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This currently lives in Coordinator.getNextScene()
Right now you'd have to manually insert your logic in there on a per-project basis. It'd be better if:
We establish as a convention that State variables with the "sys_" prefix are for StoryAssembler (add to documentation)
We automatically set "sys_nextScene" in StoryAssembler code to the scene id of the next one in the array before running any fragments (by default it goes to the next one in the list)
In Coordinator.getNextScene(), change it so that it uses that value for next scene
Put in docs that the way you conditionally control that is by setting "sys_nextScene"
The text was updated successfully, but these errors were encountered:
Logodaedalus
changed the title
refactor dynamic scene selection (so you can conditionally go to different next scenes)
refactor dynamic scene selection to be more user-friendly
Mar 17, 2019
This currently lives in Coordinator.getNextScene()
Right now you'd have to manually insert your logic in there on a per-project basis. It'd be better if:
The text was updated successfully, but these errors were encountered: