected/TraderKindDef/TraderKinds_Caravan_Outlander.xml
rename to Core/DefInjected/TraderKindDef/TraderKinds_Caravan_Outlander.xml
diff --git a/DefInjected/TraderKindDef/TraderKinds_Orbital_Misc.xml b/Core/DefInjected/TraderKindDef/TraderKinds_Orbital_Misc.xml
similarity index 100%
rename from DefInjected/TraderKindDef/TraderKinds_Orbital_Misc.xml
rename to Core/DefInjected/TraderKindDef/TraderKinds_Orbital_Misc.xml
diff --git a/DefInjected/TraderKindDef/TraderKinds_Visitor_Neolithic.xml b/Core/DefInjected/TraderKindDef/TraderKinds_Visitor_Neolithic.xml
similarity index 100%
rename from DefInjected/TraderKindDef/TraderKinds_Visitor_Neolithic.xml
rename to Core/DefInjected/TraderKindDef/TraderKinds_Visitor_Neolithic.xml
diff --git a/DefInjected/TraderKindDef/TraderKinds_Visitor_Outlander.xml b/Core/DefInjected/TraderKindDef/TraderKinds_Visitor_Outlander.xml
similarity index 100%
rename from DefInjected/TraderKindDef/TraderKinds_Visitor_Outlander.xml
rename to Core/DefInjected/TraderKindDef/TraderKinds_Visitor_Outlander.xml
diff --git a/DefInjected/TrainabilityDef/TrainabilityDefs.xml b/Core/DefInjected/TrainabilityDef/TrainabilityDefs.xml
similarity index 100%
rename from DefInjected/TrainabilityDef/TrainabilityDefs.xml
rename to Core/DefInjected/TrainabilityDef/TrainabilityDefs.xml
diff --git a/DefInjected/TrainableDef/Trainables.xml b/Core/DefInjected/TrainableDef/Trainables.xml
similarity index 100%
rename from DefInjected/TrainableDef/Trainables.xml
rename to Core/DefInjected/TrainableDef/Trainables.xml
diff --git a/DefInjected/TraitDef/Traits_Singular.xml b/Core/DefInjected/TraitDef/Traits_Singular.xml
similarity index 100%
rename from DefInjected/TraitDef/Traits_Singular.xml
rename to Core/DefInjected/TraitDef/Traits_Singular.xml
diff --git a/DefInjected/TraitDef/Traits_Spectrum.xml b/Core/DefInjected/TraitDef/Traits_Spectrum.xml
similarity index 100%
rename from DefInjected/TraitDef/Traits_Spectrum.xml
rename to Core/DefInjected/TraitDef/Traits_Spectrum.xml
diff --git a/DefInjected/TransferableSorterDef/TransferableSorters.xml b/Core/DefInjected/TransferableSorterDef/TransferableSorters.xml
similarity index 100%
rename from DefInjected/TransferableSorterDef/TransferableSorters.xml
rename to Core/DefInjected/TransferableSorterDef/TransferableSorters.xml
diff --git a/Core/DefInjected/WeaponClassDef/WeaponClassDefs.xml b/Core/DefInjected/WeaponClassDef/WeaponClassDefs.xml
new file mode 100755
index 0000000..2774ae2
--- /dev/null
+++ b/Core/DefInjected/WeaponClassDef/WeaponClassDefs.xml
@@ -0,0 +1,34 @@
+
+
+
+
+ long shots
+
+
+ melee
+
+
+ melee blunt
+
+
+ melee piercer
+
+
+ neolithic
+
+
+ ranged
+
+
+ ranged heavy
+
+
+ ranged light
+
+
+ short shots
+
+
+ ultratech
+
+
\ No newline at end of file
diff --git a/DefInjected/WeatherDef/Weathers.xml b/Core/DefInjected/WeatherDef/Weathers.xml
similarity index 100%
rename from DefInjected/WeatherDef/Weathers.xml
rename to Core/DefInjected/WeatherDef/Weathers.xml
diff --git a/DefInjected/WorkGiverDef/WorkGivers.xml b/Core/DefInjected/WorkGiverDef/WorkGivers.xml
similarity index 100%
rename from DefInjected/WorkGiverDef/WorkGivers.xml
rename to Core/DefInjected/WorkGiverDef/WorkGivers.xml
diff --git a/DefInjected/WorkTypeDef/WorkTypes.xml b/Core/DefInjected/WorkTypeDef/WorkTypes.xml
similarity index 100%
rename from DefInjected/WorkTypeDef/WorkTypes.xml
rename to Core/DefInjected/WorkTypeDef/WorkTypes.xml
diff --git a/DefInjected/WorldObjectDef/Incidents_Caravan_All.xml b/Core/DefInjected/WorldObjectDef/Incidents_Caravan_All.xml
similarity index 100%
rename from DefInjected/WorldObjectDef/Incidents_Caravan_All.xml
rename to Core/DefInjected/WorldObjectDef/Incidents_Caravan_All.xml
diff --git a/DefInjected/WorldObjectDef/WorldObjects.xml b/Core/DefInjected/WorldObjectDef/WorldObjects.xml
similarity index 100%
rename from DefInjected/WorldObjectDef/WorldObjects.xml
rename to Core/DefInjected/WorldObjectDef/WorldObjects.xml
diff --git a/Keyed/Keyed/Alerts.xml b/Core/Keyed/Alerts.xml
similarity index 100%
rename from Keyed/Keyed/Alerts.xml
rename to Core/Keyed/Alerts.xml
diff --git a/Keyed/Keyed/Credits.xml b/Core/Keyed/Credits.xml
similarity index 100%
rename from Keyed/Keyed/Credits.xml
rename to Core/Keyed/Credits.xml
diff --git a/Keyed/Keyed/Dates.xml b/Core/Keyed/Dates.xml
similarity index 100%
rename from Keyed/Keyed/Dates.xml
rename to Core/Keyed/Dates.xml
diff --git a/Keyed/Keyed/Designators.xml b/Core/Keyed/Designators.xml
similarity index 100%
rename from Keyed/Keyed/Designators.xml
rename to Core/Keyed/Designators.xml
diff --git a/Keyed/Keyed/Dialog_StatsReports.xml b/Core/Keyed/Dialog_StatsReports.xml
similarity index 100%
rename from Keyed/Keyed/Dialog_StatsReports.xml
rename to Core/Keyed/Dialog_StatsReports.xml
diff --git a/Keyed/Keyed/Dialog_Trees.xml b/Core/Keyed/Dialog_Trees.xml
similarity index 100%
rename from Keyed/Keyed/Dialog_Trees.xml
rename to Core/Keyed/Dialog_Trees.xml
diff --git a/Keyed/Keyed/Dialogs_Various.xml b/Core/Keyed/Dialogs_Various.xml
similarity index 100%
rename from Keyed/Keyed/Dialogs_Various.xml
rename to Core/Keyed/Dialogs_Various.xml
diff --git a/Keyed/Keyed/Enums.xml b/Core/Keyed/Enums.xml
similarity index 100%
rename from Keyed/Keyed/Enums.xml
rename to Core/Keyed/Enums.xml
diff --git a/Keyed/Keyed/FloatMenu.xml b/Core/Keyed/FloatMenu.xml
similarity index 100%
rename from Keyed/Keyed/FloatMenu.xml
rename to Core/Keyed/FloatMenu.xml
diff --git a/Keyed/Keyed/GameplayCommands.xml b/Core/Keyed/GameplayCommands.xml
similarity index 100%
rename from Keyed/Keyed/GameplayCommands.xml
rename to Core/Keyed/GameplayCommands.xml
diff --git a/Keyed/Keyed/Grammar.xml b/Core/Keyed/Grammar.xml
similarity index 100%
rename from Keyed/Keyed/Grammar.xml
rename to Core/Keyed/Grammar.xml
diff --git a/Keyed/Keyed/ITabs.xml b/Core/Keyed/ITabs.xml
similarity index 100%
rename from Keyed/Keyed/ITabs.xml
rename to Core/Keyed/ITabs.xml
diff --git a/Keyed/Keyed/Incidents.xml b/Core/Keyed/Incidents.xml
similarity index 100%
rename from Keyed/Keyed/Incidents.xml
rename to Core/Keyed/Incidents.xml
diff --git a/Keyed/Keyed/Letters.xml b/Core/Keyed/Letters.xml
similarity index 100%
rename from Keyed/Keyed/Letters.xml
rename to Core/Keyed/Letters.xml
diff --git a/Keyed/Keyed/MainTabs.xml b/Core/Keyed/MainTabs.xml
similarity index 100%
rename from Keyed/Keyed/MainTabs.xml
rename to Core/Keyed/MainTabs.xml
diff --git a/Keyed/Keyed/Menu_KeyBindings.xml b/Core/Keyed/Menu_KeyBindings.xml
similarity index 100%
rename from Keyed/Keyed/Menu_KeyBindings.xml
rename to Core/Keyed/Menu_KeyBindings.xml
diff --git a/Keyed/Keyed/Menu_Options.xml b/Core/Keyed/Menu_Options.xml
similarity index 100%
rename from Keyed/Keyed/Menu_Options.xml
rename to Core/Keyed/Menu_Options.xml
diff --git a/Keyed/Keyed/Menus_Main.xml b/Core/Keyed/Menus_Main.xml
similarity index 100%
rename from Keyed/Keyed/Menus_Main.xml
rename to Core/Keyed/Menus_Main.xml
diff --git a/Keyed/Keyed/Messages.xml b/Core/Keyed/Messages.xml
similarity index 100%
rename from Keyed/Keyed/Messages.xml
rename to Core/Keyed/Messages.xml
diff --git a/Keyed/Keyed/Misc.xml b/Core/Keyed/Misc.xml
similarity index 100%
rename from Keyed/Keyed/Misc.xml
rename to Core/Keyed/Misc.xml
diff --git a/Keyed/Keyed/Misc_Gameplay.xml b/Core/Keyed/Misc_Gameplay.xml
similarity index 100%
rename from Keyed/Keyed/Misc_Gameplay.xml
rename to Core/Keyed/Misc_Gameplay.xml
diff --git a/Keyed/Keyed/PlayInterface.xml b/Core/Keyed/PlayInterface.xml
similarity index 100%
rename from Keyed/Keyed/PlayInterface.xml
rename to Core/Keyed/PlayInterface.xml
diff --git a/Keyed/Keyed/ScenParts.xml b/Core/Keyed/ScenParts.xml
similarity index 100%
rename from Keyed/Keyed/ScenParts.xml
rename to Core/Keyed/ScenParts.xml
diff --git a/Keyed/Keyed/Skills.xml b/Core/Keyed/Skills.xml
similarity index 100%
rename from Keyed/Keyed/Skills.xml
rename to Core/Keyed/Skills.xml
diff --git a/Keyed/Keyed/Time.xml b/Core/Keyed/Time.xml
similarity index 100%
rename from Keyed/Keyed/Time.xml
rename to Core/Keyed/Time.xml
diff --git a/Keyed/Keyed/WITabs.xml b/Core/Keyed/WITabs.xml
similarity index 100%
rename from Keyed/Keyed/WITabs.xml
rename to Core/Keyed/WITabs.xml
diff --git a/Keyed/Keyed/WorkTags.xml b/Core/Keyed/WorkTags.xml
similarity index 100%
rename from Keyed/Keyed/WorkTags.xml
rename to Core/Keyed/WorkTags.xml
diff --git a/LangIcon.png b/Core/LangIcon.png
similarity index 100%
rename from LangIcon.png
rename to Core/LangIcon.png
diff --git a/LanguageInfo.xml b/Core/LanguageInfo.xml
similarity index 100%
rename from LanguageInfo.xml
rename to Core/LanguageInfo.xml
diff --git a/Notes/TermList.txt b/Core/Notes/TermList.txt
similarity index 100%
rename from Notes/TermList.txt
rename to Core/Notes/TermList.txt
diff --git a/Strings/Names/Animal_Female.txt b/Core/Strings/Names/Animal_Female.txt
similarity index 100%
rename from Strings/Names/Animal_Female.txt
rename to Core/Strings/Names/Animal_Female.txt
diff --git a/Strings/Names/Animal_Male.txt b/Core/Strings/Names/Animal_Male.txt
similarity index 100%
rename from Strings/Names/Animal_Male.txt
rename to Core/Strings/Names/Animal_Male.txt
diff --git a/Strings/Names/Animal_Unisex.txt b/Core/Strings/Names/Animal_Unisex.txt
similarity index 100%
rename from Strings/Names/Animal_Unisex.txt
rename to Core/Strings/Names/Animal_Unisex.txt
diff --git a/Strings/Names/Business.txt b/Core/Strings/Names/Business.txt
similarity index 100%
rename from Strings/Names/Business.txt
rename to Core/Strings/Names/Business.txt
diff --git a/Strings/Names/ENG_Celestial.txt b/Core/Strings/Names/Celestial.txt
old mode 100644
new mode 100755
similarity index 100%
rename from Strings/Names/ENG_Celestial.txt
rename to Core/Strings/Names/Celestial.txt
diff --git a/Strings/Names/ENG_CelestialPrefix.txt b/Core/Strings/Names/CelestialPrefix.txt
old mode 100644
new mode 100755
similarity index 100%
rename from Strings/Names/ENG_CelestialPrefix.txt
rename to Core/Strings/Names/CelestialPrefix.txt
diff --git a/Core/Strings/Names/CelestialSuffix.txt b/Core/Strings/Names/CelestialSuffix.txt
new file mode 100755
index 0000000..69b0f18
--- /dev/null
+++ b/Core/Strings/Names/CelestialSuffix.txt
@@ -0,0 +1,24 @@
+Primus
+Secundus
+Tertius
+Quadrus
+Pentimus
+Heximus
+Septimus
+Octus
+Nonus
+
+Minutus
+Borealis
+Australis
+Media
+Meridiana
+Posterious
+Prior
+
+Major
+Minor
+Primary
+Secondary
+Tertiary
+Ultimate
\ No newline at end of file
diff --git a/Strings/Names/ColonyNames.txt b/Core/Strings/Names/ColonyNames.txt
similarity index 100%
rename from Strings/Names/ColonyNames.txt
rename to Core/Strings/Names/ColonyNames.txt
diff --git a/Core/Strings/Names/ENG_Celestial.txt b/Core/Strings/Names/ENG_Celestial.txt
new file mode 100644
index 0000000..46b711c
--- /dev/null
+++ b/Core/Strings/Names/ENG_Celestial.txt
@@ -0,0 +1,357 @@
+Acamar
+Achernar
+Achird
+Acrab
+Akrab
+Elakrab
+Graffias
+Acrux
+Acubens
+Adhafera
+Adhara
+Ain
+Aladfar
+Alamak
+Alathfar
+Alaraph
+Albaldah
+Albali
+Albireo
+Alchiba
+Alcor
+Alcyone
+Aldebaran
+Alderamin
+Aldhafera
+Aldhanab
+Aldhibain
+Aldib
+Fawaris
+Alfecca
+Alfirk
+Algedi
+Giedi
+Algenib
+Algenib
+Algieba
+Algol
+Algorab
+Alhajoth
+Alhena
+Alioth
+Alkaid
+Kurud
+Kalb
+Alkalurops
+Kaphrah
+Alkes
+Alkurah
+Almach
+Minliar
+Nair
+Alnasl
+Alnilam
+Alnitak
+Alniyat
+Niyat
+Alphard
+Alphecca
+Alpheratz
+Alrai
+Alrami
+Alrischa
+Alsafi
+Alsciaukat
+Alshain
+Alshat
+Altair
+Altais
+Altarf
+Thalimain
+Aludra
+Alula
+Alwaid
+Alya
+Alzir
+Ancha
+Angetenar
+Ankaa
+Antares
+Arcturus
+Arich
+Arkab
+Armus
+Arneb
+Arrakis
+Alrakis
+Elrakis
+Ascella
+Asellus
+Askella
+Aspidiske
+Asterion
+Asterope
+Atik
+Atlas
+Atria
+Auva
+Avior
+Azaleh
+Azelfafage
+Azha
+Azmidiske
+Baham
+Baten Kaitos
+Becrux
+Mimosa
+Beid
+Bellatrix
+Benetnasch
+Betelgeuse
+Betria
+Biham
+Botein
+Brachium
+Bunda
+Canopus
+Capella
+Caph
+Castor
+Cebalrai
+Celaeno
+Chara
+Chara
+Cheleb
+Chertan
+Chort
+Chow
+Cor Caroli
+Cursa
+Dabih
+Decrux
+Deneb
+Denebola
+Dheneb
+Diadem
+Diphda
+Dnoces
+Dschubba
+Dubhe
+Duhr
+Edasich
+Electra
+Elmuthalleth
+Elnath
+Enif
+Errai
+Etamin
+Eltanin
+Fomalhaut
+Fum
+Furud
+Gacrux
+Garnet
+Gatria
+Gemma
+Gianfar
+Giedi
+Gienah
+Gurab
+Gienah
+Girtab
+Gomeisa
+Gorgonea
+Tertia
+Grumium
+Hadar
+Haedus
+Haldus
+Hamal
+Hammel
+Hassaleh
+Head of Hydrus
+Heka
+Heze
+Hoedus
+Homam
+Hyadum
+Hydrobius
+Jabbah
+Kabdhilinan
+Kaffaljidhma
+Kajam
+Kastra
+Kaus
+Keid
+Kitalpha
+Kochab
+Kornephoros
+Kraz
+Rukbah
+Rucbah
+Ksora
+Kullat Nunu
+Kuma
+Superba
+Lesath
+Lucida
+Maasym
+Mahasim
+Maia
+Marfark
+Marfik
+Markab
+Matar
+Mebsuta
+Media
+Megrez
+Meissa
+Mekbuda
+Menchib
+Menkab
+Menkalinan
+Menkar
+Menkent
+Menkib
+Merak
+Merga
+Merope
+Mesarthim
+Miaplacidus
+Minchir
+Minelava
+Minkar
+Mintaka
+Mira
+Mirach
+Miram
+Mirfak
+Mirzam
+Misam
+Mizar
+Mothallah
+Muliphein
+Muphrid
+Mufrid
+Murzim
+Muscida
+Muscida
+Nair
+Naos
+Nash
+Nashira
+Navi
+Nekkar
+Nembus
+Nihal
+Nunki
+Nusakan
+Okul
+Peacock
+Phact
+Phad
+Phecda
+Phekda
+Pherkad
+Pherkard
+Pleione
+Polaris
+Cynosure
+Australis
+Pollux
+Porrima
+Praecipua
+Procyon
+Propus
+Pulcherrima
+Izar
+Rana
+Algethi
+Alhague
+Elased
+Rasalas
+Rastaban
+Thaoum
+Regor
+Regulus
+Rigel
+Rigil
+Rijl
+Rotanev
+Ruchba
+Rukbat
+Sabik
+Sadachbia
+Sadalbari
+Sadalmelik
+Sadalsuud
+Sadatoni
+Sadr
+Saiph
+Salm
+Sargas
+Sarin
+Sarir
+Sceptrum
+Scheat
+Scheddi
+Schedir
+Schedar
+Segin
+Seginus
+Sham
+Shaula
+Sheliak
+Sheratan
+Sinistra
+Sirius
+Situla
+Skat
+Spica
+Azimech
+Sterope
+Sualocin
+Subra
+Suhail
+Sulafat
+Syrma
+Tabit
+Talitha
+Tania
+Tarazet
+Tarazed
+Taygeta
+Tegmen
+Tegmine
+Terebellum
+Tejat
+Thabit
+Theemin
+Beemin
+Thuban
+Tien Kwan
+Torcularis
+Septentrionalis
+Tureis
+Tyl
+Unuk
+Vega
+Vindemiatrix
+Wasat
+Wazn
+Wezen
+Yed Prior
+Yed Posterior
+Yildun
+Zaniah
+Zaurak
+Zaurac
+Zavijava
+Zosma
+Zuben-el-Akrab
+Zuben-el-Akribi
+Zubenelgenubi
+Zuben-el-genubi
+Zubeneschamali
+Zuben-el-schemali
+Lanx
diff --git a/Core/Strings/Names/ENG_CelestialPrefix.txt b/Core/Strings/Names/ENG_CelestialPrefix.txt
new file mode 100644
index 0000000..d9e3861
--- /dev/null
+++ b/Core/Strings/Names/ENG_CelestialPrefix.txt
@@ -0,0 +1,7 @@
+Old
+New
+Nova
+Far
+
+Al
+Ras
\ No newline at end of file
diff --git a/Strings/Names/ENG_CelestialSuffix.txt b/Core/Strings/Names/ENG_CelestialSuffix.txt
similarity index 100%
rename from Strings/Names/ENG_CelestialSuffix.txt
rename to Core/Strings/Names/ENG_CelestialSuffix.txt
diff --git a/Core/Strings/Names/EmpireTown.txt b/Core/Strings/Names/EmpireTown.txt
new file mode 100755
index 0000000..5a51176
--- /dev/null
+++ b/Core/Strings/Names/EmpireTown.txt
@@ -0,0 +1,103 @@
+Byzantium
+Achor
+Latrium
+Sassium
+Troy
+Neapolis
+Tarentum
+Corduba
+Malaca
+Carteia
+Gades
+Tingis
+Septum
+Volubilis
+Urci
+Carthago
+Nova
+Ebusus
+Palma
+Icosium
+Regius
+Utica
+Capsa
+Tacape
+Girba
+Thapsus
+Thysdrus
+Hadrumetum
+Calaris
+Turris
+Aleria
+Pisae
+Genua
+Mediolanum
+Girba
+Tacape
+Lepcis
+Magna
+Epirus
+Naissus
+Serdica
+Oescus
+Bononia
+Viminacium
+Singidunum
+Sirmium
+Gensius
+Salona
+Brundisium
+Moesia
+Troesimis
+Carsium
+Axiupolis
+Odessos
+Callatis
+TroesimisIstros
+Aegyssos
+Cherson
+Alyston
+Kerkinitida
+Sinope
+Pontus
+Iconium
+Galatia
+Bithynia
+Pamphylia
+Lycia
+Attalia
+Paphus
+Cyprus
+Salamis
+Trapezus
+Theodosiopolis
+Lazi
+Amida
+Marida
+Dara
+Edessa
+Antiochia
+Emesa
+Tripolis
+Palmyra
+Sidon
+ThysdrusBostra
+Petra
+Aila
+Jerusalem
+Myus
+Hormus
+Memphis
+Oxyrhynchus
+Ptolemais
+Panopolis
+Ptolemais
+Thebae
+Latopolis
+Behdet
+Ombo
+Syene
+Berenice
+Coptos
+Tentyra
+Caene
\ No newline at end of file
diff --git a/Core/Strings/Names/Imperial_First_Female.txt b/Core/Strings/Names/Imperial_First_Female.txt
new file mode 100755
index 0000000..d937a71
--- /dev/null
+++ b/Core/Strings/Names/Imperial_First_Female.txt
@@ -0,0 +1,71 @@
+Zoe
+Theodora
+Alexios
+Pulcheria
+Irene
+Helena
+Agatha
+Anastasia
+Anna
+Ariadne
+Athenais
+Eudokia
+Sophia
+Thekla
+Joannina
+Euphryne
+Eulogia
+Constantina
+Maria
+Kyratsa
+Konstantia
+Pelagia
+Euphemia
+Justina
+Mastica
+Zena
+Anthusa
+Theophila
+Theodosia
+Galla
+Basilia
+Basina
+Placidia
+Adeodata
+Arethusa
+Iuliana
+Casia
+Marcia
+Casiane
+Antonina
+Evantia
+Pateria
+Therosia
+Sidonia
+Rustica
+Ionnina
+Gordiana
+Rhode
+Calixta
+Proseria
+Appa
+Petronia
+Syagria
+Leontia
+Eugenia
+Palatina
+Augustina
+Agnes
+Damiane
+Fausta
+Labinia
+Pompeiana
+Vitula
+Probina
+Petronella
+Veneranda
+Athanasia
+Aurelia
+Bore
+Fabia
+Martina
\ No newline at end of file
diff --git a/Core/Strings/Names/Imperial_First_Male.txt b/Core/Strings/Names/Imperial_First_Male.txt
new file mode 100755
index 0000000..0bc31d1
--- /dev/null
+++ b/Core/Strings/Names/Imperial_First_Male.txt
@@ -0,0 +1,75 @@
+Constantine
+Constantius
+Constans
+Julian
+Jovian
+Valentin
+Gratian
+Theodos
+Arcadius
+Marcian
+Leo
+Basilicus
+Anstasius
+Justinian
+Tiberius
+Maurice
+Phocas
+Heracus
+Heraklos
+Leontios
+Nikephos
+Staurakos
+Theophilos
+Basil
+Romanos
+Isaac
+Alexios
+Andronos
+Theodore
+Demetrios
+Ignatios
+Niketas
+Nicholas
+Petronas
+Asylaion
+Basilos
+Himerius
+Justin
+Leontius
+Licinius
+Mousos
+Photios
+Staurius
+Valens
+Petros
+Grigos
+Akakios
+Onorios
+Eustos
+Theophas
+Markos
+Nektaros
+Pangratos
+Kyros
+Isidoros
+Aurelius
+Nestorius
+Lukas
+Philaros
+Antigonos
+Euthymus
+Callincus
+Damianus
+Petronas
+Philippis
+Tiberios
+Tarasios
+Sabbas
+Neilos
+Makarios
+Helladus
+Honorius
+Flavius
+Artabas
+Theophact
\ No newline at end of file
diff --git a/Core/Strings/Names/Imperial_Last.txt b/Core/Strings/Names/Imperial_Last.txt
new file mode 100755
index 0000000..ae2ce27
--- /dev/null
+++ b/Core/Strings/Names/Imperial_Last.txt
@@ -0,0 +1,55 @@
+Phokas
+Tzimiskes
+Argyros
+Komnenos
+Doukas
+Diogenes
+Botates
+Angelos
+Laskaris
+Palalogos
+Melodus
+Rhagabe
+Stakius
+Psellus
+Philonus
+Acinatus
+Palamas
+Glycas
+Palaeologa
+Acominata
+Comnena
+Ptochopmus
+Glabas
+Metoches
+Tornikos
+Skleros
+Parsos
+Mozis
+Mavronis
+Kalothes
+Melisnos
+Kourtikos
+Kourkouas
+Katakalon
+Kastamos
+Daimos
+Doukid
+Kalleris
+Dalassos
+Choumnos
+Chadyles
+Bryennios
+Axouch
+Aspietes
+Arianites
+Apokos
+Synadenos
+Bringas
+Rogerios
+Maleinos
+Choniates
+Cydones
+Bardanes
+Prodromus
+Lekapenos
\ No newline at end of file
diff --git a/Core/Strings/Names/Nick_Unisex_Pig.txt b/Core/Strings/Names/Nick_Unisex_Pig.txt
new file mode 100755
index 0000000..8af6013
--- /dev/null
+++ b/Core/Strings/Names/Nick_Unisex_Pig.txt
@@ -0,0 +1,153 @@
+Stumpy
+Lumpy
+Lips
+Gumpy
+Sleepy
+Smelly
+Stench
+Hairy
+Slick
+
+Pog
+Pork
+Oink
+Chop
+Snout
+Plug
+Squealer
+Trots
+Trough
+Choppy
+Porky
+Plump
+Oinker
+Piggins
+Patty
+Buttercup
+Stamper
+Fats
+Molar
+Wilbur
+Tater
+Sty
+Couch
+Chewy
+Mastic
+Chunk
+Chonk
+Chomper
+Bonegrind
+Mash
+Wuggers
+Hoink
+Stonk
+Squiggle
+Piggy
+Butts
+Wuggy
+Poggo
+Muddy
+Bomber
+Eater
+Boo
+Crusher
+Ruffle
+Prickle
+Stub
+Mudder
+Dirt
+Slop
+Hog
+Hoggy
+Hoggum
+Boar
+Piglet
+Swine
+Cob
+Roller
+Teat
+Wiggy
+Bog
+Bogo
+Pong
+Porg
+Peach
+Porch
+Sizzle
+Stog
+Luggy
+Fatty
+Gomp
+Gummy
+Shuck
+Porker
+Shoat
+Sow
+Razorback
+Warthog
+Wart
+Tusk
+Nostil
+Sniff
+Snuffle
+Snuffler
+Truffle
+Mushroom
+Pancetta
+Belly
+Sowbelly
+Rasher
+Slab
+Gammon
+Melon
+Plum
+Porkpie
+Pie
+Sausage
+Wiener
+Round
+Rotund
+Bulge
+Blubber
+Bulk
+Heft
+Meaty
+Blimp
+Porcine
+Butter
+Husk
+Roly
+Lard
+Stout
+Swell
+Brawn
+Barn
+Dumpy
+Fleshball
+Meatball
+Oversize
+Ponder
+Port
+Potbelly
+Thick
+Whale
+Flab
+Suet
+Paunch
+Boor
+Slob
+Hayball
+Muncher
+Biggy
+Oily
+Dumpling
+Buttermilk
+Buttery
+Butters
+Nostril
+Snort
+Snuff
+Gross
+Slather
+Curly
+Bristle
\ No newline at end of file
diff --git a/Core/Strings/Names/Nick_Unisex_Waster.txt b/Core/Strings/Names/Nick_Unisex_Waster.txt
new file mode 100755
index 0000000..f90693c
--- /dev/null
+++ b/Core/Strings/Names/Nick_Unisex_Waster.txt
@@ -0,0 +1,137 @@
+Ash
+Banshee
+Big
+Blaster
+Bogeyman
+Bones
+Boomer
+Bullet
+Butcher
+Buzz
+Chain
+Chef
+Chief
+Cigar
+Coal
+Colossus
+Cruncher
+Cutter
+Deadeye
+Ditch
+Doom
+Dusk
+Dusty
+Eater
+Filth
+Fist
+Fog
+Gator
+Ghost
+Ghoul
+Gloom
+Grave
+Gray
+Grey
+Grim
+Gristle
+Gun
+Hammer
+Haze
+Heavy
+Horror
+Hothead
+Humongous
+Hunter
+Immortal
+Killer
+Missile
+Rat
+Reaper
+Rust
+Shade
+Shadow
+Shooter
+Sin
+Skab
+Skul
+Skulk
+Skull
+Skunk
+Slate
+Smog
+Smoke
+Smokes
+Snake
+Snap
+Soot
+Tooth
+Tracker
+Vapor
+Waste
+Wolf
+Worm
+Wraith
+
+
+Gholos
+Skag
+Scalp
+Euthanizer
+Extincter
+Necro
+Quieter
+Mort
+Tox
+Tomb
+Tombstone
+Tombfiller
+Assassin
+Drowner
+Executioner
+Hitter
+Murd
+Slaughter
+Slay
+Slayer
+Choke
+Choker
+Gasp
+Crucius
+Crucior
+Judex
+Garrote
+Guillotine
+Axe
+Knife
+Stiletto
+Poison
+Hangman
+Immolator
+Lynch
+Smother
+Snuff
+Strangler
+Wastie
+Zapper
+Rubout
+Crush
+Crusher
+Beatface
+Router
+Vanquish
+Whip
+Ambush
+Trap
+Outrun
+Quell
+Wrecker
+Wreck
+Soothe
+Smasher
+Slicer
+Razor
+Swamp
+Tramp
+Drill
+Skulic
+Skagor
\ No newline at end of file
diff --git a/Core/Strings/Names/OutlanderTown.txt b/Core/Strings/Names/OutlanderTown.txt
new file mode 100755
index 0000000..f2c64c5
--- /dev/null
+++ b/Core/Strings/Names/OutlanderTown.txt
@@ -0,0 +1,138 @@
+Rimville
+Rimtown
+Jamestown
+Salvation
+Sleepville
+Microton
+Hurra
+Ellis
+Planeton
+Rimton
+Ludeon
+Banthos
+Parthos
+Lutin
+Shemston
+Craterton
+Wesselton
+Stonkley
+Flint
+Planeton
+Landfall
+Congers
+Colome
+Sparks
+Bedias
+Rhine
+Hialeah
+Qulin
+Crosbyton
+Mayaguez
+Seagraves
+Whitaker
+Welsh
+Braselton
+Colwyn
+Sparta
+La Minita
+Lepanto
+Graton
+Progreso
+Antioch
+Nemacolin
+Dannebrog
+Palo Pinto
+Breinigsville
+Alturas
+Pottstown
+Caro
+Sparland
+
+//Real Texas ghost towns
+Acala
+Adobes
+Angeles
+Arden
+Arno
+Badger
+Bakersfield
+Best
+Boquillas
+Boracho
+Culberson
+Buena Suerte
+Candelaria
+Casa Piedra
+Castolon
+Cedar Station
+Chispa
+Cheyenne
+Devil's River
+Dixieland
+Dryden
+Terrell
+Duval
+Winkler
+Edruvera
+Crockett
+Etholen
+Hudspeth
+Eureka
+Finlay
+Holland
+Presidio
+Terrett
+Sutton
+Frankel City
+Andrew
+Frijole
+Girvin
+Grube
+Hembrie
+Hovey
+Judkins
+Juno
+Kent
+Konohassett
+Hovey
+LaTuna
+Lajitas
+Langtry
+Lees
+Lindsey City
+Lobo
+Longfellow
+Mariscal Mine
+Mentone
+Orla
+Owenville
+Pandale
+Penwell
+Plata
+Plateau
+Porterville
+Pumpville
+Pyote
+Quito
+Royalty
+Ruidosa
+Salt Flat
+Saragosa
+Shafter
+Sherwood
+Shumla
+Sprayberry
+Stiles
+Study Butte
+Terlingua
+Tesnus
+Texon
+Theodore
+Tinaja
+Toyah
+Tulsa
+Upland
+Verhalen
+Vinegarroon
+Wentworth
+White Spu
\ No newline at end of file
diff --git a/Strings/Names/WorldFeatures/Archipelagos_America.txt b/Core/Strings/Names/WorldFeatures/Archipelagos_America.txt
similarity index 100%
rename from Strings/Names/WorldFeatures/Archipelagos_America.txt
rename to Core/Strings/Names/WorldFeatures/Archipelagos_America.txt
diff --git a/Strings/Names/WorldFeatures/Bays_USA.txt b/Core/Strings/Names/WorldFeatures/Bays_USA.txt
similarity index 100%
rename from Strings/Names/WorldFeatures/Bays_USA.txt
rename to Core/Strings/Names/WorldFeatures/Bays_USA.txt
diff --git a/Strings/Names/WorldFeatures/ColdDeserts_NorthAmerica.txt b/Core/Strings/Names/WorldFeatures/ColdDeserts_NorthAmerica.txt
similarity index 100%
rename from Strings/Names/WorldFeatures/ColdDeserts_NorthAmerica.txt
rename to Core/Strings/Names/WorldFeatures/ColdDeserts_NorthAmerica.txt
diff --git a/Strings/Names/WorldFeatures/Forests_USA.txt b/Core/Strings/Names/WorldFeatures/Forests_USA.txt
similarity index 100%
rename from Strings/Names/WorldFeatures/Forests_USA.txt
rename to Core/Strings/Names/WorldFeatures/Forests_USA.txt
diff --git a/Strings/Names/WorldFeatures/HotDeserts_NorthAmerica.txt b/Core/Strings/Names/WorldFeatures/HotDeserts_NorthAmerica.txt
similarity index 100%
rename from Strings/Names/WorldFeatures/HotDeserts_NorthAmerica.txt
rename to Core/Strings/Names/WorldFeatures/HotDeserts_NorthAmerica.txt
diff --git a/Strings/Names/WorldFeatures/HotDeserts_SouthAmerica.txt b/Core/Strings/Names/WorldFeatures/HotDeserts_SouthAmerica.txt
similarity index 100%
rename from Strings/Names/WorldFeatures/HotDeserts_SouthAmerica.txt
rename to Core/Strings/Names/WorldFeatures/HotDeserts_SouthAmerica.txt
diff --git a/Strings/Names/WorldFeatures/HotDeserts_World.txt b/Core/Strings/Names/WorldFeatures/HotDeserts_World.txt
similarity index 100%
rename from Strings/Names/WorldFeatures/HotDeserts_World.txt
rename to Core/Strings/Names/WorldFeatures/HotDeserts_World.txt
diff --git a/Strings/Names/WorldFeatures/Islands_Canada.txt b/Core/Strings/Names/WorldFeatures/Islands_Canada.txt
similarity index 100%
rename from Strings/Names/WorldFeatures/Islands_Canada.txt
rename to Core/Strings/Names/WorldFeatures/Islands_Canada.txt
diff --git a/Strings/Names/WorldFeatures/Islands_USA.txt b/Core/Strings/Names/WorldFeatures/Islands_USA.txt
similarity index 100%
rename from Strings/Names/WorldFeatures/Islands_USA.txt
rename to Core/Strings/Names/WorldFeatures/Islands_USA.txt
diff --git a/Strings/Names/WorldFeatures/Lakes_Canada.txt b/Core/Strings/Names/WorldFeatures/Lakes_Canada.txt
similarity index 100%
rename from Strings/Names/WorldFeatures/Lakes_Canada.txt
rename to Core/Strings/Names/WorldFeatures/Lakes_Canada.txt
diff --git a/Strings/Names/WorldFeatures/Lakes_USA.txt b/Core/Strings/Names/WorldFeatures/Lakes_USA.txt
similarity index 100%
rename from Strings/Names/WorldFeatures/Lakes_USA.txt
rename to Core/Strings/Names/WorldFeatures/Lakes_USA.txt
diff --git a/Strings/Names/WorldFeatures/MountainRanges_Canada.txt b/Core/Strings/Names/WorldFeatures/MountainRanges_Canada.txt
similarity index 100%
rename from Strings/Names/WorldFeatures/MountainRanges_Canada.txt
rename to Core/Strings/Names/WorldFeatures/MountainRanges_Canada.txt
diff --git a/Strings/Names/WorldFeatures/MountainRanges_USA.txt b/Core/Strings/Names/WorldFeatures/MountainRanges_USA.txt
similarity index 100%
rename from Strings/Names/WorldFeatures/MountainRanges_USA.txt
rename to Core/Strings/Names/WorldFeatures/MountainRanges_USA.txt
diff --git a/Strings/Names/WorldFeatures/Oceans.txt b/Core/Strings/Names/WorldFeatures/Oceans.txt
similarity index 100%
rename from Strings/Names/WorldFeatures/Oceans.txt
rename to Core/Strings/Names/WorldFeatures/Oceans.txt
diff --git a/Strings/Names/WorldFeatures/Peninsulas_Canada.txt b/Core/Strings/Names/WorldFeatures/Peninsulas_Canada.txt
similarity index 100%
rename from Strings/Names/WorldFeatures/Peninsulas_Canada.txt
rename to Core/Strings/Names/WorldFeatures/Peninsulas_Canada.txt
diff --git a/Strings/Names/WorldFeatures/Plateaus_USA.txt b/Core/Strings/Names/WorldFeatures/Plateaus_USA.txt
similarity index 100%
rename from Strings/Names/WorldFeatures/Plateaus_USA.txt
rename to Core/Strings/Names/WorldFeatures/Plateaus_USA.txt
diff --git a/Strings/Names/WorldFeatures/Seas_America.txt b/Core/Strings/Names/WorldFeatures/Seas_America.txt
similarity index 100%
rename from Strings/Names/WorldFeatures/Seas_America.txt
rename to Core/Strings/Names/WorldFeatures/Seas_America.txt
diff --git a/Strings/Names/WorldFeatures/Seas_World.txt b/Core/Strings/Names/WorldFeatures/Seas_World.txt
similarity index 100%
rename from Strings/Names/WorldFeatures/Seas_World.txt
rename to Core/Strings/Names/WorldFeatures/Seas_World.txt
diff --git a/Strings/Names/WorldFeatures/Swamps_USA.txt b/Core/Strings/Names/WorldFeatures/Swamps_USA.txt
similarity index 100%
rename from Strings/Names/WorldFeatures/Swamps_USA.txt
rename to Core/Strings/Names/WorldFeatures/Swamps_USA.txt
diff --git a/Strings/WordParts/ENG_CapitalLetters.txt b/Core/Strings/WordParts/CapitalLetters.txt
old mode 100644
new mode 100755
similarity index 100%
rename from Strings/WordParts/ENG_CapitalLetters.txt
rename to Core/Strings/WordParts/CapitalLetters.txt
diff --git a/Core/Strings/WordParts/ENG_CapitalLetters.txt b/Core/Strings/WordParts/ENG_CapitalLetters.txt
new file mode 100644
index 0000000..f776485
--- /dev/null
+++ b/Core/Strings/WordParts/ENG_CapitalLetters.txt
@@ -0,0 +1,26 @@
+A
+B
+C
+D
+E
+F
+G
+H
+I
+J
+K
+L
+M
+N
+O
+P
+Q
+R
+S
+T
+U
+V
+W
+X
+Y
+Z
\ No newline at end of file
diff --git a/Strings/WordParts/PlaceEndings.txt b/Core/Strings/WordParts/PlaceEndings.txt
similarity index 100%
rename from Strings/WordParts/PlaceEndings.txt
rename to Core/Strings/WordParts/PlaceEndings.txt
diff --git a/Core/Strings/WordParts/Syllables_Byzantinian.txt b/Core/Strings/WordParts/Syllables_Byzantinian.txt
new file mode 100755
index 0000000..67d8d9a
--- /dev/null
+++ b/Core/Strings/WordParts/Syllables_Byzantinian.txt
@@ -0,0 +1,81 @@
+a
+an
+are
+ari
+as
+bas
+ber
+bo
+bos
+ca
+cal
+cas
+ces
+cos
+cus
+de
+dio
+do
+dos
+dus
+e
+el
+ela
+elo
+ere
+eur
+es
+gal
+ge
+ine
+kas
+ke
+kio
+ko
+kos
+kos
+kus
+ky
+le
+li
+lis
+los
+lo
+ma
+me
+mo
+met
+mos
+ne
+nek
+nik
+nos
+nos
+nus
+o
+op
+os
+os
+pa
+pes
+pas
+pho
+phos
+pla
+pos
+pos
+pus
+pro
+py
+re
+ro
+ros
+rus
+tau
+teos
+theo
+to
+tro
+us
+va
+ze
\ No newline at end of file
diff --git a/Core/Strings/WordParts/Syllables_Dirtmole.txt b/Core/Strings/WordParts/Syllables_Dirtmole.txt
new file mode 100755
index 0000000..6363b46
--- /dev/null
+++ b/Core/Strings/WordParts/Syllables_Dirtmole.txt
@@ -0,0 +1,67 @@
+ada
+alumi
+apa
+athe
+azu
+be
+bio
+bis
+brag
+bru
+carbo
+chloro
+cryo
+deca
+dia
+dolo
+duo
+feld
+fluo
+gar
+geo
+goe
+gra
+hali
+hema
+hyrdo
+magne
+mica
+mona
+mono
+musco
+oli
+ortho
+penta
+pho
+pina
+pseu
+pyra
+pyro
+raspi
+rhodo
+rosa
+ru
+rubi
+sella
+sili
+sma
+spin
+stru
+stu
+sylvi
+tachy
+tange
+tetra
+thi
+thuli
+tou
+tremo
+tyro
+uli
+uma
+vulca
+xa
+xili
+xoco
+xono
+zeo
\ No newline at end of file
diff --git a/Strings/WordParts/Syllables_English.txt b/Core/Strings/WordParts/Syllables_English.txt
similarity index 100%
rename from Strings/WordParts/Syllables_English.txt
rename to Core/Strings/WordParts/Syllables_English.txt
diff --git a/Strings/WordParts/Syllables_Tribal.txt b/Core/Strings/WordParts/Syllables_Galician.txt
old mode 100644
new mode 100755
similarity index 100%
rename from Strings/WordParts/Syllables_Tribal.txt
rename to Core/Strings/WordParts/Syllables_Galician.txt
diff --git a/Core/Strings/WordParts/Syllables_Impid.txt b/Core/Strings/WordParts/Syllables_Impid.txt
new file mode 100755
index 0000000..961887e
--- /dev/null
+++ b/Core/Strings/WordParts/Syllables_Impid.txt
@@ -0,0 +1,81 @@
+ce
+co
+cu
+cuv
+cav
+caz
+
+dou
+doz
+dtch
+dov
+
+fo
+fa
+fov
+
+ga
+
+hi
+ho
+ha
+haz
+hach
+hak
+
+je
+ji
+jul
+
+ke
+ko
+kav
+kaz
+kach
+ketz
+
+la
+li
+ltz
+
+me
+mo
+mi
+
+no
+ne
+nch
+
+pi
+
+re
+ro
+roz
+retz
+
+so
+si
+su
+se
+sz
+sez
+soss
+
+ths
+tha
+thaa
+thz
+the
+
+va
+ve
+vi
+vo
+vu
+vas
+vtch
+vz
+
+ze
+zo
+zech
\ No newline at end of file
diff --git a/Core/Strings/WordParts/Syllables_Neanderthal.txt b/Core/Strings/WordParts/Syllables_Neanderthal.txt
new file mode 100755
index 0000000..47caeb7
--- /dev/null
+++ b/Core/Strings/WordParts/Syllables_Neanderthal.txt
@@ -0,0 +1,58 @@
+be
+bo
+boo
+bu
+ben
+bed
+be
+bah
+
+dur
+dul
+dus
+
+fwe
+fwo
+flu
+flo
+foo
+
+ga
+gi
+go
+goo
+
+ke
+koul
+kil
+kis
+kik
+koo
+ku
+
+loo
+le
+lo
+lur
+lud
+
+sul
+sel
+sud
+sod
+sou
+soo
+
+tha
+tho
+thoo
+thu
+thuu
+thaa
+
+we
+wo
+wen
+weg
+wel
+woo
\ No newline at end of file
diff --git a/Core/Strings/WordParts/Syllables_Pig.txt b/Core/Strings/WordParts/Syllables_Pig.txt
new file mode 100755
index 0000000..e1601a4
--- /dev/null
+++ b/Core/Strings/WordParts/Syllables_Pig.txt
@@ -0,0 +1,70 @@
+bu
+bal
+boo
+bop
+
+ga
+ge
+gu
+gwu
+gwo
+gop
+guk
+gle
+gol
+
+ku
+ko
+ke
+
+pi
+pig
+pik
+po
+pog
+pug
+pwu
+pwo
+poi
+poin
+poik
+poink
+poil
+poi
+pow
+pop
+pol
+polp
+
+la
+li
+lu
+
+mol
+mo
+ma
+me
+mug
+muk
+moi
+moin
+moik
+moink
+moil
+moi
+mow
+mopp
+mol
+molp
+
+squ
+squo
+squi
+squa
+
+we
+wi
+wo
+wuk
+wel
+
diff --git a/Core/Strings/WordParts/Syllables_Tribal.txt b/Core/Strings/WordParts/Syllables_Tribal.txt
new file mode 100644
index 0000000..b95ee78
--- /dev/null
+++ b/Core/Strings/WordParts/Syllables_Tribal.txt
@@ -0,0 +1,180 @@
+a
+aban
+abe
+abru
+albo
+alo
+amb
+as
+as
+ba
+ba
+ba
+ba
+bai
+bal
+ban
+ban
+bar
+bar
+bar
+be
+be
+bi
+bi
+bia
+biar
+bil
+bo
+bo
+bo
+boa
+bor
+bor
+bra
+bra
+brei
+brei
+brin
+brí
+bust
+ca
+ca
+ca
+ca
+ca
+ca
+ca
+cai
+cam
+cam
+cam
+cam
+can
+can
+car
+cer
+cha
+che
+cho
+co
+co
+col
+com
+cri
+croi
+crou
+cur
+có
+da
+da
+do
+doa
+dor
+due
+em
+en
+ga
+ga
+ga
+ga
+ga
+ga
+ga
+gal
+go
+go
+go
+go
+go
+go
+gu
+gua
+gua
+i
+io
+ir
+ira
+iro
+isa
+iño
+la
+la
+la
+la
+le
+le
+ler
+ler
+llo
+lo
+lou
+lán
+lé
+ma
+ma
+ma
+mar
+mea
+men
+mi
+mi
+na
+ne
+ne
+o
+o
+o
+ol
+pe
+que
+ra
+ra
+ra
+rar
+re
+re
+rei
+ro
+ro
+ro
+ro
+ro
+ro
+rro
+sa
+sai
+scu
+sea
+sen
+tas
+to
+to
+tol
+ton
+tox
+tra
+tra
+tran
+tre
+tro
+tro
+tros
+ulo
+vas
+ve
+ve
+vexa
+xada
+xe
+xigo
+xo
+xos
+xos
+za
+zo
+ña
+ño
+ño
+ño
+ño
\ No newline at end of file
diff --git a/Core/Strings/WordParts/Syllables_Waster.txt b/Core/Strings/WordParts/Syllables_Waster.txt
new file mode 100755
index 0000000..b37e0fe
--- /dev/null
+++ b/Core/Strings/WordParts/Syllables_Waster.txt
@@ -0,0 +1,53 @@
+ak
+ax
+az
+bag
+bar
+bark
+bask
+baz
+bek
+blur
+bug
+burn
+bux
+damp
+dark
+ded
+dun
+dusk
+dek
+far
+faz
+fir
+fizz
+gem
+gutz
+har
+hesk
+hex
+hiz
+kap
+kef
+kid
+krax
+kuz
+pak
+pok
+pop
+pox
+proz
+rak
+raz
+red
+reek
+rek
+rok
+skab
+skald
+skalp
+skar
+skrap
+skul
+slag
+smog
\ No newline at end of file
diff --git a/Core/Strings/WordParts/Syllables_Yttakin.txt b/Core/Strings/WordParts/Syllables_Yttakin.txt
new file mode 100755
index 0000000..85ecf46
--- /dev/null
+++ b/Core/Strings/WordParts/Syllables_Yttakin.txt
@@ -0,0 +1,66 @@
+bar
+ban
+bak
+by
+bytt
+by
+
+dul
+dur
+du
+do
+de
+dy
+
+fa
+fy
+
+ha
+ho
+ho
+hys
+
+itt
+
+kysh
+kin
+kon
+kov
+ko
+kott
+ku
+kol
+kel
+kys
+
+ra
+ro
+raw
+ry
+rysh
+
+or
+osh
+oy
+
+she
+sho
+sha
+shel
+sytt
+
+woo
+wo
+wu
+wuk
+wush
+wan
+wak
+wtt
+wytt
+wysh
+
+ytt
+yo
+ya
+ye
\ No newline at end of file
diff --git a/Strings/Words/Adjectives/Angsty.txt b/Core/Strings/Words/Adjectives/Angsty.txt
similarity index 100%
rename from Strings/Words/Adjectives/Angsty.txt
rename to Core/Strings/Words/Adjectives/Angsty.txt
diff --git a/Strings/Words/Adjectives/Badass.txt b/Core/Strings/Words/Adjectives/Badass.txt
similarity index 100%
rename from Strings/Words/Adjectives/Badass.txt
rename to Core/Strings/Words/Adjectives/Badass.txt
diff --git a/Strings/Words/Adjectives/CompassDirections.txt b/Core/Strings/Words/Adjectives/CompassDirections.txt
similarity index 100%
rename from Strings/Words/Adjectives/CompassDirections.txt
rename to Core/Strings/Words/Adjectives/CompassDirections.txt
diff --git a/Strings/Words/Adjectives/Curious.txt b/Core/Strings/Words/Adjectives/Curious.txt
similarity index 100%
rename from Strings/Words/Adjectives/Curious.txt
rename to Core/Strings/Words/Adjectives/Curious.txt
diff --git a/Strings/Words/Adjectives/Friendly.txt b/Core/Strings/Words/Adjectives/Friendly.txt
similarity index 100%
rename from Strings/Words/Adjectives/Friendly.txt
rename to Core/Strings/Words/Adjectives/Friendly.txt
diff --git a/Strings/Words/Adjectives/Large.txt b/Core/Strings/Words/Adjectives/Large.txt
similarity index 100%
rename from Strings/Words/Adjectives/Large.txt
rename to Core/Strings/Words/Adjectives/Large.txt
diff --git a/Strings/Words/Adjectives/Natural.txt b/Core/Strings/Words/Adjectives/Natural.txt
similarity index 100%
rename from Strings/Words/Adjectives/Natural.txt
rename to Core/Strings/Words/Adjectives/Natural.txt
diff --git a/Strings/Words/Adjectives/PoliticalUnions.txt b/Core/Strings/Words/Adjectives/PoliticalUnions.txt
similarity index 100%
rename from Strings/Words/Adjectives/PoliticalUnions.txt
rename to Core/Strings/Words/Adjectives/PoliticalUnions.txt
diff --git a/Strings/Words/Foreign/Tribal.txt b/Core/Strings/Words/Foreign/Tribal.txt
similarity index 100%
rename from Strings/Words/Foreign/Tribal.txt
rename to Core/Strings/Words/Foreign/Tribal.txt
diff --git a/Strings/Words/Misc/ENG_Numbers_SmallRoman.txt b/Core/Strings/Words/Misc/ENG_Numbers_SmallRoman.txt
similarity index 100%
rename from Strings/Words/Misc/ENG_Numbers_SmallRoman.txt
rename to Core/Strings/Words/Misc/ENG_Numbers_SmallRoman.txt
diff --git a/Core/Strings/Words/Misc/Numbers_SmallRoman.txt b/Core/Strings/Words/Misc/Numbers_SmallRoman.txt
new file mode 100755
index 0000000..26d10cf
--- /dev/null
+++ b/Core/Strings/Words/Misc/Numbers_SmallRoman.txt
@@ -0,0 +1,15 @@
+I
+II
+III
+IV
+V
+VI
+VII
+VIII
+IX
+X
+XI
+XII
+XIII
+XIV
+XV
\ No newline at end of file
diff --git a/Strings/Words/Nouns/AnimalGroups.txt b/Core/Strings/Words/Nouns/AnimalGroups.txt
similarity index 100%
rename from Strings/Words/Nouns/AnimalGroups.txt
rename to Core/Strings/Words/Nouns/AnimalGroups.txt
diff --git a/Strings/Words/Nouns/Animals.txt b/Core/Strings/Words/Nouns/Animals.txt
similarity index 100%
rename from Strings/Words/Nouns/Animals.txt
rename to Core/Strings/Words/Nouns/Animals.txt
diff --git a/Strings/Words/Nouns/Animals_Badass.txt b/Core/Strings/Words/Nouns/Animals_Badass.txt
similarity index 100%
rename from Strings/Words/Nouns/Animals_Badass.txt
rename to Core/Strings/Words/Nouns/Animals_Badass.txt
diff --git a/Strings/Words/Nouns/Apparel.txt b/Core/Strings/Words/Nouns/Apparel.txt
similarity index 100%
rename from Strings/Words/Nouns/Apparel.txt
rename to Core/Strings/Words/Nouns/Apparel.txt
diff --git a/Strings/Words/Nouns/Artworks.txt b/Core/Strings/Words/Nouns/Artworks.txt
similarity index 100%
rename from Strings/Words/Nouns/Artworks.txt
rename to Core/Strings/Words/Nouns/Artworks.txt
diff --git a/Strings/Words/Nouns/Bodyparts.txt b/Core/Strings/Words/Nouns/Bodyparts.txt
similarity index 100%
rename from Strings/Words/Nouns/Bodyparts.txt
rename to Core/Strings/Words/Nouns/Bodyparts.txt
diff --git a/Strings/Words/Nouns/BusinessTypes.txt b/Core/Strings/Words/Nouns/BusinessTypes.txt
similarity index 100%
rename from Strings/Words/Nouns/BusinessTypes.txt
rename to Core/Strings/Words/Nouns/BusinessTypes.txt
diff --git a/Strings/Words/Nouns/Colors.txt b/Core/Strings/Words/Nouns/Colors.txt
similarity index 100%
rename from Strings/Words/Nouns/Colors.txt
rename to Core/Strings/Words/Nouns/Colors.txt
diff --git a/Strings/Words/Nouns/Colors_Badass.txt b/Core/Strings/Words/Nouns/Colors_Badass.txt
similarity index 100%
rename from Strings/Words/Nouns/Colors_Badass.txt
rename to Core/Strings/Words/Nouns/Colors_Badass.txt
diff --git a/Strings/Words/Nouns/Communities.txt b/Core/Strings/Words/Nouns/Communities.txt
similarity index 100%
rename from Strings/Words/Nouns/Communities.txt
rename to Core/Strings/Words/Nouns/Communities.txt
diff --git a/Strings/Words/Nouns/Concepts_Angsty.txt b/Core/Strings/Words/Nouns/Concepts_Angsty.txt
similarity index 100%
rename from Strings/Words/Nouns/Concepts_Angsty.txt
rename to Core/Strings/Words/Nouns/Concepts_Angsty.txt
diff --git a/Strings/Words/Nouns/Concepts_Badass.txt b/Core/Strings/Words/Nouns/Concepts_Badass.txt
similarity index 100%
rename from Strings/Words/Nouns/Concepts_Badass.txt
rename to Core/Strings/Words/Nouns/Concepts_Badass.txt
diff --git a/Strings/Words/Nouns/Concepts_Positive.txt b/Core/Strings/Words/Nouns/Concepts_Positive.txt
similarity index 100%
rename from Strings/Words/Nouns/Concepts_Positive.txt
rename to Core/Strings/Words/Nouns/Concepts_Positive.txt
diff --git a/Strings/Words/Nouns/Enemies.txt b/Core/Strings/Words/Nouns/Enemies.txt
similarity index 100%
rename from Strings/Words/Nouns/Enemies.txt
rename to Core/Strings/Words/Nouns/Enemies.txt
diff --git a/Strings/Words/Nouns/Games.txt b/Core/Strings/Words/Nouns/Games.txt
similarity index 100%
rename from Strings/Words/Nouns/Games.txt
rename to Core/Strings/Words/Nouns/Games.txt
diff --git a/Strings/Words/Nouns/Gore.txt b/Core/Strings/Words/Nouns/Gore.txt
similarity index 100%
rename from Strings/Words/Nouns/Gore.txt
rename to Core/Strings/Words/Nouns/Gore.txt
diff --git a/Strings/Words/Nouns/GroupNames.txt b/Core/Strings/Words/Nouns/GroupNames.txt
similarity index 100%
rename from Strings/Words/Nouns/GroupNames.txt
rename to Core/Strings/Words/Nouns/GroupNames.txt
diff --git a/Strings/Words/Nouns/Mechanoid.txt b/Core/Strings/Words/Nouns/Mechanoid.txt
similarity index 100%
rename from Strings/Words/Nouns/Mechanoid.txt
rename to Core/Strings/Words/Nouns/Mechanoid.txt
diff --git a/Strings/Words/Nouns/NaturalObject.txt b/Core/Strings/Words/Nouns/NaturalObject.txt
similarity index 100%
rename from Strings/Words/Nouns/NaturalObject.txt
rename to Core/Strings/Words/Nouns/NaturalObject.txt
diff --git a/Strings/Words/Nouns/People_Allies.txt b/Core/Strings/Words/Nouns/People_Allies.txt
similarity index 100%
rename from Strings/Words/Nouns/People_Allies.txt
rename to Core/Strings/Words/Nouns/People_Allies.txt
diff --git a/Strings/Words/Nouns/People_Badass.txt b/Core/Strings/Words/Nouns/People_Badass.txt
similarity index 100%
rename from Strings/Words/Nouns/People_Badass.txt
rename to Core/Strings/Words/Nouns/People_Badass.txt
diff --git a/Strings/Words/Nouns/People_Family.txt b/Core/Strings/Words/Nouns/People_Family.txt
similarity index 100%
rename from Strings/Words/Nouns/People_Family.txt
rename to Core/Strings/Words/Nouns/People_Family.txt
diff --git a/Strings/Words/Nouns/People_Jobs.txt b/Core/Strings/Words/Nouns/People_Jobs.txt
similarity index 100%
rename from Strings/Words/Nouns/People_Jobs.txt
rename to Core/Strings/Words/Nouns/People_Jobs.txt
diff --git a/Strings/Words/Nouns/People_Outlanders.txt b/Core/Strings/Words/Nouns/People_Outlanders.txt
similarity index 100%
rename from Strings/Words/Nouns/People_Outlanders.txt
rename to Core/Strings/Words/Nouns/People_Outlanders.txt
diff --git a/Strings/Words/Nouns/PersonalCharacteristics.txt b/Core/Strings/Words/Nouns/PersonalCharacteristics.txt
similarity index 100%
rename from Strings/Words/Nouns/PersonalCharacteristics.txt
rename to Core/Strings/Words/Nouns/PersonalCharacteristics.txt
diff --git a/Strings/Words/Nouns/PoliticalUnions_Outlander.txt b/Core/Strings/Words/Nouns/PoliticalUnions_Outlander.txt
similarity index 100%
rename from Strings/Words/Nouns/PoliticalUnions_Outlander.txt
rename to Core/Strings/Words/Nouns/PoliticalUnions_Outlander.txt
diff --git a/Strings/Words/Nouns/PoliticalUnions_Tribal.txt b/Core/Strings/Words/Nouns/PoliticalUnions_Tribal.txt
similarity index 100%
rename from Strings/Words/Nouns/PoliticalUnions_Tribal.txt
rename to Core/Strings/Words/Nouns/PoliticalUnions_Tribal.txt
diff --git a/Core/Strings/Words/Nouns/Quests.txt b/Core/Strings/Words/Nouns/Quests.txt
new file mode 100755
index 0000000..2e8d661
--- /dev/null
+++ b/Core/Strings/Words/Nouns/Quests.txt
@@ -0,0 +1,30 @@
+story
+tale
+adventure
+drama
+fable
+tale
+chronicle
+parable
+saga
+exploit
+feat
+enterprise
+incident
+occurrence
+undertaking
+venture
+plan
+action
+struggle
+attempt
+effort
+encounter
+endeavor
+scramble
+striving
+toil
+goal
+quest
+event
+happening
\ No newline at end of file
diff --git a/Strings/Words/Nouns/Stories.txt b/Core/Strings/Words/Nouns/Stories.txt
similarity index 100%
rename from Strings/Words/Nouns/Stories.txt
rename to Core/Strings/Words/Nouns/Stories.txt
diff --git a/Strings/Words/Nouns/TalkTopics_Heavy.txt b/Core/Strings/Words/Nouns/TalkTopics_Heavy.txt
similarity index 100%
rename from Strings/Words/Nouns/TalkTopics_Heavy.txt
rename to Core/Strings/Words/Nouns/TalkTopics_Heavy.txt
diff --git a/Strings/Words/Nouns/TalkTopics_Light.txt b/Core/Strings/Words/Nouns/TalkTopics_Light.txt
similarity index 100%
rename from Strings/Words/Nouns/TalkTopics_Light.txt
rename to Core/Strings/Words/Nouns/TalkTopics_Light.txt
diff --git a/Strings/Words/Nouns/TerrainFeatures.txt b/Core/Strings/Words/Nouns/TerrainFeatures.txt
similarity index 100%
rename from Strings/Words/Nouns/TerrainFeatures.txt
rename to Core/Strings/Words/Nouns/TerrainFeatures.txt
diff --git a/Strings/Words/Nouns/TreeTypes.txt b/Core/Strings/Words/Nouns/TreeTypes.txt
similarity index 100%
rename from Strings/Words/Nouns/TreeTypes.txt
rename to Core/Strings/Words/Nouns/TreeTypes.txt
diff --git a/Strings/Words/Nouns/Vegetables.txt b/Core/Strings/Words/Nouns/Vegetables.txt
similarity index 100%
rename from Strings/Words/Nouns/Vegetables.txt
rename to Core/Strings/Words/Nouns/Vegetables.txt
diff --git a/Strings/Words/Nouns/Weapons.txt b/Core/Strings/Words/Nouns/Weapons.txt
similarity index 100%
rename from Strings/Words/Nouns/Weapons.txt
rename to Core/Strings/Words/Nouns/Weapons.txt
diff --git a/Strings/Words/Verbs/Friendly.txt b/Core/Strings/Words/Verbs/Friendly.txt
similarity index 100%
rename from Strings/Words/Verbs/Friendly.txt
rename to Core/Strings/Words/Verbs/Friendly.txt